Mesasone
Gallente Vogon Deconstruction Fleet Ratel Alliance
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Posted - 2006.10.28 09:19:00 -
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ECM is the caldari racial electronic warfare, and will not likely be given a bonus on a gallente ship. Although, Sensor dampening would be an option. However, the EW + drones combo is pretty overpowered, less with non-jamming types of EW, but none the less. Also, since nos now has more time to do it's thing (effectively buffing it)... let's not give birth to a new i-win platform. I love the domi, but I'm sick of everyone flying it, and I'm sick of the fact that half the people fly it because they almost have to be competitive in PVP.
I really like the idea of BCs sort of being a poor mans HAC, slightly weaker in some aspect, stronger in others, overall similar flying styles with some subtile differences. To bring the Myrmidon in the same playing field as the Ishtar, I would give it the following bonii: 10% to drone damage and hitpoints (no change) and 25m3 additional dronebay per level, with a base of 75m3. So it tops out at 200m3 with BC5. Remove one turret hardpoint, and move one highslot to a low slot. Perhaps adjust fitting, as needed.
Now the Myrmidon can field 5 heavy drones, which with maxed out skills will give you 475 DPS. Oh baby. C'mon guys, the other BCs can match and surpass this pretty easily, don't be hating on the Myrmidon just because the nos + ecm + drone + tank setup found on the domi these days is overpowered. Killing drones has now become an even more viable option with the HP increase and subsequent increased combat length; please keep that in mind. With these bonii, you would max out at 200m3 - not enough to carry to multiple full waves of heavies, but one and 3 spares, or a mix of different drones. Mean while, the Domi can fit 375m3 or three full waves, as can the Ishtar with HAC 5. Of course the poor EOS is behind both the Ishtar with a max of 300m3 for it's dronebay, and no drone damage bonus (rightfully so with the lack of damage bonus, I might add), but that's another issue altogther.
You've reduced it's turret firepower, which wasn't exactly astounding to begin with. With it's damage bonus, the Ishtar has 3.75 'raw' turrets, while the Myrmidon has 4 but no damage bonus, making them fairly equal. The Ishtar retains signficantly higher mobility, a built in tank, and a lower sig radius (less than half!), while the Myrmidon has a significant HP advantage 5625 versus 1798(?) and six lows to mount some kind of tank/fitting mods in.
Now, you have a poor mans Ishtar. With nearly double the dronebay, higher speed, greater agility, the Ishtar remains a superior ship by being mobile, and better geared to longer tours away from home, as it won't lose most of it's drone capacity if things get too hot, and it has to bail. I'm not sure which would tank better - the Myrmidon has alot of HP, and if tech 2 ships only get the 25% HP boost, it could be interesting. The built in resistances of the Isthar will play a BIG part, though. While the Myrmidon will slightly outdamage the Isthar on paper, the Isthar being so much more mobile will be much more viable with blasters than the Myrmidon, negating the slight DPS advantage the Myrmidon would have with it's 4 turret hardpoints, which would also come with increased cap and ammo usage I might add.
I think it's at least worth testing, personally.
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