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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Falcon
11404

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Posted - 2015.04.27 17:28:29 -
[1] - Quote
We are happy to announce that the Mosaic Release has been successfully deployed!
Mosaic brings many changes to EVE Online, including permanent ship skins, new opportunities, cruiser sized burner missions, new assembly effects for structures in space, balancing to nullsec and lowsec ores, new forcefield efffects for control towers, a Tech 3 destroyer rebalance and an improved corporate role management UI. Also included in Mosaic are two factor authentication, nullsec infrastructure improvements, balancing of battlecruiser warp speeds and updates to the sensor overlay.
You can check out details of all these features on the new Updates webpage, here!
In addition to this, you can take a look at the full patch notes for the Mosaic release here, which gives an in depth breakdown of all the changes that have arrived with this release.
For general discussion and feedback regarding Mosaic, please use this thread. For issues with the release on PC, see here, and for Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
CCP Falcon || EVE Universe Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Rivr Luzade
Exclusion Cartel The Kadeshi
1358
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Posted - 2015.04.28 11:44:55 -
[2] - Quote
How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
Also, why did I get an Veherokior Probe SKIN when my char in question cannot fly a Probe to begin with?
Station Tab :: UI Improvement Collective
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Amak Boma
Dragon Factory
98
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Posted - 2015.04.28 11:47:39 -
[3] - Quote
"Dominate and destroy, or end up another "donor" to their illicit cause." the changes are awesome but noticed problem . is it just me or anyone else tech2 cruisers cant enter them/? trying to push throught cceleration gat phobos didnt work. devoter didnt work , only t1 cruiser versions? |

Teal Middleton
Middleton Enterprises
0
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Posted - 2015.04.28 11:53:32 -
[4] - Quote
My friend got a whole bunch of skins to redeem when he logged in, but I didn't.
Are they randomly given out? Is there some criteria? |

Teal Middleton
Middleton Enterprises
0
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Posted - 2015.04.28 11:57:49 -
[5] - Quote
Teal Middleton wrote:My friend got a whole bunch of skins to redeem when he logged in, but I didn't.
Are they randomly given out? Is there some criteria?
For anyone who isn't in the know, I just found out that my friend got them because he had the bonus ships from signing up to Eve.
They were converted to regular versions and he got the skin. I didn't have any special ships so nothing for me! |

Owen Levanth
Sagittarius Unlimited Exploration
388
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Posted - 2015.04.28 12:03:53 -
[6] - Quote
Teal Middleton wrote:Teal Middleton wrote:My friend got a whole bunch of skins to redeem when he logged in, but I didn't.
Are they randomly given out? Is there some criteria? For anyone who isn't in the know, I just found out that my friend got them because he had the bonus ships from signing up to Eve. They were converted to regular versions and he got the skin. I didn't have any special ships so nothing for me!
CCP was talking about this for months now. I'm always baffled to see how someone can play an online-game without really registering what is going on in development.
Also if you had unused skin-BPCs, those were also converted to new licenses. I guess maybe next time you're more motivated in keeping up with your game! |

Louise Beethoven
Hedion University Amarr Empire
150
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Posted - 2015.04.28 12:07:09 -
[7] - Quote
Teal Middleton wrote:Teal Middleton wrote:My friend got a whole bunch of skins to redeem when he logged in, but I didn't.
Are they randomly given out? Is there some criteria? For anyone who isn't in the know, I just found out that my friend got them because he had the bonus ships from signing up to Eve. They were converted to regular versions and he got the skin. I didn't have any special ships so nothing for me! yes we know |

Celly S
Concord Attraction Services
361
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Posted - 2015.04.28 12:10:56 -
[8] - Quote
First page :P
about to log in and see...
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Garmyne Atavuli
Pator Tech School Minmatar Republic
23
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Posted - 2015.04.28 12:25:01 -
[9] - Quote
Once again I can find no mention anywhere about how BIG the patch is 
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ACESsiggy
Anti.Social.Corp
41
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Posted - 2015.04.28 12:28:06 -
[10] - Quote
FIRST!
Page
Whooooooooooooooooop!
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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Amber Harrington
Space Ants
13
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Posted - 2015.04.28 12:31:34 -
[11] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
I see Factional Warfare each time I enter FW system. Whenever I want to remove it, I just click on a FW icon in upper left corner and never touch it until I need that info. But hey, I'm not a 4 years old veteran.
Rivr Luzade wrote: Also, why did I get an Veherokior Probe SKIN when my char in question cannot fly a Probe to begin with?
Magic? Or maybe you owned this version of Probe, somewhere, somehow.
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Ereilian
Mythic Inc Gentlemen's.Parlor
79
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Posted - 2015.04.28 12:31:46 -
[12] - Quote
Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves. |

Lara Divinity
Black Scorpion Nomads
33
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Posted - 2015.04.28 12:33:05 -
[13] - Quote
allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? |

Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
35
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Posted - 2015.04.28 12:39:52 -
[14] - Quote
Lara Divinity wrote:why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent Previously your skinned ships could be blown up and blueprint copies could use up all their runs, so they were not permanent. |

Vegare
Bitslix Lolsec Fockel
94
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Posted - 2015.04.28 12:40:40 -
[15] - Quote
Great to see most of the usability issues have been taken care of. The map really has a nice feel to it now, though the inertia is still too high for my taste.
However the map does not fulfill most requirements posed by d-scanning.
- There is no way to tell distances without comparing the overview and the map. Instantly getting a feel for the size of the system, especially when having to keep the d-scanners maximum range in mind, is essential. Same goes for probing. The old map provided this information by displaying the current distance between your ship and a celestial when hovering the pointer over the respective icons. Additionally the tactical overlay was displayed in the solar system view which gave you an immediate reference point.
- It is not possible to d-scan anything while using the map. GÇÿSwinging the camera aroundGÇÖ corresponded with the d-scan cone in the old map. This was very useful to quickly d-scan anomalies and celestials while maintaining a good sense of location.
- The map does not support zooming in to moon level. There are many situations, mostly but not exclusively in PvP, where d-scanning (or probing for that matter) on moon level is a crucial thing. Think d-scanning for a Jump Bridge or pinpointing a hostile in a cluster of celestials. Additionally it is simply not immersive. Often gates or stations are very close to other celestials and the new map simply does not allow to view appropriately.
I hope I could help by listing these, at least in my opinion very important, use cases. Thanks for your continued effort improving our EVE. |

Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
147
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Posted - 2015.04.28 12:40:46 -
[16] - Quote
The New Map needs higher levels of zoom.
Right now it's nearly useless for probing. It's impossible to pick targets out from around Planets and moons, or objects close to one another.
The zooming out when double clicking on a object in space increasing the time taken to accurately place probes.
The camera on the new map has a smoothing out feature that's little more than lag and decreases fine control of the camera.
Having no marker giving your location is a hindrance.
The new map is flashy and pretty, but right now that's it. It's less functional than the old one by a mile and makes combat probing and using it for navigation and D-scanning a pain. |

IVeige
IVever.
1
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Posted - 2015.04.28 12:40:59 -
[17] - Quote
open launcher , enter acount name and passwork. Eve isnt responding. Message. |

Celly S
Concord Attraction Services
361
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Posted - 2015.04.28 12:42:18 -
[18] - Quote
Garmyne Atavuli wrote:Once again I can find no mention anywhere about how BIG the patch is 
Small launcher update, then 160mb game patch if your launcher is set to dl everything (recommended by me)
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
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Lara Divinity
Black Scorpion Nomads
33
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Posted - 2015.04.28 12:44:10 -
[19] - Quote
Makkuro Tatsu wrote:Lara Divinity wrote:why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent Previously your skinned ships could be blown up and blueprint copies could use up all their runs, so they were not permanent. so far i been keeping them alive longer then 30 days n i did buy a skinned ship not a timed skin |

Rivr Luzade
Exclusion Cartel The Kadeshi
1359
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Posted - 2015.04.28 12:49:24 -
[20] - Quote
Amber Harrington wrote:Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in. I see Factional Warfare each time I enter FW system. Whenever I want to remove it, I just click on a FW icon in upper left corner and never touch it until I need that info. But hey, I'm not a 4 years old veteran. Faction Warfare is not the same as the Opportunities. You are trying to compare apples and melons, dear. You go there, see it, and you leave and it's gone. And it has nothing to do with noob explanation. However, I have done each and every aspect in the Opportunities. Yet, the first time I undocked today, it expanded again to tell me I have completed an opportunity. When I switched systems, it expanded to tell me I have completed an Opportunity. I do not need to know that I have completed things I have completed years ago. When I start a private convo, it will tell me that I have completed an Opp (despite having 100s of PC logs...). I demand the option to remove this icon. It serves no purpose to me, it clutters my HUD and it distracts and annoys with useless information.
Station Tab :: UI Improvement Collective
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Shadow Smelts
NURDS INC
0
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Posted - 2015.04.28 12:50:40 -
[21] - Quote
authenticator is a waste of time on the launcher. as you can just bypass it by directly bypassing the launcher. allowing people to log in and steal your stuff |

Tasirma
Sanair Industries Inc
0
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Posted - 2015.04.28 12:55:33 -
[22] - Quote
Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent
the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch. |

Quattras Peione
SUPREME MATHEMATICS A Band Apart.
83
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Posted - 2015.04.28 12:56:05 -
[23] - Quote
Ships, gates, and stations are not rendering at all post-patch, nor does my ship show up as cloaked post-jump.
Re-installing to see if that fixes the issue. |

Raquel Saissore
Lazerhawks
0
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Posted - 2015.04.28 13:02:15 -
[24] - Quote
Log in, see new forcefield effects, hey cool!
Hmm, some pos mods looked like they're visually outside the forcefield, lets test this.
Please take a look into this ASAP CCP! This is pretty broken to allow that. |

Aurumfault Shiptoaster
Blood Oath Foundation DARKNESS.
3
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Posted - 2015.04.28 13:06:03 -
[25] - Quote
The new mining anomalies are a big disappointment in the visuals department due to the way rock size is calculated.
Having the radius be proportional to the cube root of the total volume of ore, rather than linearly to the number of units, would be nice. And make a lot more sense. |

Sgt Ocker
Caldari Provisions Caldari State
431
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Posted - 2015.04.28 13:22:36 -
[26] - Quote
Vegare wrote:Edit: This post should have gone into the specific thread for map feedback, sorry.Great to see most of the usability issues have been taken care of. The map really has a nice feel to it now, though the inertia is still too high for my taste. However the map does not fulfill most requirements posed by d-scanning.
- There is no way to tell distances without comparing the overview and the map. Instantly getting a feel for the size of the system, especially when having to keep the d-scanners maximum range in mind, is essential. Same goes for probing. The old map provided this information by displaying the current distance between your ship and a celestial when hovering the pointer over the respective icons. Additionally the tactical overlay was displayed in the solar system view which gave you an immediate reference point.
- It is not possible to d-scan anything while using the map. GÇÿSwinging the camera aroundGÇÖ corresponded with the d-scan cone in the old map. This was very useful to quickly d-scan anomalies and celestials while maintaining a good sense of location.
- The map does not support zooming in to moon level. There are many situations, mostly but not exclusively in PvP, where d-scanning (or probing for that matter) on moon level is a crucial thing. Think d-scanning for a Jump Bridge or pinpointing a hostile in a cluster of celestials. Additionally it is simply not immersive. Often gates or stations are very close to other celestials and the new map simply does not allow to view appropriately.
I hope I could help by listing these, at least in my opinion very important, use cases. Thanks for your continued effort improving our EVE. So to use the newly released map you still need to select it as an experimental feature??
Seems you do..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5209
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Posted - 2015.04.28 13:38:27 -
[27] - Quote
IVeige wrote:open launcher , enter acount name and passwork. Eve isnt responding. Message.
I'd suggest submitting a bug report https://community.eveonline.com/support/submit-bug-report/ and including your launcher log with it. (inside launcher/cache in your eve directory)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Ereilian
Mythic Inc Gentlemen's.Parlor
79
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Posted - 2015.04.28 13:40:16 -
[28] - Quote
Also, you killed Daddy Spod. RIP. |

Xordium
Royal Reidquat Airforce
0
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Posted - 2015.04.28 13:41:02 -
[29] - Quote
I am not so fond of the new map. When zoomed into the system view there is quite a degree of jitter on the position of objects. Like floating point imprecision which I expect it most likely is. Anyway I find it pretty distracting and I'll continue to use the old map until it's more usable because watching that amount of jitter for the amount of time I used the scanner is really going to do my head in. |

Othran
Agony Unleashed Agony Empire
735
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Posted - 2015.04.28 13:46:33 -
[30] - Quote
Shadow Smelts wrote:authenticator is a waste of time on the launcher. as you can just bypass it by directly bypassing the launcher. allowing people to log in and steal your stuff
The intent (AIUI) is at some unspecified point in the future you will no longer be able to login by running the game executable file. You will have to auth via the launcher. |
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Yagubiougami
Ancient Explorers
0
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Posted - 2015.04.28 13:48:08 -
[31] - Quote
Well the new map looks pretty and merging star map and system map is a good thing but there is still no way to search systems by name inn the new map. Opportunities might be a bit annoying popping out all the time if you already did things in them before. Other than that I haven't seen any bugs. |

Cervix Thumper
School of Applied Knowledge Caldari State
44
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Posted - 2015.04.28 13:58:25 -
[32] - Quote
"We are happy to announce that the Mosaic Release has been successfully deployed!"
kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr |

Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
61
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Posted - 2015.04.28 14:14:30 -
[33] - Quote
Tasirma wrote:Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch.
Because announcing it changes the fact that the apples I payed for have been changed into the pears. |

Memphis Baas
327
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Posted - 2015.04.28 14:17:12 -
[34] - Quote
Cervix Thumper wrote:"We are happy to announce that the Mosaic Release has been successfully deployed!"
kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr
As explained with a previous patch (same comment), "successfully" = "server is ok after patch and/or we don't have to roll back" Some things not working on the client side, or some features not implemented counts as "successfully."
His post was made as soon as the server booted. He's not waiting for everyone to log in to count it as "successfully" or make his post. |
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CCP Explorer
C C P C C P Alliance
3008

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Posted - 2015.04.28 14:36:10 -
[35] - Quote
Garmyne Atavuli wrote:Once again I can find no mention anywhere about how BIG the patch is  With the Download on Demand system we deployed 5 weeks ago in Scylla then what you download during the patching process is 25-35 MB. The rest of the changes will then be (re)-downloaded as you encounter objects requiring those assets.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
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CCP Explorer
C C P C C P Alliance
3008

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Posted - 2015.04.28 14:37:13 -
[36] - Quote
Ereilian wrote:Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves. Do you actually have any tangible feedback for us?
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
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CCP Explorer
C C P C C P Alliance
3008

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Posted - 2015.04.28 14:39:34 -
[37] - Quote
Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent Please read the "Conversion and New SKIN Plans" section in https://community.eveonline.com/news/dev-blogs/ship-customization-time-to-show-some-skin/
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
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CCP Explorer
C C P C C P Alliance
3008

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Posted - 2015.04.28 14:40:44 -
[38] - Quote
IVeige wrote:open launcher , enter acount name and passwork. Eve isnt responding. Message. If you are still having problems, please send a Support Request to Customer Support.
Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer
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CCP Cognac
C C P C C P Alliance
49

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Posted - 2015.04.28 14:42:58 -
[39] - Quote
Cervix Thumper wrote:"We are happy to announce that the Mosaic Release has been successfully deployed!"
kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr
check your redeem queue , or if it was in a corporation hangar then it will be in the deliveries tab at your corporations HQ |
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OkarasRule
2nd Suns
25
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Posted - 2015.04.28 15:04:51 -
[40] - Quote
im finding it hilarious how after months of talking about it people are all confused about the new skins and stuff to that ilk...
What id like to do is remove opportunities from all 10 of my accounts... I have flown them all for years on end in game and have a very high understanding of the game however getting an "Achievement" or "Opportunities" notification is annoying. With it perm on screen is annoying for ui perspectives. If tomorrow we can get a patch that gives you a check box in general settings that disables it while having it enabled by default for new players I would consider that a true fix and be very happy about it |
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Entity
X-Factor Industries Synthetic Existence
805
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Posted - 2015.04.28 15:06:41 -
[41] - Quote
Tasirma wrote:Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch.
Irrelevant. I have to agree with the people complaining about this. The faction skins that were ingame already should have been permanent. People bought these ships on the fair assumption that they were not going to lose their paintjob.
Gòª......Gòæ...GòöGòù.Gòæ.Gòæ.GòöGòù.GòªGòæ.GòöGòùGòöGòªGòùGòöGòù
Gòæ.GòöGòùGòöGòùGòöGòú.GòöGòùGòá..Gòá GòáGòùGòáGò¥.GòæGòá GòáGò¥GòæGòæGòæGòÜGòù
Gò¬GòÉGòÜGò¥Gòæ.GòÜGò¥.GòÜGò¥Gòæ..GòÜGò¥GòæGòæGòÜGò¥.Gò¬GòÜGò¥GòÜGò¥Gòæ.GòæGòÜGò¥
Got Item?
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Ms Michigan
Aviation Professionals for EVE Providence Initiative
60
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Posted - 2015.04.28 15:11:54 -
[42] - Quote
Entity wrote:Tasirma wrote:Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch. Irrelevant. I have to agree with the people complaining about this. The faction skins that were ingame already should have been permanent. People bought these ships on the fair assumption that they were not going to lose their paintjob.
Yep. I missed that part in the blog about it. I bought the ship thinking it was permanent. IT SHOULD BE permanent.
Sorry CCP you need to fix that or there is going to be some Jita burning... |

Auromali Stasarik
Empyrean Enterprise Conglomerate
12
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Posted - 2015.04.28 15:29:56 -
[43] - Quote
Raquel Saissore wrote:Log in, see new forcefield effects, hey cool! Hmm, some pos mods looked like they're visually outside the forcefield, lets test this.Please take a look into this ASAP CCP! This is pretty broken to allow that.
I noticed that as well and was wondering if it was visual only but didn't have time to try shooting them. We need to know if this is going to be corrected or if we need to move our stuffs please. |

Cervix Thumper
School of Applied Knowledge Caldari State
44
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Posted - 2015.04.28 15:31:53 -
[44] - Quote
CCP Cognac wrote:Cervix Thumper wrote:"We are happy to announce that the Mosaic Release has been successfully deployed!"
kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr check your redeem queue , or if it was in a corporation hangar then it will be in the deliveries tab at your corporations HQ
TY very much.. my blood pressure just normalized =) |

Josehpine
Ocean Dynamics
1
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Posted - 2015.04.28 15:34:39 -
[45] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
Yes, i would also like to disable opportunities. It takes up unnecessary UI space for me creates annoying notifications.
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Annemarie Menis
Imperial Academy Amarr Empire
0
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Posted - 2015.04.28 15:42:05 -
[46] - Quote
Skins for T2 ships pls
I would also like the opportunity to disable opportunities. |

Jeylin Alland
Sebiestor Tribe Minmatar Republic
0
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Posted - 2015.04.28 15:59:00 -
[47] - Quote
OK new map has improved a lot in speed and interface, thank you. But I would be much happier if I could disable the starry background picture as it makes it harder to see the map clearly. It looks nice and immersive, but it doesn't improve the visibility of the map. We don't all have the same eyes, it really tires me. Would it be too hard to make the background picture optional? |

Vanilla Mooses
KarmaFleet Goonswarm Federation
12
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Posted - 2015.04.28 16:05:57 -
[48] - Quote
Have a bunch of permanent SKIN license items in Jita.
Sitting in Deklein right now. Open assets window. Right click the SKIN. One of the options is "Activate SKIN License". Click it. Nothing happens. Disappointing. Is this going to be fixed? |

Parah Salin McCain
Republic Military School Minmatar Republic
7
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Posted - 2015.04.28 16:11:26 -
[49] - Quote
ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
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Yana Shakti
Unlawful Combatants
7
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Posted - 2015.04.28 16:11:28 -
[50] - Quote
I really want to like the new map. But it still needs a lot of work before it can be useful. The new version is more aesthetically appealing. The thing is that in-game the map doesn't function as an artwork; it's a bread-and-butter tactical tool. Being able to consult it quickly and find what one is looking for immediately is often the difference between making a good call or being ganked (or conversely, grabbing a kill or missing it).
Specifics:
* My main problem is actually with the new 'smoother' yet far less useful mouse-to-map interaction. Too many moving parts; too little quick intel.
* For example: It takes too long to figure out whether the path one has entered in space passes through dangerous spots. On the old map this took literally a second to see. The information is there, of course. But it takes too long to access. Too much dragging stuff around and adjusting is involved.
* It's far too easy now to suddenly end up looking at empty space or useless info having mis-dragged or mis-clicked the map. You then have to take valuable seconds readjusting everything.
* Also, the solar system info is now less clear than it used to be. D-scanning and probing is now harder. The resolution needs work.
I guess my suggestion is that you pass the map over to one of the devs who PVPs in small gangs or solo and see whether they end up using the new version. My guess is that -- as it stands -- they'll find it frustrating and will rely on Dotlan (with all its problems and limitations). |
|

Jeylin Alland
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.04.28 16:12:42 -
[51] - Quote
Yagubiougami wrote:Well the new map looks pretty and merging star map and system map is a good thing but there is still no way to search systems by name inn the new map. Opportunities might be a bit annoying popping out all the time if you already did things in them before. Other than that I haven't seen any bugs.
There is a search icon on the upper right side of the map in the shape of a magnifying glass. Click that and you'll get a box to search names with it. It quickly locates systems.
|

Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.04.28 16:14:05 -
[52] - Quote
Offering feed back.
A. Ship cloak graphic is terrible it is not there you cannot see any outline of your own ship now, its like its not even in space. Good for everyone else but not the actual cloaked pilot. I hope this is a bug as its awful. Think jumping through a gate and its camped and you'd like to know which direction your ship is actually in while you hold cloak timer to see if you line yup with a celestial to warp off. Now you have no idea where you are at all on grid until you decloak. You made a nice honeycomb cloaking graphic sometime ago which was an improvement but now its a big leo back in the cloaking effect. You can't expect that to fly can you , surely this is a bug?
B. The solar system map ( probe map) now has its inertia speeds set way to high when zoomed in close to a planet ring cluster, also the X Y and Z levels when zoomed to a ringed planet consolation are too great, as it takes it's pivot point anchor from the centre of the galaxy and movements arc around that. It would serve better, if when zoomed in close to a planet cluster it took its pivot anchor from that centre thereby decreasing the extreme x,y,z inertia from the outer galaxy rings to be more operable to the user.
C. I think that the "Opportunities" tap should be able to be removed,disabled from screen for experienced players as it serves no purpose but window clutter for them, it would benefit new players but it holds no benefit for long standing players
Thankyou. |

Banko Mato
Republic University Minmatar Republic
26
|
Posted - 2015.04.28 16:26:28 -
[53] - Quote
Just one quick feedback to the new map:
Revert the double click behavior on the title bar please! Switch the "toggle fullscreen" functionality into an extra button on the right, and keep the "collapse" feature that all windows share when double clicking the title bar. |

Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
37
|
Posted - 2015.04.28 16:28:08 -
[54] - Quote
Vanilla Mooses wrote:Open assets window. Right click the SKIN. One of the options is "Activate SKIN License". Click it. Nothing happens. Disappointing. Is this going to be fixed? Have you checked again after a few minutes? The personal asset list is delayed by 5 minutes. |

Ven Phenom
Imperium Vastitas
0
|
Posted - 2015.04.28 16:29:24 -
[55] - Quote
So CCP stated a rather small update patch. I wonder how does CCP calculate small?
6 GB Update? LOL
Edit:
Also thanks guys for making me have to use the repair tool to get your launcher to operate correctly and allow me to update. This happens every single time you release a patch. I generally avoid the launcher now just to avoid the headaches. You'd think your software would work correctly on a Win7 system by now. |

Makkuro Tatsu
The Red Circle Inc. Ministry of Inappropriate Footwork
37
|
Posted - 2015.04.28 16:39:51 -
[56] - Quote
Ven Phenom wrote:So CCP stated a rather small update patch. I wonder how does CCP calculate small? From what I see both the Windows and OS X versions of today's patches were less than 75 MB in size. That qualifies as "small" in my book. |

L'erwonees D'arthiva
Nope.Inc
0
|
Posted - 2015.04.28 17:03:58 -
[57] - Quote
new update, new features, new stuffs to do now for the feedback: how do i get rid of these things i dont want to see? they used to be called the "help" menu and i never could get rid of it until i clicked everywhere i'm not doing that again. i have been playing for a long and i just want another checkbox on the esc menu that says : "never show opportunities again" or "never use the fancy map system again"
SKINS. cool. years ago i said i'd pay for custom painted ships. that's not what i'm willing to pay for yet. i want my paintjob done myself and something only I can have on my ship. then i'll be willing to pay for it. come to think of it, i CAN DISABLE THIS feature.. how come ?
POS effects. didnt you guys said that you'll remove them from the game at some point ? WHY WASTE TIME making them look good...
and so many other things.. but that's about it for now.
k thx bai 07 |

Drago Astarot
Rise of the Bunnies Universal Rockstars
0
|
Posted - 2015.04.28 17:08:42 -
[58] - Quote
Hi,
The New Map cant be used with scanning, the big fat circle does not change to a pointer so you cant see what side of the scan box you select. this needs to change asap otherwise scanning will not be done or takes a hell of a lot of time.
Im in a WH and keep moving my box to sides i don't want because i cant see what im selecting unless im almost in the box.
Hope this will change asap. Make it a pointer for selecting.
greetings
Drago |

Jeylin Alland
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2015.04.28 17:18:11 -
[59] - Quote
[quote=Virgil McMacset]Offering feed back.
A. Ship cloak graphic is terrible it is not there you cannot see any outline of your own ship now, its like its not even in space. Good for everyone else but not the actual cloaked pilot. I hope this is a bug as its awful. Think jumping through a gate and its camped and you'd like to know which direction your ship is actually in while you hold cloak timer to see if you line yup with a celestial to warp off. Now you have no idea where you are at all on grid until you decloak. You made a nice honeycomb cloaking graphic sometime ago which was an improvement but now its a big leo back in the cloaking effect. You can't expect that to fly can you , surely this is a bug?
Must be bug. Cloaking has not changed on any of my accounts. I always cloak.
|

Drago Astarot
Rise of the Bunnies Universal Rockstars
0
|
Posted - 2015.04.28 17:25:52 -
[60] - Quote
Hi Me again,
Sorry to say but Scanning sites is broken. As im living in a WH im dependent on scanning and do that daily but i cant scan down sites.
Greetings,
Drago |
|

Vanna Amelana
Mining and Munitions Ltd SpaceMonkey's Alliance
0
|
Posted - 2015.04.28 17:31:05 -
[61] - Quote
Ok so the patch has arrived and I like the stuff that has been done except for the visual experience in the asteroid anomalies has been destroyed.
The Eve team has spent so very long and hard getting the visual effects looking wonderful and now since this mornings patch the asteroid anomalies look rubbish the asteroids look like something my son digs out of the garden with a tea spoon keep the changes that have been done but put the rocks back to the correct size Visually please. I like to fly into a roid belt and see asteroids not dead space.
HereGÇÖs hoping this will be sorted ASAP. |

Souiginto
Erratic. Easily Excited
2
|
Posted - 2015.04.28 17:37:24 -
[62] - Quote
Quote:(Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
I get that but on the other hand lots of people also use it to show off, to decorate themselves with fancy colored ranks, etc. - which you can't really do in such an easy and organized way with the "Edit Member"->General->Title
Could we please get a checkbox or something to decide which titles should be public and which not?
Also and this is just my personal opinion: why would anyone try to hide titles? Never had anyone be all like "oh god no, now the hostiles know my character in local is a POS manager - damn you titles!" If someone really wanted to disguise people's roles without giving up on using titles for management then they could just name them whatever they like, something that's less obvious... |

Kroaky Oke
Old Spot PissPots Inc
6
|
Posted - 2015.04.28 17:38:11 -
[63] - Quote
so ,i have been away from game for a cpl of months , came back 4-5 days ago,first with an alt , then 2 days ago with my main , and then we get this patch ... no big deal i say to myself .... then my corpmate who has also been away from game but logged back in several weeks ago tells me he's got 8-10 new ship skins ... woo hoo i think , some shiny's , but when i check i have a single skin on each account .... now i saw something near the start of this thread about the number of skins received but the only reply so far has been "omg how can someone play this game and not know whats going on" .... not very helpful .... so my question is why i only got 1 skin for each toon and yet my corpmate got multiple and from what i saw in an incursion chat some people have got 10-12 or more !!! A simple explaination from a dev ( or at least a reasonable answer from another player) would be appreciated
thank you fly safe have a nice day |

Rat Scout
Federal Navy Academy Gallente Federation
5
|
Posted - 2015.04.28 17:41:23 -
[64] - Quote
Ummm so map is pretty I like but ummm what is up with the planet icon on my cursor?!
Change to a crosshair or pointer or anything, its off visually and its difficult to adjust scan range on probes. Doable but so out of whack. |

For Sciience
School of Applied Knowledge Caldari State
1
|
Posted - 2015.04.28 17:43:47 -
[65] - Quote
Still missing the classic Blue Explosion effect when a player goes Boom. 0/10 |

Kismeteer
GoonWaffe Goonswarm Federation
801
|
Posted - 2015.04.28 17:45:23 -
[66] - Quote
http://i.imgur.com/CRA0kna.png
Please fix the 'Corporate Identity' opportunity. I'm in a player corporation and it is telling me to join one. I'm never leaving if I can help it.
Rest of the opportunities done, nice job. |

Machiko Kurosawa
State War Academy Caldari State
0
|
Posted - 2015.04.28 17:48:49 -
[67] - Quote
Souiginto wrote:Quote:(Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data. I get that but on the other hand lots of people also use it to show off, to decorate themselves with fancy colored ranks, etc. - which you can't really do in such an easy and organized way with the "Edit Member"->General->Title Could we please get a checkbox or something to decide which titles should be public and which not? Also and this is just my personal opinion: why would anyone try to hide titles? Never had anyone be all like "oh god no, now the hostiles know my character in local is a POS manager - damn you titles!" If someone really wanted to disguise people's roles without giving up on using titles for management then they could just name them whatever they like, something that's less obvious...
I absolutly agree with that. For an officer it also means more work; before the change u could see at a glance who had access to what&where, now u need a couple of mouseclicks more to to be sure about a members rights. |

Jamie ImaWoopYoAss
Forbidden Brotherhood Mad Associates
0
|
Posted - 2015.04.28 17:56:53 -
[68] - Quote
I want my Svipul back |

Souiginto
Erratic. Easily Excited
2
|
Posted - 2015.04.28 17:58:50 -
[69] - Quote
Machiko Kurosawa wrote:I absolutly agree with that. For an officer it also means more work; before the change u could see at a glance who had access to what&where, now u need a couple of mouseclicks more to to be sure about a members rights. As far as I understand you're still able to see your corp mates' titles but I for one can't even see my own... |

Anna Karhunen
Inoue INEXP
451
|
Posted - 2015.04.28 18:00:08 -
[70] - Quote
Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted.
As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting".
-CCP Aporia
|
|

SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
147
|
Posted - 2015.04.28 18:05:13 -
[71] - Quote
Not really sure why you feel the need to roll out a completely disfunctional feature, meaning the star/solar system map.
Did you actually try using it once?
Good thing I can still turn it off.
The UI is still bad.
|

Henry Plantgenet
Center for Advanced Studies Gallente Federation
25
|
Posted - 2015.04.28 18:07:07 -
[72] - Quote
I'm in CAS, i want to stay in CAS. The opportunities telling me to leave CAS are insulting. It also doesn't say much about corporations and that i could never return to my starter corp. Besides module lag sometimes the update seems to have gone swimmingly, though. |

Parah Salin McCain
Republic Military School Minmatar Republic
9
|
Posted - 2015.04.28 18:08:37 -
[73] - Quote
Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted. Bro if all you're going to do is look at them and ship spin you can do that with the preview window ffs. |

FaeVerite
Serenity Rising LLC 404 Alliance Not Found
10
|
Posted - 2015.04.28 18:21:17 -
[74] - Quote
The new ui window for "opportunities" makes sence for new players; however, veterans should retain the option of removing the icon and window in settings. Previously, players had the option of turning off Tutorials. CCP should reinstal this option of the "opporunities."
In american slang : Opportunities? ; / seriously? what are ya kidding me... we ain't that dumb! |

Raffix Churhee
Bavarian Unstressed Mining Mob Synergy of Steel
0
|
Posted - 2015.04.28 18:21:38 -
[75] - Quote
For the love of god, please migrate the new Corporation Role Management System to work for Titles, too.
Titles are a very fine way of managing who has what role, and is heavily used for role management by a lot of people.
(Obligatory reminder for CCP to rework roles entirely) |

Beanhead1
The Bean Consortium
0
|
Posted - 2015.04.28 18:37:51 -
[76] - Quote
So today when I Iogged in in Aura appeared and informed me about Opportunities. Honest opinion WTF have you been spending the money i give you on now CCP? Opportunities kinda feels like an achievement system, something I don't think Eve needs, and also makes me feel CCP think I have forgotten how to play the game! maybe I have totally missed the point but I would rather walk though that door that keep a log of pointless achievements. sorry to ***** but i supose this is the place to do it.
Fly safe....ish
this is constructive! other players feel the same! don't silence me because you don't like what i have to say! |

Carrie-Anne Moss
Brave Newbies Inc. Brave Collective
110
|
Posted - 2015.04.28 19:17:22 -
[77] - Quote
Beanhead1 wrote:So today when I Iogged in in Aura appeared and informed me about Opportunities. Honest opinion WTF have you been spending the money i give you on now CCP? Opportunities kinda feels like an achievement system, something I don't think Eve needs, and also makes me feel CCP think I have forgotten how to play the game! maybe I have totally missed the point but I would rather walk though that door that keep a log of pointless achievements. sorry to ***** but i supose this is the place to do it.
Fly safe....ish
this is constructive! other players feel the same! don't silence me because you don't like what i have to say!
They are spending it on virtual reality, valkiry and Legion. Par four the course for ccp. Take sub money from sucessful game, syphon it off to someother game they want make (world of darkness, dust, valkiry) |

Sissy Fuzz
Sissy Fuzz Communications
28
|
Posted - 2015.04.28 19:22:38 -
[78] - Quote
Shade Millith wrote: The new map is flashy and pretty, but right now that's it.
That is the number one priority now under the new management.
The new three point design philosophy is simple:
1) Changes are great in their own right. Because they are changes. 2) Make it pretty. Make it easy. Make it dumb. 3) Lots of colors! Colors are the surefire way to a better user experience!
|

Solecist Project
Red Federation RvB - RED Federation
21945
|
Posted - 2015.04.28 19:25:46 -
[79] - Quote
I was amazed by the client downloading a whopping 40ish MB.
No, this isn't sarcasm! 40MB, patch applied, done.
Considering the actual size of the patch if I count all the skins ... ... that's just amazing! Okay I still have to undock ... ... which won't happen too soon sadly ...
... but still!
I'd have this with DoD any day compared to Gigabytes of stuff downloaded ... ... which I might not even see!
Major kudos, amazing! :D
Bumping is fine, Ganking is fine.
The real issue are Carebears. Bad people wishing ill and death upon on all of us.
The obvious solution is to wipe them out and make sure they don't come back.
Let's kill them all for the good of EVEmanity.
|

Erin Crawford
464
|
Posted - 2015.04.28 20:04:37 -
[80] - Quote
Solecist Project wrote:Major kudos, amazing! :D
Hah! I had the same reaction! I guess the new skins are modified internally and are not separate texture files.
Hmmm. Just restarted the launcher and am getting a 99.x MB file to download - guess we're getting stuff in stages 
"Those who talk donGÇÖt know. Those who know donGÇÖt talk. "
|
|

Xe'Cara'eos
A Big Enough Lever
265
|
Posted - 2015.04.28 20:20:05 -
[81] - Quote
This is the third update that I have played the day before (and in this case, pre-downloaded the launcher update on all clients), and now, after the patch, find myself having to run the repair tool on at least one client, there does not seem to be any rhyme or reason which clients work and which don't but it IS very annoying maybe I'll log in in a bit and see if I've got various skins.....
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Fierar
State War Academy Caldari State
0
|
Posted - 2015.04.28 20:20:42 -
[82] - Quote
The release broke cloaking, please fix.
1. Equip Cloak 2. Undock 3. Warp to BM 4. Enable Cloak
Ship no longer rendered in space, previously rendered as translucent frame. Tactical Overlay doesn't render ship r-click > Look at my ship > again nothing
|

Primo Theron
Violent Ambitions
1
|
Posted - 2015.04.28 20:22:53 -
[83] - Quote
CCP Explorer wrote:Garmyne Atavuli wrote:Once again I can find no mention anywhere about how BIG the patch is  With the Download on Demand system we deployed 5 weeks ago in Scylla then what you download during the patching process is 25-35 MB. The rest of the changes will then be (re)-downloaded as you encounter objects requiring those assets.
I guess its not supposed to be 4.41 GB though ? |

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.28 20:23:00 -
[84] - Quote
Cervix Thumper wrote:"We are happy to announce that the Mosaic Release has been successfully deployed!"
kind of relative... the Quafe edition skins that CCP (recently) gave out for time extension have "poofed" as did all others.. as opposed to them being in out delivery hanger or the item hanger... Grrrrrrrrrr
I have all of mine in my hangar after I redeemed them according to the directions..
o/ CS.
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

annoing
Chuck Norris Kick Ass Corp Dirt Nap Squad.
16
|
Posted - 2015.04.28 20:23:01 -
[85] - Quote
FFS CCP, I had some ships with PERMANENT Blood Raider skins, log on, activate my blood raider skins to find they're only temporary now. No problem before, now 30 days left. Bunch of pillocks the lot of you. The amount of isk paid for my permanent skins back then turns out to be a ****** investment.
PS: love all the other skins though :)
But just for now, in my rage, you're a bunch of knobheads! |

Yoshi Katelo
EntroPraetorian Academy EntroPraetorian Aegis
2
|
Posted - 2015.04.28 20:24:02 -
[86] - Quote
i tried to scan down a site with the new map, but after the probes are launched, no matter how i turn the view the probes icon is from of the central cube. so to move the probes i have to grab the cubes edge somehow, behind the probe icon. good look with that. especially with a trackpad...
http://i.imgur.com/tILPFtD.png
how can a simple, easy thing be made so utterly hard?
|

Gipsy K1ng
STORM Squad Northern Associates.
0
|
Posted - 2015.04.28 20:24:17 -
[87] - Quote
Parah Salin McCain wrote:Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted. Bro if all you're going to do is look at them and ship spin you can do that with the preview window ffs. It is clear you are good at 2 things ..making ugly female chars and stupid comments.And yea thats pretty mach all we can do with skins..look at them.
|

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.28 20:28:24 -
[88] - Quote
annoing wrote:FFS CCP, I had some ships with PERMANENT Blood Raider skins, log on, activate my blood raider skins to find they're only temporary now. No problem before, now 30 days left. Bunch of pillocks the lot of you. The amount of isk paid for my permanent skins back then turns out to be a ****** investment.
PS: love all the other skins though :)
But just for now, in my rage, you're a bunch of knobheads!
I am sad that the bloodraider ship I had in my collection is now a 30 day skin, had this change not been made, my ship would have lasted as a part of my collection indefinitely. I share the same sentiment of "being ripped off by this" as others do even though i like what I've seen of the rest of it all so far.
IMHO the skins people have now that were perm before the patch should remain perm, and the new ones dropped should be the 30 day ones
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Nameless Exile
Just Because Tax Sucks
1
|
Posted - 2015.04.28 20:32:07 -
[89] - Quote
So who's behind the rediculous ship skin prices on the market?
It's borderline thievery. |

Servian Scargotti
The Scope Gallente Federation
10
|
Posted - 2015.04.28 20:35:45 -
[90] - Quote
Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted.
I specifically bought a Megathron Quafe Edition for the sole purpose of Ship spinning. It was a trophy ship that I had no intention of losing. I liked the pretty colors.
Giving me anything less than a permanent skin is insulting. I should not have to spend several billion isk every 30 days, just to look at my pretty ship. This needs to be corrected immediately.
|
|

Niraia
Nocturnal Romance Cynosural Field Theory.
284
|
Posted - 2015.04.28 20:39:17 -
[91] - Quote
Quote:(Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
Why couldn't that have been optional? 
SKINs are beautiful, very nice work.
Niraia
EVE Online Hold'Em
|

Solecist Project
Red Federation RvB - RED Federation
21976
|
Posted - 2015.04.28 20:39:42 -
[92] - Quote
Erin Crawford wrote:Solecist Project wrote:Major kudos, amazing! :D
Hah! I had the same reaction! I guess the new skins are modified internally and are not separate texture files. Hmmm. Just restarted the launcher and am getting a 99.x MB file to download - guess we're getting stuff in stages  That's odd. Maybe a patch. You know... fixing racist CONCORD and the cowardish drifters. xD Just kidding. :)
And 130MB still is nothing in comparison! :D
Bumping is fine, Ganking is fine.
The real issue are Carebears. Bad people wishing ill and death upon on all of us.
The obvious solution is to wipe them out and make sure they don't come back.
Let's kill them all for the good of EVEmanity.
|

Aliventi
Blue Republic RvB - BLUE Republic
853
|
Posted - 2015.04.28 20:40:44 -
[93] - Quote
It would be really nice if SKINs were a searchable item in the contract window. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5210
|
Posted - 2015.04.28 20:40:45 -
[94] - Quote
Servian Scargotti wrote:Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted. I specifically bought a Megathron Quafe Edition for the sole purpose of Ship spinning. It was a trophy ship that I had no intention of losing. I liked the pretty colors. Giving me anything less than a permanent skin is insulting. I should not have to spend several billion isk every 30 days, just to look at my pretty ship. This needs to be corrected immediately.
Quafe ships should be permanent. If they're not, petition it.
The only ones which aren't, are the ones from drops. (the pirate ones)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Angelos Diablos
Chaos From Order Manifest Destiny.
0
|
Posted - 2015.04.28 20:43:47 -
[95] - Quote
Many of the people I knew in Eve have left the game due to changes similar to this and I myself am almost rebalanced to that point |

Frantisek Strojnik
HATRON 4
0
|
Posted - 2015.04.28 20:46:04 -
[96] - Quote
This might not be the place to post this but..
When I go to the blog page for the Permanent Ship SKINseÇÇmy cpu temp spikes from 43c to over 90c in a matter of about 15sec. making it impossible for me to read that page. I am only affected by that page. With all of the other pages open at once, my temp is steady at 39c -41c. idk. |

Double Oh Mosquito
5
|
Posted - 2015.04.28 20:49:35 -
[97] - Quote
CCP took their customers suggestion ''let us paint our ships'' and turned it into a FuQ show, as per expected. They are letting us ''paint'' our ships as long as they make a ton of money off of it and as long as we like what their design team comes up with.... I call BS. I think it's kind of greedy on CCP's part to charge us AURUM. It's also a kick in the face to the players that can't afford to buy Aurum but still would like to trash their ship's old paint job for a new one... I for one have been looking at these ships for almost 10 years and it would have been nice to see a bit of color variety in my hanger but I will wait for all the other players and the ''hype'' with SKIN's to calm down...
I'm not sure how many registered $15 USD per month accounts there are in New Eden but if I had to guess I'd say close to a million with alts included...
Do the math...
$15 USD per month (x) lets just say 1,000,000 registered users (=) $15,000,000 USD a month ... ''just a rough estimate'' <--- CCP, you can't pay the bills at the end of the month??? 
C'mon Crowd Control Productions... make SKIN's free, toss your greed aside, throw the NES in the same trash barrel manufacturing teams went into, and make the SKIN's feature and everything else in the NES something that everyone in New Eden can enjoy...
I know If I buy a SKIN and I got to look at it and say wow that cost me $35.00, it's going to take some... no... all of the ''fun'' out of flying the ship...
Just saying....
No response from anyone to this post in necessary, just getting my opinion out there....  |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5210
|
Posted - 2015.04.28 20:50:23 -
[98] - Quote
Frantisek Strojnik wrote:This might not be the place to post this but..
When I go to the blog page for the Permanent Ship SKINseÇÇmy cpu temp spikes from 43c to over 90c in a matter of about 15sec. making it impossible for me to read that page. I am only affected by that page. With all of the other pages open at once, my temp is steady at 39c -41c. idk.
Sounds like webgl is bad for your computer
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.28 20:51:50 -
[99] - Quote
Nameless Exile wrote:So who's behind the rediculous ship skin prices on the market?
It's borderline thievery.
budding opportunists who are hoping stupid people buy their stuff..
just saying...
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Nevyn Auscent
Broke Sauce
2090
|
Posted - 2015.04.28 20:54:32 -
[100] - Quote
Angelos Diablos wrote:Many of the people I knew in Eve have left the game due to changes similar to this and I myself am almost rebalanced to that point Uh, changes? You mean a slight nerf to a ship EVERYONE agreed was overpowered, and a new ship painting system allowing people to actually use painted ships in game without being stupidly blingy targets? Or.... what change are you talking about specifically that has you so raging. |
|

Seven Koskanaiken
Positive Failure Black Legion.
1481
|
Posted - 2015.04.28 20:58:50 -
[101] - Quote
If the icons need to fit in with a sci fi theme why is the armor icon still a medieval knight? |

Angelos Diablos
Chaos From Order Manifest Destiny.
0
|
Posted - 2015.04.28 21:09:49 -
[102] - Quote
tis not rage that made me comment, merely an observation... I agree the t3 desis where overpowered, CCP should not be so hasty to release something until they are satisfied with product is all |

Rayzilla Zaraki
Yin Jian Fulfillment
289
|
Posted - 2015.04.28 21:27:07 -
[103] - Quote
The map works better, but still not as effective as the old one.
Icons for celestials and even the probes obscure the icons for the anomalies and signatures. Make the latter transparent, maybe? Smaller? Something.
The zooming in and out is pretty squishy. I get that CCP is going for a more modern feel, but it tends to slow down use of the map for scanning.
Both these issues caused a routine system scan to be noticeably longer. Not by much, but enough to notice.
It also has issues with loading from time to time and it doesn't automatically switch systems as I jump. Not sure if it supposed to, but it'd be nice.
On the plus side, I like that it is a resizable and moveable window and it is significantly spiffier than the old one.
Gate campers are just Carebears with anger issues.
|

Ikonia
Royal Amarr Expeditions
79
|
Posted - 2015.04.28 21:28:13 -
[104] - Quote
As demanded by post closer
here is my feedback:
- Ship skin changes have not been accordingly measured to impact on ingame market
Former permanent skins to single ship are now limited to a.) time limited 30 day temporary skins when ship is smaller than cruiser b.) ships with skin on market had much higher price c.) ships had their skin removed and were taken off of the market and lost value d.) no compensation for taxes to market orders
- Ship skin changes have not all undergone same changes
Former permanent skins to single ship have been removed a.) without any compensation for PaintJob BPC if ship is bigger than cruiser b.) ships had their skin removed and were taken off of the market and lost value c.) no compensation for taxes to market orders
- Ship skin changes have not been applied to all BPCs
a.) Thrasher ship PainJob BPC is not involved at all
Might sound ridiculous for some, but isnt. Im not going to support this itemization procedure for New Eden Store.
|

Mashie Saldana
Gallente Rebels Inc. Villore Accords
1576
|
Posted - 2015.04.28 21:36:57 -
[105] - Quote
How do I remove that "opportunities" icon in the upper left corner? It's annoying as hell.
How to win EVE
|

Rab See
Fool Mental Junket
122
|
Posted - 2015.04.28 21:46:45 -
[106] - Quote
Not liking directional/combat probing on new map. Anyone testing this stuff. Its nigh on pointless with lack of zoom.
Why are the Minmatar skins so crap? They are barely noticeable compared to the original. Effectively pointless. |

Sniper Smith
Center for Advanced Studies Gallente Federation
370
|
Posted - 2015.04.28 21:57:18 -
[107] - Quote
Entity wrote:Tasirma wrote:Lara Divinity wrote:allrite new update new problems all fine n good with the new ship skin system and all but why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent the only skin's that are 30 day are pirate faction, everything else is permanent, there was a Dev Blog about it not long ago when the SKIN's were announced for this patch. Irrelevant. I have to agree with the people complaining about this. The faction skins that were ingame already should have been permanent. People bought these ships on the fair assumption that they were not going to lose their paintjob. If not permanent, then at least until destruction of the ship. Just as the originals were.
I had a Bloodraider Proph that I used for some missions, maybe only a few times a month, but it was never destroyed, it had the skin since one of the first days, now for no good reason that's been explained, I need to purchase it every 30 days?
I'm also not a huge fan of injected skins being permanent.. I do agree they shouldn't be easy to remove and trade again, but there should be a way.. like a PLEX to un-inject a skin. I mean last night I could run missions in my Quafe Megathron, dock up, and then sell it at full price. Today, either I can use the ship, or I can save it to sell, I no longer get the choice. |

Zappity
Stay Frosty. A Band Apart.
2011
|
Posted - 2015.04.28 22:03:25 -
[108] - Quote
Seven Koskanaiken wrote:If the icons need to fit in with a sci fi theme why is the armor icon still a medieval knight? That is a very good question.
Zappity's Adventures for a taste of lowsec.
|

Zappity
Stay Frosty. A Band Apart.
2011
|
Posted - 2015.04.28 22:07:42 -
[109] - Quote
Angelos Diablos wrote:tis not rage that made me comment, merely an observation... I agree the t3 desis where overpowered, CCP should not be so hasty to release something until they are satisfied with product is all When I read about balancing some ships to be better against ECM and lock out to 400km I thought they were announcing the Caldari T3D stats. Then I saw it was just the Drifters.
I understand that CCP wants people excited about new ships but honestly the Garmur, Orthrus and T3D stats are not the right way to go. It hasn't been power creep, it has been power leap!
Zappity's Adventures for a taste of lowsec.
|

Nevyn Auscent
Broke Sauce
2091
|
Posted - 2015.04.28 22:09:11 -
[110] - Quote
Sniper Smith wrote: If not permanent, then at least until destruction of the ship. Just as the originals were.
I had a Bloodraider Proph that I used for some missions, maybe only a few times a month, but it was never destroyed, it had the skin since one of the first days, now for no good reason that's been explained, I need to purchase it every 30 days?
I'm also not a huge fan of injected skins being permanent.. I do agree they shouldn't be easy to remove and trade again, but there should be a way.. like a PLEX to un-inject a skin. I mean last night I could run missions in my Quafe Megathron, dock up, and then sell it at full price. Today, either I can use the ship, or I can save it to sell, I no longer get the choice.
It has been explained. If loot drop skins were permanent, after a while the loot would become worthless. By the loot drop skins being temporary value is maintained. And while you never needed to repurchase the ship, now you can fly prophecies with blood raider colours and get them blown up and not have to buy a new one, just apply the same skin again instead within that 30 days. So you lost some, but you also gained some. |
|

David Therman
University of Caille Gallente Federation
63
|
Posted - 2015.04.28 22:15:59 -
[111] - Quote
I don't know if anyone's mentioned this already, but in regards to scanning; with the old map, when you started scanning a site (first sweep), sometimes you'll get the actual location and a false positive, but both would be detectable. With the new map (the current default for probe scanning as of today), only one of these appears, and if it's the false positive, there's no way to determine where the actual marker is short of blundering into it while scanning something else.
Thankfully, the old map still functions, so it's not a significant problem as long as both are still usable. A corpmate also noted that he was having similar issues, so it's not an isolated case. |

Marius Labo
Licence To Kill Mercenary Coalition
58
|
Posted - 2015.04.28 22:16:27 -
[112] - Quote
Bring back the ability for Titles linked to Roles to be displayed. It wasn't a feature that was broken.
Is there a source for where this was discussed or wanted prior?
See: https://forums.eveonline.com/default.aspx?g=posts&m=5705498#post5705498 - from that post forward.
It seems the community didn't really ask for this feature to be removed. Add it back, and for those that feel there is sensitive data involved in the display of a Title allow a toggle for CEOs/Directors. Seems like an easy reversion and actual improvement if you add the ability to toggle it.
When you don't act or seek on stakeholder feedback... you create more work for nothing.
Recruiter
Mercenary Coalition Forums
E-UNI Wiki
|

Halets Thellere
Incident Command Southern Star Dominion
0
|
Posted - 2015.04.28 22:22:25 -
[113] - Quote
Ven Phenom wrote:So CCP stated a rather small update patch. I wonder how does CCP calculate small? 6 GB Update? LOLEdit: Also thanks guys for making me have to use the repair tool to get your launcher to operate correctly and allow me to update. This happens every single time you release a patch. I generally avoid the launcher now just to avoid the headaches. You'd think your software would work correctly on a Win7 system by now. 2nd Edit: I have yet to see the online store inside of the game. I've seen many posts about how it doesn't seem to work on Win7 and there has not been an issue resolution to that to date. However we get SKINS!!! Come on now just make your software work correctly. Is that too much for my $15 per month?
THIS!^ |

Fierar
State War Academy Caldari State
0
|
Posted - 2015.04.28 22:35:00 -
[114] - Quote
[quote=Halets Thellere][quote=Ven Phenom]So CCP stated a rather small update patch. I wonder how does CCP calculate small?
6 GB Update? LOL
MS has moved past Win7, so should we all.
http://windows.microsoft.com/en-us/windows/lifecycle |

Nevyn Auscent
Broke Sauce
2091
|
Posted - 2015.04.28 22:39:46 -
[115] - Quote
Halets Thellere wrote:
THIS!^
I don't know what you guys are doing but every time you release new "content" the players have to FIX the game and then once word gets around we can play. I feel that you are very lucky to have such a loyal fan base because I don't know too many people who would put up with this.
You know what's funny every update.... I see complaints like this and they almost always have the words 'I always avoid the launcher' in them. Maybe, just maybe, the problem is operator caused ignoring the launcher the rest of the time. Just a stray thought that launching the game via the launcher actually is important. |

Halets Thellere
Incident Command Southern Star Dominion
0
|
Posted - 2015.04.28 22:45:07 -
[116] - Quote
Nevyn Auscent wrote:Halets Thellere wrote:
THIS!^
I don't know what you guys are doing but every time you release new "content" the players have to FIX the game and then once word gets around we can play. I feel that you are very lucky to have such a loyal fan base because I don't know too many people who would put up with this.
You know what's funny every update.... I see complaints like this and they almost always have the words 'I always avoid the launcher' in them. Maybe, just maybe, the problem is operator caused ignoring the launcher the rest of the time. Just a stray thought that launching the game via the launcher actually is important.
You know what else is funny? I never said that and I actually agree with you, I don't want to avoid the launcher, I want to use it but with this many people having issues you would think after a while that it's the software not the users. I have worked in qa for software comps and I know this. If we received this many complaints every time we made changes we will be finding some new programmers. :-) |

Seraph Essael
eXceed Inc.
1107
|
Posted - 2015.04.28 22:52:15 -
[117] - Quote
Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
Are you dense? Some people liked having a collection hanger of all the ships in the game, meaning they where never destroyed. Now due to their 'limited 30 day' bullshit, people can't...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|

Nevyn Auscent
Broke Sauce
2091
|
Posted - 2015.04.28 22:53:51 -
[118] - Quote
Halets Thellere wrote: You know what else is funny? I never said that and I actually agree with you, I don't want to avoid the launcher, I want to use it but with this many people having issues you would think after a while that it's the software not the users. I have worked in qa for software comps and I know this. If we received this many complaints every time we made changes we will be finding some new programmers. :-)
Even if the complaints started with... "Hi, I have a problem with your software, I've been ignoring the standard launch instructions you gave, and forcing it to start from a different EXE for months, and now I'm having some issues." That's what I mean by operator caused issues. |

Whisker Lickins
Starpaws Intergalactic Cat Herding Collective
0
|
Posted - 2015.04.28 23:19:13 -
[119] - Quote
I had a rorqual ORE edition parked in a POS ship maintenance area. The rorqual is still there, but the skins is gone, I looked everywhere.
Anyone have any idea where it could be?
|

Nevyn Auscent
Broke Sauce
2092
|
Posted - 2015.04.28 23:23:17 -
[120] - Quote
Whisker Lickins wrote: I had a rorqual ORE edition parked in a POS ship maintenance area. The rorqual is still there, but the skins is gone, I looked everywhere.
Anyone have any idea where it could be?
Check Corp HQ. |
|

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.28 23:24:50 -
[121] - Quote
Whisker Lickins wrote: I had a rorqual ORE edition parked in a POS ship maintenance area. The rorqual is still there, but the skins is gone, I looked everywhere.
Anyone have any idea where it could be?
in market deliveries area of your corp's home station...
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Whisker Lickins
Starpaws Intergalactic Cat Herding Collective
0
|
Posted - 2015.04.28 23:26:25 -
[122] - Quote
Nevyn Auscent wrote:Whisker Lickins wrote: I had a rorqual ORE edition parked in a POS ship maintenance area. The rorqual is still there, but the skins is gone, I looked everywhere.
Anyone have any idea where it could be?
Check Corp HQ.
Yup, they're there. Thanks for the info.
Only 48 hops from here to there... good times. |

Clyde Gibson
Brave Newbies Inc. Brave Collective
0
|
Posted - 2015.04.28 23:28:23 -
[123] - Quote
Wouldn't make it past 10% on updating until I ran as admin. The application was crashing. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5210
|
Posted - 2015.04.28 23:34:47 -
[124] - Quote
Clyde Gibson wrote:Wouldn't make it past 10% on updating until I ran as admin. The application was crashing.
One way to avoid that, is to update the privileges on the cache directory, and on the game directory, to be writable by your regular account, without the admin flag. (yay for UAC. It's a good thing, but it sometimes gets in the way)
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Noreolle
Ship Trading Company Fidelas Constans
0
|
Posted - 2015.04.28 23:39:32 -
[125] - Quote
Why are my Rorqual Ore Development Edtion now the normal Version? have logged Yesterday in in the Savepos :/ |

Leon Razor
Agony Unleashed Agony Empire
32
|
Posted - 2015.04.28 23:56:54 -
[126] - Quote
Enabling 2-factor authentication should invalidate (log you out of) all existing sessions.
For example, I enabled 2-factor auth via my web browser on Computer A this morning. My browser on Computer B has been logged into my account for a while now. This afternoon I was able to access my secure account page on Computer B without entering any password or authentication code. I should have been required to login again using an auth code on Computer B. |

Exdios Jar'go
Mythic Inc Gentlemen's.Parlor
1
|
Posted - 2015.04.28 23:58:22 -
[127] - Quote
OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5210
|
Posted - 2015.04.29 00:04:43 -
[128] - Quote
Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles!
You know there are vanity titles, if you edit members?
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Exdios Jar'go
Mythic Inc Gentlemen's.Parlor
1
|
Posted - 2015.04.29 00:08:19 -
[129] - Quote
Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members?
Yes and that is used for other things. Plus the fact I have never managed to get colors in that area to work.
|

d0cTeR9
Astro Technologies SpaceMonkey's Alliance
148
|
Posted - 2015.04.29 00:11:49 -
[130] - Quote
Noreolle wrote:Why are my Rorqual Ore Development Edtion now the normal Version? have logged Yesterday in in the Savepos :/
Redeem your skins, activate to character, open ship fitting (anywhere, even in space), click on left arrows, apply skin. |
|

Marius Labo
Licence To Kill Mercenary Coalition
62
|
Posted - 2015.04.29 00:15:00 -
[131] - Quote
Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members? First off, who came up with the issue of Titles for Roles "shouldn't be displayed"? I can't see anywhere that this was an issue.
It's now more work to find out who has what in this regard. Directors can use the Corp UI and/or the Edit Member and TItle tab, and other corp members have to use "View Member Details" and see who has what.
That's a lot of extra clicking for simply what was before a simple "Show info" on a member (one click).
If it's an issue of sensitive information then make it a toggle feature for Directors/CEOs to enable/disable.
And it was a nice feature to have colours (for those that enjoy colours) on titles. That part still exists afaik, they just don't display.
And as for using vanity titles alone... what a damn headache (major PITA) for directors in large corps to go through and have to manually add them all after double checking in the Corp UI to see who should have what.
Recruiter
Mercenary Coalition Forums
E-UNI Wiki
|

Ereilian
Mythic Inc Gentlemen's.Parlor
80
|
Posted - 2015.04.29 00:41:58 -
[132] - Quote
CCP Explorer wrote:Ereilian wrote:Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves. Do you actually have any tangible feedback for us?
You are replacing a fundamental part of the new player experience and rather than limiting it to new players you are forcing it on everyone. Tangible feedback? Its annoying and the circus act you have to go through to remove this trash is ridiculous and ultimately totally pointless for anyone who has been here longer than a week.
However can you please add "Posted on the Forums" and "ISIS is actually used by people" opportunities?
Is that tangible enough for you? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1414
|
Posted - 2015.04.29 01:07:22 -
[133] - Quote
Ereilian wrote:CCP Explorer wrote:Ereilian wrote:Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves. Do you actually have any tangible feedback for us? You are replacing a fundamental part of the new player experience and rather than limiting it to new players you are forcing it on everyone. Tangible feedback? Its annoying and the circus act you have to go through to remove this trash is ridiculous. Ultimately totally pointless for anyone who has been here longer than a week. However can you please add "Posted on the Forums" and "You actually used ISIS" opportunities? Is that tangible enough for you? I haven't been able to log in yet but it seems most have no issue with turning it off for the very reasons you cite. Is that not the case? If it is trivial to turn off why is it an issue?
Edit: Nvm, looks like there are parts you can't get rid of. |

Marius Labo
Licence To Kill Mercenary Coalition
66
|
Posted - 2015.04.29 01:23:27 -
[134] - Quote
Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members? Also, you know that you can assign roles and grantable roles without using the Title feature? It seems that the "sensitive data" feature was already in place.
Recruiter
Mercenary Coalition Forums
E-UNI Wiki
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5211
|
Posted - 2015.04.29 01:27:01 -
[135] - Quote
Marius Labo wrote:Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members? Also, you know that you can assign roles and grantable roles without using the Title feature? It seems that the "sensitive data" feature was already in place.
It's just a total pita.
you set up the titles, and grant those to people as needed.
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Grant Kerst
Garoun Investment Bank Gallente Federation
0
|
Posted - 2015.04.29 01:36:05 -
[136] - Quote
IVeige wrote:open launcher , enter acount name and passwork. Eve isnt responding. Message.
Same here, any fixes for this? |

Marius Labo
Licence To Kill Mercenary Coalition
69
|
Posted - 2015.04.29 01:44:27 -
[137] - Quote
Steve Ronuken wrote:Marius Labo wrote:Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members? Also, you know that you can assign roles and grantable roles without using the Title feature? It seems that the "sensitive data" feature was already in place. It's just a total pita. you set up the titles, and grant those to people as needed. And you can always leave a Title with the default "Untitled #" and it wouldn't have displayed a Title if displaying a Title was a concern.
The idea behind having Roles/Grantable Roles assigned to a Title was to display a Title, and to make assignment of certain sets of roles easy.
What's the source of discussion and such for the removal of the display of these Titles? It all seems this was an issue that wasn't.
Give it back, give it back, give it back....
Recruiter
Mercenary Coalition Forums
E-UNI Wiki
|

Exdios Jar'go
Mythic Inc Gentlemen's.Parlor
1
|
Posted - 2015.04.29 02:00:47 -
[138] - Quote
I too would be interested in the discussion behind the removal of these, as everyone I have spoken too so far has no issue with Titles being displayed. |

Zepheros Naeonis
TinklePee
31
|
Posted - 2015.04.29 02:01:15 -
[139] - Quote
Repeating the same outcry in previous messages... I want to be able to disable 'Opportunities' as it is completely useless for me. |

Halets Thellere
Incident Command Southern Star Dominion
3
|
Posted - 2015.04.29 02:30:33 -
[140] - Quote
Nevyn Auscent wrote:[quote=Halets Thellere] You know what else is funny? I never said that and I actually agree with you, I don't want to avoid the launcher, I want to use it but with this many people having issues you would think after a while that it's the software not the users. I have worked in qa for software comps and I know this. If we received this many complaints every time we made changes we will be finding some new programmers. :-) Even if the complaints started with... "Hi, I have a problem with your software, I've been ignoring the standard launch instructions you gave, and forcing it to start from a different EXE for months, and now I'm having some issues." That's what I mean by operator caused issues.
You are right, if people are not using it as intended then they have to fix it and that would be fine if, and only if, it actually worked.
On a side note CCP I do have a idea for you guys and I think it will help .............get...............rid....................of...........the...............launcher. I know that is a crazy idea. But hey, you have tried everything from the go-to repair tool, remove this file(s), it's your fault, it's your computer, it's your isp, it's your network. Have you thought just for a moment however brief, however small that just fixing the issue yourself would help your company better insure the on going relationship with your customer? I'm not mad. Please don't misunderstand and I don't mean to be nasty but I am a bit upset that I am paying for a product that I am having to fix every other day. Also, you need to have a more active presence in these treads after the shitstorm that is a patch/update. I see too many post of people that feel that the devs don't care/ aren't listening. At the very lest you need to have people in the update threads for 73+ hrs after a patch goes out answer question and helping as much as they can and I think that would make people feel that you guys actually care. You do care don't you? I hope you understand that I am rooting for you but I am seriously close to quitting. It simply isn't worth it but I guess there is not other MMO's on the market huh? :-) |
|

Sniper Smith
Center for Advanced Studies Gallente Federation
371
|
Posted - 2015.04.29 03:09:21 -
[141] - Quote
Nevyn Auscent wrote:Sniper Smith wrote: If not permanent, then at least until destruction of the ship. Just as the originals were.
I had a Bloodraider Proph that I used for some missions, maybe only a few times a month, but it was never destroyed, it had the skin since one of the first days, now for no good reason that's been explained, I need to purchase it every 30 days?
I'm also not a huge fan of injected skins being permanent.. I do agree they shouldn't be easy to remove and trade again, but there should be a way.. like a PLEX to un-inject a skin. I mean last night I could run missions in my Quafe Megathron, dock up, and then sell it at full price. Today, either I can use the ship, or I can save it to sell, I no longer get the choice.
It has been explained. If loot drop skins were permanent, after a while the loot would become worthless. By the loot drop skins being temporary value is maintained. And while you never needed to repurchase the ship, now you can fly prophecies with blood raider colours and get them blown up and not have to buy a new one, just apply the same skin again instead within that 30 days. So you lost some, but you also gained some. I know reading can be hard in a big thread, but the FIRST LINE of what I said was "until destruction of the ship. Just as the originals were". That is me NOT asking it it to be Perma.
And since I wasn't LOSING my Bloodraider Proph's, then all this does is add an additional monthly cost for me to be able to continue to enjoy my whip with 0 benefit to me at all. It has, in essence, removed from me I ship I had from week 1 of them being available.
I'm not asking for drops to be Perma Skins.. I agree, that would tank the market. I'm asking for them to last until destruction. Or if you want be timed (30 days or whatever) where it can be used unlimited times, but once the time is up, keep it till a ship with it gets destroyed. This system is a great change for players that blow up a lot, but for those that don't it's just a kick in the teeth for these Pirate Skins. |

Commander Nina Hanomaa
Chapter Six Chapters.
4
|
Posted - 2015.04.29 03:12:27 -
[142] - Quote
Hello,
Quote:(Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
Please consider reversing this change.
Enemies getting info from these titles was a complete non-issue. For all we know you can set Roles silently, without assigning a title. Title could also be something obscure that doesn't give out Roles involved with it.
We (my corporation) use the titles because it is the easiest way to give someone multiple roles and see at a glance what roles & access rights your corpmates have. View Member Details lists bunch of unuseful information that is mostly distracting.
Lastly I have to say the UI changes you made aren't consistent across the Role Management and Title Management menus.
Also for future it would be nice if you'd implement Grantable Titles. |

Sniper Smith
Center for Advanced Studies Gallente Federation
371
|
Posted - 2015.04.29 03:14:32 -
[143] - Quote
With all the talk of Launcher issues, mine isn't as bad as people have been saying here. It generally works. MY issue with it is that it doesn't cache the content. I have a slow connection, connecting with the launcher often takes several minutes while once again is re-downloads the background image, which it seems it has to do before it will give you the client ready. It's annoying as hell. Just save the BG image and any other static content with the launcher update, that way you don't need to redownload it every single time. That or update the main Eve EXE so it can use the NES store, and Redeem Items, without the launcher.
On a related note, ask since I've told the game to download Everything, not as I go, can CCP include the NES Store images in that? It took me an hr to be able to scroll through the ships. Sure it's cached now, but come on, I told the client to update and save everything, it downloads all the icons for Eve, it should download the icons for the NES too. |

Virgil McMacset
InterSun Freelance SONS of BANE
3
|
Posted - 2015.04.29 03:27:43 -
[144] - Quote
Fierar wrote:The release broke cloaking, please fix.
1. Equip Cloak 2. Undock 3. Warp to BM 4. Enable Cloak
Ship no longer rendered in space, previously rendered as translucent frame. Tactical Overlay doesn't render ship r-click > Look at my ship > again nothing
I have the same problem |

Jane Idoka
gratia aeternum bellum Comatose Alliance
14
|
Posted - 2015.04.29 03:56:18 -
[145] - Quote
I installed the patch and now my pie is cold. Why wasn't pie tested with this patch?? |

Leon Razor
Agony Unleashed Agony Empire
33
|
Posted - 2015.04.29 04:05:55 -
[146] - Quote
People & Places window: I do not like these giant green square backgrounds on the "eye" icons which indicate what bookmarks are visible in space. Very distracting and jarring for a minor UI element.
Is this a bug?
https://i.imgur.com/pxBTVTu.png |

Rekkr Nordgard
24th Imperial Crusade Amarr Empire
427
|
Posted - 2015.04.29 04:43:13 -
[147] - Quote
Whoever decided that forcing veterans to endure this horrible "opportunities" system and notifications with no way to turn it off should be canned immediately. |

Woke Up Dead
Imperial Academy Amarr Empire
1
|
Posted - 2015.04.29 06:13:08 -
[148] - Quote
Makkuro Tatsu wrote:Lara Divinity wrote:why r my previous permanent skinned ships stripped of there skins n my bpc skins converted to "30day timed skins"??? permanent should stay permanent Previously your skinned ships could be blown up and blueprint copies could use up all their runs, so they were not permanent.
Yes.. but there are some people that "collect" ships. They purchase a few copies. some to fly but some just to "have in their collection". they may never fly outside of high sec and in relatively safe space if ever. Why are they penalized by now having those skins expire? |

Arist en Daire
Eclipse Front llc Ouroboros Collective
5
|
Posted - 2015.04.29 06:19:35 -
[149] - Quote
Two hours later - finally got client to log in --- only had to un-install and then re-install the game. One should not have to un-install and re-install a game just because it has been updated.
I like the new cloaking affect. I can only presume there was a fix applied fairly quickly - as I cannot see what all the chatter is about on the ship being invisible while cloaked. This appears to be a cross between the older affect (say that of a year ago) and the affect that was most recently used prior to this patch update. Admittedly, the affect being used just prior to this one was more "useful" it was not as aesthetic as this one. I fly a cloaky (Viator) about 85% of the time - so this affect is nice.
Due to the length of time to get into night -- will be checking out other aspects tomorrow.
|

White 0rchid
EVE University Ivy League
0
|
Posted - 2015.04.29 07:26:58 -
[150] - Quote
Marius Labo wrote:Add it back, and for those that feel there is sensitive data involved in the display of a Title allow a toggle for CEOs/Directors. Seems like an easy reversion and actual improvement if you add the ability to toggle it.
Yes, please do this, add a toggle and problem solved. |
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
379
|
Posted - 2015.04.29 07:27:48 -
[151] - Quote
Those complaining about the 30 day skins, are you aware that they Licence doesn't start ticking until you inject it, so You can collect the Licences instead of the ships now! |

Sniper Smith
Center for Advanced Studies Gallente Federation
373
|
Posted - 2015.04.29 07:59:05 -
[152] - Quote
Caldari 5 wrote:Those complaining about the 30 day skins, are you aware that they Licence doesn't start ticking until you inject it, so You can collect the Licences instead of the ships now! I am.
Are you aware that I had been able to fly BC with a pirate skin for Months, without losing it once, or needed to reapply the skin? Cause now I can't.
Having it destructible worked. It was proven that it worked, people paid for the new ships regularly.. No reason the temp skins couldn't of been the same way, or some hybrid (Unlimited for x days then destructible after that..).. thus leaving things close to as they were for people who lose them regular, and remain the same for those of us that don't lose them. This new system is like having to pay an addition Sub just to keep using a ship I want too from now on, as every 30 days it'll vanish..
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
379
|
Posted - 2015.04.29 08:12:00 -
[153] - Quote
Kismeteer wrote:http://i.imgur.com/CRA0kna.png
Please fix the 'Corporate Identity' opportunity. I'm in a player corporation and it is telling me to join one. I'm never leaving if I can help it.
Rest of the opportunities done, nice job. Agreed, I'm the CEO of a Corp, "Join a Capsuleer Corporation" should be already completed for me, I'm not changing corp any time soon. |

Freelancer117
So you want to be a Hero
285
|
Posted - 2015.04.29 10:02:40 -
[154] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
Same question for me
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
|

No Lube ForU
Down Right Dirty
4
|
Posted - 2015.04.29 10:10:10 -
[155] - Quote
WTF happened to all my skins I had b4 the patch ?????
I cant find them anywhere. Did they get removed or something..
So confused
|

Neonen Enderas
EVE University Ivy League
0
|
Posted - 2015.04.29 10:19:38 -
[156] - Quote
I too would like to see the title change reversed. It's not helping this way, the old system worked and I don't even see a reason to change it. Don't break things that aren't broken, you did a good job so far!  |

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.29 11:29:26 -
[157] - Quote
Steve Ronuken wrote:Marius Labo wrote:Steve Ronuken wrote:Exdios Jar'go wrote:OK who's stupid idea was it to remove the Titles from displaying in Show Info??!?! Sorry but we and by the look of it, many others use this feature within the corp structure to identify who does what job within the corp, it makes it 10 times harder to workout who does what now and for new members to a corp it just confuses the hell out of people.
I honestly don't know what secret hiding titles is meant to protect, especially for those who use titles as a fun option and assign roles without titles.
Bring back the titles! You know there are vanity titles, if you edit members? Also, you know that you can assign roles and grantable roles without using the Title feature? It seems that the "sensitive data" feature was already in place. It's just a total pita. you set up the titles, and grant those to people as needed.
^^this^^
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Celly S
Concord Attraction Services
361
|
Posted - 2015.04.29 11:34:00 -
[158] - Quote
No Lube ForU wrote:WTF happened to all my skins I had b4 the patch ?????
I cant find them anywhere. Did they get removed or something..
So confused
I had 10 run ship skins b4 patch and they were at least worth some good isk Now i got 10 single run skins worth jack sh!t WTF ccp
according to the directions, you should be able to find them in your "redeem items" area unless they were in a corp hangar and if so, they will be in market deliveries at your corp's home station.
o/
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Rivr Luzade
Exclusion Cartel The Kadeshi
1374
|
Posted - 2015.04.29 11:47:21 -
[159] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in. Thank you very much for making it possible to remove that icon. Much appreciated. 
Station Tab :: UI Improvement Collective
|

Silen Talker
Hi Ho mining
4
|
Posted - 2015.04.29 11:48:18 -
[160] - Quote
Sensor overlay configuration popup
I like this, but it's a bit big when it pops up so often, as it does this at often inconvenient times (like in combat)
Reason: the hover zone is a rectangle considerably larger than the overlay area including the scan ring
Perhaps it would be improved if this only popped up when hovering over the overlay graphic or preferably just the scan ring
|
|

Xela Kcaneoh
The Pirates Of Orion
32
|
Posted - 2015.04.29 11:57:09 -
[161] - Quote
The new POS Force Field looks stupid. The old one looked better.
Please stop with the never-ending updates. |

Valencia Mariana
The Red Circle Inc.
31
|
Posted - 2015.04.29 12:05:02 -
[162] - Quote
Bring back titles. I have no idea what rank members are anymore furthermore I want my rank to be displayed. I want people to know I am a senior/staff in my corp and thus to treat my words with such regard. Just like I want people to know who is a recruit so they can similarly treat their actions/words as such.
For example if a recruit is shouting his mouth of in local then whatever, but if a senior is then it carries they reputation of the corp. Again this applies when making promises. If someone says "I promise our corp will come help you" and that guy is a recruit.... If he is a director or high level member then maybe I will put faith in his word.
Make them visible by default with the option to hide them if needed.
Valencia Mariana
The Red Circle Inc.
|

Raphendyr Nardieu
Unpublished Chapter Chapters.
3
|
Posted - 2015.04.29 12:06:17 -
[163] - Quote
Xela Kcaneoh wrote:The new POS Force Field looks stupid. The old one looked better.
Please stop with the never-ending updates.
New one is bit interesting in color, but overall it's way better. It actually looks like force field. |

Raphendyr Nardieu
Unpublished Chapter Chapters.
3
|
Posted - 2015.04.29 12:08:15 -
[164] - Quote
Idea how to implement the title thing:
http://i.imgur.com/UhuVmGU.png
After this it should not be hard to check who opens the show info and check do the roles show or not. And of course not with those icons ;)
(Also the roles should be like they are on the Role Management page. Did bug report of this.) |

Jeff Kione
Future Corps Sleeper Social Club
7
|
Posted - 2015.04.29 12:13:48 -
[165] - Quote
Valencia Mariana wrote:Bring back titles. I have no idea what rank members are anymore furthermore I want my rank to be displayed. I want people to know I am a senior/staff in my corp and thus to treat my words with such regard. Just like I want people to know who is a recruit so they can similarly treat their actions/words as such.
For example if a recruit is shouting his mouth of in local then whatever, but if a senior is then it carries they reputation of the corp. Again this applies when making promises. If someone says "I promise our corp will come help you" and that guy is a recruit.... If he is a director or high level member then maybe I will put faith in his word.
Make them visible by default with the option to hide them if needed.
I agree. As someone who was previously responsible for titles for 2300+ members of EVE University, I do not see using vanity titles as a replacement option. I encourage anyone who thinks that to please start applying vanity titles until you've gone through 2300 people. I'll see you next month. Furthermore, Valencia's point about distinguishing between ranks is valid.
Please revert and add a toggle for those who wish to hide it. This simply does not scale well to large corporations. |

Chequrself
Australian Belt Strippers
0
|
Posted - 2015.04.29 12:32:05 -
[166] - Quote
PATCH FEEDBACK - I am sorry but I feel totally screwed by the non permanent (30 Day Expiry) on skins like Guristas Cormorant and Thukka Tribe Edition Thrasher. When I bought these ships there were permanently painted and I paid a premium price for them with the understanding that if I got them blown up they were gone. The flip side of that was that if I didn't get them blown up I had them forever. I paid a premium for the later. I feel pants down bent over a barrel screwed over.
I feel like I walked into a Ferrari dealer paid for a Ferrari, took it home, loved it, washed it, drove it with pure abandon, loved it. Then in the middle of the night Dealer Franchise drove round to my place and swapped my beloved Ferrari with a Hyundai and tried to calm me by saying but it's ok because you can have as many accidents as you like and we will replace it for you .... for the next 30 days. Sorry but I want my freaken Ferrari back thanks.
And to be honest, this argument doesn't even hold water cause guess what, it's only a certain type of Ferrari we are doing this with. All other Ferrari owners can keep their Ferrari permanently, go on their merry AND no matter how many times they get blown up we will replace it for them.
SCOWLS AND UNHAPPY FACES
NOT HAPPY CCP |

No Lube ForU
Down Right Dirty
4
|
Posted - 2015.04.29 12:55:39 -
[167] - Quote
Celly S wrote:No Lube ForU wrote:WTF happened to all my skins I had b4 the patch ?????
I cant find them anywhere. Did they get removed or something..
So confused
I had 10 run ship skins b4 patch and they were at least worth some good isk Now i got 10 single run skins worth jack sh!t WTF ccp according to the directions, you should be able to find them in your "redeem items" area unless they were in a corp hangar and if so, they will be in market deliveries at your corp's home station. o/
Yeah i found them but now have 10 single runs and they worth 1/4 of what the 10 run was worth. I bought them as 10 and 50 runs as i wanted to keep them. Now all i got is s!tty 1 runs :( So much for trying to collect stuff lol
|

Mr Gus
Egg separator cooperative
17
|
Posted - 2015.04.29 13:05:49 -
[168] - Quote
evry pach - 5000 meebr gg ccp end is nere amost left only your emloier and skam bots haha |

Ereilian
Mythic Inc Gentlemen's.Parlor
83
|
Posted - 2015.04.29 13:09:15 -
[169] - Quote
And to give credit where credit is due.
Thank you CCP for allowing us to completly remove Opportunities from the screen. Thank you for listening. Now all you have to do is to actually learn from this for the next time :) |

Andy TJ Hunter
Ye Olde Candy Lords
0
|
Posted - 2015.04.29 13:26:56 -
[170] - Quote
Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted.
Yep. I have the same problem. Those ships where ... well, hangar queens. Now they are just basic ships and a skin i can't ever use because it ticks in real time not the time i really use the ship :(
I wouldn't mind them instead of temporary to be destructive as before. |
|

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
460
|
Posted - 2015.04.29 14:08:02 -
[171] - Quote
Jeff Kione wrote:Valencia Mariana wrote:Bring back titles. I have no idea what rank members are anymore furthermore I want my rank to be displayed. I want people to know I am a senior/staff in my corp and thus to treat my words with such regard. Just like I want people to know who is a recruit so they can similarly treat their actions/words as such.
For example if a recruit is shouting his mouth of in local then whatever, but if a senior is then it carries they reputation of the corp. Again this applies when making promises. If someone says "I promise our corp will come help you" and that guy is a recruit.... If he is a director or high level member then maybe I will put faith in his word.
Make them visible by default with the option to hide them if needed. I agree. As someone who was previously responsible for titles for 2300+ members of EVE University, I do not see using vanity titles as a replacement option. I encourage anyone who thinks that to please start applying vanity titles until you've gone through 2300 people. I'll see you next month. Furthermore, Valencia's point about distinguishing between ranks is valid. Please revert and add a toggle for those who wish to hide it. This simply does not scale well to large corporations. This, and the other similar posts.
It wasn't an issue, and now it's a huge issue. Not well thought out, nor implemented. Any discussions on this prior? |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
381
|
Posted - 2015.04.29 14:20:37 -
[172] - Quote
Jeff Kione wrote:Valencia Mariana wrote:Bring back titles. I have no idea what rank members are anymore furthermore I want my rank to be displayed. I want people to know I am a senior/staff in my corp and thus to treat my words with such regard. Just like I want people to know who is a recruit so they can similarly treat their actions/words as such.
For example if a recruit is shouting his mouth of in local then whatever, but if a senior is then it carries they reputation of the corp. Again this applies when making promises. If someone says "I promise our corp will come help you" and that guy is a recruit.... If he is a director or high level member then maybe I will put faith in his word.
Make them visible by default with the option to hide them if needed. I agree. As someone who was previously responsible for titles for 2300+ members of EVE University, I do not see using vanity titles as a replacement option. I encourage anyone who thinks that to please start applying vanity titles until you've gone through 2300 people. I'll see you next month. Furthermore, Valencia's point about distinguishing between ranks is valid. Please revert and add a toggle for those who wish to hide it. This simply does not scale well to large corporations. As I stated in F&ID thread https://forums.eveonline.com/default.aspx?g=posts&m=5706852#post5706852
Caldari 5 wrote:Sorry guys but I think this change was a step in the right direction, although possibly a bad implementation.
I would like to see the titles if I do a show info on my own corp members, however I don't want anyone outside my corp to see these titles. It means that I can actually give proper names/descriptions to the titles, instead of giving titles random names and then trying to remember which thing it was associated with, Example from a previous corp, I have a title for Director Alts that I can now name "Director Alt" instead of naming it "Hydrogen" or other similarly weird name. (all the titles in the corp were names of Elements, the name of the corp was the Element Syndicate so it fitted with the theme but was a pain in the neck to remember)
The Below idea for implementation would have been better, allowing Fleet/Corp/Public as various Visibility options would be better.
Raphendyr Nardieu wrote:Idea how to implement the title thing: http://i.imgur.com/UhuVmGU.png
After this it should not be hard to check who opens the show info and check do the roles show or not. And of course not with those icons ;) (Also the roles should be like they are on the Role Management page. Did bug report of this.) EDIT: oh. And it should be radio button, not check box.
|

Kaein Soturus
EVE University Ivy League
0
|
Posted - 2015.04.29 14:32:59 -
[173] - Quote
Jeff Kione wrote:Valencia Mariana wrote:Bring back titles. I have no idea what rank members are anymore furthermore I want my rank to be displayed. I want people to know I am a senior/staff in my corp and thus to treat my words with such regard. Just like I want people to know who is a recruit so they can similarly treat their actions/words as such.
For example if a recruit is shouting his mouth of in local then whatever, but if a senior is then it carries they reputation of the corp. Again this applies when making promises. If someone says "I promise our corp will come help you" and that guy is a recruit.... If he is a director or high level member then maybe I will put faith in his word.
Make them visible by default with the option to hide them if needed. I agree. As someone who was previously responsible for titles for 2300+ members of EVE University, I do not see using vanity titles as a replacement option. I encourage anyone who thinks that to please start applying vanity titles until you've gone through 2300 people. I'll see you next month. Furthermore, Valencia's point about distinguishing between ranks is valid. Please revert and add a toggle for those who wish to hide it. This simply does not scale well to large corporations.
Pretty much this. Now the only option I have to make this information easily visible again would be to manually edit the 2000+ members who have titles one at a time.
Titles made it very simple for people to sum up the access a member has in a corp but a shotgun approach and removing the ability for it to be seen by everyone in a show info is too far and like Caldari 5 has posted it would be a far better idea to allow a corp to select who this information is visible to. |

SFM Hobb3s
Wrecking Shots Black Legion.
290
|
Posted - 2015.04.29 14:47:03 -
[174] - Quote
popped open the probe scanner last night....can't even see where I am on the darned thing. And moving the probes around is a disaster, keeps on choosing the wrong axis. Maybe I just have to spend some time configuring this, but yikes. I'd rather have the old probe scan window please. It certainly didn't lag as much either. |

Mournful Conciousness
Embers Children TOHA Conglomerate
885
|
Posted - 2015.04.29 14:47:29 -
[175] - Quote
From patch notes: Battlecruiser and Command Ship warp speed and acceleration have been increased by approximately 8%
Response: Now please fix the warp speed of those useless husks we used to call battleships.
The analysis you posted a few months ago claiming that battleship use had not dropped was flawed.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

ISquishWorms
257
|
Posted - 2015.04.29 16:19:29 -
[176] - Quote
Not a fan of the new map my client is less responsive when using it.
Already turned it off.
I hope that once out of beta we will still be able to use the old map. 
GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ.
|

Souiginto
Erratic. Easily Excited
4
|
Posted - 2015.04.29 16:35:20 -
[177] - Quote
Mournful Conciousness wrote:From patch notes: Battlecruiser and Command Ship warp speed and acceleration have been increased by approximately 8%
Response: Now please fix the warp speed of those useless husks we used to call battleships.
The analysis you posted a few months ago claiming that battleship use had not dropped was flawed.
I don't know where you live but in lowsec as well as in nullsec Battleship-doctrines are still a thing. Look at it and you will see loads of Machariel-fleets and other BS doctrines (like Rattlesnakes, Ravens, etc.) being used. |

SportBilly
GHOSTS OF THE FIRST AND ONLY
54
|
Posted - 2015.04.29 17:06:42 -
[178] - Quote
Think CCP are trying to get us to remove our collections!
Ship skins are a poor substitute for collected ships, some purchased at great cost.
I no longer have a collection of rare ships to keep or sell 
And please fix this launcher, it takes minutes for it to load or change characters, instead of seconds. Or is that also due to my collection of items/skills etc etc etc? And yes i run a top spec PC.
Too many changes for changes sake! |

Hexatron Ormand
Aperture Deep Space Eternal Pretorian Alliance
88
|
Posted - 2015.04.29 17:20:05 -
[179] - Quote
The new map looks nice, but for scanners it is horrible.
You cannot zoom in as far as you could with the old map. So positioning the probes at 0.25AU got a hassle now, as it pretty much looks like they are all "on the same spot".
I hope there will be an additional "zoom level" added to this map, so we can zoom in as closely as was possible with the old one? |

slphy vansyl
Deep Core Mining Inc. Caldari State
1
|
Posted - 2015.04.29 17:49:30 -
[180] - Quote
hi, launcher auto update block at 79% since the patch.... same for the repair tool...just stop at 79% too any idea? i tried so many time but still blocked 
|
|

Lara Divinity
Black Scorpion Nomads
35
|
Posted - 2015.04.29 18:22:28 -
[181] - Quote
slphy vansyl wrote:hi, launcher auto update block at 79% since the patch.... same for the repair tool...just stop at 79% too any idea? i tried so many time but still blocked  delete eve reinstall eve |

Mournful Conciousness
Embers Children TOHA Conglomerate
886
|
Posted - 2015.04.29 18:26:56 -
[182] - Quote
new map:
1. very unresponsive on my (fast) laptop - please default to old map when launching probes
2. please set inertia to zero on new map
3. hit-test on scan probe boundary is inaccurate if you have re-sized the map window.
4. Please allow me to GÇÿtry new mapGÇÖ without making it default for scanning.
in-game browser (on mac)
for some reason switches my keyboard to scandinavian characters and cursor keys move one word at a time when writing in forum, preventing me from giving feedback...
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sehrta Farenz
EVE University Ivy League
3
|
Posted - 2015.04.29 18:28:08 -
[183] - Quote
SFM Hobb3s wrote:popped open the probe scanner last night....can't even see where I am on the darned thing. And moving the probes around is a disaster, keeps on choosing the wrong axis. Maybe I just have to spend some time configuring this, but yikes. I'd rather have the old probe scan window please. It certainly didn't lag as much either. It's not only you, I have the same problem. Scanning was difficult before, now it's nay impossible.
How can I get this horrible piece crap they have converted the map to back to the other version? I don't seem to find the button in the Settings window. There was one before...
Kind Regards SF |

Sehrta Farenz
EVE University Ivy League
3
|
Posted - 2015.04.29 18:29:42 -
[184] - Quote
Mournful Conciousness wrote:Lots of very good stuff deleted, you can read his post above
Just doing an AOL here.
Scanning map is unbearable and I agree with every point you wrote.
Thanks for your post SF |

Jane Shapperd
SUPERFLUOUS WANDERLUST Gentlemen's.Club
131
|
Posted - 2015.04.29 18:37:30 -
[185] - Quote
Taken from MOSAIC issues post
CCP Habakuk wrote:This is intended and is now included in the patch notes, but it was added a bit late: "Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data."
Really CCP ? if a corp doesn't want to leak sensitive data they can use weird symbols (that only they understand what they mean ) instate of names . 
anyone who created a title had a consideration that these roles will be shown publicly to anyone ,otherwise they wouldn't name them that way .
So CCP do not do random small change assuming its better for player security , while its not .
titles are basically our identity within a corp and an alliance , also it's sign to show the importance of a character from a corp to strangers when jumping into a hostile system . What's next ? censoring character names so they no longer publicly displayed to prevent them from leaking "sensitive" data ?
Thanks to your random change i don't know who is recruit in my alliance and who is not . So basically i don't know who is trust worthy and who is not .  |

Sehrta Farenz
EVE University Ivy League
3
|
Posted - 2015.04.29 18:39:18 -
[186] - Quote
David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it.
TIA SF
|

thowlimer
Roprocor Ltd
25
|
Posted - 2015.04.29 18:55:45 -
[187] - Quote
Sehrta Farenz wrote:David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it. TIA SF
You can use F10 to open the old map Ctrl-F10 for the new one, also you can disable the new map in the settings still if you want to avoid it completely, disclaimer that this is from dev responses only, need to log in to check that it works too 
|

Greymist
Power Absolute Absolute Damage Inc.
8
|
Posted - 2015.04.29 19:05:56 -
[188] - Quote
The map sucks! How come CCP has to fix **** that is not broken?
The map covers stuff or moves it around on my screen. Probing is a pain in the butt. Combat Dscan using the map. ugh...
Can we get an option to pick which map we want to use? the old or new?
|

Lord Sarevok
Hammer and Anvil Industries
4
|
Posted - 2015.04.29 19:09:28 -
[189] - Quote
OMG, something important enough that I want to make a post about it.  What did you guys do to our poor damage control? Bring back the suitcase!!
Also, like the other guy mentioned: the not-showing-roles-thing is kind of a big deal. If you talk to someone outside your corp (or inside a large corp/ally), it's good to know that the leaders of that corp saw fit to give your conversation partner that title.  |

David Therman
University of Caille Gallente Federation
64
|
Posted - 2015.04.29 19:12:01 -
[190] - Quote
Sehrta Farenz wrote:David Therman wrote:Thankfully, the old map still functions I may be extremely dense here. But how? There was a button for Beta/non-Beta before. But now I can't seem to find it. TIA SF
I just logged in today and the old map was removed from my Neocom bar, I'm guessing that's the same with everyone else as well. As it is, I just dragged it back onto the Neocom bar (or whatever it's called), it's still located on the first tab/menu when you open it up. Hope that helps  |
|

Marsha Mallow
2088
|
Posted - 2015.04.29 19:44:21 -
[191] - Quote
Apologies, haven't checked to see if this has already been mentioned, and I'm not sure whether this falls into Issues or Feedback
I've just been playing about with SKINs for the first time and noticed a few things
- it's not immediately obvious whether you can remotely apply skins and if you try there's no pop-up informing you it has failed. It might be worth adding a warning for newer players in particular as going forward they're unlikely to read the blog and fully understand the system. Or change the item description to state it can only be injected once you are in station. If people buy these from inaccessible stations then can't inject they may well complain, and in all fairness it doesn't align with how Plex work, so it's not something you would know either way. Although I do like that they can't be remotely injected, it'll make the market more dynamic.
- once one is applied to a hull it doesn't appear to show on the ship in your ship hangar. It's not a massive deal but for people who skin multiple hulls of the same type with different variants I could see it being fiddly to manually reskin each time or refit. Being able to see your ships in the ship hangar and identify them at a glance by colour is pretty handy, but having multiple t1 hulls looks a bit boring/scruffy. And it looks pretty having lots of different coloured ships in your hangar >.>
- When searching for them in corp deliveries I struggled to work out what Item Category they were listed under. On checking contracts it appears to be 'Accessories' which seems an odd choice, particularly if remote skinning hasn't been implemented. I can see a lot of these being firesaled on contracts from inaccessible locations, so wouldn't it be worth giving SKIN Licences their own category? They appear to have on the market, so it's a bit odd to have inconsistencies between the Market and Contracts/Asset Searche categories.
- I rummaged through a moderate stack of these to work out which were limited and permenant - it's not visible on the Icon when displaying assets Icons in your item hangar in full rather than list mode because of the length of the text. From a visual point of view it might be worth adding something to the icon (as we see on T1/T2/Faction mods/ships) so you can tell at a glance which are limited and which are permenant (or special edition - tourney prize skins etc).
- On the character sheet there's no option to make your licences public (as there is on Decorations), which seems odd given people may want to show these off. Also I expected the filter function to have similar options to the Skillsheet so you can set predefined filters (Show All / Show Current / Show Stuff That You Are Too Tightfisted to Buy, Ever).
Sorry for the wall of text, but hopefully there's some useful feedback somewhere in there 
Benny Ohu wrote:
fire up the argument calibrators set phasers to outraged overheat keyboards reinforce the thread
|

Longdrinks
Love Squad Confederation of xXPIZZAXx
187
|
Posted - 2015.04.29 20:03:29 -
[192] - Quote
Hello hi it seems you have changed the clicking mechanics for the worse. Before when you clicked in space to manually pilot or on a button on the selected item window you could spam clicl. Which is something everyone has gotten used to using since eve is a unresponsive game that runs on one second ticks, so you continuously click while responding to the situation ingame and let the server respond to your clicks once a second taking the latest command.
Now it seems that when you`re spamclicking, the game only polls the first click then ignores everything for a full second then uses the first command it gets after that. This is probably better for perfomance but is extremly annoying for manual piloting and any other high intensity activites were i dont want to try a command and wait a second to see if it goes through or if i need to click again. |

Alexis Nightwish
163
|
Posted - 2015.04.29 20:06:14 -
[193] - Quote
Servian Scargotti wrote:Anna Karhunen wrote:Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
You certainly are the dense one here. Previously, if you didn't lose your ship in combat, it did not lose its paint job. I had couple of ships which I used for occasional leisure flights and ship spinning, but now those can have their skins for maximum of 30 days. Essentially the extra price I paid for the ships has been wasted. I specifically bought a Megathron Quafe Edition for the sole purpose of Ship spinning. It was a trophy ship that I had no intention of losing. I liked the pretty colors. Giving me anything less than a permanent skin is insulting. I should not have to spend several billion isk every 30 days, just to look at my pretty ship. This needs to be corrected immediately. Contract it to me. At least you can make some of your money back :)
Feedback: Pirate SKINs should have some way of being permanent. A previous poster suggested that they allow infinite reskinning for 30 days, then after that should the ship be lost the license is lost as well. I like this idea.
My own idea is to add a very rare pirate data site drop in the form of a BPC that takes 100 of the temp licenses and converts them to a permanent license. For example: Guristas Cormorant SKIN (Permanent) BPC requires 100x Guristas Cormorant SKIN (30 days) produces 1x Guristas Cormorant SKIN (Permanent)
Regarding the map, just read the thread for what's wrong with it. I'm very happy that I can still get to the good map via F10. Thanks for that! :)
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
|

Lucy Lopez
Low Frequency
10
|
Posted - 2015.04.29 20:32:50 -
[194] - Quote
The new map makes it harder to see system activity/pod kills etc. The old map had clear yellow markers with varying levels of translucency, which made it very easy to make an at-a-glance assessment for planning exploration trips. |

Double Oh Mosquito
5
|
Posted - 2015.04.29 20:55:12 -
[195] - Quote
If we don't use features CCP will and has in the past canned them.... (Manufacturing Teams, the whole Incarna release, etc etc...)
Shut off the new map.
Don't use the launcher.
Don't buy anything from the NES.
Don't buy PLEX.
Don't buy Aurum.
Don't participate in Alliance Tournaments
Don't go to Fanfest
Don't log in... (EVE isn't becoming known as Skill Queue Online for no reason)
etc etc...
When we stop enabling them they might wake the F up and realize that we control them they don't control us...
We are the paying customers and without us Crowd Control Productions / EVE doesn't exist!!!
CCP makes millions a month off of us and our passion for this game!!
If they aren't going to listen to us and consider our feedback then why ask us for it in the first place?
Don't get me wrong EVE is a great game but the people that are behind it need to step down and let someone else continue on with it.
And that he/she thing known as CCP Seagull needs to be tossed an Alka Seltzer for letting EVE go backwards..... you're supposed to be learning from your mistakes.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
384
|
Posted - 2015.04.29 20:58:52 -
[196] - Quote
Marsha Mallow wrote:- On the character sheet there's no option to make your licences public (as there is on Decorations), which seems odd given people may want to show these off. Also I expected the filter function to have similar options to the Skillsheet so you can set predefined filters (Show All / Show Current / Show Stuff That You Are Too Tightfisted to Buy, Ever).
Now that's something I hadn't thought of, and I think it's a great idea to be able to show them off in your character window. Would nice for showing off if you have rare skins. |

MIGRENA69
EVE-RO Fidelas Constans
0
|
Posted - 2015.04.29 21:26:10 -
[197] - Quote
CCP Falcon wrote:We are happy to announce that the Mosaic Release has been successfully deployed! Mosaic brings many changes to EVE Online, including permanent ship skins, new opportunities, cruiser sized burner missions, new assembly effects for structures in space, balancing to nullsec and lowsec ores, new forcefield efffects for control towers, a Tech 3 destroyer rebalance and an improved corporate role management UI. Also included in Mosaic are two factor authentication, nullsec infrastructure improvements, balancing of battlecruiser warp speeds and updates to the sensor overlay. You can check out details of all these features on the new Updates webpage, here!In addition to this, you can take a look at the full patch notes for the Mosaic release here, which gives an in depth breakdown of all the changes that have arrived with this release. For general discussion and feedback regarding Mosaic, please use this thread. For issues with the release on PC, see here, and for Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.
|

Zan Shiro
Alternative Enterprises
622
|
Posted - 2015.04.29 22:14:47 -
[198] - Quote
Parah Salin McCain wrote:ARE YOU PEOPLE DENSE?
THE SKINS WERE NEVER PERMANENT BEFORE. IF YOU LOST YOUR SHIP YOU LOST YOUR SKIN.
If they had them as hangar ornaments or ran in pve but did not get ganked....the ships were never lost to lose the skin.
Issues with this mechanic is some people seem to not like having to reskin every month for the ship look they want. Fair stance really.
A good caveat here would be to return the AUR based ones in the store and let people decide really. Few months of this CCP can see just how many prefer skins that exist till ship lost versus skins go away every 30 days.
|

Celly S
Concord Attraction Services
362
|
Posted - 2015.04.29 23:09:12 -
[199] - Quote
Raphendyr Nardieu wrote:Xela Kcaneoh wrote:The new POS Force Field looks stupid. The old one looked better.
Please stop with the never-ending updates. New one is bit interesting in color, but overall it's way better. It actually looks like force field.
I have to agree with this, it does look better, and for the guy who doesn't want it, don't worry, it should be gone completely by sometime this year...
along with your current POS too if you're lucky.
o/ Celly Smunt
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|

Celly S
Concord Attraction Services
362
|
Posted - 2015.04.29 23:15:40 -
[200] - Quote
No Lube ForU wrote:Celly S wrote:No Lube ForU wrote:WTF happened to all my skins I had b4 the patch ?????
I cant find them anywhere. Did they get removed or something..
So confused
I had 10 run ship skins b4 patch and they were at least worth some good isk Now i got 10 single run skins worth jack sh!t WTF ccp according to the directions, you should be able to find them in your "redeem items" area unless they were in a corp hangar and if so, they will be in market deliveries at your corp's home station. o/ Yeah i found them but now have 10 single runs and they worth 1/4 of what the 10 run was worth. I bought them as 10 and 50 runs as i wanted to keep them. Now all i got is s!tty 1 runs :( So much for trying to collect stuff lol
I collect stuff too, sad about my ships that are now nothing but a 30 day skin, my old snowball launcher (cruise missile picture) is now a festival launcher,,, nothing unique like it used to be, and my nefantar (spelling) thrasher that was once worth about 1 billion isks, is a skin... oh well.. There's more, but no need to list them all, or even try to...
Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal.
Perception is unique in that it can be shared or singular.
Run with the pack if you wish, but think for yourself.
A sandwich can be a great motivator.
|
|

Ben Zaye
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.04.29 23:18:58 -
[201] - Quote
My Mosaic feedback :
1- Caldari skin are ugly and the choice is very limited. 2- In general, they are only skins T1 available. where are t2 skin? 3- The temporary skin system is stupid because it is not realistic. 4- I already pay 2 account to play this game and I will don't pay more for put a color on my ship! We just want is to be able to put a color and corpo logo on our ship. We do not want a paid system. Give me a bit of paint and a roll! 5- I don't know why CCP loose your programming time for change Control damage icon. The result is ugly and don't match with other icons.
My overall satisfaction is 2/10 not more |

Jared Tobin
Bloodstone Industries B.S.I.
224
|
Posted - 2015.04.29 23:53:04 -
[202] - Quote
MOSAIC (NEW) ISSUES & FEEDBACK:
First, some positive feedback: I like the POS Shielding visuals! A pleasant step up from 7 years ago! Good job!
The rest are issues with feedback intertwined in observations with possible solutions:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
- UI STATION WINDOW-MEMORY/ORIENTATION ERROR: "MARKET DELIVERIES" window ALWAYS CLOSES: For some reason, of all windows to be "remembered to be open" when re-docking to a familiar station (i.e. Corp Headquarters), the Market Deliveries window ALWAYS is closed upon loggin in/docking. This means you have to keep finding that option and opening it. Behavioral question to look into: Why just "Market Deliveries" not being remembered to be open, yet everything else is remembered as is?
- AUDIO ADJUSTMENT: STARGATE AND STATION EXTERIOR SOUND IMBALANCE: There are some "vocal/indecipherable talking" comm sounds that are WAY louder than anything else when exiting/approaching stations and stargates. This occurs when all volume settings for Stations, Stargates, and even the general "World" sound settings are set to normal/default settings. The volume for those com sounds needs to be taken down a decibel or two.
- AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
- GRAPHICS: CLOAKING EFFECT: There seems to be some frames missing in the (de)cloaking effect, depending on how far away your viewing your ship scale-wise, or how much is going on in your screen. This has noticably increased in occurence since the "upgrade".
EXISTING ISSUES STILL PRESENT SINCE "BEFORE MOSAIC":
- "DRAG/DROP" CORPORATE SELLING MALFUNCTION: "Drag items to add to sale" drag/drop selling STILL does NOT function when attempting to drag items to sell from a corporate hangar into the selling window. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item into existing open selling window. This has been an unresolved (but filed and acknowledged) "issue" since the roll-out of the new selling items window UI implementation back in 2014. Functionality was promised almost a year ago, and has yet to really be addressed openly, just amongst feedback, petition and tickets. It's time to make that "Drag and drop" we see in the selling window actually function as it instructs us to do: "drag and drop to add items to sell". Crazy idea, I know...
- "NEW/UNREAD" MAIL BUG: Oddly and unexpectedly unreproducible, old/previously read mail will randomly be marked "unread" as far back as a few random mails from 2013, even. Unexpected, this was.
- UI TRANSPARENCY/OPACITY CONFLICT BUG (CHANGE?): RIGHT-CLICK MENUS OPACITY: Every "right-click" subcontext menu is translucent, even when no translucency/window blur options enabled and transparency=0 (OFF). For example: When using the "Carbon" theme with NO "window blur" and "Translucency" set to "0", the high contrast white text of anything "underneath" any newly right-click-created menu shows through, making legibility of the top-most menu difficult to read under certain circumstances. This also follows no consistent pattern with "tool-tip/pop-up" windows, but those, too, are translucent when dealing with corp items or out in space, hovering over mods in HUD. Please re-check force-option behavior (possibly) in any code changes to make sure all context and sub-context menus (seemingly only occuring in right-click created menus and "tooltip" created windows of textual information) adhere equally to the designated terms of display opacity behavior of other windows which obey user-set parameters under the "Theme" settings (within "General Settings" ESC menu). This new behavior has only begun occuring "noticably"/visually sometime after April 5 (approximately).
Win7Pro64-bit |

Sniper Smith
Center for Advanced Studies Gallente Federation
385
|
Posted - 2015.04.30 00:45:07 -
[203] - Quote
Jared Tobin wrote: - AUDIO BUG: "BOOM": At highly random moments while docked in a station, going about business, etc, suddenly, out of nowhere, the "BOOM" sound effect normally heard when logging into a docked station (or when session switching from out in space to docking in space dock) will randomly just "go off". Completely unreplicatable, so far. It "just happens" when it wants to.
First, I've noticed the extra loud sounds around the gate too.. thought it was just me going nuts.
The Boom however is, if I'm not mistaken, the sound of a SKIN activating, and it seems to ignore sound settings also. I thought at first it was a ship Cyno'ing out from beyond my view, but later it happened again when I was zoomed out. |

Ignatius Glick
Trauma Ward Winmatar Republic
1
|
Posted - 2015.04.30 00:54:57 -
[204] - Quote
Scanning and Probing with this new map is absolutely the worst crap i've ever seen.. Who tested this and signed off on it? Who was like, "Yep this is far superior to the product we currently have, LETS RELEASE!" It's freaking garbage and they should be fired. FIx this crap.. It makes scanning and probing not fun or useable. |

Ignatius Glick
Trauma Ward Winmatar Republic
1
|
Posted - 2015.04.30 01:08:03 -
[205] - Quote
also whoever's idea it was to have the map load in the IGB.. Just NO!
Its so laggy its almost unuseable on a Mac. |

Jonathan Yatolila
Eclipse Front llc Ouroboros Collective
1
|
Posted - 2015.04.30 02:12:37 -
[206] - Quote
[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.
|

Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
53
|
Posted - 2015.04.30 02:15:51 -
[207] - Quote
GÇó (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
pointless and game breaking for my corp.
Titles are ment to be displayed. don't want it giving away too much intel? Think of better naming conventions.
Give me the option to turn it off.
Im the damn CEO. If I want my titles shown then let me do it.
whats next? Medals not displayed in public?
given that this went live with the update, I can only imagine someone broke something and jotted it down as a feature.
its bad.
Not only can I not see my own titles, I cant see anyone elses in my corp.
Titles are handed out in my corp for rank.
I got prospects (prospect title for newcomers) who have been in the corp for months, and Black Jackets (full patch members) who earned their stripes in a few weeks. Now its impossible to tell them apart.
I got Black Jackets pissed off at me because they think I took back their patches.. and Prospects who think the corp gave up on them and their shitfits.
pls fix. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
38
|
Posted - 2015.04.30 02:22:47 -
[208] - Quote
Darth Terona wrote:GÇó (Added April 28) Titles are no longer publicly displayed in the "Show Info" window of a character, allowing corps to use them without leaking sensitive data.
That's just silly.. If corps are worried about leaking important information through titles, make them non-obvious =P |

Sniper Smith
Center for Advanced Studies Gallente Federation
385
|
Posted - 2015.04.30 02:58:19 -
[209] - Quote
Jonathan Yatolila wrote:[quote=Jared Tobin]MOSAIC (NEW) ISSUES & FEEDBACK:
- DELAYS: TRANSITIONING FROM UNDOCKING: There seems to be a 3-8 second black screen delay between undocking and entering space. This is just from local experiences. Makes me quite hesitant to think of undocking in systems like Jita. Is this a suggestion of too much background program mechanics occuring before player is given viewable control in space, and will this affect being shot at while your screen/client is trying to create the outside view of space after undocking? (Interestingly: This is not happening between stargate/system session changes, if that helps. Only undocking from stations.) It should be noted that the entire game itself "feels" a slight bit "slower" involving everything...
This is a real issue. I've noted it for the past couple of weeks prior to the new upgrade, but seems worse now. This is very unnerving when undocking with my Viator loaded - and I am waiting to be able to insta-warp to bookmark. Needs to be fixed please.
You have 30seconds before anyone can lock you, bump you, scan you, or anything else..
Though I agree, I hate the black screen..
What I hate even more is the delay in docking and jumping.. why isn't the dock zone the same 2500m as everything else.. I use BM's now in dangerous places, but still really annoying.. |

Adamo Aldent
Aerodyne Collective. Kadeshians
0
|
Posted - 2015.04.30 04:12:44 -
[210] - Quote
I like the skins! But are some bugs still with missing skins in preview mode of ships and such.... Some frigates are realy too expensive, i dont mind the 'old' ones keep this high price since they are low price in-game anyway because of the old prices. But all new frigate skins should realy not cost more than 1500~ aurum or something....
Battleships and up you cant realy complaint, the prices are not much higher than when they were single-use/run bpc copy's and even some cruisers are kinda good price in the NES.
I hope CCP can make some good money on this and that people like it as much as me, and that we will have new skinns 3-5 times a year =) |
|

Rekkr Nordgard
24th Imperial Crusade Amarr Empire
433
|
Posted - 2015.04.30 04:13:01 -
[211] - Quote
Just got the beta map today and good god is it a piece of garbage. Click recognition on the scanning cube is non-existent which means you're forced to solely use the clunky arrows, thus doubling scan time. The color of the star interferes with the color of the green, yellow, and red signatures. But that doesn't matter half the time because it's flip a coin on whether or not the signatures even show up on the map behind all the cluttered junk. Trying to grab the edge of scan sphere to increase or decrease the radius doesn't register most of the time, so you generally end up just spinning the map around in a circle instead.
Whoever designed the map has obviously never ever tried to actually scan anything down before. The new map is horrible and you should feel horrible. |

Rook Mallard
Aperture Harmonics
19
|
Posted - 2015.04.30 04:30:48 -
[212] - Quote
OMG! the new map sucks when you are scanning!
- Inertia is killing me. The old map was crisp when zooming/panning. Not sure what's the gain with this...maybe it look cool. But then again, it makes using the map a PITA. - The cursor seems to always be a circle. I am not sure which part of it use to actually point to something. - The probes show always as an icon cluttering the display even when I am handling them all together as one. - There is no "you are here" label or pointer like in the old one. Good luck finding yourself in it. ... Oh Wait! The cross-hairs is your ship! Make it more obvious!! Change color/icon. The cross-hair is too similar to probes/planets/gates. - There's multiple display issues. You launch probes, the cube with the arrows shows up, but no bubbles for the probes so no indication of the range/size of them. No way to change the range/size from the map. - When the bubbles do show up resizing them is not as easy as before. It's hard to grab the edge to resize them. - You probe a sig, the "dot" is not displayed. - Sometimes the cube shows up in the middle of the system while the actual bubbles show up somewhere else. - Why is there no sun in WH space??? - Lines connecting gates maybe cool (again) but they could be a lot more subtle. They really confuse and clutter things. - Open the map (I'm in a WH). Hit the "focus current location" control, everything disapears.
I've worked in software for many years and I can tell when something has not even been used by the developer. C'mon CCP you can do better.
Unfortunately this thing will stay off for now. Cry |

Rekkr Nordgard
24th Imperial Crusade Amarr Empire
434
|
Posted - 2015.04.30 04:39:08 -
[213] - Quote
The map is so bad it warrants a second post.
You guys at CCP need to get everyone in a room and make the announcement that it doesn't matter how shiny or graphically improved a feature is, if the change decreases or breaks the functionality of the feature, then it is a bad change. Period. End of story. Quite a few of your developers seem thoroughly confused on that point. "BUT IT'S A POLISHED TURD!" Still a turd. |

NVRYNZWS Escort
ELOW Provisioning
3
|
Posted - 2015.04.30 04:52:02 -
[214] - Quote
Shade Millith wrote:...
...The circle cursor.... just no. Seriously. NO.
The new map is flashy and pretty, and would work well as a scene from a movie, but right now that's it. Combat probing is a race against the clock to pinpoint something before it decides to leave. Every second counts.
All of this flash and sparkly stuff just adds on more and more seconds to getting the final probe.
Please have an option to turn off all the colours, camera smoothing, auto zooming, floating icons, and give higher levels of zoom. Let people that want the pretty visuals have the flash, and those that need it for PVP to have a no nonsense scanning tool.
when i was a little kid and john glenn hadn't done his three orbits yet, i had gotten into hamm radio
when you get things going to begin with you have one heck of a lot of information, or noise. or static as its called since you are effectively listening to every kind of noise there is
one of the very first circuits learned to use that noise is something called a filter
band pass and multi pass filtering is like circa 1900 technologies if you allow the twinkle in tesla's eye reflected out of marconi's "work"
but unfortunately we in the new eden system are too stoopids to survive with such an idea feasible
these gloruious and majestic vistas...that one can ONLY find in false color imagery enhanced specks super magnified from shots out of hubble are Not Visible
toggle NEBULAS
a simple swicth to CLEAN UP THAT SIGNAL CREWMAN so that we could actually NOT HAVE TO LOOK IN ONE DIRECTION to see on grid targets is missing...we cant decide to tell our input sensors to only use a selected part of the spectrum to take power and activate our imaging implants....we HAVE TO LOOK at what is normally invisible perpetually...sigh...because we forgot a cub scout handbook radio badge circuit to filter our noise into usable data
toggle toggle toggle
and with all of that we now have a map...that is about as handy as trying to use an atlas in the cab of a semi in a snowstorm on the east side of wolf creek pass...way up on the great divide...so i suppose that is the dividing line...what part of imaging electronics do we have to rip out of these sleeper ships to find enough shreds of information to try and be as smart as a fifth grader...
i mean has it been unnoticed or unmentioned the added time in warp animations
always being swung to some new view when you were desperately watching behind you maybe not to get away but get through the gate first
now we try to scan in this three dee environment and even more serious issues with extraneous data crop up...surprise surprise surprise...
back-handedly , lol, kudos to you... ccp the map is exquisite and well on its way but far to go keep up the excellent work
the likelihood of more options being installed in a more timely fashion is carrying sway and progressing so its unlikely these ideas will go unheeded even if they are sooner or later defended and justified as the way its going to be no matter
but please can we stop seeing the endless background that is always the same...my monitors old and its burning in hehheh
and ...The circle cursor.... just no. Seriously. NO. .ibid >/o.. |

Lister Vindaloo
5 Tons of Flax Unreachable
44
|
Posted - 2015.04.30 05:04:58 -
[215] - Quote
Trying to scan with the new map is a nightmare
-Cant see the distance from my ship to the different things in space -circle icon makes selecting the probes to move them difficult, more so when there are a lot of sigs -cant center the view by clicking anymore
It's just not ready for scanning yet, it's a great map, but can we default to the old system map when scanning, at least until it is more funtional |

Mari Camos
Finnish Space Jaegers Tactical Narcotics Team
13
|
Posted - 2015.04.30 05:28:41 -
[216] - Quote
Terrible lag and/or no response at all to double clicks in space trying to manual pilot your ship. Effects game mechanics like decloaking. In many cases using "approach, orbit, keep at range" -stuff is too clumsy, I need to manually direct my ship, and when it doesn't do what I want it to, it just.... argh.
Let the lager decide what is wrong, what is right.
|

Rood Dood
Locals Only
0
|
Posted - 2015.04.30 05:42:30 -
[217] - Quote
Do not like new map for scanning. It is very cumbersome. Zooming in and out is tricky. The Circle is too big. Need a point like before. The target disappears behind the probes at close range. Please bring back last version. This is a large step backward in my opinion and I've been exploring for years. |

Quadima
From Our Cold Dead Hands The Kadeshi
140
|
Posted - 2015.04.30 07:46:57 -
[218] - Quote
It's kinda obvious to me seeing the interface changes from the last 6 months that almost nobody from CCP is actually PLAYING the game.
They make something, then the reaction of everyone... "UUUU, Shiny !" and that's it. It's like nobody bothers to try how it feels when trying to actually do things in real-time, when people are looking to shoot you, or you're in a hurry to resolve something like your life depends on it.
New map = AWFUL. It was awful, it's still awful. Blurry mess.
If this gets deployed and forced to everyone with the old one removed I feel a great disturbance in the force will come... |

Orm Magnustat
Red Serpent Industries
0
|
Posted - 2015.04.30 07:51:33 -
[219] - Quote
PROBING .........................................
I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I-¦m really at a loss of words
Who on gods green earth did raise the green flag for this part of the update ???
Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?
And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O
Scrap this garbage! Bring back the old system asap.
On a positive note: - I like the new forcefield visual on our POS - The new screens for corporation role management might be a step forward |

Latin Lez
Science and Trade Institute Caldari State
0
|
Posted - 2015.04.30 07:52:08 -
[220] - Quote
Seriously who ever came up with the idea of the new scanning, it's slow the cursor is laggy, There's a tendency to lose the object ie sigal is all the mush, did I mention laggy? Who ever was doing scanning you only had one job! |
|

Raphendyr Nardieu
Unpublished Chapter Chapters.
12
|
Posted - 2015.04.30 09:15:59 -
[221] - Quote
Note to scanners: You can
a) open the old map from neocom or by f10 (if I remember correctly) and use that for probing
b) you can disable the new map from the settings (first tab).
Personally I have been using the new map for 2 months for path finding and seeing where things are. I personally think it is more clear to see where are the caps and the bottlenecks in the universe The stars are in 3D so it's better this way. I know there is still some issues of showing where are the dangerous places (a lot of pod/ship kills). Have to say it's have been better on every patch since introducing the map.
I believe that CCP wanted to get the new map out there to get more constructive feedback. I also don't think there is many people who think that "Ok, I try the beta map...", so this might be a good idea. Also EVE has a lot of people who do not probe scanning. They move stuff around and do missions etc. So I believe it's helping many.
Personally I would have liked that the probe scanner window's map button would have opened the old map, but don't care. Opening from the neocom or by pressing the key is easy enough. |

Lexiana Del'Amore
Nouvelle Rouvenor
107
|
Posted - 2015.04.30 10:06:35 -
[222] - Quote
undo the "titles" changes pretty please... with sugar on top... |

Ignatius Glick
Trauma Ward Winmatar Republic
7
|
Posted - 2015.04.30 10:27:44 -
[223] - Quote
Orm Magnustat wrote:PROBING .........................................
I just closed my client and went straight to the forums after starting my daily job of probing out our w-space system. I really dont know where to start - every single action of the probing process became unwieldy, error-ridden and just plain annoying, be it zooming, swaying in, singling out specific targets or adjusting bubble size ... lol, I-¦m really at a loss of words
Who on gods green earth did raise the green flag for this part of the update ???
Scanning in itself isnt the most fascinating thing in this universe, nothing people would join the game for - but you have to get the job done, everyday, lots of times ..... whats your goal here, when you reduce the funtionallity of one of the games core chores by a magnitude or two?
And thats just me after after scanning for a lousy wh - not looking forward to the stupid fiddling when you have a hard to scan target or going for combat scanning o.O
Scrap this garbage! Bring back the old system asap.
On a positive note: - I like the new forcefield visual on our POS - The new screens for corporation role management might be a step forward
Oh its not just you.. this patch stinkingly reminds me of Trinity and I unsubbed for two years after that debacle.. So many bugs in this patch, the skin system is embarrasingly selfish and lame, and we all know how bad probing is. This patch just reeks of crap. Not to mention the confessor is pretty much useless now. Why the confessor got the nerf bat so hard when everyone was complaining about the svipul is beyond me. |

Cpt JeanLucPicard
Vanu Sovereignty. Vanu Republic
6
|
Posted - 2015.04.30 11:11:38 -
[224] - Quote
The great addition of the new SKINS system has come at a great cost with the following to problems:
1) Corp titles as we knew them have been removed, the 16 permanent corp titles no longer show up on a characters 'show info' window. This means colored titles are a thing of the past, as is the ability to show off, and allow your members to show off, any specific, usually hard earned status they have within a corporation or alliance. In other words, this is a step backwards for the EVE universe and has greatly reduced the CEO's ability to customize their corporation. Check this thread to see others that dislike this change and to weigh in with your views. As it stands, I believe alot of people are simply unaware that titles have been removed intentionally and will likely be unhappy when they find out, you snuck this change in without asking anybody, bring titles back! https://forums.eveonline.com/default.aspx?g=posts&m=5709012#post5709012
You said something about this change being a way to help improve corporation security by keeping titles hidden, but in reality there was no problem with the original system, nobody was forced to give their FC's an illuminated "FC HERE!!!" title, and if they did that's their business... I want my directors to be seen as a director, my recruiters to be easily identified easily and myself as a CEO to be rightly seen as the CEO, leave choices like whether or not to display titles publicly, to each CEO and director of the corp, this wasn't your call to make.
2) There is a nasty delay on ship commands (orbit/keep at range/manual flight/module activation), sometimes upto 3-5 seconds, resulting in several kills and losses, especially in small ship PvP, frigates and the like where every second counts. Alot of people in the Minmatar militia chat last night said they were experiencing the same issue when I asked to check it wasn't a ping issue on my end. The general consensus is that solo kiting PvP is now, until fixed, almost impossible.
Once these are fixed this patch will be a great addition to the game, but as of how it is right now it's cheapened it, reduced the freedom of the sandbox by removing the titles and increased movement and mod activation delay to the point of unplayability for alot of people.
Please fix. |

Lacaedaeimon Artus
Discrete Solutions Ltd.
0
|
Posted - 2015.04.30 12:03:07 -
[225] - Quote
Thoughts:
Map: *Some of the navigation and options with the new map are great, but it has some serious issues at the solar system level. *The lag on zoom in/out is really hard to deal with. The old map was precise and that made scanning to find a target to shoot much easier. *The icons take up too much screen real estate and the stacking makes it difficult to see if that is a planet, bookmark, site, etc. *The distance overlay from one's current position is missing. This makes it very difficult to judge distance and scale of a solar system, particularly when doing WH exploration.
Titles *Titles should be openly displayable, like decorations. While I am all for recruitment scamming, it makes it difficult to know who speaks for a corp if titles are hidden. Having hidden directors in fleet is great and all, but when trying to verify that someone inside or outside of an alliance, or that you meet in space is actually a recruiter, diplo, director, able to fix a pos issue, etc, it is easier if the in game titles are able to be visible.
SKINS: *Make the pre-patch skins as permanent as they were pre-patch. It will make them more of a commodity and useful for those who actually spent ISK/time trying to acquire them. *Have them show on Killmails. We get to see pod bling, would be nice to get ship bling too. |

Elenahina
Agony Unleashed Agony Empire
533
|
Posted - 2015.04.30 13:06:27 -
[226] - Quote
Quattras Peione wrote:Ships, gates, and stations are not rendering at all post-patch, nor does my ship show up as cloaked post-jump.
Re-installing to see if that fixes the issue.
Edit: Re-install fixed the problem. Still.... wtf.
This isn't new. It occasionally happens to me as well, and did so before the patch.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
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oneFISHtooFISH
The Smokehouse
0
|
Posted - 2015.04.30 13:27:28 -
[227] - Quote
Rivr Luzade wrote:How can I turn off the Opportunities? I am over 4 years old now, I do not need that icon in my overview nor do I need that HUD section to popup everytime I log in.
Also, why did I get an Veherokior Probe SKIN when my char in question cannot fly a Probe to begin with?
Open all opportunities and click the settings cog in bottom left, can turn it all off in there.
If you cannot find the opportunities to open it, it is in your neocom. EVE button top left |
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CCP Lebowski
C C P C C P Alliance
535

|
Posted - 2015.04.30 13:41:52 -
[228] - Quote
Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need.
However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them.
Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles.
CCP Lebowski, On behalf of Five 0
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
|
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Uncle Pilot
KarmaFleet Goonswarm Federation
19
|
Posted - 2015.04.30 13:49:59 -
[229] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
Thank you CCP! |

Mournful Conciousness
Embers Children TOHA Conglomerate
886
|
Posted - 2015.04.30 13:52:46 -
[230] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
Thanks for responding so quickly.
Perhaps this highlights the possibility that the CSM suffers from the same fundamental flaw as all representative democracies - in that the CSM is not actually representative. Perhaps better to float ideas here rather than behind closed doors.
On another note, please can we have a response to the map debacle. The new map is *way* too unresponsive to be the default replacement for the old one when scanning. Until the usability issues are fixed, this needs to be reverted as well.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Bj Glitternaut
Hole Violence Whole Squid
1
|
Posted - 2015.04.30 13:53:37 -
[231] - Quote
I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? |

Marius Labo
Licence To Kill Mercenary Coalition
103
|
Posted - 2015.04.30 13:59:13 -
[232] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function.
And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
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Uncle Pilot
KarmaFleet Goonswarm Federation
19
|
Posted - 2015.04.30 14:02:54 -
[233] - Quote
Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion.
An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not.
Karmafleet Director
Goonswarm Federation
https://recruit.karmafleet.org
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Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
466
|
Posted - 2015.04.30 14:14:57 -
[234] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 Thank you ! |

Ab'del Abu
Atlantis Ascendant
275
|
Posted - 2015.04.30 14:17:46 -
[235] - Quote
CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0
classy +1 |

Marius Labo
Licence To Kill Mercenary Coalition
105
|
Posted - 2015.04.30 14:23:12 -
[236] - Quote
Uncle Pilot wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not. Yes, and I've been suggesting similar and supportive of this and similar suggestions.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
|

Banko Mato
Republic University Minmatar Republic
30
|
Posted - 2015.04.30 14:28:09 -
[237] - Quote
Can we have the option to toggle between the "old" style and the new flashy stuff in the map for scanning? I would really like to be able to use the old scanning map in the customizable little window. And I honestly doubt you will be able to fix scanning in the new map to such a degree that it is comparable to the old one, which was pretty perfect for that job... just could use the added flexibility of having it inside a window so that we can more easily interact with space around us while scanning ;) |

Isis Dea
Xotica Entertainment
724
|
Posted - 2015.04.30 14:28:22 -
[238] - Quote
No new clothes? :(
More Character Customization :: Especially compared to what we had in 2003...
|

Norrin Zelkarr
WiNGSPAN Delivery Services
7
|
Posted - 2015.04.30 14:39:39 -
[239] - Quote
Bj Glitternaut wrote:I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? I'm betting on it being an unintentional side effect of the skins change. |

Bj Glitternaut
Hole Violence Whole Squid
1
|
Posted - 2015.04.30 14:46:14 -
[240] - Quote
Norrin Zelkarr wrote:Bj Glitternaut wrote:I just want to know why my True Sansha tower is now a Gallente tower? Were they all converted on purpose? I'm betting on it being an unintentional side effect of the skins change.
I'm surprised that this is the first it's been brought up in this thread. Gallente towers are so ugly. |
|

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
383
|
Posted - 2015.04.30 14:59:58 -
[241] - Quote
Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names  
|

Astroyka
Mirkur Draug'Tyr
168
|
Posted - 2015.04.30 15:37:25 -
[242] - Quote
Caldari 5 wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names  
You are in the minority.
I'm pleased that Titles are being reinstated, thank you CCP! I just hope the future changes to this feature alluded to are inline with what the community wants.
Astroyka - A Mirkur Draug'Tyr pilot, fighting against slavery in New Eden
www.astroyka.net
|
|

CCP Turtlepower
C C P C C P Alliance
237

|
Posted - 2015.04.30 15:59:22 -
[243] - Quote
Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu.
Please direct any further feedback on the new map to this thread.
Cheers, CCP Turtlepower // Team Pirate Unicorns |
|

BadAssMcKill
ElitistOps
981
|
Posted - 2015.04.30 16:35:14 -
[244] - Quote
Thanks for fixing titles but I'm legit curious who brought up the security issue
This is something I have never ever heard of being brought up |

Lykouleon
Trust Doesn't Rust Triumvirate.
1549
|
Posted - 2015.04.30 17:32:30 -
[245] - Quote
CCP Lebowski wrote:where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Name and shame. Name and shame.
Lykouleon > CYNO ME CLOSER so I can hit them with my sword
.TDR. & Associates, LLP - Defending Your Spaceship Rights, erryday.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
392
|
Posted - 2015.04.30 17:36:22 -
[246] - Quote
CCP Lebowski wrote:Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
... CCP Lebowski, On behalf of Five 0 Here's my suggestion..
Allow for the CEO of a corp to set a "scope" for the visibility of Corp Titles. Private would be visible only to those with the rolls to Manage them. Corp wide so anyone in the corp can see them. Alliance wide, again, duh, and lastly Public.
But props on listening and reverting the change promptly :) |

Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
56
|
Posted - 2015.04.30 19:18:19 -
[247] - Quote
Thanks
may I point out, if you directly ask for a group of player to playtest a new feature ( this time being CEO's to check out corp management changes) don't sneak in such a game changer the day of the update.
I was active in the beta and could have pointed out this issue before it went live.
The way you did it made me feel I just wasted my time in beta.
Cheers |

Valencia Mariana
The Red Circle Inc.
40
|
Posted - 2015.04.30 19:31:06 -
[248] - Quote
Thanks CPP for reverting the titles. I think this is best for the majority of uses. Whoever raised titles at the CSM does have a valid point but a blanket removal of visibility broke more than it fixed. A quick fix could be a toggle if your planning a major overhaul down further down the line.
Valencia Mariana
The Red Circle Inc.
|

Marius Labo
Licence To Kill Mercenary Coalition
109
|
Posted - 2015.04.30 19:46:27 -
[249] - Quote
Caldari 5 wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. The trouble with using "Untitled #" or other obfuscated names is that you need a flaming lookup table just to remember what your titles do. I was so looking forward to finally having HUMAN READABLE TITLE NAMES :( Now excuse me whilst I go back and reset them back to their obfuscated names   I think you're missing the point of the majority. The change was drastic and unwanted for most. What should have happened is that it should have been made a toggle feature for visibility. That's the universal solution and something that will satisfy all. The change fairly much disenfranchised those who'd been using the Titles feature as it was originally designed whereas at least there are the viable current ways to keep things "secret". Hopefully CCP will work on implementing the various toggle suggestions. This is what we should all be pushing for. And the bi-product of the sudden change is that it's brought forward great ideas that will work for all.
Recruiting Director
Mercenary Coalition Forums
E-UNI Wiki
|

Alexis Nightwish
164
|
Posted - 2015.04.30 21:02:39 -
[250] - Quote
CCP Turtlepower wrote:Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu. Please direct any further feedback on the new map to this thread. Cheers, CCP Turtlepower // Team Pirate Unicorns Please keep the old map available forever!
CCP only approaches a problem in one of two ways: nudge or cludge
EVE Online's "I win!" Button
|
|

Johan Civire
Cry Thunder. DeepSpace.
952
|
Posted - 2015.04.30 22:44:31 -
[251] - Quote
Alexis Nightwish wrote:CCP Turtlepower wrote:Mournful Conciousness wrote: On another note, please can we have a response to the map debacle.
The map is still being worked on, with probing and scanning being our current top priority. We have not removed the old map, it is still accessible by pressing F10 or using the old map button in the Neocom menu. Please direct any further feedback on the new map to this thread. Cheers, CCP Turtlepower // Team Pirate Unicorns Please keep the old map available forever!
nope thank you. Keep moving or die standing still. QQ people everywhere. |

cyboman
Mafia Italiana
11
|
Posted - 2015.05.01 18:43:47 -
[252] - Quote
Angelos Diablos wrote:Many of the people I knew in Eve have left the game due to changes similar to this and I myself am almost rebalanced to that point
Stuff canz I have?
|

Crosi Wesdo
War and Order
1415
|
Posted - 2015.05.01 23:15:52 -
[253] - Quote
Just a quick comment on the new map.
I have nothing against the idea, but in its current implementation its much harder to use, lacks much of the functionality of the current map and is easy to get disorientated.
So basically a typical CCP itteration. Start with making it look prettier and maybe try and get it to at most half what it did before.
TL;DR = its really quite bad. |

Hra Neuvosto
Fistful of Finns Triumvirate.
353
|
Posted - 2015.05.02 22:54:24 -
[254] - Quote
I support the only true Empress of the Amarr Empire: Her Majesty Jamyl Sarum. Please let me show my devotion in the future CCP, don't take away my Sarum Machariel, Redeemer and Chimera and others. |

Kanidatari
Embers Children TOHA Conglomerate
8
|
Posted - 2015.05.03 08:19:08 -
[255] - Quote
Chequrself wrote:PATCH FEEDBACK - I am sorry but I feel totally screwed by the non permanent (30 Day Expiry) on skins like Guristas Cormorant and Thukka Tribe Edition Thrasher. When I bought these ships there were permanently painted and I paid a premium price for them with the understanding that if I got them blown up they were gone. The flip side of that was that if I didn't get them blown up I had them forever. I paid a premium for the later. I feel pants down bent over a barrel screwed over.
I feel like I walked into a Ferrari dealer paid for a Ferrari, took it home, loved it, washed it, drove it with pure abandon, loved it. Then in the middle of the night Dealer Franchise drove round to my place and swapped my beloved Ferrari with a Hyundai and tried to calm me by saying but it's ok because you can have as many accidents as you like and we will replace it for you .... for the next 30 days. Sorry but I want my freaken Ferrari back thanks.
And to be honest, this argument doesn't even hold water cause guess what, it's only a certain type of Ferrari we are doing this with. All other Ferrari owners can keep their Ferrari permanently, go on their merry AND no matter how many times they get blown up we will replace it for them.
SCOWLS AND UNHAPPY FACES
NOT HAPPY CCP
I soo feal the same! I did not go all the way as you did, but wow this pach realy did beat me up for my expectations for my gameplay, the market, the gatherers and peaolpe willing to share there beutiful ship with another skin. This patch did realy devistate me to the pont that im comsidering leaving eve. Feals like they didnt learn from Incarnia, Adding stuff is good, but replacing can be nd in this case is, realy realy bad. |

Kanidatari
Embers Children TOHA Conglomerate
8
|
Posted - 2015.05.03 11:41:50 -
[256] - Quote
Lacaedaeimon Artus wrote:Thoughts:
SKINS: *Make the pre-patch skins as permanent as they were pre-patch. It will make them more of a commodity and useful for those who actually spent ISK/time trying to acquire them. *Have them show on Killmails. We get to see pod bling, would be nice to get ship bling too.
I do support this entierly as in a "okey" to resolution to this issue. |

Sequester Risalo
Significant Others
121
|
Posted - 2015.05.04 08:36:02 -
[257] - Quote
There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment? |

bruce Iee
Syndicate Society Drop the Hammer
23
|
Posted - 2015.05.04 16:25:03 -
[258] - Quote
Marius Labo wrote:Uncle Pilot wrote:Marius Labo wrote:CCP Lebowski wrote:Hey all, I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles. Ultimately we would like to completely separate vanity titles from role management titles, as we believe there's compelling and often different reasons for corporations to want to use both, but this was out of the scope for our corporation work at this time (The wheels of the Sovereignty rework trundle on and wait for no Dev  ). Therefore we felt that making this small change for the time being would mitigate the concern raised until we could return to Titles and give them the attention that we all agree they need. However, after reading your feedback, we realise that the unintentional side effect of this is that we have complicated matters for corporations who use this feature for visibility of corp members abilities and responsibilities. Therefore, for the time being we are reverting this change and returning titles to the show info window of anyone who has them. This should be reaching Tranquillity early next week, and will remain this way until we can properly revamp them. Sorry for the poor communication of this change on our part, we hope this goes some way towards allaying your concerns and explaining our long term intentions for corporate titles. CCP Lebowski, On behalf of Five 0 It seems like the best solution is to provide a toggle for visibility. I can't see anyone disagreeing with this function. And there are viable means in place for those who have legitimate sensitive data concerns via a named title assigned to roles. They can assign the roles without using the Title Management function and if the need is there to use the Title Management function by leaving the title with the default "Untitled #" there won't be any visible title (I have confirmed this in-game) so there won't be any intel or sensitive data gleaned by using the Title Management function in this fashion. An even better solution is to just give us a decent interface to award (colored) vanity titles and then a toggle for roles to be publicly displayed or not. Yes, and I've been suggesting similar and supportive of this and similar suggestions.
Correct me if I am wrong but when will this reversion take place? I think I have not seen the update with this recent patch.
|

Jared Tobin
Bloodstone Industries B.S.I.
227
|
Posted - 2015.05.04 18:45:06 -
[259] - Quote
Sequester Risalo wrote:There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment?
I believe the "starter" missions are exactly where they've been. They are labelled "Career Agents", and you can find them using the "Agent Finder" in the Agents section of any station (or in your captain's quarters). Just filter your search for "Career".
Evelopedia: https://wiki.eveonline.com/en/wiki/Career_Agents |

Sequester Risalo
Significant Others
121
|
Posted - 2015.05.04 18:47:05 -
[260] - Quote
Thank you. I will do so. |
|

Sgt Ocker
Caldari Provisions Caldari State
440
|
Posted - 2015.05.05 08:05:05 -
[261] - Quote
Jared Tobin wrote:Sequester Risalo wrote:There are enough comments on the opportunity system. However, I'm wondering what happened to the old starter missions.
The patchnotes state nothing regarding them. A note in the Missions section would be appropriate. I mean when you report the correction oif a typo in 'Right to Rule' why not reporting that you removed an entire mission set. I found it in the dev blogs, but still.
Further I would like to know why these were not properly replaced. Doing the old starter missions provided newbros with a nice set of t1 ships. Now I started a new alt and have a hard time supporting him on his own. Maybe I'm unimaginative but I resorted to mining with a rookie ship until I could afford a venture and then continue mining until I had a few millions. Missions (other than distribution) are not really an option in a rookie ship with civilian equipment.
Are there opportunities which give you ships or equipment? I believe the "starter" missions are exactly where they've been. They are labelled "Career Agents", and you can find them using the "Agent Finder" in the Agents section of any station (or in your captain's quarters). Just filter your search for "Career". Evelopedia: https://wiki.eveonline.com/en/wiki/Career_Agents I'm not entirely sure, as so much has changed but when I now open a character that has never done rookie missions and always had Aura as an available agent, ALL I get now is the popup for opportunities.. No Aura starter missions.
It would seem Aura can only carry out 1 function and Opportunities looks like it. Starting a NEW character - You pop up in space in a civilian fit rookie ship
BOOM, into opportunities - NO STARTER, Career MISSIONS - unless you know where to look or you ask in chat, which gave me a huge laugh when I asked and received a multitude of replies - just google it. I know CCP don't mind some 3rd party apps but relying on Google for basic game information that should be provided in game, WOW.
Completing Opportunities with no isk to buy the stuff you need to complete it. With no mention of career missions throughout (Confidential Agent, is the only reference to agents and it "presumes" the rookie will have a clue)
Does seem in CCP's attempt to make eve a little more "new player friendly", they completely missed the part about rookies starting out with nothing. (Good ploy if you want to try to sell PLEX to 1 day old toons, Great way to lose a lot of 1 day old toons.)
Incorporate Career Missions into Opportunities. Would achieve 2 meaningful things, as the current "Opportunities" (a word which implies "rewards") would actually relate "as an opportunity". By introducing new players to the game and provide them with some income to complete the new primary introduction to the game.
Opportunities as it is now misses the most fundamental part of starting a new game - Getting credits and items to begin to play the game.
- - - - - - - - - - - - - Yes career or rookie missions are still available, just not supported as a new player activity.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|

Raphendyr Nardieu
Unpublished Chapter Chapters.
13
|
Posted - 2015.05.05 13:36:50 -
[262] - Quote
Sniper Smith wrote:CCP Lebowski wrote:Hey all,
I just want to respond to the feedback regarding the removal of the titles from a characters show info window. This change was done by Five 0 after discussion at the CSM winter summit, where it was pointed out that having titles publicly viewable limits their effectiveness for actually managing groups of roles.
... CCP Lebowski, On behalf of Five 0 Here's my suggestion.. Allow for the CEO of a corp to set a "scope" for the visibility of Corp Titles. Private would be visible only to those with the rolls to Manage them. Corp wide so anyone in the corp can see them. Alliance wide, again, duh, and lastly Public. But props on listening and reverting the change promptly :)
I posted a picture about this earlier: https://forums.eveonline.com/default.aspx?g=posts&m=5707442#post5707442
|

Imperium Romanus
Paxton Industries Tactical Narcotics Team
33
|
Posted - 2015.05.05 17:50:50 -
[263] - Quote
I'll throw my hat in on the hidden titles issue:
Instead of hiding all titles, can we have a toggle on each title to make it either hidden or visible?
Or even better, hidden, visible to corp only, visible to all?
Thanks. |

Valencia Mariana
The Red Circle Inc.
44
|
Posted - 2015.05.05 22:34:58 -
[264] - Quote
bruce Iee wrote:
Correct me if I am wrong but when will this reversion take place? I think I have not seen the update with this recent patch.
You probably noticed but it's back from today.
Valencia Mariana
The Red Circle Inc.
|

Barduck Martins
Hell Lead Co.
0
|
Posted - 2015.05.05 23:24:22 -
[265] - Quote
Just wanted to give my opinion. Sorry if it is repeated or if it has been recently resolved.
I liked the old system better instead of opportunities to the initiation of new players but i like the idea to have "achievments" to complete by more experienced players like the examples ccp gave. Just would like to see resolve the issue about corporate identity not being able to complete already being in a capsuleer corp and the fact that they are constantly appearing as notifications not seen everytime i log on. In relation to the new map having problems with scanning too, the pinpoint formation puts a probe icon right in the middle and its hard to get the square out of there to move around, took the probe icons and resolved but then there is the solar system name so decided to go back to the old map for scanning. And i didnt liked the tutorials being removed, i didnt used them all but i intended too and now i cant find them outside the game too. Should be possible to acess them somewhere at least not to trash all the work someone have doing that... |

Double Oh Mosquito
8
|
Posted - 2015.05.06 02:23:53 -
[266] - Quote
Anyone else having issues with EVE loading? I click on the desktop icon and 3-5 mins later the login screen pops up..... Thanks for the super wicked cool expansion CCP but can you please revert to 2011-2012 ish EVE... I atually undocked back then.. Until 5#!t is fixed I guess I'm stuck playing the overly priced mini game Skill Q Online. EVE is a laggy disfunctional pos atm.. |

22000
Empyrean Enterprise Conglomerate Misfit Armada
9
|
Posted - 2015.05.06 22:00:48 -
[267] - Quote
What? No hair?
I'm not seeing any hair choices when I enter Re-Customization.
Thanks 
|

Silence Osiris
Perkone Caldari State
0
|
Posted - 2015.05.07 02:01:45 -
[268] - Quote
The ship SKIN web preview links don't seem to work for people in Australia. The links in the Dev Blog return a blank page. I've checked that WebGL is installed and activated in my browser (confirmed by tests on other sites). I've tried from 2 separate locations/devices, across 3 different browsers and none of them work.
Something about "Cross-Origin Resource Sharing" ... any Aussies know a way around this?
Here is the error log from Chrome:
Quote:XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/56/56c8811cc59de011_194d4c12b1ba6828c7e2511dccbe8191.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/scene/universe/a01_cube.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/52/52c87f9e5697191b_1b0c8a0f29fe1a80d0ba6e19477c2301.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8d/8d530ab313dede1c_2cad4b6afb01dafc5b2077dd6405b107.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/skinned_blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/2e/2e6b4211bb4869c4_7294689f1ed09141309f5ae8ffba8664.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/model/spaceobjectfactory/data.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/29/29bd3878d0ebcd92_2f44918dab57c678f3dd1e3d7d20d51c.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colordownfilter4.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/0e/0ec358d9329153f9_8e98f6fe10cf85d0be10ee37a2d44b1e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorhighpassfilter.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 https://web.ccpgamescdn.com/favicon.ico
Failed to load resource: the server responded with a status of 404 (Not Found) index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8a/8a80e5b898a4cf84_44244a36456f45375b5279e2dfb174cc.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurhorizontalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/57/5754c2de998d86e2_bc83cc5d64aa33cafb8f3a38776d445e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurverticalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/a7/a791ca4cd6cb5b53_8757782fa3b90f7f2268e71e567f1888.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorupfilter4_add.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
Image from origin 'https://web.ccpgamescdn.com' has been blocked from loading by Cross-Origin Resource Sharing policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S
393
|
Posted - 2015.05.07 11:44:37 -
[269] - Quote
Silence Osiris wrote:The ship SKIN web preview links don't seem to work for people in Australia. The links in the Dev Blog return a blank page. I've checked that WebGL is installed and activated in my browser (confirmed by tests on other sites). I've tried from 2 separate locations/devices, across 3 different browsers and none of them work. Something about "Cross-Origin Resource Sharing" ... any Aussies know a way around this? Here is the error log from Chrome: Quote:XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/56/56c8811cc59de011_194d4c12b1ba6828c7e2511dccbe8191.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/scene/universe/a01_cube.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/52/52c87f9e5697191b_1b0c8a0f29fe1a80d0ba6e19477c2301.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8d/8d530ab313dede1c_2cad4b6afb01dafc5b2077dd6405b107.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/spaceobject/fx/skinned_blinkinglights.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/2e/2e6b4211bb4869c4_7294689f1ed09141309f5ae8ffba8664.red. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/dx9/model/spaceobjectfactory/data.red " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/29/29bd3878d0ebcd92_2f44918dab57c678f3dd1e3d7d20d51c.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colordownfilter4.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/0e/0ec358d9329153f9_8e98f6fe10cf85d0be10ee37a2d44b1e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorhighpassfilter.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 https://web.ccpgamescdn.com/favicon.ico
Failed to load resource: the server responded with a status of 404 (Not Found) index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/8a/8a80e5b898a4cf84_44244a36456f45375b5279e2dfb174cc.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurhorizontalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/57/5754c2de998d86e2_bc83cc5d64aa33cafb8f3a38776d445e.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorexpblurverticalbig.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
XMLHttpRequest cannot load https://web.ccpgamescdn.com/ccpwgl/res/a7/a791ca4cd6cb5b53_8757782fa3b90f7f2268e71e567f1888.sm_hi. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. ccpwgl_int.js:1 ResMan: communication error when loading " res:/graphics/effect.gles2/managed/space/postprocess/colorupfilter4_add.sm_hi " (code 0 )(anonymous function) @ ccpwgl_int.js:1 index.shtml?dna=af3_t1:kador:amarr&distance=150:1
Image from origin 'https://web.ccpgamescdn.com' has been blocked from loading by Cross-Origin Resource Sharing policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'null' is therefore not allowed access. And here I thought that the site was just down, also in Australia (tried with 2 different ISPs) |

Gabbi Grey
Schrute Farm
0
|
Posted - 2015.05.07 13:36:14 -
[270] - Quote
The new map is horrible for scanning. I hope you're going to keep the old map around for a long time. |
|

Elana Apgar
DarkMatter-Industries Upholders
48
|
Posted - 2015.05.13 05:03:48 -
[271] - Quote
I'd like to start off by saying how much I love the skin system! It's really improved the game.
I would like to propose the possibility of buying licenses of for a general style, ie Quafe, Intaki Syndicate, Kaalakiota. I would pay money for a Quafe license to QUAFE ALL THE THINGS. The Quafe skin looks good on every single ship. Some of my ships haven't reset from the brief and glorious time when the possibilities were endless.
I've attached the links to some of the pictures of the awesome combos I made. At the very least, some of these would be great to see in the New Eden Store.
They are:
The Intaki Syndicate Astero
The Interbus Stratios
The Quafe Apoc
The Interbus Armageddon
The Police Pursuit Harbinger
|

Dentric Crendraven
DarkMatter-Industries Upholders
6
|
Posted - 2015.05.13 05:06:44 -
[272] - Quote
http://imgur.com/a/IFTQu
I would pay money to Police all the things.
Its such a shame I must sit in the Comet to roleplay Police Brutality in local |

Zakalwe Atavuli
C.A.S.
0
|
Posted - 2015.05.13 13:31:06 -
[273] - Quote
Silen Talker wrote:Sensor overlay configuration popup
I like this, but it's a bit big when it pops up so often, as it does this at often inconvenient times (like in combat)
Reason: the hover zone is a rectangle considerably larger than the overlay area including the scan ring
Perhaps it would be improved if this only popped up when hovering over the overlay graphic or preferably just the scan ring
This is really annoying - maybe it could have it's own delay timer in the general settings?? Maybe a 'disable/enable' option in the settings. |

Yana Shakti
Unlawful Combatants
11
|
Posted - 2015.05.14 13:33:00 -
[274] - Quote
Double Oh Mosquito wrote:Anyone else having issues with EVE loading? I click on the desktop icon and 3-5 mins later the login screen pops up..... Thanks for the super wicked cool expansion CCP but can you please revert to 2011-2012 ish EVE... I atually undocked back then.. Until 5#!t is fixed I guess I'm stuck playing the overly priced mini game Skill Q Online. EVE is a laggy disfunctional pos atm.. 
Confirming issues while loading. It often takes a couple of minutes for the [PLAY] button to become clickable after I enter my password and all the patching stuff finishes. |

Double Oh Mosquito
8
|
Posted - 2015.05.15 00:32:51 -
[275] - Quote
Read 3 pages of forum posts before eve loaded today. F you CCP... Dont brake ****, then ''fix'' it, and call it an expansion, we aren't as dumb as you think we are. |

Ellen Orion
Makers And Movers
0
|
Posted - 2015.05.20 08:39:29 -
[276] - Quote
CCP Explorer wrote:Ereilian wrote:Maybe whoever thought it was a good idea not to limit Opportunities to new players should be looking for opportunities at the unemployment queue themselves. Do you actually have any tangible feedback for us?
Yes, please give us the ability to disable, switch off or hide Opportunities. Thx |

Dersen Lowery
Drinking in Station
1580
|
Posted - 2015.05.22 19:14:16 -
[277] - Quote
Silence Osiris wrote:The ship SKIN web preview links don't seem to work for people in Australia. The links in the Dev Blog return a blank page. I've checked that WebGL is installed and activated in my browser (confirmed by tests on other sites). I've tried from 2 separate locations/devices, across 3 different browsers and none of them work. Something about "Cross-Origin Resource Sharing" ... any Aussies know a way around this?
It's not an Aussie thing, it's a browser-specific security measure.
If you have access to Internet Explorer, that displays the content as intended. If you don't... welp.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Silence Osiris
Perkone Caldari State
0
|
Posted - 2015.06.05 15:28:49 -
[278] - Quote
Dersen Lowery wrote: If you have access to Internet Explorer, that displays the content as intended. I do, and no, it does not. I have tried IE and it has the same problem, despite being able to display WebGL on other sites. My research on the error indicates that it's IP based. |
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