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Soulita
Gallente Inner Core
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Posted - 2006.11.05 08:21:00 -
[1]
Edited by: Soulita on 05/11/2006 08:34:09
I am posting this as a new topic because the wreck testing thread seems more wreck-bug related to me.
The problem with wrecks and missions (especially cosmos missions) is that after looting a wreck there is no way later on to see if the wreck was already looted.
If you have to look for a specific item in the wrecks there is no way to keep track of wich wrecks you already checked - making it almost impossible to find something if there is loads of wrecks around.
Also for normal looting in missions wrecks cause major problems. Especially in lvl 4 missions with 50 or so wrecks around it becomes almost impossible to keep track of wich wrecks you already looted and wich you didnt loot.
I think it is absolutly vital that this is further improved, it is simply a pain how it works now.
Possible solutions I could imagine are:
a) when all intact modules from a wreck have been looted it changes icon in the overview
b) an option to destruct the wreck after looting
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Soulita
Gallente Inner Core
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Posted - 2006.11.05 08:21:00 -
[2]
Edited by: Soulita on 05/11/2006 08:34:09
I am posting this as a new topic because the wreck testing thread seems more wreck-bug related to me.
The problem with wrecks and missions (especially cosmos missions) is that after looting a wreck there is no way later on to see if the wreck was already looted.
If you have to look for a specific item in the wrecks there is no way to keep track of wich wrecks you already checked - making it almost impossible to find something if there is loads of wrecks around.
Also for normal looting in missions wrecks cause major problems. Especially in lvl 4 missions with 50 or so wrecks around it becomes almost impossible to keep track of wich wrecks you already looted and wich you didnt loot.
I think it is absolutly vital that this is further improved, it is simply a pain how it works now.
Possible solutions I could imagine are:
a) when all intact modules from a wreck have been looted it changes icon in the overview
b) an option to destruct the wreck after looting
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Asha'Lil
Minmatar The Black Fleet Pirate Coalition
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Posted - 2006.11.05 08:41:00 -
[3]
I was about to post about this and report it when ever I could.
Last time I checked you still cant name wrecks and when I was clearing a new DED 5 Drone plex (btw for us pirates seems like they have added a few new plexs for us to hunt "carebears" in) using a Drake solo man it was tuff to check what wrecks I had looted so I right clicked them to see how or what I had to do to make it easier.
I saw Set name so I clicked it and it said that this object canĘt be renamed.
so I ended having to waste missiles on each wreck to get them out of the way. Having wrecks make it real hard to run as well if you need to get out real fast. Id like to be able to pass through them after looting them.
DonĘt know if salvaging is possible when pvping, plex running, or mission running __________________________________ Stay still! This wont hurt... Yarr! |

MissileRus
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Posted - 2006.11.05 08:43:00 -
[4]
1. blow them up: no buggs i think
2. tractor beams to gather them into groups etc: was bugged i think.
3. rename the wrecks: think that was bugged too.
plenty of options for sorting it all out 
--------------------------- 4. i like pizza |

Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.05 08:47:00 -
[5]
Originally by: MissileRus 3. rename the wrecks: think that was bugged too.
I found this option didn't work, certainly. Right clicking on the wreck gives you the pop-up window that lets you type in a new name for the wreck, but once you press OK the can still has the same name. (Opening and closing the overview makes no difference.)
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Mephysto

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Posted - 2006.11.06 11:32:00 -
[6]
Another option for you: salvage the wreck after you loot it, then it'll go away .
Mission specific items that used to drop in an extra can will still drop in a can, and thus be obvious among all the wrecks.
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Fliewatuet
Angelus dos Business
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Posted - 2006.11.06 11:57:00 -
[7]
Originally by: Mephysto Another option for you: salvage the wreck after you loot it, then it'll go away .
Mission specific items that used to drop in an extra can will still drop in a can, and thus be obvious among all the wrecks.
If salvaging is instantly done and you don't have to wait for 5 minutes on each wreck i would try to fit a salvaging module as well on my loot ship. But i can't spare another slot on my mission running bs just so those cans vanish.
But that doesn't help in cosmos plexes... because of the high respawn rate you can't go in there with a loot ship. I'm usually fly in there in a AF - no tractor beam and definetly no space for a salvaging module. :-/
-- |

OneSock
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Posted - 2006.11.06 12:23:00 -
[8]
Originally by: Mephysto Another option for you: salvage the wreck after you loot it, then it'll go away .
Mission specific items that used to drop in an extra can will still drop in a can, and thus be obvious among all the wrecks.
Not really practical to always fit a salvage mod.
Options.
1. a destroyed ship drops a wreck and a loot can.
2. a wreck icon/colour changes after being looted.
This should be simple enough to implement.
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Max Roth
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Posted - 2006.11.06 13:31:00 -
[9]
Or they could just allow the Set Name option for wrecks. Is this currently broken or is there a reason you're not allowed to rename a wreck?
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Nate D
Priory of Saints
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Posted - 2006.11.06 13:35:00 -
[10]
Originally by: Mephysto Another option for you: salvage the wreck after you loot it, then it'll go away .
Mission specific items that used to drop in an extra can will still drop in a can, and thus be obvious among all the wrecks.
wrecks = wreckage
-NateÖ <3 --- Still waiting for CCP to hire me...! They don't have a Dev named Nate yet... Their hire button must have lagged out... Don't worry... SoonÖ |
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Fliewatuet
Angelus dos Business
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Posted - 2006.11.06 13:41:00 -
[11]
Originally by: Max Roth Or they could just allow the Set Name option for wrecks. Is this currently broken or is there a reason you're not allowed to rename a wreck?
That would be a really bad solution. In a bigger mission you have to kill dozents of npcs per stage. Do you want to rightclick, select rename, enter something, click ok for each and every single wreck you loot? That takes ages... it could be more timeconsuming than the can collecting we did before we got the tractor beam. :-( -- |

Kamen
SRBI Kith of Venal
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Posted - 2006.11.06 13:54:00 -
[12]
I am concerned about taking up a medium module slot to get maximum out of mission loot. Ratting with X-1 slots, should be viable because it is easy, but I can't imagine completing some missions at all with X-1 medium slots without getting faction gear, and I am not sure that CCP wants to promote everyne having an extra mule account for this stuff because it would generaste a rift between hardworking "poor, normal" players and "rich, multiaccount" players .
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.06 14:03:00 -
[13]
Originally by: Fliewatuet
Originally by: Max Roth Or they could just allow the Set Name option for wrecks. Is this currently broken or is there a reason you're not allowed to rename a wreck?
That would be a really bad solution. In a bigger mission you have to kill dozents of npcs per stage. Do you want to rightclick, select rename, enter something, click ok for each and every single wreck you loot? That takes ages... it could be more timeconsuming than the can collecting we did before we got the tractor beam. :-(
cans (and I am therefore assuming wrecks in the new system) are colour coded based on who they 'belong' to.
In the new system simply remove that colour coding and make them unowned (grey) when they are empty. Nice and simple - only coloured wrecks need looting.
Zarch AlDain
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Fliewatuet
Angelus dos Business
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Posted - 2006.11.06 14:09:00 -
[14]
Originally by: Zarch AlDain cans (and I am therefore assuming wrecks in the new system) are colour coded based on who they 'belong' to.
In the new system simply remove that colour coding and make them unowned (grey) when they are empty. Nice and simple - only coloured wrecks need looting.
You do realize that THAT color coding (and the assigned owner of a can) is another function of the game, don't you? Just because an empire mission runner usually won't get probed and visited from pirates to steal his loot and therefore hasn't any use of can coloring depending on ownership doesn't mean its useless and can be used for other (more usefull) means. :) -- |

Naran Darkmood
Gallente
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Posted - 2006.11.06 14:52:00 -
[15]
There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine. If there is no easy discernable way of telling, which wrecks contain loot (or at least have been looked at already) or insta-salvaging of NPC-wrecks, ratting/missioning/complex-running will be a pain in the a**
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Cinnamon Red
Euphoria and Co.
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Posted - 2006.11.06 14:55:00 -
[16]
Edited by: Cinnamon Red on 06/11/2006 14:55:13
Originally by: Naran Darkmood There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine. If there is no easy discernable way of telling, which wrecks contain loot (or at least have been looked at already) or insta-salvaging of NPC-wrecks, ratting/missioning/complex-running will be a pain in the a**
The above idea I like...
The alternative I found (albeit a bit time consuming) was to set your drones on the wreck after you've looted it if you're not going to salvage it. They break quite quickly...
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Guurzak
Minmatar
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Posted - 2006.11.06 17:09:00 -
[17]
Originally by: Mephysto Another option for you: salvage the wreck after you loot it, then it'll go away 
Translation:
"We are making your gameplay more inconvenient; however, if you nerf one of your midslots with a non-combat module you can maintain the current level of convenience."
I don't think that's an adequate response to the problem. Wrecks with loot need to be clearly differentiated from wrecks with no loot, and be filterable separately in the overview. Anything less than this is an unequivocable step backwards in terms of the player experience. Forcing a player to sacrifice capabilities just to break even on overview clutter is not an acceptable way to implement new features.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2006.11.06 17:15:00 -
[18]
Originally by: Naran Darkmood There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine.
beauty. i was trying to think of a simple change that could be implemented between a "full" and "empty" wreck, and this is it.
go on ccp, you know this is the way ;)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Altai Saker
Omniscient Order
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Posted - 2006.11.06 17:19:00 -
[19]
you can also just TAG the wrecks you've checked already.
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Guurzak
Minmatar
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Posted - 2006.11.06 18:14:00 -
[20]
Originally by: Altai Saker you can also just TAG the wrecks you've checked already.
Only if you're in a gang and are the gang leader.
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Nicocat
Caldari New Age Solutions
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Posted - 2006.11.06 18:15:00 -
[21]
You could always stop mission whoring. Or pay more attention to a) the last ship you kill, or b) named/special ships for your mission loot. Then you won't have to hunt for that special loot, now will you? ----------------------------
Please don't try to troll in your signature -Eldo([email protected])
I tried? |

Fliewatuet
Angelus dos Business
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Posted - 2006.11.06 19:02:00 -
[22]
Originally by: Nicocat You could always stop mission whoring. Or pay more attention to a) the last ship you kill, or b) named/special ships for your mission loot. Then you won't have to hunt for that special loot, now will you?
Wow, great solution. I take it you are one of those living in 0.0 then, not one of those mission runners in highsec.
Adding new contents, enhancing currently existing parts of the game and overall doing something usefull for the pay from the players is something good. But somehow i miss the point why it is a good thing to make the tasks a player does every day inconvenient and force him to spend even more time for something that he could do before for less than half the time.
It leads to unhappy customers and in the end its always possible that players that get their main things they do nerfed every time something gets added just leave the game. :-( -- |

Xoduse
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.06 19:49:00 -
[23]
I like the idea of the wreck icon changing in the overview when it has been looted. Maybe make the symbol/text dim when it's been looted? or when the wreck is looted the symbol will be cut in half, indicating that items have already been removed from the wreck. ---------------------
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Satal Sonshi
Minmatar Republic Military School
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Posted - 2006.11.06 20:40:00 -
[24]
Originally by: Naran Darkmood There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine. If there is no easy discernable way of telling, which wrecks contain loot (or at least have been looked at already) or insta-salvaging of NPC-wrecks, ratting/missioning/complex-running will be a pain in the a**
I think that this is a very elegant, very simple solution, especially if the full triangle/empty triangle were also visible on the overview.
/signed
-= Satal =-
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Xoduse
Beasts of Burden Veritas Immortalis
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Posted - 2006.11.06 22:25:00 -
[25]
Originally by: Naran Darkmood There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine. If there is no easy discernable way of telling, which wrecks contain loot (or at least have been looked at already) or insta-salvaging of NPC-wrecks, ratting/missioning/complex-running will be a pain in the a**
Only change i would make to this is that the triangle be shown empty if the wreck has already been looked at. Otherwise that wreck full of cap boosters/ammo will remain filled.
Besides that great idea, i fully support your solution. ---------------------
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Slickster
Gallente Luna Rossa Corporation
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Posted - 2006.11.06 23:04:00 -
[26]
Dont forget lots of people loot with a second ship set up specifically to do so i could spare a mid slot on that .
For example i use an exequror with 4 tractors 1 mwd 1 large battery 1 cap recharge 1 sensor booster and 3 named expanders
This gives me the ability to pick up to 2100 m3 ish of loot very quickly once the mission has been completed. Just bm the loot site for each stage of the mission. Giving up a med slot for looting is not that much of a problem really. I would just lose the cap rep and sacrfice my unlimited mwd 
To POD or to be PODDED that is the Question ? |

Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2006.11.06 23:12:00 -
[27]
Something has to be done for sure. A changing icon would be a good solution, but I don¦t know, if it is programmable. For this the type of the wreck would have to be changed, when the last item is removed, I think.
I see at the moment several possibilities to make looting/salvaging easier, which is needed for sure: 1) Different icons for full and empty wrecks 2) Make it possible to destroy the wreck without having to activate a module on it (weapon or salvager) 3) Make it possible that the salvager automatically loots your can when he is activated 4) Combine the tractor beam and the salvager. 5) Increase the worth of salvaged material - reduce the worth of modules (perhaps add stuff like drone compounds, which can be refined)
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Kaathar Rielspar
Minmatar
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Posted - 2006.11.06 23:40:00 -
[28]
Originally by: Naran Darkmood There is this little triangle in the wreck icon. fill it, if there is loot in the can, make it empty, when there is no loot. Don't touch the color; the icons are still pretty similar, so everything is fine. If there is no easy discernable way of telling, which wrecks contain loot (or at least have been looked at already) or insta-salvaging of NPC-wrecks, ratting/missioning/complex-running will be a pain in the a**
perfect solution. every wreck starts with the 'filled' triangle/icon. when anybody 'opens' the wreck, use that event to switch the icon to an 'empty' triangle/icon
doesn't need to auto-update the overview. a quick double tap of the tab key sorts that out ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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Hakera
Anari Higard
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Posted - 2006.11.06 23:55:00 -
[29]
salvage scanner?
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Felix Kani
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Posted - 2006.11.07 02:11:00 -
[30]
Originally by: Mephysto Mission specific items that used to drop in an extra can will still drop in a can, and thus be obvious among all the wrecks.
Those cans cannot be tractored (as of 24 hrs ago) Bug or intended?
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