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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 21:19:18 -
[61] - Quote
Arthur Aihaken wrote:That's an interesting (albeit expensive) Rattlesnake fit to make $20-million ISK on a fairly risky proposition... Never said it was my snake, and I never said it was a good return on investment. It was primarily theory crafted based off the guy who had posted a Youtube video of solo Drifter kills with a Rattlesnake. He told me his fit was 5b, so I just theory crafted a better version in case anyone out there with ISK to burn felt like taking part.
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.23 21:24:05 -
[62] - Quote
Arthur Aihaken wrote:I don't get the whole "dangerous" aspect, unless they start arbitrarily hunting down ships in high-sec Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.
Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
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Nevyn Auscent
Broke Sauce
2075
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Posted - 2015.04.23 22:16:17 -
[63] - Quote
Dangeresque Too wrote:]Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.
Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
If a super ship ever does work like that in High Sec, watch EVE die. This is a ship that is un-survivable by any normal fit that is possible in highsec. And having it randomly warp in on you and be able to kill you just because of RNG really would suck for EVERYONE. So yea.... lets not be silly. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
13070
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Posted - 2015.04.24 09:28:25 -
[64] - Quote
Just updating my description of how Circadian Seekers and Drifters spawn,
For context, a 'group' is a set of Drifters or Seekers that warp together and aggress independently of other 'groups.'
Systems with Unidentified Wormholes and the Jove Observatory will always have a group of one or two Drifters which warp between the Jove Observatory and Unidentified Wormhole. This group leaves and enters the system on a set period which I have not recorded yet.
There is also a group of 3-4 Circadian Seekers which warp freely between the Wormhole, Observatory, Customs Offices, Stargates, and any Stations.
Systems with only a Jove Observatory have a single group or either: 3-4 Circadian Seekers; 2 Circadian Seekers and 1 Drifter Battleship, or two Drifter Battleships. These warp freely between the Observatory, Customs Offices, any Stargates, and Stations.
Today was the first time I observed two Drifter Battleships in a non-Wormhole system. I have not yet been able to confirm whether that roaming Drifter group also spawns in Wormhole systems.
I am also in the process of confirming whether the Roaming Drifter-Circadian group warps between the Jove Observatory, to its designated celestial structure, and back to the Jove Observatory again (in that order). I will update this post as I gain said information
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Dangeresque Too
Pistols for Pandas
156
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Posted - 2015.04.24 11:47:47 -
[65] - Quote
One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
13094
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Posted - 2015.04.24 12:53:45 -
[66] - Quote
Nicolai Serkanner wrote:High sec .... learn how to play the game FFS.
For reasons you seem ignorant of, this thread is not a matter of staying safe in highsec. It's about not using capitals to kill Drifters.
But regardless, player combat is a very minor reason why we are focusing on high security. The rewards are currently the same regardless of where you are. Lowsecurity is less convenient than highsecurity. And even more so if you're taking out expensive ships into warpable beacons for high damage PvE.
As for nullsecurity...
Jove Structure systems are very annoying to locate in nullsecurity. Distance between systems I found to be an average of 30 jumps. And Unidentified Wormhole systems are outrageously hard to find in null. Average distance between systems was about 300 for me.
Both obviously require long jump routes if you're heading out with no information about their common locations. This is with my experience, in circling the New Eden map at least twice since February, with around 3000 jumps.
I found about 6 Unidentified Wormhole systems in those 2 months in nullsecurity. And then I found about 25 systems in just one month in Empire space.
With empire space, systems can be just 1 jump from the market hub. And being relatively close to a market hub is important, especially if you're expending ships in the process of killing Drifters.
TL;DR: how about you actually learn a little about the topic first?
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13097
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Posted - 2015.04.24 13:10:12 -
[67] - Quote
Dangeresque Too wrote:Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters. I haven't noticed any difference with Singularity in its current state. However I did notice that full Drifter groups were spawning in Jove Observatory systems, which I haven't noticed before.
Drifter Battleships do actually have the ability to nullify the way I kill them. It would be quite sad, as I've studied for a long while on how the whole thing viable.
But if something changes in the way the database attributes are put in the game, there'll always be another way to kill them.
I'm pretty sure you'd be fine with your Rattlesnake method. Countering it would mean adding more damage. And I don't think they'd do that by amping the statistics for Drifter damage.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13108
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Posted - 2015.04.24 14:06:02 -
[68] - Quote
I now need to update my description again.
Drifters have begun roaming outside Unidentified Wormhole or Jove Structure systems.
That's right. I saw a group of 4 Drifter battleships flying together today, in Amarr, on SiSi.
Expect this coming in Mosaic.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Prt Scr
569th Freelancers
129
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Posted - 2015.04.24 17:15:20 -
[69] - Quote
I cant log in to check, but has DED concord hq in Yulai just been attacked by drifters?
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13178
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Posted - 2015.04.24 17:25:30 -
[70] - Quote
Well, there's quite a force here right now; the Drifters were killed an hour ago. Now we're simply waiting for things to happen.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.05 16:42:11 -
[71] - Quote
Ive killed about 45 drifters in null last few days with archon slowcat (on Tranq).. and I have pretty good logs of their damage. I also been experimenting on Sisi to kill and tank em in highsec. Highsec part unsuccessfull atm.
What Ive seen is that they hit 5-6k every 4 seconds (1250dps) in raw damage on a tanky Nestor. So the nestor needs to be omni tanked.
The DD on the armor of archon is 85-90k raw damage. When DD hits on the shields its 145-160k raw damage from the logfiles.
I was hoping Nestors lower signature could reduce that to below 60k as I could get nestor raw armor to 65k.
The nestor drones with 2x omnidirectional and tracking scripts + 3x drone navigation and 5 berserkers kill the drifter shield pretty quick.,. so this part is already taken care of. + one target painter.
Still experiencing on Sisi to tank em with subcap ships.
Gonna try the Rattlesnake def. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
14554
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Posted - 2015.05.05 19:25:32 -
[72] - Quote
Doomsday is 750,000 omni damage. There are no hit factors. It doesn't matter what ship you're in, be it Titans, or Frigates.
Their turrets do 1280 omni damage, the RoF is 5.0 seconds.
Fight Cloaked!
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Hakaari Inkuran
State War Academy Caldari State
232
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Posted - 2015.05.05 21:59:31 -
[73] - Quote
Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it? |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.05 23:14:47 -
[74] - Quote
Hakaari Inkuran wrote:Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it?
Cant tank even half the damage of the drifter DD.,
I played on the testserver nad navy scorpion can do more EHP it seems than the rattlesnake. atleast with t2 mods. but that wasnt enough incl links.
I also had a shield repper toon, and drifters ignored the repper toon completely. |

Dangeresque Too
Pistols for Pandas
159
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Posted - 2015.05.05 23:35:44 -
[75] - Quote
Hakaari Inkuran wrote:Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it? DD is why you can't. You need to have 750k ehp to take the DD hit, and you can't get 750k ehp out of a Golem.
Thats where the faction battleships with passive shield tanks come in, and the only options left at that point are the Navy Scorp or the Snake.
Part of me wonders what the delay from target lock dropping to the actual firing of the DD is... and wonders if you could get away with a bunch of sebo alpha nado's to blap it in the space between.
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Dangeresque Too
Pistols for Pandas
159
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Posted - 2015.05.05 23:51:04 -
[76] - Quote
mannyman wrote:I also had a shield repper toon, and drifters ignored the repper toon completely. I can confirm in my tests so far as long as the repper remains entirely neutral they won't get aggressed.
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Vincent Athena
V.I.C.E. Mildly Annoyed
3348
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Posted - 2015.05.06 00:32:15 -
[77] - Quote
A snake can tank both the dps and the DD, provided you:
Spend alot of ISK on the modules Have an in-system booster Just before you drop the overshield and get the DD, you hit overheat
If there are two drifters, your tank will break. Bring logi.
Know a Frozen fan? Check this out
Frozen fanfiction
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Hakaari Inkuran
State War Academy Caldari State
236
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Posted - 2015.05.06 10:59:18 -
[78] - Quote
Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's. |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 13:55:43 -
[79] - Quote
Vincent Athena wrote:A snake can tank both the dps and the DD, provided you:
Spend alot of ISK on the modules Have an in-system booster Just before you drop the overshield and get the DD, you hit overheat
If there are two drifters, your tank will break. Bring logi.
I tested with 3x drifters on testserver with a snake and navy scorp.. t2 offc.. but it was more about tanking the incoming damage until DD hits. Since my second toon is not a logi toon, I only had a normal battleship, with 5 large remote shield boosters and I almost managed to tank 3 drifters with a t2 fitted snake without overloading. so with the expencive mods it could be tanked easily as shield regen and resists will be higher.
It seems to me we dont need the super expencive mods to tank it properly as long as we can keep full shields until DD hits.
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 13:57:42 -
[80] - Quote
Hakaari Inkuran wrote:Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's.
Not weird, missing one rig slot, and 4 low slots vs 6 on snake. |

Joe Atei
Aes Dei Asher
6
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Posted - 2015.05.06 15:10:11 -
[81] - Quote
Ferni Ka'Nviiou wrote:Dangeresque Too wrote:Also one other thing, does the DD hit for perfect on any target regardless of speed/size? Yes. There is no possible way to mitigate the incoming damage from the doomsday. When the overshield is depleted, all active locks are lost, a 5 point scram with a range of 500km targets your ship, and the Drifter will doomsday you with full damage as long as you are targetable on grid. In the case of warping before the Drifter can fire its doomsday, the next ship you return in will be doomsdayed.
You have proven to be very knowledgeable one this subject and I just wanted to post a thank you.
Thank you.
Even though I haven't read the entire thread yet, I want to add to this post that I did engage some of these fellows in my mission ship and warped off before they could kill me. A hour later, in the same system on a different mission, they invaded my mission and whooped my ass. |

Joe Atei
Aes Dei Asher
6
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Posted - 2015.05.06 15:26:24 -
[82] - Quote
Dangeresque Too wrote:One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed.
This explains a lot for me. I have had instances where they were at two places at once. Just turns out they were warping faster than me lol |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 17:56:42 -
[83] - Quote
Dangeresque Too wrote:I thought I had mentioned on the Rattlesnake fit that I had a perfect booster providing links? *Sorry, I had passably casually mentioned links, but not that I had my perfect boost character in a vulture with a mindlink providing the extra to bridge the gap*
Yeah, on its own it can't make the ehp requirement, but with a perfect link boost it easily tops it, with extra hp and higher resists.
Kk, played around with it a bit further based on the suggestions and wow, apparently a 4th extender rig does a lot more than the 3rd extender in the mids so good call.
[Rattlesnake, max buffer] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Damage Control II
Pithum A-Type Adaptive Invulnerability Field Pith X-Type EM Ward Field Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Small Tractor Beam II
Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Extender II
Gecko x1 Federation Navy Garde x2 Republic Fleet Berserker x2
Overheated (lasts for 2-3 minutes) with perfect links you get 1.15 million ehp, and 2400 omni dps tank. Also to keep in mind, you don't have to do a terrible amount of dmg to the overshield before it goes down, so the 70k shield at an average of 93% would be more than sufficient to hold the dps and take the DD. The only downside is the 3rd deadspace invul adds another billion to the cost. You can also buff it a touch more with the 3 or 4% shield implants for cheap.
Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters.
PS. Using a full Genolution implant set with both 6% shield implants you can get to 2600 dps tank and 1.25 million ehp... but again, not cost effective if only to say you beat a Drifter solo and to farm 15-20m in loot from each one.
Just for the fun of it I did purchase this fit for a Scorpion Navy issue ingame on Tranq, I was thinking to transfer the ship to Sisi, but it didnt transfer it today.
Since I already had a rattlesnake the Navy Scorp gives a few thousand more base HP.. so I went for this fit.
I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).
When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.
I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?
I believe EFT calculates the numbers differently.
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.06 21:07:23 -
[84] - Quote
mannyman wrote:I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).
When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.
I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?
I believe EFT calculates the numbers differently. EFT does calculate different than in game, I believe in game just takes your lowest resist and then sets the ehp as if all of your resists were the same as your lowest, I think. Whereas EFT does the specific calcs of the split omni damage against each resist on its own.
In game will never show true ehp as it is not figuring numbers correctly. I've confirmed this via hand calculations as well. I also think in game does some fuzzy math with rounding resist percentages.
Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
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Ferni Ka'Nviiou
Republic University Minmatar Republic
14601
|
Posted - 2015.05.07 06:04:29 -
[85] - Quote
Just a fair warning for anyone reading who wants to engage Drifters, their stats adapt quickly with threads like these. Use SiSi and/or be wary, if you cannot afford to replace your ship.
Mosaic changed Drifter stats to decrease their gun's signature resolution by 50% (to 20m). If you wanted to take out Ventures solo, sorry, that can no longer be done.
Along with that, Drifters now seem to only doomsday the ship that caused the final blow to the overshield. This cuts out that method (and opens a new one), but, point is, a lot of previously stated replies earlier in the thread are probably invalidated.
Damage output hasn't changed, but still, be careful.
Fight Cloaked!
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.07 09:44:41 -
[86] - Quote
Dangeresque Too wrote: Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
hehe good one.. yeah.. what is there more to train, well I took my booster to become a ratting support to grind even more isk.. with that jumpable battleships.. Sin.. awesome for ratting.. and dont need to use gates.
So, Given that EFT shows 620k, then overload I should pass the drifter damage with good margin. So to avoid shields going down, a repper to keep shields max until drifter DDs.
If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason..
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.07 11:05:39 -
[87] - Quote
mannyman wrote:If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason.. I think it only works after a downtime has cycled. I was going to do the same thing with Entosis Links but it was quicker to just build the darn things than wait for downtime since they aren't seeded yet.
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.07 11:06:52 -
[88] - Quote
Ahh, the copyships command is done from a daily snapshot of TQ. so I guess tonight around 1800 evetime I should be able to copy the ship over to test this on sisi drifters. |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.07 22:10:55 -
[89] - Quote
Ok, ship got copied to Sisi, and I found 2 drifters..
A few interesting things: My "logi" which is a battleship with 5x remote large shield reps can hold the drifter normal damage on the Navy Scorp when 2 drifters engaged. which is cool. The logi doesnt get aggroed as long as the logi never attacked drifters.
The first drifter I engaged, I overloaded mid slots before drifter shield went down. I survived and it took me down to 30% shield. 47k raw damage on the Navy scorpion. Then my logi repped me back up to 100% shield.
Then I engaged second drifter, without overloading. It took me down to 40% armor. 70k raw damage. Survived again.
I dont think I ever would test this without overloading on TQ.
Need full shield to do this, so logi is required to keep shield full to tank the drifter DD. |

Jenshae Chiroptera
1490
|
Posted - 2015.05.09 01:38:14 -
[90] - Quote
I am noticing that the black rectangular boxes seem to have been turned white.
I always felt that black ones were a nod to Arthur C. Clarke's "2001 Space Odessey" where he finds the weird artifact.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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