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Thread Statistics | Show CCP posts - 13 post(s) |

Iroquoiss Pliskin
Hedion University Amarr Empire
520
|
Posted - 2015.05.05 18:57:34 -
[241] - Quote
In an OGB world, it would be reasonable now to reduce all MWD values across the board by 50, or other similar figure - the choice du jour is either an MWD, or an over-sized AB, rarely do appropriately-sized Afterburners get into that equation, because they are not competitive enough.
http://community.eveonline.com/news/dev-blogs/need-for-speed/
Quote:2007-02-15 15:01 By CCP Tuxford
Why don't we like people going really really fast One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE.
Where's CCP TomB when you need him. vOv

// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Zappity
Stay Frosty. A Band Apart.
2037
|
Posted - 2015.05.05 19:17:02 -
[242] - Quote
Why not just nerf speed links now if they are admitted to be a key problem?
Zappity's Adventures for a taste of lowsec.
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Iroquoiss Pliskin
Hedion University Amarr Empire
521
|
Posted - 2015.05.05 19:30:22 -
[243] - Quote
Zappity wrote:Why not just nerf speed links now if they are admitted to be a key problem?
Then the whole concept will need to be reviewed with respect to other bonuses. 
Here's a point-by-point disambiguation article by Suitonia on the matter - https://suitonia.wordpress.com/2015/04/19/6/
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Arla Sarain
420
|
Posted - 2015.05.05 19:31:14 -
[244] - Quote
Zappity wrote:Why not just nerf speed links now if they are admitted to be a key problem? Kinda wish they just dunked speed all together.
+70% for ABs and 140% for MWDs (and lower sig bloom). But that would require reducing range of a lot of things. |

Zappity
Stay Frosty. A Band Apart.
2038
|
Posted - 2015.05.05 19:37:27 -
[245] - Quote
Iroquoiss Pliskin wrote:Zappity wrote:Why not just nerf speed links now if they are admitted to be a key problem? Then the whole concept will need to be reviewed with respect to other bonuses.  Here's a point-by-point disambiguation article by Suitonia on the matter - https://suitonia.wordpress.com/2015/04/19/6/ I love the picture in the article - ships hugging the station. Please give links a weapons timer to stop gate and station hugging.
Zappity's Adventures for a taste of lowsec.
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Iroquoiss Pliskin
Hedion University Amarr Empire
521
|
Posted - 2015.05.05 19:40:09 -
[246] - Quote
Zappity wrote:Iroquoiss Pliskin wrote:Zappity wrote:Why not just nerf speed links now if they are admitted to be a key problem? Then the whole concept will need to be reviewed with respect to other bonuses.  Here's a point-by-point disambiguation article by Suitonia on the matter - https://suitonia.wordpress.com/2015/04/19/6/ I love the picture in the article - ships hugging the station.
Probably hostile to each other too. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Harvey James
The Sengoku Legacy
1152
|
Posted - 2015.05.05 19:46:19 -
[247] - Quote
Iroquoiss Pliskin wrote:In an OGB world, it would be reasonable now to reduce all MWD values across the board by 50, or other similar figure - the choice du jour is either an MWD, or an over-sized AB, rarely do appropriately-sized Afterburners get into that equation, because they are not competitive enough. http://community.eveonline.com/news/dev-blogs/need-for-speed/
Quote:2007-02-15 15:01 By CCP Tuxford
Why don't we like people going really really fast One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE. Where's CCP TomB when you need him. vOv 
8 years on .. none of those things were implemented .. poor amarr...
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Soleil Fournier
Ultimatum. The Bastion
37
|
Posted - 2015.05.05 20:43:42 -
[248] - Quote
The last thing MWDs need is a speed boost. MWDs are all ready a requirement for most ships in most situations, which doesn't give us a choice when fitting. It's either use a MWD or suffer the concequences.
MWDs need a nerf, ABs need a small buff. |

Harvey James
The Sengoku Legacy
1152
|
Posted - 2015.05.05 20:50:23 -
[249] - Quote
we shouldn't have too fly sansha ships too get decent use out of AB's
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
228
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Posted - 2015.05.05 20:50:32 -
[250] - Quote
The meat and potatos value changes i'll take a wait and see attitude but the 500 word long names are **** right out of the box. Keep the names that mean something like 'enduring', 'compact' and 'restrained' and dump the rest of the title changes.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Oktura Ostus
Native Freshfood Minmatar Republic
0
|
Posted - 2015.05.05 21:02:20 -
[251] - Quote
Soleil Fournier wrote:MWDs need a nerf, ABs need a small buff.
I don't understand. One day they say 10mn AB svipul is overpowered, please nerf it. In another day they say AB need small buff. If CCP buff it, then we will ask to nerf svipuls again?
Everything has own role now: MWD - null sec PvP. AB - low sec FW PvP, PvE oversized AB: for pew-pew-how-to-turn-this-brick PvP
Why do you think it should be fixed? Imho, having huge signature, hence more incoming dps, and at the same time having risk to be scrambled and stopped is a fair price for speed bost from mwd. |

Iroquoiss Pliskin
Hedion University Amarr Empire
522
|
Posted - 2015.05.05 21:54:09 -
[252] - Quote
Harvey James wrote:Iroquoiss Pliskin wrote:In an OGB world, it would be reasonable now to reduce all MWD values across the board by 50, or other similar figure - the choice du jour is either an MWD, or an over-sized AB, rarely do appropriately-sized Afterburners get into that equation, because they are not competitive enough. http://community.eveonline.com/news/dev-blogs/need-for-speed/
Quote:2007-02-15 15:01 By CCP Tuxford
Why don't we like people going really really fast One of the biggest reasons is the "feel" of the game. Combat in EVE was always supposed to be more about tactics and strategy rather than twitch movement. I know a lot of the community enjoy that style of gameplay but it just isn't EVE. Where's CCP TomB when you need him. vOv  8 years on .. none of those things were implemented .. poor amarr...
Armour EM resistances actually were reduced from 60% to 50% since those stagnant times. Khanid MK2 also happened I think, but overall yes, lack of brawling engagements is disappointing today.
Mass-reducing modules were done away with, along with new stacking penalties introduced for speed mods.
RIP Nanuphoon 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Tiddle Jr
Galvanized Inc.
162
|
Posted - 2015.05.05 21:58:11 -
[253] - Quote
Am i get it right, would new Meta levels added?
-1 if it so. |

Liam Inkuras
AQUILA INC Verge of Collapse
1539
|
Posted - 2015.05.05 22:47:46 -
[254] - Quote
Looks great, but death to speed creep, seriously please do not buff MWD speed boost percentages. Nerf them if anything
I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone
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Suitonia
Genos Occidere Warlords of the Deep
530
|
Posted - 2015.05.05 23:41:11 -
[255] - Quote
What about Nerfing Rapid Deployment ganglink by 10%? This will more or less cancel out the MWD speed increase on the highest tier. I know this is no-where close to what links need, but would be a good start anyway.
Rapid Deployment II from 7% to 6.3%
Contributer to Eve is Easy:
https://www.youtube.com/user/eveiseasy/videos
Solo PvP is possible with a 20 day old character! :)
https://www.youtube.com/watch?v=BvOB4KXYk-o
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Skir Skor
Stay Frosty. A Band Apart.
16
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Posted - 2015.05.05 23:50:55 -
[256] - Quote
Links do not neeed a light touch here and there but a major revamp.
I'm all in favour of Rapid Deployment II dropping from 7% to 6.3% but I'd rather CCP did the job in one big update rather than "fixing" it piece by piece due to a few complaints in a forum thread. |

Harvey James
The Sengoku Legacy
1154
|
Posted - 2015.05.06 00:18:35 -
[257] - Quote
Skir Skor wrote:Links do not neeed a light touch here and there but a major revamp.
I'm all in favour of Rapid Deployment II dropping from 7% to 6.3% but I'd rather CCP did the job in one big update rather than "fixing" it piece by piece due to a few complaints in a forum thread.
part of the problem with links are the big bonuses given by skills and implants rather than by ships or mods.
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Stitch Kaneland
Trust Doesn't Rust Triumvirate.
217
|
Posted - 2015.05.06 01:14:48 -
[258] - Quote
Oktura Ostus wrote:Soleil Fournier wrote:MWDs need a nerf, ABs need a small buff. I don't understand. One day they say 10mn AB svipul is overpowered, please nerf it. In another day they say AB need small buff. If CCP buff it, then we will ask to nerf svipuls again? Everything has own role now: MWD - null sec PvP. AB - low sec FW PvP, PvE oversized AB: for pew-pew-how-to-turn-this-brick PvP Why do you think it should be fixed? Imho, having huge signature, hence more incoming dps, and at the same time having risk to be scrambled and stopped is a fair price for speed bost from mwd.
The answer you are looking for, is in the second sentence you typed.
Quote:One day they say 10mn AB svipul is overpowered, please nerf it. In another day they say AB need small buff.
10mn. A prop mod class higher than its intended class range. A 1mn Svipul is vastly inferior to a 10mn svipul. 10mn give you close to 1mn MWD speed, without the sig bloom, and make you immune to scrams. And sometimes, is more cap efficient than the MWD equivalent. Yea, you get the big agility nerf, but it normally can be countered pretty easily in the fit, or with implants/links.
Your view on how prop mods work is very limited. An AB in nullsec can make you extremely hard to kill (if flown right), but is best paired with a MWD. MWD for speed, AB for range control once scrammed.
MWD in LS when setup for kiting, can make for a lot of easy kills against a/b fit frigs/cruisers. Yea, its risky if you do get scrammed, but, that's why you have neuts or web.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Mario Putzo
1409
|
Posted - 2015.05.06 02:26:27 -
[259] - Quote
That 500mn MWD Proph tho. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
135
|
Posted - 2015.05.06 05:28:58 -
[260] - Quote
I really, strongly dislike the MWD changes. This creates tiers if anything. Also indirectly giving frigates and cruisers more speed is just... really? Why not just delete battlecruisers and battleships from the game?
All the MWD line really needs is:
Tech 1: Cheap Meta A: Easy to fit Meta B: Lower sig bloom penalty Tech 2: Lower cap penalty (much lower than currently as right now the higher activation cost negates the lower cap penalty benefit, hence why no one really uses T2) |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
136
|
Posted - 2015.05.06 05:49:37 -
[261] - Quote
Solj RichPopolous wrote:If the ship is moving that fast he is going to be a pee shooter that can't hurt you or not able to apply any real dps anyway, and that goes for any ship just about. Umm... missiles damage application isn't affected by how fast the ship firing it is going, only the speed of the ship its intending to hit. |

Solj RichPopolous
Mentally Assured Destruction The Pursuit of Happiness
125
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Posted - 2015.05.06 09:39:03 -
[262] - Quote
Iyacia Cyric'ai wrote:Solj RichPopolous wrote:If the ship is moving that fast he is going to be a pee shooter that can't hurt you or not able to apply any real dps anyway, and that goes for any ship just about. Umm... missiles damage application isn't affected by how fast the ship firing it is going, only the speed of the ship its intending to hit.
Who cares about missiles? Do they actually damage things?
Edit: I guess im not being fair to the rest of EVE and only thinking of my play style which obsoletes missile damage application. I guess for your average player this could be problematic. |

Madeleine Lemmont
Divide et Impera DE
22
|
Posted - 2015.05.06 11:41:30 -
[263] - Quote
Omnathious Deninard wrote:I like the module teiracide project as a whole but I don't like that it has been leaving manufacture-able T1 items in an all but useless state. Me too. Compact -> Lower Fitting needs but same mastereffect as standard T1. recent Meta3/4 -> much higher master effect but should have a bit higher fitting needs than standard T1 too. |

Bagrat Skalski
Poseidaon
8042
|
Posted - 2015.05.06 12:46:39 -
[264] - Quote
Monopropellant is too hard on eyes. Low-impulse is better.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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erg cz
Tribal Core
237
|
Posted - 2015.05.06 13:12:46 -
[265] - Quote
Renaming is crap, IMHO. First - names are not getting simplier, they are getting more complicated. Second - I can not use 10mn mask in EFT tool to get both afterburner and MWD. Now if I want to play around with fitting, I can write "10MN" into search column and I will get both MWD and AB so I can switch them easely. With 5xMN reserved for MWD this will not work any more. Same with eve central or any other tool, where you want to see all prop modules for certain class in one list.
Rebalance prop modules - yes, renaming - 'no'. Big 'no' |

Stitch Kaneland
Trust Doesn't Rust Triumvirate.
218
|
Posted - 2015.05.06 14:01:12 -
[266] - Quote
Iyacia Cyric'ai wrote:I really, strongly dislike the MWD changes. This creates tiers if anything. Also indirectly giving frigates and cruisers more speed is just... really? Why not just delete battlecruisers and battleships from the game?
All the MWD line really needs is:
Tech 1: Cheap Meta A: Easy to fit Meta B: Lower sig bloom penalty Tech 2: Lower cap penalty (much lower than currently as right now the higher activation cost negates the lower cap penalty benefit, hence why no one really uses T2)
Well technically all mwds are getting buffed. Not just frig/cruiser mwd. So BC/BS will be faster too. But still in the same spot they are now. So its cancels out.
BCs are BS have other tools available to get engagements without having to go faster. Not sure why people keep asking for speed buffs to bcs/bs. Did we forget nano phoons/canes? I personally dont want to see 2500m/s phoons flying around as it seems silly. And with people like Chessur making good use of nano bhal/geddon, i dont see a reason to arbitrarily buff bc/bs speed to keep up with smaller ships.
BCs are damaged, because they have no way to do anything to cruisers in most cases. They lack projection. If they have a way to reach out and hit cruisers, then speed becomes a non-issue. Once BCs become useful again, then BS will have their role back at killing BCs. If BS become popular again, then cruisers/HACS can counter them fairly easily. Ship food chain is complete and working as intended. For now though, BCs get killed by kite cruisers very easily (unless mjd fit) and just screws up 2 classes of ships. This started after they rebalanced all the cruisers, making them faster to the point BCs struggle to keep up against the slowest ones. Give BCs a projection role bonus, and that might level the playing field a bit.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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Rawketsled
Generic Corp Name
188
|
Posted - 2015.05.06 14:13:34 -
[267] - Quote
4MN MWD 50MN MWD 600MN MWD
There's a nerf to small micros (which I admit wouldn't be needed if the combination of links and Snakes was nerfed), and a buff to large micros, which should make BS pilots happy. |

X Gallentius
Justified Chaos Spaceship Bebop
2899
|
Posted - 2015.05.06 14:40:10 -
[268] - Quote
erg cz wrote:Renaming is crap, IMHO. First - names are not getting simplier, they are getting more complicated. Second - I can not use 10mn mask in EFT tool to get both afterburner and MWD. Why would you want to? I hate accidentally clicking on an AB when I should have clicked on a MWD. Name Change +1.
Sucks when you install the wrong prop mod type in-game.
JUSTK is recruiting.
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Ms Michigan
Aviation Professionals for EVE Providence Initiative
60
|
Posted - 2015.05.06 16:26:43 -
[269] - Quote
CCP: Like others have said - my votes...
1) Do not increase the top MWD speeds, if anything nerf the lower ends. I personally would like to see the whole scale dropped to make Afterburners more feasible.
or
1a) Buff Afterburners!!!!!! - However I second what many are saying about speed VS. Server ticks. I think grid speed should be dropped overall. IF you look at the impact of boosters, drugs, Wormhole effects, High-end modules/ships....we have enough speed. Kiting is the meta already just a tad too much. (ISHTARs online....HALF of that equation is speed versus....the other half was the sentries.) Just a thought!!!
2) Fix T2 MWDs to make them feasible again.
3) I like the new 5mn scheme and the new modules.
4) CAPITAL SIZED PROP MODS!
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Phaade
Perimeter Defense Systems Templis CALSF
340
|
Posted - 2015.05.06 22:01:08 -
[270] - Quote
Solj RichPopolous wrote:Lady Spank wrote:Gorski Car wrote:Nice to see that t2 mwds are actually faster now. But really do we need more speed creep in eve? it feels like ships are super fast right now and that creates some problems in my opinion. In a vacum they might be okish whats most important is what you guys are planning to do with links since they heavily affect this as well. For certain ships these changes might be terrifying though. Garmurs doing 10k m/s or stilettos burning 100km and tackeling you before you can lock them. This. Kiting is already the go-to meta. Of course its the go to meta. Its the only one that requires situational and spatial awareness and just in general brain power. I love fighting kiters as well as being one. Seems like everyone just wants the game to be train for proteus and vindicator and hit approach and f1 with as little brain power needed as possible. This is space if you want things that sit still while you shoot at them go play WoT.
Forgive me but I don't pay to win. My scram doesn't reach 17km. I get 11km. Clearly your piloting requires "superior brain power." |
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