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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Kione Keikira
Sleepless Guardians Unreachable
0
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Posted - 2015.05.08 22:53:21 -
[301] - Quote
The fact that the only reason to choose between Shadow Serpentis and Federation Navy modules is cost should be changed. Give them some sort of difference to make there be a case where the other is bought.
Master of being misunderstood.
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Lucas Quaan
Sniggerdly Pandemic Legion
86
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Posted - 2015.05.08 23:52:16 -
[302] - Quote
CCP Larrikin wrote:- Federation Navy 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
... - Federation Navy 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
I feel like these two groups could use some tweaking. With the velocity bonus being the same you sort of shafted the RF/Domi versions. The CPU diff is really too little to matter on the cruiser/BS level when you consider the fact that FN/SS use both less grid AND cap. Why would you ever pick the other two?
I guess it can sort of balance out for frigs, but I think you need to keep some of the speed diff too, tbh. Scale back FN/SS to 140% would be my suggestion to keep the trade-off. |
FT Diomedes
The Graduates Get Off My Lawn
949
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Posted - 2015.05.09 03:47:30 -
[303] - Quote
Lucas Quaan wrote:CCP Larrikin wrote:- Federation Navy 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 10MN Afterburner [Meta Level 8 (+1); Powergrid 50; CPU 28; Activation 60 (-20); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 10MN Afterburner [Meta Level 8; Powergrid 55; CPU 25; Activation 80 (+20); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
... - Federation Navy 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Shadow Serpentis 100MN Afterburner [Meta Level 8 (+1); Powergrid 625; CPU 55; Activation 240 (-80); Velocity Bonus 145 (+4)%; Overload Bonus 50%]
- Republic Fleet 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
- Domination 100MN Afterburner [Meta Level 8; Powergrid 688; CPU 50; Activation 320 (+79); Velocity Bonus 145 (+1)%; Overload Bonus 50%]
I feel like these two groups could use some tweaking. With the velocity bonus being the same you sort of shafted the RF/Domi versions. The CPU diff is really too little to matter on the cruiser/BS level when you consider the fact that FN/SS use both less grid AND cap. Why would you ever pick the other two? I guess it can sort of balance out for frigs, but I think you need to keep some of the speed diff too, tbh. Scale back FN/SS to 140% would be my suggestion to keep the trade-off.
The only reason I used RF and Domination afterburners before was because they used less cap. Seems really obnoxious to shaft them like that.
The old split of "fuel efficient" versus "more speed" made perfect sense. Having one use more powergrid and the other use more CPU makes sense too. But, higher capacitor consumption needs something to balance it out versus the counterpart module.
The Greatest Ship Ever. Credit to Shahfluffers.
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Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
47
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Posted - 2015.05.09 12:51:12 -
[304] - Quote
Module..................................................type..........meta.....PG......CPU....CAP cost......speed boost.....overload Federation Navy 500MN Micro.....Faction.....8 (+2).....1250.....83.....270.....-10 (+4).....470 (-19).....512 (+12) .....50 Shadow Serpentis 500MN Micro.....Faction.....8 (+2).....1250.....83.....270.....-10 (+4).....470 (-19).....512 (+12).....50 Republic Fleet 500MN Micro.....Faction.....8.....1375.....75.....320 (-4).....-10 (+1).....450 (-17).....512 (+12).....50 Domination 500MN Micro.....Faction.....8.....1375.....75.....320 (-4).....-10 (+1).....450 (-17).....512 (+12).....50 Core C-Type 500MN Micro.....Deadspace.....10 (-1).....1250.....87.....320 (-4).....-7 (+1).....430 (-3).....514 (+14).....50 Gist C-Type 500MN Micro.....Deadspace....10 (-1).....1500.....75.....270.....-7 (+1).....440 (-4).....514 (+14).....50 |
Chance Ravinne
WiNGSPAN Delivery Services
218
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Posted - 2015.05.10 03:10:41 -
[305] - Quote
I'm still of the opinion that the names should be formatted in some kind of consistent way:
(FLUFF name) (PROPERTY) (X MN) Afterburner/Microwarp Drive
Right now you have some modules starting with "1MN" and ending with "Afterburner" and others with these two right next to each other. If there is a hierarchy it isn't clear, and some people are going to still search "1MN Afterburner" and miss results because of this formatting.
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
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Iroquoiss Pliskin
Hedion University Amarr Empire
556
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Posted - 2015.05.10 06:05:23 -
[306] - Quote
Chance Ravinne wrote:I'm still of the opinion that the names should be formatted in some kind of consistent way:
(FLUFF name) (PROPERTY) (X MN) Afterburner/Microwarp Drive
Right now you have some modules starting with "1MN" and ending with "Afterburner" and others with these two right next to each other. If there is a hierarchy it isn't clear, and some people are going to still search "1MN Afterburner" and miss results because of this formatting.
Yess. (a+ç -á-¦ -ƒ+ä-£ -í-¦)a+ç
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Rivr Luzade
Exclusion Cartel The Kadeshi
1409
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Posted - 2015.05.10 06:54:46 -
[307] - Quote
Chance Ravinne wrote:I'm still of the opinion that the names should be formatted in some kind of consistent way:
(FLUFF name) (PROPERTY) (X MN) Afterburner/Microwarp Drive
Right now you have some modules starting with "1MN" and ending with "Afterburner" and others with these two right next to each other. If there is a hierarchy it isn't clear, and some people are going to still search "1MN Afterburner" and miss results because of this formatting. Would make sense, especially considering that all the modules except for the T1 meta versions have their explicative text bits in front of the class numeration.
Station Tab :: UI Improvement Collective
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Tipa Riot
Federal Navy Academy Gallente Federation
359
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Posted - 2015.05.10 08:07:05 -
[308] - Quote
This would be a non-issue if there would be a fuzzy search ...
I'm my own NPC alt.
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
35
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Posted - 2015.05.10 13:24:32 -
[309] - Quote
yay a bonus to all the ******* kiters in the world with this speed bonus. can't you go nerf kiters instead? |
DetKhord Saisio
Seniors Clan
80
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Posted - 2015.05.10 13:24:37 -
[310] - Quote
CCP Larrikin wrote:Goals of Module Tiericide- Reduce unnecessary complexity
- Provide meaningful options within the module set
Changes- Give a speed bonus to higher meta Microwarpdrives
- Renaming MWDs to 5MN, 50MN and 500MN
- Bring back some of the old school flavor names (Cold-Gas!)
- Differentiate Officer mods from Deadspace mods
- Fix some flavor issues with Faction mods
Q: What happens to my meta (Limited/Experimental) modules A: This - - "Limited 1MN Afterburner I" become "1MN Y-S8 Compact Afterburner"
- "Experimental 1MN Afterburner I" become "1MN Monopropellant Enduring Afterburner"
- "Experimental 10MN Afterburner I" become "10MN Monopropellant Enduring Afterburner"
- "Experimental 100MN Afterburner I" become "100MN Monopropellant Enduring Afterburner"
- "Limited 1MN Microwarpdrive I" become "5MN Y-T8 Compact Microwarpdrive"
- "Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"
- "Experimental 10MN Microwarpdrive I" become "50MN Cold-Gas Enduring Microwarpdrive"
- "Prototype 100MN Microwarpdrive I" become "500MN Cold-Gas Enduring Microwarpdrive"
KISS = keep it simple stupid
The first reason is... If limited and *** equal compact... why not just remove the extra *** and just make them all limited. Same for experimental and prototype equaling enduring; just remove the longer term and call all the names from that grouping prototype.
The second reason is players are already used to the names limited and prototype. Search fields and bookmarks and your wiki would require yet another ridiculous, unnecessary update.
The third reason is adding an extra name just for a namesake is not needed and increases obscurity.
ex: "Upgraded 1MN Microwarpdrive I" become "5MN Cold-Gas Enduring Microwarpdrive"... Ok, so simply call it "5MN Upgraded Microwarpdrive I" or maybe "5MN Enduring Microwarpdrive" (if you have to go with the enduring/compact changes).
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Vic Jefferson
The Greater Goon Clockwork Pineapple
279
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Posted - 2015.05.11 00:48:11 -
[311] - Quote
Henry Plantgenet wrote:yay a bonus to all the ******* kiters in the world with this speed bonus. can't you go nerf kiters instead?
This cannot be echoed or said enough in this thread. One of the biggest complaints about the game presently is that the ship meta is stale and brittle, and a good part of this is because speed is king.
Vote Vic Jefferson for CSM X
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FT Diomedes
The Graduates Get Off My Lawn
953
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Posted - 2015.05.11 04:01:52 -
[312] - Quote
Vic Jefferson wrote:Henry Plantgenet wrote:yay a bonus to all the ******* kiters in the world with this speed bonus. can't you go nerf kiters instead? This cannot be echoed or said enough in this thread. One of the biggest complaints about the game presently is that the ship meta is stale and brittle, and a good part of this is because speed is king.
Speed will always be king, so long as it gives massive tactical AND operational advantages.
CCP should really be taking a hard look at re-balancing tactical level (on-grid) fights - making sure there is a place for all six ship classes. Slowing the faster classes down some and increasing the warp-to range to 200km would help a great deal.
Then they can start looking at the operational level - how people get to the grid to fight. How quickly reinforcements can arrive, etc.
Just maybe, if they get the above right, they might even have a chance of getting the strategic level properly adjusted - i.e. why people fight.
The Greatest Ship Ever. Credit to Shahfluffers.
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Rawketsled
Generic Corp Name
194
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Posted - 2015.05.11 08:45:04 -
[313] - Quote
Go post in the CSM fora about the stale meta. |
Fourteen Maken
The Great Harmon Institute Of Technology Enemy Spotted.
152
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Posted - 2015.05.11 19:37:18 -
[314] - Quote
I'd like to see a super fast anti-kite MWD for burning down and tackling kiters with extreme speed and extreme cap usage (but no cap penalty) so it can only be used in bursts. Maybe a built in penalty on using capbooster to stop kiters abusing it.
Another MWD for kiters which would be slower than the current meta
and another with low fitting and cap usage for use by tight fits, and ships with cap issues: especially amarr, and snipers who just need it to keep range against ab fit brawlers. |
Justin Cody
Tri-gun
263
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Posted - 2015.05.12 00:54:09 -
[315] - Quote
Keikaku Intensifies
This might have interesting implications for sansha ships. I am taking a wait and see approach. T2 now has reasons to exist.
So far so good. Small tweaks are good. Be prepared to adjust every 24 hours though due to unforeseen keikaku. |
Justin Cody
Tri-gun
263
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Posted - 2015.05.12 00:56:49 -
[316] - Quote
Kione Keikira wrote:The fact that the only reason to choose between Shadow Serpentis and Federation Navy modules is cost should be changed. Give them some sort of difference to make there be a case where the other is bought.
agreed.
Pirate modules ought to offer a dangerous edge...like more overheat bonus Navy modules should be more robust (10% less heat generation) or something
just an idea. |
Zappity
Stay Frosty. A Band Apart.
2077
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Posted - 2015.05.12 06:14:23 -
[317] - Quote
Fourteen Maken wrote:I'd like to see a super fast anti-kite MWD for burning down and tackling kiters with extreme speed and extreme cap usage (but no cap penalty) so it can only be used in bursts. Maybe a built in penalty on using capbooster to stop kiters abusing it.
Another MWD for kiters which would be slower than the current meta
and another with low fitting and cap usage for use by tight fits, and ships with cap issues: especially amarr, and snipers who just need it to keep range against ab fit brawlers. Make it an afterburner that has the option to inject cap charges for speed increase. Anti-kiting mod.
Zappity's Adventures for a taste of lowsec.
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Harvey James
The Sengoku Legacy
1157
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Posted - 2015.05.12 12:51:50 -
[318] - Quote
AB T2 is at 135% atm .. i would like too see it closer too 160% increase the cap use too 25 ish.. and i would like a restrained version that specialises in low mass addition, so effectively a high agility version, serpentis and fed navy could be the faction version.
compact should be more like 8pg 11 cpu enduring and 1mn 10pg 14 cpu 1MN AB 11pg 16cpu
and scale that up for 10mn and 100mn's
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Iroquoiss Pliskin
Hedion University Amarr Empire
566
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Posted - 2015.05.12 15:59:06 -
[319] - Quote
A 160% base is 200% skilled.
Do not want.
Not without outsourcing this to a new mid-tier of ABs with ensuing counter-balancing drawbacks - https://forums.eveonline.com/default.aspx?g=posts&t=419044&find=unread
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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James Baboli
Ferrous Infernum
662
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Posted - 2015.05.12 16:05:32 -
[320] - Quote
And then just think about on sansha ships, with links and slaves......
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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CCP Larrikin
C C P C C P Alliance
70
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Posted - 2015.05.12 18:02:39 -
[321] - Quote
Hey Mates,
I've made an update to the original post, go check it out!
Here is a preview -
CCP Larrikin wrote:Q: CCP can you please make Afterburners faster?! A: We have chosen not too for this balance pass. We are mostly happy with where afterburners are at in general. Buffing afterburners makes over-sized fits even more attractive than they currently are. Q: CCP I am worried about the increase in Microwarpdrive speed bonuses. A: We have looked at this very closely, and weGÇÖre comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%. A max faction speed fit overheating Garmur goes from 13085 m/s before the changes, to 13140 m/s after. Here is a list of the speed increases we expect to see across hull sizes and fits: - [ship] ([fitting description]) Prepatch [speed] / [overloaded speed] > Postpatch [speed] / [overloaded speed]
- Regular Garmur (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 5015 / 7251 > Postpatch 5176 / 7281
- Kestrel (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 3480 / 5017 > Postpatch 3770 / 5290
- Svipul (Gistii A-Type 1/5MN MWD, Bonuses, Quafe Zero) Prepatch 3572 / 5107 > Postpatch 3683 / 5129
- Orthrus (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 3054 / 4421 > Postpatch 3152 / 4439
- Augoror Navy Issue (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 1896 / 2719 > Postpatch 1938 / 2705
- Ishtar (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 2084 / 3004 > Postpatch 2149 / 3016
- Drake (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 1316 / 1882 > Postpatch 1356 / 1889
- Tornado (Gistii A-Type 10/50MN MWD, Bonuses, Quafe Zero) Prepatch 2077 / 2968 > Postpatch 2141 / 2980
- Machariel (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Prepatch 1994 / 2885 > Postpatch 2058 / 2897
- Abaddon (Gistii A-Type 100/500MN MWD, Bonuses, Quafe Zero) Prepatch 896 / 1292 > Postpatch 922 / 1294
All of that said, we understand your concerns about the current nano-esk meta. We're going to look into that separately. Q: I donGÇÖt like the long names / flavor names / descriptor names!! A: Sorry. Other people do like them =)
As always, feedback is welcome & encouraged. |
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Harvey James
The Sengoku Legacy
1158
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Posted - 2015.05.12 18:06:36 -
[322] - Quote
CCP Larrikin wrote:Hey Mates,
Q: CCP can you please make Afterburners faster?! A: We have chosen not too for this balance pass. We are mostly happy with where afterburners are at in general. Buffing afterburners makes over-sized fits even more attractive than they currently are.
then please consider size limitations on AB's i.e. small AB's 1mn's being small ship only ..etc..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Iroquoiss Pliskin
Hedion University Amarr Empire
569
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Posted - 2015.05.12 18:09:08 -
[323] - Quote
CCP Larrikin wrote: All of that said, we understand your concerns about the current nano-esk meta. We're going to look into that separately.
Q: I donGÇÖt like the long names / flavor names / descriptor names!! A: Sorry. Other people do like them =)
( -í-¦ -£-û -í-¦)
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
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Alexis Nightwish
184
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Posted - 2015.05.12 18:37:16 -
[324] - Quote
CCP Larrikin wrote:Q: CCP I am worried about the increase in Microwarpdrive speed bonuses. A: We have looked at this very closely, and weGÇÖre comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%... *sigh* Guess the only thing I'll need to do after the patch is update all my fittings with Y-T8s. Still no point in using ABs on anything that doesn't have spikes.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
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Onslaughtor
Occult National Security Phoenix Naval Systems
130
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Posted - 2015.05.12 18:48:29 -
[325] - Quote
Just looking over the stats. Could we not have the t1 modules be so strictly worse? |
Altrue
Exploration Frontier inc Brave Collective
1744
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Posted - 2015.05.12 18:58:57 -
[326] - Quote
Alexis Nightwish wrote:CCP Larrikin wrote:Q: CCP I am worried about the increase in Microwarpdrive speed bonuses. A: We have looked at this very closely, and weGÇÖre comfortable with the very small speed increase MWD fitted ships will get. In most cases its less than 4%... *sigh* Guess the only thing I'll need to do after the patch is update all my fittings with Y-T8s. Still no point in using ABs on anything that doesn't have spikes.
Yeah, why would you ever pick an option that gives you a fifth of the speed bonus of the other? The only thing I can think of is PvE, where you don't really need to speed, you just need to added avoidance.
How ironic, the only case where afterburner are needed is when you don't actually need speed :D
As for the oversized "issue"... It is only an "issue" on T3Ds and they have been heavily nerfed already. Every other frigate or dessie has huuuge troubles fitting 10mn ABs.
As for 100mn ABs... Have you seen the inertia? I tried a 100MN AB on a Phantasm once. Suffice to say, 35sec alignment didn't really convince me that they were over-powered... Yet we were talking about a ship that has a BONUS to ABs, it wasn't even a random ship with an oversized prop mod.
TL;DR: So yeah... I don't really see the point of not making ABs faster, because : A - Their current state is so bad that people who fit them aren't looking for speed. and B - The idea of giving oversized prop mods a buff is a non-issue since most oversized fits (if not all) are completely rubbish at best.
Signature Tanking Best Tanking
Exploration Frontier Inc [Ex-F] CEO - BRAVE - Eve-guides.fr
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1074
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Posted - 2015.05.12 19:36:24 -
[327] - Quote
when are you fixing this |
Harvey James
The Sengoku Legacy
1158
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Posted - 2015.05.12 19:40:24 -
[328] - Quote
also no reply too making an agility based meta for AB or mwd .. even at a faction level at least..
Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats
Nerf web strength, Make the blaster eagle worth using
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Omnathious Deninard
Novis Initiis
2848
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Posted - 2015.05.12 19:48:52 -
[329] - Quote
Onslaughtor wrote:Just looking over the stats. Could we not have the t1 modules be so strictly worse? Why does CCP keep dancing around this question? Are T1 modules just a necessary evil in there eyes, only to exist so that t2 modules can be manufactured?
Roleplaying Trinkets for Explorers and Collectors
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Sniper Smith
Center for Advanced Studies Gallente Federation
446
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Posted - 2015.05.12 20:23:46 -
[330] - Quote
CCP.. what's the deal with the changes to the X-Type 1(5)00mn Microwarpdrives?
Specifically, at the moment, Core-X has the easiest Fitting costs. Gist-X uses the least Cap. Both have 0 Cap Penalty. After the change, if I'm reading the spreadsheet right.. Core-X will use the least PG, and have the lowest Activation Cost. Gist-X will now use more Cap (Currently 270, changing to 320), and all it gets out of that is a Signature reduction, which on BS's is not nearly as important as a on Frigs and Cruisers.
In short, Gist X went from the best X-Type where Fitting is not an issue, to the worst regardless of fitting, except in a very few specific cases where you want to Sig-Tank a MWD BS.. which is just silly on the outset. Seems kinda messed up. |
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