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Alia Ravenswing
DARK HAT
35
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Posted - 2015.04.19 19:18:35 -
[61] - Quote
Infinity Ziona wrote:The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.
CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.
Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).
There is nothing smart about re-inventing the wheel. It's popular after about 12 years or so, and it is by far the most dynamic and extensive game on the market.
Bug fixes are all thats required.
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Iain Cariaba
1290
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Posted - 2015.04.19 19:30:43 -
[62] - Quote
The thread title says it all.
Enough already, it's time to close this thread.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12684
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Posted - 2015.04.19 20:20:50 -
[63] - Quote
Wait, what kind of chav lets a 12 year old drive a car?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Iroquoiss Pliskin
Hedion University Amarr Empire
369
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Posted - 2015.04.19 20:24:38 -
[64] - Quote
Iain Cariaba wrote:The thread title says it all.
Enough already, it's time to close this thread.
Yes. I thought OP might be reasonable at first, but it turned into "because I wanna!".
Reduntant thread is reduntant.
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1608
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Posted - 2015.04.19 22:26:38 -
[65] - Quote
Kaarous Aldurald wrote:Wait, what kind of chav lets a 12 year old drive a car?
Less than 12. It was specifically said that Eve is older than the child.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
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Zepheros Naeonis
TinklePee
29
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Posted - 2015.04.19 22:58:48 -
[66] - Quote
Infinity Ziona wrote:Gate travel. Gate travel is basically legacy MMO zone switching. The majority of MMO's have adapted to use fully open worlds / universes with minimal zone switching. Zone switching is bad. Seemless travel is great. How many of these MMO's have a single cluster for everyone to play on at the same time? Ah, right... almost none.
Infinity Ziona wrote:Instead of jumping from one gate - loading screen - to another you simply hit the gate you warp and seamlessly enter the next system. You want it to work faster than it already does? This is a single cluster MMO we are talking about. I'm already impressed with how fast gate jumping takes compared to just a few years ago.
Infinity Ziona wrote:Additionally instead of jumping from system a, to b, to c, to d you jump from a to d, traveling in warp through b and c without having to rewarp. If it takes now 10 minutes to move your ship through a, b, c to d then you are in warp for the same amount of time or less able to interact (scan, local list, chat) as you transition and given such travel would require predictable shipping lanes such shipping lanes could be seeded with warp disruptors that could bring a ship out of warp dynamically as needed by players rather than by gates every time even when systems are not being interdicted. This would single handedly stagnate low/null sec.
Infinity Ziona wrote:Oh and imagine if interceptors and interdictors actually intercepted and interdicted - were able to probe a ship warping through a system and dynamically intercept that ship as it transitioned through the system. Not possible in EvE 1, anythine is possible in an EvE II. *waves at Rubicon release*
Infinity Ziona wrote:Imagine a more efficient system handling server ticks and the reduction in lag that could be accomplished with updated server technologies and lessons learned from EvE I. 'Imagine' is all you're going to do for several years to come seeing as the hardware needed to accomplish these goals doesn't exist. |
Iroquoiss Pliskin
Hedion University Amarr Empire
374
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Posted - 2015.04.19 23:21:07 -
[67] - Quote
Zepheros Naeonis wrote:Infinity Ziona wrote:Gate travel. Gate travel is basically legacy MMO zone switching. The majority of MMO's have adapted to use fully open worlds / universes with minimal zone switching. Zone switching is bad. Seemless travel is great. How many of these MMO's have a single cluster for everyone to play on at the same time? Ah, right... almost none.
The Elder Scrolls Online. But there's always something to do as you travel.
Space is empty.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Sigras
Conglomo
1025
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Posted - 2015.04.20 08:43:50 -
[68] - Quote
I have yet to hear a cohesive argument as to why this is a good idea...
Gate travel is not the horrible thing you make it out to be... It's pretty much the only reason large empires can hold space at all.
Think about UO. It had a system of "reds" and "blues" much like sec status in Eve, but it had a completely open world where you could just head off in a direction. There were criminal empires in that game and complete open world PvP, but the empires of null sec never materialized in that game because there was no way to restrict movement like the gate system Eve has.
Also gate travel provides huge amounts of strategic gameplay because supply lines are a thing... If everyone was just warping to their destination completely invulnerable until they got where they're going, why would we ever need jump freighters?
Sure it would benefit me greatly if all the ISK in game vanished and I was suddenly on equal footing with everyone, but think about the consequences... do you think most people in game right now would put up with ratting in an ibis for hours so that you can afford your first frigate BPO only to realize that they need to mine the minerals for it themselves then train the skill to build it themselves? Most of the player base would evaporate over night. |
Corraidhin Farsaidh
Farsaidh's Freeborn
1099
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Posted - 2015.04.20 09:13:45 -
[69] - Quote
Kaarous Aldurald wrote:Wait, what kind of chav lets a 12 year old drive a car?
Visit a Council estate in the UK for the answer to that question :D |
Corraidhin Farsaidh
Farsaidh's Freeborn
1099
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Posted - 2015.04.20 09:16:37 -
[70] - Quote
Alia Ravenswing wrote:Infinity Ziona wrote:The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.
CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.
Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm). There is nothing smart about re-inventing the wheel. It's popular after about 12 years or so, and it is by far the most dynamic and extensive game on the market. Bug fixes are all thats required.
Changes to the underlying core of the game are most likely ongoing on an incremental basis anyway. Defining something as Eve II is pointless as the code evolves rather than being completely replaced in one fell swoop. Such a Big Bang style release would take huge resources and would be inherently fraught with risk. In other words it would be an insane undertaking!! |
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Infinity Ziona
Cloakers
2303
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Posted - 2015.04.20 11:55:45 -
[71] - Quote
The arguments against that have been put forward are pretty much nonsensical and show a lack of understanding of software development, sequels and core EvE mechanics:
1. Warping from gate a through gate b through gate c to destination gate d is a bad idea because it'd reduce the amount of fights, interaction, whatever.
Ships already warp from gate a to gate b to gate c to gate d anyway. The main difference between this old clunky system and a new system such as the one I proposed is efficiency.
Given that I stated interdiction if required could be set up at intermediate points (gates) and also via interceptor / interdiction type in warp probing the system I propose actually increases interaction. Not only does it increase it but it eliminates one of the most useful anti-pvp tactics in current EvE and that is using a scout alt to check each gate.
Obviously you could still do that by choosing to jump system to system rather than setting an endpoint many systems away however given people are lazy many will opt for quicker method and get caught by gate camps strategically placed or be caught in warp by a quick probing interdiction ship.
2. EvE can be upgraded as we go.
Well its been 10+ years and there is a whole bunch of technical aspects and decisions that haunt the game to its detriment that cannot be easily changed.
3. It would create lag.
Utilization of existing technologies and lessons learned from EVE aside much of the lag is caused by EVE not implementing or planning for existing lag causing effects.
Take grids for example. A grid is a see everything or see nothing system. If a ship warps in on grid at 1km its visible to all ships, whether they're 1km, 100km or 1000 km away. This means the server has to provide information on that ship to every other ship on grid as well as providing information of every other ship on grid to that one ship. This occurs despite that ship being unable to target or otherwise interact with any other ship because its out of range. This occurs for all ships every 1 second meaning much of the server processing is irrelevant to the player since that information being given to the server is not important Information for the player. Players need to strategize on necessary information, data thrown enmasse by the server at players simply because of grid is extremely bad.
A superior system would be to have grids around each ship with ships entering each other grids dynamically being transferred into single grids. The difference is current mechanics is like trying to cram 100 people into an elevator for one single trip vs the elevator making necessary trips as required.
Disclaimer: my ideas are not proposals for implementation, they are simply examples of how improvements might or could be made to a new EvE online rather than vainly trying to fix a fatally broken system like EVE.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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WhyTry1
Ministry of War Amarr Empire
85
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Posted - 2015.04.20 12:02:24 -
[72] - Quote
Infinity Ziona wrote:The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.
CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.
Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).
so crowdfunding usually comes from projects that start from nothing that have no cash. CCP have millions in subscription and we should expect this as part of us paying for it anyway!
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WhyTry1
Ministry of War Amarr Empire
85
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Posted - 2015.04.20 12:03:30 -
[73] - Quote
Nevyn Auscent wrote:Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II. I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....
Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression
Personally i think we should have a second and third new instance of eve. |
Rawketsled
Generic Corp Name
178
|
Posted - 2015.04.20 12:04:16 -
[74] - Quote
Say hello to the deepest of deep safes.
Warp a freighter between systems. Get a friend to interdict you. Bookmark the location.
On an aside note, illustrate me an example where I undock from Jita 4-4, and dock in the station in Iyen-Oursta. I'm having a hard time picturing how the mechanics work when it comes to precisely where I am while navigating. |
Infinity Ziona
Cloakers
2303
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Posted - 2015.04.20 12:05:44 -
[75] - Quote
WhyTry1 wrote:Infinity Ziona wrote:The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.
CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.
Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm). so crowdfunding usually comes from projects that start from nothing that have no cash. CCP have millions in subscription and we should expect this as part of us paying for it anyway! Crowd funding is simply asking people interested in a product to provide some of the funds so that product can be delivered. If enough people want a product then crowd funding can be used to turn the "there will never be project X" into "there will be project x".
Crowd funding is not exclusive to start ups.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Infinity Ziona
Cloakers
2303
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Posted - 2015.04.20 12:10:48 -
[76] - Quote
Rawketsled wrote:Say hello to the deepest of deep safes.
Warp a freighter between systems. Get a friend to interdict you. Bookmark the location.
On an aside note, illustrate me an example where I undock from Jita 4-4, and dock in the station in Iyen-Oursta. I'm having a hard time picturing how the mechanics work when it comes to precisely where I am while navigating. Interdiction can only occur in system.
Ship goes to a gate, clicks the gate, selects destination system from gate menu. Gate warps ship from system A to system D. Since the ship needs to first travel through system b and system c before arriving in system d the server puts ship into interstellar warp (loading system b) to system b. Apon arriving in system b the server drops ship from interstellar warp into normal warp. Ship warps through system as usual after interdiction check comes up clear. As ship moves out of system b server puts ship back into interstellar warp (loading next system)... until interdicted or arriving at gate in system d.
At each gate between destinations the gate auto warps the ship back into interstellar flight without requiring the ship to come out of warp (cannot be dropped out of).
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Iroquoiss Pliskin
Hedion University Amarr Empire
377
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Posted - 2015.04.20 12:24:03 -
[77] - Quote
Rawketsled wrote: On an aside note, illustrate me an example where I undock from Jita 4-4, and dock in the station in Iyen-Oursta. I'm having a hard time picturing how the mechanics work when it comes to precisely where I am while navigating.
All in-system current local warp mechanics would apply, with only difference being the increase in warp speed passing the interstellar boundary barrier in Jita-Perimeter, and Perimeter-Iyen-Oursta.
So if you warp directly from 4-4 to a station in that Gallente system, you'd experience normal warp throughout Jita, followed by accelerated warp to Perimeter, then normal warp through that, and another interstellar crossing to Iyen-Oursta.
Space speed limits with Spacepolice.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12687
|
Posted - 2015.04.20 12:36:54 -
[78] - Quote
Infinity Ziona wrote:The arguments against that have been put forward are pretty much nonsensical and show a lack of understanding of software development, sequels and core EvE mechanics:
No, you're thinking of the arguments for.
Quote:2. EvE can be upgraded as we go.
Well its been 10+ years and there is a whole bunch of technical aspects and decisions that haunt the game to its detriment that cannot be easily changed.
But yet, to suggest that this very same company would have trouble coding a new game from scratch(which they have been proven to have trouble with) is a "lack of understanding of software development".
You are quite simply the biggest hypocrite I have ever encountered.
[edit: Oh, and I still want to know what kind of chav lets a pre teen drive a freaking car.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Rawketsled
Generic Corp Name
178
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Posted - 2015.04.20 12:44:48 -
[79] - Quote
Elaborate on the interdiction checks, please.
And tell me what happens with my capacitor when I re-enter normal warp.
Currently, this sounds like an anti-bumping auto-pilot mode. Your proposal is a stealth ganking nerf. To be blunt, this doesn't sound fun at all. It'd very likely be trivial for CCP to implement in the current engine.
Based on your current description, are space immediately around gates are going to be dead silent along trade routes. The only gates that will have any indication of human beings playing a game together is going to be found in trade and mission hubs.
Honestly, re-work your idea because you're taking more player interaction out than you're adding with interdiction. |
Lloyd Roses
Artificial Memories
970
|
Posted - 2015.04.20 13:39:15 -
[80] - Quote
Over here in civilized country #24 police wouldn't agree with 10yo drivers.
Unless you mean laps around the barn, which isn't really driving. |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9397
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Posted - 2015.04.20 16:16:44 -
[81] - Quote
Infinity Ziona wrote:The arguments against that have been put forward are pretty much nonsensical and show a lack of understanding of software development, sequels and core EvE mechanics:
fighting fire with fire
Lords.Of.Midnight now recruiting
Steamy hot small gang action is waiting for you.
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Catherine Laartii
Crimson Serpent Syndicate Heiian Conglomerate
509
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Posted - 2015.04.20 17:25:48 -
[82] - Quote
well I have to say the main reason not to have a second release of the game is simply that it doesn't follow the levelling and progression system that most games out there do. As many people pointed out, people not only have big stakes in the game, but they continue to progress their characters and change everything about their experience in the game.
Guild wars 2 was mentioned as an example. While Arena Net made an absolutely fantastic game that was released properly, is very well made and a proper successor to the original guild wars, it is still a levelled game and it caps at 80. Eve is a non-levelled experience system that has virtually *nothing* to do with the original fantasy D&D progression type system that a lot of these games possess.
I'm sure that a number of folks reading this thread have characters over a decade old. I'm also sure that most of them don't see themselves as having had reached some level cap (especially with the removal of clone grades), and even players a year old with good training and good ship builds can take out a lot of these folks solo on a good day. That by itself is one of the most amazing things about this game, and the biggest advantage it has over any of its competitors. That there is true, intrinsic value to you even if you're a 'newer' player, and the only grind there is in the game is to make money.
As for the beef you have about travel times, a very simple solution would be to fix autopilot to land at 0 of the gate. You'd still suffer if you got pinned down in lowsec or by a wt in hisec (god help you if you think autopiloting in null is a good idea). Automating that task in a realistic way would solve any consternation you hold with it. |
Dersen Lowery
Drinking in Station
1551
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Posted - 2015.04.20 18:08:53 -
[83] - Quote
I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing.
If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a single system, and perhaps if it required some sort of refueling, then suddenly there would be much more use for player-built structures and various in-game locations: everything from public, advertised destinations to variously well-hidden outposts, to gas fields and planets for loners. It would increase interaction; it would make highsec wars actually interesting; it would make space variegated and directly and significantly impacted by the players. It would make corporations much more potentially interesting. It would give campers and interdictors some terrain other than than "gate" and "station."
I'm not saying CCPlease. I'm reasonably sure that this ship sailed a very long time ago. Having argued for this, it's only fair to counter that it assumes a player density that New Eden only sporadically enjoys, and I wouldn't enjoy the exhausting 20 jumps across nothing in some nullsec backwater either. But you have to admit, it would be cool.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
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Elenahina
Agony Unleashed Agony Empire
461
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Posted - 2015.04.20 18:41:37 -
[84] - Quote
Leto Aramaus wrote:
Edit: Also... bullsh*t. "All major development changes" need to stop so they can design a whole new game from scratch eh?
Well they've already been building whole new games with OUR subscription money. Dust, Legion, Valkyrie... what are these? Massive projects that obviously take millions of dollars and thousands of hours away from EVE development, and yet we, the paying loyal customers, get nothing. Dust was for PS console peasants only, and the other two games exist in Youtube videos and our dreams.
You do realize those other titiles have different development staff - right? Right?
Also, boohoo, CCP used the money you paid them to try and make more money, while diverisfying their income streams so they aren't beholden to entitled numpties like you.
Holy ****, it's like they're a business or something. Whoda thunk it?
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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Infinity Ziona
Cloakers
2303
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Posted - 2015.04.20 19:38:03 -
[85] - Quote
Dersen Lowery wrote:I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing.
If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a single system, and perhaps if it required some sort of refueling, then suddenly there would be much more use for player-built structures and various in-game locations: everything from public, advertised destinations to variously well-hidden outposts, to gas fields and planets for loners. It would increase interaction; it would make highsec wars actually interesting; it would make space variegated and directly and significantly impacted by the players. It would make corporations much more potentially interesting. It would give campers and interdictors some terrain other than than "gate" and "station."
I'm not saying CCPlease. I'm reasonably sure that this ship sailed a very long time ago. Having argued for this, it's only fair to counter that it assumes a player density that New Eden only sporadically enjoys, and I wouldn't enjoy the exhausting 20 jumps across nothing in some nullsec backwater either. But you have to admit, it would be cool. Like I said it wouldn't be faster. It would take the same amount of time roughly.
The main difference is you'd go from a system where the majority of the time you're incapable of being interdicted to being capable of being interdicted almost 100% of the time.
But the example given was simply an example of how the game could benefit from a completely new engine and code-base. Now its probably possible for CCP do to something like that in EvE but the difference is the underlying engine would be optimized and designed for such systems, it would not be patched and plugged into an apparently tightly coupled code-base (spaghetti code) nor a code base which originally handled only a few thousand people on the cluster and in which fights were more in the 10's rather than the 100s to 1000's.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Infinity Ziona
Cloakers
2303
|
Posted - 2015.04.20 19:50:08 -
[86] - Quote
Also would like to again address grid systems in EvE.
AFAIK based on previous developer posts the grid system can't really be changed without a major rewrite. Its really a nightmare and not at all like any game we have today.
The all of nothing aspect of grids is what kills fleet fights.
My system that I would propose to be implemented in an EvE II if I was a designer would be based on heuristic algorithm. The server (note the name server) would serve data to clients based on its interpretation of what would benefit the client its sending to while removing data that it interprets as unimportant.
That would be supplemented by command ships that could highlight and broadcast important information via links to its fleet. So a commander in a command fleet could highlight a ship, ships, or an entire fleet and make that ship, ships or fleet visible to his fleet so that those ships could interacted with without needing to load the entire grid of ships all at once into every client on the grid every 1 second.
I don't think that such serving of important information in bits is possible in the current EvE. The server simply stuffs you with information on loading grid which is why you're invariably lagged to hell when a fleet jumps in or you jump into a fleet fight.
Of course the main thing that I'm pointing out here is not the ideas but the concept of an system created based on learning from EvE I, from scratch to alleviate the problems of EvE I.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Leto Aramaus
Spiritus Draconis Spaceship Bebop
106
|
Posted - 2015.04.20 19:56:32 -
[87] - Quote
Elenahina wrote:Leto Aramaus wrote:
Edit: Also... bullsh*t. "All major development changes" need to stop so they can design a whole new game from scratch eh?
Well they've already been building whole new games with OUR subscription money. Dust, Legion, Valkyrie... what are these? Massive projects that obviously take millions of dollars and thousands of hours away from EVE development, and yet we, the paying loyal customers, get nothing. Dust was for PS console peasants only, and the other two games exist in Youtube videos and our dreams.
You do realize those other titiles have different development staff - right? Right? Also, boohoo, CCP used the money you paid them to try and make more money, while diverisfying their income streams so they aren't beholden to entitled numpties like you. Holy ****, it's like they're a business or something. Whoda thunk it?
So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?
Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct? You want EVE to stay "Spheres in Space" forever, yes?
The UI update we deserve
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12689
|
Posted - 2015.04.20 21:33:28 -
[88] - Quote
Leto Aramaus wrote: So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?
I absolutely would not. I love the fact that EVE runs on just about anything.
Quote: Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?
I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers.
Quote: You want EVE to stay "Spheres in Space" forever, yes?
I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.
[edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Iroquoiss Pliskin
Hedion University Amarr Empire
385
|
Posted - 2015.04.20 21:43:15 -
[89] - Quote
Kaarous Aldurald wrote:
I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.
Dis.
NGE.
Or a super-cool New Age New Noattention Span Gaem for the New Age - SWTOR. The only reason it didn't flop completely, after they sacrificed SWG to make it possible, was due to the setting being... Star Wars!
What is Eve without its history, it's alliances, the corporations, the people? It can't be carried over to a new version/new server for it is not a theme park.
As a side note, the population PCU average on the Chinese Eve server Serenity is around 8k people - http://eve-offline.net/?server=serenity
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Corraidhin Farsaidh
Farsaidh's Freeborn
1100
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Posted - 2015.04.20 22:34:00 -
[90] - Quote
Kaarous Aldurald wrote:Leto Aramaus wrote: So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?
I absolutely would not. I love the fact that EVE runs on just about anything. Quote: Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?
I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers. Quote: You want EVE to stay "Spheres in Space" forever, yes?
I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it. [edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?
I wouldn't even describe it as driving customers away, it would simply cut off those without the required kit stone dead. That'd be a great way to persuade players to keep playing!
A real life example of how major companies worth billions do things: I've worked with Oracle database for 18 years from version 8i to 12c. Take a wild stab at how many of the major version changes involved a complete rewrite from scratch...
There's a reason why companies don't throw away there entire code base and start from scratch and the previous link describes it very very well. |
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