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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
hitech redneck
Digital Mind Crimes
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Posted - 2006.10.26 13:10:00 -
[1]
Edited by: hitech redneck on 26/10/2006 13:10:17 sorry if there is a post about this. I sure hope ccp increased the hp or shield on fighters and drones to match the increase of the ships. With the cost of fighters they pop pretty easy now. Just think now that it will take longer to kill ships they become a very high risk investment.
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2006.10.26 16:13:00 -
[2]
uhhh... god i hate doing this... but...
/Signed --- (.)(.) These are boobs. No need to copy and paste them into your sig, they have already gained world domination. Sorry Bunny. |
Black Scorpio
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Posted - 2006.10.26 16:39:00 -
[3]
Fighters ? Sure..
Drones ? No F-ing way !!!
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 16:48:00 -
[4]
Originally by: Black Scorpio Fighters ? Sure..
Drones ? No F-ing way !!!
Your reasoning for this statement is..? Drones die fast enough as is, all drones need to have a HP increase otherwise they will not be able to sustain long fights against pilots with a clue.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Drutort
Caldari
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Posted - 2006.10.26 17:15:00 -
[5]
i got to get on for 5 min and no they did not change fighters at all nor the carrier bonuses...
the capital remotes still take lots of cap i think, didnt get to look 100%
with the capital hp boost, there is no way you can aid other capital ships, your cap will die in a min or 2, and you do not have any cap to be running your own tank even
also you would think that maybe the corp hanger and array be increased so maybe we could fit a bs? but i guess they do not wish for that
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FawKa
Gallente Old Farts The Phantom Conglomerate
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Posted - 2006.10.26 19:28:00 -
[6]
I didnt think it was needed to tell CCP that they have to boost drones and fighters to. But I guess it is now afterall.
so signed,
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keepiru
Supernova Security Systems
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Posted - 2006.10.26 19:45:00 -
[7]
I says aye! ----------------
Please fix BC Sig/Agility! |
Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.10.26 19:46:00 -
[8]
My reply copied from my other thread..
I don't see any reason why drone hitpoints should not also be increased along with all the other ships. Otherwise, it's a nerf to drone ships.
Battles will last longer meaning that there is much more time to shoot all the drones down. This problem is especially apparent in the Myrmidon which has a small drone bay to begin with. Please Tux, consider this idea ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |
Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.26 19:54:00 -
[9]
If there is an HP boost there will be a problem with people just scooping drones and redeploying them with instantly recharged shields.
Not that easy when they are 50 km away from your ship, of cource, but you can do that instantly at close range. So, if they would boost the drone HPs they would also need to remove the insta-shield-recharge of the dronebay to keep it balanced.
It would be really nice, though, if the dronebay could function as real maintance bay where drones recharge shield and get their armor and structure repaired *slowly*.
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Centurin
Sturmgrenadier Inc R i s e
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Posted - 2006.10.26 19:58:00 -
[10]
Originally by: Aramendel If there is an HP boost there will be a problem with people just scooping drones and redeploying them with instantly recharged shields.
Not that easy when they are 50 km away from your ship, of cource, but you can do that instantly at close range. So, if they would boost the drone HPs they would also need to remove the insta-shield-recharge of the dronebay to keep it balanced.
It would be really nice, though, if the dronebay could function as real maintance bay where drones recharge shield and get their armor and structure repaired *slowly*.
Have you flown drone ships before? Even at very close range this isn't easy to do. Drones die extremely easy. Just web em and they pop. Not only that, the shields of a drone are only a fraction of its total hitpoints. It's not like you completely repair a drone when it is returned. ----------------------------------------------- "Freedom is the right of all sentient beings" - Optimus Prime |
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Peter Stuyvesant
Amarr
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Posted - 2006.10.26 19:59:00 -
[11]
Originally by: Aramendel It would be really nice, though, if the dronebay could function as real maintance bay where drones recharge shield and get their armor and structure repaired *slowly*.
would be lovely
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Ithildin
Gallente The Corporation
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Posted - 2006.10.26 20:02:00 -
[12]
Fighters really need a hit point boost, but drones don't. Well, drones don't as long as there's adequate back up drones on the ships that rely on them. Which there aren't on the Myrmidon. - What am I listening to? |
D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.10.26 20:04:00 -
[13]
/signed. fighters need a boost in hp. maybe for drones just change the drone durability skill to 10% or 20% a level ------------------------- I am a nobody of IMP my views are my own. |
Klassac
Gallente Refuge of the Damned
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Posted - 2006.10.26 20:06:00 -
[14]
/ signed
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5n4keyes
Caldari Sacred Templars DeStInY.
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Posted - 2006.10.26 20:13:00 -
[15]
I personally would like to see fighter specific skills, Eg, Fighter sharpshooting, Fighter Navigation, Fighter Durability.
Yep boost the sheilds and armor, but shouldnt you also boost the power of them slightly, with more hp it means people are going to have longer to warp away from fighters, get to gates, and possibly manage to pop the fighters themselves, thus making them pretty worthless to use, which takes away the primary use for a carrier!
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.26 20:38:00 -
[16]
Edited by: Aramendel on 26/10/2006 20:38:14
Originally by: Centurin Have you flown drone ships before? Even at very close range this isn't easy to do. Drones die extremely easy. Just web em and they pop. Not only that, the shields of a drone are only a fraction of its total hitpoints. It's not like you completely repair a drone when it is returned.
Yes?
The "Just web em and they pop." depends on the weapons. Not every ship uses blasters.
And, anyway, if it has no real effect it would not change/hurt if it gets removed, wouldn't it?
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Mila Prestoc
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Posted - 2006.10.26 20:45:00 -
[17]
Originally by: Centurin
Originally by: Aramendel If there is an HP boost there will be a problem with people just scooping drones and redeploying them with instantly recharged shields.
Not that easy when they are 50 km away from your ship, of cource, but you can do that instantly at close range. So, if they would boost the drone HPs they would also need to remove the insta-shield-recharge of the dronebay to keep it balanced.
It would be really nice, though, if the dronebay could function as real maintance bay where drones recharge shield and get their armor and structure repaired *slowly*.
Have you flown drone ships before? Even at very close range this isn't easy to do. Drones die extremely easy. Just web em and they pop. Not only that, the shields of a drone are only a fraction of its total hitpoints. It's not like you completely repair a drone when it is returned.
Point is, with the HP increase it would make that technique better.
Also, its not "drone specialised" ships that are most effected, its the ships that rely on drones to suppliment there damage but without much space for spares such as Geddon and Typhoon that would run out of drones first. Ships like Domi can fit spares, so less affected. If anything it means you'll have to use smaller sized drones so you don't run out in a prolonged battle. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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El'jonson
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Posted - 2006.10.26 20:45:00 -
[18]
As someone who uses drones in combat alot I have to agree they need alot more hp, or they could just reduce the sig radius on drones and fighters alot making weapons do alot less damage to them. This would probably be alot more realistic than having massive amounts of hp.
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Quilan Ziller
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Posted - 2006.10.26 21:03:00 -
[19]
/signed This is definitely a needed change. Otherwise, killing the drone ship's drones (which is quick!) will negate the effect of the ships' own HP increase.
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.26 21:13:00 -
[20]
Edited by: Phrixus Zephyr on 26/10/2006 21:14:09
Originally by: Aramendel Edited by: Aramendel on 26/10/2006 20:38:14
Originally by: Centurin Have you flown drone ships before? Even at very close range this isn't easy to do. Drones die extremely easy. Just web em and they pop. Not only that, the shields of a drone are only a fraction of its total hitpoints. It's not like you completely repair a drone when it is returned.
Yes?
The "Just web em and they pop." depends on the weapons. Not every ship uses blasters.
Why does everyone assume blaster's have good tracking? Can a 'ranis with lights and tracking bonus? Of course it can. Can a brutix or mega even when webbed? You ******* try it. Brutix has trouble hitting AF's with electron's when webbed ffs
If everything else gets a HP increase, and capships get 5 times(!) HP increase. Then drones should(proberbly will) aswell.
Edit: Errors
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Atrial Quartz
Gallente
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Posted - 2006.10.26 21:15:00 -
[21]
i use drones as a secondary weapon. if it's your primary meens of attack though this nerfs you alot. after all no one else ccan have their "turrets" killed individualy
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.10.26 21:26:00 -
[22]
Originally by: Phrixus Zephyr Why does everyone assume blaster's have good tracking?
Because they have. Compared to the other shortrange turrets.
The other turrets have higher range, of cource, but considering drones (the damage dealing ones at least) orbit you at 1k that higher range is meaningless in terms of drone popping ability.
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Galea Scorpii
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Posted - 2006.10.26 21:27:00 -
[23]
Originally by: Tribunal
Originally by: Black Scorpio Fighters ? Sure..
Drones ? No F-ing way !!!
Your reasoning for this statement is..? Drones die fast enough as is, all drones need to have a HP increase otherwise they will not be able to sustain long fights against pilots with a clue.
Drones fail to be resilient only to a person that is expecting a drone boat coming. For all others, Drones do not actually need to be sustained. For evey weapon in Eve there is a counter-strategy, the problem is you rarely expect what you are faced with. same as drones, same as nos, same as ECM.
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Drutort
Caldari
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Posted - 2006.10.26 21:27:00 -
[24]
i dont know if we need new fighter skills, i just dont see why we cant use of the current drone skills and maybe only a few other new fighter skills... all they would be is isk and time sinks it might be nice for something to spec in, but it should be something that is really worth it
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Temo Jick
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Posted - 2006.10.26 21:44:00 -
[25]
How about we just boost drone armor and structure but not shields? that way drone users like myself, dont gain a bigger scoop to repair advantage but we also dont suffer quite so much from longer combat time?
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Nero Winger
Destructive Influence Band of Brothers
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Posted - 2006.10.26 22:37:00 -
[26]
oh and by the way when you increase the drones damage increase the turrets damage to :D so in this case the increasing of the ships HP makes absolutely no sence at all uhm yay why do you increase them?
drone HP increasing is ok but damage is kinda senseless, because it would make the turrets damage increase to (or should) and then the HP increase of ships is unnessesary.
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Tek'a Rain
Gallente Center for Advanced Studies
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Posted - 2006.10.26 22:58:00 -
[27]
nero, train up Reading and Typing a few more lvls.
increasing a drones or fighters HP does not increase its damage
it would give a Slight boost to their odds of surviving and not leaving their pilots neutered because the ship HP boost means they have all the time in the world to pick off drones.
or let me shoot the turrets and bays off your ships. and randomly destroy them when you warp away in an emergency.
Blaque or Foiritan |
Nero Winger
Destructive Influence Band of Brothers
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Posted - 2006.10.26 23:10:00 -
[28]
Originally by: 5n4keyes I personally would like to see fighter specific skills, Eg, Fighter sharpshooting, Fighter Navigation, Fighter Durability.
Yep boost the sheilds and armor, but shouldnt you also boost the power of them slightly, with more hp it means people are going to have longer to warp away from fighters, get to gates, and possibly manage to pop the fighters themselves, thus making them pretty worthless to use, which takes away the primary use for a carrier!
Originally by: noob
nero, train up Reading and Typing a few more lvls.
increasing a drones or fighters HP does not increase its damage
it would give a Slight boost to their odds of surviving and not leaving their pilots neutered because the ship HP boost means they have all the time in the world to pick off drones.
or let me shoot the turrets and bays off your ships. and randomly destroy them when you warp away in an emergency.
train up RL makes flaming a little bit of unnecessary.
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hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.10.26 23:11:00 -
[29]
/signed
Increasing Drone HP is a must, else give us ability to move drones from cargo hold to drone bay in-space
=================================== Above comments are my personal views, and do not represent my corporation or alliance, unless otherwise indicated |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.10.26 23:41:00 -
[30]
I think that drones' armor being repaired slowly while in the drone bay is a great idea. Shields should return to 100% instantly, but armor should slowly be regenerated. Same as when a ship docks in a station.
Because I said so...
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