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Thread Statistics | Show CCP posts - 1 post(s) |
Razin
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Posted - 2006.10.27 17:31:00 -
[31]
Originally by: Nifel And here's my (old) proposed insta solution.
Nice. I like j0sephine's idea the best personally. As a rule, any insta solution should add to the game, not make it simpler and/or dumb it down. ... |
Joerd Toastius
Octavian Vanguard
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Posted - 2006.10.27 18:07:00 -
[32]
Originally by: Razin
Originally by: Mephysto Local will not be removed for the foreseeable future.
So the log-on trap is still the only way to ambush. Ok.
What's wrong with an old-school gatecamp ambush? |
Nicocat
Caldari New Age Solutions
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Posted - 2006.10.27 18:08:00 -
[33]
Another day, another set of whiners *****ing about local. So it shows standings. Big whoop. It's fine by me, and I'm a pirate. ----------------------------
Please don't try to troll in your signature -Eldo([email protected])
I tried? |
Erikel
Cosmic Odyssey Chorus of Dawn
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Posted - 2006.10.27 19:02:00 -
[34]
Originally by: Hansoloo Edited by: Hansoloo on 27/10/2006 17:27:32
Originally by: Pesadel0
Originally by: Mephysto Local will not be removed for the foreseeable future. BM changes are still under discussion afaik.
Thanks for the quick answer :).
Local will not be gone in kali and what about the BM?Are they still in discussing but are scheduled for kali 1 or are under discussion and are for kaili 2 or 3?
Wow your smart arn't you.. What grade you in how 3rd?
Lmao, at least he can spell. Best you just learn to do the same before flaming someone for no reason.
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Serapis Aote
TBC
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Posted - 2006.10.27 19:19:00 -
[35]
Local solution
in high sec empire it stays the same.
In low sec and 0.0 it switches to constellation.
two options. Local still shows number...but not who. Local message when someone jumps in. But doesnt say which gate. This way people dont have to sit with scanner open and run it every 3 seconds. They just have to do it when someone new jumps in.
I think because of this, the rewards for 0.0 and low sec should be increased to reflect the increased difficulty.
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ceaon
Gallente Porandor
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Posted - 2006.10.27 19:19:00 -
[36]
just 1 Q : will be local a delayed channel ?
kill alt post thx |
Black Scorpio
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Posted - 2006.10.27 19:24:00 -
[37]
Originally by: Morealis Edited by: Morealis on 27/10/2006 11:19:17
Originally by: Vala Draaken Actually they improved local. It shows standings too, now.
Vala D.
You actualy mean this? Hunting npcers/miners in 0.0 is almost impossible on tq as it is. With these changes its going to be impossible. Ewww bad standing guy in local lets safespot/instadock/hide in a pos. These changes make me sick and wanna quit eve tbh.
Train those scanning skills to use probes, you might have some luck if they've safespotted!
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Razin
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Posted - 2006.10.27 19:25:00 -
[38]
Originally by: Joerd Toastius
Originally by: Razin
Originally by: Mephysto Local will not be removed for the foreseeable future.
So the log-on trap is still the only way to ambush. Ok.
What's wrong with an old-school gatecamp ambush?
Ambush tactics usually employ concealment and surprise. ThereÆs neither in a gate camp. ... |
BigJohn451
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Posted - 2006.10.27 20:47:00 -
[39]
For people who want to remove local fine. If they remove local I want them to remove ability to log off outside of a station. Talk about griefing people, log in, no one knows your in game now go shoot someone they scream hostile, safespot log out. Absolutely no chance to run down a hostile, wait 30 minutes rinse repeat. 1 recon cruiser can keep a entire area locked down now let alone if you never know they are there to begin with.
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Adoran Wa'alle
Caldari 5punkorp Interstellar Starbase Syndicate
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Posted - 2006.10.27 21:16:00 -
[40]
Originally by: Razin
Originally by: Joerd Toastius
Originally by: Razin
Originally by: Mephysto Local will not be removed for the foreseeable future.
So the log-on trap is still the only way to ambush. Ok.
What's wrong with an old-school gatecamp ambush?
Ambush tactics usually employ concealment and surprise. ThereÆs neither in a gate camp.
No suprise in a gatecamp?
a hauler travels through 0.0, feeling relatively safe and not sensing any danger. jumps through a gate, BAM. locked, scrambled, webbed, nossed, jammed and so on. That isn't suprise? it's also concealment, seeing as he had no idea the camp was on the other side. -------------------------------------
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Illuminaty
ISS Logistics Interstellar Starbase Syndicate
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Posted - 2006.10.27 22:17:00 -
[41]
Edited by: Illuminaty on 27/10/2006 22:17:51
Originally by: Adoran Wa'alle
No suprise in a gatecamp?
a hauler travels through 0.0, feeling relatively safe and not sensing any danger. jumps through a gate, BAM. locked, scrambled, webbed, nossed, jammed and so on. That isn't suprise? it's also concealment, seeing as he had no idea the camp was on the other side.
You _shouldn't_ be suprised by a gate camp.
Look at your map. Gate camps are typically static, unless one *just* formed, it will be on the map.
Fly a shuttle to scout the route. There is _no_ way short of a login trap to avoid being detected by that shuttle.
Local is total bull. At least make the scouts do some work before they can give a system a clean bill of health. This 'omg I see you in local' mechanic is just lame.
The fact that a 15 second old character is as good a scout as any other character in the game should be an indication that something is totally messed up, and local is the reason for it.
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Kaathar Rielspar
Minmatar
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Posted - 2006.10.27 22:45:00 -
[42]
and more to the point, any convoy worth jumping also has scouts 2-3 jumps ahead and spotting said gatecamps before the valuables are even remotely near
however, random solo haulers will still get a hell of a shock ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Razin
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Posted - 2006.10.27 23:35:00 -
[43]
Originally by: Adoran Wa'alle
Originally by: Razin
Originally by: Joerd Toastius
Originally by: Razin
Originally by: Mephysto Local will not be removed for the foreseeable future.
So the log-on trap is still the only way to ambush. Ok.
What's wrong with an old-school gatecamp ambush?
Ambush tactics usually employ concealment and surprise. ThereÆs neither in a gate camp.
No suprise in a gatecamp?
a hauler travels through 0.0, feeling relatively safe and not sensing any danger. jumps through a gate, BAM. locked, scrambled, webbed, nossed, jammed and so on. That isn't suprise? it's also concealment, seeing as he had no idea the camp was on the other side.
Flawed premise leads to erroneous conclusions.
With map, alt scouts, and Local there is no ambushing in EVE using purely in-game mechanics. ... |
Evil RedEye
Minmatar SystemLords
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Posted - 2006.10.28 09:32:00 -
[44]
With the standings now being shown in local, would that include those you are at war with?
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.10.28 10:14:00 -
[45]
Originally by: Illuminaty Edited by: Illuminaty on 27/10/2006 22:17:51
Originally by: Adoran Wa'alle
No suprise in a gatecamp?
a hauler travels through 0.0, feeling relatively safe and not sensing any danger. jumps through a gate, BAM. locked, scrambled, webbed, nossed, jammed and so on. That isn't suprise? it's also concealment, seeing as he had no idea the camp was on the other side.
You _shouldn't_ be suprised by a gate camp.
You shouldn't be surprised by hostiles entering local either. The standings display in Kali only makes it harder when hunting dumb people who don't watch local or listen to regional comms - which are also currently the only people you'll ambush in a gatecamp - and if they're that dumb local flagging probably won't make any difference there either. Adding standings to local just stops people who [i]are[/] paying attention from getting RSI and/or being killed while waiting for the "show info" window to load. It's not a substantial change in that regard. |
AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.28 10:32:00 -
[46]
I swear some people just love haveing 1,000+ people in their buddies list generating extra server load.
Anyway, I'm all for killing local. Long as the map functions such as "pilots active inspace", Jumps in the last hour" and "faction ships destroyed in the last 24 hours" go with it. level the playing field for all.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Alekto Erinys
Platinum Investments
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Posted - 2006.10.30 01:14:00 -
[47]
Originally by: Serapis Aote Local solution
in high sec empire it stays the same.
In low sec and 0.0 it switches to constellation.
TBH, I think this is the solution we're looking for. If implemented, it means that you can look at Constellation chat and see if there might be a gang of hostiles near you, but you can't be sure if they're 10+ jumps away or in the next belt without doing a little work. The same goes for pirates. There's potential prey in this Constellation... time to hunt. Sounds kinda fun actually
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Razin
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Posted - 2006.10.30 02:10:00 -
[48]
Originally by: Alekto Erinys
Originally by: Serapis Aote Local solution
in high sec empire it stays the same.
In low sec and 0.0 it switches to constellation.
TBH, I think this is the solution we're looking for. If implemented, it means that you can look at Constellation chat and see if there might be a gang of hostiles near you, but you can't be sure if they're 10+ jumps away or in the next belt without doing a little work. The same goes for pirates. There's potential prey in this Constellation... time to hunt. Sounds kinda fun actually
Can you name any constellations that are "10+ jumps" in size?
In any case, what's the case for free access to this intel on a constellation level? If you feel like talking to someone you can always open one of the existing channels, or, if you're in high sec use local - you've got nothing to worry about anyway. In low sec hardly anyone talks in local so it's usefulness as a "tool for making friends" there is debatable. ... |
Rannoc
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Posted - 2006.10.30 15:55:00 -
[49]
Originally by: xBounty Hunterx Edited by: xBounty Hunterx on 27/10/2006 16:17:44 You want a Local Solution?
Make it so that only people that have said something in local show up on the right.
Sorta like alliance chat seems to be in TQ.
Agreed, this would be the best solution. Chat should not be a free scan/recon tool. If someone stays quiet then they should not be on the local.
To everyone that is wining about "It will make it too hard to find players/miners" BS, you would find them just like you would any NPC. Use the scan buttom or fly to the belts. If you want your prize then work for.
--R
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Serapis Aote
TBC
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Posted - 2006.10.30 16:31:00 -
[50]
Originally by: AKULA UrQuan I swear some people just love haveing 1,000+ people in their buddies list generating extra server load.
Anyway, I'm all for killing local. Long as the map functions such as "pilots active inspace", Jumps in the last hour" and "faction ships destroyed in the last 24 hours" go with it. level the playing field for all.
Agree new system is better then the buddlist.
I also agree with the map changes as well. If they removed local, remove pilots in system and jumps. It only seems fair.
However...i think this whole discussion is moot. It does not seem like local is going away. I think if they did remove it, it would make the game more fun and exciting. Rather then the current, see new pilot, warp to pos we have now.
I think they really like gate camping, because with local that is all that is left. That and killing idiots who dont check local, and are probably just afk, wow thats fun.
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Joerd Toastius
Octavian Vanguard
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Posted - 2006.10.30 20:16:00 -
[51]
Originally by: AKULA UrQuan I swear some people just love haveing 1,000+ people in their buddies list generating extra server load.
Anyway, I'm all for killing local. Long as the map functions such as "pilots active inspace", Jumps in the last hour" and "faction ships destroyed in the last 24 hours" go with it. level the playing field for all.
Or, better still, you can opt to leave local totally, at which point you don't show up on it but you also don't get to see it.
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Liru Okami
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Posted - 2006.10.30 21:27:00 -
[52]
Edited by: Liru Okami on 30/10/2006 21:36:04 Edited by: Liru Okami on 30/10/2006 21:34:59 Edited by: Liru Okami on 30/10/2006 21:34:00 Yes quit now **** for brains. those people dont want to deal with being killed and hunted for no frikin reason. Every MMO that offers unrestricted PVP becomes a monumental failure. Other games go as far as putting up PVP servers to cater to the crowd that wants that kind of game. so if being able to imedately identify you twits the same way that you can see a potential target warping into the system makes you want to leave i am all for it.
Aww is the little BOB sad because local isnt "his" exploit any more? Boo Frelling Hoo
Originally by: Morealis You actualy mean this? Hunting npcers/miners in 0.0 is almost impossible on tq as it is. With these changes its going to be impossible. Ewww bad standing guy in local lets safespot/instadock/hide in a pos. These changes make me sick and wanna quit eve tbh.
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Sonho
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Posted - 2006.10.30 21:52:00 -
[53]
Originally by: Liru Okami Edited by: Liru Okami on 30/10/2006 21:36:04 Edited by: Liru Okami on 30/10/2006 21:34:59 Edited by: Liru Okami on 30/10/2006 21:34:00 Yes quit now **** for brains. those people dont want to deal with being killed and hunted for no frikin reason. Every MMO that offers unrestricted PVP becomes a monumental failure. Other games go as far as putting up PVP servers to cater to the crowd that wants that kind of game. so if being able to imedately identify you twits the same way that you can see a potential target warping into the system makes you want to leave i am all for it.
Aww is the little BOB sad because local isnt "his" exploit any more? Boo Frelling Hoo
Originally by: Morealis You actualy mean this? Hunting npcers/miners in 0.0 is almost impossible on tq as it is. With these changes its going to be impossible. Ewww bad standing guy in local lets safespot/instadock/hide in a pos. These changes make me sick and wanna quit eve tbh.
Mate if you are a smart NPCer ,you should think about it for awhile,if the hostiles don't see ya on local they will move out(if you are out of scan range).
With local ,is far more easier to get intel meaning that you and the hunter will have intel and guess what, if you loose a a second on local you will die...
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Liru Okami
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Posted - 2006.10.30 22:00:00 -
[54]
The devs dont plan to remove local and apparently not even you dont show up in local if you dont talk. So this is the next best thing the jerk knows i'm there but i dont have to spam the profile search to know he is too, or which one he is.
Besides that i Scan systems with my Covert Ops now before doing anything important in one. Just saves me the headache and makes a terrible one for the rats i do find.
PS: "I am in your safe spot, killing your mans."
Originally by: Sonho Mate if you are a smart NPCer ,you should think about it for awhile,if the hostiles don't see ya on local they will move out(if you are out of scan range).
With local ,is far more easier to get intel meaning that you and the hunter will have intel and guess what, if you loose a a second on local you will die...
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Pesadel0
Vagabundos
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Posted - 2006.10.31 00:02:00 -
[55]
Originally by: Liru Okami The devs dont plan to remove local and apparently not even you dont show up in local if you dont talk. So this is the next best thing the jerk knows i'm there but i dont have to spam the profile search to know he is too, or which one he is.
Besides that i Scan systems with my Covert Ops now before doing anything important in one. Just saves me the headache and makes a terrible one for the rats i do find.
PS: "I am in your safe spot, killing your mans."
Originally by: Sonho Mate if you are a smart NPCer ,you should think about it for awhile,if the hostiles don't see ya on local they will move out(if you are out of scan range).
With local ,is far more easier to get intel meaning that you and the hunter will have intel and guess what, if you loose a a second on local you will die...
K that was my alt sorry ,i tried to respond with some level of respect but you seem to be a troll and a bad one at that.Local is updated on the fly .....
Mephisto said "Local will not be removed for the foreseeable future. BM changes are still under discussion afaik."
In the foreseeble future so i can presume that it isnt in kali but it is on kali 2 or 3 ?
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Liru Okami
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Posted - 2006.10.31 01:07:00 -
[56]
Diddent meen to sound trollish the in your safespot thing was just a bit of humor. (Mac Hall junkie)
I do hope that "forseeable" meens in this patch and not "we never even concidered it" The warp in at 0km would stop alot of the drama too. when you warp into lowsec you have the gate cloak warping to the next gate at 0km meens that even if someone is camping your out of the system and dont have to deal with them. Even if you have a mission in the system you warp to the cordinates and are in deadspace so it's even harder to find.
Originally by: Pesadel0 K that was my alt sorry ,i tried to respond with some level of respect but you seem to be a troll and a bad one at that.Local is updated on the fly .....
Mephisto said "Local will not be removed for the foreseeable future. BM changes are still under discussion afaik."
In the foreseeble future so i can presume that it isnt in kali but it is on kali 2 or 3 ?
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Skybar
Minmatar Deviance Inc SMASH Alliance
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Posted - 2006.10.31 03:29:00 -
[57]
Standings in local is more positive than negative at this moment.
However, a solution to remove local and rely on player skills & modules for effective scouting would of course be the best.
If there would be skills/posibilities to improve the scanner, there would hopefully be skills/posibilities to be harder to be seen by these scanners aswell, which would give pirates some love, and some actual real Ambush's could happen.
"Dauntless fleet commander, or the most nefarious pirate ever to terrorize the galaxy" |
Sexorella hotz
Beasts of Burden Veritas Immortalis
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Posted - 2006.10.31 05:01:00 -
[58]
Local has no base in reality, booooo! I apologize for the lack of content, but I think at least covops should have the ability to not have to register with local channels, but I still think it should be an option for anyone...
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Panta Rei
Eternity INC. Mercenary Coalition
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Posted - 2006.10.31 10:47:00 -
[59]
Originally by: Sexorella hotz Local has no base in reality, booooo! I apologize for the lack of content, but I think at least covops should have the ability to not have to register with local channels, but I still think it should be an option for anyone...
Well, one could argue that local is somewhat like having a log of who has jumped through a stargate into the system without having jumped out again.
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QwaarJet
Gallente Rage of Angels Morsus Mihi
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Posted - 2006.10.31 13:39:00 -
[60]
Edited by: QwaarJet on 31/10/2006 13:38:42 Local is fine the way it is, and it's staying that way for a long time. Get over it.
"Hobbes, she stepped into the Perimeter Of Wisdom.Run!" |
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