| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Derblut
|
Posted - 2006.10.28 19:08:00 -
[1]
While this is a suggestion, I feel it fits better in Ships & Mods as this thread is about an issue in EVE.
My main character is Caldari, I use missiles. And I'm not happy about it.
Missiles are boring. All I have to do to delier damage is to get in range and activate my highslots. After flying frigates and destroyers of the other three races in the last month, I've been wondering, how comes others have it so much better?
For instance, when flying around in my MWD AC Catalyst (used ACs to save grid and get me a tank), I had to monitor my speed, cap, and tranvestal speed to make sure I was hitting my enemy for top DPS while not putting myself in the line of fire or running out of cap to keep on fighting. This was definately more fun then gazing at pretty explosions (which is only enjoyable for the first 10 minutes or so).
While Caldari also get rails, and matar also get missiles, it's certain that missiles and caldari go together. That is why, as a Caldari player, I wish missiles required more interaction to use.
Ok screw the long preview, here's my idea: Make missiles fly into enemy ships and then, instead of hit them, begin orbiting them until their flight time is over. Make it so that if there's at least one missile launcher online on a ship, there will be a tab under the overview similar to the drone tab, where all missiles that are in space will show ordered from top to bottom by distance to their target. The missile user will have to click each missile window in order for the missile to detonate and inflict damage.
The damage will not be AoE, but each missile will use its velocity for two things, the current use, and a new use which will be similar to turret accuracy falloff in the way that missile detonation will deal damage to target ranging from 100% to 0% based on the distance of the missile from its target, when distance<=velocity=100% and distance>=2*velocity=0%.
Don't be confused by the word 'similar', I believe weapon systems should be different from each other, not just a clone of each other with different name and graphics. With this mechanic, it won't be as easy to hit targets with missiles at their full range, since the time you'll have to click the missile to detonate will be very small. You also won't be able to spamclick, as that will result in damages smaller then 100%.
Looking at it now, this will make missile quite similar to turrets, since basically they'll hit less at higher ranges and more at shorter ranges... however the way of using them will be different, so, I'd like to hear opinions on this, should missiles, in your opinion, receive a nerf - that doesn't make them weaker - but rather makes them harder to use, and stops people from afking thru level 4 missions?
|

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.28 19:23:00 -
[2]
I don't even know where to begin so... lol
|

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.10.28 19:24:00 -
[3]
Quite simply the most insane idea ever in history of eve...
I'm speechless 
Click me for Pirate Coalition Website of Gankage |

Majin82
Caldari g guild
|
Posted - 2006.10.28 19:25:00 -
[4]
Are you serious? 
------------------------------------- Proud member of G Guild! |

Shardrael
Caldari AWE Corporation Ascendant Frontier
|
Posted - 2006.10.28 19:27:00 -
[5]
this has nothing to do with your idea, cause I aint gonna touch that with a dirty amarr ship.
but I do agree on missles being boring to use, I started caldari and ended up switching over to minmatarr because speed and guns are so much more fun to fly, maybe less effective maybe not but still more fun
|

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.10.28 19:28:00 -
[6]
Originally by: Shardrael this has nothing to do with your idea, cause I aint gonna touch that with a dirty amarr ship.
but I do agree on missles being boring to use, I started caldari and ended up switching over to minmatarr because speed and guns are so much more fun to fly, maybe less effective maybe not but still more fun
Since when does a weapon have to be exciting to use. I don't care if I have to click F1 while patting my head, if the target explodes as wanted then thats cool with me.
Click me for Pirate Coalition Website of Gankage |

Derblut
|
Posted - 2006.10.28 19:32:00 -
[7]
Originally by: tiller Since when does a weapon have to be exciting to use. I don't care if I have to click F1 while patting my head, if the target explodes as wanted then thats cool with me.
Do you play games to win or to have fun? As far as I know, you can't win EVE.
|

B0rn2KiLL
MicroFunks
|
Posted - 2006.10.28 19:33:00 -
[8]
Originally by: tiller Quite simply the most insane idea ever in history of eve...
I'm speechless 
i agree  ---
new sig, Hijack it and ill eat u. *Imaran hands B0rn2KiLL a fork - Come get some!11 
|

Shardrael
Caldari AWE Corporation Ascendant Frontier
|
Posted - 2006.10.28 19:35:00 -
[9]
I never said it does tiller :p I was just saying for my personal preference missles were too boring to use so I started using other things, although in all honesty I had no idea they were boring until I tried a turret ship,
lets just say the first time I took an armageddon out against angel rats(that are damn hard to kill with lasers and low skillpoints) I was freaking amazed at the challenge and how the lvl of fun went up but I am not saying to nerf missles or change em neccesarily, just saying imho I would enjoy the missle side of the game more if there was more to do with em
|

wierchas noobhunter
Caldari Praxiteles Inc. E N I G M A
|
Posted - 2006.10.28 19:35:00 -
[10]
Originally by: B0rn2KiLL
Originally by: tiller Quite simply the most insane idea ever in history of eve...
I'm speechless 
i agree 
qft
join me be cool |

Samirol
Ore Mongers
|
Posted - 2006.10.28 19:39:00 -
[11]
Edited by: Samirol on 28/10/2006 19:39:39 Edited by: Samirol on 28/10/2006 19:39:26 what wierchas said
This corp is recruiting.
Billboard Project |

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.28 19:40:00 -
[12]
Well first off you talk about how you want to "simulate" falloff, but yet don't want them to be the same.
Then you talk about how difficult it is to use guns because you have to monitor your speed and cap, because this is something no missile user have to do
"oh, but I have to monitor my transversal speed and distance"!!!one!!eleven!!!111!
well so do every missile user, except they have to monitor overall velocity and not just transversal velocity.
Now you just need to introduce 300% wrecking hit for missiles also
|

Anirrul
|
Posted - 2006.10.28 19:48:00 -
[13]
Edited by: Anirrul on 28/10/2006 19:49:13
Originally by: Lucian Corvinus Well first off you talk about how you want to "simulate" falloff, but yet don't want them to be the same.
I suggested that mechanic so that spamclicking won't be a way of using missiles.
Originally by: Lucian Corvinus Then you talk about how difficult it is to use guns because you have to monitor your speed and cap, because this is something no missile user have to do
"oh, but I have to monitor my transversal speed and distance"!!!one!!eleven!!!111!
I never said using turrets was hard. Selecting a target and clicking 'Orbit', then turning my MWD on and off from time to time is not a big deal, however, it certainly is more interactive then clicking F1 F2 F3 F4 F5 F6 and going to post on the forums.
Originally by: Lucian Corvinus well so do every missile user, except they have to monitor overall velocity and not just transversal velocity.
Now you just need to introduce 300% wrecking hit for missiles also
Monitoring overall velocity on missiles is basically doing velocity*speed in your calculator and turning your mods on when the number you got is bigger then the range between you and your target, and turning them off if the opposite.
damn running out of alts :x
|

Grey Area
Caldari
|
Posted - 2006.10.28 19:54:00 -
[14]
You ARE joking, right?
/me reaches for Yellow Pages...
"Ah yes. Here it is. Insane Asylums."
/me dials... --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Valhalior
Caldari Beagle Corp R0ADKILL
|
Posted - 2006.10.28 19:57:00 -
[15]
I don't know - should I cry or just laugh.
"My main character is Caldari, I use missiles. And I'm not happy about it." - i really doubt it.
 -------------------------------------------------------------------------------- |

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.28 19:58:00 -
[16]
Edited by: Lucian Corvinus on 28/10/2006 19:59:12 I don't wanna quote you all the way, but here goes.
So when using your artillery when sniping or shooting longrange you do not just press F1 F2 F3 F4 F5 F6?? or more like "look an inty coming at me!!" F1 F2 F3 F4 "POP".. next F1 F2 F3 "POP"... yeah, can see ALL the fun in that, that's really alot more fun, and ohh the brain power needed is immense.
And I'm not talking about MISSILE velocity, I'm talking about the targets velocity.. the velocity of yout target has a severe impact on the damage you'll deal from a missile. As long as the target is coming at you with a very low transversal velocity, a gun will do 100% damage. That's why turret users look at transversal velocity, and missile users look at overall velocity.
I have no idea about what you mean about "spamclicking"
|

Pinky Denmark
|
Posted - 2006.10.28 20:01:00 -
[17]
Lock the thread before people get contaminated... Thats a disease nobody should get, the result is horrible!! 
Yes, missiles are perhaps a bit boring but Caldari have other options like using rails or train for other ships/weapons...
Pinky
|

Shardrael
Caldari AWE Corporation Ascendant Frontier
|
Posted - 2006.10.28 20:05:00 -
[18]
Originally by: Pinky Denmark
Caldari have other options like using rails or train for other ships/weapons... Pinky
I like this line for some reason, think I may add it as a siggy
Originally by: Pinky Denmark
Caldari have other options like using rails or train for other ships/weapons... Pinky
|

Derblut
|
Posted - 2006.10.28 20:06:00 -
[19]
Edited by: Derblut on 28/10/2006 20:09:25 Edited by: Derblut on 28/10/2006 20:08:50 Edited by: Derblut on 28/10/2006 20:08:18
Originally by: Lucian Corvinus Edited by: Lucian Corvinus on 28/10/2006 19:59:12 I don't wanna quote you all the way, but here goes.
So when using your artillery when sniping or shooting longrange you do not just press F1 F2 F3 F4 F5 F6?? or more like "look an inty coming at me!!" F1 F2 F3 F4 "POP".. next F1 F2 F3 "POP"... yeah, can see ALL the fun in that, that's really alot more fun, and ohh the brain power needed is immense.
And I'm not talking about MISSILE velocity, I'm talking about the targets velocity.. the velocity of yout target has a severe impact on the damage you'll deal from a missile. As long as the target is coming at you with a very low transversal velocity, a gun will do 100% damage. That's why turret users look at transversal velocity, and missile users look at overall velocity.
I have no idea about what you mean about "spamclicking"
You're missing my point, I'm saying missiles need more interactivity in them, not that all weapon systems are FPS-like. Drones and sniping needs to be fixed too. So do BMs and lag, and Amarr ( :P ) and Target Painters, but lets talk about one problem at a time shall we?
If you don't like my idea that's fine, but you still didn't answer my question, would you like it if missiles had more interactivity in them? And is so, suggest your own idea. Don't just tell me that missiles do less damage to faster targets, I read the missile guide, I've been flying Ravens and Caracals for a fair amount of time, that's no news to me or anyone else for that matter.
Originally by: Pinky Denmark Yes, missiles are perhaps a bit boring but Caldari have other options like using rails or train for other ships/weapons...
Oh, maybe that's why I spent so much time training my gallente lately...
Just because I have a ! instead of a portrait doesn't mean I know nothing about EVE, ok?
|

Majin82
Caldari g guild
|
Posted - 2006.10.28 20:14:00 -
[20]
Quote: You're missing my point, I'm saying missiles need more interactivity in them, not that all weapon systems are FPS-like. Drones and sniping needs to be fixed too. So do BMs and lag, and Amarr ( :P ) and Target Painters, but lets talk about one problem at a time shall we?
If you don't like my idea that's fine, but you still didn't answer my question, would you like it if missiles had more interactivity in them? And is so, suggest your own idea. Don't just tell me that missiles do less damage to faster targets, I read the missile guide, I've been flying Ravens and Caracals for a fair amount of time, that's no news to me or anyone else for that matter.
Ok it's time to have fun at your expense. 
When I fire my missiles I want them to fire out all at once and then time freezes right before they hit the target. A window will pop up on my screen and my targets screen. This window with contain a game of Tetris! My target and I will both have to battle each other in Tetris. If I win, my missiles hit him. I I lose, my missiles will miss him.
------------------------------------- Proud member of G Guild! |

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.28 20:15:00 -
[21]
Well to make it quick, I think it's the worst idea ever.
but this might be because your thread was too pathos-driven. 
|

Derblut
|
Posted - 2006.10.28 20:20:00 -
[22]
Ok, should I rewrite it then? I still see no reason why having people to actually do stuff in order for stuff to happen, IN A GAME, is that much of a problem.
|

Lucian Corvinus
Gallente Expert Systems
|
Posted - 2006.10.28 20:26:00 -
[23]
Originally by: Derblut Ok, should I rewrite it then? I still see no reason why having people to actually do stuff in order for stuff to happen, IN A GAME, is that much of a problem.
Well both turret users and missile users "DO" stuff, you just want missile users to do alot more stuff than needed. And keeping track of 50 missiles while doing the same as a turret users does, like monitoring cap, shield, armor, speed and so on seems very unneeded if you ask me.
I would compare it to ask a turret users so type in the exact distance to a target to set the right trajectory for his guns and ammo. seems unneeded to me too.
|

Krulla
Minmatar Queens of the Stone Age Anarchy Empire
|
Posted - 2006.10.28 20:30:00 -
[24]
Originally by: Derblut Ok, should I rewrite it then? I still see no reason why having people to actually do stuff in order for stuff to happen, IN A GAME, is that much of a problem.
The problem isn't that people don't want missile to be more interactive, it's that it's just a bad idea.
For one, having to manually click for each missile to explode is silly. 99% of the time, you just want the damn missile to explode as soon as it reaches the target. Also, this would allow missile ships insane alpha strikes, imagine a torp raven launching 6 volleys of torps, then having them all hit simultaneously. Would break any tank. Also, imagine the cries of pain from rocket kestrel, and soon heavy assault missile users as they contract carpal tunnel syndrome from clicking way too much.
Second, that formula you posted is redundant - we already have a mechanism that does the exact same thing, explosion velocity.
|

Grey Area
Caldari
|
Posted - 2006.10.28 21:26:00 -
[25]
Originally by: Derblut Just because I have a ! instead of a portrait doesn't mean I know nothing about EVE, ok?
It wasn't looking at your "!" that gave me that impression, it was reading your POST. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Grey Area
Caldari
|
Posted - 2006.10.28 21:27:00 -
[26]
Edited by: Grey Area on 28/10/2006 21:28:19
Originally by: Lucian Corvinus I would compare it to ask a turret users so type in the exact distance to a target to set the right trajectory for his guns and ammo. seems unneeded to me too.
Really? I think this is the best idea I've heard on the forums in some time....

Hell with it, if the turret users can post dumb comments, so can I... --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
|
Posted - 2006.10.28 21:39:00 -
[27]
Originally by: Derblut Ok screw the long preview, here's my idea: Make missiles fly into enemy ships and then, instead of hit them, begin orbiting them until their flight time is over.
    
Missiles do not need to be like turrets. cookie-cutters and all mods being similiar is BORING. Missiles are good atm, they're easier to use, but are inferior DPS compared to other weapon types, and flight time can be a killer for you.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
|

Kojiami
|
Posted - 2006.10.28 21:46:00 -
[28]
I have an even better idea. Let's replace all launchers with pink bananas. Problem solved.
|

Xori Ruscuv
1911 ftw
|
Posted - 2006.10.28 22:10:00 -
[29]
All know me as a "NERF MISSILES!!!!11" guy.
However, even I think that this idea is insane.
This IS my main! I just did a portrait swap... |

Tasty Burger
|
Posted - 2006.10.28 22:18:00 -
[30]
stupid idea but the basic thought is the same - missiles are far too easy to use for their power. - It's great being Minmatar, ain't it? |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |