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Trin Javidan
Caymen Labs
66
|
Posted - 2015.05.19 16:10:51 -
[1] - Quote
Before saying anything, you may have some questions about the value of this topic, if it does not concerns you, why should you bother in joining into the conversation anyway? Trolls, please that way ---> :WoW:
I have a negative mindset about EVE. If you would ask me what comes spontaneously into my mind if you say the word EVE, it would be anything negative. That is not something i wish to have, but it is there and it is something psychological. I will save you from boredom by not going into specific detail. But in short explained; experiencing positive emotions, occurring at any event or any "occurring something", makes you build up a positive report and you will associate that with that particularly "something". Translated: that could be eating a Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling that you experience while playing in own created sandbox. A sandbox, that you have carefully created, invested in, got emotional attached to, ect.
But what it i tell you that you will have this at any "something" you ever have done, do or will do? And that it is always subjective to chance in a two way option?: Positive --and--- Negative. Are you aware what will happen when a "something" tips over and changes side from that two way option? Would that make you curious?
Lets take hypothetically something in mind and imaging it figuratively gets attacked time after time, by lets say: clumsiness. Your Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling is getting messed up from what it used to be, by clumsiness. What will happen is; that there is going to be an experiencing negative association with that clumsiness and everything that is associated with that again. Until it get's so negative that everything positive will be rejected, and there will be a disgruntled customer.
So lets take a hypothetical example (not meant to be directed at anyone): An old kid playing in a sandbox: who has built a sandcastle in the outskirts of the sandpit, gets bullied by the near construction yard's waterspills. He is experiences such inconvenience and builds up such a negative report that he does not decide to build any sandcastles anymore, let alone considers to play in the sandpit anymore.
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
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Fabrizio Faggetino
University of Caille Gallente Federation
15
|
Posted - 2015.05.19 16:23:39 -
[2] - Quote
Purely subconscious.
pÇé.:pâ+°Gÿå FABRIZIO pÇé.:pâ+°Gÿå
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Paranoid Loyd
5219
|
Posted - 2015.05.19 16:27:38 -
[3] - Quote
The game is to accomplish your goals. If you are unable to accomplish your goals you either need to try harder or find something else to do. It seems you have decided you don't want to try harder anymore. So either make new goals or move on.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Joey Bags
School of Applied Knowledge Caldari State
19
|
Posted - 2015.05.19 16:35:09 -
[4] - Quote
I would say in this context that you need more and bigger friends to bully the bullies. That is not to say hire someone to do it, but make lots of friends, perhaps even befriend the bullies. What I am reading between the lines here is someone will not let you play this game the way you want. EvE was designed from the outset to be a social game. The spaceships are cool and all that, but it is the relationships you build within the game that allow the most powerful of players to become what they are. Most of them are not in game brawlers, but have built relationships that quite honestly the brawlers avoid for fear of getting blown up all the time. |

Jenn aSide
Smokin Aces.
11053
|
Posted - 2015.05.19 16:35:36 -
[5] - Quote
Trin Javidan wrote:
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
Only that customer can do that, because what he/she is experiencing is entirely internal in nature.
I've actually had this conversation a lot with people who complain about aspects of EVE, in my case, particularly PVE. I have fun every night doing various PVE-ish things, and even the PVP i have engaged in in the past was for PVE (in my case, being in a null alliance was about having access to the kinds of PVE I enjoy, and I always liked the process of taking space because it might mean different rats to shoot at, I don't personally like PVP just for the sake of PVP).
Then I come across other PVErs who are bored, tired of the PVE, want more "content" (despite the fact that they haven't exhausted the pve that exists as most of those types stick to high sec) and complain that CCP should do something for them. The real truth is that they tend to be regular type mmo players who 'consume' content rather than the type of PVEr that enjoys 'sandbox pve' which is what EVE has. Sandbox PVE is pve you enjoy by finding as many ways to conquer it as you can, unlike themepark pve which is really just a more interactive form of movie.
The long story short here is that the problem tend to be a players compatibility with what they are playing. That doesn't mean whatever game they are playing is perfect, everything can be improved, but most times a person is unhappy with a game situation where others (like me) are almost perfectly happy, the problem is with that player not the game.
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3073
|
Posted - 2015.05.19 16:36:42 -
[6] - Quote
Quote: What will happen is; that there is going to be an experiencing negative association with that clumsiness and everything that is associated with that again. Until it get's so negative that everything positive will be rejected, and there will be a disgruntled customer. Yeah, but no one has to.
You only stay clumsi if you don't learn to get better.
That, again, is an issue of the mindset, which can be changed.
I guess that was a bad example ... ... because in your example the customer is at fault.
And with the customer being at fault ... ... there is nothing CCP can do ... ... except making it too easy to fail.
And we have too much of that already.
Quote:An old kid playing in a sandbox: who has built a sandcastle in the outskirts of the sandpit, gets bullied by the near construction yard's waterspills. He is experiences such inconvenience and builds up such a negative report that he does not decide to build any sandcastles anymore, let alone considers to play in the sandpit anymore. That kid has ****** parents.
It's a kid. He has to learn how to deal with the situation. Bad parents will teach him to avoid confrontation or nothing at all.
Good parents will teach him how to stand up for himself and defend himself.
But that's a kid. Adults should not rely on parents, CCP, or big brother, to do what they should do themselves.
Abolish Rookiecorps
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
<===== Profile picture - 1024x1024
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Sri Nova
Sebiestor Tribe Minmatar Republic
148
|
Posted - 2015.05.19 17:20:11 -
[7] - Quote
While I agree its a psychological thing i blame it more on conditioning.
The gaming industry has as a whole as created games that generally reward players for every thing that they do. taking a look at the generic MMO market including WOW and others, the player is usually kowtowed to and everything he or she does is rewarded in some way . if penalties do occur they are usually minor.
so now we have these conditioned players who come to eve. they work hard in game mining, ratting, maybe even pvping. but then they mess up. they incur real loss. which generally translates into a huge cost in isk to the player. this is usually the point that makes eve, seem like a negative game.
its not eve that creates the negative experience. it is the players conditioning and expecting that they will be rewarded every time they fly that ship. you cannot blame eve for that . that is the game industries fault for stripping out risk/reward game play in the games we play.
in eve your rewarded for bold actions that are carried out successfully but also your actions carry forth consequences another thing often glossed over or not even bothered with in the majority of games today. so its not so much that eve encourages negative experiences it the players reactions to those experiences that form the negative event.
the players have been conditioned for so long to expect rewards for doing stuff , that when "stuff "happens it seems like a negative event.
where in actuality it is one of the beautiful l things about eve. Failing to find the positive in that is the players own shortcoming in overcoming their conditioning.
Eve's reputation is well deserved because it is one of the games that does thing differently. it provides some of the most rewarding game play in this industry . it just requires a little investment (social+time) from the player to experience it.
failing to see the positive aspects of eve means one is to focused on a singular aspect of the game.
Trin Javidan wrote:Before saying anything, you may have some questions about the value of this topic, if it does not concerns you, why should you bother in joining into the conversation anyway? Trolls, please that way ---> :WoW:
I have a negative mindset about EVE. If you would ask me what comes spontaneously into my mind if you say the word EVE, it would be anything negative. That is not something i wish to have, but it is there and it is something psychological. I will save you from boredom by not going into specific detail. But in short explained; experiencing positive emotions, occurring at any event or any "occurring something", makes you build up a positive report and you will associate that with that particularly "something". Translated: that could be eating a Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling that you experience while playing in own created sandbox. A sandbox, that you have carefully created, invested in, got emotional attached to, ect.
But what it i tell you that you will have this at any "something" you ever have done, do or will do? And that it is always subjective to chance in a two way option?: Positive --and--- Negative. Are you aware what will happen when a "something" tips over and changes side from that two way option? Would that make you curious?
Lets take hypothetically something in mind and imaging it figuratively gets attacked time after time, by lets say: clumsiness. Your Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling is getting messed up from what it used to be, by clumsiness. What will happen is; that there is going to be an experiencing negative association with that clumsiness and everything that is associated with that again. Until it get's so negative that everything positive will be rejected, and there will be a disgruntled customer.
So lets take a hypothetical example (not meant to be directed at anyone): An old kid playing in a sandbox: who has built a sandcastle in the outskirts of the sandpit, gets bullied by the near construction yard's waterspills. He is experiences such inconvenience and builds up such a negative report that he does not decide to build any sandcastles anymore, let alone considers to play in the sandpit anymore.
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
|

Lupe Meza
Hedion University Amarr Empire
122
|
Posted - 2015.05.19 17:35:42 -
[8] - Quote
Trin Javidan wrote:
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
I don't see how this scenario is possible. If someone wants to have a more positive outlook, they just need to do it. Inability to do so demonstrates a psychological resistance to doing it; indicating that the person does not in fact want to change their outlook. This doesn't just extend to EVE but all things. Unless someone has a disorder you are very much in control of your thoughts. You may feel sadness, anger, love, hatred, but how you deal with these things psychologically is in direct alignment with what you WANT. If you are sad you are free to wallow or be self destructive. You can accept and move on. But your actions will 100% be governed by your wants. Unless again, you have a genuine psychological disorder or serious trauma.
In the case of EVE however, if you want to have a positive outlook on the game you will. You can't want to and be psychologically unable to. This is an impossibility in my opinion in this case. Now what CAN happen is that your net game experience is negative. Unlike many life experiences I think in terms of EVE or any game really in that you can quantify it by if you enjoyed yourself or not. Did you enjoy the process of building the sandcastle even though it inevitably got blown away? Was there a way to avoid having it destroyed? Did you take an honest and objective look at why it happened and if it could be avoided? Or did you sob into your pail?
The process of understanding why you lose in this game is more important than winning since that eventually leads to you "winning" at whatever you do. Can't turn a profit but continue to have .01 isk wars in Jita? Get ganked but refuse to carry less than 2 bil in your freighter or tank your retriever? "It won't make a difference anyway". That is learned helplessness. If you experience a negative learn how to avoid repeating it, therein lies having a more positive experience. You don't have to blow up someone to beat them in this game.
Miners ganked? Tank your ships, buy a procurer instead, don't be afk. A few months of this and miner ganking disappears with no shots fired, literally.
Corp Highsec Elite PVPdecced to death? Leave High Sec, or remain in an NPC corp, just use social corps to network and cooperate. While it would be nice to be able to operate an industrial or PVE oriented corp in High, since that is where most of the players are that is where most of the people looking for kills will be ironically. If you want to build something as a team of carebears, you just have to be someplace really inconvenient (Wormhole for example) for people targeting players like you (Weak in PVP ability or inept) or untouchable (NPC Corp). If you're capable find a more militaristic solution to your ills. If not just be faster than the fat guy running from the horde of zombies. Point is there are usually options. Not as good as "why can't people just not blow me up" but what are you gonna do. I've found most people don't do what I want them to in reality. Why would they in a game?
If you have a tough time and are only having negative experiences really stand back, try to think outside the box, and think about how you can spend your time doing more things you enjoy doing in New Eden with the minimum amount of bad stuff happening to you. Other players affect that last component, but outmaneuvering players is part of the universe and make it more rewarding when you do successfully put up a sandcastle against all odds. Or at the very least find a way to enjoy your playtime as much as possible, but there will always be negative experiences since this game is competitive on so many levels and n order for someone to win, someone has to lose. If that is unacceptable there is no amount of inspiration that will make your EVE experience enjoyable. Might be time for more positive pastures.
TLDR; LOLHELLOKITTICANIHAZYERSTUFFPLZ.
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Mina Sebiestar
Minmatar Inner Space Conglomerate
883
|
Posted - 2015.05.19 17:45:28 -
[9] - Quote
i was hoping something about electroshock was going on here,instead just another opinion of random quality. |

2Sonas1Cup
122
|
Posted - 2015.05.19 17:46:10 -
[10] - Quote
Starts from the devs, isds and CCP themselves.
|

Random Bacon
Science and Trade Institute Caldari State
0
|
Posted - 2015.05.19 17:56:07 -
[11] - Quote
Trin Javidan wrote: Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
It takes more than 2 and a half years to hear a 10 second introduction from 8 million people (typical large city).
Thats back to back with no breaks / pauses / sleep and relies on a constant delivery mechanism.
With this known, the player is obviously malcontent with the expectation of time spent = smiling time. In this respect the only way to 'feel happy' again is to re-engage with the product, as mentioned the desire to find ways to smile / enjoy the game is a pursuit of the s/he mentioned in the OP.
The best course of action for the unhappy customer is to deduce why it's not fun, what part/s is/are worth chasing, and how to minimise the less fun parts, whilst maximising the enjoyable parts for the time spent logged in.
Oftentimes in MMO communities the highest reward and social advantage is applied to the person who logs the most hours, as they have more time to plan the use of mechanics, corner the market, work out where the obstacles can be applied to their rivals and how they can stay in a position that signifies primacy (1st amongst others).
In EVE I would say that the satisfaction arises mainly from the backdrop of spaceships and warfare. People can have fun with this environment in many different ways; Mining resources to facilitate larger battles amongst pvp-heavy player mindsets. Taking part in small surprise fleets that tour either neutral space or someones private back yard. Revelling at the artistic representation of the scenery and 'every Kaiser Sose' in the pirate corporations Logging into an MMO to find people that make the passage of 1-5 hours (or more), 1 to 7 times a week a worthwhile and meaningful experience.
Fun fact; the film Gravity was declared the most spectacular movie of it's release interval. It's plot revolved around 2 different perspectives of the deep and meaningful monologue isolation in space brings about. Running at 91 minutes at an average cinema ticket cost comparable with the EVE Online subscription, some would say the belief in the movie and the progress of special effects were the sole reasons for it's performance at the box office. Turning $100mil into $760mil+ to date.
If the subject of the OP can find the 'spectacle' that drew the crowd to that movie in EVE, even the harshest most vile downsides become meaningless.
good luck, have fun |

Nevil Oscillator
180
|
Posted - 2015.05.19 23:58:46 -
[12] - Quote
I keep going because I have faith that small hybrid turret 3 will be even more fun than small hybrid turret 2 |

Hir Miriel
Elves In Space
194
|
Posted - 2015.05.20 00:26:48 -
[13] - Quote
Trin Javidan wrote:Before saying anything, you may have some questions about the value of this topic, if it does not concerns you, why should you bother in joining into the conversation anyway? Trolls, please that way ---> :WoW:
I have a negative mindset about EVE. If you would ask me what comes spontaneously into my mind if you say the word EVE, it would be anything negative. That is not something i wish to have, but it is there and it is something psychological. I will save you from boredom by not going into specific detail. But in short explained; experiencing positive emotions, occurring at any event or any "occurring something", makes you build up a positive report and you will associate that with that particularly "something". Translated: that could be eating a Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling that you experience while playing in own created sandbox. A sandbox, that you have carefully created, invested in, got emotional attached to, ect.
But what it i tell you that you will have this at any "something" you ever have done, do or will do? And that it is always subjective to chance in a two way option?: Positive --and--- Negative. Are you aware what will happen when a "something" tips over and changes side from that two way option? Would that make you curious?
Lets take hypothetically something in mind and imaging it figuratively gets attacked time after time, by lets say: clumsiness. Your Icecream, a Mining OP, a Gank Roam, a Fleet Slaying or perhaps a General Feeling is getting messed up from what it used to be, by clumsiness. What will happen is; that there is going to be an experiencing negative association with that clumsiness and everything that is associated with that again. Until it get's so negative that everything positive will be rejected, and there will be a disgruntled customer.
So lets take a hypothetical example (not meant to be directed at anyone): An old kid playing in a sandbox: who has built a sandcastle in the outskirts of the sandpit, gets bullied by the near construction yard's waterspills. He is experiences such inconvenience and builds up such a negative report that he does not decide to build any sandcastles anymore, let alone considers to play in the sandpit anymore.
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
Where it gets tricky is when people prefer to feel negative. Their story dictates that life is bad and full of sadness, so they can only be happy when sad.
We all do this to some extent, we prefer to feel something, anything, rather than feel nothing.
So EVE can have a future catering to those with morbid outlooks. Especially when the world is full of excited marketeers talking passionately about their rainbow coloured crap.
It's a choice of pills. And a spoonful of sugar, with a measure of truth.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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admiral root
Red Galaxy
2743
|
Posted - 2015.05.20 01:57:21 -
[14] - Quote
Sounds like the OP needs a face full of non-consenual spaceship violence.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
A recent survey of applicants to CODE. corporations showed that 100% accepted James 315 as their saviour. You can't argue with facts.
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Aza Ebanu
Junkyard Gunners. Strange Phenomenon
56
|
Posted - 2015.05.20 02:14:12 -
[15] - Quote
The player would need friends, to help encourage the player to take the steps needed, to overcome their feelings. Also, good memories of the things they liked about their experiences before the bullying. EVE is skewed in the negative because, it has matured with a large amount of people who think a certain way. The only way to prevent this is to join with like minded people, and hopefully you can defend yourself against the bullies. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1241
|
Posted - 2015.05.20 03:23:38 -
[16] - Quote
This thread has generated the least amount of likes I have ever seen. Do you think it has to do with "negative mindset"?
Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á
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Ohemgeez MyNameWontFi
Space Heroes In Training
18
|
Posted - 2015.05.20 03:39:16 -
[17] - Quote
in my humble opinion the only people who have this "negative mindset" of EvE (just like you OP), are people who wants to play this game SOLO.
i'm not talking about joining a corp or anything like that, i mean if you are playing this game with people (as in friends, which likely be your corpy :p) you'll be enjoying this GAME more and won't be even arsed with this negative/positive mindset you are talking about. 
this is EvE Online NOT Psychology Online.  |

Atomic Virulent
Dark Matter Industrial
122
|
Posted - 2015.05.20 03:46:25 -
[18] - Quote
OP.
The dominant faction in the game has a clear and documented goal.
"To ruin the fun in the game for EVERYONE else"
I believe the IMPS can claim this slogan. It is fact. It is real. Find it yourself.
CCP has been completely facilitative of this goal at every corner.
Now ask yourself what you are trying to ignorantly ask everyone else.
The game is driven by hate, distrust, greed, lies, distortion and douchebaggery in its purest form.
You cannot play this game with a positive mindset and expect or receive ANY level of success. |

Atomic Virulent
Dark Matter Industrial
122
|
Posted - 2015.05.20 03:49:04 -
[19] - Quote
Ohemgeez MyNameWontFi wrote:
this is EvE Online NOT Psychology Online.
You could not be more wrong.. The fact that you said this shows that you are losing the game no matter how big your wallet is.
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Ohemgeez MyNameWontFi
Space Heroes In Training
18
|
Posted - 2015.05.20 04:54:19 -
[20] - Quote
Atomic Virulent wrote:Ohemgeez MyNameWontFi wrote:
this is EvE Online NOT Psychology Online.
You could not be more wrong.. The fact that you said this shows that you are losing the game no matter how big your wallet is.
wut? 
aside from the monthly subscription fee that i am paying CCP to be able to access their goodies, my wallet has nothing to do with it...
my main is in GalMil, and I am pretty sure that I am having a wonderful time and being sane enough to know that this is a GAME and being positive/negative does NOT affect how I behave or how I treat other people IRL.
if i'll go with what OP is saying, by now, i should NOT be trusting any of my friends/cousin/sibllings with my money or any other personal properties because we all now they might take it just like in-game right? or let my lawyer handle my business because he might sabotage it, or outright dismiss people who comes to me proposing some kind of a business deal thinking that they will scam me.
the real question is, why would you allow a GAME impact you so much that you let it drastically change your mindset and outlook in life? 
lewl duders, relax, it's just a GAME. |

Black Pedro
Yammerschooner
1025
|
Posted - 2015.05.20 06:29:16 -
[21] - Quote
Atomic Virulent wrote:OP.
The dominant faction in the game has a clear and documented goal.
"To ruin the fun in the game for EVERYONE else"
I believe the IMPS can claim this slogan. It is fact. It is real. Find it yourself.
CCP has been completely facilitative of this goal at every corner.
Now ask yourself what you are trying to ignorantly ask everyone else.
The game is driven by hate, distrust, greed, lies, distortion and douchebaggery in its purest form.
You cannot play this game with a positive mindset and expect or receive ANY level of success. Without great evil there cannot be great good.
That is the essence of Eve and why CCP not only facilitates, but embraces such shenanigans as lying, cheating, ganking, scamming, stealing and general douchebaggery as it was put above. You can indulge in these aspects of the game, "Be the Villain" as it were, or you can band together and fight it, building and securing a place for yourself and your aliies in New Eden and against the darkness.
This isn't all just marketing hype, but it is a real design goal of the developers. If it suppose to be a dark and "negative" universe but playing the game isn't suppose to be a grim experience. You can easily play the game with a "positive mindset" enjoying the pretty explosions, the satisfaction of harvesting resources or building things in the face of people trying to stop you, or the camaraderie of friends working towards a common goal in the sandbox. You can build a goodly empire and carve out a place for yourself but Eve is a competitive PvP game, so you are not entitled to expect success for your efforts - in fact many, even most times you will explode or be betrayed before you reach your goals. Just like a chess player, you cannot expect to win all of your matches.
Remember this is just a game, and a sandbox game at that. The fun has to come from the journey not the destination. Unlike traditional MMOs you are not likely to ever save/conquer the kingdom and even if you do, the game will not declare you a winner. If you cannot accept being beaten from time-to-time, or even regularly if you take any risks in this game, Eve is probably not the game for you.
The people who are on the other side of the game client (usually) do not hate you or wish to cause you personally harm when they kick down your sandcastle, they are just playing a game where we build and kick down each other's sand castles. That is Eve, AKA, Everyone vs. Everyone.
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Bagrat Skalski
Poseidaon
8533
|
Posted - 2015.05.20 08:03:23 -
[22] - Quote
Turn negative CCPmindset into a positive. Don't buy current skins for AUR.
Custom ship skins | Since 2014 | Character creator style "repaint" | Bring back the dream
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Eve Solecist
Shitt Outta Luck - GANKING4GOOD
3078
|
Posted - 2015.05.20 08:09:18 -
[23] - Quote
So many people having no clue what they are talking about.
Freedom is Slavery
ISD Ezwal > And then Ezwal comes along and takes all that space(s) away.
<===== I wished my bra was green as well - 1024x1024
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Nat Silverguard
Aideron Robotics
141
|
Posted - 2015.05.20 08:20:54 -
[24] - Quote
Eve Solecist wrote:So many people having no clue what they are talking about.
please elaborate? 
Just Add Water
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Anuri Suaraj
The Cylar Foundation
22
|
Posted - 2015.05.20 11:01:56 -
[25] - Quote
Just wanted to comment on people commenting on PvE in EVE.
PvE in EVE is the second worst that I have ever seen in any MMO game ever (the first place holder is World of Warplanes). It's just so scripted, repetitive and lame.
I have tried high sec, low sec, null sec, and wormhole space PvE and found them all to be equally dull.
It's always go there, kill those guys, and take their stuff.
The only factor that ever changes is the strength of the NPCs. I think CCP can do much better.
Another thing that sucks about PvE is that it's confined to specific locations - sites and anomalies.
I don't know about you guys but I, for one, would love to get ambushed by a herd of wild Sansha cruisers that can and will scram my a*s at whatever random location.
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
25060
|
Posted - 2015.05.20 11:04:35 -
[26] - Quote
Nat Silverguard wrote:Eve Solecist wrote:So many people having no clue what they are talking about. please elaborate?  Meh ... on mobile. You mean like my last post where I pointed out the flaws in the initial post ?
I
Or the one mentioning conditioning ?
It leaves out that the people already have been that way ... ... and the game simply adapted to cater to them even more.
They might have a different EVE experience if the MMO market wasn't in such a sad state ... ... but that's doubtfull, because these people live in a world that is incompatible with natural laws.
The Big Brother society that is being shielded from "negative" feelings ... ... and stays emotionally immature because of that. Doubt it ? Look at childish ragethreads.
There is no point to this, really.
S.O.L. GANKING4GOOD
Give a man fire and he has it warm for a day.
Set a man on fire and he has it warm for the rest of his life.
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Gallowmere Rorschach
Enlightened Industries Goonswarm Federation
1021
|
Posted - 2015.05.20 11:27:05 -
[27] - Quote
Ohemgeez MyNameWontFi wrote:Atomic Virulent wrote:Ohemgeez MyNameWontFi wrote:
this is EvE Online NOT Psychology Online.
You could not be more wrong.. The fact that you said this shows that you are losing the game no matter how big your wallet is. wut?  aside from the monthly subscription fee that i am paying CCP to be able to access their goodies, my wallet has nothing to do with it... my main is in GalMil, and I am pretty sure that I am having a wonderful time and being sane enough to know that this is a GAME and being positive/negative does NOT affect how I behave or how I treat other people IRL. if i'll go with what OP is saying, by now, i should NOT be trusting any of my friends/cousin/sibllings with my money or any other personal properties because we all now they might take it just like in-game right? or let my lawyer handle my business because he might sabotage it, or outright dismiss people who comes to me proposing some kind of a business deal thinking that they will scam me. the real question is, why would you allow a GAME impact you so much that you let it drastically change your mindset and outlook in life?  lewl duders, relax, it's just a GAME. Whether it's a game or not is irrelevant to the point. Human psychology is involved in everything that we do. I took the OP's real life comparisons to be more for descriptive purposes than any literal intent. You can "lol es onleh gayme" all you want, but to try to say that you can completely detach your psyche from your interactions with it, is not only dishonest, but downright ridiculous. |

Nat Silverguard
Aideron Robotics
141
|
Posted - 2015.05.20 11:29:58 -
[28] - Quote
Solecist Project wrote:Nat Silverguard wrote:Eve Solecist wrote:So many people having no clue what they are talking about. please elaborate?  Meh ... on mobile. You mean like my last post where I pointed out the flaws in the initial post ? I Or the one mentioning conditioning ? It leaves out that the people already have been that way ... ... and the game simply adapted to cater to them even more. They might have a different EVE experience if the MMO market wasn't in such a sad state ... ... but that's doubtfull, because these people live in a world that is incompatible with natural laws. The Big Brother society that is being shielded from "negative" feelings ... ... and stays emotionally immature because of that. Doubt it ? Look at childish ragethreads. There is no point to this, really.
ty o7
Just Add Water
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
25061
|
Posted - 2015.05.20 12:02:57 -
[29] - Quote
Nat Silverguard wrote:Solecist Project wrote:Nat Silverguard wrote:Eve Solecist wrote:So many people having no clue what they are talking about. please elaborate?  Meh ... on mobile. You mean like my last post where I pointed out the flaws in the initial post ? I Or the one mentioning conditioning ? It leaves out that the people already have been that way ... ... and the game simply adapted to cater to them even more. They might have a different EVE experience if the MMO market wasn't in such a sad state ... ... but that's doubtfull, because these people live in a world that is incompatible with natural laws. The Big Brother society that is being shielded from "negative" feelings ... ... and stays emotionally immature because of that. Doubt it ? Look at childish ragethreads. There is no point to this, really. ty o7 That's the most confusing response I got in quite a while.
S.O.L. GANKING4GOOD
Give a man fire and he has it warm for a day.
Set a man on fire and he has it warm for the rest of his life.
|

Nat Silverguard
Aideron Robotics
142
|
Posted - 2015.05.20 12:06:10 -
[30] - Quote
Solecist Project wrote:Nat Silverguard wrote:Solecist Project wrote:Nat Silverguard wrote:Eve Solecist wrote:So many people having no clue what they are talking about. please elaborate?  Meh ... on mobile. You mean like my last post where I pointed out the flaws in the initial post ? I Or the one mentioning conditioning ? It leaves out that the people already have been that way ... ... and the game simply adapted to cater to them even more. They might have a different EVE experience if the MMO market wasn't in such a sad state ... ... but that's doubtfull, because these people live in a world that is incompatible with natural laws. The Big Brother society that is being shielded from "negative" feelings ... ... and stays emotionally immature because of that. Doubt it ? Look at childish ragethreads. There is no point to this, really. ty o7 That's the most confusing response I got in quite a while.
for answering me. i assumed something from your reply earlier and just glad that i was mistaken. o7
Just Add Water
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Solecist Project
Shitt Outta Luck - GANKING4GOOD
25070
|
Posted - 2015.05.20 12:06:50 -
[31] - Quote
There is actually something to add.
I observed that there seems to be the attempt to shift people into positive thinking. I know you won't follow the thought, but it's being heavily pushed into the people's minds by the WWE which is being watched by millions of people.
And they own the twittersphere.
Really interesting to see the WWE aggressively play the meta. And it's the first time I recall them actually doing it so intensely.
So directly. The manipulation is obvious. I wonder about the future meta of TV shows.
S.O.L. GANKING4GOOD
Give a man fire and he has it warm for a day.
Set a man on fire and he has it warm for the rest of his life.
|

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2280
|
Posted - 2015.05.20 13:09:18 -
[32] - Quote
I didn't read the topic but OP, take a break =p |

Jonah Gravenstein
Machiavellian Space Bastards
23784
|
Posted - 2015.05.20 14:41:48 -
[33] - Quote
Anuri Suaraj wrote:Just wanted to comment on people commenting on PvE in EVE.
PvE in EVE is the second worst that I have ever seen in any MMO game ever (the first place holder is World of Warplanes). It's just so scripted, repetitive and lame.
I have tried high sec, low sec, null sec, and wormhole space PvE and found them all to be equally dull.
It's always go there, kill those guys, and take their stuff.
The only factor that ever changes is the strength of the NPCs. I think CCP can do much better. That's PvE in pretty much every multiplayer game ever.
Quote:Another thing that sucks about PvE is that it's confined to specific locations - sites and anomalies.
I don't know about you guys but I, for one, would love to get ambushed by a herd of wild Sansha cruisers that can and will scram my a*s at whatever random location.
The role of wild Sansha cruisers is already fulfilled by other players.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
|

Iroquoiss Pliskin
Hedion University Amarr Empire
658
|
Posted - 2015.05.20 15:56:39 -
[34] - Quote
Smells like OCD Online. 
// Turret-Equivalent of the Rapid ML Concept
//
Cruisers Online - [Damage done in PvP by Shiptype]
|

Ima Wreckyou
The Conference Elite CODE.
1059
|
Posted - 2015.05.20 21:04:48 -
[35] - Quote
You should probably just calm down a bit and then try again with the intention to suck less this time around.
the Code ALWAYS wins
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Baaldor
Dixon Cox Butte Preservation Society Black Legion.
346
|
Posted - 2015.05.20 21:14:59 -
[36] - Quote
Trin Javidan wrote:
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
Professional therapy.
Most negative feelings are associative and not about the root issue.
|

13kr1d1
Hedion University Amarr Empire
141
|
Posted - 2015.05.22 08:19:21 -
[37] - Quote
Well like you said the person is permantnetly turned off so.. Can I have your stuff?
Baaldor wrote:Trin Javidan wrote:
Long story short, how could that customer be turned positive again, even if he want to but psychological isn't able to? That is my question.
Professional therapy. Most negative feelings are associative and not about the root issue.
The root issue is what the feelings are about, not the related issue, which is what you're trying to say.
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
|

13kr1d1
Hedion University Amarr Empire
141
|
Posted - 2015.05.22 08:26:43 -
[38] - Quote
PvE in EVE could be a lot more entertaining.
My feeling is that PvE and PvP shouldn't ever be any different in a game. PvP fits or "gear" shouldn't be swapped out to do PvE. PvE should be tailored to allow people to succeed with the "right" PvP setup. That goes for WoW and EVE as well.
Its so much harder to balance a game when you're trying to control two separate entities like PvE and PvP. Its easy to balance mobs/rats and npcs for PvE though, behind the scenes, in ways which players won't get that much, and in ways which contribute to players learning good PvP fits, and also making them stronger against PvP ganks. At least a fighting chance.
Except that EvE would have to stop being hard counter rock paper scissors, and actually be soft counters. The reason everyone eventually gets bored of EVE is because the game is basically just hard counters. If you fight a kite with a brawl, brawl loses unless kite is short range, then kite loses. There's no wiggle room. Its a game designed for massive scale play due to the limitations of a single player's ship in conjunction with the very hard counter system they have built.
It wasn't intended to be that way when EVE was first designed. It was intended with good honesty to be a pretty rough and tumble PvP world, but as we can see, people simply Dscan and opt not to fight, to dock up, to play dock games, etc, rather than PvP, because they don't have the option of winning any particular fight based on personal skill. Its all tied up in who's ship and fit c
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
|

lost packet
GamCorp Almost Broken
49
|
Posted - 2015.05.22 08:47:55 -
[39] - Quote
Drink beer, buy a couple of escorts. |

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
371
|
Posted - 2015.05.22 12:00:01 -
[40] - Quote
Atomic Virulent wrote: You cannot play this game with a positive mindset and expect or receive ANY level of success.
Hmmm ... there seems to be a large Alliance called BRAVE that is actually exactly doing what you claim is impossible.
|

Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
375
|
Posted - 2015.05.22 12:03:59 -
[41] - Quote
Anuri Suaraj wrote: PvE in EVE is the second worst that I have ever seen in any MMO game ever (the first place holder is World of Warplanes). It's just so scripted, repetitive and lame.
PvE in EvE is the worst I have ever seen in a MMO ... but then again, EvE is the only MMO I ever played. 
|

Mocam
EVE University Ivy League
492
|
Posted - 2015.05.24 11:46:08 -
[42] - Quote
The simplest answer is hook up with a different group.
"EVE's game play is..." - it's not about game play anywhere near as much is it is a social setting where you interact with others.
If you are finding yourself fixating on the negative then find a different group to join up with who you will enjoy your R&R time with.
If you are playing solo all the time and hitting this - you are either playing the wrong game or you need to see a shrink. |

Jenshae Chiroptera
1588
|
Posted - 2015.05.24 11:50:23 -
[43] - Quote
Brave and Goons are / were built upon, "LOL I failed so hard but had fun. LOLOLOL!!1!"
That is one way, celebrating failures.
The way I advocate is build or find a good group of people and the positive experiences will flow naturally.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
|

Mayhaw Morgan
State War Academy Caldari State
247
|
Posted - 2015.05.24 23:08:17 -
[44] - Quote
Quote: "I would say in this context that you need more and bigger friends to bully the bullies. That is not to say hire someone to do it, but make lots of friends, perhaps even befriend the bullies." "The player would need friends, to help encourage the player to take the steps needed, to overcome their feelings." "if you are playing this game with people (as in friends, which likely be your corpy :p) you'll be enjoying this GAME more" "The simplest answer is hook up with a different group." "find a good group of people"
So, you see, the answer does not lie within yourself, but within your fellow man. You are helpless without them. You must submit yourself to them, to their judgement, to their whim. Give yourself unto others so that they may fix you, you broken little sheep. It will not even cost you everything you have. We'll give you a discount. 
But then, if only others have the power to fix you, you might wonder who broke you in the first place and how did they do it? You might even begin to question whether or not you are what is broken and how we even determine something to be broken at all.
Life EVE Online can be so confusing. |

Kaye Kaye
Mining and Trade
10
|
Posted - 2015.05.25 00:29:02 -
[45] - Quote
The game is only a place holder until a more balanced PVE/PVP game gets released that is in this genre. A game where a gamer can get an equal play experience no matter their play style.
1) Eve is designed to be unfair. 2) Eve is dark and tailored to be negative. 3) CCP promotes bad behavior, and players run with it, in game and on the forums. 4) There is no fixing something that is designed to be the way it is. 5) It's only confusing to those who don't acclimate to it. 6) Eve is a PVP game with PVE as a side line.
|

13kr1d1
Hedion University Amarr Empire
144
|
Posted - 2015.05.25 01:09:35 -
[46] - Quote
Kaye Kaye wrote:The game is only a place holder until a more balanced PVE/PVP game gets released that is in this genre. A game where a gamer can get an equal play experience no matter their play style.
1) Eve is designed to be unfair. 2) Eve is dark and tailored to be negative. 3) CCP promotes bad behavior, and players run with it, in game and on the forums. 4) There is no fixing something that is designed to be the way it is. 5) It's only confusing to those who don't acclimate to it. 6) Eve is a PVP game with PVE as a side line.
pretty much this.
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
|

Black Pedro
Yammerschooner
1043
|
Posted - 2015.05.25 08:02:55 -
[47] - Quote
Kaye Kaye wrote:The game is only a place holder until a more balanced PVE/PVP game gets released that is in this genre. A game where a gamer can get an equal play experience no matter their play style.
1) Eve is designed to be unfair. 2) Eve is dark and tailored to be negative. 3) CCP promotes bad behavior, and players run with it, in game and on the forums. 4) There is no fixing something that is designed to be the way it is. 5) It's only confusing to those who don't acclimate to it. 6) Eve is a PVP game with PVE as a side line.
Aside from point 3, this is all correct. CCP has strict rules against personal insults, hateful speech, harassment and other forms of "bad behavior" and do enforce them quite rigorously.
CCP set out to make a dark, PvP-centric sandbox where much of the game is designed to be unfair and player freedom is large. Many people enjoy this unique gaming experience, but it is not everyone's cup of tea. I am not sure I would call one of the few MMOs to last and grow for 12 years a "placeholder", so if Eve is not the space-themed MMO for you, there is no shame in playing something else you enjoy more. |

Maxi Dap
University of Caille Gallente Federation
1
|
Posted - 2015.05.25 08:34:46 -
[48] - Quote
Nicolai Serkanner wrote:Anuri Suaraj wrote: PvE in EVE is the second worst that I have ever seen in any MMO game ever (the first place holder is World of Warplanes). It's just so scripted, repetitive and lame.
PvE in EvE is the worst I have ever seen in a MMO ... but then again, EvE is the only MMO I ever played. 
Actually PvE is the best out of many games in EvE. The fact that you can be subject to pvp while you do pve is simply the only variable needed to keep it interesting.
|

Sweet Adamas
Federal Navy Academy Gallente Federation
16
|
Posted - 2015.05.27 20:18:54 -
[49] - Quote
Nevil Oscillator wrote:I keep going because I have faith that small hybrid turret 3 will be even more fun than small hybrid turret 2
Underrated post |

Freya Sertan
Provincia Septim
129
|
Posted - 2015.05.27 20:30:12 -
[50] - Quote
Nicolai Serkanner wrote:[quote=Atomic Virulent] You cannot play this game with a positive mindset and expect or receive ANY level of success.
Define success and find out that your definition is 180 degrees from someone else's and have your point of view obliterated. I am an extremely positive EvE player and I have untold success.
How? By basing it on what *I* want to do and not what I think others want me to do.
-Trained into a Confessor -Purchased an Ishtar -Solo L4 missions -Made 500m exploring
That's how I succeeded. How will you? |

13kr1d1
Hedion University Amarr Empire
150
|
Posted - 2015.05.29 11:19:40 -
[51] - Quote
Freya Sertan wrote:Nicolai Serkanner wrote:[quote=Atomic Virulent] You cannot play this game with a positive mindset and expect or receive ANY level of success. Define success and find out that your definition is 180 degrees from someone else's and have your point of view obliterated. I am an extremely positive EvE player and I have untold success. How? By basing it on what *I* want to do and not what I think others want me to do. -Trained into a Confessor -Purchased an Ishtar -Solo L4 missions -Made 500m exploring That's how I succeeded. How will you?
There's some pretty universal definitions of success. 99% people believe that "certain" people who live at home with parents past X age with no job are "losers". Sure, truth is subjective, and all that, but when a large majority of the population disagrees, there might be something to it, if not the least of which is getting something right. If I choose not to believe that fire burns me, it'd be my truth, but I'd still get burned.
There is currently a billing error with CCP regarding Paypal, which is asking for a credit card and recurring subs, both of which have not been required in the past. https://forums.eveonline.com/default.aspx?g=posts&t=423499&find=unread
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