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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 09:58:00 -
[61]
Originally by: Mitch Taylor
The normal way of cathing someone on instas is to bubble camp or place a dictor on the other side of the gate.
Not sure why people are neglecting this standard tactic?
As for the empire bubble issue... pirates are lame mmmkay. maybe they will come to 0.0 and stop ganking noobs in shuttles, who knows.
How about you take your head out of the sand and realize that only a part of pvp happens in 0.0.
We have these things called "Empire wars". Then we do this thing called "pirate hunting". Both happen in 0.1 - 1.0 (usually < 0.5, though). Both happen a lot, all the time.
This change makes catching anyone not in 0.0 very, very hard. In the current/old system, pirates would warp to safespots, where they could at least be probed with skill and luck. With the new stuff, they'll just instadock to a station. Yay. Same for war gangs hunting war targets, the targets can just instadock anywhere, with complete safety, the moment they see any of us on local.
Fun. Not.
Oh well, I can live with this, it will just mean more sneaking around in covops trying to get the drop on people before they do the unpreventable instadock thing. I'm just worried that it will make > 0.0 warfare a lot more boring.
(and no, most people in Empire don't currently have instadock bms except to rare specific stations. Reason: there is a ****load of stations and systems, and people are lazy. It's different in 0.0, where stations are a rare resource).
It's funny about people claiming "pirates don't like the warp-to-station 0km thing", because it stops them ganking newbies, when this whole ******* thread is about anti-pirates hating it because it lets pirates get to safety with zero risk.
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Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.07 09:58:00 -
[62]
last post i swear... heres an example... i just warped to 0km to this gate... http://verti.orcon.net.nz/2006.11.07.09.52.04.jpg
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 10:00:00 -
[63]
Originally by: Ryo Jang also, try a mobile warp bubble perhaps, yes? do i really need to think of these things for you?
Cool. Please let me know where I can get bubbles that work in 0.1 and up?
Doesn't anyone here read the OP and/or the actual topic of this thread? Even reading the thread title is apparently too much to ask.
Sheesh.
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Queen Hades
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Posted - 2006.11.07 10:02:00 -
[64]
Originally by: Ryo Jang this whole discussion is completely retarded. warp to 0 should have been implemented from the beginning, and if it was, we wouldnt be whining about 'oh gods how will i fill my killboard!'.
adapt! there ARE other ways. perhaps try intercepting ships in space other than at gates or stations? or try the other side of gates? christ people its not THAT difficult.
qft
And I always admired you U'K people.
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Scorp Monger
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Posted - 2006.11.07 10:03:00 -
[65]
I second all posts which say manual warp to 0km is a great change. I will never understand all those whiners here. IMO they just hanging in 0.4 and waiting for some noobs ... oh dear ... that is not PvP that is hunting grannys at the street! Do you guys hunt grannys in RL??? I'm sure you do not! So stop whining. Any player who is a valuable target will never travel without instas. All noobs using the autopilot will still end their warp 15km infront of the gate and you will still have your grandma kills. But are you proud of doing those kills? Is this that thing you call PvP?
I am sorry for you guys that you need to be smart now if you want some kills. That is called "Darwin's law of Evolution" ... the dump ones will not survive |
Queen Hades
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Posted - 2006.11.07 10:07:00 -
[66]
Originally by: Scorp Monger I second all posts which say manual warp to 0km is a great change. I will never understand all those whiners here. IMO they just hanging in 0.4 and waiting for some noobs ... oh dear ... that is not PvP that is hunting grannys at the street! Do you guys hunt grannys in RL??? I'm sure you do not! So stop whining. Any player who is a valuable target will never travel without instas. All noobs using the autopilot will still end their warp 15km infront of the gate and you will still have your grandma kills. But are you proud of doing those kills? Is this that thing you call PvP?
I am sorry for you guys that you need to be smart now if you want some kills. That is called "Darwin's law of Evolution" ... the dump ones will not survive
/signed
I honour every pirate who is able to kill me in a fight but I laugh about those who whine here about the "warp to 0" for exactly the same reason.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 10:09:00 -
[67]
Originally by: Ryo Jang
adapt! there ARE other ways. perhaps try intercepting ships in space other than at gates or stations? or try the other side of gates? christ people its not THAT difficult.
Again pointing to the quaint thing we call "thread topic":
In a nutshell: what we are talking about here is the fact that this change makes any ship in 0.1 and up completely, 100% safe if it can warp off in a system which has a station (most of Empire). You can't camp the other side of a station, and can't put up bubbles.
Up to now, you could at least depend on the fact that most people didn't have station instadock BMs in systems where they didn't spend a lot of time. Now they effectively do, with no effort.
So for Empire warfare, options just got reduced. Your only tactical option is to get a scramble on the opponent before they warp off. That's it.
I can live with it. But please don't pretend it's not a potential problem, especially if all the pvp you know is 0.0. Empire has different rules and tactics, and Empire wars are usually a lot of fun.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.11.07 10:15:00 -
[68]
Originally by: Scorp Monger I second all posts which say manual warp to 0km is a great change. I will never understand all those whiners here. IMO they just hanging in 0.4 and waiting for some noobs ... oh dear ... that is not PvP that is hunting grannys at the street! Do you guys hunt grannys in RL??? I'm sure you do not! So stop whining. Any player who is a valuable target will never travel without instas. All noobs using the autopilot will still end their warp 15km infront of the gate and you will still have your grandma kills. But are you proud of doing those kills? Is this that thing you call PvP?
I am sorry for you guys that you need to be smart now if you want some kills. That is called "Darwin's law of Evolution" ... the dump ones will not survive
Christ on a crutch. Thread reading comprehension in apparently not a survival skill anymore.
This is not a thread about general warp-to-zero or about pirates hating it. That's another (long) thread, go there. Bye.
This thread is about warp-to-zero to stations, and was started by an anti-pirate. Is that really such a hard concept to grasp?
We don't gank newbies. We don't generally gank anyone, expect war targets and (usually experienced) pirates. We are worried that this change will totally water down Empire warfare. Clear?
Feel free to disagree. But at least have the courtesy to figure out what the topic is first.
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Sogattha
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Posted - 2006.11.07 10:43:00 -
[69]
First of all I would like to state I did not read the last 8 post, cause they all almost whined about the same. Second I can understand the reson why CCP does this. It would free up a ****load of capacity on their servers to get rid of BM's. And a good part of the lag on todays TQ is comming from BM copying. When this is said I would like to adress some not so good points!
1 :Stations should as some said NOT be included becuse you can not catch them on the fsar side.
2: If they go through with this idea they should open up for bubbels in systems with security up to 0.4 This would benefit both sides ( pirates and Pi-hunters) Also it would make it possible to catch target that you are in war with in low sec!
3: I really liked the idea of an high slot item for pinpointing excact location of gates, but it should again not include stations. And require ments should be set for navigatin lvl 5 and secondary Survey lvl 5 ( rank 1 skill) and astrometric lvl 3 ( rank 3 skill) and science lvl 3 ( pre requierment for astrometric) If not you set the bar a bit higher it's as saying to noobs that they are ready for low sec from day 1. And lets face it they are NOT. Whenever I see in local chat in low sec when pirates are present who whines in local?? NOOBS, why because they are inexpirianced ( I'm not saying noone else whine cause they do!)
Besides I think pirates make an edge to the game so do pirate hunters! Think of this EVE-parodi: Ahhhh today I will venture on AUTO pilot into deeeeep low sec because pirates and gankers are not present here in EVE-paradise (Remember do not eat of the appelse!!) ****ers get your heads out of your arses!!! Ppl offering these kinds of "services" on both side makes you stay focused and sharp! Do not ruin that!
Anyway that was all I had to say!
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Waut
0utbreak
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Posted - 2006.11.07 11:25:00 -
[70]
I'd like be able to warp in at 200 as well then
In Soviet EVE, roids pop YOU
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Ceremony Garp
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Posted - 2006.11.07 12:04:00 -
[71]
Ok, I have never visited this forum before and if my question belongs somewhere else, please forgive me.
I've been reading with interest all of the posts but am at a loss to understand if this 'warp to 0' IS going to be part of Kali?
I mean, you're all talking about it as if it is a definite.m Could someone clarify for me please?
Main reason is, is that I am thinking about buying a few bm sets for Catch and Stain, but if this 'warp to 0' is a reality, I won't bother.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.07 12:13:00 -
[72]
Noone knows for sure but the Devs and they aint talkin.. I'm sure they are following the debate closely though to gauge player reactions to the SISI changes so plz add your views whatever they may be..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Archi Viralfury
Gallente
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Posted - 2006.11.07 12:55:00 -
[73]
ok this is how i see things,
Personally if i think of warp to 0, i think wow this is great, it will get rid of all the unneeded BM's and clear up the lag somewhat. It will allow more new(er) pilots to venture into low sec / 0.0, and it will keep people safe if they dont want to be caught. Thats gotta be great right...
Then i take myself out of my cosy little box and try to look at this from a generic point of view. Warp to 0 will kill the ammount of PVP and as much as it pains me to admit this pvp is a major part of Eve (not all eve is about though). Im mostly a carebear but i try my hand at Anti Piracy when i can, and the main thing that stops me from doing it more often is that the pirates are normally the ones using the insta's and instadocks/undocks. So hunting them is mostly futile.
If i was to think from a generic point of view i would say in all honesty the best way to go would be to
a) remove all bookmarks. b) give every account created a limit of 50 bookmarks. c) Make bookmarks not able to be copied. d) leave the warp to 15km as the smallest distance to warp on.
This will give evryone the same advantage as the other - kill and be killed, hunt or be hunted all will have the same tools.
This also makes one thing a major advantage and imho it rightly should be a major advantage. Knowing your own backyard. With just 50 instas to go around people who live and survive in a particular area of space will come to know this space better than a roaming traveller and therefore will know the shortest way from a to b and have the upper hand (those 50 instas. But for an outside attacker it means that they have to be swift and decicive or simply more skilled in order to acheive their goal.
This will also go some whay to addressing all whines, if your scared of getting ganked in high sec with expensive cargo, use your bookmarks wisely to protect yout trade / hauling route.
No more whining about instadocks killing outside station PVP.
No more whining about people with 10k+ instas always getting away choose how far you chase him.
No more Whining about getting ganked at a gate, if you dont know the area and dont have any BM's for it then its entirely your own fault for getting killed.
Well thats just my opinion unbias and unforgiving. If my idea did get implemented i would probably be killed on a regular basis, but then if i so choose i would also be able to kill (or try) using the same tactics.
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Drethon
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Posted - 2006.11.07 13:01:00 -
[74]
The only think I can see warp to 0 breaking is camping. So camping doesn't work? Make use of scanners and warp scramblers. Now that stabs are being made less useful for combat, this tactic seems very useful.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.07 13:08:00 -
[75]
Yup.. and you hardly see that point in these discussions.. So after kali about the only thing not warp disruptable by BS on jump in will be shuttles and frigs that are set up to insta jump with nanos in the lows and ships with travelling setups which by design should be able to break all but the most dedicated low sec camps.. But of course thats the case even now.. And even then there are options to catch fast warpers in low sec like select tanked AF..
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |
Sogattha
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Posted - 2006.11.07 13:31:00 -
[76]
Originally by: Archi Viralfury ok this is how i see things,
Personally if i think of warp to 0, i think wow this is great, it will get rid of all the unneeded BM's and clear up the lag somewhat. It will allow more new(er) pilots to venture into low sec / 0.0, and it will keep people safe if they dont want to be caught. Thats gotta be great right...
Then i take myself out of my cosy little box and try to look at this from a generic point of view. Warp to 0 will kill the ammount of PVP and as much as it pains me to admit this pvp is a major part of Eve (not all eve is about though). Im mostly a carebear but i try my hand at Anti Piracy when i can, and the main thing that stops me from doing it more often is that the pirates are normally the ones using the insta's and instadocks/undocks. So hunting them is mostly futile.
If i was to think from a generic point of view i would say in all honesty the best way to go would be to
a) remove all bookmarks. b) give every account created a limit of 50 bookmarks. c) Make bookmarks not able to be copied. d) leave the warp to 15km as the smallest distance to warp on.
This will give evryone the same advantage as the other - kill and be killed, hunt or be hunted all will have the same tools.
This also makes one thing a major advantage and imho it rightly should be a major advantage. Knowing your own backyard. With just 50 instas to go around people who live and survive in a particular area of space will come to know this space better than a roaming traveller and therefore will know the shortest way from a to b and have the upper hand (those 50 instas. But for an outside attacker it means that they have to be swift and decicive or simply more skilled in order to acheive their goal.
This will also go some whay to addressing all whines, if your scared of getting ganked in high sec with expensive cargo, use your bookmarks wisely to protect yout trade / hauling route.
No more whining about instadocks killing outside station PVP.
No more whining about people with 10k+ instas always getting away choose how far you chase him.
No more Whining about getting ganked at a gate, if you dont know the area and dont have any BM's for it then its entirely your own fault for getting killed.
Well thats just my opinion unbias and unforgiving. If my idea did get implemented i would probably be killed on a regular basis, but then if i so choose i would also be able to kill (or try) using the same tactics.
This is a very good idea! Good to see ppl actually being able to step outsid their little boxes and see it from other views! But I have a few remarks:
1: Do not remover copy BM,keep it as it is today 5 BM each run. 2: limit BM's to 500 ( or else 0.0 traveling will be impossible for those who live in empire AND 0.0) 3: Do not remove excisting. Have a way to aktivate the ones that are in there now! By making a new folder or something. So that every BM in excisting folder is disabled, and you can move 500 BM over to the new folder. ( This might be a to laggy solution) so maybe just destroy excisting BM are best??
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Archi Viralfury
Gallente
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Posted - 2006.11.07 14:25:00 -
[77]
Originally by: SogatthaThis is a very good idea! Good to see ppl actually being able to step outsid their little boxes and see it from other views! But I have a few remarks:
1: Do not remover copy BM,keep it as it is today 5 BM each run. 2: limit BM's to 500 ( or else 0.0 traveling will be impossible for those who live in empire AND 0.0) 3: Do not remove excisting. Have a way to aktivate the ones that are in there now! By making a new folder or something. So that every BM in excisting folder is disabled, and you can move 500 BM over to the new folder. ( This might be a to laggy solution) so maybe just destroy excisting BM are best??[/quote
Thanks for your feedback.
Id like to address a couple of your points and show some reasoning as to why i chose the options i did.
"1) do not move copy BM's." The reason that i beleive that Copying BM's is a bad idea is that there is no way to enforce the 50BM's per person limit. People will just create BM's for all different areas and save them in hundreds of containers in their hangars and just swap and change them as they see fit.
Making BM's unable to be copied will remove the ability for people to abuse this system to their advantage.
"2) Limit BM's to 500" IMHO i beleive that 500 is way too much bms per person. Both for a lag aspect and the fact that it would be possible to map routs and an instadock for perhaps 100 systems with that limit, and i beleive that is too big of a back yard even for 0.0.
with just 50BM's limit it would force people to be more organised when traveling in hostile teratory and would promote more planning or travel setups in order to survive (which i beleive it should do)
"3)do not remove existing" This is a hard one to debate for me, the main reson i think they should be removed is that people will be too lazy to delite all their bookmarks from pre Kali and it will not have the same releiving effect on the database.
I suppose you could argue that a transision perion of X weeks/months would also be a good idea to give people time to salvage the bookmarks that they need to keep and clear the secure cans from safespots that they will not be using with the new bookmark restrictions. (this i beleive is wrong anyway, part any fight / war should be logistics, even if it means bringing a hauler with supplies for the fleet.)
I hope this helps visualise my choices.
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Zoxia
Gallente University of Caille
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Posted - 2006.11.07 14:36:00 -
[78]
good some sense no help in the ideas forum with my htread i posted the other day about limiting BM's :)
limit BM's here Limit Book Marks HERE!!! |
Felix Dzerzhinsky
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Posted - 2006.11.07 20:37:00 -
[79]
I simply feel that warping to 0 makes the game easy and reduces the risk factor. As people have said before - between local, instas, and the advantage of being able to act first - defenders have a major advantage as it is, I don't see why they need more.
Also, if you make pirating difficult in 0.4 to 0.1, then the pirates will move to the 0.0 pipes. The market will move with them - since they are the ones buying the stuff - and the same problem will repeat itself. Instead of two ravens and the chance of survival (pirates fly battleships so they can tank the sentries) still existing, now you will hit a warp bubble and a larger gang. So 0.0 will become the new frontier, and the noobs will meet a large group with an interdictor, basically a 99% chance of death. As it stands, pirates are spread out amongst a lot of 0.1 to 0.4 systems, now every single pipe will be camped by pirates. So I guess I will be seeing you in 0.0, with my warp bubble and my friends.
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Reachok
Amarr Low Grade Ore The SUdden Death Squad
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Posted - 2006.11.07 21:37:00 -
[80]
So, all of the neat features that are coming with Kali, contracts, new ships, etc. And what we get is multiple threads about "Warp to 0" wrecking gameplay?
"Contracts will be neat, but I can't use them 'cause everyone can warp to 0 now!!" </sarcasm>
Come on everyone, let's move along, test some other stuff submit bug reports and get this expansion in play.
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Rogerano
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Posted - 2006.11.07 23:04:00 -
[81]
Warp to 0km breaks nothing. Don't you people get it?! Most people use instas anyway, which has exactly the same effect as warp to 0km, but has the enormous drawback of contributing to bad server vibes. If instas are not removed these bad server vibes are going to get worse and worse as EVE gets more popular and more people get more bookmarks.
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.07 23:07:00 -
[82]
This thread is a non issue. Only the most stupid pirate wont have an instadock. Getting that 1 in 100 pirate is not worth lagging the whole bloody game or destroying its dynamics.
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Tharrn
Amarr 1st Praetorian Guard Vigilia Valeria
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Posted - 2006.11.07 23:08:00 -
[83]
What do you want? Viable gang/fleet combat and warp to 0 or the old gazillion BM crap and lag whenever 20 people try to slug it out?
I go with the gang/fleet combat personally (and as apart from the newbies all our enemies use BMs there won't be any change in fact :P).
Work for your kills you lazy ******* :P
Now recruiting!
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Rells
Caldari Agony Unleashed
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Posted - 2006.11.07 23:16:00 -
[84]
Originally by: Tharrn
Work for your kills you lazy ******* :P
Crude ... but accurate.
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Cez
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Posted - 2006.11.07 23:20:00 -
[85]
Originally by: Alkeena With warp to 0 implemented, and automatic in the case of docking, pirate hunting becomes nigh on impossible. Catch a flag? Why wait in a SS or bounce warpables? Just instadock...Rather takes the bite out of being flagged, dont you think?
Who cares if you made probing easier when you've automatically provided the ultimate safespot in any system with a station?
Locking someone down in a station and ending their gameplay for however long you want to camp them, is pretty much NOT a safespot. It is a win for the pirate and a loss for the station napper. Why do you think the only way to win is to pop a ship? Don't be so **** lazy you mean pirate meatball.
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X ChaosX
Panzershrek Blood Raiders Alliance
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Posted - 2006.11.08 00:30:00 -
[86]
Edited by: X ChaosX on 08/11/2006 00:33:06 forums messed up my post and im too lazy to fix it ___
Originally by: Bill Shankly i see your another one of those lousy pirates that cant fight fair and call yourself apvper, what a joke u are.
Don't represent corp or alliance blah blah |
Archi Viralfury
Gallente
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Posted - 2006.11.08 11:32:00 -
[87]
Originally by: Cez
Originally by: Alkeena With warp to 0 implemented, and automatic in the case of docking, pirate hunting becomes nigh on impossible. Catch a flag? Why wait in a SS or bounce warpables? Just instadock...Rather takes the bite out of being flagged, dont you think?
Who cares if you made probing easier when you've automatically provided the ultimate safespot in any system with a station?
Locking someone down in a station and ending their gameplay for however long you want to camp them, is pretty much NOT a safespot. It is a win for the pirate and a loss for the station napper. Why do you think the only way to win is to pop a ship? Don't be so **** lazy you mean pirate meatball.
Sorry to point this out to you but Alkeena is infact an "ANTI PIRATE" as in she hunts pirates.
I really wish people would read the thread before posting blindly based on the thread topic.
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Rutger Suchev
Odessa Operations
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Posted - 2006.11.08 12:45:00 -
[88]
Originally by: Rogerano Warp to 0km breaks nothing. Don't you people get it?! Most people use instas anyway, which has exactly the same effect as warp to 0km
Thats actually incorrect. The point at the moment is you have to have different bookmarks for warping from different areas. If you catch a pirate in a belt or anywhere else in a system its more unlikely they'll have an insta to a gate. A 0km warp option means they can warp from anywhere within the system to get to a gate.
This is a small price to pay if it really is the silver bullet for much of the server load thats causing lag/queues, however.
Maybe a system of warping to 0km from gate to gate would be acceptable, as this is what the vast majority of bookmarks are used for. There must be a way of ensuring that people can only warp to 0km while in the vicinity of gate and make sure its only to another gate. This would mean there would still be a risk to pirating/hunting in low sec. It also means that Empire based warfare wouldn't lose much as an experience because you could still camp stations and catch people in belts.
The above coupled with a limit to the number of bookmarks per character would certainly alleviate the server issues while also lessening the concerns of some parts of this board.
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Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2006.11.08 13:05:00 -
[89]
I never operate in systems that I don't have instas to. I operate on a specific route from X to A and almost every system in between I have a safespot (or two) or maybe some instadocks. What happens if you catch me in a system I don't have an instadock to? Chances are I'll go to a safespot instead (if I'm not looking for a fight). That or you will find me insta-docking because I probably have an instadock to some random station in the system.
If you guys implement a 0km warp-in to Gates and don't do it for Stations you will not solve the bookmark problem. People will just create instadock sets for regions and believe me, people WILL buy them because people will say they are needed (just like instas are needed). Instadock sets would be easier to make than the silly gate-to-gate sets too...you only need 1 per station....
Why not just make it so you can't dock if you have ANY timer or have the game differentiate between timers vs NPC's and timers vs PC's? If you have an agression timer via a PC you can't dock.
Example: Pirate attacks Hauler. Hauler gets a timer. Pirate gets a timer. Now they both can't dock until the timer is up.
I really don't care if there is a warpin at 0km for stations - I am just happy that I can now play in systems I don't have instas to...without taking an hour to move my battleship 10 jumps with a combat setup. That is, if warpin at 0km makes it to the official server =P ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Dohl Khrensen
Huang Yinglong Namtz'aar k'in
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Posted - 2006.11.09 02:26:00 -
[90]
There are a lot of good ideas in this thread and a lot of possible solutions to the bookmark lag issue. I honestly think the best solution proposed is the one put forward by CCP, although, as the OP and many others have noted, it does create other problems. On the positive side: it will drastically reduce the lag created from BMs and it evens the playing field tactically for newer players. On the negative side though, it also reduces the opportunity for PvP in the game (honourable and dishonourable) and creates the issue with criminals retreating to safety automatically with insta-docking. That problem still needs to be addressed, but not in the form of rejecting a 'warp to 0' approach at stations.
I'm surprised that no one else has noted in this thread (although, some posters have hinted at it), but the difference between insta-warping to a gate and insta-warping to a station isn't that there's not 'another side' to the gate at a station, its that the 'other side' isn't automatic. Its UNDOCKING. In a way, camping a station exit is far easier than camping a gate (and I'm speaking about low sec here where warp bubbles do not come into play). You always know where you opponent will undock, unlike gate camping where an enemy can uncloak out of the reach of your gang and warp off. Granted, station camping is the most boring activity in EVE and in the current system when your target undocks they may not even still be criminally flagged.
So the problem with the system now which is still not addressed in the new system isn't that 'warping to 0' at stations is bad, its the fact that globally flagged criminals can dock at all! Stations should not allow flagged criminals to dock. Period. If still allowed to dock, the very least that should happen is that criminal timers stop when docked. That way when the criminal undocks, be it in 15 minutes or 2 days, at least (and I do mean least) they are still a criminal. Like the OP and other anti-pirates that have posted, I would still like to see the criminal serve his 15 minutes of fear in space. I think the 'no flagged criminals docking' mechanic would do this without still creating an unfair system between the haves and have-nots (I'm talking docking instas, of course) but still keeping a degree of skill in the hunting for criminals/hiding from policers dynamic that most people like about the current system.
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