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Thread Statistics | Show CCP posts - 2 post(s) |
FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.10.26 19:28:00 -
[1]
I didnt think it was needed to tell CCP that they have to boost drones and fighters to. But I guess it is now afterall.
so signed,
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.04 12:01:00 -
[2]
Originally by: ELECTR0FREAK Fighters need 2 things currently. I won't comment yet upon what they need for Kali, though some more HP does seem reasonable. They aren't exactly cheap.
1) The ability to tell them NOT to warp after a target. The majority of time that I use my carrier in combat now, they're just baited off to a safespotted enemy on fighter-killing detail, or lead to a POS where they sit outside the shield and get picked apart. Just give me an option to toggle their warp capability for the love of God. Half the time I have to use heavy drones in combat simply because when a hostile warps out, I don't lose all my firepower.
2) The MWD-orbit bug. When a Fighter goes after a target, it drops into orbit around the target and continues to MWD for a short period of time, during which it totally nerfs its ability to track the target. In short, it ends up moving too fast for its own guns to track. After several seconds they slow down enough for this to be resolved, but it's a lot of lost DPS.
^^ YES PLEASE !!!
And where is our dear devs? Allways in the turrent threads I guess..
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.25 13:19:00 -
[3]
Once again - a new patch with NOTHING for us drone users and lots of things for turret and missile users..
Oh ffs #ñ%#/%(#%
when will you stop ignoring us and actually concentrate on drones CCP? Give it a f.. min and you know what to fix !
Its ALLWAYS the turret ans missiles! If their missiles changed targets, if their turrets wouldnt react when you tell them to shoot, if it was possible to shoot their torrets - YOU WOULD GOT **** FIX IT INSTANTLY -
eeek, my brain is melting
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.26 00:52:00 -
[4]
Edited by: FawKa on 26/11/2006 00:55:29
It wont ever be possible to let a carrier into a fleet fight unless you make a carrier siegde mode module. One thing thats for sure is that HP boost wont help the carrier at all.
If they should be in the first line there are some req.s that everyone has said should have been a basic feature since the first carrier was build!!:
Toggle mode for fighters if they should warp after target or not! That is just the basic!
More HP to fighters - as they are all too easy to kill or: - make skills for fighters, more HP, more tracking, more speed etc. and so on.. theres lots of threads..
And anyways.. We keep getting ideas but we all know that the devs got all too much to do with all their lovely turrets and missiles
edit: clicked enter a few times, lookd boring :)
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.26 15:01:00 -
[5]
Originally by: MrRx7 Anyone else having this issuse where the fighters wont MWD back to the carrier?
I dislike having to wait 10min for them to fly back 80km at 500m/s
Yeah, it ment to be fixed in 2 days.. but I would like to see it before I get happy tbh..
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.29 19:18:00 -
[6]
So where is our sticky?
Why did we not get any HP boost to drones or fighters? Why did we not get any improvements to drones? Why is there no repond to all our drone-dmgmod ideas? Why cant we rep a drone A with drone B? smart? Why do you allways improve turret and missile launchers so much in every patch when drones has been needing a overhaul for 2 years? Dont you like drones?
- or dont you guys know how to fix it?
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.11.30 16:13:00 -
[7]
Edited by: FawKa on 30/11/2006 16:14:49 btw, I am the only one that has to reengage my drones to NPC targets over and over again as some drones (mostly just one) picks a whole other target I havent even locked?
Looks like some fool were in the script and just deleted the single % AI our drones had before patch?
unless this only happens on my account - but that would be rather wierd.
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FawKa
Gallente
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Posted - 2006.12.01 15:04:00 -
[8]
So looks like we are screwed here.. Drones attacks ships that arent locked on mission, how freaking great..
Could you devs please try and be a Gallentean dronespecd guy for a sec? just place the raven in your hangar and fit out a domi please. kay, thanks.
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FawKa
Gallente
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Posted - 2006.12.05 12:45:00 -
[9]
Originally by: Patch86 What really depresses me about all this, more than all the bugs, more than the stealth nerfs, more than the lack of functionality, is this:
We STILL havn't got a decent dev aknowledgement.
All I'd like to keep me happy would be "Hi! I work in [insert department here] and I'd like to assure you all we are aware of the problems with drones, and we are working on it! So hang in there!". If I had that, I could stop stalking this thread every other day in the hopes that something interesting has happened..............
We got the exact same points here.. If only someone told us that they've wrote everything down and will give it all a try. I more or less want them to say they favor turret and launchers. But thats not going to happen - but lots of truth is hidden for us.
and bumb to the top as we dont have a respond here. Tuxiiie?
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FawKa
Gallente
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Posted - 2006.12.06 05:54:00 -
[10]
Its just sad that some dev can keep deleting the wrong script or something.
I seriously lost faith here, CCP doesnt really care about drones afterall, we are just a secondary weapon here? Oh geez..
What a lovely game.. talking so much about balancing.. and the AI just suck. Try fix instead of making more features like we have been saying since '03.
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