
Bluebearhai
Love Squad Confederation of xXPIZZAXx
0
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Posted - 2015.04.29 22:28:51 -
[1] - Quote
This new map is far from finished.
BUG - Bug: alts on same account show the solar they are in on other characters
Improvements needed for the new map
- Combat scanning:
- There is no dscan so you can't pinpoint targets like you used to be able to do with the old map. With the new map you need to dscan in space and rougly guessing, you can't pinpoint your probes to that direction. Leading to more errors which didn't exist with the old map, basically with the new map we lost functionality, precision and accuracy.
- You need to be able to zoom in much more. If you combat scan a ship near a planet it will make a list instead of showing the exact location of the ship
- The cursor and fancy icons don't help with scanning fast and efficiently like we did with the old map. After practicing abit I got a feeling for it, however your probes become smaller when you zoom so moving them makes it very error sensitive because there are so many clickable icons
- If you have alot of bookmarks in system, the system is full of those clickable icons. Yes I can turn bookmarks off, but I didn't have to do this before. Having bookmarks shown on the map is practicable and almost mandatory for making some kills happen (content!!!). Icons should be smaller and we need to be able to click and select more precise.
- If there are multiple gates or celestials close to each other you cannot tell at which gate/celestial the ship is at on the new map. You have to be in dscan range to seperate them. This cripples combat probers who supply eve content.
- The map needs to tell distance. The purpose of a map is to tell how places are located relatively from each other. There is no functional map in existence that has no scale legend except in EvE online. The new map has no tactical overlay, or even a way to tell how objects in space are distanced to each other with the new map. I can't even tell how big a solar system is by looking at the map. How can this gone through? It's like traveling through the jungle: you go by landmarks not by precise distances. The alternative is to use your probe scan range as a tool to tell distances, but this is not an option for combat probes as probes are shown on dscan in small systems. A simple scale legend of distance or a tactical overlay is a must to properly combat scan at all.
- Core probing
- There seem to be no more semi-fault scan. You are given 1 of the 2. So scanning out sites takes at least 1 more scan than before if you guess the wrong one. This is because choosing the wrong one leaves you with no result and you lose the old location. This is just a big RNG and scanning is in my opinion SP and skill based not a roulette.
- Like combat scanning, scanning results can be hidden under clickable icons. I had one scan where there was a tiny circle hidden around one of the huge probe (clickable) icon . Icons should be alot smaller and you should be able to have the ability to click and see accurately so that you are in full control in clicking the probe/object or signatures separately from each other.
These are just a few things that come to my mind. The new map looks nice and all, but it has no use if it doesn't serve it's purpose: defining the location of multiple places related to each other. Just two simple examples: the new map cannot tell the size of a solar system or how far I'm located from objects in space. Additionally the new map is in a too low resolution; celestials and objects are compiled in a list too fast; we need more zoom.
The new map lost functionality and at the moment it's just a nice picture of the universe that cripples PVPers. I cannot comprehend if this goes through beta like this. Come on CCP you are better than this! Making a map with no way to tell distances! Correct yourself devs! |