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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.02 12:13:00 -
[1]
In space, there is no drag.
As such, ships should continually accelerate all the way to .999 C (speed of light), but at those speeds your skill training should slow down relative to being in motion at 0m/s, in keeping with the theory of relativity. This way players taking advantage of supreme speed to evade capture will have to consider the consequences of their actions and weigh them against being caught up to.
Orbiting wouldn't be changed at all because to orbit another player you would have to continually change your direction of motion relative to the ship you're orbiting, but ships having a maximum speed is a ridiculous notion.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.02 12:14:00 -
[2]
lol ----------
IBTL \o/ |

John MacCoy
Amarr Arcana Imperii Ltd.
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Posted - 2006.11.02 12:17:00 -
[3]
Someone give this boy a physics book and make him read it please.
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Benco97
Gallente Fedo Appreciation Group
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Posted - 2006.11.02 12:26:00 -
[4]
The entire eve universe is in a gas cloud, Tada, fixed.
Head of the Fedo Appreciation Group (FAG) and Registered Fedo breeder (Sig kindly supplied by Zurtur) |

Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.02 12:27:00 -
[5]
Originally by: John MacCoy Someone give this boy a physics book and make him read it please.
Explain where my understanding of physics fails, please.
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Shionoya Risa
Caldari The Xenodus Initiative.
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Posted - 2006.11.02 12:28:00 -
[6]
So, if there is no drag in ya space, what happens when you hit a little meteorite? 
Does it bounce off and then go zooming off at light speed?
And, imo, ships wouldn't continue accelerating to light speed unless they had the thrust to actually do that.
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Glumpumpkin
House Elf Liberation Front
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Posted - 2006.11.02 12:32:00 -
[7]
Originally by: Shionoya Risa
So, if there is no drag in ya space, what happens when you hit a little meteorite? 
Does it bounce off and then go zooming off at light speed?
And, imo, ships wouldn't continue accelerating to light speed unless they had the thrust to actually do that.
Acceleration is simply the rate at which your ship's velocity changes without regard to how high your velocity is, until you get very close to the speed of light. Therefore if your ship accelerates at 4km/s, every second your total velocity will increase by 4km/s. That's my understanding at least.
I've never seen meteorites outside of asteroid belts. I imagine the carebears already harvested them all 
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James Duar
Merch Industrial
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Posted - 2006.11.02 12:37:00 -
[8]
The point is at frational luminal speeds, a fleck of paint would obliterate your ship.
Although frankly I like this idea - firing luminal speed dust clouds at POSs from across the system, and 6 hours later KABOOM!
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

GouldFish
Unscoped Myriad Alliance
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Posted - 2006.11.02 12:46:00 -
[9]
This is not a game based on newtonian physics, is a game based on the idea we are under water.
Please learn to live with it like every one else has for the last 3+ years.
the amount of extra processing this would require and the amount of extra data that would need to be sent would mean more of the dreaded "LAG monster".
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Hermia
HIVE
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Posted - 2006.11.02 12:48:00 -
[10]
thing is, the faster you go your MASS increases. Meaning that you'll need ever greater thrust to produce the same acceleration. Infinite mass happens at the speed of light, therfore its impossible to accelerate something to lightspeed, you would need infinite energy.
I dont do relativity but my mate does, tbh its just rediculous , i dont understand it, i can just regurgitate some facts.
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Tehyarec
Silverleaf Foundation
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Posted - 2006.11.02 12:50:00 -
[11]
Edited by: Tehyarec on 02/11/2006 12:50:52
Originally by: Glumpumpkin Acceleration is simply the rate at which your ship's velocity changes without regard to how high your velocity is, until you get very close to the speed of light. Therefore if your ship accelerates at 4km/s, every second your total velocity will increase by 4km/s. That's my understanding at least.
Well, I'm quite far from proficient in physics, but... as far as I know, thrust power comes into it as well. The faster you go, the more thrusting power you need. Kinda like if you drive a car or fly a plane. Sure you can accelerate for a certain time, but then comes a point when the engine just can't create enough "power" to make it go faster.
It would be the same thing in space too. Why do you think we currently can't do manned flights farther out than the moon? It's because we don't have engines that could generate enough thrust for a long enough time to achieve such a speed that the trip would happen in a feasible amount of time (fuel is also an issue, but not the biggest one, since once you'd have a high enough speed, you could cut the engines).
What comes to particles obliterating ships at that speeds... normally true, but that's what shield systems would be for I suppose. I don't know enough about physics to say whether or not such an energy barrier would stop small particles and matter that you could run into in space.
I would love it if you could fly in EVE Independence War-style, but that'd absolutely murder the servers from what I understand. So realistic physics isn't something we can expect to have in a space MMORPG of EVE's scale for a long, long time 
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.11.02 12:54:00 -
[12]
Let's not forget that at high velocities the flow of time is noticeably slower.
You may well be able to zoom around at close to c, but an hour or two later when you get to where you're going, everyone there will be an old fogey.
Dulce et decorum est, pro imperator mori
It's great being Amarr, ain't it? |

Nev Clavain
Wise Guys
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Posted - 2006.11.02 12:55:00 -
[13]
You get diminishing returns on your thrust - accelearation ratio as you approach the speed of light because of the relative mass increase.
However, you would still keep accelerating up until just below C.
So there is a maximum speed for the ship, which is C, but the current fixed limits are obviously not right scientifically, but are obviously important in terms of gameplay. It is a game remember . Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |

Harridan
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Posted - 2006.11.02 12:56:00 -
[14]
And while your working on this issue, I think that you should add gravity to the physics engine. Stars, planets, stuff!!!! Come on CCP, think of the fun to be had coding that.

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Shionoya Risa
Caldari The Xenodus Initiative.
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Posted - 2006.11.02 12:59:00 -
[15]
Originally by: Harridan And while your working on this issue, I think that you should add gravity to the physics engine. Stars, planets, stuff!!!! Come on CCP, think of the fun to be had coding that.

Go sit next to a roid and try and get away. 
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Darksaber64x
Ecchi co.
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Posted - 2006.11.02 12:59:00 -
[16]
Originally by: Tehyarec Edited by: Tehyarec on 02/11/2006 12:50:52
Originally by: Glumpumpkin Acceleration is simply the rate at which your ship's velocity changes without regard to how high your velocity is, until you get very close to the speed of light. Therefore if your ship accelerates at 4km/s, every second your total velocity will increase by 4km/s. That's my understanding at least.
Well, I'm quite far from proficient in physics, but... as far as I know, thrust power comes into it as well. The faster you go, the more thrusting power you need. Kinda like if you drive a car or fly a plane. Sure you can accelerate for a certain time, but then comes a point when the engine just can't create enough "power" to make it go faster.
It would be the same thing in space too. Why do you think we currently can't do manned flights farther out than the moon? It's because we don't have engines that could generate enough thrust for a long enough time to achieve such a speed that the trip would happen in a feasible amount of time (fuel is also an issue, but not the biggest one, since once you'd have a high enough speed, you could cut the engines).
What comes to particles obliterating ships at that speeds... normally true, but that's what shield systems would be for I suppose. I don't know enough about physics to say whether or not such an energy barrier would stop small particles and matter that you could run into in space.
I would love it if you could fly in EVE Independence War-style, but that'd absolutely murder the servers from what I understand. So realistic physics isn't something we can expect to have in a space MMORPG of EVE's scale for a long, long time 
We DO have the ability to get the mars and such... we can't really go too much faster than a certain speed though, since like a poster above said, space dust would smash the ship. The reason we havn't gone to mars is because it'd be too expencive for what it's worth, and going a safe speed it would take over a month to get there. The pilots would go crazy more than likely.
(This is me just talking and remembering crap, it may be out of date info :D)
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herot
Icarus Ascendant
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Posted - 2006.11.02 13:02:00 -
[17]
And I thought this was going to be a topic about interstellar dating...
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Erica chez
Amarr Black Thorne Corporation
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Posted - 2006.11.02 13:06:00 -
[18]
If you push an object in space it will continue on the trajectory + speed that you pushed it until it hit something else or it's own velocity is degraded by friction from gravitational forces in space (planets, moons, stars etc).
Items do not increase in speed, they have a static inertia that continues until it meets another force, if they increased in speed we couldn't keep satellites orbiting in space because they would eventually screw out of the earths gravitational pull and be flung into space.
Objects that have a means of propulsion can use other gravitational objects in space to increase their velocity. When we sent the Apollo guys to the moon they where flung around the earth to gain speed, same goes with the satellites to Mars, Venus & the voyager satellites that are leaving our solar system now.
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James Duar
Merch Industrial
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Posted - 2006.11.02 13:09:00 -
[19]
Incidentally, I'd just like to point out that power output from an engine doesn't actually effect the maximum speed in space like it does on Earth. On Earth you're limited due to frictional and drag effects - at some point due to your speed the opposition they create is equal to the force your engine can apply.
In space this isn't the case - if you have a tiny thrust (say, a stream of Xenon atoms like are used in ion drives) - then you can in fact still reach extremely high speeds, it just takes a very long time. In fact if you do it long enough you could go all the way upto 0.99999 repeater * c.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Nicoli Voldkif
Caelli-Merced
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Posted - 2006.11.02 13:10:00 -
[20]
The main effect of a true newtonian game engine is the opposite of what most people think. The average speed in the game would decrease. If you look at some of the better examples of newtonian space combat on TV (Battlestar: galactica and babylon 5) the average speed of the ships and fighters are very slow, around 10-30m/s when I did some rough math based on how long a ship took to cover its entire length in a frame. This is because the advantages you get with a true newtonian physics flight engine is the ability to rapidly and radicaly change direction at low speeds. Now as long as we have the implimentation of the server recording your direction and velocity for when you log back in(have to prevent those people who would try to exploit having your speed reset to 0 at log in), Your going to see either very similiar or slower speeds then you do now just for control reasons. Also consider what would be the reason to travel 100km/s, if your guns only have a 50km range? Either you would have to slow down significantly or you would never be able to break anyone's tank with the build up and slow down times to pass by each other.
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Essential 12939
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Posted - 2006.11.02 13:12:00 -
[21]
I'm not debating what ships do in space, and how thrust works. Frankly at it's base level it is easy physics, and that people will argue with it shows what level of misunderstanding you must overcome, not even worth trying.
However, the only game I can think of that had almost realistic flight was Frontier. And I loved it, but I don't know too many people that did. Can you imagine bringing that insane level of complexity to Eve? 95% of players would quit instantly. Absolutely unable to fathom decelerating for half of your jounrey, let alone being able to actually do it.
On the plus side, you would be losing the right 95%
The only other game I know of that is genuinely HARD. VERY HARD. EXTREMELY DIFFICULT. is Evil Islands. About 6 people play it. It's amazing. Nival went ker-splash when the children realised they couldn't get involved, but hey, the product lives on, kind of. Not sure Eve could survive with a player base of 300, but I'd be prepared to up the price maybe 5 fold for a decent HARD game where your Garden Variety Moron had no hope whatsoever of competing with you on any level at all.
Seeing as they just upgraded the hardware, how about taking the old server back out of the skip, making a Nightmare Difficult version and letting the 300 of us who want to play on it. It's could probably handle 300 simultaneous players, 21 thousand was a bit much.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.02 13:15:00 -
[22]
Originally by: Essential 12939 I'm not debating what ships do in space, and how thrust works. [...] Can you imagine bringing that insane level of complexity to Eve?
Winner. ----------
IBTL \o/ |

Rick Dentill
Lynx Frontier Inc. Ascendant Frontier
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Posted - 2006.11.02 13:19:00 -
[23]
I try not to think about it, it just makes my head throb. _______
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James Duar
Merch Industrial
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Posted - 2006.11.02 13:22:00 -
[24]
I've been of the opinion that Newtonian physics in EVE would actually be relatively unobtrusive as a change. All the max speeds would be changed to be maximum accelerations, and warp would be able to insert you at the correct velocity into a grid, which may be moving at thousands of Km/s.
Unobtrusive until you start playing around with the possibilities it gives.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Erica chez
Amarr Black Thorne Corporation
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Posted - 2006.11.02 13:24:00 -
[25]
Originally by: Darksaber64x We DO have the ability to get the mars and such... we can't really go too much faster than a certain speed though, since like a poster above said, space dust would smash the ship. The reason we havn't gone to mars is because it'd be too expencive for what it's worth, and going a safe speed it would take over a month to get there. The pilots would go crazy more than likely.
It took the Mars Express just shy of 6 months to reach mars, at approx 3,400km per hour.
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Kakk0 Warui
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Posted - 2006.11.02 13:34:00 -
[26]
No drag?
Dang, and I just bought tickets to the Duripant station production of the Rocky horror picture show.
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Harisdrop
Gallente ClanKillers Dusk and Dawn
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Posted - 2006.11.02 13:41:00 -
[27]
OHhh here are some old ones I remember.
Why cant we see dents on our ships?
Why do I warp thru planets moons stars and astroids?
How can ammo/Missles go thru other ships/astroids/cargo cans to reach thier target ?
Why do my guns/launchers not overheat( this might get fixed)?
Do our characters picture really look like ourselves after 30 clones?
Why cant our implants be placed on our portrait?
New ones?
Will rigging be visable on ships in space?
Originally by: Tuxford .....stuff... Btw I did mess a bit with tech 2 ammo, I'll post a bit about that later.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.11.02 13:43:00 -
[28]
In the universe of EVE, physical laws are clearly different than in our universe 
-[23] Member-
Awesome new space games site, from the editor of E-ON! |

Roshan longshot
Gallente Order of the Arrow
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Posted - 2006.11.02 13:45:00 -
[29]
Originally by: Glumpumpkin In space, there is no drag.
As such, ships should continually accelerate all the way to .999 C (speed of light), but at those speeds your skill training should slow down relative to being in motion at 0m/s, in keeping with the theory of relativity. This way players taking advantage of supreme speed to evade capture will have to consider the consequences of their actions and weigh them against being caught up to.
Orbiting wouldn't be changed at all because to orbit another player you would have to continually change your direction of motion relative to the ship you're orbiting, but ships having a maximum speed is a ridiculous notion.
CCP this is what I mean....another post by "!"...And wtf is he talking about? THIS IS A FRIGGING GAME!
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Lucre
STK Scientific Ascendant Frontier
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Posted - 2006.11.02 13:47:00 -
[30]
Hm.
According to the Item database, the Slasher has a mass of 1 million kg. Put a 1MN afterburner on that and you get 1.5MN of thrust and 1.5 million kg of mass for an acceleration of, yes, 1 metre/second.
Or put another way, one of the fastest frigates in Eve has a 0-60mph time of 27 seconds...
Sure gonna take a long time to lightspeed... 
- It's great flying Amarr, aint it? |
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Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.02 13:54:00 -
[31]
Eve is a game and based on the old types of games like elite one, freespace etc for it's physics. It's not real of course but then it's very playable.
Now Frontier had good physics but then just think what it would be like not being able to fast forward time like you can in that game. Very dull.
Now I-War and I-War 2 I think had a very good balance as you had real physics but fly by wire and arbiary max speeds that could be overridden as well as a comparable system to warping. There was also the equiv of gates with the capsule drive at L points in space. In fact if EVE ever got to the point where it would be real then the I-war 2 model I can imagine would be a great one to follow.
Until such time processing at the server can accommodate handling the physics for so many craft then the current one will suffice and although it doesn't mirror the real world it does make for some fun playing.
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.11.02 13:56:00 -
[32]
Every time I see the title in the thread list I can't help but think
Na na na na na na na na na na na na na na na na SPACE DRAG! ----------
IBTL \o/ |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.02 14:03:00 -
[33]
You know, I read the subject and thought this was going to be a thread about dudes playing with female avatars. :)
Warp Drive Active | EVE: Nature Vraie |

d026
Herrscher der Zeit
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Posted - 2006.11.02 14:42:00 -
[34]
Edited by: d026 on 02/11/2006 14:51:23
read a little relativity theory and you will see that if you want to accelerate mass you need energy. if you are getting faster your mass getting heavyer (?) so you need more energy to accelerate that mass. if you are fling with light speed you actually would need infinite energy to sustain lightspeed. also a funny effect is the lorenz contraction and the time phenomenas while flying with (almost)light speed.. so if you could fly with light speed you would actually not move at all and no time would pass:) so no no ship yould continualy accelerate to c!
ps sorry for my poor english but hope that was understandable :)
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D'Arkon Skye
Caldari State War Academy
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Posted - 2006.11.02 14:48:00 -
[35]
Go ahead and base the game on real physics... have fun being confined to one system and taking days to travel between stations or out to roid belts and back...
EVE is based just enough on relativity to make the changes to physics understandable, much in the vein of Star Trek. Of all the things that do need to be changed with the game, physics is at the bottom of the list. Boosting Caldari above the capabilities of the Jove, however, is that the top...   
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Cabadrin
Caldari Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.11.02 15:18:00 -
[36]
I find it amusing that the OP cares about newtonian physics during acceleration, yet doesn't mention us warping at 9 au / s  _______________________________________________
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Suze'Rain
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Posted - 2006.11.02 15:21:00 -
[37]
I agree strongly with the OP's subject line.
Oveur in pink wigs and lipstick is evil and should be eliminated. We should not have Space Drag like that. please, for the love of god?
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Maritz
Gallente WarpCorp
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Posted - 2006.11.02 15:37:00 -
[38]
It would look cool to have 'retro' type thrusters to help you stop and corner quickly, especially on the smaller ships. That was done to amazing effect the the game that eventually came out as Nexus. The demo of it (under the Imperium Galactica III name) was amazing, way ahead of its time.
And some of the posters here sound authoritative on their physics - laughable. As long as there is a thrust, you go faster. End of. Talk of encountering planets or moons is ridiculous. There's too much space for it to be a possibility.
Very well... Give him CAKE
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Scythe 23
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Posted - 2006.11.02 15:49:00 -
[39]
Edited by: Scythe 23 on 02/11/2006 15:50:10 On the side topic of travel to Mars....
Current technology can build a craft that could safely transport a crew of 6 to Mars in about 6-8 months if launched at the correct time. The only things stopping such a trip are:
Money (it would take ALOT of it....)
Time (The time spent in space would most likely cause severe mental and physical harm to the crew)
There are currently many projects right now trying to solve these 2 issues and many of them look quite promising. The likelyhood of a manned Mars flight sometime in the next 50 years is good... however it would require funding that currently is diverted to fighting our fellow man :(
-eagerly awaiting for tickets to Mars
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Essential 12939
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Posted - 2006.11.02 15:49:00 -
[40]
Originally by: Lucre Hm. Or put another way, one of the fastest frigates in Eve has a 0-60mph time of 27 seconds...
Accepted.
A lot of people debating that physics in Eve universe is somewhat skewed. Fair enough, but even basic mathematics is done away with...
There is a turret tracking guide done by CCP (I've not linked it because I'm lazy). The mathematics in it is beautiful, and presented in a relatively simple form to help you understand how turret tracking works.
Here's the problem. The game's calculations don't use the guide's calculations. They are in fact complete bobbins. Here is a quick rundown of the obvious flaws in the eve client's tracking stuff:-
The most important thing I've found wrong is that turret tracking speeds are NOT affected by the orientation of your own ship. So if you drive into a vessel and bounce off it back the way you came, even though you span 180 degrees, you will still hit it. This is just wrong.
If you engage a vessel and your distance from it is given as zero metres. You always miss.
Turrets tracking speeds are given as radians per second. A railgun may have a speed of typicaly 0.07 rad/sec. which means it would take a full 90 seconds to rotate completely, that is 45 seconds for a 180 degree (3.14 radians), so if a ship is heading towards, and you are hitting, passes by you, you should not be able to hit it again for about 45 seconds. But this is never the case, usually within 10 seconds you can hit again.
Turret tracking certainly has no true concept of up and down. The graphic on your ship gets around this by having weapons shown on the top and the bottom of your ship. If this were the case, you'd have double firepower, I don't even want to get into how wrong this is because there are just sooo many levels.
The graphic of your railgun shot never "misses". It always go exactly towards your target, and never just blasts some random piece of space it was pointing at. Wrong wrong wrong.
The weapon signature part seems to work ok. But it's very difficult to test. Yet it's a very simple concept. Basically fire a shotgun at an apple from 1 foot away, no apple left. From 100 feet away, you'd be lucky to bruise it. Big guns don't hurt small targets. It's a ratio of how much of the shot fired actually impacts the target. Small guns always get a full hit, but yes, it was a small gun no wonder it didn't actually hurt.
And missile damage doesn't seem to be affected by the velocity of the target, even though it says it is. Yes I did test that. Considering a target's velocity is a speed and a vector, and the missile explosion velocity is a speed and a vector, the calculation of the instantaneous damage reduction is probably kind of tough, though not even close to impossible, but they didn't even both putting in a quick-and-dirty calculation like they have with turret tracking.
But again, if the weapons did exactly what they say they do, it would put players off. You can't fight aligned if you have to turn your ship to more quickly track guns onto a target, and that's just not "Eve". Lowest common intelligence denominator is the KEY to a massive player base and lots of income.
A little off topic, but it's kind of in a similar vein to what the OP was getting at.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.02 16:01:00 -
[41]
Originally by: Scythe 23 Money (it would take ALOT of it....)
Could always cut back on that big ass Democracy Export budget.... :)
Originally by: Scythe 23 Time (The time spent in space would most likely cause severe mental and physical harm to the crew)
This is easily solvable by pairing the male members of the crew with stunningly hot women. It's amazing how fast that time will just fly by, and everyone should end up at their destination rested, happy, and in pretty decent shape. :)
Warp Drive Active | EVE: Nature Vraie |

Roxanna Kell
BURN EDEN
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Posted - 2006.11.02 16:09:00 -
[42]
eve was not meant to be compliant with physics. i mean look at mass for example. planets don't have gravity on eve is another proof that CCP has not implemented this yet.
Quote: "Don't touch the RED b
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Shir'ia'ri
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Posted - 2006.11.02 16:12:00 -
[43]
Originally by: Essential 12939
On the plus side, you would be losing the right 95%
Quick relativity question:
Would the 5% be losing the correct 95%, or would the 95% be losing the correct 5%? 
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.02 16:22:00 -
[44]
Originally by: Glumpumpkin In space, there is no drag.
As such, ships should continually accelerate all the way to .999 C (speed of light), but at those speeds your skill training should slow down relative to being in motion at 0m/s, in keeping with the theory of relativity. This way players taking advantage of supreme speed to evade capture will have to consider the consequences of their actions and weigh them against being caught up to.
Orbiting wouldn't be changed at all because to orbit another player you would have to continually change your direction of motion relative to the ship you're orbiting, but ships having a maximum speed is a ridiculous notion.
Lets start here "Ships having a maximum speed is a ridiculous notion". It's not. Not in the least. Using real physics, lets examine a few of the more obvious reasons for a "maximum" speed. Fuel costs, burning your engines for untold periods in order to accelerate to c would use more fuel than you could possibly have on board... and then how are you going to slow down? You need just as much fuel to stop as you did to get up to speed. Acceleration time... how long, at maximum thrust is it going to take to accelerate to C? Well, it takes an interceptor about 3 seconds to get to 3500 m/s. You do the math, it's not pretty. And remember decelleration will take just as long. What about debris in space? Dust clouds? Rogue asteroids, that can with an advertisment for a lame corp? At close to C, your ship striking an object the size of a baseball and made of solid rock would have a whole clean thru it. The kinetic force of the impact would likely cause the ship to break apart. I don't think most people fully understand the forces involved here. That baseball sized rock is going to hit your ship with force somewhere on the scale of a 2million mega ton bomb. Have you ever seen what a .50 bullet does when travelling at 1200 feet/s? Thats alot smaller and alot slower. I'm not even going to get into the issues around relativity.
This doesn't even address issues around gameplay itself.
Ships have a max velocity simply because it's convienent. If you want a physics simulation in space, go look at Independence war 2: edge of chaos. It's a rather fun dogfighting game that uses newtonian physics. It's also rather "sandbox" like in that if you want to, you can just park next to a ((Jump Gate)) and pirate ships passing by.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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Allantia
Caldari FW Inc
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Posted - 2006.11.02 16:29:00 -
[45]
Originally by: Glumpumpkin In space, there is no drag.
As such, ships should continually accelerate all the way to .999 C (speed of light), but at those speeds your skill training should slow down relative to being in motion at 0m/s, in keeping with the theory of relativity. This way players taking advantage of supreme speed to evade capture will have to consider the consequences of their actions and weigh them against being caught up to.
Orbiting wouldn't be changed at all because to orbit another player you would have to continually change your direction of motion relative to the ship you're orbiting, but ships having a maximum speed is a ridiculous notion.
You don't want real physics in EVE, trust me.
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Minmatar Slacker Industries Exuro Mortis
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Posted - 2006.11.02 16:31:00 -
[46]
Originally by: Rodj Blake Let's not forget that at high velocities the flow of time is noticeably slower.
You may well be able to zoom around at close to c, but an hour or two later when you get to where you're going, everyone there will be an old fogey.
To the OP's credit, he has that covered with the slowing down of skilltraining. Which in Eve terms, comes down to everyone aging but you.
That still leaves enough inadequate physics in his idea for people to have a go at. Not to mention the fact that we're playing a game.
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Rowdy Yates
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Posted - 2006.11.02 16:31:00 -
[47]
Space is a drag, man............

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