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Thread Statistics | Show CCP posts - 8 post(s) |
Rekkr Nordgard
24th Imperial Crusade Amarr Empire
433
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Posted - 2015.04.30 04:13:01 -
[211] - Quote
Just got the beta map today and good god is it a piece of garbage. Click recognition on the scanning cube is non-existent which means you're forced to solely use the clunky arrows, thus doubling scan time. The color of the star interferes with the color of the green, yellow, and red signatures. But that doesn't matter half the time because it's flip a coin on whether or not the signatures even show up on the map behind all the cluttered junk. Trying to grab the edge of scan sphere to increase or decrease the radius doesn't register most of the time, so you generally end up just spinning the map around in a circle instead.
Whoever designed the map has obviously never ever tried to actually scan anything down before. The new map is horrible and you should feel horrible. |
Rook Mallard
Aperture Harmonics
19
|
Posted - 2015.04.30 04:30:48 -
[212] - Quote
OMG! the new map sucks when you are scanning!
- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA. - The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates. - There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them. - You probe a sig, the "dot" is not displayed. - Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else. - Why is there no sun in WH space??? - Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things. - Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears.
I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.
Unfortunately this thing will stay off for now. Cry |
Rekkr Nordgard
24th Imperial Crusade Amarr Empire
434
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Posted - 2015.04.30 04:39:08 -
[213] - Quote
The map is so bad it warrants a second post.
You guys at CCP need to get everyone in a room and make the announcement that it doesn't matter how shiny or graphically improved a feature is, if the change decreases or breaks the functionality of the feature, then it is a bad change. Period. End of story. Quite a few of your developers seem thoroughly confused on that point. "BUT IT'S A POLISHED TURD!" Still a turd. |
NVRYNZWS Escort
ELOW Provisioning
3
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Posted - 2015.04.30 04:52:02 -
[214] - Quote
Shade Millith wrote:...
...The circle cursor.... just no. Seriously. NO.
The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.
All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.
Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.
when i was a little kid and john glenn hadn't done his three orbits yet, i had gotten into hamm radio
when you get things going to begin with you have one heck of a lot of information, or noise. or static as its called since you are effectively listening to every kind of noise there is
one of the very first circuits learned to use that noise is something called a filter
band pass and multi pass filtering is like circa 1900 technologies if you allow the twinkle in tesla's eye reflected out of marconi's "work"
but unfortunately we in the new eden system are too stoopids to survive with such an idea feasible
these gloruious and majestic vistas...that one can ONLY find in false color imagery enhanced specks super magnified from shots out of hubble are Not Visible
toggle NEBULAS
a simple swicth to CLEAN UP THAT SIGNAL CREWMAN so that we could actually NOT HAVE TO LOOK IN ONE DIRECTION to see on grid targets is missing...we cant decide to tell our input sensors to only use a selected part of the spectrum to take power and activate our imaging implants....we HAVE TO LOOK at what is normally invisible perpetually...sigh...because we forgot a cub scout handbook radio badge circuit to filter our noise into usable data
toggle toggle toggle
and with all of that we now have a map...that is about as handy as trying to use an atlas in the cab of a semi in a snowstorm on the east side of wolf creek pass...way up on the great divide...so i suppose that is the dividing line...what part of imaging electronics do we have to rip out of these sleeper ships to find enough shreds of information to try and be as smart as a fifth grader...
i mean has it been unnoticed or unmentioned the added time in warp animations
always being swung to some new view when you were desperately watching behind you maybe not to get away but get through the gate first
now we try to scan in this three dee environment and even more serious issues with extraneous data crop up...surprise surprise surprise...
back-handedly , lol, kudos to you... ccp the map is exquisite and well on its way but far to go keep up the excellent work
the likelihood of more options being installed in a more timely fashion is carrying sway and progressing so its unlikely these ideas will go unheeded even if they are sooner or later defended and justified as the way its going to be no matter
but please can we stop seeing the endless background that is always the same...my monitors old and its burning in hehheh
and ...The circle cursor.... just no. Seriously. NO. .ibid >/o.. |
Lister Vindaloo
5 Tons of Flax Unreachable
44
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Posted - 2015.04.30 05:04:58 -
[215] - Quote
Trying to scan with the new map is a nightmare
-Cant see the distance from my ship to the different things in space -circle icon makes selecting the probes to move them difficult, more so when there are a lot of sigs -cant center the view by clicking anymore
It's just not ready for scanning yet, it's a great map, but can we default to the old system map when scanning, at least until it is more funtional |
Mari Camos
Finnish Space Jaegers Tactical Narcotics Team
13
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Posted - 2015.04.30 05:28:41 -
[216] - Quote
Terrible lag and/or no response at all to double clicks in space trying to manual pilot your ship. Effects game mechanics like decloaking. In many cases using "approach, orbit, keep at range" -stuff is too clumsy, I need to manually direct my ship, and when it doesn't do what I want it to, it just.... argh.
Let the lager decide what is wrong, what is right.
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Rood Dood
Locals Only
0
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Posted - 2015.04.30 05:42:30 -
[217] - Quote
Do not like new map for scanning. It is very cumbersome. Zooming in and out is tricky. The Circle is too big. Need a point like before. The target disappears behind the probes at close range. Please bring back last version. This is a large step backward in my opinion and I've been exploring for years. |
Quadima
From Our Cold Dead Hands The Kadeshi
140
|
Posted - 2015.04.30 07:46:57 -
[218] - Quote
It's kinda obvious to me seeing the interface changes from the last 6 months that almost nobody from CCP is actually PLAYING the game.
They make something, then the reaction of everyone... "UUUU, Shiny !" and that's it. It's like nobody bothers to try how it feels when trying to actually do things in real-time, when people are looking to shoot you, or you're in a hurry to resolve something like your life depends on it.
New map = AWFUL. It was awful, it's still awful. Blurry mess.
If this gets deployed and forced to everyone with the old one removed I feel a great disturbance in the force will come... |
Orm Magnustat
Red Serpent Industries
0
|
Posted - 2015.04.30 07:51:33 -
[219] - Quote
PROBING .........................................
I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I-Śm really at a loss of words
Who on gods green earth did raise the green flag for this part of the update ???
Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?
And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O
Scrap this garbage! Bring back the old system asap.
On a positive note: - I like the new forcefield visual on our POS - The new screens for corporation role management might be a step forward |
Latin Lez
Science and Trade Institute Caldari State
0
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Posted - 2015.04.30 07:52:08 -
[220] - Quote
Seriously who ever came up with the idea of the new scanning, it's slow the cursor is laggy, There's a tendency to lose the object ie sigal is all the mush, did I mention laggy? Who ever was doing scanning you only had one job! |
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Raphendyr Nardieu
Unpublished Chapter Chapters.
12
|
Posted - 2015.04.30 09:15:59 -
[221] - Quote
Note to scanners: You can
a) open the old map from neocom or by f10 (if I remember correctly) and use that for probing
b) you can disable the new map from the settings (first tab).
Personally I have been using the new map for 2 months for path finding and seeing where things are. I personally think it is more clear to see where are the caps and the bottlenecks in the universe The stars are in 3D so it's better this way. I know there is still some issues of showing where are the dangerous places (a lot of pod/ship kills). Have to say it's have been better on every patch since introducing the map.
I believe that CCP wanted to get the new map out there to get more constructive feedback. I also don't think there is many people who think that "Ok, I try the beta map...", so this might be a good idea. Also EVE has a lot of people who do not probe scanning. They move stuff around and do missions etc. So I believe it's helping many.
Personally I would have liked that the probe scanner window's map button would have opened the old map, but don't care. Opening from the neocom or by pressing the key is easy enough. |
Lexiana Del'Amore
Nouvelle Rouvenor
107
|
Posted - 2015.04.30 10:06:35 -
[222] - Quote
undo the "titles" changes pretty please... with sugar on top... |
Ignatius Glick
Trauma Ward Winmatar Republic
7
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Posted - 2015.04.30 10:27:44 -
[223] - Quote
Orm Magnustat wrote:PROBING .........................................
I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I-Śm really at a loss of words
Who on gods green earth did raise the green flag for this part of the update ???
Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?
And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O
Scrap this garbage! Bring back the old system asap.
On a positive note: - I like the new forcefield visual on our POS - The new screens for corporation role management might be a step forward
Oh its not just you.. this patch stinkingly reminds me of Trinity and I unsubbed for two years after that debacle.. So many bugs in this patch, the skin system is embarrasingly selfish and lame, and we all know how bad probing is. This patch just reeks of crap. Not to mention the confessor is pretty much useless now. Why the confessor got the nerf bat so hard when everyone was complaining about the svipul is beyond me. |
Cpt JeanLucPicard
Vanu Sovereignty. Vanu Republic
6
|
Posted - 2015.04.30 11:11:38 -
[224] - Quote
The great addition of the new SKINS system has come at a great cost with the following to problems:
1) Corp titles as we knew them have been removed, the 16 permanent corp titles no longer show up on a characters 'show info' window. This means colored titles are a thing of the past, as is the ability to show off, and allow your members to show off, any specific, usually hard earned status they have within a corporation or alliance. In other words, this is a step backwards for the EVE universe and has greatly reduced the CEO's ability to customize their corporation. Check this thread to see others that dislike this change and to weigh in with your views. As it stands, I believe alot of people are simply unaware that titles have been removed intentionally and will likely be unhappy when they find out, you snuck this change in without asking anybody, bring titles back! https://forums.eveonline.com/default.aspx?g=posts&m=5709012#post5709012
You said something about this change being a way to help improve corporation security by keeping titles hidden, but in reality there was no problem with the original system, nobody was forced to give their FC's an illuminated "FC HERE!!!" title, and if they did that's their business... I want my directors to be seen as a director, my recruiters to be easily identified easily and myself as a CEO to be rightly seen as the CEO, leave choices like whether or not to display titles publicly, to each CEO and director of the corp, this wasn't your call to make.
2) There is a nasty delay on ship commands (orbit/keep at range/manual flight/module activation), sometimes upto 3-5 seconds, resulting in several kills and losses, especially in small ship PvP, frigates and the like where every second counts. Alot of people in the Minmatar militia chat last night said they were experiencing the same issue when I asked to check it wasn't a ping issue on my end. The general consensus is that solo kiting PvP is now, until fixed, almost impossible.
Once these are fixed this patch will be a great addition to the game, but as of how it is right now it's cheapened it, reduced the freedom of the sandbox by removing the titles and increased movement and mod activation delay to the point of unplayability for alot of people.
Please fix. |
Lacaedaeimon Artus
Discrete Solutions Ltd.
0
|
Posted - 2015.04.30 12:03:07 -
[225] - Quote
Thoughts:
Map: *Some of the navigation and options with the new map are great, but it has some serious issues at the solar system level. *The lag on zoom in/out is really hard to deal with. The old map was precise and that made scanning to find a target to shoot much easier. *The icons take up too much screen real estate and the stacking makes it difficult to see if that is a planet, bookmark, site, etc. *The distance overlay from one's current position is missing. This makes it very difficult to judge distance and scale of a solar system, particularly when doing WH exploration.
Titles *Titles should be openly displayable, like decorations. While I am all for recruitment scamming, it makes it difficult to know who speaks for a corp if titles are hidden. Having hidden directors in fleet is great and all, but when trying to verify that someone inside or outside of an alliance, or that you meet in space is actually a recruiter, diplo, director, able to fix a pos issue, etc, it is easier if the in game titles are able to be visible.
SKINS: *Make the pre-patch skins as permanent as they were pre-patch. It will make them more of a commodity and useful for those who actually spent ISK/time trying to acquire them. *Have them show on Killmails. We get to see pod bling, would be nice to get ship bling too. |
Elenahina
Agony Unleashed Agony Empire
533
|
Posted - 2015.04.30 13:06:27 -
[226] - Quote
Quattras Peione wrote:Ships, gates, and stations are not rendering at all post-patch, nor does my ship show up as cloaked post-jump.
Re-installing to see if that fixes the issue.
Edit: Re-install fixed the problem. Still.... wtf.
This isn't new. It occasionally happens to me as well, and did so before the patch.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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oneFISHtooFISH
The Smokehouse
0
|
Posted - 2015.04.30 13:27:28 -
[227] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
Also, why did I get an Veherokior Probe SKIN when my char in question cannot fly a Probe to begin with?
Open all opportunities and click the settings cog in bottom left, can turn it all off in there.
If you cannot find the opportunities to open it, it is in your neocom. EVE button top left |
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CCP Lebowski
C C P C C P Alliance
535
|
Posted - 2015.04.30 13:41:52 -
[228] - Quote
Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.
However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.
Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.
CCP Lebowski, On behalf of Five 0
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Uncle Pilot
KarmaFleet Goonswarm Federation
19
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Posted - 2015.04.30 13:49:59 -
[229] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
Thank you CCP! |
Mournful Conciousness
Embers Children TOHA Conglomerate
886
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Posted - 2015.04.30 13:52:46 -
[230] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
Thanks for responding so quickly.
Perhaps this highlights the possibility that the CSM suffers from the same fundamental flaw as all representative democracies - in that the CSM is not actually representative. Perhaps better to float ideas here rather than behind closed doors.
On another note, please can we have a response to the map debacle. The new map is *way* too unresponsive to be the default replacement for the old one when scanning. Until the usability issues are fixed, this needs to be reverted as well.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Bj Glitternaut
Hole Violence Whole Squid
1
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Posted - 2015.04.30 13:53:37 -
[231] - Quote
I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? |
Marius Labo
Licence To Kill Mercenary Coalition
103
|
Posted - 2015.04.30 13:59:13 -
[232] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function.
And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
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Uncle Pilot
KarmaFleet Goonswarm Federation
19
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Posted - 2015.04.30 14:02:54 -
[233] - Quote
Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.
An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not.
Karmafleet Director
Goonswarm Federation
https://recruit.karmafleet.org
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
466
|
Posted - 2015.04.30 14:14:57 -
[234] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 Thank you ! |
Ab'del Abu
Atlantis Ascendant
275
|
Posted - 2015.04.30 14:17:46 -
[235] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
classy +1 |
Marius Labo
Licence To Kill Mercenary Coalition
105
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Posted - 2015.04.30 14:23:12 -
[236] - Quote
Uncle Pilot wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not. Yes, and I've been suggesting similar and supportive of this and similar suggestions.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
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Banko Mato
Republic University Minmatar Republic
30
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Posted - 2015.04.30 14:28:09 -
[237] - Quote
Can we have the option to toggle between the "old" style and the new flashy stuff in the map for scanning? I would really like to be able to use the old scanning map in the customizable little window. And I honestly doubt you will be able to fix scanning in the new map to such a degree that it is comparable to the old one, which was pretty perfect for that job... just could use the added flexibility of having it inside a window so that we can more easily interact with space around us while scanning ;) |
Isis Dea
Xotica Entertainment
724
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Posted - 2015.04.30 14:28:22 -
[238] - Quote
No new clothes? :(
More Character Customization :: Especially compared to what we had in 2003...
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Norrin Zelkarr
WiNGSPAN Delivery Services
7
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Posted - 2015.04.30 14:39:39 -
[239] - Quote
Bj Glitternaut wrote:I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? I'm betting on it being an unintentional side effect of the skins change. |
Bj Glitternaut
Hole Violence Whole Squid
1
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Posted - 2015.04.30 14:46:14 -
[240] - Quote
Norrin Zelkarr wrote:Bj Glitternaut wrote:I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? I'm betting on it being an unintentional side effect of the skins change.
I'm surprised that this is the first it's been brought up in this thread. Gallente towers are so ugly. |
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