| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Flaming sambuka
Trinity Nova
|
Posted - 2006.11.02 09:16:00 -
[1]
Im being serious here, its all the non-stop stupid minor tweaks that nobody wants. This is driving me nuts to the point of wanting to quit, why do you keep on changing things that dont need to be changed, you say your going to change the wcs and ecm but oh wait thats not all, there is another little list of nerfs we didnt need to go with em, whats with the null nerf? Please! Stop tweaking things to what YOU feel is best, fix what needs fixing first... deimos springs to mind, have you even seen the discussion thread on that asking for it to be changed?
p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
Trinity Nova Mercenary Services |

Xori Ruscuv
1911 ftw
|
Posted - 2006.11.02 09:18:00 -
[2]
We should really consolidate these "omgwtf why are you screwing blasters" posts into one thread. There are a couple others in ships&mods, and I even started one in the Kali development forum.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

Kastar
Chronodynamics
|
Posted - 2006.11.02 09:20:00 -
[3]
Cut it out love...
Devs are like management... not everyone always agrees to the actions, but they act for the greater good with an eye on the future.
Seriously, stop this nonsense and just wait it out, try it, play a bit more and it will all be good in the end...
As to "Stop tweaking things to what YOU feel is best", he is in charge you know. -----------------------------------------------
|

Lubricity
Beyond Divinity Inc
|
Posted - 2006.11.02 09:24:00 -
[4]
Originally by: Kastar Cut it out love...
Devs are like management... not everyone always agrees to the actions, but they act for the greater good with an eye on the future.
Seriously, stop this nonsense and just wait it out, try it, play a bit more and it will all be good in the end...
As to "Stop tweaking things to what YOU feel is best", he is in charge you know.
Tell that to those of us that stood by while SWG devs utterly destroyed that game. 
I have more faith in EVE devs though. ========== I fly Caldari, does that mean I win Kali? |

Flaming sambuka
Trinity Nova
|
Posted - 2006.11.02 09:24:00 -
[5]
Originally by: Kastar Cut it out love...
Devs are like management... not everyone always agrees to the actions, but they act for the greater good with an eye on the future.
Seriously, stop this nonsense and just wait it out, try it, play a bit more and it will all be good in the end...
As to "Stop tweaking things to what YOU feel is best", he is in charge you know.
Ok so maybe i was a bit hot-headed but in response to "As to "Stop tweaking things to what YOU feel is best", he is in charge you know."
Yes he is in charge, of 300k+ subscribers money we send him each month...
Trinity Nova Mercenary Services |

Gabriel Karade
Office linebackers Center for Disease Creation
|
Posted - 2006.11.02 09:25:00 -
[6]
Aside from the blips with server performance, this game has only got better over the last 2 and a half years.
Bring on the tweaks I say.
----------
- Office Linebacker -
|

Gee'Kin
Tha Specialz
|
Posted - 2006.11.02 09:31:00 -
[7]
Originally by: Lubricity
Originally by: Kastar Cut it out love...
Devs are like management... not everyone always agrees to the actions, but they act for the greater good with an eye on the future.
Seriously, stop this nonsense and just wait it out, try it, play a bit more and it will all be good in the end...
As to "Stop tweaking things to what YOU feel is best", he is in charge you know.
Tell that to those of us that stood by while SWG devs utterly destroyed that game. 
I have more faith in EVE devs though.
Wow .. SWG.. indeed. game was pretty wel arshed by de devs.
We are lucky. CCP does alot better work.
Btw bring on the tweaks. --------------------------------------------> Plz tickle my brain. I wanna have a Brainfart ! -------------------------------------------->
|

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.11.02 09:41:00 -
[8]
What I'd like to see is a clear statement fromn Tux that outlines where exactly he is trying to take each race, because lets be honest, sometimes, it really isnt all that clear.
....it's great hi-jacking a meme isn't it?
|

Xori Ruscuv
1911 ftw
|
Posted - 2006.11.02 09:44:00 -
[9]
Originally by: Twilight Moon What I'd like to see is a clear statement fromn Tux that outlines where exactly he is trying to take each race, because lets be honest, sometimes, it really isnt all that clear.
Or at least some kind of acknowledgement that he seems the issues we're talking about, and is giving them some thought.
It's great playing Caldari-online, isn't it?
This IS my main! I just did a portrait swap... |

LukaG
|
Posted - 2006.11.02 10:16:00 -
[10]
I don't think threads like this are that constructive to be honest, especialy your subject tittle. Everybody has serious issues with some of the balancing tweaks that are being done and that need to be done. Personaly I feel mystified as to why simple changes in item description or in its attributes take 6 month plus to put into effect.....
In any case the only chance we have of influencing developers is to stay calm and keep our comments constructive, if devs pop into this forum and see 15 posts "omfg your wrecking the game" they are going to start ignoring this place even more then they do now.
Things that I can count that need attending to:
-General Ammar poo'ness, specificaly their dmg type limitations -Hyperion second bonus being poo -Artillary loosing their alpha-strike edge -HP boost negativly effecting cap/ammo intensive weapons -Drones STILL not displaying how your skills affect their attributes (i mean honestly, how bloody long does it take???) -NOS being the "I WIN" button against everything -A host of completely redunant tech2 items such as 1600mm plates which are useluess compared to their named counterparts. This is potentialy the most irritating of all, it just takes someone subsituting a few numbers in the database for christs sake. -a host of other things I can't be arsed writing up
|

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.11.02 10:26:00 -
[11]
Originally by: Flaming sambuka Im being serious here, its all the non-stop stupid minor tweaks that nobody wants. This is driving me nuts to the point of wanting to quit, why do you keep on changing things that dont need to be changed, you say your going to change the wcs and ecm but oh wait thats not all, there is another little list of nerfs we didnt need to go with em, whats with the null nerf? Please! Stop tweaking things to what YOU feel is best, fix what needs fixing first... deimos springs to mind, have you even seen the discussion thread on that asking for it to be changed?
p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
Maybe if you looked at the bigger picture you wouldn't post such dribble. There are a mountain high list of reasons why t2 ammo needs to be nerfed, hp boosts needed to come, and the other minor tweaks that will make ships like logistics and carriers more needed in even the smallest groups.
But I guess you care about your absolutely broken hybrid damage so much you don't care about the rest of the game.
Team Minmatar Carriers need Clone Vats
|

Damis Zohar
Pirates of Destruction Union Pirate Coalition
|
Posted - 2006.11.02 10:32:00 -
[12]
Originally by: Kaylana Syi
Originally by: Flaming sambuka Im being serious here, its all the non-stop stupid minor tweaks that nobody wants. This is driving me nuts to the point of wanting to quit, why do you keep on changing things that dont need to be changed, you say your going to change the wcs and ecm but oh wait thats not all, there is another little list of nerfs we didnt need to go with em, whats with the null nerf? Please! Stop tweaking things to what YOU feel is best, fix what needs fixing first... deimos springs to mind, have you even seen the discussion thread on that asking for it to be changed?
p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
Maybe if you looked at the bigger picture you wouldn't post such dribble. There are a mountain high list of reasons why t2 ammo needs to be nerfed, hp boosts needed to come, and the other minor tweaks that will make ships like logistics and carriers more needed in even the smallest groups.
But I guess you care about your absolutely broken hybrid damage so much you don't care about the rest of the game.
There is nothing Minor about the HP boost, It has will IMO limit us to play styles and i cant see that being good for the game. (keep the ship HP boost and trash the plate/ext boost)
|

Blighter
|
Posted - 2006.11.02 10:40:00 -
[13]
if your keeping one Hp boost, keep the plate/extender boost. An across the board HP boost is giving something for nothing, while the plate/extender gives a boost if you spend a slot and fit the mods.
Finally, plates will be worth considering, over another damage mod, unlesss already carrying 4.
|

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.11.02 10:47:00 -
[14]
Originally by: Damis Zohar
Originally by: Kaylana Syi
Originally by: Flaming sambuka Im being serious here, its all the non-stop stupid minor tweaks that nobody wants. This is driving me nuts to the point of wanting to quit, why do you keep on changing things that dont need to be changed, you say your going to change the wcs and ecm but oh wait thats not all, there is another little list of nerfs we didnt need to go with em, whats with the null nerf? Please! Stop tweaking things to what YOU feel is best, fix what needs fixing first... deimos springs to mind, have you even seen the discussion thread on that asking for it to be changed?
p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
Maybe if you looked at the bigger picture you wouldn't post such dribble. There are a mountain high list of reasons why t2 ammo needs to be nerfed, hp boosts needed to come, and the other minor tweaks that will make ships like logistics and carriers more needed in even the smallest groups.
But I guess you care about your absolutely broken hybrid damage so much you don't care about the rest of the game.
There is nothing Minor about the HP boost, It has will IMO limit us to play styles and i cant see that being good for the game. (keep the ship HP boost and trash the plate/ext boost)
This boost has been long time coming. It wasn't finished the last time they did an HP boost. And without the boost it limits the usefulness of other playstyles ( like carrier and logistic involvement ) which I must say is far more important than solo or small gangs. Oh... and for the record I love small gangs and solo play and participate in them every day... but I also have a carrier that gets little use except for POS sieges and homespace defense...
Team Minmatar Carriers need Clone Vats
|

Heikki
Gallente Wreckless Abandon
|
Posted - 2006.11.02 10:52:00 -
[15]
Originally by: Flaming sambuka driving me nuts .. keep on changing .. null nerf?
In order to have balanced game with semi-regularly content updates, we really need regular fixes (nerfs/boosts). Unless CCP hires omniscient developers.
And personally there seemed to be a good reason why Null needed some kind of nerf: since the introduction of it, I have not used any other kind of ammo in my Megathron (save couple times trying with Void).
Might be more proper if there was need to think about not using Null (like with most other T2 ammo). Something like: for this purpose I better use ammo X, but for that other one ammo Y or Z is clearly better.
-Lasse who does think the nerf is a bit too harsh :(
|

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.11.02 10:57:00 -
[16]
The devs have a mandate to make a better game. Not an easier one.
If anything, as games get harder, they also become more satisfying. However, 90% of players will suggest and want stuff that makes the game easier for them, and all things will tend towards everyone with an iwin button.
Which frankly would destroy a game far faster than anything else.
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2006.11.02 11:29:00 -
[17]
Edited by: Godar Marak on 02/11/2006 11:29:27
Originally by: LukaG I don't think threads like this are that constructive to be honest
Why is that?
He do have a point, I mean look at the Amarr issue, and the nerf of Minmatar Alpha strike. The players base have comented on this with the backing of data AND expereince.
Tux saus he doesnt know what to do with Amarr, yet it is blatantly obvious to those that actually fly those ships. And no, it doesnt involve making Amarr better than the other races.
For a dev thats incvharge of balancing, he seam to be doing other stuff such as introduce new concepts instead of fixing the old broken ones.
-------------------- \0/\0/\0/\0/\0/ Cant we all just get along? Wheres EVE heading? |

Samirol
Ore Mongers
|
Posted - 2006.11.02 11:43:00 -
[18]
he hates every race except caldari obviously
This corp is recruiting.
Billboard Project |

Waut
0utbreak
|
Posted - 2006.11.02 12:04:00 -
[19]
Originally by: Samirol he hates every race except caldari obviously
Says the Gallente 
In Soviet EVE, roids pop YOU
|

Damis Zohar
Pirates of Destruction Union Pirate Coalition
|
Posted - 2006.11.02 12:08:00 -
[20]
Originally by: James Lyrus The devs have a mandate to make a better game. Not an easier one.
If anything, as games get harder, they also become more satisfying. However, 90% of players will suggest and want stuff that makes the game easier for them, and all things will tend towards everyone with an iwin button.
Which frankly would destroy a game far faster than anything else.
If that is so Why has Caldari (the easiest race to skill for) been boosted so much with the KALdarI patch and why have ships that are much more skill intensive (to make worthwhile) benn nerfed by it so much?
|

Mike Sharona
|
Posted - 2006.11.02 12:37:00 -
[21]
Originally by: Flaming sambuka This is driving me nuts to the point of wanting to quit
Really? There's been tons of tweaks before and people are still playing the game. Something gets changed, you adapt, end of.
You can run all the math, and speculate on all the fittings and outcomes, but just wait and try it. All these "burn the witches" threads are dumb. Do you really think the designers of this game are trying to tip the balance one way or the other racially. No. It must be a headache to balance the game considering the different weapons, defences, modules for each race.
Wait.... try..... comment.
|

Shayla Sh'inlux
Gallente
|
Posted - 2006.11.02 12:38:00 -
[22]
Originally by: Waut
Originally by: Samirol he hates every race except caldari obviously
Says the Gallente 
You flying their ships? There's so much wrong with most Gallentean ships it's not funny. There's a reason you see only Domi's and such you know...
Anyway, somehow Tux thinks that a hitpoint boost will make everything better, whereas it will only make things worse. First and foremost, it will make active tanking pointless, since the difference between active and passive tanking got smaller once again. Added to the fact that you now need MORE cap to kill somebody, wasting cap on anything other than guns and a scrambler is asking for defeat.
Second of all, what didn't change is docking and jumping timers. What already is happening now, people aggressing at a gate, being jumped on and tanking the damage until they can jump to safety (or dock) will become more prominent with more hitpoints. This will of course encourage blobbing/overganking and discourage smaller fights.
Fleet battles will become even MORE pointless. With so much hitpoints it needs multiple volleys to take out an enemy battleship before it can warp even with lag. With harpies, eagles and several other smaller-sized ships being able to take out inties and dictors from 100km+ scrambling is not an realistic option.
And the worst part is, hundreds of people that KNOW what they're talking about have posted this over several dozens of threads and still the change goes in. And that's just one.
Then we have the tier 3 battleships; the next complete joke. I remember, a month or three back, when the so-called "preliminary" stats were revealed. This forum was an outrage as simply put, two of these ships are useless and the other two will totally replace an existing ship. We were called "whiners" and were told not to comment on preliminary stats and what happened? We get these ships in game almost unchanged from their "preliminary stats".
Next up, tech II ammo. From the DAY tech II ammo entered the game, some of the ammo types have been completely and utterly unusable. Javelin and Hail come to mind as the worst, but also Rage rockets with the explosion radius of a heavy missile are a joke. Oh, these stats were also "preliminary" stats when they went live. Then from then on all that has happened is MORE nerfs for t2 ammo. Hail went from "just useless" to "w00t I fit hail let's cripple my ship" for example and now we get stealth nerfs on Null, which was one of the more usable ammo's and is now not really more usable than antimatter in a given scenario. Not that mid-combat ammo switching is a viable tactic, but hey...
We also get lots of new skills that require training to lvl 4/5 to be able to do things that we can already do now. This also happened with Trading for example and escrow and gangs will follow and I have no doubt that in the end bookmarks will be replaced with a skill as well.
So yeh, the OP is right in that Tux seemingly has no clue what he's doing.
Btw did anyone else notice user count on sundays has gobne from 30k+ to about 22k? Changes for the better of the game? I think not.
Oh and btw, where are our PoS changes? If ANYTHING needs a change it's the PoS crap. Not frigging hitpoints =/
|

Ishana
Minmatar The Black Rabbits
|
Posted - 2006.11.02 12:46:00 -
[23]
Tux already stated that he doesn't think that there is anything wrong with posses and sov rules. OMGLOL 
And yes he is a complete newb, with no real understanding of how the game actually works. But hey, i just started training caldari, so who cares.... _________________________________________________________
|

Samirol
Ore Mongers
|
Posted - 2006.11.02 12:46:00 -
[24]
Originally by: Shayla Sh'inlux
Originally by: Waut
Originally by: Samirol he hates every race except caldari obviously
Says the Gallente 
You flying their ships? There's so much wrong with most Gallentean ships it's not funny. There's a reason you see only Domi's and such you know...
Anyway, somehow Tux thinks that a hitpoint boost will make everything better, whereas it will only make things worse. First and foremost, it will make active tanking pointless, since the difference between active and passive tanking got smaller once again. Added to the fact that you now need MORE cap to kill somebody, wasting cap on anything other than guns and a scrambler is asking for defeat.
Second of all, what didn't change is docking and jumping timers. What already is happening now, people aggressing at a gate, being jumped on and tanking the damage until they can jump to safety (or dock) will become more prominent with more hitpoints. This will of course encourage blobbing/overganking and discourage smaller fights.
Fleet battles will become even MORE pointless. With so much hitpoints it needs multiple volleys to take out an enemy battleship before it can warp even with lag. With harpies, eagles and several other smaller-sized ships being able to take out inties and dictors from 100km+ scrambling is not an realistic option.
And the worst part is, hundreds of people that KNOW what they're talking about have posted this over several dozens of threads and still the change goes in. And that's just one.
Then we have the tier 3 battleships; the next complete joke. I remember, a month or three back, when the so-called "preliminary" stats were revealed. This forum was an outrage as simply put, two of these ships are useless and the other two will totally replace an existing ship. We were called "whiners" and were told not to comment on preliminary stats and what happened? We get these ships in game almost unchanged from their "preliminary stats".
Next up, tech II ammo. From the DAY tech II ammo entered the game, some of the ammo types have been completely and utterly unusable. Javelin and Hail come to mind as the worst, but also Rage rockets with the explosion radius of a heavy missile are a joke. Oh, these stats were also "preliminary" stats when they went live. Then from then on all that has happened is MORE nerfs for t2 ammo. Hail went from "just useless" to "w00t I fit hail let's cripple my ship" for example and now we get stealth nerfs on Null, which was one of the more usable ammo's and is now not really more usable than antimatter in a given scenario. Not that mid-combat ammo switching is a viable tactic, but hey...
We also get lots of new skills that require training to lvl 4/5 to be able to do things that we can already do now. This also happened with Trading for example and escrow and gangs will follow and I have no doubt that in the end bookmarks will be replaced with a skill as well.
So yeh, the OP is right in that Tux seemingly has no clue what he's doing.
Btw did anyone else notice user count on sundays has gobne from 30k+ to about 22k? Changes for the better of the game? I think not.
Oh and btw, where are our PoS changes? If ANYTHING needs a change it's the PoS crap. Not frigging hitpoints =/
short version Domis are overpowered, not all gallente ships.
Hp boost will unbalance a lot of the game.
With hp boost, you need to adjust docking/jumping aggression timers.
Fleet battles will suck more.
Tier 3 Battleships are unbalanced,
t2 ammo is has been beaten with the unbalance stick.
High skill training is having its consequences.
We need POS changes
/signed
This corp is recruiting.
Billboard Project |

Naldo
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.11.02 12:57:00 -
[25]
Originally by: Xori Ruscuv We should really consolidate these "omgwtf why are you screwing blasters" posts into one thread. There are a couple others in ships&mods, and I even started one in the Kali development forum.
I remember all the Gallente pilots taking the **** out of the Amarr whine threads.
My how the tables have turned.

|

Waut
0utbreak
|
Posted - 2006.11.02 12:57:00 -
[26]
Edited by: Waut on 02/11/2006 12:58:07
Originally by: Shayla Sh'inlux
Originally by: Waut
Originally by: Samirol he hates every race except caldari obviously
Says the Gallente 
You flying their ships? There's so much wrong with most Gallentean ships it's not funny. There's a reason you see only Domi's and such you know...
No I don't fly them (yet) but I know enough who do (like 70% of my corp). Your statement is rediculous. Name me one shipclass where the Gallente lack a decent ship.
Cruisers: Thorax and Vexor arguably the best PvP cruisers in game.
Assault frigates: Ishkur, Enyo are both excellent.
Inties: just look at the popularity of the taranis
Battleship: Domi is a superb tier 1 battleship and the Megatron is an awesome fleet battleship (yes, even compared with the Rokh)
HACs: Isthar. Nuff said
Command ships: Astarte, Eos. Both superb
Battlecruisers: nothing wrong with the brutix and the new one will be a mini-dominix from hell
And then there is offcourse the fact that gallente can easely combine a tank with tackling gear or EW. Good luck trying this with Caldari
In Soviet EVE, roids pop YOU
|

Samirol
Ore Mongers
|
Posted - 2006.11.02 13:01:00 -
[27]
Originally by: Waut Edited by: Waut on 02/11/2006 12:58:07
Originally by: Shayla Sh'inlux
Originally by: Waut
Originally by: Samirol he hates every race except caldari obviously
Says the Gallente 
You flying their ships? There's so much wrong with most Gallentean ships it's not funny. There's a reason you see only Domi's and such you know...
No I don't fly them (yet) but I know enough who do (like 70% of my corp). Your statement is rediculous. Name me one shipclass where the Gallente lack a decent ship.
Cruisers: Thorax and Vexor arguably the best PvP cruisers in game.
Assault frigates: Ishkur, Enyo are both excellent.
Inties: just look at the popularity of the taranis
Battleship: Domi is a superb tier 1 battleship and the Megatron is an awesome fleet battleship (yes, even compared with the Rokh)
HACs: Isthar. Nuff said
Command ships: Astarte, Eos. Both superb
Battlecruisers: nothing wrong with the brutix and the new one will be a mini-dominix from hell
And then there is offcourse the fact that gallente can easely combine a tank with tackling gear or EW. Good luck trying this with Caldari
Have you actually tested the myrmiddon? it blows.
Thorax and vexor are great, agreed. But they arent overpowered.
Taranis is a little slow for an inty, and damage needs to be toned down a bit IMO.
havent flown the ishtar, or the CMSes so i cant comment on those.
This corp is recruiting.
Billboard Project |

Jim McGregor
Caldari
|
Posted - 2006.11.02 13:03:00 -
[28]
Edited by: Jim McGregor on 02/11/2006 13:05:52
Originally by: Shayla Sh'inlux
Then we have the tier 3 battleships; the next complete joke. I remember, a month or three back, when the so-called "preliminary" stats were revealed. This forum was an outrage as simply put, two of these ships are useless and the other two will totally replace an existing ship. We were called "whiners" and were told not to comment on preliminary stats and what happened? We get these ships in game almost unchanged from their "preliminary stats".
Well...
Old stats ---------
Hyperion 8/6/6, 15250 grid, 625 cpu, 75 m3 drone bay Rohk 8/7/5, 15500 grid, 690 cpu, 50 m3 drone bay Maelstrom 8/6/6, 21000 powergrid, 625 cpu, 100 m3 drone bay Abaddon 8/4/8, 22000 powergrid, 590 cpu, 100 m3 drone bay
New stats ---------- Hyperion 8/5/6, 15250 grid, 590 cpu, 100 m3 drone bay Rohk 8/6/5, 15000 grid, 780 cpu, 50 m3 drone bay Maelstrom 8/6/5, 21000 powergrid, 640 cpu, 100 m3 drone bay Abaddon 8/4/7, 21000 powergrid, 560 cpu, 75 m3 drone bay
So they DID change some things. :) But yes, us whiners were right about the intended role for the ships. Maelstrom and Hyperion is not really needed in the game. Abaddon is questionable.
--- Eve Wiki | Eve Tribune | Eve Pirate |

tiller
Beer and Kebabs Pirate Coalition
|
Posted - 2006.11.02 13:14:00 -
[29]
Originally by: Flaming sambuka Im being serious here, its all the non-stop stupid minor tweaks that nobody wants. This is driving me nuts to the point of wanting to quit, why do you keep on changing things that dont need to be changed, you say your going to change the wcs and ecm but oh wait thats not all, there is another little list of nerfs we didnt need to go with em, whats with the null nerf? Please! Stop tweaking things to what YOU feel is best, fix what needs fixing first... deimos springs to mind, have you even seen the discussion thread on that asking for it to be changed?
p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
Babel fish translation: boohoo I fly a deimos.
Do you guys ever stop whining, there is so much choice in ships, just use / fly something else.
Click me for Pirate Coalition Website of Gankage |

Shayla Sh'inlux
Gallente
|
Posted - 2006.11.02 13:25:00 -
[30]
Edited by: Shayla Sh''inlux on 02/11/2006 13:30:52
Quote:
No I don't fly them (yet) but I know enough who do (like 70% of my corp). Your statement is rediculous. Name me one shipclass where the Gallente lack a decent ship.
Well, tech 1 frigs for starters, but that's not the point.
Quote:
Cruisers: Thorax and Vexor arguably the best PvP cruisers in game.
Vexor is an excellent ship (see the pattern, another drone/nos ship that's excellent; wonder if overpoweredness of Nos has anything to do with it...). Thorax lost its glory when the dronebay got killed and is now inline with Maller/Rup etc nothing too special. Caracal is the better tier3 cruiser now, BB prolly best tier 2 and with assault missiles in next patch, this will be more prevalent.
Quote:
Assault frigates: Ishkur, Enyo are both excellent.
Enyo is completely useless, much like the Amarr ones. Ishkur is nice, but general suckyness and no roles for AF's make this a fairly pointless ship class to balance races on. Also harpy?
Quote:
Inties: just look at the popularity of the taranis
Now try Crow.
Quote:
Battleship: Domi is a superb tier 1 battleship and the Megatron is an awesome fleet battleship (yes, even compared with the Rokh)
Domi is good. More Nos and drone btw; try it at 30km and laugh. Mega is nothing special; it's just another fleet ship like Apoc, Tempest and Rokh and it malfunctions as a blaster boat due to crappyness of blasters and general game mechanics favoring longer ranges for bigger ships. Also: Raven?
Quote:
HACs: Isthar. Nuff said
Cerberus. Vagabond. Zealot. 'nuff said.
Quote:
Command ships: Astarte, Eos. Both superb
Eos completely useless with its role. Info warfare and Skirmish warfare mods are both under par compared to Siege/Armor. Astarte has cute dps, can tank godly, but is sloooooow and can't fight at range. Sleipnir and ****ation are equally good; nothing too special for Gallente here.
Quote:
Battlecruisers: nothing wrong with the brutix and the new one will be a mini-dominix from hell
Myrmidon is crap, especially compated to Drake. Brutix is ok, but like Astarte nothing too special in her class.
Quote:
And then there is offcourse the fact that gallente can easely combine a tank with tackling gear or EW. Good luck trying this with Caldari
Yes, cos there are a whopping, what 5? 6? Gallente ships that have more than 3 mids. God, play the game please. Last time I checked most Caldari ship bar the BB/Falcon line and frigs have 3+ lowslots. Plenty of room to tank in if you really want to.
All in all I think gallente have it good in the inty class being only second to Caldari and are otherwise about equal to Minmatar and Amarr (who also have lots of problems), whereas Caldari pretty much rules every single ship class EXCEPT maybe CC's.
|

Matrix Aran
Legio Immortalis
|
Posted - 2006.11.02 13:42:00 -
[31]
Basicly the origional post in this thread is flame bait. It gives no reason why these changes are bad, nor does it help to discuss alternatives to the changes. It is simply a rather short rant from someone who doesn't like change. valid point, but not worth the time deconstructing. ----
|

Waut
0utbreak
|
Posted - 2006.11.02 13:46:00 -
[32]
Edited by: Waut on 02/11/2006 13:57:41
Originally by: Shayla Sh'inlux Edited by: Shayla Sh''inlux on 02/11/2006 13:30:52
Quote:
And then there is offcourse the fact that gallente can easely combine a tank with tackling gear or EW. Good luck trying this with Caldari
Yes, cos there are a whopping, what 5? 6? Gallente ships that have more than 3 mids. God, play the game please. Last time I checked most Caldari ship bar the BB/Falcon line and frigs have 3+ lowslots. Plenty of room to tank in if you really want to.
Wait, did you just proposed to put armor tanks on caldari ships?
By the way, my point is that Gallente, like Caldari, have no need to complain
In Soviet EVE, roids pop YOU
|

Dopefish
Amarr Quad and Fish
|
Posted - 2006.11.02 14:24:00 -
[33]
-----> RIGS <-----
**** here an there got nerfed to balance the introduction of these things.
|

Spaced Skunk
Yesodic Nomads Corp
|
Posted - 2006.11.02 14:25:00 -
[34]
Originally by: Gabriel Karade
Aside from the blips with server performance, this game has only got better over the last 2 and a half years.
Bring on the tweaks I say.
For the year and a bit I have been playing the gameplay has always got better. Some of the tweaks I have not agreed with, but you normally find its because they are balancing something that you use.
Like the OP says, why nerf NULL? Basically it needs a balance. Null is not 'broke', its just too effective.
|

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.11.02 14:51:00 -
[35]
Originally by: Spaced Skunk
Like the OP says, why nerf NULL? Basically it needs a balance. Null is not 'broke', its just too effective.
I'm curious. What's you're definition of 'nerf'? I'd always assumed it was re-balancing something to reduce it's effectiveness...
|

regergy6h
|
Posted - 2006.11.02 15:27:00 -
[36]
this nerf doesnt effect my combat style who gives 2 ****s about tracking when ur gallente.... we dont orbit or move anyway, our combat involves high speed ramming webbing and blastering... so once everyones stopped moving (webber) ul be hitting as you normaly would.
|

Ithildin
Gallente The Corporation The Corporation Alliance
|
Posted - 2006.11.02 15:31:00 -
[37]
Originally by: James Lyrus
Originally by: Spaced Skunk
Like the OP says, why nerf NULL? Basically it needs a balance. Null is not 'broke', its just too effective.
I'm curious. What's you're definition of 'nerf'? I'd always assumed it was re-balancing something to reduce it's effectiveness...
Nerf means to pull something down in usefulness. Literally, it means to re-balance something negatively and excessively to the point where the nerfed object is unusable (or lack meaningful use). - Am I in the coolest alliance or what? |

Xendie
Forsaken Empire
|
Posted - 2006.11.02 15:32:00 -
[38]
is this when all amarr is going to come and say that "these changes to gallente is just going make gallente more balanced?".
i seem to remember that when the amarr specialized players where angry and they still are the gallente/caldari hordes came in and said "suck it up and live with it."
why dont you shut up and "suck it up and live with it".
Quote: Nertzius > having fun being incompetitent?
|

Ithildin
Gallente The Corporation The Corporation Alliance
|
Posted - 2006.11.02 15:34:00 -
[39]
Originally by: Xendie is this when all amarr is going to come and say that "these changes to gallente is just going make gallente more balanced?".
i seem to remember that when the amarr specialized players where angry and they still are the gallente/caldari hordes came in and said "suck it up and live with it."
why dont you shut up and "suck it up and live with it".
Selective memory for the win? Also, perhaps a hint of selective reading. - Am I in the coolest alliance or what? |

Ithildin
Gallente The Corporation The Corporation Alliance
|
Posted - 2006.11.02 15:41:00 -
[40]
Originally by: Flaming sambuka p.s Theres a little saying here in the UK and many other places 'Dont fix it if it aint broke'
I always hated that saying.
If it work, but doesn't work well, the saying mean don't fix it. On game design it implies that if something is working, don't do changes to it. For instance, "the Ares is working, don't change it". Or "the Apocalypse does damage, don't fix it." Or, everyone's favourite, "the Minmatar ship lines are working, they don't need fixing"
The Ares bloody well needs fixing, the Apocalypse is highly debatable if it is working well enough, and the Minmatar ship designs are 7 times out of 10 not up to par. A few good examples/exceptions does not mean fixing of other items should be neglected. The Vagabond exception does not mean the Bellicose has good bonuses. The Taranis sexiness does not mean the Ares perform anywhere near well. The Cerberus insane performance and price does not mean the Moa has the correct number of turret hardpoints. - Am I in the coolest alliance or what? |

Phrixus Zephyr
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.11.02 15:49:00 -
[41]
Originally by: Gabriel Karade
Aside from the blips with server performance, this game has only got better over the last 2 and a half years.
Bring on the tweaks I say.
Say's the guy with a Mega in his sig? You think it'll last till the end of the fight with any cap? Or having done any damage when you cant hit the broad side of a planet with null?
|

Nicocat
Caldari New Age Solutions
|
Posted - 2006.11.02 16:45:00 -
[42]
Can we have another day-long DT? They haven't cooled off enough yet.
----------------------------
Please don't try to troll in your signature -Eldo([email protected])
I tried? |
|

Zhuge Liang
Forum Moderator Interstellar Services Department

|
Posted - 2006.11.02 16:46:00 -
[43]
If you want to discuss things do so constructively, ranting and throwing old boots at Tuxford will only end in threads getting locked.
|
|
| |
|
| Pages: 1 2 :: [one page] |