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Admai Sket
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Posted - 2006.11.05 19:29:00 -
[1]
LOADS of cool looking things in Kali.
But I've just heard that the one ships I can fly and shoot wih, is going to be borked to ****.
I have recently trained up for flyin and shootin stuffs in an Apoc. But apparently it's Cap is going to be reduced, making it useless and tanking and shooting, or even just shooting. How is it that other ships could do both still, but the Apoc not?
Huh? Whats going on? Why change THAT?
--------- NEED A SIG PLEASE. |

Perry
Amarr The X-Trading Company Dusk and Dawn
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Posted - 2006.11.05 19:32:00 -
[2]
just train caldari battleship like everyone else... youll never need anything else.
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xaix ikkul
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Posted - 2006.11.05 19:51:00 -
[3]
Edited by: xaix ikkul on 05/11/2006 19:52:57 you would think that after several "amarr needs buffing" threads that are 10/15 pages long the devs would buff amarr a little bit or atleast reply to one of the threads and explain why they're not going to buff them but no. this is what happens; they NERF amarr by increasing hp on all ships so instread of running out of cap mid fight you run out of cap one third into the fight.
we'll all be playing caldari online soon 
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Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.11.05 19:54:00 -
[4]
Originally by: xaix ikkul Edited by: xaix ikkul on 05/11/2006 19:52:57 you would think that after several "amarr needs buffing" threads that are 10/15 pages long the devs would buff amarr a little bit or atleast reply to one of the threads and explain why they're not going to buff them but no. this is what happens; they NERF amarr by increasing hp on all ships so instread of running out of cap mid fight you run out of cap one third into the fight.
we'll all be playing caldari online soon 
Tuxford thinks amarr are balanced and has no clue why you're *****ing so much about it, no reasons are ever given by the amarr players and they just don't want to adapt to the game (train caldari).
Last Weeks Signature |

xaix ikkul
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Posted - 2006.11.05 19:59:00 -
[5]
Originally by: Aeaus
Originally by: xaix ikkul Edited by: xaix ikkul on 05/11/2006 19:52:57 you would think that after several "amarr needs buffing" threads that are 10/15 pages long the devs would buff amarr a little bit or atleast reply to one of the threads and explain why they're not going to buff them but no. this is what happens; they NERF amarr by increasing hp on all ships so instread of running out of cap mid fight you run out of cap one third into the fight.
we'll all be playing caldari online soon 
Tuxford thinks amarr are balanced and has no clue why you're *****ing so much about it, no reasons are ever given by the amarr players and they just don't want to adapt to the game (train caldari).
oh you are so right and I now see the errors of my ways.. I'll fix my amarr problem by training for a caldari raven.
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Genericforumalt
Minmatar Republic University
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Posted - 2006.11.05 20:47:00 -
[6]
Originally by: Admai Sket
Huh? Whats going on? Why change THAT?
Clearly they did it to make the abbadon look better by comparison.
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John117MGS
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Posted - 2006.11.05 20:56:00 -
[7]
Originally by: Admai Sket LOADS of cool looking things in Kali.
I have recently trained up for flyin and shootin stuffs in an Apoc. But apparently it's Cap is going to be reduced,
huh, link?
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.11.05 21:00:00 -
[8]
Originally by: Perry just train caldari battleship like everyone else... youll never need anything else.
Agreed, train Caldari, and since everyone else flies caldari, only fit kin and thermal hardeners.
Those blue missiles flying at you? Don't worry about them.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.11.05 21:02:00 -
[9]
Still 4800 cap on SiSi...
Now recruiting!
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Kharakan
Amarr GREY COUNCIL
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Posted - 2006.11.05 21:37:00 -
[10]
Originally by: xaix ikkul Edited by: xaix ikkul on 05/11/2006 19:52:57 you would think that after several "amarr needs buffing" threads that are 10/15 pages long the devs would buff amarr a little bit or atleast reply to one of the threads and explain why they're not going to buff them but no. this is what happens; they NERF amarr by increasing hp on all ships so instread of running out of cap mid fight you run out of cap one third into the fight.
we'll all be playing caldari online soon 
Whaddya mean, soon?
Originally by: Joshua Foiritain (to Dark Shikari) HAHAHA I KNOW YOUR ACCOUUNT NAME TIME TO DIE
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Dammar
Ephorate
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Posted - 2006.11.05 22:27:00 -
[11]
Originally by: Admai Sket LOADS of cool looking things in Kali.
But I've just heard that the one ships I can fly and shoot wih, is going to be borked to ****.
I have recently trained up for flyin and shootin stuffs in an Apoc. But apparently it's Cap is going to be reduced, making it useless and tanking and shooting, or even just shooting. How is it that other ships could do both still, but the Apoc not?
Huh? Whats going on? Why change THAT?
...and you heard this, where exactly? What are the new numbers? Or is this just another loser trolling the forum like I suspect?
  
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Zarch AlDain
Friends of Everyone
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Posted - 2006.11.05 22:27:00 -
[12]
The ships cap has not been changed - but with 50% more hp on all ships it tends to run out of cap earlier than people might like...
Cap and ammo capacities _may_ be being changed to compensate from some of the things Tux has said.
Zarch AlDain
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Harcole
Amarr Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.06 12:57:00 -
[13]
Originally by: Zarch AlDain The ships cap has not been changed - but with 50% more hp on all ships it tends to run out of cap earlier than people might like...
Cap and ammo capacities _may_ be being changed to compensate from some of the things Tux has said.
That seriouslly run out of cap... with a sniping Abaddon setup (and since thats what its description states its for)
8 Tachyon II
3 Sensor Booster II 1 Multispec II (for things that get too close)
3 Heat Sink II 2 Tracking Enhancer II 1 Power Diagnostic 1 Reactor Control Unit II
ship has 5.2 second rate of fire (including skills but no rigs) and cap is at <50% after 20 seconds, weapons start shutting down at the 6-7 th volley and by this time the target ship is sat laughing at you 
I know I can change the setup to fit cap injector but Amarr need there lasers checked, either less cap per gun or we need more cap now that targets have more HP's. Tempests with 1400's still make better snipers due to no cap use as do Caldari and up close Amarr is going to get its Pulse-Abad ripped up by Megathrons, Ravens and Autocannon Phoons.
"Love me tender, Nerf no more!"
Cheers Harcole
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Peppy LePew
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Posted - 2006.11.06 13:51:00 -
[14]
Originally by: Harcole
Originally by: Zarch AlDain The ships cap has not been changed - but with 50% more hp on all ships it tends to run out of cap earlier than people might like...
Cap and ammo capacities _may_ be being changed to compensate from some of the things Tux has said.
That seriouslly run out of cap... with a sniping Abaddon setup (and since thats what its description states its for)
8 Tachyon II
3 Sensor Booster II 1 Multispec II (for things that get too close)
3 Heat Sink II 2 Tracking Enhancer II 1 Power Diagnostic 1 Reactor Control Unit II
ship has 5.2 second rate of fire (including skills but no rigs) and cap is at <50% after 20 seconds, weapons start shutting down at the 6-7 th volley and by this time the target ship is sat laughing at you 
I know I can change the setup to fit cap injector but Amarr need there lasers checked, either less cap per gun or we need more cap now that targets have more HP's. Tempests with 1400's still make better snipers due to no cap use as do Caldari and up close Amarr is going to get its Pulse-Abad ripped up by Megathrons, Ravens and Autocannon Phoons.
"Love me tender, Nerf no more!"
Cheers Harcole
Correction, the Caldari cannot snipe for crap. After the Rokh this may be a different story, but that ship will also use cap to shoot and has no damage bonus so won't be terribly scary aside from it's long range.
But if it makes you feel better, I do agree that Amarr need some lovin'.
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.06 14:24:00 -
[15]
Originally by: Harcole
I know I can change the setup to fit cap injector but Amarr need there lasers checked, either less cap per gun or we need more cap now that targets have more HP's. Tempests with 1400's still make better snipers due to no cap use as do Caldari and up close Amarr is going to get its Pulse-Abad ripped up by Megathrons, Ravens and Autocannon Phoons.
You could go totally nuts and not fit an injector-less Tachyon setup. The the Mega Pulse 'baddon is incredibly excellent with it's only minor tracking hit, superior range and king of freakin' buffer tanks.
It is really beyond me why you would complain about a ship that fits the changes in Kali incredibly well.
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Harcole
Amarr Alcatraz Inc. Tactical Narcotics Team
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Posted - 2006.11.06 14:52:00 -
[16]
Because in the Abaddons description it states the main use of the ship as a long range continous firing sniper ship. If its description read... Gets to the heart of the BBQ and starts to lay down the PWN then I'd set her up as a short range killer.
Which between my crashes and the test server being down I cant do at the moment, but don't disagree with your statement about the tank. However someone has said that a Megathron blaster setup still eats the Abaddon alive.
It seems to be the un-written law all Amarr pilots should give up and train Caldari. I've got 37 million skill points packed in to being Amarr specialised and its sucks, my 15 million alt can out damge me in RMR (He's pure Minmatar). At the moment as it stands I'd be better with an Apoc fitting 8 425mm rails or 1400mm Projectiles.
Amarr ships in a fleet are absaloutly awesome there damage over time and there strong united punch make for devistating effects, the problem comes when you try solo, with the maximum of 4 mid slots on the Apoc and Abaddon and only 3 on the geddon your not left a lot of choice in setups.
Gank and Jam or Tank'n'Tickle
No other race has to sacrafice a full tank for damage. Caldari Ravens can tank and a stack damage or they can jam and stack damage Galantee and Minmatar can choose to sheild or armour tank and again can choose to tank, spank or do both.
I admit that Amarr ships tread a very fine line, even a little change to allow for solo PvP will very quickly over power the ship in a fleet situation. I don't even pretend to know exactly what is wrong with Amarr, but it says something when you only see them appear in fleets or with supporting ships.
Another good example of fleet but not solo is the Retribution Assault Frigate. 1 Mid slot is about as much use in PvP as a poisoned chocolate fireguard in the saraha desert during a heat wave. Granted the fact it can tank a battle crusiser indeffinatly (no NOS involved) is a serious bonus, but that only helps in fleets where you can slap on an AB and chase hostile tacklers round without worrying about being popped in the process.
Maybe I should stop whining and train up 2 other characters to fly with me, one in the Abaddon spewing massive Damage over time, one in a Guardian, spweing energy to the Abaddon and one in a tackler/interdictor so what ever I shoot stays around to see the end.
Sorry but it easy to say stop whining and train another race/weapon but I want to be Amarr and having spent 3.5 years training for it and not giving up without a **** good whinge. Yes I have started training Hybrid weapons now but its out of frustration of wanting to be able to go solo (also training up Galantee ships).
CCP wanted specilised characters and I was untill I hit 30 million skill points (about 7 million SP's ago). When I was at 30 million ish skill points and could only fly Amarr, couldn't and still haven't even thought about capital ships (I dread what the amarr carrier is like alhtough belive the amarr dreadnaught MUST be a massive anti-pos weapon.) and projecile weapon/Hybrid weapon was a dirty word.
Cheers Harcole
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Zixxa
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Posted - 2006.11.06 15:48:00 -
[17]
Mistake is not Abaddon(which may be easy fixed with some additional capacitor or decreased cap recharge time), but this dreadful 50% HP increase. It is as Bad as PvP in WoW.
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Christopher Dalran
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Posted - 2006.11.06 16:10:00 -
[18]
I would not worry too much about this, From the get go i was prety much assuming that the HP would increase and nothing else would be changed to compensate for what the increase causes. The updates will then be released and after all the problems rampage through the game, cause problems, and become blatently obvious changes will be made to control them.
We all know cap levels are going to need to be adjusted, it'll happen eventually.
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DanMck
Amarr Rionnag Alba Ratel Alliance
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Posted - 2006.11.06 17:40:00 -
[19]
Edited by: DanMck on 06/11/2006 17:40:33
Originally by: Harcole Because in the Abaddons description it states the main use of the ship as a long range continous firing sniper ship. If its description read... Gets to the heart of the BBQ and starts to lay down the PWN then I'd set her up as a short range killer.
Which between my crashes and the test server being down I cant do at the moment, but don't disagree with your statement about the tank. However someone has said that a Megathron blaster setup still eats the Abaddon alive.
It seems to be the un-written law all Amarr pilots should give up and train Caldari. I've got 37 million skill points packed in to being Amarr specialised and its sucks, my 15 million alt can out damge me in RMR (He's pure Minmatar). At the moment as it stands I'd be better with an Apoc fitting 8 425mm rails or 1400mm Projectiles.
Amarr ships in a fleet are absaloutly awesome there damage over time and there strong united punch make for devistating effects, the problem comes when you try solo, with the maximum of 4 mid slots on the Apoc and Abaddon and only 3 on the geddon your not left a lot of choice in setups.
Gank and Jam or Tank'n'Tickle
No other race has to sacrafice a full tank for damage. Caldari Ravens can tank and a stack damage or they can jam and stack damage Galantee and Minmatar can choose to sheild or armour tank and again can choose to tank, spank or do both.
I admit that Amarr ships tread a very fine line, even a little change to allow for solo PvP will very quickly over power the ship in a fleet situation. I don't even pretend to know exactly what is wrong with Amarr, but it says something when you only see them appear in fleets or with supporting ships.
Another good example of fleet but not solo is the Retribution Assault Frigate. 1 Mid slot is about as much use in PvP as a poisoned chocolate fireguard in the saraha desert during a heat wave. Granted the fact it can tank a battle crusiser indeffinatly (no NOS involved) is a serious bonus, but that only helps in fleets where you can slap on an AB and chase hostile tacklers round without worrying about being popped in the process.
Maybe I should stop whining and train up 2 other characters to fly with me, one in the Abaddon spewing massive Damage over time, one in a Guardian, spweing energy to the Abaddon and one in a tackler/interdictor so what ever I shoot stays around to see the end.
Sorry but it easy to say stop whining and train another race/weapon but I want to be Amarr and having spent 3.5 years training for it and not giving up without a **** good whinge. Yes I have started training Hybrid weapons now but its out of frustration of wanting to be able to go solo (also training up Galantee ships).
CCP wanted specilised characters and I was untill I hit 30 million skill points (about 7 million SP's ago). When I was at 30 million ish skill points and could only fly Amarr, couldn't and still haven't even thought about capital ships (I dread what the amarr carrier is like alhtough belive the amarr dreadnaught MUST be a massive anti-pos weapon.) and projecile weapon/Hybrid weapon was a dirty word.
Cheers Harcole
exactly my thoughts i don't have as many skill points as you but i am the same strictly amarr
if there is no boost in kali then i will be switching race as after the boost from rigs it will be worse
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Sal Alo
Minmatar Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2006.11.06 18:05:00 -
[20]
Originally by: Perry just train caldari battleship like everyone else... youll never need anything else.
PLEASE CCP READ THE QUOTE: THIS IS THE SAD TRUTH! 
Whoever is afraid of death dies every day. Whoever isn't, dies only once. |

Admai Sket
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Posted - 2006.11.07 00:46:00 -
[21]
To the guy who called me a loser- naff off mate. What kind of inconciderate person are you to call me a loser - do you know me? NO. Did you find out who I was before posting a hurtful comment? NO.
Someone said to me that Amarr ships were getting their caps nerfed, or something like that. So i just forwarded that information (or misinformation, in this case) to a thread in the Kali channel. I do not deserve to be abused for that, thanks.
Regarding Amarr ships: Could a slightly bigger drone bay help make Amarr a bit better?
--------- NEED A SIG PLEASE. |

infraX
Caldari Finite Horizon The Red Skull
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Posted - 2006.11.07 00:55:00 -
[22]
Don't mean to hijack your thread as my alt is fully Amarr spec and suffering because of the hp increase, but I fly Gallente and we are in the same boat with blasters. Tuxford seriously hasn't considered the hp increase with regard to the two weapon systems in game designed to deliver high dps for a very short amount of time. Both have been nerfed because of this "just double the hitpoints" logic.
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Admai Sket
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Posted - 2006.11.07 01:40:00 -
[23]
I'm thinking that the increase in hitpoints will enable longer fights, and more people being careful with cap usage etc. Perhaps steering towards an RTS feel?
--------- NEED A SIG PLEASE. |

Commander Thrawn
Tarnak inc. Eternal Empire
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Posted - 2006.11.07 01:56:00 -
[24]
Originally by: Admai Sket I'm thinking that the increase in hitpoints will enable longer fights, and more people being careful with cap usage etc. Perhaps steering towards an RTS feel?
the issues is that laser and hybrid require alot of cap to shoot, missiles and projectiles require none
so the is a nerf to amarr and gallante and a boost to minnmatar and caldary as they just have to outlast our cap
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Messerschmitt facility
Amarr Shinra Lotka Volterra
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Posted - 2006.11.09 21:18:00 -
[25]
As people said train for Caldari ^_^ It's even more cool to play with them. You can be like those guy from star trek "fire tubes 3 and 4", *boom boom*. Lasers piu piu is not that fun! _________________________________
A conclusion is the place where you got tired of thinking...
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Black Scorpio
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Posted - 2006.11.09 21:34:00 -
[26]
Originally by: Harcole
Originally by: Zarch AlDain The ships cap has not been changed - but with 50% more hp on all ships it tends to run out of cap earlier than people might like...
Cap and ammo capacities _may_ be being changed to compensate from some of the things Tux has said.
That seriouslly run out of cap... with a sniping Abaddon setup (and since thats what its description states its for)
8 Tachyon II
3 Sensor Booster II 1 Multispec II (for things that get too close)
3 Heat Sink II 2 Tracking Enhancer II 1 Power Diagnostic 1 Reactor Control Unit II
ship has 5.2 second rate of fire (including skills but no rigs) and cap is at <50% after 20 seconds, weapons start shutting down at the 6-7 th volley and by this time the target ship is sat laughing at you 
I know I can change the setup to fit cap injector but Amarr need there lasers checked, either less cap per gun or we need more cap now that targets have more HP's. Tempests with 1400's still make better snipers due to no cap use as do Caldari and up close Amarr is going to get its Pulse-Abad ripped up by Megathrons, Ravens and Autocannon Phoons.
"Love me tender, Nerf no more!"
Cheers Harcole
You know what m8, with a ship fitted like that I can REALLY go without crying about your cap draining, lol 5.2 sec ROF and shooting with Tachyons II, i really would enjoy for that onslaughter to end with your cap. Oh you have to fit a cap recharge, darn, they have that module ?... uh oh oh .. why bother, instead I'll whine against Caldari, and hope to get good candy for Christmas...
Sorry a bit harshe of a response, but hey...
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