CCP Fozzie
I know there has been a lot of random junk in this thread, but hopefully you're still reading. It's time for me to give some constructive feedback for your consideration.
Mercoxit
I believe that we need a strong candidate to make cherry picking (or "Ninja Mining") a profession, and Mercoxit would serve that purpose greatly. Morphite is also greatly oversupplied at the moment and is a near negligible cost in t2 equipment. Therefore, I'm suggesting that we completely remove Mercoxit from all ore anoms that spawn from nullsec industrial upgrades. Here's why:
Oversupply As nullsec mining becomes more worthwhile, more people will be stripping and cycling ore anomalies. With a consistent cycling of belts, the supply of Mercoxit/Morphite will continue to increase,
further dunking the price. Mercoxit alone is large (40m3), but compressed Mercoxit is only 0.1 m3 (wtf?), so it is exceptionally easy to get to an upgraded refinery and ship to empire. This means that most mercoxit mined will easily get to market.
Low Income per HourWhile an individual Mercoxit rock is "valuable", Mercoxit is 40m3 per unit. Furthermore, Mercoxit is mined significantly slower than any other ore.
A fully boosted hulk mines ore at about 3421 m3/min excluding drones.
A fully boosted hulk with mercoxit rig mines Mercoxit at about 2165 m3/min (drones are not possible). This means that you're mining about 54 units of mercoxit a minute in a hulk, equating to approximately 8262 units of morphite every hour-
approximately 57 mil per hour assuming you have a hauler.
As the refine rate of mercoxit increases from 293->300 and as the overall supply increases, that isk per hour will fall even further. A max hulk pilot can make upwards of 70 mil isk/hr on other ores with existing prices. (note: not many people use hulks in null because of clicks and risk)
SuggestionRemove mercoxit from all ore anomalies. Leave mercoxit in static belts and in scannable sites in nullsec. Reduce the m3 on mercoxit to a reasonable size that allows for smaller (ninja) ships to mine it. Perhaps give a mercoxit mining bonus to mining frigates.
Potential ResultsIn making those changes, Mercoxit will turn cherry picking into a profession. There will be meaningful rewards in any player traversing nullsec looking for Mercoxit deposits and scan-able sites with Mercoxit. There are no sites that currently are a huge "win" for a miner or explorer- but making this change would enable the mining types to have "jackpots" where they have potential to make some serious ISK mining Mercoxit. This would also make it worthwhile for anyone in the game to scan down wormholes and seek out mercoxit in wh space- even for highsec miners.
Arkonor/BistotI would not consider these ores of being worthy of ninja-mining even with the upcoming changes. There will be a consistent supply of Arkonor/Bistot coming from ore anoms, and without mining boosts, the income of ninja mining Arkonor and Bistot would still be pretty low for an individual account.
A change such as the above would give all players an opportunity to do some high risk ninja-mining that would lead to greater rewards, rather than making all mining a rather repetitive task with no real chance of "hitting it big".
Thanks to Querns for helping with this data.