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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Lloyd Roses
Artificial Memories
1038
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Posted - 2015.05.15 16:18:32 -
[361] - Quote
How many of ieland's finest hookers would it take to get the velocity-boost/sig-bloom defaults from 500% towards 400%? |
James Baboli
Ferrous Infernum
679
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Posted - 2015.05.15 16:20:54 -
[362] - Quote
Lloyd Roses wrote:How many of ieland's finest hookers would it take to get the velocity-boost/sig-bloom defaults from 500% towards 400%? Probably all of them. Way too many people like the 500% numbers to change that quickly, though keeping the defaults matched is more likely than the people asking for only one or the other.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Onslaughtor
Occult National Security Phoenix Naval Systems
134
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Posted - 2015.05.15 17:15:16 -
[363] - Quote
Omnathious Deninard wrote:CCP Larrikin wrote: At this stage we are not intending on making T1 modules better than meta modules, and by extension T2.
Not asking for T1 to be better than meta, but for there to be meaningful choices when it comes to selecting your modules. This is an example that i drew up from another thread. 5MN Microwarpdrive I [Meta Level 0; Powergrid 15; CPU 25; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Compact Microwarpdrive [Meta Level 1 ; Powergrid 14 (-1); CPU 21 (-4); Activation 45; Cap Penalty -25 ; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Enduring Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 35 (-10); Cap Penalty -25 ; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Restrained Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 45; Cap Penalty -20(-5); Signature Bonus 450%(-50); Velocity Bonus 500%; Overload Bonus 50%] (New Concept Item) 5MN Upgraded Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505 (+5)%; Overload Bonus 50%] 5MN Microwarpdrive II [Meta Level 5; Powergrid 17; CPU 25; Activation 50; Cap Penalty -20; Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%]
Honestly this is kinda what I was thinking they would do for all T1 mods vs metas. T1 is less than T2 we get that. We like that. Problem is that T1 is so bad compared to even the most common meta or even their T2's that its completely pointless.
T1 = basic Meta = the basic with specializations. T2 = better but with higher skill and fitting requirements |
Hakaari Inkuran
State War Academy Caldari State
249
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Posted - 2015.05.15 18:24:47 -
[364] - Quote
Onslaughtor wrote:Omnathious Deninard wrote:CCP Larrikin wrote: At this stage we are not intending on making T1 modules better than meta modules, and by extension T2.
Not asking for T1 to be better than meta, but for there to be meaningful choices when it comes to selecting your modules. This is an example that i drew up from another thread. 5MN Microwarpdrive I [Meta Level 0; Powergrid 15; CPU 25; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Compact Microwarpdrive [Meta Level 1 ; Powergrid 14 (-1); CPU 21 (-4); Activation 45; Cap Penalty -25 ; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Enduring Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 35 (-10); Cap Penalty -25 ; Signature Bonus 500%; Velocity Bonus 500%; Overload Bonus 50%] 5MN Restrained Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 45; Cap Penalty -20(-5); Signature Bonus 450%(-50); Velocity Bonus 500%; Overload Bonus 50%] (New Concept Item) 5MN Upgraded Microwarpdrive [Meta Level 1; Powergrid 15; CPU 25; Activation 45; Cap Penalty -25; Signature Bonus 500%; Velocity Bonus 505 (+5)%; Overload Bonus 50%] 5MN Microwarpdrive II [Meta Level 5; Powergrid 17; CPU 25; Activation 50; Cap Penalty -20; Signature Bonus 500%; Velocity Bonus 510 (+10)%; Overload Bonus 50%] Honestly this is kinda what I was thinking they would do for all T1 mods vs metas. T1 is less than T2 we get that. We like that. Problem is that T1 is so bad compared to even the most common meta or even their T2's that its completely pointless. T1 = basic Meta = the basic with specializations. T2 = better but with higher skill and fitting requirements Who cares? When is the last time you strapped t1 to anything? If ccp wants t1 to be used when its strictly inferior to meta then thats their faulty logic and the onus is on them. Just go about your business using cheap meta or t2 |
Altrue
Exploration Frontier inc Brave Collective
1753
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Posted - 2015.05.15 18:57:00 -
[365] - Quote
CCP Larrikin wrote:Harvey James wrote:i think 500% sig bloom is too high a penalty and this is a good opportunity too reduce that penalty . go with
- 300% as base on all mwds - 250% on restrained mwd's Whats your reasoning for this?
Lots of ships have a 50% reduction to MWD bloom. Assault Frigates, Interdictors, Heavy Assault Cruisers, some T3 destroyers... It should ring a few bells that maybe there is a need? I mean, if too many ships have the same role bonus, maybe there is an issue with the module they are bonusing.
A bit like energy turrets cap use and the fact that half of laser ships have a cap cost bonus.
Aliventi wrote: Do not change this. Keep it at 500%. The 500% sig bloom is designed to make up for the fact that the ship is going 500% faster. This means that the ship doesn't benefit from the speed increase when it comes to tracking according to the turret tracking formula and missile tracking formula.
That's kind of incorrect. The mass increase and general rule that in PvP, people don't just fly in straight line at 100% speed, means that the ship is noticeably easier to hit with a MWD on than off.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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Hakaari Inkuran
State War Academy Caldari State
249
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Posted - 2015.05.15 19:08:40 -
[366] - Quote
Altrue wrote:CCP Larrikin wrote:Harvey James wrote:i think 500% sig bloom is too high a penalty and this is a good opportunity too reduce that penalty . go with
- 300% as base on all mwds - 250% on restrained mwd's Whats your reasoning for this? Lots of ships have a 50% reduction to MWD bloom. Assault Frigates, Interdictors, Heavy Assault Cruisers, some T3 destroyers... It should ring a few bells that maybe there is a need? I mean, if too many ships have the same role bonus, maybe there is an issue with the module they are bonusing. A bit like energy turrets cap use and the fact that half of laser ships have a cap cost bonus. Aliventi wrote: Do not change this. Keep it at 500%. The 500% sig bloom is designed to make up for the fact that the ship is going 500% faster. This means that the ship doesn't benefit from the speed increase when it comes to tracking according to the turret tracking formula and missile tracking formula.
That's kind of incorrect. The mass increase and general rule that in PvP, people don't just fly in straight line at 100% speed, means that the ship is noticeably easier to hit with a MWD on than off. Mwds are already the defacto only choice outside of pve, niche oversize prop fits, and sansha ships. Why would you think they need any help? |
Onslaughtor
Occult National Security Phoenix Naval Systems
135
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Posted - 2015.05.15 19:24:45 -
[367] - Quote
Hakaari Inkuran wrote:Onslaughtor wrote:Omnathious Deninard wrote:CCP Larrikin wrote: At this stage we are not intending on making T1 modules better than meta modules, and by extension T2.
Not asking for T1 to be better than meta, but for there to be meaningful choices when it comes to selecting your modules. This is an example that i drew up from another thread. ((NUMBERS))] Honestly this is kinda what I was thinking they would do for all T1 mods vs metas. T1 is less than T2 we get that. We like that. Problem is that T1 is so bad compared to even the most common meta or even their T2's that its completely pointless. T1 = basic Meta = the basic with specializations. T2 = better but with higher skill and fitting requirements Who cares? When is the last time you strapped t1 to anything? If ccp wants t1 to be used when its strictly inferior to meta then thats their faulty logic and the onus is on them. Just go about your business using cheap meta or t2
You should care. We should care. This is our game just as much as theirs and we all should strive for good game design and meaningful choices about the tools we have to play with in our sandbox.
T1 is build-able and accessible to anyone of any skill-level and should be able to compete in pvp and other ingame activities. We can't build meta mods and T2 requires both highskills and rare materials that need to be sourced. Haveing T1 mods that can work and be build anywhere would be a massive boon to area's far from the markets of Jita and the well nailed out logistics chains that feed from them. It would let groups be able to fight without a nail in the foot from thier own home untill stockpiles of better gear can be sourced. Because as of right now, we both wouldn't undock in a t1 fit ship. Its so bad that is entirely pointless.
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Zappity
Stay Frosty. A Band Apart.
2090
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Posted - 2015.05.15 20:35:42 -
[368] - Quote
Remember that T1 is used in the production of T2 so there is a hefty demand for the meta 0 modules regardless of whether they are used on ships.
Zappity's Adventures for a taste of lowsec.
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Onslaughtor
Occult National Security Phoenix Naval Systems
137
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Posted - 2015.05.15 20:53:05 -
[369] - Quote
Zappity wrote:Remember that T1 is used in the production of T2 so there is a hefty demand for the meta 0 modules regardless of whether they are used on ships.
Its not about demand. Its about them being useable for something other than a building block, like them being a module. The only one that can be built by and used by new players, that doesn't require rare minerals to build. |
Aliventi
Blue Republic RvB - BLUE Republic
857
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Posted - 2015.05.16 00:01:44 -
[370] - Quote
Onslaughtor wrote:Zappity wrote:Remember that T1 is used in the production of T2 so there is a hefty demand for the meta 0 modules regardless of whether they are used on ships. Its not about demand. Its about them being useable for something other than a building block, like them being a module. The only one that can be built by and used by new players, that doesn't require rare minerals to build. In CCP's defense they have stated many times that they do intend to make all meta items produceable. I imagine by dropped BPCs replacing current rat loot. Perhaps when they do this they will make the production of those meta modules consume the meta 0 module. |
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Basil Pupkin
Why So Platypus
195
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Posted - 2015.05.16 08:22:02 -
[371] - Quote
Well at least the Gist escaped the undeserved nerfbatting.
Looks better now, at least before I didn't even need to look closer to find issues, now I have to.
Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.
If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.
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James Baboli
Ferrous Infernum
686
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Posted - 2015.05.16 14:23:57 -
[372] - Quote
Basil Pupkin wrote:Well at least the Gist escaped the undeserved nerfbatting.
Looks better now, at least before I didn't even need to look closer to find issues, now I have to.
Wouldn't say totally escaped. The large added activation cost does hurt several existing builds which when gist over core for the cap use differences.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|
Moac Tor
Cy-Core Industries Stain Confederation
61
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Posted - 2015.05.16 17:08:48 -
[373] - Quote
xxxMN Quad LiF Restrained Microwarpdrive
Looking over the stats, this meta version seems a little too powerful in comparison to the tech II version.
I would leave the sig bloom increase 500 % as 450 % is DED module territory and looks out of place on a meta 1 module.
With the stats you linked that version has lower fitting reqs, lower sig bloom, and lower activation cost, while the only drawback being a very small reduction in velocity. In many ways it is far better than the T2 version.
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FT Diomedes
The Graduates Get Off My Lawn
964
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Posted - 2015.05.16 18:46:32 -
[374] - Quote
James Baboli wrote:Basil Pupkin wrote:Well at least the Gist escaped the undeserved nerfbatting.
Looks better now, at least before I didn't even need to look closer to find issues, now I have to. Wouldn't say totally escaped. The large added activation cost does hurt several existing builds which when gist over core for the cap use differences.
Yes, it killed pretty much all of my fits.
The Greatest Ship Ever. Credit to Shahfluffers.
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Iroquoiss Pliskin
Hedion University Amarr Empire
617
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Posted - 2015.05.16 20:35:20 -
[375] - Quote
CCP Larrikin wrote:Harvey James wrote:i think 500% sig bloom is too high a penalty and this is a good opportunity too reduce that penalty . go with
- 300% as base on all mwds - 250% on restrained mwd's Whats your reasoning for this?
"Just because"
Probably wants to see Battleships rekt even more.
Moac Tor wrote:xxxMN Quad LiF Restrained Microwarpdrive
Looking over the stats, this meta version seems a little too powerful in comparison to the tech II version.
I would leave the sig bloom increase 500 % as 450 % is DED module territory and looks out of place on a meta 1 module.
With the stats you linked that version has lower fitting reqs, lower sig bloom, and lower activation cost, while the only drawback being a very small reduction in velocity. In many ways it is far better than the T2 version.
What this gentleman said is korrekt.
Seems redundant to introduce a third tier of sub-T2 meta MWDs, and the one proposed is too strong.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Tyranis Marcus
Bloody Heathens
1417
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Posted - 2015.05.16 21:09:48 -
[376] - Quote
What about the arcjet? It was coldgas arcjet thrusters. (Probably needs some spaces or hyphens I left out.)
Seriously, just drop the new names and use letter/number codes for that part. They sound so lame compared to the old ones, and half of them don't make enough sense to be remembered easily, anyway, so they're not gaining us much.
Do not run. We are your friends.
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Conventia Underking
Noir. No Not Believing
152
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Posted - 2015.05.18 02:44:12 -
[377] - Quote
One more vote against the flavor names. I'd much prefer mods without them. (Feel free to put flavor text in the description, though.)
For God; Salvation is Imperative, but not at the cost of our Humanity!
The Vitoc Problem - Conventia Underking
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Basil Pupkin
Why So Platypus
196
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Posted - 2015.05.18 03:14:09 -
[378] - Quote
James Baboli wrote:Wouldn't say totally escaped. The large added activation cost does hurt several existing builds which when gist over core for the cap use differences.
Surely it's still a nerf, but at least Gist isn't worse at everything over Core now. In previous version Core was stupidly better at everything, now they are somewhat equal, which I can take, provided CCP at least says they had reasons for this.
FT Diomedes wrote:Yes, it killed pretty much all of my fits. Goonies complaining about a goonie buff. Sooooo usual.
Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.
If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.
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Sturm Gewehr
TURN LEFT The Camel Empire
71
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Posted - 2015.05.18 03:32:39 -
[379] - Quote
Please keep the speed creep under control, especially frigates/cruisers. |
craidie
Blackwater USA Inc. Pandemic Legion
17
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Posted - 2015.05.20 01:54:31 -
[380] - Quote
CCP Larrikin wrote:
- Gallente based mods (Shadow Serpentis, Federation Navy & Core) in general have higher CPU Usage (tf) and lower Activation Cost (GJ)
- Minmatar based mods (Domination, Republic Fleet & Gist) in general have higher Powergrid Usage (MW) and lower Signature Radius Bonus (%)
Yet ALL faction/deadspace/officer afterburners have the same activion cost. Why is this? |
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Predator BOA
Bastards Of Anarchy System Inc. Drop the Hammer
0
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Posted - 2015.05.20 02:08:19 -
[381] - Quote
Gday all.
I like the idea with the new changes here but i can't get my head around one of them here.
Core X-Type 100MN Afterburner [Meta Level 16 (+3); Powergrid 625; CPU 65 (-1); Activation 290 (+49); Velocity Bonus 165 (+6)%; Overload Bonus 50%] Gist X-Type 100MN Afterburner [Meta Level 16 (+3); Powergrid 813 (+63); CPU 50; Activation 290 (-30); Velocity Bonus 165 (+3)%; Overload Bonus 50%]
Are all well and good but the Activation cost is more than an 500MD. Yes i know some have and Cap Penalty to some of them that are fine and i repect that. But the: Core X-Type 500MN Microwarpdrive [Meta Level 16 (+3); Powergrid 1250; CPU 98 (-2); Activation 280 (-44); Cap Penalty 0; Signature Bonus 390 (-32)%; Velocity Bonus 520 (+20)%; Overload Bonus 50%]
Has less Activation of 280 and Zero Cap Penalty than the same one in the Afterburner
Core X-Type 100MN Afterburner [Meta Level 16 (+3); Powergrid 625; CPU 65 (-1); Activation 290 (+49); Velocity Bonus 165 (+6)%; Overload Bonus 50%]
We are not getting any trade-offs apart from fitting The Afterburner has:
Lower activation cost then the MWD in the same class No capacitor penalty No signature penalty Easier fitting requirements Don't turn off when Warp Scrambled And yes, slower Why is the Core X-Type 500MN Microwarpdrive has better Activation of 280 then Core X-Type 100MN Afterburner of 290? Doesn't look right to me.
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Zappity
Stay Frosty. A Band Apart.
2093
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Posted - 2015.05.20 10:34:39 -
[382] - Quote
Plate and shield extender changes on Sisi
Reddit thread source: http://www.reddit.com/r/Eve/comments/36i8qb/plate_and_extender_changes_on_sisi/
Zappity's Adventures for a taste of lowsec.
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Moac Tor
Cy-Core Industries Stain Confederation
67
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Posted - 2015.05.20 13:51:58 -
[383] - Quote
Very interesting, would like to see the official post in here regarding those shield and armour changes. |
Iroquoiss Pliskin
Hedion University Amarr Empire
658
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Posted - 2015.05.20 15:01:22 -
[384] - Quote
Quote: 'Barbican' 800mm Reinforced Steel Plates I => 'Barbican' 800mm Steel Plates Attributes: armorHPBonusAdd: 2103 => 2400 cpu: 20 => 23 massAddition: 1500000 => 1250000 power: 180 => 195 Welp, there goes one super-seksi setup PG-wise. What is the point of these Storyline plates again? It costs 250 mil to build them.
Head up to anyone sitting on LP: Imperial Navy/Federation Navy 800mm/1600mm plates just went up several times in price - you'll get over 3000 ISK / LP if you cash in now.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
945
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Posted - 2015.05.21 05:52:09 -
[385] - Quote
I tend to agree that meta being all around better than T1 is a bad thing.
They should be better than T1 in some way, but I think the problem is you have to take a look at the main purpose of the module and the stat that most directly affects that.
In this case, there is little reason to choose a T1 MWD/AB since all the meta modules have a better speed boost with other varying bonuses. It would probably be much better to have the current types keep the same speed bonus as a T1, and add a fourth type of MWD/AB that has the speed boost, but otherwise the same stats as the T1.
It's likely most ships will still use the meta variations, but it does even the playing field a BIT toward T1 still being viable.
This should hold true for all meta variations after metacide: only have the module improved in the one specific aspect. |
Agent Orange7
State Protectorate Caldari State
1
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Posted - 2015.05.21 05:59:13 -
[386] - Quote
Please change it so that the type name is before any flavor text, that way instead of "1MN Y-S8 Compact Afterburner" it is "1MN Compact Y-S8 Afterburner" so that it is easier to search for specific types. |
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
945
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Posted - 2015.05.21 06:13:00 -
[387] - Quote
I'd actually say put it at the front, so we would have eg. Y-S8 Compact 1MN Afterburner, so we can search for "Compact 1MN Afterburner" or "1MN afterburner"
How often do you search for all sizes of a certain type rather than all types of a certain size? |
per
Terpene Conglomerate
56
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Posted - 2015.05.21 10:47:00 -
[388] - Quote
CCP Larrikin wrote: An Atron getting shot at by a light missile Kestrel, takes about 40% less damage if he's ABing instead of MWDing, excluding any webs/painters/fleet bonuses/etc.
and he will probably die taking 40% dmg less ;) if you fit mwd on that atron instead youll get some dmg reduction as well at max speed (not including "broken links" or overheat that will be totally different story) and you will be able to catch that kestrel or run away unlike with ab ;)
but yeah ab's are still usefull in some situations |
Arla Sarain
452
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Posted - 2015.05.21 11:51:49 -
[389] - Quote
CCP Larrikin wrote: An Atron getting shot at by a light missile Kestrel, takes about 40% less damage if he's ABing instead of MWDing, excluding any webs/painters/fleet bonuses/etc.
Reality is the Atron will get webbed if the kestrel is ABing, maybe even double webbed to take advantage of furies. The Atron will get kited if the kestrel is MWD fit and lose.
In either case the 40% dmg reduction is as superfluous as micro shield extenders. |
Iroquoiss Pliskin
Hedion University Amarr Empire
673
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Posted - 2015.05.21 12:33:45 -
[390] - Quote
This thought came up how to balance ABs relative to MWDs: Increase the Overheat bonus on ABs, decrease it on MWDs.
Currently it is a flat 50% for everything.
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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