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Anonymous Coward
Gallente Panopticon Citadel
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Posted - 2006.11.15 02:29:00 -
[61]
Originally by: Tinkz KINDA MAKES YOU WONDER ABOUT THE PEOPLE BEHIND THIS ALLIANCE ? 
Logging off is distasteful, but I really fail to understand why login traps are bad in any way.
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slothe
Caldari Forsaken Empire
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Posted - 2006.11.15 09:17:00 -
[62]
If the op does fit loads of stabs and use cloaks as described then that is a lot lamer than logging off when you encounter greater opposition.
All bad but the saying about glass houses comes to mind.
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.15 09:19:00 -
[63]
Originally by: Anonymous Coward
Originally by: Tinkz KINDA MAKES YOU WONDER ABOUT THE PEOPLE BEHIND THIS ALLIANCE ? 
Logging off is distasteful, but I really fail to understand why login traps are bad in any way.
Simple answer: They cause a heavy load on the node the system it happens in is on.
If it happens right in front of a POS then the lag gets intensified even more, often enough to crash the node and that spells a world of hurt to a seiged dreadnought(Pilot crashes out ship stays in space unable to defend itself). Also, sitting on teamspeak for hours at a time waiting to get the order to all log in at once somehow strikes me as not being the way the game was meant to be played.
F4T4L is Recruiting! |

Plutoinum
German Cyberdome Corp Veritas Immortalis
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Posted - 2006.11.15 10:32:00 -
[64]
Edited by: Plutoinum on 15/11/2006 10:40:30
Originally by: slothe If the op does fit loads of stabs and use cloaks as described then that is a lot lamer than logging off when you encounter greater opposition.
All bad but the saying about glass houses comes to mind.
Wow, this thread still lives, but I disagree. Logging off after jumping through a gate and using tricks to disappear fast from space or logging off to escape out of a bubble is just cheating/exploiting. It's just difficult to prove that someone did it, so CCP doesn't handle it as such.
Although I usually don't fit WCS on combat ships, they are part of the game and meant to avoid getting locked down. Like recons are meant to cloak and do stuff like sneaking into enemy territory and kill people, who don't expect it. For me that's part of the game.
Logging off was never meant to be a ligit tactics to escape and hopefully CCP will correct that. They surely won't forbid us to attack clueless targets. We fight strategic wars and stopping your enemy ratting, mining and killing his indis that move supplies in and loot out is part of this. If the pressure gets high and alliance carebears leave or sponsored corp leave and the alliance loses income, then that's also ligit pvp. That's what RA/Goons do to us and we to them.
All meant to be part of the game, logging to avoid destruction is not. E.g. it doesn't have to be fair 10 vs 10. Ok 10 vs. 10 is more fun than having no chance at all, but I take it how it comes. If it's a nice fight, good, if not then ok, no reason to complain, this is a tactical and strategical survival game. Have to deal with it or leave that space.
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Anonymous Coward
Gallente Panopticon Citadel
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Posted - 2006.11.15 12:32:00 -
[65]
Originally by: Noluck Ned Simple answer: They cause a heavy load on the node the system it happens in is on.
You guys realize that not every action against you is done specifically to create lag/crash the servers? Hmm, actually, I shouldn't say "you guys", because it's hardly unique to the Southern Coalition. (Personally I believe that most all accusations of such exploits are ultimately untrue, people just refuse to admit that they could lose to anything but outright cheating. A pity CCP can't resolve the server situation in any sort of reasonable timeframe.)
Quote: Also, sitting on teamspeak for hours at a time waiting to get the order to all log in at once somehow strikes me as not being the way the game was meant to be played.
Could you please clarify this? Why exactly is this not the way the game was meant to be played?
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.15 13:01:00 -
[66]
Clarification? I'll give you clarification.
Team Lame pre-positions a large group of ships near to their POS. All players are in touch with one another over teamspeak. Then are then ordered to log off. Perhaps they leave a cloaked ship behind as a scout or simply leave someone inside the POS shields to provide intel. Then they sit there waiting/picking their noses/playing counterstrike/engaging in any activity except being logged in on that character.
When the enemy dread pack arrives and goes into seige mode the scout lets them know. They stop picking their noses/scabs/nits and then, when the fleet commander orders it, they all log in at the same time. Their ships all arrive in the same spot they logged off in. The state of EVE being what it is at the moment, this action is often all that is needed to push an already straining server node right over the edge. At the very least it generates a massive amount of lag, enabling the said lamers to possible kill a few if not all dreadnoughts.
Is that clear? Or do you need me to draw you a schematic? And if you dont understand that this is not playing the game the way it was meant to be played please seek professional help as soon as possible.
F4T4L is Recruiting! |

Frederick Skinner
BlueMen Inc
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Posted - 2006.11.15 14:20:00 -
[67]
Let's try a more likely scenario...
I have been witness to some interesting tactics in 0.0 space during my time out there. One I remember well (lost a BS because of it) was a large force jumped in precisely timed together. At first I saw a few show up on the gate, I tried to get a target lock. Info on TS was the enemy force was about 50-60 and we were something like 20-40 strong at the moment they jumped. I saw 10. No modules worked. I tried to warp off: nothing.
This was back in the day where the node didn't crash as much. I'm not sure what they did but I'm guessing this is common tactic, whatever it was. Whenever I see this effect now, I log. You betcha. If I can't defend myself I'm sure as hell not going to just take it in the chin.
I imagine that this is worse now and actually crashing nodes. The information I have been getting from my friends still fighting in 0.0 is that the Euro's who are closer to the servers seem to have an advantage and can log back in faster and more reliably then the Ausies and the guys in the States. I'm from the US and so are my friends and they tell me when this happens they just get picked off one by one as they try to log back in.
My guess is after getting burned like this often enough they are making **** sure that they log in together and not getting knocked off the node and picked off later. There is also (from what my friends tell me) a problem with getting their enemies to fight unless they have an overwhelming advantage. Thus, I can see how this tactic developed over time to its current state.
In my opinion due to the state of the current servers I see no problem with this. ItĘs called an ambush. Deal with it.
To the OP: I heard they finally figured out how to nail your ass so that you wouldn't run from the slightest smell of a possible defeat. It's really too bad I can't post killmails here.
____________________ BMI sells space fuzzy dice |
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Petwraith
Forum Moderator Interstellar Services Department

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Posted - 2006.11.15 14:32:00 -
[68]
Locked for trolling ---
If it ain't orange, it ain't offical! |
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