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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.26 04:07:00 -
[1]
Finally got on Sing. to test Kali a bit. Lots of new features, most seem pretty cool. I noticed the Heavy Assault Launcher and was like "omfg win", but then i knew there must be a catch.
Looking at one of the standard Heavy Assault missiles, i can only conclude that they're essentially "rockets" for Cruisers and BCs.
Take the Hellfire Assault Missile for example: Travel Velocity: 2250 m/s Fight Time: 3 seconds Damage: 100 (thermal) Explosion Radius: 125m Explosion Velocity: 750 m/s
So its got 1/3 less damage, max range of 6.75 KM and the same explosion radius and velocity as a normal heavy missile, and of course the boosted ROF from the launcher. So imo this just seems like a "heavy rocket" for Cruisers and BC, and even with skills there are few of these ships that can use it effectively (considering its still only good for shooting Cruisers or bigger and has almost no range). I suppose it works as a backup for close range encounters, but I still think Standard heavy missile launchers with possibly 1-2 normal assault missiles (for shooting things the heavies cant hit -> frigs and whatnot) launchers still make more sense.
Is there something im missing?
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murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 04:12:00 -
[2]
There must be something you're missing. I don't know what, but there has to be. Since every Drake I've fought has just absolutely crushed the BC's I've used (Myrmidon, Hurricane). I'm currently skilling for the Drake myself so I can be one of the cool people too.
Because I said so...
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.26 04:18:00 -
[3]
Well were they using Assault Heavies or normal Heavies? Range is good indacator if you don't have the logs.
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2SecondsTilMidnight
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Posted - 2006.10.26 04:29:00 -
[4]
Using T1 launchers on a drake I was able to get a rof of less than 4 seconds (w/ BC5)
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Matiaj
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Posted - 2006.10.26 04:29:00 -
[5]
Well the difference between rage, javelin, and standard heavy assault missiles is quite huge.
Javelin heavy assault missiles hit up to 101km with skills.
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Ma'kal
The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 06:17:00 -
[6]
I used the Drake on test and I would have to say it was love at first missile.
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MyOwnSling
Gallente RONA Corporation
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Posted - 2006.10.26 06:58:00 -
[7]
Originally by: 2SecondsTilMidnight Using T1 launchers on a drake I was able to get a rof of less than 4 seconds (w/ BC5)
That's the deal with these HAM's, they do act like rockets for cruisers in that they do less damage per missile but have a higher ROF, providing for more DPS overall ------------- Stop whining. |

Jessickah
Minmatar Sanguine Legion Pirate Coalition
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Posted - 2006.10.26 07:42:00 -
[8]
I am almost certain that I read in a dev blog somewhere a few weeks ago that Heavy Assault Missiles were in essence, exactly what you're saying.
They are rockets for cruisers, just the dev in question (Tux? I dunno, I'll go find the dev blog..) mentioned that he didn't 'like' the name Heavy Rockets or Assault Rockets and thus came up with the name Heavy Assault Missiles. In essence they are simply cruiser sized rockets, yes.
So to the OP: No you're not missing anything, you just got a false impression of what they were supposed to be, I guess.
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Jessickah
Minmatar Sanguine Legion Pirate Coalition
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Posted - 2006.10.26 07:43:00 -
[9]
Hmm I'm having no luck trying to find the Dev blog which said this, I may have been hallucinating it or something.. 
>.<
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Claska Lemming
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Posted - 2006.10.26 08:34:00 -
[10]
I wonder how fast theese would fire on a Cerberus?
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Mikal Drey
Angels and Demons
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Posted - 2006.10.26 09:05:00 -
[11]
hey hey
started to think alot about HAM's and on the hurricane and with moderate skills it was (roughly) 4s ROF Vs 12s ROF compared to normal heavy missiles..
yeah range and damage is alot under but Imaginge a close ranges missile ship something akin to a rocket kessie. it would outright PWN. now imagin them on something more missile speced with higher skills and Heavy Assault spec. ( 2% EXTRA ROF) personally id run for the hills.
I dont do the maths so sorry for my averageness but even just glancing at them they are the ****Zle my NiZZle.
H Y P N T A D
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Old Geeza
The Retirement Home
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Posted - 2006.10.26 09:24:00 -
[12]
Standard Missiles -> Heavy Missiles -> Cruise Missiles Rockets -> Heavy Assault Missiles -> Torpedoes
We now have the full progression.
And yes, the Drake is stupidly overpowered.
_______________________________________ Sign the petition against jump queues! |

Ceanthar Cerbera
Minmatar Lone Gunmen Electus Matari
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Posted - 2006.10.26 09:30:00 -
[13]
Edited by: Ceanthar Cerbera on 26/10/2006 09:32:51 Heavy assault missiles are pwnage. the rate of fire on the launcher makes them around 30% more dmg than heavy missles. With T2 Rage HAM youre looking at maybe 2000-3000 raw dps on the drake.
edit: but it balanced in the way that its only like 8km range on HAMs
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Logan Xerxes
Shinra Lotka Volterra
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Posted - 2006.10.26 09:40:00 -
[14]
Originally by: Ceanthar Cerbera Edited by: Ceanthar Cerbera on 26/10/2006 09:32:51 Heavy assault missiles are pwnage. the rate of fire on the launcher makes them around 30% more dmg than heavy missles. With T2 Rage HAM youre looking at maybe 2000-3000 raw dps on the drake.
edit: but it balanced in the way that its only like 8km range on HAMs
Afaik, the rage missiles are bugged, it's only supposed to be 125 per missile, not 225. Comeon, how hte hell does a missile ju,mp up from 100 damage per shot to 225? That's over a 100% increase.
"Draw them in with the prospect of gain, take them by confusion." -Sun Tzu |

Jim McGregor
Caldari
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Posted - 2006.10.26 09:42:00 -
[15]
Edited by: Jim McGregor on 26/10/2006 09:43:02
Originally by: Ceanthar Cerbera Edited by: Ceanthar Cerbera on 26/10/2006 09:32:51 Heavy assault missiles are pwnage. the rate of fire on the launcher makes them around 30% more dmg than heavy missles. With T2 Rage HAM youre looking at maybe 2000-3000 raw dps on the drake.
edit: but it balanced in the way that its only like 8km range on HAMs
Yeah, lucky for us all that its limited to close range. And since its special launchers, he cant reload to normal heavy missiles if the opponent stays at range? Sounds good. :)
And yeah, the damage seems stupid. Hopefully its a bug.
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Monica Foulkes
Hooligans Of War
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Posted - 2006.10.26 09:58:00 -
[16]
Originally by: Logan Xerxes
Originally by: Ceanthar Cerbera Edited by: Ceanthar Cerbera on 26/10/2006 09:32:51 Heavy assault missiles are pwnage. the rate of fire on the launcher makes them around 30% more dmg than heavy missles. With T2 Rage HAM youre looking at maybe 2000-3000 raw dps on the drake.
edit: but it balanced in the way that its only like 8km range on HAMs
Afaik, the rage missiles are bugged, it's only supposed to be 125 per missile, not 225. Comeon, how hte hell does a missile ju,mp up from 100 damage per shot to 225? That's over a 100% increase.
Tux has already posted in another thread that the hamsters wrote down the wrong numbers for the T2 HAMs so 125 is a more realistic number.
The 8h skill buffer |

Raxxius Maelstrom
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Posted - 2006.10.26 14:42:00 -
[17]
Way I see this, HAMs are gonna be best used with split weapon systems,
ACs + HAMs = massive close range pain.
Thus I guess Minis are gonna benefit from these more than the other races (I personally wanna strap 1 or 2 to my rupture for added close range pain)
Though I am still new to this.
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PartyVaN
Minmatar The Hand Trade Alliance
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Posted - 2006.10.26 16:13:00 -
[18]
Well i guess they just seemed ineffective to me; most of the fights i get into with my Drake were long range (50km+) and even with an AB/MWD, getting anything that could fit HAMs to their max range (6.5km stock) seemed pretty hard. I guess they might work decently for a backup weapon.
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Kala Veijo
Veto.
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Posted - 2006.10.26 16:25:00 -
[19]
Originally by: PartyVaN Well i guess they just seemed ineffective to me; most of the fights i get into with my Drake were long range (50km+) and even with an AB/MWD, getting anything that could fit HAMs to their max range (6.5km stock) seemed pretty hard. I guess they might work decently for a backup weapon.
Any ship is nearly useless [excluding long range missileboats and ewar] at 50km, not just drake. If you want to do damage, you gotta make it close and personal 
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Matyae
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Posted - 2006.10.26 17:07:00 -
[20]
Originally by: PartyVaN Well i guess they just seemed ineffective to me; most of the fights i get into with my Drake were long range (50km+) and even with an AB/MWD, getting anything that could fit HAMs to their max range (6.5km stock) seemed pretty hard.
That is because you don't have Heavy assault missile Specialization trained, and cannot use Javelin Heavy assault missiles.
These hits up to 100km.
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merc999
Caldari Turbulent Subversion
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Posted - 2006.10.26 17:19:00 -
[21]
I found could get a 3.36 rate of fire and a max range of 13kms What was more alarming was the rate it went through missiles, only having 25 in arblest launchers meant a lot of time was wasted reloading, also meaning that unless a resupply is very local it is severely hampered in the amount of missiles or cap boosters it can carry, basically a choice between the two. MERC999 Public Relations Director TBSV
Keeping Empire and Syndicate ship builders in business |

Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.26 17:27:00 -
[22]
so it means that there is now a viable medium short range missile that dishes amazing DoT, but has the drawback of poor sustainability.
/me likey -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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merc999
Caldari Turbulent Subversion
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Posted - 2006.10.26 17:37:00 -
[23]
Originally by: Grimpak so it means that there is now a viable medium short range missile that dishes amazing DoT, but has the drawback of poor sustainability.
/me likey
essentaily yes I went 1v1 with a mymdronewatchamacallit I was using an active hardener shield tank Ignoring his drones I went to break his tank to see if I could before his drones and nos took my cap and broke my tank.
the easy answer is I couldnt I ran outta cap boosters 
I did go back to refit passive tank and try again but CTD'd and couldnt get back in MERC999 Public Relations Director TBSV
Keeping Empire and Syndicate ship builders in business |
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