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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aphotic Raven
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Posted - 2006.11.15 07:48:00 -
[181]
Originally by: Barony I have to admit im an adamant user of drones and really do love them, finding them incredibly useful tools as they currently are.
What i dont get is why other drone users cannot see the reason why drones have a massive signature radius for their size.
DRONES ARE IN PERMENANT MWD
Now last time i checked anything that uses MWD gets what? a massive signature radius penalty?
Why should drones be excluded from something every single other vessel in the game is effected by?
Being caldari you're excused from knowing anything about drones or MWDs....
Yes their sig radius should be 550% when MWDing to target, but does it decrease when they stop MWDing to orbit? or when they craaaaawl back to your ship and get you killed because they are too slow?
and the sig radius displayed in drone info (and what other info is there for drones... its not like we can get accurate data anywhere in the game...) is a base ammount, i doubt it increases from this but it really should start tiny and become larger when they MWD and not when they are barely moving.....
Yes it needs a nerf, give the myrmidon an extra 15% drop in drone sig radius a level while we're on the subject... lets make drones better not more meh.
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Taketa De
Gallente Seneca Federation Interstellar Starbase Syndicate
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Posted - 2006.11.16 03:20:00 -
[182]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.
Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.
This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.
Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.
With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.
I suggest the following remedies to be implemented before Kali release/HP increase:
- Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);
- Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);
- Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);
- Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);
- Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;
- Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and
- Revise the drone part of the overview in such a way that:
- It shows at least the armour left of drones in dronebay;
- It shows the actual attributes of the drones as affected by skills; and
- It is easier to use or allows for more flexibility (can you say hotkeys?).
Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.
Some love for the drones is long overdue.
Would love this! --- The Advanced Drone Control Panel. |
Black Seraph
RONA Deepspace
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Posted - 2006.11.16 09:33:00 -
[183]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.
Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.
This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.
Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.
With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.
I suggest the following remedies to be implemented before Kali release/HP increase:
- Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);
- Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);
- Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);
- Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);
- Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;
- Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and
- Revise the drone part of the overview in such a way that:
- It shows at least the armour left of drones in dronebay;
- It shows the actual attributes of the drones as affected by skills; and
- It is easier to use or allows for more flexibility (can you say hotkeys?).
Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.
Some love for the drones is long overdue.
This is the stuff right here, devs please listen to this poster. Drone hotkeys ftw - it makes NO sense to have to right click to do anything with the drones. I Don't Need Satan, I Have My Own Hell To Raise.
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Turtla
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Posted - 2006.11.16 10:38:00 -
[184]
Demm im afraid that Fighters will become just become crap with the HP boost
Well, they are easy to hit, they die rather fast, cost 20mill, will take forever to kill a BS now and are the only weapons that don't get any rigs to boost them(that i know about).
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Cosmic Flame
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Posted - 2006.11.16 12:42:00 -
[185]
Edited by: Cosmic Flame on 16/11/2006 12:42:15
Originally by: Bartholomeus Crane related: allow me to support gang-members with support drones without getting shot by Concord would also by nice.
No it wouldn't. That would allow an exploit like the one Zombies did a couple years ago in Yulai. If you are boosting an aggressing person you are helping him, and therefor subject to getting ganked by CONCORD. That has to be that way. Especially since atm if you use remote shield/energy/armor transfers you DO get killed by CONCORD as well.
Everything else, you're right on. Fighters returning at impulse speed when you recall them is just plain rediculous and irritating. You lose them all before they reach halfway to your ship These bugs almost seem like CCP WANTS them to exist. |
DrAtomic
Atomic Heroes Forces of Freedom
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Posted - 2006.11.16 15:00:00 -
[186]
Originally by: Cosmic Flame Edited by: Cosmic Flame on 16/11/2006 12:42:15
Originally by: Bartholomeus Crane related: allow me to support gang-members with support drones without getting shot by Concord would also by nice.
No it wouldn't. That would allow an exploit like the one Zombies did a couple years ago in Yulai. If you are boosting an aggressing person you are helping him, and therefor subject to getting ganked by CONCORD. That has to be that way. Especially since atm if you use remote shield/energy/armor transfers you DO get killed by CONCORD as well.
Everything else, you're right on. Fighters returning at impulse speed when you recall them is just plain rediculous and irritating. You lose them all before they reach halfway to your ship These bugs almost seem like CCP WANTS them to exist.
It should be fixed so that support drones can only be used inside a gang without CONCORD intervering, outside of gang = CONCORD intervention ----------------------------------------------- The BIG Lottery |
Theron Gyrow
Gradient Namtz'aar k'in
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Posted - 2006.11.17 09:42:00 -
[187]
Originally by: Aphotic Raven Also im hoping this has already been dealt with in kali.... but... In station, finding a ship among a few hundred items to repair is a pain in the ass... But as a drone user, if my prettys are all busted up i have to individually go through them to find which one is damaged and repair it....
This has already been dealt with in Tranquility. When you enter the repair screen of the ship in which the drones are, you see the damage statuses of them and can repair them there - either one by one or by clicking the "Repair all" button. -- NMTZ forum |
Perani
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Posted - 2006.11.17 10:25:00 -
[188]
Please allow logitstic drones to support the mothership. kthx.
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Drutort
Caldari
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Posted - 2006.11.18 05:25:00 -
[189]
so far i havent seen any of the fixes, the fighters still crawl back, there hp or dmg or anything remotely to what this topic talks about has been done... attacking small objects with fighters is still the same result.. they cant hit things... i tried to attack a small bubble that only had maybe 2k per hp and they had a very hard time... im talking about 10 fighters+ which should be dealing something to 1k dps... but it took them over 1min or so to blow it up
this is just unacceptable for such things to exist in kali
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.11.18 10:25:00 -
[190]
Fix all the bugs stated in that one POST couple pages back. Allow Fighters to recieve the drone bonuses. Its a drone... its just manned. The drone/fighter hardware should be upgraded in a similar mannor that our ships are upgraded via skills.
Then... give the Nidhoggur a :
5% fighter damage and 5% fighter hitpoints per level
OR
12.5% maximum jump range per level
Team Minmatar Carriers need Clone Vats
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Dano Sarum
Giants in the Playground Black Flag Alliance
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Posted - 2006.11.18 11:37:00 -
[191]
Drones are more then powerfull enough, its hardly like gallente ships lack offensive ability.
Personally one of the things im looking forward to in kali with the HP boost is actually being able to SURVIVE long enough to start popping drones during fights.
HP boost for drones and fighters is moronic.
Well actually maybe not fighters, drones is just lame though.
You shouldnt be able to take 1 ship with fighters and have them all survive, they are a support weapon not a primary means of offence.
It's great being Amarr, aint it? |
D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.18 12:48:00 -
[192]
Edited by: D''onryu Shoqui on 18/11/2006 12:49:20 if your turrets cost 20mil each and could be poped really easy you wouldnt be saying that ------------------------- I am a nobody of IMP my views are my own. |
Chronojam
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Posted - 2006.11.18 12:58:00 -
[193]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.
Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.
This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.
Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.
With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.
I suggest the following remedies to be implemented before Kali release/HP increase:
- Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);
- Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);
- Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);
- Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);
- Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;
- Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and
- Revise the drone part of the overview in such a way that:
- It shows at least the armour left of drones in dronebay;
- It shows the actual attributes of the drones as affected by skills; and
- It is easier to use or allows for more flexibility (can you say hotkeys?).
Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.
Some love for the drones is long overdue.
I agree with this man. Been wanting drone hotkeys for a while, for "attack this" and "come home" and "launch".. F1-10 keys plus control/alt/shift perhaps to control drones 1-10 would work nice.
Also I lost another 2 million Hammerhead 2 that had a mere 25% shield damage because it was flying back to bay from 30km at 500m/s (I keep velocity listed in my overview, it should've been going about 2km/s) instead of turning on its MWD. NPCs took their time to slowly lock it and follow it all the way home, until they blasted it about 5km out. Is this petitionable?
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Katamarino
Blazing Angels Brutally Clever Empire
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Posted - 2006.11.18 13:38:00 -
[194]
We really need to see the strength of EW drones (ECM, web, all of them) affected by drone interfacing, and the Dom/Vex/Arbie bonuses. Maybe halve the base stats, and then have them affected by these skills - the way it is now it's irksome that some guy with drones 5 and nothing else is just as effective as I am with these things with drone INTERFACING 5, but criminal that the Dom/Vex/Arbie +1 drone bonuses are completely nerfed on these thing.
Other EW systems are all improved if you have the relevant skills, so why not drones? The EW Drone skill ITSELF even has a bonus completely unrelated to the systems it's controlling, how can that be called anything other than ridiculous?
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Matori Kar
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Posted - 2006.11.18 21:02:00 -
[195]
Seems from what I can't read that our dear Devs are ignoring anything to do with drones
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Nihilion Saro
Gallente The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.11.19 04:03:00 -
[196]
honestly, I wouldn't be surprised if they're just trying to phase out drones--maybe to just a small role in the game. I'm guessing they all thought it was a great idea on the drawing board, but they regret all the lag they cause. So their solution is not to fix any of the bugs and repeatedly nerf them until no one uses them anymore and everyone uses guns.
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FileCop AI
Amarr Finite Horizon The Red Skull
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Posted - 2006.11.19 22:36:00 -
[197]
sorry for not reading it all through based on my limited time with eve. But am I the only one for whom the drones won't react? I click engage target (npc) as I've done many times on TQ and they just remain idle.
FileCop AI Reformed pikie |
Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2006.11.19 23:50:00 -
[198]
Originally by: FileCop AI sorry for not reading it all through based on my limited time with eve. But am I the only one for whom the drones won't react? I click engage target (npc) as I've done many times on TQ and they just remain idle.
Have you checked if the target is within the range of the drones? Not your locking range but the range that your drones can act based on your skills (Scout drones in example). Maximum for this is 45 Km (Scout drones lv5).
As for the issue at hand someone posted a very well thought and constructed solution to the whole problem. I would like to ask the Devs to see and take some time to think that proposal. We don't want an I-WIN button, we need a viable weapon system that works satisfactory. At the moment it's not that good implemented.
------- Nobody can be exactly like me. Even I have trouble doing it. |
BustyBounty
Caldari Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.20 01:37:00 -
[199]
Edited by: BustyBounty on 20/11/2006 01:37:48 drones and fighters are indeed bugged or disabled , my fighters wont even attack someone 10km away from my carrier. tried assigned drones to someone else and they couldnt get them to attack either , beeing shot at doesnt cause the drones to auto attack like they do on tranq either..
not tested mining drones i was meant to earlyer but forgot , i expect they dont mine though ------------------------------------------ My opinions are my own and not that of the alliance I belong to. |
Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2006.11.20 11:44:00 -
[200]
I tried yesterday evening to use drones while testing the Myrmidon and they wouldn't attack. This has been reported on this forum as well and is apparently being looked at.
Thinking positively: this might mean that some work is being done on the drone/fighter code, who knows.
Note that the Myrmidon's drone bay is still way to small for a drone boat. -- Drone users unite! Support drone whinage |
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D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.20 15:47:00 -
[201]
mining drones mine ,drones/fighters will attack npc in belts but not cans or players no matter where they are by the looks of it
------------------------- I am a nobody of IMP my views are my own. |
Nihilion Saro
Gallente The Imperial Commonwealth Interstellar Alcohol Conglomerate
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Posted - 2006.11.20 16:02:00 -
[202]
Okay, CCP, i've given up on HP and sig radius changes. All I want for christmas is for you to fix the bugs. Just fix the bugs. I don't ask for anything more than what is already due us.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.20 19:20:00 -
[203]
Originally by: Bartholomeus Crane I tried yesterday evening to use drones while testing the Myrmidon and they wouldn't attack. This has been reported on this forum as well and is apparently being looked at.
Thinking positively: this might mean that some work is being done on the drone/fighter code, who knows.
Note that the Myrmidon's drone bay is still way to small for a drone boat.
I do hope you're right. It'd make my wee EVE Dreams come true, if we could have new drone AI in Revelations. That'd be the best gift of all -----------------------------------------------
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Tribunal
FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.11.20 20:02:00 -
[204]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.
Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.
This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.
Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.
With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.
I suggest the following remedies to be implemented before Kali release/HP increase:
- Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);
- Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);
- Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);
- Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);
- Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;
- Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and
- Revise the drone part of the overview in such a way that:
- It shows at least the armour left of drones in dronebay;
- It shows the actual attributes of the drones as affected by skills; and
- It is easier to use or allows for more flexibility (can you say hotkeys?).
Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.
Some love for the drones is long overdue.
/SIGNED
We really had to come out screaming and kicking to get a big batch of drone fixes ~8months ago, so I really don't think drones are high on the list of things to fix.
"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by." - Will Rogers |
Kiyano
|
Posted - 2006.11.21 04:39:00 -
[205]
Originally by: Bartholomeus Crane The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.
Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage.
This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal.
Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.
With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.
I suggest the following remedies to be implemented before Kali release/HP increase:
- Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least some increase);
- Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);
- Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);
- Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);
- Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;
- Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does not make any sense); and
- Revise the drone part of the overview in such a way that:
- It shows at least the armour left of drones in dronebay;
- It shows the actual attributes of the drones as affected by skills; and
- It is easier to use or allows for more flexibility (can you say hotkeys?).
Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.
Some love for the drones is long overdue.
/Signed. First thing i've ever written that about on these forums tbh but i couldn't agree more, even SOME of those improvements would be nice. The end result whatever the means needs to be drones surviving the extra time that fights go on due to HP increase. The target is simple, the means to getting there is the tricky part but i think this guy is definately on the right path.
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D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.11.22 01:12:00 -
[206]
fighters/drones seem to work now although i couldnt get them to attack an empty ship earlyer during my brief test , they did however attack a ship with a pilot onboard.
will need to find the time for more testing before i can submit a bug report. ------------------------- I am a nobody of IMP my views are my own. |
Xcom
Gallente Genco Interstellar Alcohol Conglomerate
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Posted - 2006.11.22 13:30:00 -
[207]
Buttens:
1. Attack / Operate 2. Launch / Scoop 3. Return and orbit Note the small dubble arrows to hide the buttens.
This is what we droners need. A useful interface to be able to use our drones properly in combat. Select your drones below the overview pannel and then use the interface to direct your drones in combat. Also have quick-keys tied to the buttens to be able to use key bord aswell. 2 hands are better than one. Unfare that turret and missil users get that upper hand over the droen users.
Mabey add some more buttens: 1. Guard me. (To defend you or your target, aggressor will get attacked.) 2. Orbit (Orbit any target you assign the drones to) 3. Drone behavior
Guard setting, was mentioned earlier. Sounds like a good idea. To have the drones orbit you till something aggresses you.
We need different drone behaviour settings. ItÆs annoying to have them go attack whatever they want. Aggressive or passive, only those 2 settings. Currently they attack anything randomly. It would be nice to be able to set them to return to orbit after killing there assigned target. Also if they are set on aggressive it would be nice if they attacked as a group of drones and not individually. Currently they spread out thus not being able to do enough damage to kill anything.
IÆm not asking for much here. Especially the control interface, itÆs absolutely needed. In PvP you donÆt have time to right click and assign stuff. You need easy command keys. Split second commands make the difference.
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Admiral Pieg
Caldari
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Posted - 2006.11.22 15:25:00 -
[208]
**** xcom, i thought that was a picture from sis
very nicely done though, such a simple change would make drone users everywhere cry in joy. ______________
Pod from above. |
darkmancer
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Posted - 2006.11.22 15:54:00 -
[209]
I wouldnt mind seeing a few changes to drones;
Allow logistics drones to target target the parent veichle though nerf them to repair similar amount of damage as a similar size drone can cause(take into account average resists) eg if a heavy drone does 50 dps armour rep reps 20 armour /sec.
Fix the drone bugs!
Reduce min reqs for fighter atm they're obscenly high. Slightly above frigates I could accept but they're currently around battlecruiser levels!
Allow fixing of drone structure/armour/shield inside the parent ship at the cost of cap.
From my experiance drones are already tough to take down and most the time not worth attacking. Fighters however may need a bump of hp though i've not had much experiance with them.
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hitech redneck
Digital Mind Crimes
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Posted - 2006.11.22 17:36:00 -
[210]
Well i see that us drone and fighter users are getting the shaft so far. Both still have not been changed. Guess the hp increase will not help carriers that much.
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