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Thread Statistics | Show CCP posts - 3 post(s) |
Anastasia Cz'aren
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Posted - 2006.10.30 12:41:00 -
[1]
Edited by: Anastasia Cz''aren on 30/10/2006 12:41:04 I've ordered a starter deck and booster pack this morning, and have spent much of the time since going through the rulebook.
I have to say it (the rule set)looks pretty damn complicated. Has anyone else found that and then found it far easier when you have the cards in your hand - learning by doing etc? |
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AgentZero
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Posted - 2006.10.30 17:03:00 -
[2]
I can see how the layout might be a bit confusing, honestly. I'd recommend focusing on the section that explains the card types. Once you understand how and when each card is played, gameplay kinda' falls into place. --- Zack Walters EVE: The Second Genesis Organized Play Coordinator CCP Games |
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CCP AgentZero
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Posted - 2006.10.30 17:03:00 -
[3]
I can see how the layout might be a bit confusing, honestly. I'd recommend focusing on the section that explains the card types. Once you understand how and when each card is played, gameplay kinda' falls into place. --- Zack Walters EVE: The Second Genesis Organized Play Coordinator White Wolf | CCP North America |
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Camulos
Gallente Hadean Drive Yards
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Posted - 2006.11.14 22:04:00 -
[4]
yea a quick start noob guide would be awsome. something to show how to really start a game off. the info i've read seems a little vague on where, when, and how things should be placed. ---------------------------------------------
Captain - Mining & Transport Division |
Zingu
Gallente Crafty Productions Confederation of Independent Corporations
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Posted - 2006.12.26 00:02:00 -
[5]
Tried this game out today and I'm a bit at a loss. The rulebook that comes with the starter pack is kind of fuzzy really and doesn't make everything as clear as I really want them to be, or maybe I'm just missing alot of things as I'm not a native English speaker.
My main question is; When I as the player that have initiative first move my fleet to a system controlled by my enemy during the management phase, do we jump to the combat phase before we enter his management phase? If not he can move his ships around and respond to attacks and have single ships in regions and recall them if I attack those system during his management phase.
Another question is if I have two Onerios out in the same region. The bonuses they give does stack giving all ships +8 defense and each other a +4 bonus. And with the new rules, do you need to take them down in two combat rounds or can you kill them both in one round?
And last, Is it really any point in buying a display case over 24 loose packs? Price is the same at least.
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Cyrano Syme
Forum Moderator Interstellar Services Department
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Posted - 2006.12.29 01:36:00 -
[6]
Originally by: Zingu When I as the player that have initiative first move my fleet to a system controlled by my enemy during the management phase, do we jump to the combat phase before we enter his management phase?
Yes. The player who's turn it is will go through each of the phases (Setup, Draw, Management, Battle, End) in order. After each step of each phase, the other player(s) are given the chance to respond with effects already in play or with new effects by playing News cards (they are not allowed to do anything else until it is their turn).
Originally by: Zingu If not he can move his ships around and respond to attacks and have single ships in regions and recall them if I attack those system during his management phase.
No, the Battle Phase plays out with your opponent's ships as he had left them before the beginning of your turn. Though, if he has any News cards or other abilities that allow him to change his deployment at this time, then he may play them, of course. Also, remember that for any battle, the steps of the Battle Phase are done by both players at the same time, so both the attacker and defender perform the Withdraw, Target, and Damage steps.
Originally by: Zingu Another question is if I have two Onerios out in the same region. The bonuses they give does stack giving all ships +8 defense and each other a +4 bonus. And with the new rules, do you need to take them down in two combat rounds or can you kill them both in one round?
Because of Oneiros's ability "As long as there are any other friendly ships in this region, prevent all damage dealt to Oneiros." the card cannot be destroyed as normal in a Battle Phase. A pair of these ships are very powerful in that they indirectly prevent each other from receiving damage. To successfully destroy an Oneiros, it must be removed from play using other cards that do not say "damage" or they must be separated from each other to make them vulnerable.
Originally by: Zingu And last, Is it really any point in buying a display case over 24 loose packs? Price is the same at least.
I believe the display case includes an extra (rare?) foil card and a 20 day trial code for EVE-Online. Though, that might have been only for a previous promotional offer when the CCG was released. I haven't bough a whole booster case for myself (yet :p).
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Aneis
Evisceration. Storm Armada
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Posted - 2007.01.15 20:37:00 -
[7]
Originally by: Cyrano Syme I believe the display case includes an extra (rare?) foil card and a 20 day trial code for EVE-Online. Though, that might have been only for a previous promotional offer when the CCG was released. I haven't bough a whole booster case for myself (yet :p).
This was still true as of January 8th-ish.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.09 17:36:00 -
[8]
the how to play video rocksnull ----------------------------------- I'm working my way through college target CCP |
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