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Thread Statistics | Show CCP posts - 3 post(s) |

Zhull
Republic Military School
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Posted - 2006.10.30 21:51:00 -
[1]
Edited by: Zhull on 30/10/2006 21:52:34 Edited by: Zhull on 30/10/2006 21:51:45 I think that the Myrmidon still needs a lot of work.
With 8 Highs, 5 turrets and no hybrid bonus it is designed to be used with LASERS. 
You can fit 5 Focused Medium Pulse laser II 3 NOS to offset the extra cap required by the lasers A repairer and an Afterburner (not enough grid for MWD)
It is a bigger arbitrator, not a smaller dominix. 
We need a tier 2 battlecruiser that can be used by gallente pilots.
Please, at least change the turret hardpoints to missile hardpoints.
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Zhull
Republic Military School
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Posted - 2006.10.30 21:59:00 -
[2]
Originally by: Zhull Edited by: Zhull on 30/10/2006 21:52:34 Edited by: Zhull on 30/10/2006 21:51:45 I think that the Myrmidon still needs a lot of work.
With 8 Highs, 5 turrets and no hybrid bonus it is designed to be used with LASERS. 
You can fit 5 Focused Medium Pulse laser II 3 NOS to offset the extra cap required by the lasers A repairer and an Afterburner (not enough grid for MWD)
It is a bigger arbitrator, not a smaller dominix. 
We need a tier 2 battlecruiser that can be used by gallente pilots.
Please, at least change the turret hardpoints to missile hardpoints.
Oh, by the way, and it can have a mean shield tank 
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Zhull
Republic Military School
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Posted - 2006.11.06 15:03:00 -
[3]
I tested the Myrm on Sisi and it looks good but i sill don't like the idea of having 1 less slot than the other Battlecruisers.
What about adding anothe low slot at the expense of some grid. Make it so that you can fit a RCU in the last low and end up with the same grid as today or, you fit smaller weapons and use that last low to have a better tank.
Right now it is just a mini Dominix, with a crippled drone bay.
Drone bay should also be increased. If adding another heavy drone gives it too much damage just reduce the damage bonus to compensate it.
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Zhull
Republic Military School
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Posted - 2006.11.06 15:26:00 -
[4]
Originally by: Mack Dorgeans I didn't notice it while skimming the thread, but has anyone commented on the Drake's cargo bay? It's at 345 m3 currently, same as a Ferox. However, missile ships traditionally get more cargo than gunships. Compare to the Caracal's 450, Cerberus's 650, and Nighthawk's 700 and it seems the Drake is in need of a cargo boost.
Sorry, but why? (I am not trying to flame, i am just ignorant, i tried the Drake in Sisi with a passive shield tank, worked well and you can carry thouthands of HAMs).
How many Cap booster charges do you thing you need to carry to be at par with other BC's?
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Zhull
Republic Military School
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Posted - 2006.11.07 20:59:00 -
[5]
Please, fly the ship before giving advise. Peplle complain because the myrm DPS is low compared to the other battlecrusers and if we fit heavies they are popped fast.
By the way, i found a way of using heavyes and to do decent dps, tank turret ships and protect my drones at the same time. Just fit nos and bump the other ship to death, you don't need a scrambler and if the other ships targets your drones you just scoop and deploy again. Killed a couple of battleships in that setup.
However, i still think that a bigger drone bay, LESS grid and one more low slot would make this ship better and still balanced.
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