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Nerf Caldari
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Posted - 2006.11.10 00:09:00 -
[1]
Really, this is absurd now. First, "We can't control when you log off and thereby circumvent a whole aspect of the game," then "Well, it's not like giving perfect instas, every time, to every single person in the game is going to have any affect on anything."
Bull****.
The other day, me and my CEO, who was hauling one bill of assets, nearly got killed by the gatecamp, and had to spend the next TWO HOURS getting out. Was it fun? Yes, it sure as hell was.
I mean, this will, at the very least, destroy trading as a viable profession. What's the point, if there's no risk? Hell, what's the point of the whole game if there's no risk?
Either way, I think that anything at all like this will seriously damage the game. I can deal with lag, as long as the game is good when I actually play it. Signature graphic removed - please email us to find out why (include a link to the graphic in question) - Jacques([email protected])
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.11.10 00:15:00 -
[2]
Originally by: Nerf Caldari Bull****.
The last bastion of the indefensible. -- Guile can always trump hardware -- |

Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2006.11.10 00:21:00 -
[3]
Originally by: Guillame Herschel
Originally by: Nerf Caldari Bull****.
The last bastion of the indefensible.
atleast he didn't say FACT (in caps) to prove it's a fact. -------------------------------------
Help! I'm stuck in a hXc gig, send real music and beer fast! |

zeKzn
Empire of Destiny
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Posted - 2006.11.10 00:21:00 -
[4]
Originally by: Guillame Herschel The last bastion of the indefensible.
Except the position he is attacking is the one that is indefensible
my thoughts are my own and do not represent the thoughts of my corp |

Rusty Shakleferd
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Posted - 2006.11.10 00:44:00 -
[5]
Originally by: Nerf Caldari Really, this is absurd now. First, "We can't control when you log off and thereby circumvent a whole aspect of the game," then "Well, it's not like giving perfect instas, every time, to every single person in the game is going to have any affect on anything."
Bull****.
The other day, me and my CEO, who was hauling one bill of assets, nearly got killed by the gatecamp, and had to spend the next TWO HOURS getting out. Was it fun? Yes, it sure as hell was.
I mean, this will, at the very least, destroy trading as a viable profession. What's the point, if there's no risk? Hell, what's the point of the whole game if there's no risk?
Either way, I think that anything at all like this will seriously damage the game. I can deal with lag, as long as the game is good when I actually play it.
signed... 0km warping points suck... bad idea   |

Benglada
Finite Horizon The Red Skull
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Posted - 2006.11.10 01:01:00 -
[6]
I agree, just because your being attacked, and have to use your brains to get out doesent mean its not fun.... ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Mitten
Caldari SAS Strike Team Lacuna Viators Imperium
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Posted - 2006.11.10 01:05:00 -
[7]
If I recall correctly from the first time they tested the Warp to 0. They had it warp to a random point between 0 and 10km. That seems like a very good idea imo...
-- Nerfed Siggy... Signature removed - Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques([email protected]) |

Pestillence
Chav-Scum
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Posted - 2006.11.10 01:11:00 -
[8]
Originally by: Mitten If I recall correctly from the first time they tested the Warp to 0. They had it warp to a random point between 0 and 10km. That seems like a very good idea imo...
Yes, random rocks in a game where skill is meant to determine the outcome
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Seine
State War Academy
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Posted - 2006.11.10 01:23:00 -
[9]
Edited by: Seine on 10/11/2006 01:25:24 Edited by: Seine on 10/11/2006 01:24:55 Regardless of what the PvP nuts want to happen, CCP is a business. They are out to make money. Drawing more people to the game is the way to do that. Even as it is it's hard for noobs to get going. Gate camps are a huge turn-off, even for people interested in pvp.
I have been chased through low sec a time or two and it was fun, even for a carebear like me. I have been gate-ganked a lot more times, no matter what the situation, it's no fun.
null |

Mitten
Caldari SAS Strike Team Lacuna Viators Imperium
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Posted - 2006.11.10 01:47:00 -
[10]
Originally by: Pestillence
Originally by: Mitten If I recall correctly from the first time they tested the Warp to 0. They had it warp to a random point between 0 and 10km. That seems like a very good idea imo...
Yes, random rocks in a game where skill is meant to determine the outcome
Yea it does doesnt it. And random I meant like 25% chance you'll land on 0-3km from gate. 25% chance 3-5km, 25% chance 5-7, 25% 7-10km from gate. If it'd make you happier then what about Warp Navigation Rank 5, 3% more chance per level you land 0-3km from gate.
That better? More skill smake ya happy?
-- Nerfed Siggy... Signature removed - Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques([email protected]) |

Pestillence
Chav-Scum
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Posted - 2006.11.10 01:52:00 -
[11]
Originally by: Mitten
That better? More skill smake ya happy?
No, I have these skills but new people dont. They are the most vulnerable so they will die the most.
Doesnt sound right to me
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2006.11.10 02:33:00 -
[12]
honestly so many anger pirates because they now have to let an interdictor along
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DiuxDium
Black Omega Security The OSS
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Posted - 2006.11.10 02:42:00 -
[13]
Warp to 0km adds a lot more than it takes away. To say something should not be added to the game due to one minor drawback is absurd.
Any fool can easily see that the negation of a massive amount of lag is worth it, if that was the only positive, i'd be for it. There's a lot more to it that that though.
Honestly, ships that are worth pop'in are GOING to have instas. I know I have every insta in my region, because I live here. I know if I fly more than 10m isk in ship I will have instas for that region. Any decent pilot will have instas. Do I still get cought in gate-camps even though I have the option for 0km warp? Yes. It's called interdictors, learn to use them.
Adapt, and become stronger for it.
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Mitten
Caldari SAS Strike Team Lacuna Viators Imperium
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Posted - 2006.11.10 02:55:00 -
[14]
Edited by: Mitten on 10/11/2006 02:57:46
Originally by: Pestillence
Originally by: Mitten
That better? More skill smake ya happy?
No, I have these skills but new people dont. They are the most vulnerable so they will die the most.
Doesnt sound right to me
Wtf? I cant even wrap my mind around that logic... Having more skills doesnt make you happy, even though you just complained about the fact that what I said previous had no skill involved, because you'll have it but new people wont?!
Seriously that is just... wtf worthy. Why will you have that skill? Because you train it. Noobs cant train as easily as you can?
Edit: ohhh ok maybe I get it now, maybe you meant skill as in player skill not character skill. Current system of instas involves player skill? Current warp techniques involve player skill? Ohhh ok I think I understand what you want. You must want warp to be controlled by a joy stick you gotta wiggle around in circles or else you come out of warp. But then noobs might not wiggle enough :( and they are the most at risk so that might be bad.
-- Nerfed Siggy... Signature removed - Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques([email protected]) |

Nerf Caldari
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Posted - 2006.11.10 02:56:00 -
[15]
Originally by: DiuxDium Warp to 0km adds a lot more than it takes away. To say something should not be added to the game due to one minor drawback is absurd.
Any fool can easily see that the negation of a massive amount of lag is worth it, if that was the only positive, i'd be for it. There's a lot more to it that that though.
Honestly, ships that are worth pop'in are GOING to have instas. I know I have every insta in my region, because I live here. I know if I fly more than 10m isk in ship I will have instas for that region. Any decent pilot will have instas. Do I still get cought in gate-camps even though I have the option for 0km warp? Yes. It's called interdictors, learn to use them.
Adapt, and become stronger for it.
Better solution to lag: no bookmarks within 1,000 kilometers of the gate.
Problem solved.
Oh, and last time I ran into one, interdictor bubbles don't pull you out of warp, instas work just fine.
About "one minor drawback", this makes any sort of low sec or high sec gate camping impossible to pull off. You don't think a complete and total lack of danger around gates and stations in low sec and high sec is a problem?
And how could any empire wars be fought if you can just warp to 0 and run away? Unless I've been fighting with the wrong people, or something, empire wars seem to be 99% station camping .5% scanning and .5% fighting.
To shorten it, though, the game should be getting more deadly, not less deadly. Signature graphic removed - please email us to find out why (include a link to the graphic in question) - Jacques([email protected])
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.10 03:20:00 -
[16]
Explain something to me.
You set up a gate camp in a .4 system. A couple of med bubbles, and a few ships. Currently: 1)If someone comes to the gate on autopilot/no instas, what happens? What do you do? 2)If someone comes to gate on an insta, what happens? what do you do?
Now explain how those scenarios will be different with warp to 0.
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Kael Hunter
Caldari Hunter Military Industries
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Posted - 2006.11.10 03:28:00 -
[17]
Originally by: Nerf Caldari Really, this is absurd now. First, "We can't control when you log off and thereby circumvent a whole aspect of the game," then "Well, it's not like giving perfect instas, every time, to every single person in the game is going to have any affect on anything."
Bull****.
The other day, me and my CEO, who was hauling one bill of assets, nearly got killed by the gatecamp, and had to spend the next TWO HOURS getting out. Was it fun? Yes, it sure as hell was.
I mean, this will, at the very least, destroy trading as a viable profession. What's the point, if there's no risk? Hell, what's the point of the whole game if there's no risk?
Either way, I think that anything at all like this will seriously damage the game. I can deal with lag, as long as the game is good when I actually play it.
Personally I cant wait for 0km warp points. I dont go far into 0.0 so i wont be effecting those pirates who dont know what that gray matter in there skull case is used for. All i know is it's going to hurry along my trade missions to Jita... No more ******* around for hours fixing brocken insta just click n' go. Cant wait.
Personally dont see what all the nerd storms are about... You can warp at 0km's too 
Its not like Revelations = Carebears can warp to 0km on gates and pirates have to hand in there engines. Just deal with. Creating new tactics is 90% of the fun with EVE gate camps are to stale and uniform. Pirate properly, ive been clampted by a pirate a few times in a belt. Give me X or you explode much more fun than meeting a small army of sniper apocolypses at 200,000,000AU buggering the holy crap out of everything that comes through the gate. Thats behaviour worthy of a World of Warcraft player... **** you Wow!
... What was i talking about?
**** Wow.... -------------------------------------------------------------------------------------
Shirow Miyazaki: But you hate people?!
Kael Hunter: I can like people... If they are going to give me MONEY! |

Kombikiller
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Posted - 2006.11.10 03:40:00 -
[18]
I see this logic... Originally by: DiuxDium
Any decent pilot will have instas. Do I still get cought in gate-camps even though I have the option for 0km warp? Yes. It's called interdictors, learn to use them.
Adapt, and become stronger for it.
.... So because all decent pilots have insta's (which therefore is a warp to 0km option).. does that make all complainers of this new impending option,.. Griefers? 
The gate campers who can only catch the Noob without insta's is all unhappy about this new warp to 0km option, to me just sounds like a griefer..
Maybe this will drive the price of interdictors up?? I had better buy me a couple before i cant afford one and they become as over priced as a HAC..hehehe
Personally I think we will all adapt to this just fine,.. and im sure all you bad evil pirates will still find cunning and imaginative ways to get those silly carebears .. And with a bonus of less lag..(hopefully )
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qvacky
AUS Corporation CORE.
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Posted - 2006.11.10 03:46:00 -
[19]
Originally by: JForce Explain something to me.
You set up a gate camp in a .4 system. A couple of med bubbles, and a few ships. Currently: 1)If someone comes to the gate on autopilot/no instas, what happens? What do you do? 2)If someone comes to gate on an insta, what happens? what do you do?
Now explain how those scenarios will be different with warp to 0.
didn't think you could anchor bubbles or fire interdiction spheres in low sec?
may be wrong though, i haven't been through a low sec system in a while
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Kael Hunter
Caldari Hunter Military Industries
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Posted - 2006.11.10 04:22:00 -
[20]
Originally by: Kombikiller I see this logic... Originally by: DiuxDium
Any decent pilot will have instas. Do I still get cought in gate-camps even though I have the option for 0km warp? Yes. It's called interdictors, learn to use them.
Adapt, and become stronger for it.
.... So because all decent pilots have insta's (which therefore is a warp to 0km option).. does that make all complainers of this new impending option,.. Griefers? 
The gate campers who can only catch the Noob without insta's is all unhappy about this new warp to 0km option, to me just sounds like a griefer..
Maybe this will drive the price of interdictors up?? I had better buy me a couple before i cant afford one and they become as over priced as a HAC..hehehe
Personally I think we will all adapt to this just fine,.. and im sure all you bad evil pirates will still find cunning and imaginative ways to get those silly carebears .. And with a bonus of less lag..(hopefully )
Amen... Good point raised also buy me a few and sell them to griefers, make me some god **** cash outta them for a change! Roll on Revelations  -------------------------------------------------------------------------------------
Shirow Miyazaki: But you hate people?!
Kael Hunter: I can like people... If they are going to give me MONEY! |

Eternal Fury
Shadow Of The Light Vertigo Coalition
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Posted - 2006.11.10 04:25:00 -
[21]
Why is this such a problem.
6 small warp bubbles.. BAM.. instant Insta killer.
You want to camp a gate. Then YOU have to put the effort into secureing it. YOU... Buy some warp bubbles, take the time to put them up, and this whole thing is a moot point.
Set them up properly and you'll get everyone warping to that gate.
And that fact that all these new players are going to THINK that 0.0 is now safer becuase of the warp to 0km thing, that you'll get hundreds/thousands of more kills a week from it.
People should be rejoyceing at this.
Eternal Fury
Shadow Of The Light
.SOL.
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DiuxDium
Black Omega Security The OSS
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Posted - 2006.11.10 04:26:00 -
[22]
Edited by: DiuxDium on 10/11/2006 04:26:42
Originally by: qvacky
Originally by: JForce Explain something to me.
You set up a gate camp in a .4 system. A couple of med bubbles, and a few ships. Currently: 1)If someone comes to the gate on autopilot/no instas, what happens? What do you do? 2)If someone comes to gate on an insta, what happens? what do you do?
Now explain how those scenarios will be different with warp to 0.
didn't think you could anchor bubbles or fire interdiction spheres in low sec?
may be wrong though, i haven't been through a low sec system in a while
You cannot. I believe CCP will make the following changes if they're wise
1) Allow bubbles to pull people out of warp. (Interdictor bubbles that is). 2) Allow interdictor bubbles to be used in .1-.4 - It's been a long time since I camped anything above 0.0, I'm fairly certain bubbles still don't work in anything >0.0
Hopefully those two things will be changed, and a "balance" will be struck. I eagerly look forward to dumping my 1k~ bookmarks. I also look forward to the end of copying bookmarks for hours on end.
Edit: I'd also mention this thread is an obvious troll. If not obvious by it's content, then go by the posters name.
p.s I fly minmatar, so it's nothing personal.
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qvacky
AUS Corporation CORE.
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Posted - 2006.11.10 04:32:00 -
[23]
maybe it might also be time to introduce large bubbles, with a similar sort of radius to interdiction spheres?
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Risien Drogonne
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Posted - 2006.11.10 05:01:00 -
[24]
Originally by: Mitten If I recall correctly from the first time they tested the Warp to 0. They had it warp to a random point between 0 and 10km. That seems like a very good idea imo...
That's a silly idea. Why? Because I'd just continue to use my bookmarks.
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Pan Crastus
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Posted - 2006.11.10 05:35:00 -
[25]
Originally by: DiuxDium
Any fool can easily see that the negation of a massive amount of lag is worth it, if that was the only positive, i'd be for it. There's a lot more to it that that though.
Can I quote you, in about 2 months, when Kali is released and there will still be a lot of lag (probably even more than now)?
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Aggravated
Minmatar Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.10 06:26:00 -
[26]
Woot I love warp to 0. Now I dont have to spend countless hours copying instas.
Yaya for warp to 0.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.10 06:31:00 -
[27]
Originally by: Aggravated Woot I love warp to 0. Now I dont have to spend countless hours copying instas.
Yaya for warp to 0.
You might have saved time just not using instas.
~Thor Xian, Material Defender
What is your opinion? |

Guano Cakes
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Posted - 2006.11.10 06:57:00 -
[28]
Originally by: Nerf Caldari I mean, this will, at the very least, destroy trading as a viable profession. What's the point, if there's no risk? Hell, what's the point of the whole game if there's no risk?
This statement is the real bull**** in this topic, and fizzles your entire complaint.
There's plenty of risk coming out of a gate, as anyone can slap on a few armor plates, sensor boosters and a scrambler and nothing slower than a frigate is safe.
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.11.10 08:12:00 -
[29]
Warp to 0km GTG changes very little gameplay wise except for the blow sec snipers and as its like .007% of the playerbase using that playstyle I'm not too concerned.. But if automatic warp to 0km to stations makes it in I'll gripe even harder than the OP.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

Athena Starfire
Gallente
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Posted - 2006.11.10 08:43:00 -
[30]
Aw..poor,poor prirates and campers will have to find some other way of wrecking people enjoyment of the game..WAAA!!!
Good Job! CCP..Keep it coming..
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