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Lirt
State War Academy
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Posted - 2006.11.05 21:19:00 -
[1]
Edited by: Lirt on 05/11/2006 21:26:53 Edited by: Lirt on 05/11/2006 21:26:03 I think CCP should make warp to 0 option only in 0.0 and for the players that have sovereignity in system and/or allies of them. Or at least make it possible for all but only in 0.0 space. Most players that play in 0.0 have bms anyway but to create this option in empire will destroy many game mechanics. People will instant warp anywhere. Courier missions will lose the meaning, as well as trade and hauling.
To tell you the truth i liked the whole approaching gate thing, at least in empire, where you have no danger. It was kinda nice watch other people while approaching gate, see their ships etc. Now everyone will insant warp and game will become more lonely.
Yes i understand that some people really like this but if you make a game where everything is easy then whats the point? Approaching gates, as well as stations, was part of eve and when i first started eve i really found it so cool, it was like in reality where you land in a safe distance from gates and stations so you wont crash onto them cause of your high warp speed, and then you continue approaching them.
Hope a dev will read my thread and think about it.
EDIT: On top of that i think a nice idea would be that bookmarks cant be created within f.e. 100km from a gate or station. So only alloances that own the systems can warp insatnt with warp to 0 option but enemies have to approach. i think this is kinda logical cause if you want to enter enemy space then there are some difficulties. Although i think many people will flame me for this idea.
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Turq
Minmatar GalacTECH Unlimited
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Posted - 2006.11.05 21:26:00 -
[2]
Most people that are serious about courier missions or trading have insta's Time = money. In fact most of my insta are in empire. I only have 4 0.0 region sets, have 5 empire regions.
Been said a many times this will change very little about the game, besides the deleting of hundreds of thousands of bms -sig- |
Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2006.11.05 21:27:00 -
[3]
You know, I'm generally against the whole 'warp to 0' thing, but I can see legitimate reasoning for having it within your own sovereign space. Give the home turf crown a bit of an advantage and all.
It's mainly in empire space that I see blanket 0km warps being a big negative issue, at least in 0.0 you have ways to counter it.
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Lirt
State War Academy
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Posted - 2006.11.05 21:29:00 -
[4]
My opinion is that it WILL change game very much if it goes live like it is now. People only care about how to make moeny and how the game can be easier but forget to actually play the game.
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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2006.11.05 21:36:00 -
[5]
Edited by: Segmentor on 05/11/2006 21:37:37
I agree with you. Come on CCP, so many fun things are dissapearing with the appearance of warp to 0... No more fun times when you try and outspeed somebody to the gate... Travel made faster... Faster isnt allways better. Nothing effective, plus it looks god**** fugly when a capital ship warps to a gate at 0 km. Yes, i know the game physics isnt great, but at least dont show it at its worst! And heres my idea about all this, posted in another thread aswell.
Quote: Personally, i think this should be implemented as a rig. Like one rig increases the warp accuracy by half (7.5 km off gate), and 2 make you warp to 0m. If a player really wants to travel safely, he will sacrifice 2 of his rig slots, and i doubt indys have more than that. Now what will prevent players making instas and using them once again? Add inabillity to make bookmarks within ~150 km range of a gate or station. Like too much electronic interfearance or something.
Remember, Bubbles and Dictors arent working in systems above 0.0, and instas were never supported by game mechanics. You could not make the autopilot use instas as its guidance, plus copying large amounts of bookmarks was allways laggy, slow, and simply a pain in the arse. Something like this will remove the BM lag and keep the pvp at gate approaches, while still enabling those who REALLY want to get past that gate to do so, but for a reasonable price (wastage of rig slots+rig penalty of some sort).
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Night Vigil
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Posted - 2006.11.05 21:36:00 -
[6]
No. It comes in, it comes in for everyone, not just those that "might" be able to use it in a specific situation.
It gets rid of bookmarks, it doesnt affect autopilot, it wont encourage AFK play, it will make pirates think about what they are doing, it will not affect gate camping because thats always on the other side of the gate....
It works on some many levels, it just seems as though the elite players have seen some kind of problem here and have fallen out of the pram without looking at the problem.
Really, it changes little for the hardended gate camper. For him, business as usual.
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Fortior
STK Scientific Ascendant Frontier
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Posted - 2006.11.05 21:41:00 -
[7]
I hope everyone is aware that you can only warp to 0 km by manual input. Autopiloting will land you at 15 km and approach as usual.
Warp to 0 replaced instas in all aspects really and cuts down on the server being chewed up.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 21:45:00 -
[8]
Warp to 0 is a solution to the IMMENSE lag imposed by BILLIONS of bookmarks in the game. Were this suggestion to be employed people would simply keep their instas and nothing would change. If you want to secure your space use a warp bubble. If you have too much space to secure with bubbles then claim less space.
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Lirt
State War Academy
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Posted - 2006.11.05 21:47:00 -
[9]
Edited by: Lirt on 05/11/2006 21:48:17
Originally by: Rells Warp to 0 is a solution to the IMMENSE lag imposed by BILLIONS of bookmarks in the game. Were this suggestion to be employed people would simply keep their instas and nothing would change. If you want to secure your space use a warp bubble. If you have too much space to secure with bubbles then claim less space.
Read my EDIT. I suggest destroy the whole insatnt bm idea. Warp to 0 will be only option to insatnt warp.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 21:53:00 -
[10]
Edited by: Rells on 05/11/2006 21:55:05
Originally by: Lirt Edited by: Lirt on 05/11/2006 21:48:17
Originally by: Rells Warp to 0 is a solution to the IMMENSE lag imposed by BILLIONS of bookmarks in the game. Were this suggestion to be employed people would simply keep their instas and nothing would change. If you want to secure your space use a warp bubble. If you have too much space to secure with bubbles then claim less space.
Read my EDIT. I suggest destroy the whole insatnt bm idea. Warp to 0 will be only option to insatnt warp.
You destroy the instajump BMs AND prohibit warping to 0 then lag will radically go down as people will leave the game in droves. DOnt know why? I tell you what .. fly egbinger to E02-IK to Khabi any prime time play time without instas. You will have about a 95% chance of dieing. This has been discussed ad-nauseum in the forums. Your arguments are not new or creative but a dead horse that has been beaten severly enough to turn it into a puddle of biological goo.
The empire bound people are always asking "why not just remove instas" and anyone that flys in 0.0 routinely rolls their eyes at the ignorance of it all. In empire instas are a conveninece, in lowsec they are helpful, in 0.0 they are absolutely necessary for survival. Poeple arent going to oput up with a warp bubble on every 0.0 gate without any work on the part of people there.
If you want to stop people, get out an interdictor or a mobile warp disruptor. Achoring 3 and propulsion jamming 2 are pathetically easy to get.
CCP has hated instas for years. If they thought they could just remove them without blasting their revenue and subscriptions to hell, they would have done so long ago.
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Lirt
State War Academy
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Posted - 2006.11.05 22:01:00 -
[11]
Originally by: Rells Edited by: Rells on 05/11/2006 21:55:05
Originally by: Lirt Edited by: Lirt on 05/11/2006 21:48:17
Originally by: Rells Warp to 0 is a solution to the IMMENSE lag imposed by BILLIONS of bookmarks in the game. Were this suggestion to be employed people would simply keep their instas and nothing would change. If you want to secure your space use a warp bubble. If you have too much space to secure with bubbles then claim less space.
Read my EDIT. I suggest destroy the whole insatnt bm idea. Warp to 0 will be only option to insatnt warp.
You destroy the instajump BMs AND prohibit warping to 0 then lag will radically go down as people will leave the game in droves. DOnt know why? I tell you what .. fly egbinger to E02-IK to Khabi any prime time play time without instas. You will have about a 95% chance of dieing. This has been discussed ad-nauseum in the forums. Your arguments are not new or creative but a dead horse that has been beaten severly enough to turn it into a puddle of biological goo.
The empire bound people are always asking "why not just remove instas" and anyone that flys in 0.0 routinely rolls their eyes at the ignorance of it all. In empire instas are a conveninece, in lowsec they are helpful, in 0.0 they are absolutely necessary for survival. Poeple arent going to oput up with a warp bubble on every 0.0 gate without any work on the part of people there.
If you want to stop people, get out an interdictor or a mobile warp disruptor. Achoring 3 and propulsion jamming 2 are pathetically easy to get.
CCP has hated instas for years. If they thought they could just remove them without blasting their revenue and subscriptions to hell, they would have done so long ago.
You are so obsessed to lower my opinions with phrases liek 'dead horse' etc. From what i see you and otehr people that support the idea want an easy mode. And want to know something else? I live in 0.0 AND i fly interdictor. And i know new warp system will make me even more useful but thats not my wish i want the game to be hard! not easy mode.
You talk about E02-IK to Khabi, well noone forces you to go there, so dont whine if you cant get back. IF you are forced to go there its because you LIVE there so you have sovereignity and warp to 0 option, OR you want to ATTACK the owner of the system in which case you should have a harder time than the owner not easy mode, cause the owner put effort to control the system. Scouts and intel is the answer to your problem.
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Risien Drogonne
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Posted - 2006.11.05 22:01:00 -
[12]
Edited by: Risien Drogonne on 05/11/2006 22:01:43 Uhhhh hello? The purpose of the change is to get people to stop clogging the server with bookmarks, not to make travel more convenient for you. Your idea is pointless when seen in that context.
Edit: Your suggestion in your edit makes the game unplayable.
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Lirt
State War Academy
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Posted - 2006.11.05 22:02:00 -
[13]
Originally by: Risien Drogonne Uhhhh hello? The purpose of the change is to get people to stop clogging the server with bookmarks, not to make travel more convenient for you. Your idea is pointless when seen in that context.
Oh come on i have a big EDIT in my first post, please read whole post before flaming me.
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Lirt
State War Academy
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Posted - 2006.11.05 22:06:00 -
[14]
Originally by: Risien Drogonne Edited by: Risien Drogonne on 05/11/2006 22:01:43Edit: Your suggestion in your edit makes the game unplayable.
If you to discuss about it then post your opinion, not posts like: no you idea is wrong, nop sry cant be done cause i say so etc etc
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 22:16:00 -
[15]
Well CCP has evaluated this very statment from dozens of other people and has found that it would cause thousands to quit the game. It would be in essence having a warp bubble on every gate unless you actually had enough money to claim soverignty and defend that soverignty. Thus making alliances far more powerful than they already are.
As for your protestations of my incompetence, that is a laugh and a half. I have been playing the game ssince beta off and on and your "ide" has come up HUNDREDS of times. If CCP liked it and thought it wouldnt impact their revenue model, they would have done it long ago. Your idea is poorly thought out. You didnt consider the fact that interdictors would be rendered pointless as would mobile warp disruptors. You didnt consider then that this would encourage blobbing even worse because the only way you could move through 0.0 is to have a bigger blob than the other guy. You didnt consider the thousands of systems in 0.0 which are not claimed and have no reason to be claimed because their resources are pathetic. You didnt consider the requirements of fueling that many large POS installations to fuel yur route to empire. You didnt consider that impact on ice prices and macrominers. You didnt consider anything except your own "dislike" of the idea.
Warp to 0 does 2 things. 1)preserves the status quo and 2) Makes instas irrelevant thus reducing pressur on the server. The only people changed by instas are newbies that dont know any better and older players that usually learn the hard way at the hands of a pure pvp corp. I guarantee if you warp to 15 with an agony gang around and without more force than we have, you WILL die.
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Lirt
State War Academy
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Posted - 2006.11.05 22:31:00 -
[16]
Originally by: Rells Well CCP has evaluated this very statment from dozens of other people and has found that it would cause thousands to quit the game. It would be in essence having a warp bubble on every gate unless you actually had enough money to claim soverignty and defend that soverignty. Thus making alliances far more powerful than they already are.
And by powerful what do you mean except that maybe they make more money that empire people? Everyone, even enemies of alliance can enter its space and go hunt or mine or whatever in a desolated system. Thus making money like alliance players.
Originally by: Rells As for your protestations of my incompetence, that is a laugh and a half. I have been playing the game ssince beta off and on and your "ide" has come up HUNDREDS of times. If CCP liked it and thought it wouldnt impact their revenue model, they would have done it long ago. Your idea is poorly thought out. You didnt consider the fact that interdictors would be rendered pointless as would mobile warp disruptors. You didnt consider then that this would encourage blobbing even worse because the only way you could move through 0.0 is to have a bigger blob than the other guy. You didnt consider the thousands of systems in 0.0 which are not claimed and have no reason to be claimed because their resources are pathetic. You didnt consider the requirements of fueling that many large POS installations to fuel yur route to empire. You didnt consider that impact on ice prices and macrominers. You didnt consider anything except your own "dislike" of the idea.
When game changes like this otehr thigns change too, like interdictors that maybe get increased probe distance. Desolate systems dont even have to have sov, only travel route needs sov and most of these systems have sov, and maybe thats a reason to get sov despite the resources you mention that are worthless.
Originally by: Rells Warp to 0 does 2 things. 1)preserves the status quo and 2) Makes instas irrelevant thus reducing pressur on the server. The only people changed by instas are newbies that dont know any better and older players that usually learn the hard way at the hands of a pure pvp corp. I guarantee if you warp to 15 with an agony gang around and without more force than we have, you WILL die.
You keep saying that this change will help servers when i say to you to completely remove instants which will do same thing. Finally you can say whatever you want and sure you have the right to believe that your corp is uber duper and kills everyone but that doesnt mean its true, only thing it proves is that you are no better than some people who talk more and act less. Even if i own everyone i wont come screaming it on forums.
But anyway seeing that noone else posts on the topic i guess noone likes my idea. I didnt make the post to get invloved in an endless argument with you or someone else, i wanted a discussion. Feel free to answer but if noone cares no reason for me to post any more, i dont like endless forum flame wars. Maybe my idea sux or maybe most people love easy mode.Thats why easy games are so popular....
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 22:32:00 -
[17]
LOL .. I just realized im talking with a 7 month old scan alt. Seven months in the game only with SWA.
Post with your main.
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Lirt
State War Academy
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Posted - 2006.11.05 22:36:00 -
[18]
Edited by: Lirt on 05/11/2006 22:35:56 I have every right to post whatevr char i want. Character doesnt have anyting to do with the discussion in this thread.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.05 22:43:00 -
[19]
Posting with a scan alt 4TL. I post with my main. Have the balls to post with yours.
Originally by: Lirt And by powerful what do you mean except that maybe they make more money that empire people? Everyone, even enemies of alliance can enter its space and go hunt or mine or whatever in a desolated system. Thus making money like alliance players.
I mean a small group of 100 or 200 players can claim entire regions. That is entirely too much power. All they need is soverignty in the choke systems or on the pipe and you need a fleet of battleships to get in or out alive. They would have essentially a permanent interdictor bubble on the chokes, need to camp only one or 2 systems and sieze multiple regions. Alliances should be forced to pare down what they "claim" not scale it up.
Originally by: Lirt When game changes like this otehr thigns change too, like interdictors that maybe get increased probe distance. Desolate systems dont even have to have sov, only travel route needs sov and most of these systems have sov, and maybe thats a reason to get sov despite the resources you mention that are worthless.
No point ot giving interdictors increased probe distance except to screw up the game. Lets say we let them scramble to 40 km. One interdictor can fly on MWD, get no closer than 40km and scramble entire fleets? That isnt that balanced is it. Furthermore stoppign someone 20km off the gate is quite far enough to both web them and kill them in time -- no need for more delay unless you are criminally incompetent. If anything making the bubble go to 40 km means none of your small ships like assault ships, destroyers or tech 1 frigs would even get a shot off, not to mention it would render close range weapons so much scrap. Do you think about these things before you suggest them?
Originally by: Lirt You keep saying that this change will help servers when i say to you to completely remove instants which will do same thing. Finally you can say whatever you want and sure you have the right to believe that your corp is uber duper and kills everyone but that doesnt mean its true, only thing it proves is that you are no better than some people who talk more and act less. Even if i own everyone i wont come screaming it on forums.
The fact is that warp to 0 changes virtually nothing in the game. It nerfs long distance sniping pirates like s******dly and tundragon and other people that sit at 200km and snipe and use an alt to collect the loot but other than that, it has virtually no effect on gameplay as every competent 0.0er is loaded to the gills with instas. We copy about 50k of them a month for our members.
The only real change warp to 0 gives is the ability to have the server not burried under the load of instas.
As for my corp, we are fairly well known for what we do and good at it. The fact that I said you would die if you hit an agony gang at 15km from the gate isnt bragging. Its simply stating the obvious. If you think its different for any other competent pvp corp you are wrong. Agony has trained well over 1000 pvp pilots and have alliances that have accounts with us to train all their people. So we do know what we are doing.
Originally by: Lirt But anyway seeing that noone else posts on the topic i guess noone likes my idea. I didnt make the post to get invloved in an endless argument with you or someone else, i wanted a discussion. Feel free to answer but if noone cares no reason for me to post any more, i dont like endless forum flame wars. Maybe my idea sux or maybe most people love easy mode.Thats why easy games are so popular....
You are simply wrong. It is nothing personal.
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Lirt
State War Academy
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Posted - 2006.11.05 22:52:00 -
[20]
Edited by: Lirt on 05/11/2006 22:53:21
Originally by: Rells ...isnt bragging...
Originally by: Rells Its simply stating the obvious. If you think its different for any other competent pvp corp you are wrong. Agony has trained well over 1000 pvp pilots and have alliances that have accounts with us to train all their people. So we do know what we are doing.
You realy think that by posting with your main makes you look you have more courage?
Anyway i dont care if you are good or bad or famous or not or even if you own the whole eve. Post was about warp to 0 option you dont have to mention your eve accomplishment here.
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ChronoLynx
Caldari Federation of Freedom Fighters EVE Alliance9673
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Posted - 2006.11.05 23:09:00 -
[21]
Lirt, I personally have every gate to gate for 3 regions outa my own home region so I think that makes for about 13 Regions. Point Being if I wanted to do trades I would with my instas. With that said the warp to 0 only works if a person is activly engaging their warps. If auto-pilot is enabled it warps you to the gate at 15km. Therefor the warp to at 0 is perfectly fine if the devs decide to leave it in the game this time arround.
Elitest Carebear with Fangs and Claws |
Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.11.06 04:07:00 -
[22]
Originally by: Risien Drogonne Edited by: Risien Drogonne on 05/11/2006 22:01:43 Uhhhh hello? The purpose of the change is to get people to stop clogging the server with bookmarks, not to make travel more convenient for you. Your idea is pointless when seen in that context.
Edit: Your suggestion in your edit makes the game unplayable.
Um, so just do away with bookmarks instead?
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Barony
Caldari
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Posted - 2006.11.06 04:21:00 -
[23]
Guys, think you might be missing something else here.
WHile the warp to 0 will ahve some negative effects, it can also make smuggling **** into empire so much faster and easier without the need for mass bookm arks.
This will reduce lag and is a good game mechanic, its taking away mediocrity and adding in gameplay. We pay for time, and this mechanic gives players more time to be doing stuff, not waiting while your ship chugs along in fluidic space.
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LUGAL MOP'N'GLO
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Posted - 2006.11.06 06:02:00 -
[24]
I agree with Rells ^^ all of the above. Warp to 0 will be fine and improve gameplay as well as (crosses fingers) get rid of the horrible lag we encounter each day.
TBH, this is the fix everyone has been wanting. We're getting rid of the lag.
And Lirt, Having sovereignty over space is very different from 'controlling' space. If you want to control the flow of people in and out of YOUR systems, setup a bubble. Should be great fun for you.
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |
Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.11.06 07:04:00 -
[25]
Originally by: LUGAL MOP'N'GLO I agree with Rells ^^ all of the above. Warp to 0 will be fine and improve gameplay as well as (crosses fingers) get rid of the horrible lag we encounter each day.
TBH, this is the fix everyone has been wanting. We're getting rid of the lag.
And Lirt, Having sovereignty over space is very different from 'controlling' space. If you want to control the flow of people in and out of YOUR systems, setup a bubble. Should be great fun for you.
I hate posting twice on a thread in such a short span of time, but the spin some comments like the above have in them is incredible.
This quote is basically saying "warp to 0 will decrease lag" which is completely incorrect. The truth is getting rid of bookmarks will decrease lag. CCP could easily keep the "warp to" distance at the more than reasonable 15km, hell 10km wouldn't even be all that bad. Anyone can avoid combat if they are smart, but not even giving a chance of it is ridiculous.
Next thing you know, people will be asking for clones not to cost any money and asking for super-deluxe ship replacement insurance. Grow up.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.06 08:26:00 -
[26]
Originally by: Luric Vizjier
Originally by: LUGAL MOP'N'GLO I agree with Rells ^^ all of the above. Warp to 0 will be fine and improve gameplay as well as (crosses fingers) get rid of the horrible lag we encounter each day.
TBH, this is the fix everyone has been wanting. We're getting rid of the lag.
And Lirt, Having sovereignty over space is very different from 'controlling' space. If you want to control the flow of people in and out of YOUR systems, setup a bubble. Should be great fun for you.
I hate posting twice on a thread in such a short span of time, but the spin some comments like the above have in them is incredible.
This quote is basically saying "warp to 0 will decrease lag" which is completely incorrect. The truth is getting rid of bookmarks will decrease lag. CCP could easily keep the "warp to" distance at the more than reasonable 15km, hell 10km wouldn't even be all that bad. Anyone can avoid combat if they are smart, but not even giving a chance of it is ridiculous.
Next thing you know, people will be asking for clones not to cost any money and asking for super-deluxe ship replacement insurance. Grow up.
As stated before, CCP knows **** well that if they simply dropped bookmarks and put an implicit bubble on every gate in 0.0 they would loose a good percentage of the players of this game.
Oveur has stated numerous times that he hates instas. Dont you think he would have dropped them by now if he thought it was financially viable?
The entire game is balanced around instas and you cant simply remove them Anyone who thinks you can should take a walk through 0.0 without instas and get educated quickly.
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LUGAL MOP'N'GLO
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Posted - 2006.11.06 09:19:00 -
[27]
Originally by: Luric Vizjier
Originally by: LUGAL MOP'N'GLO I agree with Rells ^^ all of the above. Warp to 0 will be fine and improve gameplay as well as (crosses fingers) get rid of the horrible lag we encounter each day.
TBH, this is the fix everyone has been wanting. We're getting rid of the lag.
And Lirt, Having sovereignty over space is very different from 'controlling' space. If you want to control the flow of people in and out of YOUR systems, setup a bubble. Should be great fun for you.
I hate posting twice on a thread in such a short span of time, but the spin some comments like the above have in them is incredible.
This quote is basically saying "warp to 0 will decrease lag" which is completely incorrect. The truth is getting rid of bookmarks will decrease lag. CCP could easily keep the "warp to" distance at the more than reasonable 15km, hell 10km wouldn't even be all that bad. Anyone can avoid combat if they are smart, but not even giving a chance of it is ridiculous.
Next thing you know, people will be asking for clones not to cost any money and asking for super-deluxe ship replacement insurance. Grow up.
Dude... Is it that frackin' hard to attack people ON THE OTHER SIDE OF THE GATE???
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |
murder one
Gallente CRICE Corporation Lotka Volterra
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Posted - 2006.11.06 09:34:00 -
[28]
Originally by: LUGAL MOP'N'GLO
Originally by: Luric Vizjier
Originally by: LUGAL MOP'N'GLO I agree with Rells ^^ all of the above. Warp to 0 will be fine and improve gameplay as well as (crosses fingers) get rid of the horrible lag we encounter each day.
TBH, this is the fix everyone has been wanting. We're getting rid of the lag.
And Lirt, Having sovereignty over space is very different from 'controlling' space. If you want to control the flow of people in and out of YOUR systems, setup a bubble. Should be great fun for you.
I hate posting twice on a thread in such a short span of time, but the spin some comments like the above have in them is incredible.
This quote is basically saying "warp to 0 will decrease lag" which is completely incorrect. The truth is getting rid of bookmarks will decrease lag. CCP could easily keep the "warp to" distance at the more than reasonable 15km, hell 10km wouldn't even be all that bad. Anyone can avoid combat if they are smart, but not even giving a chance of it is ridiculous.
Next thing you know, people will be asking for clones not to cost any money and asking for super-deluxe ship replacement insurance. Grow up.
Dude... Is it that frackin' hard to attack people ON THE OTHER SIDE OF THE GATE???
Yes it is. When the other side of that gate is hi-sec.
Because I said so...
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.06 09:37:00 -
[29]
Edited by: Rells on 06/11/2006 09:37:16 so attack them elsewhere or use a bubble.
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Ferrosa
Gallente Lyonesse Inc.
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Posted - 2006.11.06 10:38:00 -
[30]
The main reason why the devs haven't removed bm's from the game yet, isn't because 'it is not viable' or anything, because it sure as hell is. They didn't remove them yet,because ALL YOU PEOPLE KEEP WHINING ABOUT IT!!
removing bm's will reduce lag and storage on the servers A LOT! Anyone that knows how these kind of systems work and are put together, will also know how much bandwidth, disk storage and processing power it requires for all us insta-flyers to do what we do.
Changes made to the warping system will be rough and weird at first, but people will find counters, adapt and make their living differently. That's what we've always done.. People won't all say 'omgwtfbbqwarpto0' and leave EvE.
Grow up and deal with the changes, I keep loving the EvE team for the work they do.
Official broker at the EvE Galactic Stock Exchange |
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