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Thread Statistics | Show CCP posts - 2 post(s) |

Comboduck
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Posted - 2011.12.05 09:31:00 -
[1] - Quote
It's be pretty awesome if remote assistance showed up on killmails, and lossmails.
For instance, if I remote rep a sleipnir killing another sleipnir, I will show up on the dead sleipnirs lossmail. Also, if the other sleipnir happens to win, I will show up in a seperate column on my gangmates lossmail with how much I repped him.
ANY THOTS |

Comboduck
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Posted - 2011.12.05 09:47:00 -
[2] - Quote
XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station.
COMPLETELY OFF TOPIC YOU NEED TO FOCUS
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Comboduck
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Posted - 2011.12.05 10:08:00 -
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XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair.
m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111
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Comboduck
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Posted - 2011.12.05 10:17:00 -
[4] - Quote
XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Comboduck wrote:XIRUSPHERE wrote:Sure thing, just as soon as they fix the problem of you guys not inheriting aggression session penalties and being able to dock and jump through gates while assisting people rendering logi nearly invincible on gate and station. COMPLETELY OFF TOPIC YOU NEED TO FOCUS It's on topic, you can have lazy access to killmails if they fix the inherent problems with them. In order to get on a killmail currently they need to perform an act of aggression which is completely fair, it's also really easy to put a small arty or use a flight of light drones to get on it my friends do this all the time. If you want kills for reps they should fix the ships and give inherited aggression for reps on ships shooting other ships as well. Fair is fair. m8m8m8 there is NOTHING lazy about flying a logistics m8 and it should be rewarded!!11111 Your apathy towards broken mechanics should not be rewarded, logis have needed session mechanics addressed for ages. If a logi want's to rep a ship engaged in combat it should not be effectively invincible on stations and gates. I know that takes a steaming dump on the 1337 legions of highsec warriors and people afraid to commit but none the less it's a loophole that's long overdue in being addressed.
butbut look at all my logistics losses I shou+¦dn't be punished for sploiters ist's not fair
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Comboduck
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Posted - 2011.12.05 11:49:00 -
[5] - Quote
Personally I don't care much for killmails - I want a more accurate representation of the gangs in the battle reports to be possible. Links should be represented somehow as well I think. |

Comboduck
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Posted - 2011.12.05 17:58:00 -
[6] - Quote
Keyanu wrote:Your argument isn't vaild.
If you're not willing to aggress, you don't deserve to be on a killmail. The changes you're proposing is for you to have some sort of 'safe' wimp out-ish PvP where you can jump or dock at any time. This will certainly reduce the amount of losses you are taking!
You need to think things through before posting.
My post pretty clearly speaks about remote assistance, and a fair amount of logi fits does not have anything to agress with anyway. |

Comboduck
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Posted - 2011.12.06 00:02:00 -
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Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses?
this just doesn't make any sense at all |

Comboduck
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Posted - 2011.12.06 06:03:00 -
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CCP Greyscale wrote:Yes, they should.
I realize that giving promises and stuff in a forum thread isn't something that's going to happen, so instead I will ask you - Is this something that could be done like within the current game mechanics (so that you don't have to spend a lot of time reworking it), and thus realistically MIGHT show up sometime in the future? |

Comboduck
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Posted - 2011.12.06 07:15:00 -
[9] - Quote
Vimsy Vortis wrote:Hwong Jian wrote:Vimsy Vortis wrote:So when you get blown up you want everyone in space to know who your squad, wing and fleet commanders were? In the middle of a fight you want people to be able to know who to shoot so that your squad stops getting bonuses? Quoting because pro-pvp'ers stop in the middle of a firefight to check lossmails. Nothing says "fighting a difficult battle" like stopping to scour killboards for real-time pvp information. In other news, water is wet! And, idiots don't understand sarcasm! I bet you guys didn't know that. If you can gain an advantage by doing something people will do it. If you can have the person who just got blown up check his own loss mail to see who the person who killed him was getting bonuses from nobody who is currently involved in fighting has to stop what they are doing. Although if you're really lazy, aren't particularly interested in winning and have no ability to multitask I can see why looking at a single line of text on killmail on your second monitor might be too much work for you to handle.
Actually both of you have valid points. Possible solution - Strategic information could show up at a set time after the loss. |

Comboduck
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Posted - 2011.12.06 18:52:00 -
[10] - Quote
Raid'En wrote:make me wonder... given that dictor now get agression for depoying bubbles, do they show up on killmails if the guy was on the dirctor's bubble ?
seems as fair as logi on km to me
That is an entirely different discussion alltogether mate. The only other problem than the one mentioned in my op that fits in here is the broken aggro mechanics of logistics.
However, that should easily be fixable as well.
If you rep someone with agression, you get aggro timer. When they stop agressing, your aggro timer starts ticking down. This way, there won't be a eternal loop of aggro between two cap transfering logistics. It will also add another layer of depth into a fight - If your gang is badly coordinated and some people doesn't deagress when told, it could cost the gang their logistics.
Just a thought.
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