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phillip duncan
Gallente Aliastra
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Posted - 2006.10.28 13:30:00 -
[1]
Can rigs be fitted to capital ships ?
Thinking Frieghters with either cargo expantion rigs or speed rigs.
If they can fit rigs how many cargo expantion ones can they fit with max skills. Could Dreads be loaded again when repackaged ?
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Temo Jick
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Posted - 2006.10.28 13:38:00 -
[2]
T1 ships get three rig slots. T2 get two rig slots. Capital ships are of coarse T1. Each ship also gets a number of calibration points, which are like power grid or cpu for Rigs. And each Rig needs a certain amount for you to fit it. We donÆt know how many points each rig will need or how many each ship will have yet.
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Mike Yagon
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2006.10.28 14:06:00 -
[3]
And Freighters are not getting rigs. They will be removed. A dev in #eve-chaos said so today.
------ In Carebear We Trust |
Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.10.28 15:12:00 -
[4]
Originally by: Mike Yagon And Freighters are not getting rigs. They will be removed. A dev in #eve-chaos said so today.
Oh well that freaking sucks! Did the dev give any reason besides "just because"?
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2006.10.28 15:15:00 -
[5]
Originally by: Temo Jick T1 ships get three rig slots. T2 get two rig slots.
I thought it was the other way around.
Thats too bad about freighters. They could use atleast 1 rig slot.
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Temo Jick
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Posted - 2006.10.28 15:35:00 -
[6]
Edited by: Temo Jick on 28/10/2006 15:35:53
Originally by: Slash Harnet
Originally by: Temo Jick T1 ships get three rig slots. T2 get two rig slots.
I thought it was the other way around.
Nope, IÆve seen a couple of posts on the forums where people have said that. But its not the case. One of the dev blogs and the current patch on test confirm that its 3 for T1 and 2 for T2.
The reason is that T2 ships are already overoptimised. But I think, cant remember for certain, I read in a dev blog or post somewhere that T2 ships get more calerbration points so they will have an easier time fitting the T2 rigs. Not 100% certain my memory is reliable so if some one else says thatÆs not the case believe them.
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Emo Jelli
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Posted - 2006.10.28 15:41:00 -
[7]
Edited by: Emo Jelli on 28/10/2006 15:42:52
Quote: [14:54] Mephysto: freighters will have no rig slots.
[14:59] Mephysto: stfu with the whining for freighter changes.
SUCKS
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Blind Man
Caldari 0utbreak
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Posted - 2006.10.28 15:57:00 -
[8]
yay more reasons for the tier 2 bc to be used over command ships
It's great flying Amarr, ain't it? |
Queen Hades
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Posted - 2006.10.28 16:00:00 -
[9]
Originally by: Emo Jelli Edited by: Emo Jelli on 28/10/2006 15:42:52
Quote: [14:54] Mephysto: freighters will have no rig slots.
[14:59] Mephysto: stfu with the whining for freighter changes.
SUCKS
I don't care about freighters, but:
I LOVE YOUR STYLE, MEPHYSTO! MARRY ME!!11!eleven
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Deathbarrage
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Posted - 2006.10.28 16:13:00 -
[10]
kinda cool actually maybe I can make a 100% sustainable phoenix setup
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Tercius
Gradient Namtz'aar k'in
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Posted - 2006.10.28 16:31:00 -
[11]
Edited by: Tercius on 28/10/2006 16:32:10 Cool!! Hey, after all... why not. Screw the industrial guys, so long as the majority of the stuff goes to combat, all is fine right? Thats crap. Is there an actual valid reason why a freighter would not be allowed rigs? If its a fear of them being able to be expanded enough to allow capital ships to be moved inside of them, just make something up, after all, its a fictional game, you can do that. "No Capital ships can be moved inside a freighter because xxxxxx xxx xxxx." Other wise, whats the problem? If we are going to go the route of not giving a freighter rigs, why not go ahead and say, that any combat vessel cannot move items not directly related to combat. No more moving stuff in those non comm ships, if they are not weapons/modules/ammo. Like that? Of course not as that kills off the diversity of ships. No more mining BS's would suck, wouldnt it....
Meh, I am sure its a waste of my breath, as history has shown, combat is top priority here...
Quote: -------------------------------------------------------------------------------- [14:54] Mephysto: freighters will have no rig slots.
[14:59] Mephysto: stfu with the whining for freighter changes. --------------------------------------------------------------------------------
Top notch behavior there too... classy... real classy.
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Denrace
Amarr Psykotic Dreams
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Posted - 2006.10.28 17:26:00 -
[12]
Edited by: Denrace on 28/10/2006 17:26:17
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Kapitanleutnant Mei
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Posted - 2006.10.28 17:28:00 -
[13]
there are cargo expansions rigs that would take a frieghter over 1,000,000m3 and enable hi-sec dreads and carrier so it will never happen.
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Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.28 17:42:00 -
[14]
Freighter's don't get anything else to fit, why would they get rigs.
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Tercius
Gradient Namtz'aar k'in
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Posted - 2006.10.28 18:18:00 -
[15]
Originally by: Kapitanleutnant Mei there are cargo expansions rigs that would take a frieghter over 1,000,000m3 and enable hi-sec dreads and carrier so it will never happen.
Like I said, its a friggin fictional game, all they need to do is add a bit of RP flavor to it. And you can have dreads and carriers in high sec, just build them there. Its not that hard to do. You cant jump INTO high sec, but you can have them there. It makes no sense, taht only 1 ship out of them all (barring shuttles) that has no slots, and now not even be able to have rigs. It is just plain stupid. But as long as the combat guys are kept happy...
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Aion Amarra
Minmatar ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.10.28 18:23:00 -
[16]
Originally by: Kapitanleutnant Mei there are cargo expansions rigs that would take a frieghter over 1,000,000m3 and enable hi-sec dreads and carrier so it will never happen.
How about increasing repackaged size for dreads and carriers, then? ________ Capitalization is the difference between "I helped my uncle Jack off his horse." and "I helped my uncle jack off his horse."
Help the horses, make proper use of that shift button. |
Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2006.10.29 14:59:00 -
[17]
Well I'd like a better explanation from a Dev, sorry but "stfu" simply does not do it. We're not all little kiddies playing this game, so don't start treating your paying customers like that. A simple "freighter won't have rigs because...." comment would be called for.
If transporting dreads is the problem then just adjust certain stats, like the poster above said with increasing packed size, or simply don't allow freighters to put cargo expanding rigs on them. That leaves speed, mass and agility mods as the favourite rigs to put in now... and I don't see why frieghters should not be allowed to have this when every single ship in eve can have rigs. It won't unbalance things giving a freighter a little more agility, or a little more of this or that. Come on CCP tell us why instead of just telling us to shut the f*ck up. -----------------------------------------------
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SUPER J0SH
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Posted - 2006.10.29 15:49:00 -
[18]
Originally by: Aion Amarra
Bull. You can't build capships in highsec since the introdutction of Carriers, Motherships and Titans. The Factories just can't produce them there.
The reason Chribba got his dread in empire is that that dread was built before the factories were changed.
1/2 true.... Chribba did build before the changes. However dreads and carriers can be built in Large Ship Assembly Arrays. These can be used in Empire POS up to 0.7, and with enemies having POS in up to 0.7, having Dreads in 0.7 is not necessarily just a griefer thing.
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Slash Harnet
Minmatar Industrial Services INC
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Posted - 2006.10.29 16:10:00 -
[19]
Originally by: SUPER J0SH
Originally by: Aion Amarra
Bull. You can't build capships in highsec since the introdutction of Carriers, Motherships and Titans. The Factories just can't produce them there.
The reason Chribba got his dread in empire is that that dread was built before the factories were changed.
1/2 true.... Chribba did build before the changes. However dreads and carriers can be built in Large Ship Assembly Arrays. These can be used in Empire POS up to 0.7, and with enemies having POS in up to 0.7, having Dreads in 0.7 is not necessarily just a griefer thing.
They said something about fixing that soon too, though I don't really see why.
Back to freighters, there are already limits to what can go in a freighter's hold, so I doubt it's be hard to add capital ships to that. If thats the only reason the Devs have I'll be disappointed.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.10.29 20:19:00 -
[20]
Until fixed - it is indeed possible to move around packed capitals - Linkage And I also got a word from the devs a few days back about this "feature" not making it into final Kali release.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.10.29 23:29:00 -
[21]
being minmatar I was looking for to rigging up my Frieghters as it as the lowest m3 . could we just have speed / tanking / agilty rigs if nothing else ?
A small change to capital ships packed size and it's all good or capital ships work like cargo cans they just can't be put in their cargo hold
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.10.30 00:31:00 -
[22]
And why not allow Capitals into high-security space? Fix Concord so a siege moros can't tank them and allow us to use capitals in high-security, there's simply no real excuse for not.
Requiring Freighters for moving them in only adds more to the logistics role, which is good.
Last Weeks Signature |
Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.10.30 05:07:00 -
[23]
Originally by: Aeaus And why not allow Capitals into high-security space? Fix Concord so a siege moros can't tank them and allow us to use capitals in high-security, there's simply no real excuse for not.
you're joking right?
right?
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Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.30 19:43:00 -
[24]
rotfl - boost sentry guns - so sentrys in hi sec will shoot capitals in one shoot even from 1000km :D that will be fun ! ------------------------------------- best regards Rafaello Cruel
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Cosmic Flame
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Posted - 2006.10.30 19:51:00 -
[25]
NEWS FLASH!1!one1!!ELEVEN!1!!
COMBAT (AKA PVP) DRIVES THE VAST MAJORITY OF THE MARKET IN EVE!!! READ ALL ABOUT IT!!
Sheesh. For various reasons freighters shouldn't and aren't getting rigs or ability to fit modules. It's worked fine thus far, so no reason to change that. They have specific uses. No capitals in high sec empire is also a good thing to keep. |
Vanlade
Amarr Imperial Academy
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Posted - 2006.10.30 20:01:00 -
[26]
Originally by: SUPER J0SH
Originally by: Aion Amarra
Bull. You can't build capships in highsec since the introdutction of Carriers, Motherships and Titans. The Factories just can't produce them there.
The reason Chribba got his dread in empire is that that dread was built before the factories were changed.
1/2 true.... Chribba did build before the changes. However dreads and carriers can be built in Large Ship Assembly Arrays. These can be used in Empire POS up to 0.7, and with enemies having POS in up to 0.7, having Dreads in 0.7 is not necessarily just a griefer thing.
That's wrong Super Noob. Large Ship Assembly Array can't build capital ships. You need a Capital Ship Assembly Array for this, and they are limited to low-sec.
*** ********
- Vanlade
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Cygnet Lythanea
Ninjitsu Heavy Industries Black Sun Alliance
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Posted - 2006.10.30 20:20:00 -
[27]
Edited by: Cygnet Lythanea on 30/10/2006 20:21:04
Originally by: Vanlade That's wrong Super Noob. Large Ship Assembly Array can't build capital ships. You need a Capital Ship Assembly Array for this, and they are limited to low-sec.
Actually, he's right, large assembly array can build small carriers, dreads and freighters, in addition to battleships.
Who's the noob now?
She's hunting you, pirate scum...
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2006.10.30 20:37:00 -
[28]
And I can verify that you can use LSA to build Carriers and Dreads, since I just a few weeks back built two carriers in my 0.6 POS.
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SUPER J0SH
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Posted - 2006.10.31 04:24:00 -
[29]
Originally by: Vanlade
Originally by: SUPER J0SH
Originally by: Aion Amarra
Bull. You can't build capships in highsec since the introdutction of Carriers, Motherships and Titans. The Factories just can't produce them there.
The reason Chribba got his dread in empire is that that dread was built before the factories were changed.
1/2 true.... Chribba did build before the changes. However dreads and carriers can be built in Large Ship Assembly Arrays. These can be used in Empire POS up to 0.7, and with enemies having POS in up to 0.7, having Dreads in 0.7 is not necessarily just a griefer thing.
That's wrong Super Noob. Large Ship Assembly Array can't build capital ships. You need a Capital Ship Assembly Array for this, and they are limited to low-sec.
*** ********
Capital Ship Assembly Array is for motherships and titans. Freighters, carriers, and dreads can be built in Large Ship Assembly.
In addition Capital Ship Assembly cannot go in low sec, it requires no-sec.
Get your facts straight before resorting to name calling.
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Paigan
Amarr Katsu Corporation
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Posted - 2006.10.31 11:14:00 -
[30]
Originally by: Vanlade
[...] That's wrong Super Noob. Large Ship Assembly Array can't build capital ships. You need a Capital Ship Assembly Array for this, and they are limited to low-sec.
OMG this is so great! Flaming around with "Super Noob" and having no clue by himself. Gotta save a screenshot of it :D -- This game is still in beta stage |
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