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Dangeresque Too
Pistols for Pandas
144
|
Posted - 2015.04.18 03:23:47 -
[1] - Quote
After poking around at some Seekers and having their big brother Drifters come in to ruin the party earlier this evening on TQ, I got to wondering, what exactly is the point to them in Hi-Sec and is there any reason to not just ignore them?
From what little I could gather Seekers drop no loot and salvage only yields metal scraps, so not worth the ammo. Then if you kill a few of them and wait long enough their big brother Drifters show up and facemelt you. I know in Low and Null you can use caps to take them out as you can tank them enough to survive a DD, but you can't do that in Hi-Sec.
Is attempting to kill a Hi-Sec Drifter in any way remotely worth the effort and ISK in ships sacrificed to the DD? In theory I guess you could get a bunch of people together in cruisers (that go faster than 3.5km/s) that also have sufficient DPS to kill a Drifter between DD's. But how long would that take? How much tank/ehp do they have after the over-shield? Do they do omni dmg or have omni tanks? I noticed the Seekers seemed more vulnerable to my kin missiles rather than em, at least I think so because they were doing consistent dmg for each volley, which was odd.
Are Drifters even worth the effort in Low or Null? Do they drop any loot or salvage?
Some other interesting things we learned about the Drifters from tonight's experiments were: 1) That they will continue to bear down on your location if you drive off the edge of grid. 2) They will target and shoot to an infinite distance, I presume, though we were only working with a grid that was 800km across, and they were locking and engaging across the whole length. 3) Their turrets seem to not be effective until around 70-80km at which point they will start hitting. 4) Drifters don't warp around grid, they just haul it the old fashioned way, not that 3.5km/s is a laughable speed. 5) They continue to follow and re-engage a target after several minutes being docked in a station. 6) They didn't scram/point though the closest we let them get was I think 19km (when they surprisingly drove to the new grid).
I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. |

Ned Thomas
Signal Cartel EvE-Scout Enclave
1595
|
Posted - 2015.04.18 03:40:17 -
[2] - Quote
One of the main points to them is that they have constantly become harder and harder to kill and have been adjusted to counter specific player tactics that have been used against them. The point to killing them is to gain antikythera elements, which will be needed in manufacturing Entosis links.
Beyond that, there isn't a specific reason to engage them.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Avaelica Kuershin
27
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Posted - 2015.04.18 04:13:13 -
[3] - Quote
I feel it is still too early to tell exactly how things will turn out but I do recall reading how Drifters will change behaviour according to our actions.
In time I expect Hi Sec to become quite dangerous due to us having irritated the Drifters. ;) |

Nevyn Auscent
Broke Sauce
2054
|
Posted - 2015.04.18 04:18:35 -
[4] - Quote
When they can kill tanked caps in low & null, then there is a point to engaging them in high sec for elements. Till then Low & Null can farm them at zero PvE losses while Highsec has to accept losses (Potentially a couple of Battleships can actually take the DD atm, but it requires about 4-5 billion per battleship, if not more, and needs 3 of them to reliably have enough reps in spider tank formation, and their DPS sucks). Obviously there is PvP risk, but that's negateable via other means. |

Sniper Smith
Center for Advanced Studies Gallente Federation
344
|
Posted - 2015.04.18 04:31:07 -
[5] - Quote
The real question is what would be the point of removing them form Highsec? Nada. They aren't isk farms, they aren't seeking out targets, they just wait for you to come and pick a fight.. I see no reason not to leave them alone and let people have their fun.. or at least learning experience :) |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12742
|
Posted - 2015.04.18 06:41:54 -
[6] - Quote
Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Nevyn Auscent
Broke Sauce
2055
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Posted - 2015.04.18 09:40:15 -
[7] - Quote
Ferni Ka'Nviiou wrote:Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me. And takes you how long per kill on average and what happens when 2 spawn? Also if you are exploiting an AI loophole to shut them down, expect it to be patched very soon. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12747
|
Posted - 2015.04.18 10:05:48 -
[8] - Quote
Nevyn Auscent wrote:Ferni Ka'Nviiou wrote:Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me. And takes you how long per kill on average and what happens when 2 spawn? Also if you are exploiting an AI loophole to shut them down, expect it to be patched very soon. Takes around ten minutes for me.
When two spawn, I face difficulty, but that's when I have to manually orbit. I'm still practicing that, so it's much more economical for me to just find a different system.
I've been killing them since they were first placed on SiSi. And I still kill them to this day. OP stats doesn't give them the player's ability to actively make decisions.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Elyia Suze Nagala
Republic Military School Minmatar Republic
8
|
Posted - 2015.04.18 11:13:43 -
[9] - Quote
So it's confirmed Seekers drop them 'antik' too, just not so often? Do you have to engage them at a Obersatory to get it or cam you destroy them any where in system? |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12749
|
Posted - 2015.04.18 11:31:21 -
[10] - Quote
Elyia Suze Nagala wrote:So it's confirmed Seekers drop them 'antik' too, just not so often? Do you have to engage them at a Obersatory to get it or cam you destroy them any where in system? Wherever they are in system.
You'll find Circadian Seeker groups at Stargates, Customs Offices, Stations, and Unidentified Wormhole or Jove Observatory beacons. The default Drifter Battleship group only warps between the Unidentified Wormhole and Jove Observatory, unless it's following.
The Circadian Seeker group is formed in two ways; either: 4-5 Circadian Seekers, or 2 Circadian Seekers and 1 Drifter Battleship.
Reinforcements come for both groups (on most occasions). They can be either reinforcements of Circadian Seekers (usually 5, but I've seen a whole hell of a lot form up on grid when the Circadian Seeker group joins the fray), or 2 more Drifter Battleships
("Yeah, I'm just... I'm just gonna... leave... now.").
Uhhm.. Oh, yeah, the two groups are separate. You can be shooting Circadian Seekers from the Drifter Battleship group, and the Circadian Seeker group won't care. I haven't tested the other way round, and I can't now, mainly because Drifters automatically attack capsuleers with terrible standing (who knew!?).
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Damjan Fox
Fox Industries and Exploration
118
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Posted - 2015.04.18 11:31:58 -
[11] - Quote
Quote:So it's confirmed Seekers drop them 'antik' too, just not so often? Do you have to engage them at a Obersatory to get it or cam you destroy them any where in system? Yes, Circadian Seekers have a chance to drop the Antikythera Element. Doesn't matter where you engage them in system. If you kill the first group of Seekers (between 3-5) a reinforcement (~4) is likely to warp in. Drop chances are rng based of course, but killing those 2 waves of let's say 9 Seekers, i got min. 1 and max. 4 Element drops. So i would say drop chance is around 25%. |

Elyia Suze Nagala
Republic Military School Minmatar Republic
8
|
Posted - 2015.04.18 12:05:46 -
[12] - Quote
Good to know, my next question is what is the ideal Seeker killing ship? I'm sure it's been posted somewhere before so If any one can link a description of a good fit, or the kind of stats needed to kill them please advise me.
Thanks in advance. |

Desert Ice78
Gryphons of the Western Wind
453
|
Posted - 2015.04.18 12:23:38 -
[13] - Quote
Ferni Ka'Nviiou wrote: You can be shooting Circadian Seekers from the Drifter Battleship group, and the Circadian Seeker group won't care. I haven't tested the other way round, and I can't now, mainly because Drifters automatically attack capsuleers with terrible standing (who knew!?).
How do you check those standings as a matter of interest?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Ferni Ka'Nviiou
Republic University Minmatar Republic
12753
|
Posted - 2015.04.18 12:28:29 -
[14] - Quote
Desert Ice78 wrote:Ferni Ka'Nviiou wrote: You can be shooting Circadian Seekers from the Drifter Battleship group, and the Circadian Seeker group won't care. I haven't tested the other way round, and I can't now, mainly because Drifters automatically attack capsuleers with terrible standing (who knew!?).
How do you check those standings as a matter of interest? Character Sheet > Standings > Disliked By > Drifters Of course, it'll only be there if you've killed Drifters*
*Only in the Drifter group in Unidentified Wormhole systems. Drifters spawning as part of the Circadian Seeker group do not modify Drifter standings.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Elyia Suze Nagala
Republic Military School Minmatar Republic
8
|
Posted - 2015.04.18 12:33:57 -
[15] - Quote
wrote:*Only in the Drifter group in Unidentified Wormhole systems. Drifters spawning as part of the Circadian Seeker group do not modify Drifter standings.
Can anyone else confirm this? That's a big hunting advantage if true. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12753
|
Posted - 2015.04.18 12:39:21 -
[16] - Quote
Elyia Suze Nagala wrote:Good to know, my next question is what is the ideal Seeker killing ship? I'm sure it's been posted somewhere before so If any one can link a description of a good fit, or the kind of stats needed to kill them please advise me.
Thanks in advance. I collected some Circadian Seeker stats here: https://forums.eveonline.com/default.aspx?g=posts&m=5404261#post5404261 But their behavior varies quite a bit from the database entry. Sometimes there are different resist values, different orbit ranges, and speeds.
In general, EM is the best for shooting them, but the range of the resists is only 11%, so it doesn't matter too much.
I think orbit ranges might vary on the class of ship you're using, but I haven't tested that. Generally they orbit close.
I'm not sure on the best ship overall. I fly Frigates, so I used Garmur to shoot at them. It worked pretty well, but I'll most-likely use a Daredevil next time. Damage negation is great with Frigates, but I can't offer anything on the "ideal" ship.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
12753
|
Posted - 2015.04.18 12:47:17 -
[17] - Quote
Elyia Suze Nagala wrote: wrote:*Only in the Drifter group in Unidentified Wormhole systems. Drifters spawning as part of the Circadian Seeker group do not modify Drifter standings. Can anyone else confirm this? That's a big hunting advantage if true. You seem quite, knowledgeable till now and I'm not doubting you, I just want to fact check before I go killing any of them. Regardless of that, the main point that you absolutely must be aware of is that Drifters can and will spawn as reinforcements. Reinforcements attack immediately, so you're looking at a 12,800 omni-damage volley as soon as these guys spawn.
That's what will catch you out when shooting Circadians.
Bad Standings towards Drifters are fine to manage. They don't attack until 1 minute of being on-grid (last tested by me three weeks ago).
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Dangeresque Too
Pistols for Pandas
144
|
Posted - 2015.04.18 13:22:57 -
[18] - Quote
Thanks for the info guys, it has been educational for me and at least 1 other person, success!
The Seekers I encountered all orbited at 10k, and since I was testing stuff I was trying to salvage as I went I only downed 2 of the 4 Seekers before a Drifter spawned and ruined the fun.
I was using a brick fit HAM Drake and got the seekers to the gate so I had a quick exit if needed. This way I could fly out to the wrecks and still have time to get back to the gate even with Drifter aggro.
How do the Drifters react to say a neutral logi cruiser repping from max range? And I saw somewhere that ECM was helpful but last I heard a while back was that ECM was no longer effective after one of the buffs, in either case, what flavor of ECM is most effective against them? |

Dangeresque Too
Pistols for Pandas
144
|
Posted - 2015.04.18 13:32:12 -
[19] - Quote
Ferni Ka'Nviiou wrote: Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
So this is in the loot drop in the wreck, not the salvaging of the wreck, correct?
|

Ferni Ka'Nviiou
Republic University Minmatar Republic
12763
|
Posted - 2015.04.18 13:32:28 -
[20] - Quote
Dangeresque Too wrote:I'm not saying they should be removed from Hi-Sec, just wondering what the point in bothering with the hassle of exploding a ship or 3 to them was when you could just scrap your ship in the hangar and at least get some resources out of it. Thanks for the info guys, it has been educational for me and at least 1 other person, success!
The Seekers I encountered all orbited at 10k, and since I was testing stuff I was trying to salvage as I went I only downed 2 of the 4 Seekers before a Drifter spawned and ruined the fun.
I was using a brick fit HAM Drake and got the seekers to the gate so I had a quick exit if needed. This way I could fly out to the wrecks and still have time to get back to the gate even with Drifter aggro.
How do the Drifters react to say a neutral logi cruiser repping from max range? And I saw somewhere that ECM was helpful but last I heard a while back was that ECM was no longer effective after one of the buffs, in either case, what flavor of ECM is most effective against them?
I was also going to get on Sisi today and see if I could figure out a good battleship fit to survive the DD, but can't remember the specific specs on the dmg of the weapon itself. Haven't testing any reaction from neutral logi. Just hazarding a guess, I don't think they'd engage it.
When I checked the database in Tiamat, I was rather amused. Drifters have 500 points to all sensor types. I don't know too much about ECM, but I'm pretty sure you can't jam them anymore.
For the doomsday, 187.5K damage to ALL damage types, making for 750K damage total.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
12779
|
Posted - 2015.04.18 13:36:43 -
[21] - Quote
Dangeresque Too wrote:Ferni Ka'Nviiou wrote: Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
So this is in the loot drop in the wreck, not the salvaging of the wreck, correct? Correct.
Antikythera drops as loot. And you get ordinary Sleeper salvage in salvaging from the wrecks.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ocih
Space Mermaids Somethin Awfull Forums
865
|
Posted - 2015.04.18 14:21:01 -
[22] - Quote
I expect one day there will be cloaked drifter battleships that can shoot us while cloaked.
We undock, any time and suddenly boom. When we question WTF happened, "working as intended". |

Dangeresque Too
Pistols for Pandas
144
|
Posted - 2015.04.18 14:28:55 -
[23] - Quote
Also one other thing, does the DD hit for perfect on any target regardless of speed/size? |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12782
|
Posted - 2015.04.18 14:43:09 -
[24] - Quote
Dangeresque Too wrote:Also one other thing, does the DD hit for perfect on any target regardless of speed/size? Yes.
When the overshield is depleted, all active locks are lost, a 5 point scram with a range of 500km targets your ship, and the Drifter will doomsday you with full damage as long as you are targetable on grid.
In the case of warping before the Drifter can fire its doomsday, the next ship you return in will be doomsdayed.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Dangeresque Too
Pistols for Pandas
145
|
Posted - 2015.04.19 16:20:17 -
[25] - Quote
One thing I'm running into, once I kill all the Seekers I found in a system, how quickly do they respawn or is there a way to make them respawn?
And is there a best way to locate the Seekers in a system, like do they have to fly back to their station every so often or some such? |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12909
|
Posted - 2015.04.20 07:52:46 -
[26] - Quote
Dangeresque Too wrote:One thing I'm running into, once I kill all the Seekers I found in a system, how quickly do they respawn or is there a way to make them respawn?
And is there a best way to locate the Seekers in a system, like do they have to fly back to their station every so often or some such? Once you've killed about 3 groups of reinforcements, you'll have to wait around an hour for more to spawn. It's more efficient to find other systems in that time.
Circadian Seekers seem to have a pattern of warping from the Jove Structure to a Stargate; Station; or Customs Office, and then back to the Jove Structure again. Then repeating the pattern. Can't confirm the pattern, but I'll look into it. It's just what I've passively observed.
In order from arriving in system, I'd warp to the Jove Structure and Unidentified Wormhole (if applicable) first, then to every Stargate in system, next to any stations that the system has, then to the Planet I Customs office; the Planet [highest] Office, and then work your way up the list of Customs Offices.
Following that, warp back to the Jove Structure. If they're not there, they have possibly already died, or you've just been really unlucky and have missed them while they are warping.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Dangeresque Too
Pistols for Pandas
146
|
Posted - 2015.04.20 13:14:14 -
[27] - Quote
I've been typically warping to the structure first, usually finding them there. I'm using a maurader right now so not keen on all the warping around to find them, I've just set a string of systems with structures together so its only 2 jumps between structures. If I don't see them on either inbound/outbound gates or at the structure when I come through I move along. I might downsize my ship and start checking around if not at the structure.
3rd reinforcement wave? I've been finding the Seekers in packs of 3-5, with a single wave of 3-5 respectively (making the total encountered usually 8).
Drop rate I've come across so far for the elements from Seekers has been roughly 1/4. |

Jenn aSide
Smokin Aces.
10771
|
Posted - 2015.04.20 14:19:55 -
[28] - Quote
People really are bad at PVE in this game, even though tbh it's mostly a joke. It's funny watching someone lose a capital ship or spending 5 bil on a battleship when the things can be killed by cruiser sized ships (and it doesn't matter how many spawn if none of them can catch you. People are making the same mistakes they make with all new PVe content, trying to use brute force (and brute tank) on things that require finesse lol.
Guy in the video uses a Cerb, I use a Tengu which is actually not quite as good, but that alt can't use a Cerb yet. |

Jenn aSide
Smokin Aces.
10771
|
Posted - 2015.04.20 14:24:08 -
[29] - Quote
Dangeresque Too wrote:
I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb.
Same guy with the Cerb has a video of soloing with a Rattlesnake I think. I did replicate his Cerb fit with a Tengu, but with less missile range.
Edit: here it is.
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Luna Arindale
Caldari Independent Navy Reserve Curatores Veritatis Alliance
60
|
Posted - 2015.04.20 14:28:26 -
[30] - Quote
Jenn aSide wrote:People really are bad at PVE in this game, even though tbh it's mostly a joke. It's funny watching someone lose a capital ship or spending 5 bil on a battleship when the things can be killed by cruiser sized ships (and it doesn't matter how many spawn if none of them can catch you. People are making the same mistakes they make with all new PVe content, trying to use brute force (and brute tank) on things that require finesse lol. Guy in the video uses a Cerb, I use a Tengu which is actually not quite as good, but that alt can't use a Cerb yet.
The doomsday hits out to 400km now if I recall. That tactic is no longer valid. I've also seen the drifters escalate to four maximum, and they dropped that on a POS. Along with several wings of circadian seekers. It was quite entertaining the first time it happened. |
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Jenn aSide
Smokin Aces.
10771
|
Posted - 2015.04.20 14:30:20 -
[31] - Quote
Luna Arindale wrote:Jenn aSide wrote:People really are bad at PVE in this game, even though tbh it's mostly a joke. It's funny watching someone lose a capital ship or spending 5 bil on a battleship when the things can be killed by cruiser sized ships (and it doesn't matter how many spawn if none of them can catch you. People are making the same mistakes they make with all new PVe content, trying to use brute force (and brute tank) on things that require finesse lol. Guy in the video uses a Cerb, I use a Tengu which is actually not quite as good, but that alt can't use a Cerb yet. The doomsday hits out to 400km now if I recall. That tactic is no longer valid. I've also seen the drifters escalate to four maximum, and they dropped that on a POS. Along with several wings of circadian seekers. It was quite entertaining the first time it happened.
I killed one while avoiding another with a Tengu last night near Hek (edit there was another ship on grid so that might have helped). Still works, hell, the Seekers are more of a concern. I'm hording the drops for after summer when they should be worth something.
Edit: and I haven't tried it, but a buddy of mine swears ECM works on the things (or at least did till a few days ago), like they do on Burners. Will experiment this week, if they changed their ECM vulnerabilty perhaps they haven't done it with damps. Or neuts. |

Luna Arindale
Caldari Independent Navy Reserve Curatores Veritatis Alliance
60
|
Posted - 2015.04.20 14:32:41 -
[32] - Quote
Jenn aSide wrote:Luna Arindale wrote:Jenn aSide wrote:People really are bad at PVE in this game, even though tbh it's mostly a joke. It's funny watching someone lose a capital ship or spending 5 bil on a battleship when the things can be killed by cruiser sized ships (and it doesn't matter how many spawn if none of them can catch you. People are making the same mistakes they make with all new PVe content, trying to use brute force (and brute tank) on things that require finesse lol. Guy in the video uses a Cerb, I use a Tengu which is actually not quite as good, but that alt can't use a Cerb yet. The doomsday hits out to 400km now if I recall. That tactic is no longer valid. I've also seen the drifters escalate to four maximum, and they dropped that on a POS. Along with several wings of circadian seekers. It was quite entertaining the first time it happened. I killed one while avoiding another with a Tengu last night near Hek. Still works. I'm hording the drops for after summer when they should be worth something.
Odd this article says they should hit out to 400 with the death cannon Blap |

Jenn aSide
Smokin Aces.
10771
|
Posted - 2015.04.20 14:35:52 -
[33] - Quote
Luna Arindale wrote:Jenn aSide wrote:Luna Arindale wrote:Jenn aSide wrote:People really are bad at PVE in this game, even though tbh it's mostly a joke. It's funny watching someone lose a capital ship or spending 5 bil on a battleship when the things can be killed by cruiser sized ships (and it doesn't matter how many spawn if none of them can catch you. People are making the same mistakes they make with all new PVe content, trying to use brute force (and brute tank) on things that require finesse lol. Guy in the video uses a Cerb, I use a Tengu which is actually not quite as good, but that alt can't use a Cerb yet. The doomsday hits out to 400km now if I recall. That tactic is no longer valid. I've also seen the drifters escalate to four maximum, and they dropped that on a POS. Along with several wings of circadian seekers. It was quite entertaining the first time it happened. I killed one while avoiding another with a Tengu last night near Hek. Still works. I'm hording the drops for after summer when they should be worth something. Odd this article says they should hit out to 400 with the death cannon Blap
Editited my post, another ship did come on to grid, but I didn't seem him pop so who knows.
More experimenting forth coming.
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Dangeresque Too
Pistols for Pandas
146
|
Posted - 2015.04.20 15:24:07 -
[34] - Quote
Jenn aSide wrote:Dangeresque Too wrote:I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. Same guy with the Cerb has a video of soloing with a Rattlesnake I think (not idea how much he spent on it though, he did not share his fit. I did replicate his Cerb fit with a Tengu, but with less missile range. Edit: here it is.. Still, Tengu or Cerb is best. Yeah, he convo'd me and told me his fit was 5b and he wasn't using implants to help.
There were a lot of haters out there telling him it was fake, so I kindly posted the fit I had done up a while ago but didn't want to use because it is cost prohibitive until you bag 200-300 drifters by yourself before you break even. Though he pulled his video as public so now you can't see it anymore. :(
So at less than 3b you can do this:
[Rattlesnake, max buffer] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System
Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pith X-Type EM Ward Field
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile [empty high slot]
Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Large Core Defense Field Extender II
Gecko x1 Federation Navy Garde x2 Republic Fleet Berserker x2
But good luck getting your drones to connect on something that is going 3.5km/s. And as long as you are using links, you just overheat the hardeners when you are about to take the DD and presto. Though this fit can't tank any more than normal dps from a single drifter so my guess is he has to run when he gets aggro'd by more than one.
Another thing I have yet to test, is how they handle neutral logi... with neutral logi a snake would be able to solo as many drifters as it wanted to deal with. |

Jenn aSide
Smokin Aces.
10771
|
Posted - 2015.04.20 15:49:18 -
[35] - Quote
Dangeresque Too wrote:Jenn aSide wrote:Dangeresque Too wrote:I've seen a few threadnaughts about Seekers and Drifters and Jove, but those are all lore this and theory that, I couldn't find a definitive source of information and facts about them that hasn't been outdated by someone figuring out how to solo them in a Cerb. Same guy with the Cerb has a video of soloing with a Rattlesnake I think (not idea how much he spent on it though, he did not share his fit. I did replicate his Cerb fit with a Tengu, but with less missile range. Edit: here it is.. Still, Tengu or Cerb is best. Yeah, he convo'd me and told me his fit was 5b and he wasn't using implants to help. There were a lot of haters out there telling him it was fake, so I kindly posted the fit I had done up a while ago but didn't want to use because it is cost prohibitive until you bag 200-300 drifters by yourself before you break even. Though he pulled his video as public so now you can't see it anymore. :( So at less than 3b you can do this: [Rattlesnake, max buffer] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pith X-Type EM Ward Field Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile [empty high slot] Large Anti-Thermal Screen Reinforcer II Large Core Defense Field Extender II Large Core Defense Field Extender II Gecko x1 Federation Navy Garde x2 Republic Fleet Berserker x2 But good luck getting your drones to connect on something that is going 3.5km/s. And as long as you are using links, you just overheat the hardeners when you are about to take the DD and presto. Though this fit can't tank any more than normal dps from a single drifter so my guess is he has to run when he gets aggro'd by more than one. Another thing I have yet to test, is how they handle neutral logi... with neutral logi a snake would be able to solo as many drifters as it wanted to deal with.
Let me know how it goes with logi, as soon as Im able later today I'm gonna see if non-ecm ewar/CapWar does anything. I'm also wondering is a nicely timed MJD from a BC or BS would help, since Drifters telegraph their punched with that Lux Contor graphic.
As for the loot, it won't stay the same value wise, if drifter become the only source of loot needed to build new things coming after June, the values wills sky rocket, which is why I'm stockpiling antikythrea thingys as much as possible.
|

Energetic Monk
Wayforward Emergent Technologies
30
|
Posted - 2015.04.20 16:10:54 -
[36] - Quote
Ferni Ka'Nviiou wrote:Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me.
Reading the bolded back and forth i've somewhat came up with that there's something being told here.
I suspect a frigate being wasted on getting doomsdayed by a Drifter, and then the Drifter is killed by something, capable of those 70 Thermal DPS before it can? activate the DD once again. Can't actually test my idea since the launcher is acting up both for TQ and SiSi, and both needs patching, so the "exe"-path is also a no go. |

Riela Tanal
Repercussus Goonswarm Federation
51
|
Posted - 2015.04.20 17:58:03 -
[37] - Quote
I take it they also currently still do not pod you after dding your ship? |

Energetic Monk
Wayforward Emergent Technologies
30
|
Posted - 2015.04.20 19:38:56 -
[38] - Quote
Riela Tanal wrote:I take it they also currently still do not pod you after dding your ship? Nope, they do pod, check out their corp "Vigilant Tyrannos" at zkillboard. The last ones was 2 days ago, one in nullsec not that costly at 10K. the other one in hi-sec at 500M+. |

Estella Osoka
Perkone Caldari State
579
|
Posted - 2015.04.20 21:08:24 -
[39] - Quote
Energetic Monk wrote:Ferni Ka'Nviiou wrote:Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me. Reading the bolded back and forth i've somewhat came up with that there's something being told here. I suspect a frigate being wasted on getting doomsdayed by a Drifter, and then the Drifter is killed by something, capable of those 70 Thermal DPS before it can? activate the DD once again. Can't actually test my idea since the launcher is acting up both for TQ and SiSi, and both needs patching, so the "exe"-path is also a no go.
That would be my guess. Sacrifice a pawn to kill the king.
Challenge to CODE: Can you gank a Drifter before it ganks you??? |

Dangeresque Too
Pistols for Pandas
146
|
Posted - 2015.04.20 21:30:31 -
[40] - Quote
Just as a heads up, with Seekers... I was repping my brother without doing anything aggressive towards the Seekers, only had my brother locked and repping him so he could use a max dps vigilant to facemelt them.
As a neutral logi I received NO aggro from the Seekers. Not sure how this works with Drifters but Seekers didn't care at all.
And the cruisers warp much faster than the battleships, so it will be a little quicker. |
|

Ferni Ka'Nviiou
Republic University Minmatar Republic
12928
|
Posted - 2015.04.21 00:15:52 -
[41] - Quote
Energetic Monk wrote:Ferni Ka'Nviiou wrote:Kay, just so we're all nice and clear on this, Antikythera (Drifter, Circadian loot) goes for 11.5 mil in Jita right now. Drifters always drop 2 Antikythera. Circadian Seekers have a chance to drop 1 Anitkythera (about 40%)
It takes about 70 Thermal DPS to kill a Drifter.
For me, I lose 1.5 million per Drifter kill, and theoretically gain 23 million.
I don't kill Drifters for money, but ~21.5 million per kill sounds pretty nice to me. Reading the bolded back and forth i've somewhat came up with that there's something being told here. I suspect a frigate being wasted on getting doomsdayed by a Drifter, and then the Drifter is killed by something, capable of those 70 Thermal DPS before it can? activate the DD once again. No, Frigates do all the work with me.
I use a cheap Tech I ship with any related modules I can grab off the market, kill the overshield, get doomsdayed, fly back with a much more expensive faction Frigate, and finish him.
70 Thermal DPS is just a guideline. Of course, there are much more important aspects that need to be taken into consideration. Namely volley damage.
I would have actually liked to do the first part with Rookie Ships, but it's just not possible unfortunately.
The doomsday is unimportant for the second part. Once a Drifter uses its doomsday, it cannot use it again for another hour.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
12928
|
Posted - 2015.04.21 00:38:08 -
[42] - Quote
And quite a few other important things: the lore article says 400km, but I suspect it may be out to 500km.
And also, I think I've mentioned this, but if you warp out; are out of range, or otherwise leave the grid when a Drifter is about to doomsday you, whatever is the first ship you warp back in (or get in range with) they will instantly doomsday.
You can't stay on grid, back that doesn't particularly stop you from killing them without losing your ship.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Estella Osoka
Perkone Caldari State
582
|
Posted - 2015.04.21 16:03:50 -
[43] - Quote
Ok, you seem pretty knowledgeable on this. So I ask you, if you are fighting a Circadian Seeker swarm and the BS shows up, it still will not use the doomsday until you blast through the overshield? So you are free to kill all the seekers and then engage the BS, lose ship, reship, and then kill the BS? |

Dangeresque Too
Pistols for Pandas
150
|
Posted - 2015.04.21 18:31:31 -
[44] - Quote
Yes, you just have to be able to survive the 1.2k dps per second the Drifter will be doing to you while you finish off the Seekers.
DD will not fire until the overshield (blue bar) is depleted. |

Estella Osoka
Perkone Caldari State
583
|
Posted - 2015.04.21 18:48:51 -
[45] - Quote
Ok, so under that logic. I can use a Marauder to kill the Circadians, dock and switch to a "sacrificial lamb", burn the overshield, die in a fire, reship, kill drifter in my marauder. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12963
|
Posted - 2015.04.22 00:26:39 -
[46] - Quote
Estella Osoka wrote:Ok, so under that logic. I can use a Marauder to kill the Circadians, dock and switch to a "sacrificial lamb", burn the overshield, die in a fire, reship, kill drifter in my marauder. Exactly.
However, your 'sacrificial lamb' will either need to tank the 2560 DPS until you shoot through the overshield, or avoid it completely.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Elyia Suze Nagala
Republic Military School Minmatar Republic
10
|
Posted - 2015.04.22 11:50:39 -
[47] - Quote
Ferni Ka'Nviiou wrote:And quite a few other important things: the lore article says 400km, but I suspect it may be out to 500km.
And also, I think I've mentioned this, but if you warp out; are out of range, or otherwise leave the grid when a Drifter is about to doomsday you, whatever is the first ship you warp back in (or get in range with) they will instantly doomsday.
You can't stay on grid, back that doesn't particularly stop you from killing them without losing your ship.
This may sound like a lot of work but can you use 2 ships, a battleshipand destroyer, for example. Burn the overshield down to just above collapse, then use a Mobile Depot to install some warp core stablizers, warp the BS out and have the destroyer crack the overshield. He gets DD, but the BS can then finish the Drifter off.
Would that work? |

Ferni Ka'Nviiou
Republic University Minmatar Republic
12972
|
Posted - 2015.04.22 11:55:59 -
[48] - Quote
Elyia Suze Nagala wrote:Ferni Ka'Nviiou wrote:And quite a few other important things: the lore article says 400km, but I suspect it may be out to 500km.
And also, I think I've mentioned this, but if you warp out; are out of range, or otherwise leave the grid when a Drifter is about to doomsday you, whatever is the first ship you warp back in (or get in range with) they will instantly doomsday.
You can't stay on grid, back that doesn't particularly stop you from killing them without losing your ship. This may sound like a lot of work but can you use 2 ships, a battleship and destroyer, for example. Burn the overshield down to just above collapse, then use a Mobile Depot to install some warp core stablizers, warp the BS out and have the destroyer crack the overshield. He gets DD, but the BS can then finish the Drifter off. Would that work? Yes, but flag the the warp core stabs.
Drifters only scramble you when they're firing their Doomsday. You can warp freely in any other part of the engagement.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Elyia Suze Nagala
Republic Military School Minmatar Republic
10
|
Posted - 2015.04.22 15:43:35 -
[49] - Quote
Ferni Ka'Nviiou wrote:Elyia Suze Nagala wrote:Ferni Ka'Nviiou wrote:And quite a few other important things: the lore article says 400km, but I suspect it may be out to 500km.
And also, I think I've mentioned this, but if you warp out; are out of range, or otherwise leave the grid when a Drifter is about to doomsday you, whatever is the first ship you warp back in (or get in range with) they will instantly doomsday.
You can't stay on grid, back that doesn't particularly stop you from killing them without losing your ship. This may sound like a lot of work but can you use 2 ships, a battleship and destroyer, for example. Burn the overshield down to just above collapse, then use a Mobile Depot to install some warp core stablizers, warp the BS out and have the destroyer crack the overshield. He gets DD, but the BS can then finish the Drifter off. Would that work? Yes, but flag the the warp core stabs. Drifters only scramble you when they're firing their Doomsday. You can warp freely in any other part of the engagement.
Ohhh cool. Good call, thanks. |

Vincent Athena
V.I.C.E.
3318
|
Posted - 2015.04.23 13:30:42 -
[50] - Quote
So how is Ferni doing kills with just a frig? Can the lux whatever be speed tanked?
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13004
|
Posted - 2015.04.23 13:36:26 -
[51] - Quote
Vincent Athena wrote:So how is Ferni doing kills with just a frig? Can the lux whatever be speed tanked? Yes.
The Lux Kontos have near the same tracking as 280mm Artillery Cannons. That's only 0.062rad/s. There are laughable extremes as a result of this.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Vincent Athena
V.I.C.E.
3318
|
Posted - 2015.04.23 14:03:45 -
[52] - Quote
Ferni Ka'Nviiou wrote:Vincent Athena wrote:So how is Ferni doing kills with just a frig? Can the lux whatever be speed tanked? Yes. The Lux Kontos have near the same tracking as 280mm Artillery Cannons. That's only 0.062rad/s. There are laughable extremes as a result of this. OK, that wins the thread. But if there are two drifters its going to be a pain to speed tank both. You need to orbit one while you keep your orbital plane flat on to the other. What range to drifters orbit?
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13008
|
Posted - 2015.04.23 15:04:52 -
[53] - Quote
Vincent Athena wrote:What range do drifters orbit?
...
But if there are two drifters its going to be a pain to speed tank both. You need to orbit one while you keep your orbital plane flat on to the other. This is the big challenge. I actually technically have to manually orbit and keep my velocity vector perpendicular to the Drifter's at all times. I can sometimes get away with a whole lot of luck, but that doesn't really mean much to me. The way the 3D camera works makes it very hard to manually orbit properly.
I haven't had a whole lot of luck with it so far, hence the multiple wrecks in that image from me trying to kill the other Drifter.
Vincent Athena wrote: Also, I don't get that Rattlesnake fit. I put it into PYFA, and got 632K EHP for the shields, even with overheat. That's less than the 750K you get form the doomsday. In addition, the shield regen is 977 EHP/s, which is less than the 1280 of a Drifter. So how does it work?
I have no idea. I didn't make the fit; I can't fly battleships, so I don't really know too much. They were going to try use logistics, I think.
You can always just range them.
At 217,175 metres exactly, the Drifter Chance-To-Hit becomes completely null.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13008
|
Posted - 2015.04.23 15:09:07 -
[54] - Quote
Oh, I forgot to answer: Drifters orbit at 15km. Somehow they manage to keep a perfect orbit at 15 - 16km.
Also a note to others in the thread, normal Drifter chase velocity is 2200m/s (or 2.3, within that range). That's also their orbit speed. Their chase velocity when the target is at extreme range or is moving faster than 2.2km/s is 3500 m/s.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Vincent Athena
V.I.C.E.
3318
|
Posted - 2015.04.23 15:28:41 -
[55] - Quote
I played around a bit with that 'snake fit. If you replace one shield extender with a third deadspace invul, replace a power diagnostic with a DCU, and use three extender rigs, then the buffer is 1.01 million, overheat on. With the overheat off, you can tank 1250 DPS. Still low, so you will need to warp around a bit to give the shields a chance to recover. This will be especially needed just before the doomsday fires. You need to:
Almost take down the overshield Either dock, or just warp about, to let your shields recover Kill the overshield, take the DD Kill the Drifter, warping as needed to let your shields recover
Also, for that empty high slot: Consider a tractor beam. Very useful for collecting the wreck while you stay aligned.
Of course if you are going to dock, you can undock in a sacrificial frig, and speed tank them long enough to kill the last bit of overshield. Even if there are two drifters, you can most likely get that last bit of overshield.
Of course, all this may be moot once CCP updates the Seekers and Drifters next week.
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Dangeresque Too
Pistols for Pandas
156
|
Posted - 2015.04.23 16:06:55 -
[56] - Quote
I thought I had mentioned on the Rattlesnake fit that I had a perfect booster providing links? *Sorry, I had passably casually mentioned links, but not that I had my perfect boost character in a vulture with a mindlink providing the extra to bridge the gap*
Yeah, on its own it can't make the ehp requirement, but with a perfect link boost it easily tops it, with extra hp and higher resists. |

Vincent Athena
V.I.C.E.
3321
|
Posted - 2015.04.23 18:46:01 -
[57] - Quote
Ah, I missed the links part. With links, and the modified fit, maybe cheaper invuls can be used? Also, change out a few power diagnostics for damage modules, and the ship doubles as a L4 mission boat, so it's not just a Drifter farmer.
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Dangeresque Too
Pistols for Pandas
156
|
Posted - 2015.04.23 19:15:53 -
[58] - Quote
Unfortunately, even downgrading them to the relatively cheap Gistum C-types the overall ehp only hits 757k... which means you will end up in structure if everything goes 100% right. Not exactly a place you want to be.
Still wouldn't be a bad mission boat but then you also want to take into account prop mods for the darn gate driving, painter, drone assist mod, which all take very directly away from the tank. |

Arthur Aihaken
Jormungand Corporation
4366
|
Posted - 2015.04.23 19:50:59 -
[59] - Quote
Dangeresque Too wrote:After poking around at some Seekers and having their big brother Drifters come in to ruin the party earlier this evening on TQ, I got to wondering, what exactly is the point to them in Hi-Sec and is there any reason to not just ignore them? Until such time as capitals are allowed in high-sec, none. I don't get the whole "dangerous" aspect, unless they start arbitrarily hunting down ships in high-sec - at which point I think I'd welcome gankers (at least you have a chance with CONCORD coming to your aid).
That's an interesting (albeit expensive) Rattlesnake fit to make $20-million ISK on a fairly risky proposition...
I am currently away, traveling through time and will be returning last week.
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
342
|
Posted - 2015.04.23 21:07:30 -
[60] - Quote
Dangeresque Too wrote:rabble.
High sec .... learn how to play the game FFS.
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Dangeresque Too
Pistols for Pandas
156
|
Posted - 2015.04.23 21:19:18 -
[61] - Quote
Arthur Aihaken wrote:That's an interesting (albeit expensive) Rattlesnake fit to make $20-million ISK on a fairly risky proposition... Never said it was my snake, and I never said it was a good return on investment. It was primarily theory crafted based off the guy who had posted a Youtube video of solo Drifter kills with a Rattlesnake. He told me his fit was 5b, so I just theory crafted a better version in case anyone out there with ISK to burn felt like taking part.
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Dangeresque Too
Pistols for Pandas
156
|
Posted - 2015.04.23 21:24:05 -
[62] - Quote
Arthur Aihaken wrote:I don't get the whole "dangerous" aspect, unless they start arbitrarily hunting down ships in high-sec Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.
Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
|

Nevyn Auscent
Broke Sauce
2075
|
Posted - 2015.04.23 22:16:17 -
[63] - Quote
Dangeresque Too wrote:]Yeah, it would be better if they were more aggressive, but then all those solo carebears would be pretty up in arms that they can't survive. I would like to see them actually roam, occasionally leaving their given systems and hitting up random belts and stations, maybe catching afk haulers and battleships and such.
Ever since they came out with the Drifters I wanted to get one to land on a crowded Jita gate during rush hour and watch the chaos, but alas, it doesn't work like that, yet.
If a super ship ever does work like that in High Sec, watch EVE die. This is a ship that is un-survivable by any normal fit that is possible in highsec. And having it randomly warp in on you and be able to kill you just because of RNG really would suck for EVERYONE. So yea.... lets not be silly. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
13070
|
Posted - 2015.04.24 09:28:25 -
[64] - Quote
Just updating my description of how Circadian Seekers and Drifters spawn,
For context, a 'group' is a set of Drifters or Seekers that warp together and aggress independently of other 'groups.'
Systems with Unidentified Wormholes and the Jove Observatory will always have a group of one or two Drifters which warp between the Jove Observatory and Unidentified Wormhole. This group leaves and enters the system on a set period which I have not recorded yet.
There is also a group of 3-4 Circadian Seekers which warp freely between the Wormhole, Observatory, Customs Offices, Stargates, and any Stations.
Systems with only a Jove Observatory have a single group or either: 3-4 Circadian Seekers; 2 Circadian Seekers and 1 Drifter Battleship, or two Drifter Battleships. These warp freely between the Observatory, Customs Offices, any Stargates, and Stations.
Today was the first time I observed two Drifter Battleships in a non-Wormhole system. I have not yet been able to confirm whether that roaming Drifter group also spawns in Wormhole systems.
I am also in the process of confirming whether the Roaming Drifter-Circadian group warps between the Jove Observatory, to its designated celestial structure, and back to the Jove Observatory again (in that order). I will update this post as I gain said information
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Dangeresque Too
Pistols for Pandas
156
|
Posted - 2015.04.24 11:47:47 -
[65] - Quote
One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
13094
|
Posted - 2015.04.24 12:53:45 -
[66] - Quote
Nicolai Serkanner wrote:High sec .... learn how to play the game FFS.
For reasons you seem ignorant of, this thread is not a matter of staying safe in highsec. It's about not using capitals to kill Drifters.
But regardless, player combat is a very minor reason why we are focusing on high security. The rewards are currently the same regardless of where you are. Lowsecurity is less convenient than highsecurity. And even more so if you're taking out expensive ships into warpable beacons for high damage PvE.
As for nullsecurity...
Jove Structure systems are very annoying to locate in nullsecurity. Distance between systems I found to be an average of 30 jumps. And Unidentified Wormhole systems are outrageously hard to find in null. Average distance between systems was about 300 for me.
Both obviously require long jump routes if you're heading out with no information about their common locations. This is with my experience, in circling the New Eden map at least twice since February, with around 3000 jumps.
I found about 6 Unidentified Wormhole systems in those 2 months in nullsecurity. And then I found about 25 systems in just one month in Empire space.
With empire space, systems can be just 1 jump from the market hub. And being relatively close to a market hub is important, especially if you're expending ships in the process of killing Drifters.
TL;DR: how about you actually learn a little about the topic first?
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13097
|
Posted - 2015.04.24 13:10:12 -
[67] - Quote
Dangeresque Too wrote:Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters. I haven't noticed any difference with Singularity in its current state. However I did notice that full Drifter groups were spawning in Jove Observatory systems, which I haven't noticed before.
Drifter Battleships do actually have the ability to nullify the way I kill them. It would be quite sad, as I've studied for a long while on how the whole thing viable.
But if something changes in the way the database attributes are put in the game, there'll always be another way to kill them.
I'm pretty sure you'd be fine with your Rattlesnake method. Countering it would mean adding more damage. And I don't think they'd do that by amping the statistics for Drifter damage.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13108
|
Posted - 2015.04.24 14:06:02 -
[68] - Quote
I now need to update my description again.
Drifters have begun roaming outside Unidentified Wormhole or Jove Structure systems.
That's right. I saw a group of 4 Drifter battleships flying together today, in Amarr, on SiSi.
Expect this coming in Mosaic.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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Prt Scr
569th Freelancers
129
|
Posted - 2015.04.24 17:15:20 -
[69] - Quote
I cant log in to check, but has DED concord hq in Yulai just been attacked by drifters?
u+É-¦ssn+¦ p+ɦ¥+¦ -ç,u+É+ö -¦ -çnq -Ä+¦+¦os +»,-¦
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Ferni Ka'Nviiou
Republic University Minmatar Republic
13178
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Posted - 2015.04.24 17:25:30 -
[70] - Quote
Well, there's quite a force here right now; the Drifters were killed an hour ago. Now we're simply waiting for things to happen.
From Drifters to Ferni Ka'Nviiou | -12.0% | Combat - Ship Kill
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.05 16:42:11 -
[71] - Quote
Ive killed about 45 drifters in null last few days with archon slowcat (on Tranq).. and I have pretty good logs of their damage. I also been experimenting on Sisi to kill and tank em in highsec. Highsec part unsuccessfull atm.
What Ive seen is that they hit 5-6k every 4 seconds (1250dps) in raw damage on a tanky Nestor. So the nestor needs to be omni tanked.
The DD on the armor of archon is 85-90k raw damage. When DD hits on the shields its 145-160k raw damage from the logfiles.
I was hoping Nestors lower signature could reduce that to below 60k as I could get nestor raw armor to 65k.
The nestor drones with 2x omnidirectional and tracking scripts + 3x drone navigation and 5 berserkers kill the drifter shield pretty quick.,. so this part is already taken care of. + one target painter.
Still experiencing on Sisi to tank em with subcap ships.
Gonna try the Rattlesnake def. |

Ferni Ka'Nviiou
Republic University Minmatar Republic
14554
|
Posted - 2015.05.05 19:25:32 -
[72] - Quote
Doomsday is 750,000 omni damage. There are no hit factors. It doesn't matter what ship you're in, be it Titans, or Frigates.
Their turrets do 1280 omni damage, the RoF is 5.0 seconds.
Fight Cloaked!
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Hakaari Inkuran
State War Academy Caldari State
232
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Posted - 2015.05.05 21:59:31 -
[73] - Quote
Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it? |

mannyman
High Flyers The Kadeshi
12
|
Posted - 2015.05.05 23:14:47 -
[74] - Quote
Hakaari Inkuran wrote:Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it?
Cant tank even half the damage of the drifter DD.,
I played on the testserver nad navy scorpion can do more EHP it seems than the rattlesnake. atleast with t2 mods. but that wasnt enough incl links.
I also had a shield repper toon, and drifters ignored the repper toon completely. |

Dangeresque Too
Pistols for Pandas
159
|
Posted - 2015.05.05 23:35:44 -
[75] - Quote
Hakaari Inkuran wrote:Why aren't you people just adapting that fit to a golem? Shouldn't that be the obvious thing to do and not put massive amounts of bling into it? DD is why you can't. You need to have 750k ehp to take the DD hit, and you can't get 750k ehp out of a Golem.
Thats where the faction battleships with passive shield tanks come in, and the only options left at that point are the Navy Scorp or the Snake.
Part of me wonders what the delay from target lock dropping to the actual firing of the DD is... and wonders if you could get away with a bunch of sebo alpha nado's to blap it in the space between.
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Dangeresque Too
Pistols for Pandas
159
|
Posted - 2015.05.05 23:51:04 -
[76] - Quote
mannyman wrote:I also had a shield repper toon, and drifters ignored the repper toon completely. I can confirm in my tests so far as long as the repper remains entirely neutral they won't get aggressed.
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Vincent Athena
V.I.C.E. Mildly Annoyed
3348
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Posted - 2015.05.06 00:32:15 -
[77] - Quote
A snake can tank both the dps and the DD, provided you:
Spend alot of ISK on the modules Have an in-system booster Just before you drop the overshield and get the DD, you hit overheat
If there are two drifters, your tank will break. Bring logi.
Know a Frozen fan? Check this out
Frozen fanfiction
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Hakaari Inkuran
State War Academy Caldari State
236
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Posted - 2015.05.06 10:59:18 -
[78] - Quote
Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's. |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 13:55:43 -
[79] - Quote
Vincent Athena wrote:A snake can tank both the dps and the DD, provided you:
Spend alot of ISK on the modules Have an in-system booster Just before you drop the overshield and get the DD, you hit overheat
If there are two drifters, your tank will break. Bring logi.
I tested with 3x drifters on testserver with a snake and navy scorp.. t2 offc.. but it was more about tanking the incoming damage until DD hits. Since my second toon is not a logi toon, I only had a normal battleship, with 5 large remote shield boosters and I almost managed to tank 3 drifters with a t2 fitted snake without overloading. so with the expencive mods it could be tanked easily as shield regen and resists will be higher.
It seems to me we dont need the super expencive mods to tank it properly as long as we can keep full shields until DD hits.
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 13:57:42 -
[80] - Quote
Hakaari Inkuran wrote:Huh. Well that's weird, the bastion doesn't even put golem's resists significantly above the rattle's.
Not weird, missing one rig slot, and 4 low slots vs 6 on snake. |
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Joe Atei
Aes Dei Asher
6
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Posted - 2015.05.06 15:10:11 -
[81] - Quote
Ferni Ka'Nviiou wrote:Dangeresque Too wrote:Also one other thing, does the DD hit for perfect on any target regardless of speed/size? Yes. There is no possible way to mitigate the incoming damage from the doomsday. When the overshield is depleted, all active locks are lost, a 5 point scram with a range of 500km targets your ship, and the Drifter will doomsday you with full damage as long as you are targetable on grid. In the case of warping before the Drifter can fire its doomsday, the next ship you return in will be doomsdayed.
You have proven to be very knowledgeable one this subject and I just wanted to post a thank you.
Thank you.
Even though I haven't read the entire thread yet, I want to add to this post that I did engage some of these fellows in my mission ship and warped off before they could kill me. A hour later, in the same system on a different mission, they invaded my mission and whooped my ass. |

Joe Atei
Aes Dei Asher
6
|
Posted - 2015.05.06 15:26:24 -
[82] - Quote
Dangeresque Too wrote:One of my guys was actually playing around with the Drifters the other day and when he warped away from them, he actually saw the sneaky jerks pass him in warp, and they were on grid when he landed.
This explains a lot for me. I have had instances where they were at two places at once. Just turns out they were warping faster than me lol |

mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.06 17:56:42 -
[83] - Quote
Dangeresque Too wrote:I thought I had mentioned on the Rattlesnake fit that I had a perfect booster providing links? *Sorry, I had passably casually mentioned links, but not that I had my perfect boost character in a vulture with a mindlink providing the extra to bridge the gap*
Yeah, on its own it can't make the ehp requirement, but with a perfect link boost it easily tops it, with extra hp and higher resists.
Kk, played around with it a bit further based on the suggestions and wow, apparently a 4th extender rig does a lot more than the 3rd extender in the mids so good call.
[Rattlesnake, max buffer] Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Caldari Navy Power Diagnostic System Damage Control II
Pithum A-Type Adaptive Invulnerability Field Pith X-Type EM Ward Field Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field Large Shield Extender II Large Shield Extender II Pithum A-Type Adaptive Invulnerability Field
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile Small Tractor Beam II
Large Core Defense Field Extender II Large Core Defense Field Extender II Large Core Defense Field Extender II
Gecko x1 Federation Navy Garde x2 Republic Fleet Berserker x2
Overheated (lasts for 2-3 minutes) with perfect links you get 1.15 million ehp, and 2400 omni dps tank. Also to keep in mind, you don't have to do a terrible amount of dmg to the overshield before it goes down, so the 70k shield at an average of 93% would be more than sufficient to hold the dps and take the DD. The only downside is the 3rd deadspace invul adds another billion to the cost. You can also buff it a touch more with the 3 or 4% shield implants for cheap.
Like you said, it will be interesting to see how CCP responds to the snake and frigate scenarios with the next pass on Drifters.
PS. Using a full Genolution implant set with both 6% shield implants you can get to 2600 dps tank and 1.25 million ehp... but again, not cost effective if only to say you beat a Drifter solo and to farm 15-20m in loot from each one.
Just for the fun of it I did purchase this fit for a Scorpion Navy issue ingame on Tranq, I was thinking to transfer the ship to Sisi, but it didnt transfer it today.
Since I already had a rattlesnake the Navy Scorp gives a few thousand more base HP.. so I went for this fit.
I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).
When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.
I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?
I believe EFT calculates the numbers differently.
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.06 21:07:23 -
[84] - Quote
mannyman wrote:I wondered about >1m EHP calculation you did here, and I wanted to try it out in real eve.. so, I dragged my booster toon over to Jita and undocked, and with my skills, which is missing one lvl on caldari BS, and 2 lvl on shield resist skills to be maxed, I got 533k EHP ingame, while EFT says 620k EHP. ( I also got SM-705 and SP-905 plugged in ).
When I overload with t1 links, I get 815k EHP ingame with Navy Scorp.
I can only assume that the calculation you came up with here is based on EFT tool, not ingame fittings window ?
I believe EFT calculates the numbers differently. EFT does calculate different than in game, I believe in game just takes your lowest resist and then sets the ehp as if all of your resists were the same as your lowest, I think. Whereas EFT does the specific calcs of the split omni damage against each resist on its own.
In game will never show true ehp as it is not figuring numbers correctly. I've confirmed this via hand calculations as well. I also think in game does some fuzzy math with rounding resist percentages.
Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
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Ferni Ka'Nviiou
Republic University Minmatar Republic
14601
|
Posted - 2015.05.07 06:04:29 -
[85] - Quote
Just a fair warning for anyone reading who wants to engage Drifters, their stats adapt quickly with threads like these. Use SiSi and/or be wary, if you cannot afford to replace your ship.
Mosaic changed Drifter stats to decrease their gun's signature resolution by 50% (to 20m). If you wanted to take out Ventures solo, sorry, that can no longer be done.
Along with that, Drifters now seem to only doomsday the ship that caused the final blow to the overshield. This cuts out that method (and opens a new one), but, point is, a lot of previously stated replies earlier in the thread are probably invalidated.
Damage output hasn't changed, but still, be careful.
Fight Cloaked!
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.07 09:44:41 -
[86] - Quote
Dangeresque Too wrote: Also, I was using a perfect T2 link booster in the appropriate mindlink/ship for max bonus. I mean what else is there for my 3rd pilot to train after I capped out most of the industry stuff?
hehe good one.. yeah.. what is there more to train, well I took my booster to become a ratting support to grind even more isk.. with that jumpable battleships.. Sin.. awesome for ratting.. and dont need to use gates.
So, Given that EFT shows 620k, then overload I should pass the drifter damage with good margin. So to avoid shields going down, a repper to keep shields max until drifter DDs.
If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason..
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Dangeresque Too
Pistols for Pandas
162
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Posted - 2015.05.07 11:05:39 -
[87] - Quote
mannyman wrote:If I could just transfer the ship to Sisi to test this. The copy ships command didnt copy the brand new setup Scorpion Navy for some reason.. I think it only works after a downtime has cycled. I was going to do the same thing with Entosis Links but it was quicker to just build the darn things than wait for downtime since they aren't seeded yet.
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.07 11:06:52 -
[88] - Quote
Ahh, the copyships command is done from a daily snapshot of TQ. so I guess tonight around 1800 evetime I should be able to copy the ship over to test this on sisi drifters. |

mannyman
High Flyers The Kadeshi
12
|
Posted - 2015.05.07 22:10:55 -
[89] - Quote
Ok, ship got copied to Sisi, and I found 2 drifters..
A few interesting things: My "logi" which is a battleship with 5x remote large shield reps can hold the drifter normal damage on the Navy Scorp when 2 drifters engaged. which is cool. The logi doesnt get aggroed as long as the logi never attacked drifters.
The first drifter I engaged, I overloaded mid slots before drifter shield went down. I survived and it took me down to 30% shield. 47k raw damage on the Navy scorpion. Then my logi repped me back up to 100% shield.
Then I engaged second drifter, without overloading. It took me down to 40% armor. 70k raw damage. Survived again.
I dont think I ever would test this without overloading on TQ.
Need full shield to do this, so logi is required to keep shield full to tank the drifter DD. |

Jenshae Chiroptera
1490
|
Posted - 2015.05.09 01:38:14 -
[90] - Quote
I am noticing that the black rectangular boxes seem to have been turned white.
I always felt that black ones were a nod to Arthur C. Clarke's "2001 Space Odessey" where he finds the weird artifact.
CCP - Building ant hills and magnifying glasses for fat kids
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High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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Gary Bell
Herp Inc.dot Darwinism.
134
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Posted - 2015.05.10 12:35:10 -
[91] - Quote
Im seeing a discussion that drifters will not engage the dd on a ship they cannot point.. IE Bastion marauder? Can anyone confirm this on the test server as i currently have no used it lol..
Thanks
This is cool **** wish there was more isk in it for the ships to be worth it
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mannyman
High Flyers The Kadeshi
12
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Posted - 2015.05.11 08:49:43 -
[92] - Quote
I can confirm that being in Bastion mode with Drifters on the testserver makes you pop when lowering the drifter shield !
So it doesnt work with not being vulnerable to electronic warfare. |
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