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Zutah Ranakin
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Posted - 2006.11.09 16:35:00 -
[61]
if the game mechanic was not supposed to be there then it should be removed end of. so what it favours pirates but isnt using bookmarks to evade them exsploiting. so remove bookmarks and keep warping as it is. i am a carebear but the game was made a certain way and jsut cause alot of peopel exsploit that dosnt mean they should change there game to satisfy the exsploiters.
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Arushia
Nova Inc.
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Posted - 2006.11.13 05:23:00 -
[62]
Originally by: Gamesguy Edited by: Gamesguy on 09/11/2006 03:38:45 Edited by: Gamesguy on 09/11/2006 03:38:17
Originally by: Arushia
Tank sentries? Maybe not, but I've had Crows do the rest too me. Ask TOXIN, and while you're at it, ask them for my Arbitrator's cargo back.
Right, so this crow tackled your arbitrator in low sec at a gate w/o getting mcpwned by the sentries in one shot? No it didnt. We're not talking about 0.0 here, we're talking about low sec gate camps.
Dont you just love the red herrings? Concession accepted.
Actually this was in Orvolle (0.7) during a war, but i do agree it nerfs low-sec gate piracy because of the sentries. I just have no respect for low-sec gate priacy.
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Malena
Perpetual Dawn
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Posted - 2006.11.13 22:13:00 -
[63]
Originally by: Ominus Decre
I would much rather have a skill which gradually reduces your "warp to" range down to -0- as you advacned it. Maybe at level 1 it's 15k, lvl 2 @ 10k, lvl 3 @ 5k and lvl 4 at 0m. Give something tide to "exploration:" to the advanced skill set which would encourage players to leanr lvl 5 of the "warp to 0' skill.
Wow, someone suggesting an alternative instead of whining? I am impressed. And I like it. I don't like that is yet another skill sink (like engineering 5 or electronics 5-sure, you could do without them, but you really don't want to) but it is at least an attempt to keep things more equal. Although....even if you only warp in at 5k, what ship can't survive for the 2.5k it will take to jump through?
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