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Aodha Khan
Minmatar The Necroborg The Sani Sabik
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Posted - 2006.11.09 09:36:00 -
[61]
Originally by: Jim McGregor
Influence over the local area is all well and fine, but what if you want to expand your space?
You want to expand your owned space by 30 jumps? Get real. Space is big and that's how it should be. You have no right to hold space that big unless your a very large alliance which can hold multiple locations. If that's the case I'm sure you would have no problems having jump clones to take you that 30 jumps in 1 second.
So in war, the way is to avoid what is strong and to strike at what is weak.
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.09 09:59:00 -
[62]
As someone stated earlier; fast traveling effectively shrinks the game, it opens up for all kinds of FPS like gameplay. If I want to fight something 30 jumps away that should require EFFORT, 30 jumps is a whole lot if you compare it to the EVE mapsize.
Keeping traveling slow and cumbersome has a lot of good side effects;
- trading goes up - alliances will get less claimed space (you'll need more people to police your space). - having smaller/faster ships would actually MEAN something (similar to BS's actually meaning something ie, slow and cumbersome). - your neighbour becomes a lot more important all of a sudden, therefore more communication - you'll get more 'splintercell' corps/small alliances all claiming their own small part of the map. - war will actually MEAN something, you'll have to use strategic traveling, logictics. You would have to arrange for a 'forward base of operations'. It would require more planning and teamwork and (gasp) effort. - Jumpdrive capable ships would/should/could be implemented (BS size) to make up for that at the expense of combat effiency, actually using jumpdrive capships to move your fleet around would be cool too (make one that's actually attainable skill/cashwise, for the sole purpose of moving fleets around).
I have no problems with frigates and cruisers buzzing around systems moving switfly between systems and regions, I DO have a problem with BS's and (to a lesser extend) BC's doing the same. If there would be a meaningful way of slowing those down to a point where people will have to make CHOICES on what ship to bring to pewpew 15-20 jumps away then that is a good thing. Atm there's no reason NOT to bring a BS to a distant fight. If you lower the effiency of BS's to move around you effectively make combat less revolved around the big guys so you'll get more ship diversity.
With the upcoming new BC's you might see more of those on the battlefield if they are a lot more mobile than BS's, atm they're still somewhere in no man's land; Cruiser damage and BS agility/signature size. If you lower the traveling options of a BS a BC would actually be a proper alternative.
Stop decreasing mapsize, actually make it larger by slowing down traveling in severals ways.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Varis
Jericho Fraction
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Posted - 2006.11.09 10:18:00 -
[63]
Edited by: Varis on 09/11/2006 10:18:56 This is why I need to post less from work. - So many people here actually posting intelligent and reasoned responses.
Caleb - yes very many to everything you said!
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FuzzBuzz
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Posted - 2006.11.09 11:51:00 -
[64]
i think if there was no 0km travel instas or the new patch, more people would become pirates in 0.0 space that or the people who go into 0.0 space now will never anymore
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2006.11.09 12:23:00 -
[65]
IMO the solution is to delete all bookmarks within 15km of gates and make warp in range variable through fitting designated low slot mods.
As ever, pilots should make the decision to travel faster, safer, or with a larger cargo through how they choose to set up their ships.
Originally by: Ask Ninja Kill all the wolves you're gonna have a crapload of bunnies, and by bunnies I mean stupid people.
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Thelmarr
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Posted - 2006.11.09 12:42:00 -
[66]
Originally by: Brucette
Originally by: Trance Gemmini
Clueless -- If CCP were to remove the Instas and not implement Warp to Zero, this game would be one HUGE GATECAMP FEST. Blob tactics on gates would be the primary reason any ships was destroyed.
I vote remove insta's, implement Warp to Zero and have the pirates find another way to gank people.
I'm afraid I do not agree with you either. There may indeed be a brief period of extreme pain, but this change also means the pirates are unable to insta out of the system and escape our wrath.
The only problem is that logging off is not nerfed, so the ability to trap someone in a system and hunt them is not as useful as it could be.
WRONG!!!!
Why would pirates need to jump out of system? They will bounce INSIDE system until they can dock. Or they just log off. They just effectively escaped your wrath. They, on the other hand, cause trouble and annoyance to everyone trying to fly through the system.
So forcing people to jump in on 15km would turn the game impossible to play for everyone not in powerful corp/alliance. That is, outside highsec.
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Varis
Jericho Fraction
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Posted - 2006.11.09 12:42:00 -
[67]
well. with the new scanning coming in, any cans at safespots etc can just be scanned :) So i'd say just delete all the BMs and be done with them - and make sure that you impose a limit in the number of BMs a pilot can have (20/30?) and make them uncopyable.
I'd be happy.
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Bunny Wunny
Gallente Freelancer Union Unaffiliated
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Posted - 2006.11.09 12:56:00 -
[68]
its quite simple realy, make larger ships warp WAY slower. this way smaller fast tackler ships can get in place and put up a bubble or somthing before the other guy gets there. atm the warp speeds meen that even tho the ceptors do mad warp speeds, by the time they DO warp the BS etc has already jumped.
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Caleb Paine
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.11.09 13:08:00 -
[69]
Edited by: Caleb Paine on 09/11/2006 13:08:52 - Have BS have a similar warpspeed as freighters. - The bigger the ship, the bigger the 'warp to 0' deviation, so a BC would have to travel some 2km to get into jumprange where as a BS will have to do 5km or something similar. This includes haulers and freighters.
This means that smaller ships DO have an advantage, both for traveling as tactically. It would decrease the 10+ man, BS heavy blobs roaming around. Granted there will still be 10+ man in cruisers/frigs but that DOES make them less powerful and since CCP has been talking about wanting to defend your hometurf, YOU have BS's in the system you're living in, the enemy will (most probably) bring smaller stuff so that gives the home team a defense advantage.
-------------------------------- ISS Navy Task Force; Protecting your interest. |

Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.11.09 13:24:00 -
[70]
Originally by: Caleb Paine Edited by: Caleb Paine on 09/11/2006 13:08:52 - Have BS have a similar warpspeed as freighters. - The bigger the ship, the bigger the 'warp to 0' deviation, so a BC would have to travel some 2km to get into jumprange where as a BS will have to do 5km or something similar. This includes haulers and freighters.
This means that smaller ships DO have an advantage, both for traveling as tactically. It would decrease the 10+ man, BS heavy blobs roaming around. Granted there will still be 10+ man in cruisers/frigs but that DOES make them less powerful and since CCP has been talking about wanting to defend your hometurf, YOU have BS's in the system you're living in, the enemy will (most probably) bring smaller stuff so that gives the home team a defense advantage.
Hell yes ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Derkan
Shiva Morsus Mihi
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Posted - 2006.11.09 14:06:00 -
[71]
I really dont like spending my eve time moving around from one place to another, its just too **** boring and a waste of my playing time.. It takes long enough to warp from one gate to another as is! I've been waiting and hoping for this "warp to 0" option for quite some time.
I also think it will encourage more people to venture out and explore eve for what it has to offer.
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DefJam101
Gallente Praxiteles Inc.
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Posted - 2006.11.09 15:00:00 -
[72]
Originally by: DOGNOSH Seriously,this is good news for you ! ! ! Your main moan as pirates(apart from moaning about everything else in the game that doesn't give you the 'I Win' button)is now "NO to Warp to 0" and "Too Many carebears in EVE already"
1.Some Carebears who won't venture into your trap will now think they have a chance of entering low sec and escaping,so at the very least traffic will be increased for you ! ! !
2. Too many carebears ? GOOD ! more fodder for you !!!
3. You hate lag yet you don't want to give CCP a chance to fix it ! the "Warp to 0" idea is probably the first step in 2 or 3 of reducing lag in EVE They probably want to get it in,see effects,then hope or make people remove "to gate" BMs eventually ! ============== Also you don't know a good thing even if it comes over and bites you in the arse ! ! ! You moaned about WCS's being too strong,seems like you got your way and it is now nerfed(in KALI?) I wonder if that will lose you a few customers ?
learn to live with it or go play WOW!
I'll insert my needed flame versus your pitiful point of view and obvious bias with complete disregard to other people, thus making you a greifer.
OMG STOP CONFUSING GATE SNIPING AND PIRATING
I HATE GATESNIPERS, STOP CALLING ME ONE.
***
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.09 17:45:00 -
[73]
Originally by: Derkan I really dont like spending my eve time moving around from one place to another, its just too **** boring and a waste of my playing time.
Then don't.
~Thor Xian, Material Defender
What is your opinion? |

Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.11.09 17:54:00 -
[74]
Edited by: Mallick on 09/11/2006 17:54:06 To make it slower to travel around you need to change a lot.
There should be about 5 jumps from one regions 'headquarters' to another regions 'headquarters'.
So to get to Venal 'headquarters' starting from Yulai, it would take me 15 jumps. Yulai -> New Caldari -> Nonni -> 6NJ8-V. Only then would a "long travel" system be viable where you warp in at 5km or 10km. But now, it takes up to what? 35 jumps?
At the moment there is too many systems that are basically useless and only takes up space and increase travel time by a huge amount. Support POS Overhaul - Read it NOW! |

Nanobotter Mk2
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Posted - 2006.11.09 17:59:00 -
[75]
Originally by: Caleb Paine As someone stated earlier; fast traveling effectively shrinks the game, it opens up for all kinds of FPS like gameplay. If I want to fight something 30 jumps away that should require EFFORT, 30 jumps is a whole lot if you compare it to the EVE mapsize.
Keeping traveling slow and cumbersome has a lot of good side effects;
- trading goes up - alliances will get less claimed space (you'll need more people to police your space). - having smaller/faster ships would actually MEAN something (similar to BS's actually meaning something ie, slow and cumbersome). - your neighbour becomes a lot more important all of a sudden, therefore more communication - you'll get more 'splintercell' corps/small alliances all claiming their own small part of the map. - war will actually MEAN something, you'll have to use strategic traveling, logictics. You would have to arrange for a 'forward base of operations'. It would require more planning and teamwork and (gasp) effort. - Jumpdrive capable ships would/should/could be implemented (BS size) to make up for that at the expense of combat effiency, actually using jumpdrive capships to move your fleet around would be cool too (make one that's actually attainable skill/cashwise, for the sole purpose of moving fleets around).
I have no problems with frigates and cruisers buzzing around systems moving switfly between systems and regions, I DO have a problem with BS's and (to a lesser extend) BC's doing the same. If there would be a meaningful way of slowing those down to a point where people will have to make CHOICES on what ship to bring to pewpew 15-20 jumps away then that is a good thing. Atm there's no reason NOT to bring a BS to a distant fight. If you lower the effiency of BS's to move around you effectively make combat less revolved around the big guys so you'll get more ship diversity.
With the upcoming new BC's you might see more of those on the battlefield if they are a lot more mobile than BS's, atm they're still somewhere in no man's land; Cruiser damage and BS agility/signature size. If you lower the traveling options of a BS a BC would actually be a proper alternative.
Stop decreasing mapsize, actually make it larger by slowing down traveling in severals ways.
Only problem with your points Caleb is that people are already warping to zero with BM's so nothing is gonna change. So of the things you posted, none will be impacted, for anyone playing this game for a reasonable amount of time. Only very casual players and noobs will benifit from this regarding your points and honestly I can;t see a problem with noobs and casual players having it a little easier.
So again nothing is gonna change, people running trade routes already use insta's, people out in zero already use instas, so thier Bs already kept up with frigates... etc... Again the problem with your post is the assumption that traveling is currently slow, when it isnt.
PS aohk Khan yuur sig utterly owns.
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Novan Leon
Goat Raiders
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Posted - 2006.11.09 19:25:00 -
[76]
Originally by: Nanobotter Mk2
Originally by: Caleb Paine As someone stated earlier; fast traveling effectively shrinks the game, it opens up for all kinds of FPS like gameplay. If I want to fight something 30 jumps away that should require EFFORT, 30 jumps is a whole lot if you compare it to the EVE mapsize.
Keeping traveling slow and cumbersome has a lot of good side effects;
- trading goes up - alliances will get less claimed space (you'll need more people to police your space). - having smaller/faster ships would actually MEAN something (similar to BS's actually meaning something ie, slow and cumbersome). - your neighbour becomes a lot more important all of a sudden, therefore more communication - you'll get more 'splintercell' corps/small alliances all claiming their own small part of the map. - war will actually MEAN something, you'll have to use strategic traveling, logictics. You would have to arrange for a 'forward base of operations'. It would require more planning and teamwork and (gasp) effort. - Jumpdrive capable ships would/should/could be implemented (BS size) to make up for that at the expense of combat effiency, actually using jumpdrive capships to move your fleet around would be cool too (make one that's actually attainable skill/cashwise, for the sole purpose of moving fleets around).
I have no problems with frigates and cruisers buzzing around systems moving switfly between systems and regions, I DO have a problem with BS's and (to a lesser extend) BC's doing the same. If there would be a meaningful way of slowing those down to a point where people will have to make CHOICES on what ship to bring to pewpew 15-20 jumps away then that is a good thing. Atm there's no reason NOT to bring a BS to a distant fight. If you lower the effiency of BS's to move around you effectively make combat less revolved around the big guys so you'll get more ship diversity.
With the upcoming new BC's you might see more of those on the battlefield if they are a lot more mobile than BS's, atm they're still somewhere in no man's land; Cruiser damage and BS agility/signature size. If you lower the traveling options of a BS a BC would actually be a proper alternative.
Stop decreasing mapsize, actually make it larger by slowing down traveling in severals ways.
Only problem with your points Caleb is that people are already warping to zero with BM's so nothing is gonna change. So of the things you posted, none will be impacted, for anyone playing this game for a reasonable amount of time. Only very casual players and noobs will benifit from this regarding your points and honestly I can;t see a problem with noobs and casual players having it a little easier.
So again nothing is gonna change, people running trade routes already use insta's, people out in zero already use instas, so thier Bs already kept up with frigates... etc... Again the problem with your post is the assumption that traveling is currently slow, when it isnt.
PS aohk Khan yuur sig utterly owns.
He knows travelling isn't currently slow (because of insta's). That's why he supports REMOVING insta's.
Saying that adding "warp to 0km" won't change anything because people do it anyway ignores the fact that insta's shouldn't be there in the first place.
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Phalyssa Truixim
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Posted - 2006.11.09 21:03:00 -
[77]
Arguing that something shouldn't be there in the first place is just silly. It is there. You can stick your fingers in your ears and go "lalalalala" but it doesn't change that they are there. So you have to work off the fact that there are instas and people use them. Thus, warp to 0 is already in the game. They are just making it for everyone rather than forcing people to remake them or copy their corp's stash. In essence, it is removing multiple time sinks from the game. I am a big fan as I hate the artificial travel times that MMOs introduce. Will space feel smaller? Sure. But we aren't in space. We are playing a game...one that should be fun. Time sinks are not fun.
I do understand that this may cause issues for pirates. It will be interesting to see how it plays out. But honestly, the people are going to venture in to .4 and below will generally have instas anyways...so it is really a moot point. CCP really had two (simple) options. Remove instas and keep warp to 15 or remove instas and add warp to 0. They just chose the path that was least painful on the majority of their player base. I think it should be given a chance. If it damages the game too much, it always can be altered.
People on here are just such pansies. They had to change something. If that makes you come here and state you are quitting...well, you are just being emo-ish. All MMOs are going to change in ways you don't like. Suck it up. If it changes things too badly have some faith in the developers that they will quickly address those issues.
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Derkan
Shiva Morsus Mihi
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Posted - 2006.11.09 21:03:00 -
[78]
Originally by: Thor Xian
Originally by: Derkan I really dont like spending my eve time moving around from one place to another, its just too **** boring and a waste of my playing time.
Then don't.
I don't 
Usually just stick to one area if I can.
Next time put some creativity into your comments
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Novan Leon
Goat Raiders
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Posted - 2006.11.09 22:30:00 -
[79]
Originally by: Phalyssa Truixim Arguing that something shouldn't be there in the first place is just silly. It is there. You can stick your fingers in your ears and go "lalalalala" but it doesn't change that they are there. So you have to work off the fact that there are instas and people use them. Thus, warp to 0 is already in the game. They are just making it for everyone rather than forcing people to remake them or copy their corp's stash. In essence, it is removing multiple time sinks from the game. I am a big fan as I hate the artificial travel times that MMOs introduce. Will space feel smaller? Sure. But we aren't in space. We are playing a game...one that should be fun. Time sinks are not fun.
I do understand that this may cause issues for pirates. It will be interesting to see how it plays out. But honestly, the people are going to venture in to .4 and below will generally have instas anyways...so it is really a moot point. CCP really had two (simple) options. Remove instas and keep warp to 15 or remove instas and add warp to 0. They just chose the path that was least painful on the majority of their player base. I think it should be given a chance. If it damages the game too much, it always can be altered.
People on here are just such pansies. They had to change something. If that makes you come here and state you are quitting...well, you are just being emo-ish. All MMOs are going to change in ways you don't like. Suck it up. If it changes things too badly have some faith in the developers that they will quickly address those issues.
Actually, I don't think anyone really has plans of quitting. We'll cope, we'll adjust, but we just prefer the slower/larger/more dangerous play-style that the designer originally intended.
I'd like to go on the record as saying, I don't think adding warp-to-0km will kill EVE or anything like it. I can deal with warp-to-0km, I don't like it, but I can deal with it; however, instadocking at stations I have a serious problem with.
To me, gates are a somewhat unnatural element that exists in EVE merely to facilitate a method of travel between locations. A gate in EVE is similiar to entering a new area in WoW or Oblivion, it's a necessary delimiter to allow EVE to load new data into memory. This being the case, I'm much less worried about warp-to-0km (essentially removing gates altogether) as I am with the warp-to-0km instadock.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.11.09 23:27:00 -
[80]
Edited by: Avon on 09/11/2006 23:28:50 A note about "Warp to 0km won't change anything because people already have instas".
Well, frankly, they shouldn't have them. Arguing that warp to 0 is okay because people can already do it is bogus.
Instas are a broken game mechanic which cause huge server strain. Removing the server strain doesn't magically stop the game mechanic being fundamentally broken.
Look back on the posts on the subject of instas, back to before they were as common as they are now, before they contributed a fraction of the load they do now. Those posts give great reasons why instas should not exist, and apply equally to warp to 0.
Travel times would not increase without instas, because people can't magically create time. What would happen is that travel distances would decrease.
People like instas because they like the safety net they provide.
People like instas because they are afraid of playing the game. They want a tool to avoid parts they don't like, not travel but interaction with other players. They want that tool to have no drawbacks, no 'cost', no compromise. They want to avoid having to use the indended tools provided by the game (Those that require you to actually fit your ship appropriately). They want to gain an advantage with no penalty.
These are the people Warp to 0km panders to.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.11.09 23:34:00 -
[81]
Originally by: Novan Leon
Saying that adding "warp to 0km" won't change anything because people do it anyway ignores the fact that insta's shouldn't be there in the first place.
How do you figure? ccp TELLS you to make instas in the tutorials. -----------------------------------------------
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2006.11.09 23:37:00 -
[82]
Originally by: Skraelingz
Originally by: Novan Leon
Saying that adding "warp to 0km" won't change anything because people do it anyway ignores the fact that insta's shouldn't be there in the first place.
How do you figure? ccp TELLS you to make instas in the tutorials.
You aren't too clued up on the subject, are you?
The Battleships is not and should not be a solo pwnmobile - Oveur
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Brucette
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Posted - 2006.11.10 01:10:00 -
[83]
Originally by: Thelmarr WRONG!!!!
Why would pirates need to jump out of system? They will bounce INSIDE system until they can dock. Or they just log off. They just effectively escaped your wrath. They, on the other hand, cause trouble and annoyance to everyone trying to fly through the system.
So forcing people to jump in on 15km would turn the game impossible to play for everyone not in powerful corp/alliance. That is, outside highsec.
Pirates, in general, want to avoid being shot up just as much as their prey.
Tactics for escaping wrathfull crowds include: 1) insta-ing out of the system. 2) insta-ing to a station and logging. 3) just logging.
Removing instas and the warp-to-0 nerfs both options 1 and 2 badly. Unfortunately option 3 is just as good as ever. :(
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Sultar
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Posted - 2006.11.10 01:36:00 -
[84]
Originally by: Caleb Paine Edited by: Caleb Paine on 09/11/2006 13:08:52 - Have BS have a similar warpspeed as freighters. - The bigger the ship, the bigger the 'warp to 0' deviation, so a BC would have to travel some 2km to get into jumprange where as a BS will have to do 5km or something similar. This includes haulers and freighters.
This means that smaller ships DO have an advantage, both for traveling as tactically. It would decrease the 10+ man, BS heavy blobs roaming around. Granted there will still be 10+ man in cruisers/frigs but that DOES make them less powerful and since CCP has been talking about wanting to defend your hometurf, YOU have BS's in the system you're living in, the enemy will (most probably) bring smaller stuff so that gives the home team a defense advantage.
I agree with this kind of solution! Make warp distance from target related to ship class / size. With interceptors / cover ops being very accurate & on the opposite haulers / freighters / bs' much less.
Also there are some obvious ways to diversify it a bit more (but still ships size / class should be the most important factor): - extra skill (so it's not instantly available for everyone with the same level of effectivness). - extra module (so you may have to sacrifice some firepower if you want to make it even shorter than your ship allows it - I would opt for a high slot ;-).
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Imhotep Khem
Total Mayhem.
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Posted - 2006.11.10 03:14:00 -
[85]
I disagree with making warp distance related to ship size. What is this obsession with catching stuff warping in when you can simply catch it warping out???
The only part I don't like about dumping the insta BMs is the removal of prior planning. Getting the BMs before an invasion is a great asset. It still will be because of sniping points. I wish somehow we can only give 0km if you have recently jumped through the gate in the last week or something. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
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