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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Larrikin
C C P C C P Alliance
9
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Posted - 2015.05.04 11:42:59 -
[1] - Quote
Hello Dudetters and Duders,
We would love some feedback from the community about the proposed Module Teiracide Afterburner and Microwarpdrive changes. Please give us your feedback!
Goals of Module Teiracide
- Reduce unnecessary complexity
- Provide meaningful options within the module set
Changes
- Give a speed bonus to higher meta Microwarpdrives
- Renaming MWDs to 5MN, 50MN and 500MN
- Bring back some of the old school flavor names (Cold-Gas!)
- Differentiate Officer mods from Deadspace mods
- Fix some flavor issues with Faction mods
Some Q&A before we get to raw stats Q: When will these changes be on TQ? A: We're planning on the June 2nd release.
Q: What are the different meta modules now? A: This -
- Compact: Lower fitting requirements
- Enduring: Lower capacitor usage
- Restrained: Lower drawbacks
Q: Why have you changed the MWDs to 5/50/500MN? A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.
Q: What happens to my meta (Limited/Experimental) modules A: This -
- "Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
- "Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
- "Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
- "Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
- "Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
- "Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
- "Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
- "Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"
Look at the next two posts for the raw stats. |
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CCP Larrikin
C C P C C P Alliance
9
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Posted - 2015.05.04 11:43:35 -
[2] - Quote
Afterburner Raw Stats
- 1MN Civilian Afterburner [Meta Level 0; Powergrid 1; CPU 2; Activation 5; Velocity Bonus 60 (+28)%; Overload Bonus 50%]
- 1MN Afterburner I [Meta Level 0; Powergrid 10; CPU 15; Activation 20; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
- 1MN Y-S8 Compact Afterburner (Old module "Limited 1MN Afterburner I") [Meta Level 1 (-1); Powergrid 9 (-1); CPU 13 (-2); Activation 20; Velocity Bonus 125 (+3.5)%; Overload Bonus 50%]
- 1MN Monopropellant Enduring Afterburner (Old module "Experimental 1MN Afterburner I") [Meta Level 1 (-2); Powergrid 10; CPU 15; Activation 15 (-5); Velocity Bonus 125 (-1)%; Overload Bonus 50%]
- 1MN Afterburner II [Meta Level 5; Powergrid 11; CPU 15; Activation 22; Velocity Bonus 135%; Overload Bonus 50%]
1MN Analog Booster Afterburner [Meta Level 6; Powergrid 9; CPU 13; Activation 15 (-1); Velocity Bonus 135 (+13.5)%; Overload Bonus 50%]
- Federation Navy 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 15 (-5); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 1MN Afterburner [Meta Level 8 (+1); Powergrid 10; CPU 17; Activation 15 (-5); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 1MN Afterburner [Meta Level 8; Powergrid 11; CPU 15; Activation 20 (+5); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 1MN Afterburner [Meta Level 8; Powergrid 11; CPU 15; Activation 20 (+5); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Coreli C-Type 1MN Afterburner [Meta Level 10 (-1); Powergrid 10; CPU 17; Activation 15; Velocity Bonus 150%; Overload Bonus 50%]
- Gistii C-Type 1MN Afterburner [Meta Level 10 (-1); Powergrid 13; CPU 15; Activation 20; Velocity Bonus 150 (-3)%; Overload Bonus 50%]
- Coreli B-Type 1MN Afterburner [Meta Level 12; Powergrid 10; CPU 18; Activation 15; Velocity Bonus 155 (+2)%; Overload Bonus 50%]
- Gistii B-Type 1MN Afterburner [Meta Level 12; Powergrid 13; CPU 15; Activation 20; Velocity Bonus 155 (-1)%; Overload Bonus 50%]
- Coreli A-Type 1MN Afterburner [Meta Level 14 (+1); Powergrid 10; CPU 19; Activation 15; Velocity Bonus 160 (+4)%; Overload Bonus 50%]
- Gistii A-Type 1MN Afterburner [Meta Level 14 (+1); Powergrid 13; CPU 15; Activation 20; Velocity Bonus 160 (+1)%; Overload Bonus 50%]
- 10MN Afterburner I [Meta Level 0; Powergrid 50; CPU 25; Activation 80; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
- 10MN Y-S8 Compact Afterburner (New Module) [Meta Level 1; Powergrid 45; CPU 21; Activation 80; Velocity Bonus 125%; Overload Bonus 50%]
- 10MN Monopropellant Enduring Afterburner (Old module "Experimental 10MN Afterburner I") [Meta Level 1; Powergrid 50; CPU 25; Activation 60 (-20); Velocity Bonus 125 (-1)%; Overload Bonus 50%]
- 10MN Afterburner II [Meta Level 5; Powergrid 55; CPU 25; Activation 90 (+2); Velocity Bonus 135%; Overload Bonus 50%]
- 10MN Analog Booster Afterburner [Meta Level 6; Powergrid 45; CPU 21; Activation 60; Velocity Bonus 135 (+13.5)%; Overload Bonus 50%]
- Federation Navy 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Corelum C-Type 10MN Afterburner [Meta Level 10 (-1); Powergrid 50; CPU 29; Activation 60; Velocity Bonus 150%; Overload Bonus 50%]
- Gistum C-Type 10MN Afterburner [Meta Level 10 (-1); Powergrid 63; CPU 25; Activation 80; Velocity Bonus 150 (-3)%; Overload Bonus 50%]
- Corelum B-Type 10MN Afterburner [Meta Level 12; Powergrid 50; CPU 31; Activation 60; Velocity Bonus 155 (+2)%; Overload Bonus 50%]
- Gistum B-Type 10MN Afterburner [Meta Level 12; Powergrid 63; CPU 25; Activation 80; Velocity Bonus 155 (-1)%; Overload Bonus 50%]
- Corelum A-Type 10MN Afterburner [Meta Level 14 (+1); Powergrid 50; CPU 32; Activation 60; Velocity Bonus 160 (+4)%; Overload Bonus 50%]
- Gistum A-Type 10MN Afterburner [Meta Level 14 (+1); Powergrid 63; CPU 25; Activation 80; Velocity Bonus 160 (+1)%; Overload Bonus 50%]
- 100MN Afterburner I [Meta Level 0; Powergrid 625; CPU 50; Activation 320; Velocity Bonus 115 (+2.5)%; Overload Bonus 50%]
- 100MN Y-S8 Compact Afterburner (New Module) [Meta Level 1; Powergrid 563; CPU 43; Activation 320; Velocity Bonus 125%; Overload Bonus 50%]
- 100MN Monopropellant Enduring Afterburner (Old module "Experimental 100MN Afterburner I") [Meta Level 1 (-2); Powergrid 625; CPU 50; Activation 250 (-70); Velocity Bonus 125 (-1)%; Overload Bonus 50%]
- 100MN Afterburner II [Meta Level 5; Powergrid 688; CPU 50; Activation 350 (-2); Velocity Bonus 135%; Overload Bonus 50%]
- 100MN Analog Booster Afterburner [Meta Level 6; Powergrid 563; CPU 43; Activation 250 (-6); Velocity Bonus 135 (+10)%; Overload Bonus 50%]
- Federation Navy 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Core C-Type 100MN Afterburner [Meta Level 10 (-1); Powergrid 625; CPU 58; Activation 240 (-1); Velocity Bonus 150%; Overload Bonus 50%]
- Gist C-Type 100MN Afterburner [Meta Level 10 (-1); Powergrid 750; CPU 50; Activation 320; Velocity Bonus 150 (-3)%; Overload Bonus 50%]
- Brynn's Modified 100MN Afterburner [Meta Level 11; Powergrid 560 (-65); CPU 52 (-6); Activation 240 (-1); Velocity Bonus 150%; Overload Bonus 60 (+10)%]
- Mizuro's Modified 100MN Afterburner [Meta Level 11; Powergrid 675 (-75); CPU 45 (-5); Activation 320; Velocity Bonus 150 (-3)%; Overload Bonus 60 (+10)%]
- Core B-Type 100MN Afterburner [Meta Level 12; Powergrid 625; CPU 61; Activation 240 (-1); Velocity Bonus 155 (+2)%; Overload Bonus 50%]
- Gist B-Type 100MN Afterburner [Meta Level 12; Powergrid 750; CPU 50; Activation 320; Velocity Bonus 155 (-1)%; Overload Bonus 50%]
- Tuvan's Modified 100MN Afterburner [Meta Level 13; Powergrid 560 (-65); CPU 55 (-6); Activation 240 (-1); Velocity Bonus 155%; O...
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CCP Larrikin
C C P C C P Alliance
9
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Posted - 2015.05.04 11:43:41 -
[3] - Quote
mwds go here |
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HiddenPorpoise
Under Dark Sins of our Fathers
319
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Posted - 2015.05.04 11:48:02 -
[4] - Quote
I think this was meant to be hidden.
I don't like the new names but I like the 5mn change. |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
195
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Posted - 2015.05.04 11:54:40 -
[5] - Quote
wasn't the premise of MWDs, that higher meta only brought less fitting requirements and less cap use? What has changed so that they need to provide bigger speed boosts?
Still not a fan of "enduring" n'stuff, but I like the comeback of flavor additives and 5MN might be a good idea as well for obvious QoL reasons. Are the Thrustpower values changed accordingly or is it just a name thing? |
Phoenix Jones
Isogen 5
1313
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Posted - 2015.05.04 11:56:12 -
[6] - Quote
The 5, 50, 500. Good change
The fluff names a bit much. It doesn't add any relevant information to the module except to confuse people who think cold-gas actually means something. I do like the name cold gas though. Monop..... Whatever is a bit long.
Shorter names probably a bit better here.
Yaay!!!!
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Omnathious Deninard
Novis Initiis
2820
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Posted - 2015.05.04 11:59:46 -
[7] - Quote
I like the module teiracide project as a whole but I don't like that it has been leaving manufacture-able T1 items in an all but useless state.
Roleplaying Trinkets for Explorers and Collectors
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Faren Shalni
Future Corps Sleeper Social Club
133
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Posted - 2015.05.04 12:02:55 -
[8] - Quote
wall of text o_0
apart from that it looks interesting. will need more time to think on this
So Much Space
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Lloyd Roses
Artificial Memories
988
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Posted - 2015.05.04 12:04:03 -
[9] - Quote
I highly do not appreciate the speed creep. Rather keep the current max speed bonus and then have metas with less speed bonus.
There is a chance to hit the break a little, pleasepleaseplease. |
Altrue
Exploration Frontier inc Brave Collective
1730
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Posted - 2015.05.04 12:11:22 -
[10] - Quote
5,50,500, good change.
The whole "name flavor" stuff, I still don't get it.
Enduring mwd, restrained mwd, that's enough for a name. No need to add the whole monopropellant YS-5 bulls***. Same thing for the other names you butchered: Missile launchers, power diags, reactor control units, etc...
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Galphii
Caldari Provisions Caldari State
306
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Posted - 2015.05.04 12:17:20 -
[11] - Quote
I think the current top speeds are fine, perhaps reduce the low end instead of increasing the top end. Flavour names are consistent with other tiericided modules I guess, though I don't think they were necessary either. If you want to keep things simple, adding nonsense text to a module name isn't going to help. Otherwise, things looking good in those numbers.
"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
77
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Posted - 2015.05.04 12:18:28 -
[12] - Quote
I feel compact should have worse stats the meta 0 as you need to have a trade off for easier fitting right now everything is better then meta 0 and there are no benefits to fitting these. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12881
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Posted - 2015.05.04 12:28:08 -
[13] - Quote
Why would you want to change their size naming?
1 for frigates, 10 for cruisers, 100 for battleships, that was simple and easy to remember. Now we'll be fielding questions from newbies about which one for which size ship, since they're different now.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Canenald
Jump Drive Appreciation Society Test Alliance Please Ignore
65
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Posted - 2015.05.04 12:28:17 -
[14] - Quote
Will t2 MWD finally be useful? |
Harvey James
The Sengoku Legacy
1139
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Posted - 2015.05.04 12:31:59 -
[15] - Quote
not convinced by the name change, they now sound like new afterburners of sizes in-between current ones, don't do it please.
republic fleet AB - i think should be the fastest, matches minnie ships being the quickest, maybe add stronger drawback too it like high cap use.
AB/mwd's meta's still aren't different enough, pg (-1) isn't much help really on frigs.. it needs a significant chunk off
republic fleet mwd's - should have lowest sig of faction mods and high speed but stronger drawback's.. lets have faction mods that represent their factions traits please.
still not convinced by Y2 just being the best at everything but fittings.. as mentioned earlier in threads .. the basic mod is pretty useless now, seems too be anti productive to a tiercide role approach.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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CCP Larrikin
C C P C C P Alliance
13
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Posted - 2015.05.04 12:34:32 -
[16] - Quote
Nagarythe Tinurandir wrote:Edit: is it intentional, that the compact MWDs provide aditional speedboost compared to the other meta 1 version (5%)? Hrm, I'm not seeing that? All the Meta 1 MWDs should provide the same speed boost (505%). Can you quote the specific section?
Lloyd Roses wrote:I highly do not appreciate the speed creep. Rather keep the current max speed bonus and then have metas with less speed bonus.
There is a chance to hit the break a little, pleasepleaseplease.
Galphii wrote:I think the current top speeds are fine, perhaps reduce the low end instead of increasing the top end. Flavour names are consistent with other tiericided modules I guess, though I don't think they were necessary either. If you want to keep things simple, adding nonsense text to a module name isn't going to help. Otherwise, things looking good in those numbers. We are going to be watching how the small speed buff affects TQ. We've done a bunch of internal testing and don't expect it to have a large impact on the meta. That said, give us your feedback! There are 4 weeks till release. |
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Gorski Car
567
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Posted - 2015.05.04 12:38:27 -
[17] - Quote
Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion
Collect this post
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Luk Tsero
Jump Drive Appreciation Society Test Alliance Please Ignore
0
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Posted - 2015.05.04 12:42:32 -
[18] - Quote
Quote:Q: Why have you changed the MWDs to 5/50/500MN? A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.
Don't like it. I'll have to do multiple searches in pyfa to try different fits instead of just one :/ |
Suitonia
Genos Occidere Warlords of the Deep
509
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Posted - 2015.05.04 12:54:14 -
[19] - Quote
I think speed creep is unhealthy for the game and hope you're keeping an eye on this.
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Aivlis Eldelbar
Ubuntu Inc. The Fourth District
74
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Posted - 2015.05.04 12:56:23 -
[20] - Quote
Quote:Q: Why have you changed the MWDs to 5/50/500MN? A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.
This is going to get very annoying, very fast. You are making people type in two different strings each time they search for a prop mod in EFT or the market. 1 for frigs, 10 for cruisers, 100 for battleships, please keep it that way. |
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12881
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Posted - 2015.05.04 12:57:29 -
[21] - Quote
Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them.
This is very much a concern of mine. With the release of T3 destroyers, we're already treading perilously close to the age of nanos, which is bad.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Altrue
Exploration Frontier inc Brave Collective
1730
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Posted - 2015.05.04 12:58:12 -
[22] - Quote
Yeah, with a server ticking at 1Hz, and blaster ships being able to cover their whole falloff + optimal + optimal + falloff (approaching then overshooting the target) in less than one second, it is quite ridiculous to see speed increase even more.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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l0rd carlos
TURN DOWN. The Camel Empire
1204
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Posted - 2015.05.04 13:00:15 -
[23] - Quote
Aivlis Eldelbar wrote:Quote:Q: Why have you changed the MWDs to 5/50/500MN? A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier. This is going to get very annoying, very fast. You are making people type in two different strings each time they search for a prop mod in EFT or the market. 1 for frigs, 10 for cruisers, 100 for battleships, please keep it that way.
How often do you need to fit dual prob in EFT or the market? Or how about we make scram and web the same name so you only have to search a single time for that?
_____________________
I don't like the speed creep, might be interesting when we remove fleet boosters.
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
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Iroquoiss Pliskin
Hedion University Amarr Empire
510
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Posted - 2015.05.04 13:05:06 -
[24] - Quote
CCP Larrikin wrote:Hello Dudetters and Duders, We would love some feedback from the community about the proposed Module Tiericide Afterburner and Microwarpdrive changes. Please give us your feedback! Goals of Module Tiericide- Reduce unnecessary complexity
- Provide meaningful options within the module set
Changes- Give a speed bonus to higher meta Microwarpdrives
What's this. Reasonable and much needed changes in my Eve.
Quote: Q: Why have you changed the MWDs to 5/50/500MN? A: We want show there is a clear increase in power between Afterburners and Microwarpdrives. It also makes searching the market a little easier.
Support +100
// Turret-Equivalent of the Rapid ML Concept
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Cruisers Online - [Damage done in PvP by Shiptype]
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Harvey James
The Sengoku Legacy
1139
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Posted - 2015.05.04 13:08:28 -
[25] - Quote
it would be nicer too see AB's get a speed boost rather than mwd's, AB's need some help (nerfing webs would be nice her too)
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Bleedingthrough
Project AIice
164
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Posted - 2015.05.04 13:15:26 -
[26] - Quote
The absolute speed boni on MDWs (+3.6% for meta 14) are a bit low. Why not go up to 600% total speedbonus? Would be a meaningful difference.
https://forums.eveonline.com/default.aspx?g=posts&m=5305080#post5305080
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Malakai Asamov
Van Diemen's Demise Pandemic Legion
33
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Posted - 2015.05.04 13:16:45 -
[27] - Quote
Was this post put through dislyixisia QA? |
Inggroth
Aurora Ominae. The Gorgon Empire
42
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Posted - 2015.05.04 13:20:50 -
[28] - Quote
Making t2 MWDs better than t1 is p. cool and logical. Naming i dont care, although how would anybody think that this is removing complexity? Speed creep is not cool, please have another look. I'd nerf speeds slightly to be honest. |
Charlie Nonoke
Blue Republic RvB - BLUE Republic
63
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Posted - 2015.05.04 13:21:00 -
[29] - Quote
The 5, 50, 500 I think is unnecessary. If 1MN of MWD is roughly 5x speed of a 1MN AB. Then naming it 5MN MWD means many many times more than a 1MN AB.
Having AB or MWD as a suffix is enough to distinguish the two.
Having 5, 50, 500 MN only makes sense, if you name it: 1MN AB and 5MN AB 10MN AB and 50MN AB 100MN AB and 500MN AB
The MWD technically is an afterburner afterall. |
Lloyd Roses
Artificial Memories
990
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Posted - 2015.05.04 13:25:31 -
[30] - Quote
nother thing bugging me:
For ABs, Gist ones are faster and require more cap. For mwds, gist ones though require less cap, are equally fast and have a bigger sigbloom. Is that intended or type? Because it doesn't make much sense that the coreli one is better suited for sigtanking compared to an angel mod. |
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