Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Deep Nine
State War Academy Caldari State
185
|
Posted - 2015.05.15 03:06:04 -
[1] - Quote
The joining of a fleet and the faith put in the fleet commander is by definition an act of trust, in EVE especially. Trust is a commodity that is difficult to earn, easy to violate, and impossible to buy.
The current fleet command options, while they allow a variety of capabilities for the commander do not allow them to actually command ships to do much, limited to warping the ships or regrouping them. While these are generous features alone to be sure, they would do well by being augmented to provide a fleet commander, perhaps not a wing or squad commander or perhaps so as well, with additional options to actually command the ships a step further. As mentioned before, trust in commanders is implicit.
Allowing an expansion of command options would provide metagame content for fleet commanders that is unparalleled in every other MMORPG while allowing the convenience and ease for the Fleets members to turn authority over to their fleet commander to make certain non-combat decisions on their behalf. An additional option could be added for members of a fleet to be able to enable or disable their inclusion in the commanders choice in docking and gating them, this provides several functions.
1.) The building of repport amongst members within a given fleet towards a commander.
2.) Trust building, between members and commander. Giving members of the fleet a choice to disallow docking or gating, allowing them to maintain control over these options or trust In their commander to make the call for them.
3.) Providing additional metagame content, not only for EVE, but especially for the commanders of fleets.
4.) Allowing additional command decisions to be made on behalf of the fleet by the commander at his discretion for the benefit or drawback of his pilots.
5.) These command options can very easily be integrated into the existing fleet window and would expand the content of existing gameplay while providing additional incentive for those who wish to persue further leadership rolls, giving additional cause to do so.
|

ShahFluffers
Ice Fire Warriors Snuffed Out
8009
|
Posted - 2015.05.15 04:05:20 -
[2] - Quote
There is a difference between "Command" and "Control."
To "Command" is for one person to give orders and trust that the people following him/her will do as instructed. It goes both ways you see.
To "Control" is for one person to automatically make others do as he/she bids when he/she bids it. In this, the trust is one-sided.
I say "no" to allowing Fleet Commanders to have de-facto control over a fleet in this manner. Basic flight should remain solely in the hands of the fleetmembers... for better or worse.
How did you Veterans start?
The Skillpoint System and You
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2407
|
Posted - 2015.05.15 04:07:02 -
[3] - Quote
Fleet ordered 3 second self-destruct. |

Tusker Crazinski
Delta vane Corp. Mordus Angels
68
|
Posted - 2015.05.15 04:46:56 -
[4] - Quote
there's already a feature for that.
It's voice activated and The magic words are UNDOCK UNDOCK UNDOCK UNTHEFUCKDOCK RIGHT THEFUCK NOW UNDOCK UNDOCK. |

FireFrenzy
Satan's Unicorns
379
|
Posted - 2015.05.15 07:16:46 -
[5] - Quote
and for the other one i believe its JUMPJUMPJUMP... Using the ONE word that is banned on all comms unless you have an "FC" badge after your name;) |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
87
|
Posted - 2015.05.15 10:11:35 -
[6] - Quote
So you essentially want multiboxing, but disguised by controlling other epople's clients? Yeah, no.
Quote:There is a difference between "Command" and "Control." This pretty much sums it up.
|

Leto Aramaus
Spiritus Draconis Spaceship Bebop
121
|
Posted - 2015.05.15 10:53:18 -
[7] - Quote
We already have fleet warp, which I've heard some make fun of and argue that even that is too much control over other people's clients.
I think fleet warp is fine, for the sake of unified traveling. Fleet jumping would go along that same line, but I still say no to that, to keep the advantage that a fleet of experienced, paying-attention pilots gets over a fleet of people not listening to FC, disobeying orders, etc.
The UI update we deserve
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
665
|
Posted - 2015.05.15 11:05:59 -
[8] - Quote
And how do you propose we kill lemmings hmm? 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Zimmer Jones
Aliastra Gallente Federation
202
|
Posted - 2015.05.15 14:07:39 -
[9] - Quote
Noragen Neirfallas wrote:And how do you propose we kill lemmings hmm?  Well, to be truthful, the Op's idea would be a good example for killing lemmings:
Lemmings running into the sea is a myth created by Disney. Look closely at the footage of the nature documentary where lemmings "run into the sea," they were being pushed and herded, in some cases thrown off the cliffs.
However in the Op the FC is dragging the lemmings off the cliff with him/her. Edit: some FCs would love it. Some fleets I have been in wait 5+seconds to jump after orders because of "..wait don't jump anyone that jumped is dead or has to sing.."
Still, unsupported. chorus lines of 256 eve players.. Gives me chills
You are content to be content. This is not a jedi mind trick, you're just the game
|

Samillian
Angry Mustellid The Periphery
783
|
Posted - 2015.05.15 14:32:48 -
[10] - Quote
Enabling the majority of a fleet to watch Netflix while occasionally pressing F1 or activating a prop mod when they hear the command called on comms while the rest of the fight is managed by the FC via broadcast duplication does not strike me as an effective way of building teams, encouraging trust or deeper participation in the game.
Not supported.
NBSI shall be the whole of the Law
|
|

Deep Nine
State War Academy Caldari State
192
|
Posted - 2015.05.15 17:56:54 -
[11] - Quote
ShahFluffers wrote:There is a difference between "Command" and "Control."
To "Command" is for one person to give orders and trust that the people following him/her will do as instructed. It goes both ways you see.
To "Control" is for one person to automatically make others do as he/she bids when he/she bids it. In this, the trust is one-sided.
I say "no" to allowing Fleet Commanders to have de-facto control over a fleet in this manner. Basic flight should remain solely in the hands of the fleetmembers... for better or worse.
By this definition Warp Fleet command and Regroup should not be allowed anymore then Gate Fleet or Dock Fleet Members. |

ShahFluffers
Ice Fire Warriors Snuffed Out
8017
|
Posted - 2015.05.15 18:05:38 -
[12] - Quote
Quote:By this definition Warp Fleet command and Regroup should not be allowed anymore then Gate Fleet or Dock Fleet Members.

How did you Veterans start?
The Skillpoint System and You
|

Deep Nine
State War Academy Caldari State
192
|
Posted - 2015.05.15 18:07:01 -
[13] - Quote
Leto Aramaus wrote:We already have fleet warp, which I've heard some make fun of and argue that even that is too much control over other people's clients.
I think fleet warp is fine, for the sake of unified traveling. Fleet jumping would go along that same line, but I still say no to that, to keep the advantage that a fleet of experienced, paying-attention pilots gets over a fleet of people not listening to FC, disobeying orders, etc.
Players that are afk during any of these commands would run the same risks as they would during Fleet Gate, or less risk, fleet dock. These additional options would also have use in unified travel and the five stated advantages issued in the OP.
Paying-attention is something an individual pilot must decide for themselves, attempting to coerce players to do this outside of the game is another matter all together.
Thank You for your input. |

Lucious Lyon
Republic University Minmatar Republic
2
|
Posted - 2015.05.15 18:19:58 -
[14] - Quote
risk be somethingg errone in dis need to except
keep it up dawg, you doin good.
I following you posts man good stuff |

Samillian
Angry Mustellid The Periphery
784
|
Posted - 2015.05.15 18:35:35 -
[15] - Quote
Lucious Lyon wrote:risk be somethingg errone in dis need to except
keep it up dawg, you doin good.
I following you posts man good stuff
I'm interested, how is having someone else running your ship and playing the game for you accepting risk?
Isn't it rather allowing you to not bother with learning the fundamentals of being an effective fleet member while helping to abrogate your responsibilities to your fleet mates?
NBSI shall be the whole of the Law
|

Iain Cariaba
1353
|
Posted - 2015.05.15 18:56:17 -
[16] - Quote
So this suggestion combined with any of the multiple ways to macro commands pretty much negates the banning of command broadcasting.
Yeah, this is a good idea. 
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

Deep Nine
State War Academy Caldari State
192
|
Posted - 2015.05.15 19:08:42 -
[17] - Quote
Iain Cariaba wrote:So this suggestion combined with any of the multiple ways to macro commands pretty much negates the banning of command broadcasting.
Yeah, this is a good idea.
No. However, this thread is about expanding the command options available to Fleet Commanders. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
667
|
Posted - 2015.05.15 19:55:51 -
[18] - Quote
Fleet anchor up. Fleet lock target. Fleet F1.
All seems solid to me let's add the lot
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Alexis Nightwish
191
|
Posted - 2015.05.15 19:56:18 -
[19] - Quote
Fozzie wants to get rid of fleet warp, so good luck with this.
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
|

Titus Veridius
Calamitous-Intent Feign Disorder
15
|
Posted - 2015.05.15 20:21:19 -
[20] - Quote
THE EMPRESS NEEDS HER BOAT FINISHED TO DEFEAT THE DRIFTERS! - Petition to Finish the Aeon Model -
http://i.imgur.com/myo5mKg.jpg
https://forums.eveonline.com/default.aspx?g=posts&m=5748552#post5748552 |
|

Deep Nine
State War Academy Caldari State
206
|
Posted - 2015.05.15 21:21:56 -
[21] - Quote
An additional feature that shouldn't go unmentioned as well should be the advent of Hot Keys for the feature of not only Mass Dock and Mass Gate, but also and for Fleet Warp, Fleet Jump, and Regroup as well.
This would allow further tight-nit dynamic use of the Fleet commanders ability to direct and guide his fleet, wings, and squads with additional ease. It makes logical sense that since almost every aspect of piloting and navigation is represented with a possible hot key, that these choices should be represented as well.
Progression of these features would allow further dynamic gameplay and immersion for the roles of leadership while allowing the progressive relationship of trust to be built between the fleets members. |

Iain Cariaba
1353
|
Posted - 2015.05.15 21:30:33 -
[22] - Quote
Command broadcasting, AKA sending commands from one input device to multiple clients at the same time, is forbidden by the TOS/EULA.
This suggestion would directly violate the TOS/EULA.
/thread
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

Valkin Mordirc
979
|
Posted - 2015.05.15 21:50:41 -
[23] - Quote
This would so abusable.
Invite Target to fleet. >Make him Undock >Warp him to belt >Murder.
#DeleteTheWeak
|

The Boogieman
Imperial Academy Amarr Empire
0
|
Posted - 2015.05.15 21:51:48 -
[24] - Quote
Iain Cariaba wrote:Command broadcasting, AKA sending commands from one input device to multiple clients at the same time, is forbidden by the TOS/EULA.
This suggestion would directly violate the TOS/EULA.
/thread
Sounds to me like someone needs a bottle of Johnson and Johnson. |

Dersen Lowery
Drinking in Station
1574
|
Posted - 2015.05.16 01:00:09 -
[25] - Quote
Valkin Mordirc wrote:This would so abusable.
Invite Target to fleet. >Make him Undock >Warp him to belt >Murder.
And even when it's used as intended, it asks nothing of line members, who will no longer have any reason to pay attention during trips and who will never learn the most basic commands necessary to form a disciplined fleet. They can watch TV until the FC calls out "anchor" or"primary"--assuming that they haven't gone AFK altogether. High sec mining ops require more attention.
I have no idea how this is supposed to build much of anything in anyone. The line members become children and the FC becomes a bus driver.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Deep Nine
State War Academy Caldari State
223
|
Posted - 2015.05.16 01:52:19 -
[26] - Quote
Dersen Lowery wrote:Valkin Mordirc wrote:This would so abusable.
Invite Target to fleet. >Make him Undock >Warp him to belt >Murder. And even when it's used as intended, it asks nothing of line members, who will no longer have any reason to pay attention during trips and who will never learn the most basic commands necessary to form a disciplined fleet. They can watch TV until the FC calls out "anchor" or"primary"--assuming that they haven't gone AFK altogether. High sec mining ops require more attention. I have no idea how this is supposed to build much of anything in anyone. The line members become children and the FC becomes a bus driver.
Besides the fact I never mentioned, or implied, being able to undock fleet members. It does provide opportunity for not only fleet commanders to refine their fleets by identifying slackers (useful), it would provide more element of risk to careless pilots, allowing commanders to define their fleets by sorting out AFK'ers (teaching them the necessity to be present, and instilling discipline where needed, or expelling them when they fail to show improvement, more realistic), it would give more versatility to commanders as stated before, and even allow more discretion for the fleet commander to decide action taken once a location is reached. And that is beside the aforementioned reasons stated in the OP.
Citing AFK as a reason to stop any suggested idea is moot at best and infantile bare minimum. From open displays of protest, the vast majority of argument comes from feelings and not any logical debate based on experience or any real information.
There is a great deal of focus on feelings about afk while leaving out any sort of actual logical argument based on hard facts or points while over-emphasizing a desperate need to control others behavior in real life with a ball and chain shackling them close to a keyboard. The aspect of discipline and presence of pilots, once again, should be something a commander is in charge of determining, that is, determining the worthiness, discipline, reliability, and consistency of his pilots, making by nature a more cultivated and disciplined unit. A poor craftsman blames his tools, a poor commander does result in a poor, undisciplined, lackadaisical, unit ripe for slaughter, as it should be in EvE. Anyone with any real military experience knows this.
Your lack of insight into the purpose or use of this suggestion is primarily based on emotions, feelings, personal agenda, dislikes, or otherwise opinions given to you via 3rd party.
perhaps it should be more engineered to be, in the facet of leadership. This suggestion helps refine, define, and determine the process. |

The Boogieman
Imperial Academy Amarr Empire
3
|
Posted - 2015.05.16 13:56:11 -
[27] - Quote
Valkin Mordirc wrote:This would so abusable.
Invite Target to fleet. >Make him Undock >Warp him to belt >Murder.
>Imply something that wasent said >further false narrative >finish with a threat
Win. |

Hellen Killer
Royal Amarr Institute Amarr Empire
0
|
Posted - 2015.05.17 11:51:30 -
[28] - Quote
Quote:There is a great deal of focus on feelings about afk while leaving out any sort of actual logical argument based on hard facts or points while over-emphasizing a desperate need to control others behavior in real life with a ball and chain shackling them close to a keyboard. The aspect of discipline and presence of pilots, once again, should be something a commander is in charge of determining, that is, determining the worthiness, discipline, reliability, and consistency of his pilots, making by nature a more cultivated and disciplined unit. A poor craftsman blames his tools, a poor commander does result in a poor, undisciplined, lackadaisical, unit ripe for slaughter, as it should be in EvE. Anyone with any real military experience knows this.
Point taken. |

Mr Thicke
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.05.17 22:37:21 -
[29] - Quote
It'll never happen because Goonswarm says no, and everyone knows when they don't sign off on something it wont happen.
They own and run this game, get over it and move on. |

Zan Shiro
Alternative Enterprises
639
|
Posted - 2015.05.18 01:03:31 -
[30] - Quote
Mr Thicke wrote:It'll never happen because Goonswarm says no, and everyone knows when they don't sign off on something it wont happen.
They own and run this game, get over it and move on.
where the hell did the grrr goons come from? lol.
the blob would want this chief. Fleet warp, fleet undock, fleet etc....mix with drone doctrine and assigning they could phone in the war as it were lol.
You see we "lack" these things because they are part of the human element to the game. The most perfect plans start to go awry by people who don't follow simple instructions. This is intended. Enough people mess up following orders, bad things can and will happen. Solution: get these people to follow orders better. Or recruit better people really. |
|

James Baboli
Ferrous Infernum
690
|
Posted - 2015.05.18 01:12:29 -
[31] - Quote
Zan Shiro wrote: You see we "lack" these things because they are part of the human element to the game. The most perfect plans start to go awry by people who don't follow simple instructions. This is intended. Enough people mess up following orders, bad things can and will happen. Solution: get these people to follow orders better. Or recruit better people really.
If I could only buy better cats every time I wanted to.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Mr Thicke
Center for Advanced Studies Gallente Federation
1
|
Posted - 2015.05.18 14:54:59 -
[32] - Quote
Quote:where the hell did the grrr goons come from? lol.
the blob would want this chief. Fleet warp, fleet undock, fleet etc....mix with drone doctrine and assigning they could phone in the war as it were lol.
You see we "lack" these things because they are part of the human element to the game. The most perfect plans start to go awry by people who don't follow simple instructions. This is intended. Enough people mess up following orders, bad things can and will happen. Solution: get these people to follow orders better. Or recruit better people really.
dude , i wasent mad i was just stating a fact. people know that goons either have supporters or straight ex-members in either CCP or Dev, that much is obvious to anyone that pays attention. its not really the validity of their ideas as much as it is their relationship to politics that gets most of their ideas passed for their own benefit. its not something im grrr gooning about, its just the way it is
no one was really talking about following orders or recruiting better. |

Deep Nine
State War Academy Caldari State
325
|
Posted - 2015.05.18 20:27:03 -
[33] - Quote
Zan Shiro wrote:Mr Thicke wrote:It'll never happen because Goonswarm says no, and everyone knows when they don't sign off on something it wont happen. They own and run this game, get over it and move on. where the hell did the grrr goons come from? lol. the blob would want this chief. Fleet warp, fleet undock, fleet etc....mix with drone doctrine and assigning they could phone in the war as it were lol. You see we "lack" these things because they are part of the human element to the game. The most perfect plans start to go awry by people who don't follow simple instructions. This is intended. Enough people mess up following orders, bad things can and will happen. Solution: get these people to follow orders better. Or recruit better people really.
Once again. No one suggested fleet undock. Continuously implying this is ineffective, irrational, and changes nothing I've said.
However, I have openly displayed more then a half a dozen reasons as to why this new mechanic would be useful.
It makes logical sense, along with the suggestion I've made for members to be able to toggle it on/off, that fleet commanders would have this ability as it does not assert direct control over the fleet members combat abilities, while it does expand on the commanders abilities (which they already posses certain ones) to be able to navigate their pilots ships with non-combat commands. This provides additional immersion gameplay and incentive for pilots to train for, and work towards, leadership roll in EvE as it gives them a great deal of authority and power over those who trust their fleet commanders with their pods and ships, while those who do not fully trust him, can turn it off at their discretion, also adding an element to the metagame of leadership that would be openly displayed for a commander to observe.
This should be an ability gained only upon training Fleet Command, not something squad or even Wing commanders would have access to. This does not in anyway usurp the human element from the game and actually helps to hone it. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
685
|
Posted - 2015.05.18 20:40:44 -
[34] - Quote
Deep Nine wrote:Zan Shiro wrote:Mr Thicke wrote:It'll never happen because Goonswarm says no, and everyone knows when they don't sign off on something it wont happen. They own and run this game, get over it and move on. where the hell did the grrr goons come from? lol. the blob would want this chief. Fleet warp, fleet undock, fleet etc....mix with drone doctrine and assigning they could phone in the war as it were lol. You see we "lack" these things because they are part of the human element to the game. The most perfect plans start to go awry by people who don't follow simple instructions. This is intended. Enough people mess up following orders, bad things can and will happen. Solution: get these people to follow orders better. Or recruit better people really. Once again. No one suggested fleet undock. Continuously implying this is ineffective, irrational, and changes nothing I've said. However, I have openly displayed more then a half a dozen reasons as to why this new mechanic would be useful. It makes logical sense, along with the suggestion I've made for members to be able to toggle it on/off, that fleet commanders would have this ability as it does not assert direct control over the fleet members combat abilities, while it does expand on the commanders abilities (which they already posses certain ones) to be able to navigate their pilots ships with non-combat commands. This provides additional immersion gameplay and incentive for pilots to train for, and work towards, leadership roll in EvE as it gives them a great deal of authority and power over those who trust their fleet commanders with their pods and ships, while those who do not fully trust him, can turn it off at their discretion, also adding an element to the metagame of leadership that would be openly displayed for a commander to observe. This should be an ability gained only upon training Fleet Command, not something squad or even Wing commanders would have access to. This does not in anyway usurp the human element from the game and actually helps to hone it. I'm still in favor of fleet lock target and fleet f1 as the eventual evolution of this. It's awesome I can finally utilize all my ALTs with 0 effort. +1
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1714
|
Posted - 2015.05.18 22:25:58 -
[35] - Quote
Please Please Please! I'd love to sneak into a fleet as a squad or wing commander and make 10-50 people jump a gate without the rest of the fleet following. The tears after they get destroyed would be glorious!
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Jayne Fillon
666
|
Posted - 2015.05.19 00:14:13 -
[36] - Quote
Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
Can't shoot blues if you don't have any. Long Live NPSI.
|

Christopher Mabata
Deep Core Mining Inc. Caldari State
321
|
Posted - 2015.05.19 00:56:43 -
[37] - Quote
Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
This Like the other guy said there needs to be a fine line between command and control
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
|

Deep Nine
State War Academy Caldari State
332
|
Posted - 2015.05.19 01:09:08 -
[38] - Quote
Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
It didn't.
Thank you for having the respect to notify me of the impossibility of this suggested feature. I can now dedicate my energies elsewhere.
However, to answer your question, Yes, that is where you would draw the line as stated before.
o7
|

Deep Nine
State War Academy Caldari State
333
|
Posted - 2015.05.19 01:30:51 -
[39] - Quote
BeBopAReBop RhubarbPie wrote:Please Please Please! I'd love to sneak into a fleet as a squad or wing commander and make 10-50 people jump a gate without the rest of the fleet following. The tears after they get destroyed would be glorious!
As was stated before, this would not be possible. And was never suggested. 
Quote:This should be an ability gained only upon training Fleet Command, not something squad or even Wing commanders would have access to. This does not in anyway usurp the human element from the game and actually helps to hone it.
You're welcome. |

Deep Nine
State War Academy Caldari State
333
|
Posted - 2015.05.19 01:31:36 -
[40] - Quote
Christopher Mabata wrote:Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
This Like the other guy said there needs to be a fine line between command and control
I have definitely drawn the line, please reread the thread. |
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
688
|
Posted - 2015.05.19 01:33:24 -
[41] - Quote
Deep Nine wrote:Christopher Mabata wrote:Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
This Like the other guy said there needs to be a fine line between command and control I have definitely drawn the line, please reread the thread. Except for the part where you didn't and started this thread right?
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

BeBopAReBop RhubarbPie
Love Squad Confederation of xXPIZZAXx
1715
|
Posted - 2015.05.19 04:25:55 -
[42] - Quote
Deep Nine wrote:BeBopAReBop RhubarbPie wrote:Please Please Please! I'd love to sneak into a fleet as a squad or wing commander and make 10-50 people jump a gate without the rest of the fleet following. The tears after they get destroyed would be glorious! As was stated before, this would not be possible. And was never suggested.  So, in addition to playing the game for all the players in your fleet with the exception of target lock and pressing f1, you want this to operate through a system inconsistent with the existing wing warps. Got it. This sounds like a great idea.  Fleet warps are a nice system because they keep the fleet together and can be canceled by the players. They do not fully replace the line member's actions as a means to travel. Your suggestions would allow the fleet members to go afk for minutes at a time while the FC moves around for them, and if the FC activates a dock/jump command there is no option for them to cancel it.
-1
Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.
BeBopAReBop RhubarbPie's Space Mediation Service!
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
688
|
Posted - 2015.05.19 05:46:00 -
[43] - Quote
BeBopAReBop RhubarbPie wrote:Deep Nine wrote:BeBopAReBop RhubarbPie wrote:Please Please Please! I'd love to sneak into a fleet as a squad or wing commander and make 10-50 people jump a gate without the rest of the fleet following. The tears after they get destroyed would be glorious! As was stated before, this would not be possible. And was never suggested.  So, in addition to playing the game for all the players in your fleet with the exception of target lock and pressing f1, you want this to operate through a system inconsistent with the existing wing warps. Got it. This sounds like a great idea.  Fleet warps are a nice system because they keep the fleet together and can be canceled by the players. They do not fully replace the line member's actions as a means to travel. Your suggestions would allow the fleet members to go afk for minutes at a time while the FC moves around for them, and if the FC activates a dock/jump command there is no option for them to cancel it. -1 F1 online is the term i believe 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Deep Nine
State War Academy Caldari State
376
|
Posted - 2015.05.19 11:39:10 -
[44] - Quote
Quote:So, in addition to playing the game for all the players in your fleet with the exception of target lock and pressing f1, you want this to operate through a system inconsistent with the existing wing warps. Got it. This sounds like a great idea.
No, that was never suggested except by you.
Quote: Fleet warps are a nice system because they keep the fleet together and can be canceled by the players.
So would mass gating and docking, as this has been said multiple times prior; "as opposed to these suggested features which do not and would actually still be within the players control to allow to occur in the first place. via a toggle option similar to what an orca has that allows and disallows access to hangers."
Quote:They do not fully replace the line member's actions as a means to travel. Your suggestions would allow the fleet members to go afk for minutes at a time while the FC moves around for them, and if the FC activates a dock/jump command there is no option for them to cancel it.
Yes, there would be, but once again you are purposefully ignoring the suggestion and insinuating something false.
Please read the thread before you post and do not omit information, as to anyone who does read it will lose respect for your opinion and it will damage your credibility, as its done here.
|

Olivias Lahoe
Black Market Imperium
7
|
Posted - 2015.05.19 17:14:06 -
[45] - Quote
+1 |

Tipa Riot
Federal Navy Academy Gallente Federation
395
|
Posted - 2015.05.19 19:06:04 -
[46] - Quote
Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
Is fleet warp still on Fozzie's death list?
I'm my own NPC alt.
|

Dersen Lowery
Drinking in Station
1578
|
Posted - 2015.05.19 19:29:55 -
[47] - Quote
Deep Nine wrote:Besides the fact I never mentioned, or implied, being able to undock fleet members.
Nor did I. Who cares about that?
Deep Nine wrote:It does provide opportunity for not only fleet commanders to refine their fleets by identifying slackers (useful), it would provide more element of risk to careless pilots, allowing commanders to define their fleets by sorting out AFK'ers (teaching them the necessity to be present, and instilling discipline where needed, or expelling them when they fail to show improvement, more realistic), it would give more versatility to commanders as stated before, and even allow more discretion for the fleet commander to decide action taken once a location is reached. And that is beside the aforementioned reasons stated in the OP.
How do fleets not do that now? It's much easier to identify the undisciplined and the slackers by the fact that they're not following your spoken commands.
However, it takes no discipline on my part to have my ship fleet or wing warped, nor does the FC know whether I'm paying attention when he executes the command. If he says "Jump jump," it becomes obvious really quickly who is and who isn't on the ball.
Deep Nine wrote:Citing AFK as a reason to stop any suggested idea is moot at best and infantile bare minimum.
Perhaps, but it's also extremely common (seriously, how many fleets have you been in?) and the ne plus ultra example of lack of discipline, assuming RL isn't intruding. But there are already ways to accommodate RL intruding, starting with the FC not being a jerk about it.
Deep Nine wrote:There is a great deal of focus on feelings about afk while leaving out any sort of actual logical argument based on hard facts or points while over-emphasizing a desperate need to control others behavior in real life with a ball and chain shackling them close to a keyboard.
Ah, so this is precisely about going AFK while the FC does the work, not about discipline or training or discernment or anything else.
And BTW, the reason people are bringing up AFK all the time has nothing to do with "feelings" and everything to do with refuting your assertion that fleet members will learn anything at all with the introduction of these mechanics. They won't, any more than students learn how to drive a bus by being passengers. You learn by doing.
The rest of your mudslinging is not worth responding to.
Proud founder and member of the Belligerent Desirables.
I voted in CSM X!
|

Jayne Fillon
670
|
Posted - 2015.05.20 02:20:39 -
[48] - Quote
Tipa Riot wrote:Jayne Fillon wrote:Sorry to throw a wrench in your idea, but this isn't going to happen.
Where do we draw the line? Fleet activate hardeners? Fleet cycle guns?
I hate being a debby downer but removing the need for a pilot to fly their own ship is not on CCP's roadmap, I assure you.
Is fleet warp still on Fozzie's death list? If it was, I wouldn't be able to talk about it. So... maybe? 
Can't shoot blues if you don't have any. Long Live NPSI.
|

Lucious Lyon
Republic University Minmatar Republic
8
|
Posted - 2015.05.20 15:33:09 -
[49] - Quote
+1 |

Saisin
State War Academy Caldari State
257
|
Posted - 2015.05.20 16:22:44 -
[50] - Quote
-1
If anything, I would suggest removing the fleet warp altogether. Operating in fleet should not be made easier, but in fact made more difficult, requiring each player to pay attention. and if this is a convoluted way of helping solo player multi-boxing, this is a also bad idea.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
|

Silk Garrot
State War Academy Caldari State
3
|
Posted - 2015.05.22 00:42:41 -
[51] - Quote
I personally think he made a decent case for it.
i could see how it could be used and how it could help fleet leaders better categorize their people. Like he said, part of the metagame.
It may be ahead of its time, but I would support it if not just to see the effect it would have on fleets. |

Specia1 K
State War Academy Caldari State
62
|
Posted - 2015.05.22 04:57:38 -
[52] - Quote
-1 Not a good thing removing actual hands on game play. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
741
|
Posted - 2015.05.22 05:05:44 -
[53] - Quote
Silk Garrot wrote:I personally think he made a decent case for it.
i could see how it could be used and how it could help fleet leaders better categorize their people. Like he said, part of the metagame.
It may be ahead of its time, but I would support it if not just to see the effect it would have on fleets. Yo Deep Nine try to make your forum alt agreeing with your every word actually try and have a life of it's own to not be so obvious 
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Deep Nine
The Bank of Prometheus
419
|
Posted - 2015.05.23 02:33:27 -
[54] - Quote
Bump |

James Baboli
Ferrous Infernum
725
|
Posted - 2015.05.23 05:30:14 -
[55] - Quote
Not allowed in this forum bro.
15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Iain Cariaba
1395
|
Posted - 2015.05.23 06:23:10 -
[56] - Quote
James Baboli wrote:Not allowed in this forum bro. 15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited. Additionally, if you have to bump a thread in F&I, it's because no one cares enough about your idea to keep the thread alive.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

James Baboli
Ferrous Infernum
725
|
Posted - 2015.05.23 07:37:21 -
[57] - Quote
Iain Cariaba wrote:James Baboli wrote:Not allowed in this forum bro. 15. Bumping outside the EVE Marketplace and Alliance & Corporation Recruitment channels is prohibited. Additionally, if you have to bump a thread in F&I, it's because no one cares enough about your idea to keep the thread alive. Confirming that people will find some kind of talking point if they think the thread is worth keeping alive. For proof, see the thread in my sig, which is still alive almost 6 months after it was created.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 11:20:36 -
[58] - Quote
(Updated from the original)
The joining of a fleet and the faith put in the fleet commander is by definition an act of trust, in EVE especially. Trust is a commodity that is difficult to earn, easy to violate, and impossible to buy.
The current fleet command options, while they allow a variety of capabilities for the commander do not allow them to actually command ships to do much, limited to warping the ships or regrouping them. While these are generous features alone to be sure, they would do well by being augmented to provide a fleet commander, perhaps not a wing or squad commander or perhaps so as well, with additional options to actually command the ships a step further. As mentioned before, trust in commanders is implicit.
Allowing an expansion of command options would provide metagame content for fleet commanders that is unparalleled in every other MMORPG while allowing the convenience and ease for the Fleets members to turn authority over to their fleet commander to make certain non-combat decisions on their behalf. An additional option could be added for members of a fleet to be able to enable or disable their inclusion in the commanders choice in docking and gating them, this provides several functions.
1.) The building of repport amongst members within a given fleet towards a commander.
2.) Trust building, between members and commander. Giving members of the fleet a choice to disallow docking or gating, allowing them to maintain control over these options or trust In their commander to make the call for them.
3.) Providing additional metagame content, not only for EVE, but especially for the commanders of fleets.
4.) Allowing additional command decisions to be made on behalf of the fleet by the commander at his discretion for the benefit or drawback of his pilots.
5.) These command options can very easily be integrated into the existing fleet window and would expand the content of existing gameplay while providing additional incentive for those who wish to persue further leadership rolls, giving additional cause to do so.
An additional feature that shouldn't go unmentioned as well should be the advent of Hot Keys for the feature of not only Mass Dock and Mass Gate, but also and for Fleet Warp, Fleet Jump, and Regroup as well.
This would allow further tight-nit dynamic use of the Fleet commanders ability to direct and guide his fleet, wings, and squads with additional ease. It makes logical sense that since almost every aspect of piloting and navigation is represented with a possible hot key, that these choices should be represented as well.
Progression of these features would allow further dynamic gameplay and immersion for the roles of leadership while allowing the progressive relationship of trust to be built between the fleets members.
|

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
744
|
Posted - 2015.05.23 13:47:42 -
[59] - Quote
Deep Nine wrote:(Updated from the original)
The joining of a fleet and the faith put in the fleet commander is by definition an act of trust, in EVE especially. Trust is a commodity that is difficult to earn, easy to violate, and impossible to buy.
The current fleet command options, while they allow a variety of capabilities for the commander do not allow them to actually command ships to do much, limited to warping the ships or regrouping them. While these are generous features alone to be sure, they would do well by being augmented to provide a fleet commander, perhaps not a wing or squad commander or perhaps so as well, with additional options to actually command the ships a step further. As mentioned before, trust in commanders is implicit.
Allowing an expansion of command options would provide metagame content for fleet commanders that is unparalleled in every other MMORPG while allowing the convenience and ease for the Fleets members to turn authority over to their fleet commander to make certain non-combat decisions on their behalf. An additional option could be added for members of a fleet to be able to enable or disable their inclusion in the commanders choice in docking and gating them, this provides several functions.
1.) The building of repport amongst members within a given fleet towards a commander.
2.) Trust building, between members and commander. Giving members of the fleet a choice to disallow docking or gating, allowing them to maintain control over these options or trust In their commander to make the call for them.
3.) Providing additional metagame content, not only for EVE, but especially for the commanders of fleets.
4.) Allowing additional command decisions to be made on behalf of the fleet by the commander at his discretion for the benefit or drawback of his pilots.
5.) These command options can very easily be integrated into the existing fleet window and would expand the content of existing gameplay while providing additional incentive for those who wish to persue further leadership rolls, giving additional cause to do so.
An additional feature that shouldn't go unmentioned as well should be the advent of Hot Keys for the feature of not only Mass Dock and Mass Gate, but also and for Fleet Warp, Fleet Jump, and Regroup as well.
This would allow further tight-nit dynamic use of the Fleet commanders ability to direct and guide his fleet, wings, and squads with additional ease. It makes logical sense that since almost every aspect of piloting and navigation is represented with a possible hot key, that these choices should be represented as well.
Progression of these features would allow further dynamic gameplay and immersion for the roles of leadership while allowing the progressive relationship of trust to be built between the fleets members.
Post it till your blue in the face it's still a bad idea. Fleet control is bad. Hell fleet warps need to go and be replaced by perhaps a method of slowing all ships down to the slowest by a selectable like the do no warp feature. There you go repost that and you won't get a overwhelmingly negative response
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 15:10:35 -
[60] - Quote
Dev and CCP can determine that for the good of all pilots, the idea is proposed and its merits laid bare. |
|

Iain Cariaba
1395
|
Posted - 2015.05.23 15:25:23 -
[61] - Quote
Deep Nine wrote:Dev and CCP can determine that for the good of all pilots, the idea is proposed and its merits laid bare. This is true, so thread can be closed now since Dev and CCP have already seen your suggestion.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

Specia1 K
State War Academy Caldari State
65
|
Posted - 2015.05.23 15:29:42 -
[62] - Quote
Noragen Neirfallas wrote:Silk Garrot wrote:I personally think he made a decent case for it.
i could see how it could be used and how it could help fleet leaders better categorize their people. Like he said, part of the metagame.
It may be ahead of its time, but I would support it if not just to see the effect it would have on fleets. Yo Deep Nine try to make your forum alt agreeing with your every word actually try and have a life of it's own to not be so obvious 
Same is true for all of them. Even have the same bad grammer   |

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 15:55:52 -
[63] - Quote
Discretionary use is one of the purposes of this suggestion, commanders have additional options to help sort their fleets. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
744
|
Posted - 2015.05.23 16:03:04 -
[64] - Quote
It sounds like you just need slightly competent fleet members
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Deep Nine
The Bank of Prometheus
424
|
Posted - 2015.05.23 19:43:50 -
[65] - Quote
And additional fleet commands. |

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.24 19:08:00 -
[66] - Quote
At what point would these suggested options become viable? |

Iain Cariaba
1422
|
Posted - 2015.05.24 19:26:06 -
[67] - Quote
Deep Nine wrote:At what point would these suggested options become viable? Honestly, never.
In real world navies, the Admirals in charge of fleets of ships do not directly control every single ship. They give orders, and the Captains of the ships pass those orders down to their crew. This is how EvE's fleet system works in almost every regard, with pretty much the sole exception being fleet warp.
In EvE, we have fleet warp to allow fleets to remain together through various levels of connection speeds and ping rates. Jumping and docking do not need this kind of help because of gate cloak and being safe in station after completion of the actions.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
|

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.25 04:03:43 -
[68] - Quote
Quote:we have fleet warp to allow fleets to remain together
So would fleet gate and fleet dock. |

Noragen Neirfallas
Dedicated and Dangerous The Marmite Collective
748
|
Posted - 2015.05.25 05:45:59 -
[69] - Quote
Deep Nine wrote:Quote:we have fleet warp to allow fleets to remain together So would fleet gate and fleet dock. Fleet warps need a nerf
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|

Gazgkull
Franck's fan club
0
|
Posted - 2015.05.27 13:06:19 -
[70] - Quote
Noragen Neirfallas wrote:Deep Nine wrote:Quote:we have fleet warp to allow fleets to remain together So would fleet gate and fleet dock. Fleet warps need a nerf
Fleet warp needs to be simply removed imho. It made manoeuvrability of big fleets to easy when it shouldn't be. Bad pilots should die to piloting mistakes, disengaging a fleet should let slow people behind to die etc.
If I remember correctly Fozzie mentionned it once, I hope he actually has a plan for this. |
|

Noragen Neirfallas
Cheeki Breeki Corp Meet The Bandits.
766
|
Posted - 2015.05.27 13:12:07 -
[71] - Quote
Gazgkull wrote:Noragen Neirfallas wrote:Deep Nine wrote:Quote:we have fleet warp to allow fleets to remain together So would fleet gate and fleet dock. Fleet warps need a nerf Fleet warp needs to be simply removed imho. It made manoeuvrability of big fleets to easy when it shouldn't be. Bad pilots should die to piloting mistakes, disengaging a fleet should let slow people behind to die etc. If I remember correctly Fozzie mentionned it once, I hope he actually has a plan for this. Well I think smaller ships should be able to limit their warp speed. But each ship should have to manually do this
Member and Judge of the Court of Crime and Punishment
Forum BFFL of Mo
|
|
|
|
Pages: 1 2 3 :: [one page] |