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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1062
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Posted - 2015.05.04 18:44:44 -
[1] - Quote
it's too difficult to catch fast kiting ships. as for just shooting them, I don't think making them even faster is going to do useless missiles/combat drones any good. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1062
|
Posted - 2015.05.04 18:51:40 -
[2] - Quote
CCP Larrikin wrote:With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting - - 8606 m/s Prepatch > 8883 m/s Postpatch
- 12462 m/s Prepatch > 12514 m/s Postpatch Overloaded
why are you okay with this? is it not obviously a problem to you? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1065
|
Posted - 2015.05.04 19:53:56 -
[3] - Quote
Ncc 1709 wrote:its amazing how many people are reading ccp's figures wrong.
With a Gistii A-Type 1/5MN Microwarpdrive fit Garmur (faction, snakes, zor's custom, and max fleet bonuses) in KSpace I'm getting
Before 8606 m/s
After 8883 m/s
Difference a whopping 277m/s on a dead space fitted frigate
Overheated
Before 12462 m/s
After 12514 m/s
Diffrence is 52m/s
These ships can already do these speeds... so whats the big outcry?
because it's broken and they aren't fixing it, and I'll be here crying about it at every opportunity |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1070
|
Posted - 2015.05.05 11:28:20 -
[4] - Quote
CCP Larrikin wrote:
We need to look at the entire meta, not just the edge cases. Do I like that Garmur going 13k/s? Not really, but that fit is worth over 2b (including implants) and has made a lot of sacrifices to go that fast
Arguing that 55m/s faster on a max speed fit overloading Garmur is going to break the meta is slightly ridiculous. I am not suggesting that we won't change the progression of speed bonuses on MWDs. Some of the ideas on this thread are solid and something we will be reviewing.
Lowering the overall bonuses from MWDs is not going to address the kiting issues being brought up in this thread. Stacking, bonuses & reviewing specific hulls are much better ways 'fix' that issue. Please be patient with us =)
I was more going for the game already being broken, and that until you nerf link range and effectiveness, you are all baddies. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1074
|
Posted - 2015.05.12 19:36:24 -
[5] - Quote
when are you fixing this |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1074
|
Posted - 2015.05.13 10:04:57 -
[6] - Quote
Altrue wrote:As a follow-up to my previous post, maybe the issue isn't actually the AB speed, but rather the lack of an intermediate choice between ABs and MWDs...
What about 2/20/200MN ABs?...
+ 250% Speed increase + 50% Sig Radius Increase + Double the mass increase of the other prop mods of the same size. + Higher Cap Use than ABs.
I feel like there is room for either turning current ABs into this version, or making a new class of afterburners.
the reason why you feel like normal afterburners aren't very good is probably because webs are too strong, and turrets at range are free from having to think about tracking, which leads to afterburners not really doing their job. I think fixing damage mitigation would be a better idea than making silly new things. |
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