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Annemarie Menis
Imperial Academy Amarr Empire
0
|
Posted - 2015.04.28 01:28:13 -
[1] - Quote
Hi,
I'm looking to get into a Paladin on my main for missions soon. With some imperial navy mods, heatsinks, faction equipment, and possibly a deadspace armor repairer, its going to be pretty blingy. At least, that's the plan.
This will be the juiciest gank target I've flown so far, so I'm not sure how to handle it. Is there a sure-fire way to keep away from gankers? I usually fly at a low-pop mission hub (no Dodixie for me) and minimize my time in transit.
I suppose I'm just looking for some good tips on avoiding and preventing ganks on my very expensive ship. |

ACESsiggy
Anti.Social.Corp
41
|
Posted - 2015.04.28 01:49:31 -
[2] - Quote
Annemarie Menis wrote:Hi,
I'm looking to get into a Paladin on my main for missions soon. With some imperial navy mods, heatsinks, faction equipment, and possibly a deadspace armor repairer, its going to be pretty blingy. At least, that's the plan.
This will be the juiciest gank target I've flown so far, so I'm not sure how to handle it. Is there a sure-fire way to keep away from gankers? I usually fly at a low-pop mission hub (no Dodixie for me) and minimize my time in transit.
I suppose I'm just looking for some good tips on avoiding and preventing ganks on my very expensive ship.
Well, don't shoot Concord would be my advise even in bastion mode.
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
|

Dato Koppla
Konvict Cartel The Asylum.
799
|
Posted - 2015.04.28 03:27:20 -
[3] - Quote
Fit a smartbomb to deal with close range tackle frigs so that you won't be pointed when out of bastion mode. |

Hakaari Inkuran
State War Academy Caldari State
230
|
Posted - 2015.04.28 03:38:00 -
[4] - Quote
With a paladin I cannot imagine why you would ever need a deadspace repper. It does not improve mission completion time and is not needed for any mission, so do not bother. |

Arthur Aihaken
Jormungand Corporation
4373
|
Posted - 2015.04.28 03:44:42 -
[5] - Quote
Annemarie Menis wrote:I suppose I'm just looking for some good tips on avoiding and preventing ganks on my very expensive ship. Create a safe dock and undock from your main hubs. Remember that immediately on undock you have 30 second of invulnerability, provided you don't activate any modules or move (stopping is permitted). Marauders are extremely forgiving in terms of what you can get away with for modules, so if you're only getting the slightest marginal difference between a Meta or T2 and a Faction, stick with the Meta or T2. Due to stacking penalties a 4th damage module only adds ~4.5%, so you're losing maybe 0.5% by dropping the 4th Faction damage module to a T2. Deadspace modules are great, but check the "C" types. Often you can get those for a Fraction of the cost of the "A" versions and they typically perform way ahead of Faction.
Before plunking any ISK down, total up the projected cost of your dream ship and figure out the EHP (include Bastion but nothing else, as you seldom have time to activate all your active modules). You will definitely want a damage control. Divide your EHP by 10,000 and multiply that by $70-million ISK (roughly the cost of a gank Tornado). If the total of your fit is less than that, that's usually a good indication (although not any guarantee) that the risk vs. reward ratio is not high enough. Hope this helps.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1061
|
Posted - 2015.04.28 04:12:10 -
[6] - Quote
avoid the pretty blingy part, and fit a damage control. Only bling what is needed. Paladin really doesn't need to much bling to work very well. Staying in smaller mission hubs is a good idea too.
@ChainsawPlankto
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Lan Wang
Stillwater Corporation That Escalated Quickly.
429
|
Posted - 2015.04.28 08:22:24 -
[7] - Quote
neuts and smartbombs in your utilities and a micro jump drive, or better, train a scout...
EVEALON Creative - Logo Design & Branding | Digital Design
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Dato Koppla
Konvict Cartel The Asylum.
800
|
Posted - 2015.04.28 11:36:36 -
[8] - Quote
Okay I feel bad, the smartbomb bit was a troll. NEVER fit a smartbomb in your utility highslot for a highsec missioning ship of any kind. Even though you can light it in relative safety in mission pockets, if someone scans you down and sees the smartbomb effect go off, they will bring an alt in a cheap ship and suicide it into your smartbomb causing you to get Concordokken'd. |

Lan Wang
Stillwater Corporation That Escalated Quickly.
434
|
Posted - 2015.04.28 11:43:42 -
[9] - Quote
Dato Koppla wrote:Okay I feel bad, the smartbomb bit was a troll. NEVER fit a smartbomb in your utility highslot for a highsec missioning ship of any kind. Even though you can light it in relative safety in mission pockets, if someone scans you down and sees the smartbomb effect go off, they will bring an alt in a cheap ship and suicide it into your smartbomb causing you to get Concordokken'd.
Lol didnt think about that lol living in null too long ;)
EVEALON Creative - Logo Design & Branding | Digital Design
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March rabbit
Federal Defense Union
1612
|
Posted - 2015.04.28 13:47:50 -
[10] - Quote
Hakaari Inkuran wrote:With a paladin I cannot imagine why you would ever need a deadspace repper. It does not improve mission completion time and is not needed for any mission, so do not bother. it allows you to pulse it once in a while instead of perma-running. Plus saves your capacitor (i've heard laz0rs love to eat it)
The Mittani: "the inappropriate drunked joke"
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Daerrol
Furtherance.
130
|
Posted - 2015.04.28 13:59:05 -
[11] - Quote
Here is the bling you need on a Paladin: Imerial Navy Heat Sink x3
Here is the optional bling to bring: Faction web
Total pimping: ~300m
No reason to go heavier. I often run mine just T2 fit and it owns missions just fine |

Rena Monachica
Capital Hot Rods
31
|
Posted - 2015.04.28 14:15:24 -
[12] - Quote
Check killboards and starmap before undocking - the home system and the surrounding systems. Let-¦s say you see a dozen dead Marauders in Apanake ... keep your Paladin in the garage |

Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 14:29:49 -
[13] - Quote
Don't make posts that you are going to fly a blingy marauder. |

Arthur Aihaken
Jormungand Corporation
4397
|
Posted - 2015.04.29 23:52:27 -
[14] - Quote
Estella Osoka wrote:Don't make posts that you are going to fly a blingy marauder. Or fly something other than a blingy Marauder.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1082
|
Posted - 2015.04.30 02:46:47 -
[15] - Quote
Fit a deadspace medium repper. the c-types are pretty cheap and won't make you gank bait. With the added bonus of if you DC in bastion your ship won't die to 12 npc DPS like it would if you don't have a permarun setup. I've dced and come back 5 mins later to my ship still sitting in the mission pocket tanking happily with the medium rep setup. I used to run a large rep till I dc'ed and came back in structure.
@ChainsawPlankto
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Vicky Somers
Rusty Anchor
307
|
Posted - 2015.04.30 18:09:43 -
[16] - Quote
Your fit should not exceed half of what you paid for your ship. In fact, the only pricey bits should be your faction damage mods and maybe the repper/booster.
Always fit the bastion module and a micro jump drive.
Don't **** people off by trash talking or bragging or whatever in loca orl on the forums. Just be cool.
Don't farm missions 24/7, do some other things too.
Keep aligned as much as possible, watch local, watch d-scan for combat probes. You should be doing this always anyway.
Bring ecm drones, male exotic dancers and pray to jebus.
Moderate strength is shown in violence, supreme strength is shown in levity.
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Miali Askulf
Black Rise Freight
3
|
Posted - 2015.05.01 01:26:37 -
[17] - Quote
A paladin with nothing but a bastion module and a single T2 large repper is probably already overtanked for any level 4, why would you ever bling the tank? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1083
|
Posted - 2015.05.01 01:40:32 -
[18] - Quote
Vicky Somers wrote:Your fit should not exceed half of what you paid for your ship. In fact, the only pricey bits should be your faction damage mods and maybe the repper/booster.
Always fit the bastion module and a micro jump drive.
Don't **** people off by trash talking or bragging or whatever in loca orl on the forums. Just be cool.
Don't farm missions 24/7, do some other things too.
Keep aligned as much as possible, watch local, watch d-scan for combat probes. You should be doing this always anyway.
Bring ecm drones, male exotic dancers and pray to jebus.
Half of ship price is a metric that doesn't make any sense to me. I suggest fitting as a function of EHP as that is more correlated to gankability. Also consider what mods drop, Spending a bit extra on rigs won't make people want to gank you. Plus most pirate BS prices are way down from historical values so imo it doesn't make sense to only spend 250mil on a mach fitting (although I suppose that is about how much is on mine so maybe not the best point, but I do suppose faction gyros are cheap compared to other faction damage mods). And say fitting ~500m on a golem would make me afraid I was in the gank bait range, I wish they had a 5th low for a damage control.
bastion is an amazing tool, love it! the MJD is also a good idea. very easy to see gankers coming when you are 100km off the warp in point. Personally I don't always do this and try to rely on not being in one place for long enough gankers can easily get to me.
@ChainsawPlankto
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Hakaari Inkuran
State War Academy Caldari State
230
|
Posted - 2015.05.01 21:01:38 -
[19] - Quote
March rabbit wrote:Hakaari Inkuran wrote:With a paladin I cannot imagine why you would ever need a deadspace repper. It does not improve mission completion time and is not needed for any mission, so do not bother. it allows you to pulse it once in a while instead of perma-running. Plus saves your capacitor (i've heard laz0rs love to eat it) You shouldn't be perma running your repper anyway unless you're scared of getting disconnected. In which case the issue doesn't pertain regardless.
And 800s are cheap while deadspace reppers are not. |

Rena Monachica
Capital Hot Rods
31
|
Posted - 2015.05.02 02:56:52 -
[20] - Quote
A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots |
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Dante Burke
Practical Applications
6
|
Posted - 2015.05.02 11:35:15 -
[21] - Quote
Anything one flies, by EVE's nature, is gank bait. If you're in high-sec, then there's a few things I'd keep in mind if you're banging out L4's.
Keep that safety set to Green. This will keep you from accidentally shooting some poor sod, and thus making CONCORD cranky.
If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
As long as you're in high-sec, and you don't engage anyone/get yourself flagged, then the only real way to get ganked (barring any kind of war dec/FW), is via suicide Tornado's (or whatever the flavor happens to be). Keeping to less populated areas will greatly mitigate this.
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Elinarien
Center for Advanced Studies Gallente Federation
38
|
Posted - 2015.05.02 13:53:05 -
[22] - Quote
If someone pops into your mission and starts ninja looting or tries to get you to "test their tank" then align to a safe warp point, pull the room and gtfo fast. Always fun to see how quickly they too react. |

I'm RickJames
Republic Military School Minmatar Republic
0
|
Posted - 2015.05.04 19:49:03 -
[23] - Quote
What about fitting any kind of auto targeter? I am under the impression that even if you are passive targeted and scanned, the auto targeter will lock back, so if you see some frig targeted, it means you are being watched. I can't imagine a group of battlecruisers randomly picking a ship to gank, unlesss its for lulz. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1089
|
Posted - 2015.05.04 23:44:06 -
[24] - Quote
I'm RickJames wrote:What about fitting any kind of auto targeter? I am under the impression that even if you are passive targeted and scanned, the auto targeter will lock back, so if you see some frig targeted, it means you are being watched. I can't imagine a group of battlecruisers randomly picking a ship to gank, unlesss its for lulz.
I just tried it out, doesn't seem to do anything, although I didn't try to scan
@ChainsawPlankto
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Devasha Detrasha
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.05 13:38:04 -
[25] - Quote
I'm also about to start flying a Paladin soon :) But anyways you shouldn't have any trouble from gankers if you mission in high sec. If you're thinking about doing missions in low sec......DON'T DO IT IN A PALY. Instead use a Navy Apol fitted with T2 mods, bring a scanner/salvaging, falcon, logi alt etc etc............ |

Lan Wang
Stillwater Corporation That Escalated Quickly.
508
|
Posted - 2015.05.05 13:46:05 -
[26] - Quote
pvp fit it for bait and murder fleets
EVEALON Creative - Logo Design & Branding | Digital Design
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Estella Osoka
Perkone Caldari State
606
|
Posted - 2015.05.05 13:49:41 -
[27] - Quote
Devasha Detrasha wrote:I'm also about to start flying a Paladin soon :) But anyways you shouldn't have any trouble from gankers if you mission in high sec. If you're thinking about doing missions in low sec......DON'T DO IT IN A PALY. Instead use a Navy Apol fitted with T2 mods, bring a scanner/salvaging, falcon, logi alt etc etc............
^^^ Bad advice. I'm pretty sure the missioners running SoE mission in Apanake, Osmon, and Langissi will tell you different.
Rule of Thumb: If you have a expensive fit and the odds favor a good loot drop, they will try and gank you. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1094
|
Posted - 2015.05.05 13:53:43 -
[28] - Quote
Devasha Detrasha wrote:I'm also about to start flying a Paladin soon :) But anyways you shouldn't have any trouble from gankers if you mission in high sec. If you're thinking about doing missions in low sec......DON'T DO IT IN A PALY. Instead use a Navy Apol fitted with T2 mods, bring a scanner/salvaging, falcon, logi alt etc etc............
as someone who flys a paladin all the time and has also ganked paladins in high sec lulz 
and now I'm tempted to pvp fit a paladin and go to lowsec...
@ChainsawPlankto
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Devasha Detrasha
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.05 22:13:24 -
[29] - Quote
Estella Osoka wrote:Devasha Detrasha wrote:I'm also about to start flying a Paladin soon :) But anyways you shouldn't have any trouble from gankers if you mission in high sec. If you're thinking about doing missions in low sec......DON'T DO IT IN A PALY. Instead use a Navy Apol fitted with T2 mods, bring a scanner/salvaging, falcon, logi alt etc etc............ ^^^ Bad advice. I'm pretty sure the missioners running SoE mission in Apanake, Osmon, and Langissi will tell you different. Rule of Thumb: If you have a expensive fit and the odds favor a good loot drop, they will try and gank you.
I forgot to mention to travel fit the Paly with triple 1600 steel plates, dc II, and 3 eanm II's. Sure it may take you a hour or two to get to your destination, but at least you'll be safe.
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Devasha Detrasha
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.05 22:22:01 -
[30] - Quote
Chainsaw Plankton wrote:Devasha Detrasha wrote:I'm also about to start flying a Paladin soon :) But anyways you shouldn't have any trouble from gankers if you mission in high sec. If you're thinking about doing missions in low sec......DON'T DO IT IN A PALY. Instead use a Navy Apol fitted with T2 mods, bring a scanner/salvaging, falcon, logi alt etc etc............ as someone who flys a paladin all the time and has also ganked paladins in high sec lulz  and now I'm tempted to pvp fit a paladin and go to lowsec...
Ganking a Paly can't be done easily in high sec (unless the pilot was afk). Could you please tell me how you manage this? I'm curious
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1096
|
Posted - 2015.05.06 02:33:13 -
[31] - Quote
Devasha Detrasha wrote:I forgot to mention to travel fit the Paly with triple 1600 steel plates, dc II, and 3 eanm II's. Sure it may take you a hour or two to get to your destination, but at least you'll be safe. While missioning just use one large faction repper and T2 everything else.
with a 100mn ab align time will be ~8s
Devasha Detrasha wrote: Ganking a Paly can't be done easily in high sec (unless the pilot was afk). Could you please tell me how you manage this? I'm curious
same way you gank anything, with overwhelming dps and/or alpha. a typical mission fit doesn't really have all that much EHP. If you catch them in mission their shields are down, if you catch them at a gate or station undock their hardeners/damage controls might be off, and they won't be in bastion. If they are coming back from a mission their shields might be down too. I always activate my DCII/hardeners when I session change because of this.
The paladin gank I took part in I did roughly 1/3 of the damage, if we only had 3 people we would have had a successful gank. we had 10 
I just looked on zkillboard for lulz, found a paladin taken out by 20 destroyers in highsec. Very next one has 30 parties involved, and is a pure t2 fit. This costs each pilot under 10mil (10m reference is a ~700 dps t2 fit catalyst in EFT). but using 20-30 people for the gank the cost can easily be half of that. Gankers in the SoE systems seem to like to gank a few marauders for lulz each day.
just go over to zkillboard and search for paladin and then click on the losses tab.
@ChainsawPlankto
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
228
|
Posted - 2015.05.06 05:09:23 -
[32] - Quote
The only three things you need to know
1. Don't bling out the ship. 2. Never shoot anyone the starts looting your mission., even if the take the objective item. 3. Most importantly of all, use bastion as little as you can because if you DC you will come back to space junk and not a maurauder. Unlike most other ships that get flung to safety when you pve-DC a bastion mod will keep you pinned in place. GMs will give back your hull and any mods not destoryed but you can still be out hundreds of millions in mods that did get destroyed, even if you don't fly full shiny the losses can be substantial.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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baltec1
Bat Country Goonswarm Federation
15840
|
Posted - 2015.05.07 04:54:15 -
[33] - Quote
The only thing you need is the faction damage mods.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1104
|
Posted - 2015.05.09 06:02:08 -
[34] - Quote
Maldiro Selkurk wrote:GMs will give back your hull and any mods not destoryed but you can still be out hundreds of millions in mods that did get destroyed, even if you don't fly full shiny the losses can be substantial.
with reimbursement claims they give you the mods that were destroyed, as the ones that dropped could be scooped by either you or another player and by reimbursing the dropped mods they could duplicate them. Sucks if you DC and can't get back in for a few hours to loot the items.
baltec1 wrote:The only thing you need is the faction damage mods.
not even a need, just a nice bonus. but given the marauder bonuses and bastion mode, the damage mods are the things that make the most sense to throw some isk at.
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
608
|
Posted - 2015.05.09 06:45:41 -
[35] - Quote
Maldiro Selkurk wrote:The only three things you need to know
1. Don't bling out the ship. 2. Never shoot anyone the starts looting your mission., even if the take the objective item. 3. Most importantly of all, use bastion as little as you can because if you DC you will come back to space junk and not a maurauder. Unlike most other ships that get flung to safety when you pve-DC a bastion mod will keep you pinned in place. GMs will give back your hull and any mods not destoryed but you can still be out hundreds of millions in mods that did get destroyed, even if you don't fly full shiny the losses can be substantial.
You missed one of the most important things. Don't sit at 0 on the warp-in/beacon. |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1567
|
Posted - 2015.05.09 13:31:34 -
[36] - Quote
Dante Burke wrote:Anything one flies, by EVE's nature, is gank bait. If you're in high-sec, then there's a few things I'd keep in mind if you're banging out L4's.
Keep that safety set to Green. This will keep you from accidentally shooting some poor sod, and thus making CONCORD cranky.
If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
As long as you're in high-sec, and you don't engage anyone/get yourself flagged, then the only real way to get ganked (barring any kind of war dec/FW), is via suicide Tornado's (or whatever the flavor happens to be). Keeping to less populated areas will greatly mitigate this.
misconception correction time. A suspect who's humping your mtu is usually flying something worth between 11 and 50 million isk, depending and the whatnot. If you engage them they cannot call in their superfriends to roflstomp you, but they can bring in neutral logi to help. The moment neutral logi does help them, the logi goes suspect as well and becomes a valid target for destruction. Suspect baiting does not generate killrights. It's not a gank if you open fire on them and they kill you in response... it's holy pee vee pee. Depending on the ship they are flying and what you have fit they may be unable to break your tank, that's a risk that's up to you to decide whether or not to take. If you have a working batphone then you can call buddies in to blap a flipper who's messing with you as well.
I keep a thoughtgun next to the bed, fully loaded with nerdshot. Just in case.
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Hakaari Inkuran
State War Academy Caldari State
243
|
Posted - 2015.05.09 17:01:30 -
[37] - Quote
Chainsaw Plankton wrote:Devasha Detrasha wrote:I forgot to mention to travel fit the Paly with triple 1600 steel plates, dc II, and 3 eanm II's. Sure it may take you a hour or two to get to your destination, but at least you'll be safe. While missioning just use one large faction repper and T2 everything else. with a 100mn ab align time will be ~8s Devasha Detrasha wrote: Ganking a Paly can't be done easily in high sec (unless the pilot was afk). Could you please tell me how you manage this? I'm curious
same way you gank anything, with overwhelming dps and/or alpha. a typical mission fit doesn't really have all that much EHP. If you catch them in mission their shields are down, if you catch them at a gate or station undock their hardeners/damage controls might be off, and they won't be in bastion. If they are coming back from a mission their shields might be down too. I always activate my DCII/hardeners when I session change because of this. The paladin gank I took part in I did roughly 1/3 of the damage, if we only had 3 people we would have had a successful gank. we had 10  I just looked on zkillboard for lulz, found a paladin taken out by 20 destroyers in highsec. Very next one has 30 parties involved, and is a pure t2 fit. This costs each pilot under 10mil (10m reference is a ~700 dps t2 fit catalyst in EFT). but using 20-30 people for the gank the cost can easily be half of that. Gankers in the SoE systems seem to like to gank a few marauders for lulz each day. just go over to zkillboard and search for paladin and then click on the losses tab. In apanake the meta is thrashers. Much cheaper and selectible damage. Lower raw dps is made up for with larger gangs. |

Hakaari Inkuran
State War Academy Caldari State
243
|
Posted - 2015.05.09 17:14:31 -
[38] - Quote
Omar Alharazaad wrote:Dante Burke wrote:Anything one flies, by EVE's nature, is gank bait. If you're in high-sec, then there's a few things I'd keep in mind if you're banging out L4's.
Keep that safety set to Green. This will keep you from accidentally shooting some poor sod, and thus making CONCORD cranky.
If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
As long as you're in high-sec, and you don't engage anyone/get yourself flagged, then the only real way to get ganked (barring any kind of war dec/FW), is via suicide Tornado's (or whatever the flavor happens to be). Keeping to less populated areas will greatly mitigate this.
misconception correction time. A suspect who's humping your mtu is usually flying something worth between 11 and 50 million isk, depending and the whatnot. If you engage them they cannot call in their superfriends to roflstomp you, but they can bring in neutral logi to help. The moment neutral logi does help them, the logi goes suspect as well and becomes a valid target for destruction. Suspect baiting does not generate killrights. It's not a gank if you open fire on them and they kill you in response... it's holy pee vee pee. Depending on the ship they are flying and what you have fit they may be unable to break your tank, that's a risk that's up to you to decide whether or not to take. If you have a working batphone then you can call buddies in to blap a flipper who's messing with you as well. if they cant break your tank the general response is to just get help from a random person in minerbumping. Who will bring a mobile depot and neuts while the first guy has you pinned.
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Triakis Cadelanne
Mount N' Do
20
|
Posted - 2015.05.11 11:02:52 -
[39] - Quote
Annemarie Menis wrote:Hi,
I'm looking to get into a Paladin on my main for missions soon. With some imperial navy mods, heatsinks, faction equipment, and possibly a deadspace armor repairer, its going to be pretty blingy. At least, that's the plan.
This will be the juiciest gank target I've flown so far, so I'm not sure how to handle it. Is there a sure-fire way to keep away from gankers? I usually fly at a low-pop mission hub (no Dodixie for me) and minimize my time in transit.
I suppose I'm just looking for some good tips on avoiding and preventing ganks on my very expensive ship.
A Deadspace armor repairer, auxiliary nanopumps and 2 TII EANM are sufficient to easily tank any L4 mission. My Kronos cost me 1,4 B and is performing pretty well.
Ofc if you go faction Gyrostabilizers and faction TC, with Navy EANM you'll be ganked sooner or later. |

Tarojan
Tarojan Corporation
149
|
Posted - 2015.05.12 07:10:27 -
[40] - Quote
Hakaari Inkuran wrote:Omar Alharazaad wrote:Dante Burke wrote:Anything one flies, by EVE's nature, is gank bait. If you're in high-sec, then there's a few things I'd keep in mind if you're banging out L4's.
Keep that safety set to Green. This will keep you from accidentally shooting some poor sod, and thus making CONCORD cranky.
If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
As long as you're in high-sec, and you don't engage anyone/get yourself flagged, then the only real way to get ganked (barring any kind of war dec/FW), is via suicide Tornado's (or whatever the flavor happens to be). Keeping to less populated areas will greatly mitigate this.
misconception correction time. A suspect who's humping your mtu is usually flying something worth between 11 and 50 million isk, depending and the whatnot. If you engage them they cannot call in their superfriends to roflstomp you, but they can bring in neutral logi to help. The moment neutral logi does help them, the logi goes suspect as well and becomes a valid target for destruction. Suspect baiting does not generate killrights. It's not a gank if you open fire on them and they kill you in response... it's holy pee vee pee. Depending on the ship they are flying and what you have fit they may be unable to break your tank, that's a risk that's up to you to decide whether or not to take. If you have a working batphone then you can call buddies in to blap a flipper who's messing with you as well. if they cant break your tank the general response is to just get help from a random person in minerbumping. Who will bring a mobile depot and neuts while the first guy has you pinned.
Wonder if the best response is to be carrying a rack full of warp stabs and a jumpdrive in the cargo to refit too. No idea if it would save you.
Will gank for food
|
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Estella Osoka
Perkone Caldari State
614
|
Posted - 2015.05.13 22:12:20 -
[41] - Quote
Omar Alharazaad wrote:Dante Burke wrote:Anything one flies, by EVE's nature, is gank bait. If you're in high-sec, then there's a few things I'd keep in mind if you're banging out L4's.
Keep that safety set to Green. This will keep you from accidentally shooting some poor sod, and thus making CONCORD cranky.
If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
As long as you're in high-sec, and you don't engage anyone/get yourself flagged, then the only real way to get ganked (barring any kind of war dec/FW), is via suicide Tornado's (or whatever the flavor happens to be). Keeping to less populated areas will greatly mitigate this.
misconception correction time. A suspect who's humping your mtu is usually flying something worth between 11 and 50 million isk, depending and the whatnot. If you engage them they cannot call in their superfriends to roflstomp you, but they can bring in neutral logi to help.The moment neutral logi does help them, the logi goes suspect as well and becomes a valid target for destruction. Suspect baiting does not generate killrights. It's not a gank if you open fire on them and they kill you in response... it's holy pee vee pee. Depending on the ship they are flying and what you have fit they may be unable to break your tank, that's a risk that's up to you to decide whether or not to take. If you have a working batphone then you can call buddies in to blap a flipper who's messing with you as well.
If the mission Marauder does not have a point, nothing is stopping him from reshipping and coming back in something that can break the tank. Oh, and still call in neutral logi. |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1570
|
Posted - 2015.05.14 04:13:48 -
[42] - Quote
Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
Neutral logi stops being neutral the moment it reps someone who is suspect, or I believe also when they do so for someone in a limited engagement, but not 100% on that last bit. If they bring a friend, holler to one of yours... their suspect logi will be delicious when served with grilled onions and mushrooms.
Either way, it's actually much easier for the mission runner to call for help and get it than the flipper. Well, easier assuming that they have friends or that anyone is actually paying attention to local. A suspect has a harder time adding pilots on his end of the engagement, as his dance partner must consent to anyone else who wants to play.
Ultimately it's a judgment call. If you have a working Batphone with some hungry pvp-curious bears on the line... then shoot. Odds are good that the baiter will be so busy dry humping your tank to notice the super friends before they land on grid.
Come hell or high water, this sick world will know I was here.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1233
|
Posted - 2015.05.14 05:33:28 -
[43] - Quote
Quote:If there's a ninja looter, or someone blaps your MTU, don't attack. Let them have that global flag. 9 (or more) times out of 10, people running missions who get ganked, seem to do so because they engaged someone who had some form of global/criminal status. There's a reason they're in a crappy frig and stealing your loot. Trade that 1M ISK ship for the however many hundreds of millions of yours (due to kill rights).
Thats not ganking in the video game sense of the word. Its just not understanding mechanics and paying a very high price for ignorance.
Ironically, it IS ganking in the original Eazy-E sense of the word.
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Tarojan
Tarojan Corporation
150
|
Posted - 2015.05.19 14:28:24 -
[44] - Quote
Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
Neutral logi stops being neutral the moment it reps someone who is suspect, or I believe also when they do so for someone in a limited engagement, but not 100% on that last bit. If they bring a friend, holler to one of yours... their suspect logi will be delicious when served with grilled onions and mushrooms.
Either way, it's actually much easier for the mission runner to call for help and get it than the flipper. Well, easier assuming that they have friends or that anyone is actually paying attention to local. A suspect has a harder time adding pilots on his end of the engagement, as his dance partner must consent to anyone else who wants to play.
Ultimately it's a judgment call. If you have a working Batphone with some hungry pvp-curious bears on the line... then shoot. Odds are good that the baiter will be so busy dry humping your tank to notice the super friends before they land on grid.
You sound like your talking from experience of being bat phoned on :P. Tbh though this is EVE... most highsec pvers play solo cos the biggest threat to a mission runner isn't a can flipper its a war dec which is why your not safe to fly in a pve corp in highsec.
Will gank for food
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Ruvin
180
|
Posted - 2015.05.19 15:11:00 -
[45] - Quote
Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots
medium , really ?
Opportunities multiply as they are seized.
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StupidMonkeyBeSpankinIt
Walking On Marshmallows
4
|
Posted - 2015.05.19 15:20:32 -
[46] - Quote
Dato Koppla wrote:Fit a smartbomb to deal with close range tackle frigs so that you won't be pointed when out of bastion mode.
And a heavy neut... just in case. I happen to have finally got two of my characters into vargurs... and they are great! I do not regret waiting for them and even though they are not fully trained to fly, they are hella powerful and fun to fly.
I fit mine to dps tank with tc's and tp's and a hefty shield tank, jsut a gist tyep c x lrg booster with a couple invuls... I like to fly cheap... so t2 the rest of the way, or some meta variant for specific reasons.
Have you tried the new micro jump drives? they are great!!!
Hint: hit and run, hit and run... :P
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unidenify
Plundering Penguins
113
|
Posted - 2015.05.19 17:22:52 -
[47] - Quote
Dato Koppla wrote:Okay I feel bad, the smartbomb bit was a troll. NEVER fit a smartbomb in your utility highslot for a highsec missioning ship of any kind. Even though you can light it in relative safety in mission pockets, if someone scans you down and sees the smartbomb effect go off, they will bring an alt in a cheap ship and suicide it into your smartbomb causing you to get Concordokken'd.
don't feel bad. I saw one fit in mission channel where someone fly Krono with 2 smartbomb, and said he use it to kill frigate we have to explain 5 time to him why it is bad idea, to have him accused me and other to be neckbeard virgin who live in mom basement.
make me want to hunt him down and use cloaked frigate to get closer to him to have him get concorded |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1134
|
Posted - 2015.05.19 18:01:23 -
[48] - Quote
Ruvin wrote:Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots medium , really ? with the 100% rep bonus from bastion, really! It reps about the same as a large t2 rep (out of bastion), and has a 9s cycle time (vs 11.25 for t2) and uses less cap. So when you DC in bastion and don't warp off, a medium rep will keep going and not suck your cap dry meaning you will probably live. where a large will be pulse tanked, and either off where you die to any incoming dps unless you get back in real quick, or it sucks your cap dry and you still die. or you fit way too many cap mods to keep it running all the time, and reduce your efficiency.
in bastion mode a C-type med rep with one less EANM tanks more than my old fit with a LAR and no bastion.
@ChainsawPlankto
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1134
|
Posted - 2015.05.19 18:03:50 -
[49] - Quote
Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
funny to think how many people don't even bother to do that...
@ChainsawPlankto
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Estella Osoka
Perkone Caldari State
623
|
Posted - 2015.05.19 19:53:14 -
[50] - Quote
Chainsaw Plankton wrote:Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
funny to think how many people don't even bother to do that...
^^^ This! I guess most players think, "I drove him off! He won't be back for quite some time." |
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Ruvin
180
|
Posted - 2015.05.20 10:18:25 -
[51] - Quote
Chainsaw Plankton wrote:Ruvin wrote:Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots medium , really ? with the 100% rep bonus from bastion, really! It reps about the same as a large t2 rep (out of bastion), and has a 9s cycle time (vs 11.25 for t2) and uses less cap. So when you DC in bastion and don't warp off, a medium rep will keep going and not suck your cap dry meaning you will probably live. where a large will be pulse tanked, and either off where you die to any incoming dps unless you get back in real quick, or it sucks your cap dry and you still die. or you fit way too many cap mods to keep it running all the time, and reduce your efficiency. in bastion mode a C-type med rep with one less EANM tanks more than my old fit with a LAR and no bastion.
sorry i didnt really understood , your saying a large one will get you killed either way ?
Opportunities multiply as they are seized.
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Estella Osoka
Perkone Caldari State
623
|
Posted - 2015.05.20 13:30:43 -
[52] - Quote
Ruvin wrote:Chainsaw Plankton wrote:Ruvin wrote:Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots medium , really ? with the 100% rep bonus from bastion, really! It reps about the same as a large t2 rep (out of bastion), and has a 9s cycle time (vs 11.25 for t2) and uses less cap. So when you DC in bastion and don't warp off, a medium rep will keep going and not suck your cap dry meaning you will probably live. where a large will be pulse tanked, and either off where you die to any incoming dps unless you get back in real quick, or it sucks your cap dry and you still die. or you fit way too many cap mods to keep it running all the time, and reduce your efficiency. in bastion mode a C-type med rep with one less EANM tanks more than my old fit with a LAR and no bastion. sorry i didnt really understood , your saying a large one will get you killed either way ?
No, he is saying a Marauder using a med deadspace armor rep in Bastion is equal to a T2 large armor rep not in Bastion.
Even so, a Large Core-X armor rep averages for 250mil isk. Chump change really when you are putting it on a 1bil isk ship. |

afkalt
Republic Military School Minmatar Republic
1227
|
Posted - 2015.05.20 14:42:16 -
[53] - Quote
Chainsaw Plankton wrote:Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
funny to think how many people don't even bother to do that...
Most of the better baiters are bumping the ship by then with their alt. If you don't have the MJD, you're dead anyway. Can't shoot the bumping ship, can't warp and can't log out.
Most often they reship directly out of the bumping orca.
This is not their first rodeo. You lost the minute you opened fire. |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1590
|
Posted - 2015.05.21 07:33:23 -
[54] - Quote
I have been batphoned on more than once in truth, yes. The first time was the most surprising and educational. "Ishtar? Gecko? Huh... OMG!!!! *warpwarpwarpwarp*"
As I prefer to use an assault frigate for baiting it can take a very long time to break the tank on a marauder, and if they're fit well enough I may not be able to break it at all. Same goes for many battleships to be honest.
As far as using an alt to bump the mission ship, well I'm sure that some folks do this, but I tend to use my alt for scanning and as such I'd rather keep his identity under wraps when I'm flipping. Outing him to bump someone who's trying to get away may pay off in the short run but it's bad for business in the long run. Also, I do question the practicality of trying to bump a marauder with a covops frigate.
The scenario you present is plenty feasible, it just represents someone who's willing to put a great deal more effort and ISK into something I do for fun than I'd be willing to. I just find it more practical to take the view of what you're likely to see on average rather than the extremes.
Baiters can be scary, but they are not invincible boogeymen. Keep calm, assess the situation, decide and act.
Come hell or high water, this sick world will know I was here.
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afkalt
Republic Military School Minmatar Republic
1230
|
Posted - 2015.05.21 10:13:47 -
[55] - Quote
The ones I've seen out in main mission hub necks of the woods use
2-4 logi as backup OGB Orca for bumping and reshipping Generic "bait" ship.
They don't bump with the scanner, they bump with the orca.
Or they used to, it was a long time ago. |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1590
|
Posted - 2015.05.21 10:44:35 -
[56] - Quote
That's a pretty sophisticated setup there. I'm not doubting you, it just strikes me that a gang like that would be after a specific target that they've already scanned to confirm the presence of shiny shiny loot. Not the kind of thing I'd expect to see drop on random Joe Runner. Most mission runners simply wont take the bait; roughly one in eight will pull the trigger I've found, and some of those warp off immediately upon realizing what they've done. (before I get into scram range at least)
To be honest I've only managed to get a few Marauders to shoot at me in the past, battleship pilots tend to be more frisky. Of the marauders I've engaged I've only managed to drop one Kronos and stalemate a Paladin. Of course I'm also bad at EVE, so mileage may vary.
Come hell or high water, this sick world will know I was here.
|

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1591
|
Posted - 2015.05.21 12:09:59 -
[57] - Quote
Tarojan wrote:Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
Neutral logi stops being neutral the moment it reps someone who is suspect, or I believe also when they do so for someone in a limited engagement, but not 100% on that last bit. If they bring a friend, holler to one of yours... their suspect logi will be delicious when served with grilled onions and mushrooms.
Either way, it's actually much easier for the mission runner to call for help and get it than the flipper. Well, easier assuming that they have friends or that anyone is actually paying attention to local. A suspect has a harder time adding pilots on his end of the engagement, as his dance partner must consent to anyone else who wants to play.
Ultimately it's a judgment call. If you have a working Batphone with some hungry pvp-curious bears on the line... then shoot. Odds are good that the baiter will be so busy dry humping your tank to notice the super friends before they land on grid. You sound like your talking from experience of being bat phoned on :P. Tbh though this is EVE... most highsec pvers play solo cos the biggest threat to a mission runner isn't a can flipper its a war dec which is why your not safe to fly in a pve corp in highsec.
I mentioned the batphone thing in a previous post, yes... I've had the justice league drop in and deliver righteous punishment to me for my dastardly deeds before. It was fun. I love the fight, a killmail is nice, but just getting into a scrap is a win for me. As far as wardecs go, that's a whole different matter. The war thing is scarier than it should be to be honest. I'm in a rather small merc alliance who specializes in war for hire, while my corporation specializes in dirty tricks and training new members in how to deal with player interaction through interpretive antimatter.
War is only as scary as you let it be. When I first started I was intimidated as all heck. I was an aging carebear who'd been lured over tot the dark side with promises of cookies and glorious explosions... and a cure to boredom. When I realized that we were ALWAYS at war I about pooped in my pod. Unthinkable. Then I noticed something... people ran away from me when I entered their system. They were scairt without even knowing just how bad I was at this game.
Last count last week we had over 140 active wars. Over 140 wars... it blew my mind. I enter system, people dock up, warp elsewhere, hide under their bunks and hug their fedos. It's baffling, because _I_ know I'm terrible, but they do not. Mindset plays a powerful role in EVE, and most pve players have this mental image of the pvp players being these monolithic juggernauts of destruction that they stand no chance against. We are the boogeymen to them. It is, of course, all in their heads.
Well fit ships flown by competent pilots fare just as well against the evil pvp guys as their ships do against the pve'ers. Often times the only difference in fits between pvp and pve are a single module or two who serve no function in missions and are excluded.... scrams, webs, neuts etc. The real difference lies in the psychology of the pilot.
I'm sure I had a point, but the beer has started to kick in. /ramble off.
Come hell or high water, this sick world will know I was here.
|

Amanda Chan
Error 404 Pod Not Found
7
|
Posted - 2015.05.22 08:45:48 -
[58] - Quote
Estella Osoka wrote:Ruvin wrote:Chainsaw Plankton wrote:Ruvin wrote:Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots medium , really ? with the 100% rep bonus from bastion, really! It reps about the same as a large t2 rep (out of bastion), and has a 9s cycle time (vs 11.25 for t2) and uses less cap. So when you DC in bastion and don't warp off, a medium rep will keep going and not suck your cap dry meaning you will probably live. where a large will be pulse tanked, and either off where you die to any incoming dps unless you get back in real quick, or it sucks your cap dry and you still die. or you fit way too many cap mods to keep it running all the time, and reduce your efficiency. in bastion mode a C-type med rep with one less EANM tanks more than my old fit with a LAR and no bastion. sorry i didnt really understood , your saying a large one will get you killed either way ? No, he is saying a Marauder using a med deadspace armor rep in Bastion is equal to a T2 large armor rep not in Bastion. Even so, a Large Core-X armor rep averages for 250mil isk. Chump change really when you are putting it on a 1bil isk ship.
You'll actually find most optimal shield fits for PvE involve medium deadspace boosters. Using Large/X-Large shield modules usually involve having to fit cap modules which take up valuable spots that you can use for apply damage better.
With a medium pith/large gist shield booster, good resists and/or a deadspace shield amp you can easily have 400+ ehp/s tank and 4+ minutes of cap without any cap modules. Which is all you really need for level 4/epic arcs, outside some butt pucker inducing missions like Showtime for the Gallente Epic arc, etc. |

Tarojan
Tarojan Corporation
150
|
Posted - 2015.05.22 09:43:47 -
[59] - Quote
Omar Alharazaad wrote:Tarojan wrote:Omar Alharazaad wrote:Fair enough. However said marauder can warp off to parts unknown until the limited engagement ends if the flipper tries to reship elsewhere.
Neutral logi stops being neutral the moment it reps someone who is suspect, or I believe also when they do so for someone in a limited engagement, but not 100% on that last bit. If they bring a friend, holler to one of yours... their suspect logi will be delicious when served with grilled onions and mushrooms.
Either way, it's actually much easier for the mission runner to call for help and get it than the flipper. Well, easier assuming that they have friends or that anyone is actually paying attention to local. A suspect has a harder time adding pilots on his end of the engagement, as his dance partner must consent to anyone else who wants to play.
Ultimately it's a judgment call. If you have a working Batphone with some hungry pvp-curious bears on the line... then shoot. Odds are good that the baiter will be so busy dry humping your tank to notice the super friends before they land on grid. You sound like your talking from experience of being bat phoned on :P. Tbh though this is EVE... most highsec pvers play solo cos the biggest threat to a mission runner isn't a can flipper its a war dec which is why your not safe to fly in a pve corp in highsec. I mentioned the batphone thing in a previous post, yes... I've had the justice league drop in and deliver righteous punishment to me for my dastardly deeds before. It was fun. I love the fight, a killmail is nice, but just getting into a scrap is a win for me. As far as wardecs go, that's a whole different matter. The war thing is scarier than it should be to be honest. I'm in a rather small merc alliance who specializes in war for hire, while my corporation specializes in dirty tricks and training new members in how to deal with player interaction through interpretive antimatter. War is only as scary as you let it be. When I first started I was intimidated as all heck. I was an aging carebear who'd been lured over tot the dark side with promises of cookies and glorious explosions... and a cure to boredom. When I realized that we were ALWAYS at war I about pooped in my pod. Unthinkable. Then I noticed something... people ran away from me when I entered their system. They were scairt without even knowing just how bad I was at this game. Last count last week we had over 140 active wars. Over 140 wars... it blew my mind. I enter system, people dock up, warp elsewhere, hide under their bunks and hug their fedos. It's baffling, because _I_ know I'm terrible, but they do not. Mindset plays a powerful role in EVE, and most pve players have this mental image of the pvp players being these monolithic juggernauts of destruction that they stand no chance against. We are the boogeymen to them. It is, of course, all in their heads. Well fit ships flown by competent pilots fare just as well against the evil pvp guys as their ships do against the pve'ers. Often times the only difference in fits between pvp and pve are a single module or two who serve no function in missions and are excluded.... scrams, webs, neuts etc. The real difference lies in the psychology of the pilot. I'm sure I had a point, but the beer has started to kick in. /ramble off.
Yeah, but your not trying to do level 4s with a mara are you? your wandering around in a PVP FIT. Ofc war decs aren't scary for you. Of course the guys at the other end are docking up their retrievers, ravens and badgers.
"most pve players have this mental image of the pvp players being these monolithic juggernauts of destruction that they stand no chance against"? I would rephrase this in respect to myself: "I have a mental image of pvp fits being monolithic juggernauts of destruction against which my badger/missioning rokh/mining barge stand no chance against" I'm pretty sure I'm right too.
So again what it boils down too: I have no batphone and I play eve alone cos its just far to risky to let any of you lot anywhere near me with shooty rights (unless Im ganking/about to gank someone then I don't care cos Im gonna be concorded shortly anyway )
Will gank for food
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Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1623
|
Posted - 2015.05.22 10:34:09 -
[60] - Quote
Fair enough. I actually can't fly marauders because of well... attention span is too short for the train, and when I run lvl 4's I've found either a raven or a SNI does the trick just fine for me without too much of an ISK investment.
Keeping an eye on local and d-scan goes a long way towards surviving war when engaging in pve activities, I can't really stress that enough. No need to duck and cover, but when someone flashy red pops into system it's time to align out. Likewise if combat probes start showing up on scan it's probably a good idea to start making yourself scarce. The best defense in those kind of situations is the same as for surviving a gank.... simply not being there when the bads land on grid.
Of course, you already know all this 
Come hell or high water, this sick world will know I was here.
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
37
|
Posted - 2015.05.29 05:14:39 -
[61] - Quote
When red flashies pop into local you're safe because the deed has then already been done. They are criminal and can't (really) harm anyone for 15 minutes unless they use an orca/bowhead to reship right next to a target. (Prize shooting at a gate is easier anyway....) |

Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
1706
|
Posted - 2015.05.29 05:23:35 -
[62] - Quote
There are two different kinds of red flashy good sir. the whole bar flashing means criminal, and you are correct when it comes to them... then there are the ones with the flashing red skull next to their name. Those guys are at war with your corp and they most certainly can do harm to you. Well not you. Anyone who's a member of a real corp can be harmed by them is a better way of putting it.
Come hell or high water, this sick world will know I was here.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1142
|
Posted - 2015.05.29 05:41:13 -
[63] - Quote
Estella Osoka wrote:Ruvin wrote:Chainsaw Plankton wrote:Ruvin wrote:Rena Monachica wrote:A Centum C-Type Medium Rep is currently at 50 million ISK ... that should be pocket money for marauder pilots medium , really ? with the 100% rep bonus from bastion, really! It reps about the same as a large t2 rep (out of bastion), and has a 9s cycle time (vs 11.25 for t2) and uses less cap. So when you DC in bastion and don't warp off, a medium rep will keep going and not suck your cap dry meaning you will probably live. where a large will be pulse tanked, and either off where you die to any incoming dps unless you get back in real quick, or it sucks your cap dry and you still die. or you fit way too many cap mods to keep it running all the time, and reduce your efficiency. in bastion mode a C-type med rep with one less EANM tanks more than my old fit with a LAR and no bastion. sorry i didnt really understood , your saying a large one will get you killed either way ? No, he is saying a Marauder using a med deadspace armor rep in Bastion is equal to a T2 large armor rep not in Bastion. Even so, a Large Core-X armor rep averages for 250mil isk. Chump change really when you are putting it on a 1bil isk ship.
is better than 
that said, if I had a perfect connection I would just use a t2 large armor rep on my marauders. it is way over tanked, provides more defense vs a gank (compared to a deadspace med), and barely costs anything. even a cheap ~50m deadspace rep pays for a few gank destroyers. and vs a gank really doesn't do much.
I hear x-type LAR and I think 1bil+. Just looked and prices are way lower, but honestly it just doesn't make any sense imo to fit any of them.
@ChainsawPlankto
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