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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 11:38:00 -
[1]
Originally by: Hakera 2. Spawn times are changing to prevent the post dt rush with a 1-5 hour window in which the key npcs will spawn (they will spawn at any point between 1-5 hours after the dt but not straight away like current)
So the plexes will be fully farmed out by the time I get home, and then respawn long after my bedtime. Oh, terrific - thanks a bundle.
CCP ... how about you statically dump the plex entity state at downtime, restore it at node restart, and thus respawn the npcs and overseers at close to their normal rate, whatever that was, rather than using DT as an arbitrary world restart marker.
/sm
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Leilani Solaris
Gallente 0utbreak
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Posted - 2006.11.14 11:41:00 -
[2]
I think hidden complexes will sort that problem out quite well.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.14 11:42:00 -
[3]
I'd rather they spawn on a totally random basis with a possibility that they don't respawn at all - human resource problems and somesuch.
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LordofthePings
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Posted - 2006.11.14 11:42:00 -
[4]
do you come from a land down under? Where women whine and men chunder?
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Buraken v2
Amarr Amarr Defence Initiative
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Posted - 2006.11.14 11:50:00 -
[5]
Originally by: Victor Valka I'd rather they spawn on a totally random basis with a possibility that they don't respawn at all - human resource problems and somesuch.
/SIGNEDDDDDDDDDDDDDD
To the OP: Aaawww, can't farm your little complex anymore which has netted you probably billions? AAAWWWW. 
Quote: Mail from: Houvire Takaerne
2006.06.06 19:25 Our research has been fruity. If you're interested, I believe I have found what might be a banana in the corner of my office draw.
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Thalera Saldana
Minmatar Oxymorons from Outer Space
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Posted - 2006.11.14 12:06:00 -
[6]
Australians always need nerfing Especially their sports teams, lets face it, its the only way us useless Poms are ever going to win anything 
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Allantia
Caldari FW Inc
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Posted - 2006.11.14 12:08:00 -
[7]
If I want any chance at all at a complex I have to skip work & school to get it.
Cry me a river. 
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 12:17:00 -
[8]
Edited by: Shiraz Merlot on 14/11/2006 12:23:09 Edited by: Shiraz Merlot on 14/11/2006 12:18:32
Originally by: Buraken v2 To the OP: Aaawww, can't farm your little complex anymore which has netted you probably billions?
Nope, that's not my agenda. Sheesh, not everyone is that crass. But I do fund my own alliance fleet battleships etc, and that means npcing. And plexing can break the monotony and is, yes, profitable.
Never even had my wallet flash 1bn, not a cash hoarder.
Some other people posted worthwhile suggestions though. Hidden plexes will go a long way to offsetting this. Especially since my covops alt has astro 5.
/sm
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Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2006.11.14 12:19:00 -
[9]
Originally by: Thalera Saldana Australians always need nerfing Especially their sports teams, lets face it, its the only way us useless Poms are ever going to win anything 
-cough- Ashes -cough-
I'm hoping hidden complexes will be 1) well hidden and 2) more lucrative then normal complexes. Us Australians like to run instances like everybody else =)
1) is to make this whole hidden complex thing workable and 2) is cos I'm greedy.
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2006.11.14 12:21:00 -
[10]
They still can spawn near DT- as I understood it, its now randomly going to spawn between 1 and 5 hours after DT. That means you'll still havea chance to get in there, just like everyone else.
/signed for the randomisation, though. -----------------------------------------------
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 12:24:00 -
[11]
Originally by: Patch86 They still can spawn near DT- as I understood it, its now randomly going to spawn between 1 and 5 hours after DT. That means you'll still havea chance to get in there, just like everyone else.
Erm, 1hr - 5hr after DT means midnight to 5am.
Sorry, I'm not making that commitment. I'd rather have someone else in my alliance tell me just before DT "the plex has respawned, wanna run it after DT?". That works for me.
SM
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Jim McGregor
Caldari
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Posted - 2006.11.14 12:33:00 -
[12]
This is a good change, and you should be lucky they didnt just make it 1-23 hours actually. I dont think they were ever intended to be farmed. If you look at other games with rare pve mobs, you dont get told when they spawn. You just look around for them and when you see them, you get a group and try to kill them.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 12:39:00 -
[13]
Originally by: Jim McGregor This is a good change, and you should be lucky they didnt just make it 1-23 hours actually.
How is it a good change if it isn't balanced?
This way, I am unlikely ever to actually run a plex. I have a life at the weekends, and the position of downtime means that even if (say) I use my exploration character to find a hidden plex in the hour or two before DT, then 30 minutes to check it out and saddle up, then comes downtime and I can be guaranteed now that it won't be spawned!
So I won't even bother looking for them! = extremely sucky.
Randomised spawning = excellent. Guaranteed plex unavailable after DT, even if it was fully spawned just before = awful.
Man, some people here have thick skulls. Just because a change hurts iskfarmers, doesn't automatically make it good*.
/SM
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Dakc
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Posted - 2006.11.14 12:53:00 -
[14]
this is balanced, as ppl who were at work when you had farmed the plex now have a chance to run it for them selves 
and FYI the only time i usually get to run a plex is at w/end due to having to work.
i like this change, but i still think the random ones will be better for everyone...... not just a few farmers
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Waragha
Art of War
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Posted - 2006.11.14 12:57:00 -
[15]
Originally by: Shiraz Merlot
Originally by: Jim McGregor This is a good change, and you should be lucky they didnt just make it 1-23 hours actually.
How is it a good change if it isn't balanced?
This way, I am unlikely ever to actually run a plex. I have a life at the weekends, and the position of downtime means that even if (say) I use my exploration character to find a hidden plex in the hour or two before DT, then 30 minutes to check it out and saddle up, then comes downtime and I can be guaranteed now that it won't be spawned!
So I won't even bother looking for them! = extremely sucky.
Randomised spawning = excellent. Guaranteed plex unavailable after DT, even if it was fully spawned just before = awful.
Man, some people here have thick skulls. Just because a change hurts iskfarmers, doesn't automatically make it good*.
/SM
Morning spawn im a sleep, dt spawn im in school and the evening / night spawn im going to bed. So stop whining :)
Originally by: Trepkos
The only difference between GS and NPC's are that GS respawn quicker.
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.14 13:08:00 -
[16]
While on topic.
I have no idea what CCP hopes to accomplish with that spawn change (1-5 hours after DT). People who camp them now will do so after the changes. They will (maybe) need to wait a wee bit longer and/or do it in shifts or somesuch.
Does anyone seriously think that the change will stop them? Ha! 
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Jim McGregor
Caldari
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Posted - 2006.11.14 13:10:00 -
[17]
Originally by: Shiraz Merlot
Originally by: Jim McGregor This is a good change, and you should be lucky they didnt just make it 1-23 hours actually.
How is it a good change if it isn't balanced?
This way, I am unlikely ever to actually run a plex. I have a life at the weekends, and the position of downtime means that even if (say) I use my exploration character to find a hidden plex in the hour or two before DT, then 30 minutes to check it out and saddle up, then comes downtime and I can be guaranteed now that it won't be spawned!
So I won't even bother looking for them! = extremely sucky.
Randomised spawning = excellent. Guaranteed plex unavailable after DT, even if it was fully spawned just before = awful.
Man, some people here have thick skulls. Just because a change hurts iskfarmers, doesn't automatically make it good*.
/SM
What do you mean? Its not balanced because you dont live in the right timezone or have a real life that interferes? You cant be serious. I agree with you if you say "this change screws my playing style up", but you cant say its unbalanced.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Taram Caldar
Caldari Acheron Vanguard Armada The Shadow Ascension
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Posted - 2006.11.14 13:12:00 -
[18]
Originally by: Shiraz Merlot
Originally by: Hakera 2. Spawn times are changing to prevent the post dt rush with a 1-5 hour window in which the key npcs will spawn (they will spawn at any point between 1-5 hours after the dt but not straight away like current)
So the plexes will be fully farmed out by the time I get home, and then respawn long after my bedtime. Oh, terrific - thanks a bundle.
CCP ... how about you statically dump the plex entity state at downtime, restore it at node restart, and thus respawn the npcs and overseers at close to their normal rate, whatever that was, rather than using DT as an arbitrary world restart marker.
/sm
Try being in the US where everyone has farmed the crap out of them all day by the time you get home. 90% of the time the GD Key doesn't even spawn so you can't get into the locked areas.
I like many of the suggestions. Astrogation is on 'the list' of things being trained specifically for Kali.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 13:15:00 -
[19]
Edited by: Shiraz Merlot on 14/11/2006 13:16:10 All I suggested was that plexes that were partially or fully populated before downtime should be in the same state when they come back.
Anyone who didn't get that should try, let's say, reading the OP, before they respond.
Yes it's to avoid penalising those of us otherwise negatively and unnecessarily affected.
Anyone who thinks it's somehow a bad thing to actually want to run a plex from time to time is a moron.
/sm
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Telemicus Thrace
Thrace Inc Ushra'Khan
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Posted - 2006.11.14 13:22:00 -
[20]
I think this is a good change except the 1-5hr frame. If it was 0-5hrs then it would be fair. Then at least we would have a chance that it would respawn during our evening.
Yes I'm in Australia and yes I have a plex on my doorstep. No I don't farm it, did it once, good isk but I don't enjoy PvE. I don't like the idea that it is now always cut off from me since I generally get home 30mins before DT and go to bed an hour after.
It was nice to to have some perks to go with the servers being offline in the middle of every evening but I'll live.
>> RECRUITING << |

Tar om
Minmatar Octavian Vanguard RAZOR Alliance
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Posted - 2006.11.14 14:44:00 -
[21]
Randomised spawn times are the only reasonable option. OP isn't asking for guaranteed runs through the 'plexes - just a chance of it. The new system is only moving the start time of the cycle, to a time when noone in Australia is likely to play. CCP have always been committed to a "world server" approach (with the obvious exception of China) but this change stops part of the playerbase getting into complexes. I personally would like to see complexes move and need to be searched out each time they are run, but I doubt that will happen. Randomising the spawns would be a good compromise. -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions."
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.14 14:45:00 -
[22]
I've not actually ever done the 6/10 plex 8 jumps from where I am. EVERY TIME it has been farmed within minutes after downtime, and by the time I'm home from work, well I just have no chance.
The infuriating thing is it's always the same situation. Character x/y/z and friends log in 30s after downtime, start the 'plex, kill it, stash the loot, log off until tomorrow.
1-5 hour delay is not the ideal situation, but as a work around it'll do. (The real solution is 'plexes that move and repop randomly, but in such a way that you don't get through to the 'last' wave only to find someone's been here already.)
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Helplessandlost
Minmatar Convergent Firmus Ixion
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Posted - 2006.11.14 14:51:00 -
[23]
You know it's the same thing for US as well right? I do have to work and since DT is 6 AM in the morning for me I don't think my boss wants me coming in at lunch time... "Don't take life too seriously, nobody gets out alive!"
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Hakera
Anari Higard
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Posted - 2006.11.14 18:18:00 -
[24]
Originally by: Shiraz Merlot
Originally by: Hakera 2. Spawn times are changing to prevent the post dt rush with a 1-5 hour window in which the key npcs will spawn (they will spawn at any point between 1-5 hours after the dt but not straight away like current)
So the plexes will be fully farmed out by the time I get home, and then respawn long after my bedtime. Oh, terrific - thanks a bundle.
CCP ... how about you statically dump the plex entity state at downtime, restore it at node restart, and thus respawn the npcs and overseers at close to their normal rate, whatever that was, rather than using DT as an arbitrary world restart marker.
/sm
i feel the sudden urge to add disclaimers in my signature :). To be more precise, CCP were asking our opinion of the idea, there was nothing about it being set in stone. It did make more sense to the 'big picture' where anything short of providing a filled instance for everyone is going to annoy someone somewhere when anything is changed here, as there was a lot of discussion over the current way complexes are far too easy, PvP combat around them far too annoying and the spawn times far too predictable to allow people in certain timezones to benefit far above others leading to 'ninja teams' ability to operate far too easily at them.
I did actually miss the first 20mins of this roundtable so you may have to look to others to fill you in on what else was discussed in this regard.
Personally I feel a 1-5 hour window, four times daily is a good plan to ensure fairness to everyone across the day rather than a dt zerg. At least for the legacy complexes than wont be the new funky hidden/moving ones. As long as the cosmos spawn rates are increased (I hope)
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Uggster
Caldari Never'where
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Posted - 2006.11.14 18:31:00 -
[25]
Look on the bright side, you get the good weather and cheep beer and chicks with tans and we get the chance to lose a complex to a Russain.
 _______________________________________________
Sig removed as inappropriate- Tirg
Story of my life that one :( |

hydraSlav
Synergy Evolved Serenity Fallen
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Posted - 2006.11.14 18:39:00 -
[26]
Originally by: Allantia If I want any chance at all at a complex I have to skip work & school to get it.
Cry me a river. 
QFT!
=================================== Above comments are my personal views
Originally by: Oveur Local shouldn't be a tactical tool, it's for chat
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Locke DieDrake
Human Information Virus
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Posted - 2006.11.14 18:42:00 -
[27]
Originally by: Jim McGregor
This is a good change, and you should be lucky they didnt just make it 1-23 hours actually. I dont think they were ever intended to be farmed. If you look at other games with rare pve mobs, you dont get told when they spawn. You just look around for them and when you see them, you get a group and try to kill them.
Thats not entirely acurate.
In wow, as I understand it, most of the major mobs and raids are instanced.
In FFonline NMs all have well known spawn times and there is alot of active reporting from server to server about which ones spawned when, and if you keep decent track you can predict the spwan time within an hour.
EVE is the ONLY game I know of that has one predictable spawn every day, and then this random between 1 and 12 hours ****.
I've camped plexes from 11am to DT (3am) and not gotten a single overseer.
If plexes are going to be uber finite resources, then they need to be random.
The Deeper you stick it in your vien, the deeper the thoughts there is no more pain. |

Ogdru Jahad
Amarr
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Posted - 2006.11.14 18:52:00 -
[28]
lets see..
Complex spawns roughly every 1-5 hours after downtime.
Should I have a set of spare keys. I can make my way through them gates unhindered to the final room where I simply wait for the end boss / building to spawn and blast it to kingdom come!
or!
the plex spawns right after a downtime and I have to fight my way through and the moment i have destoryed the end boss or cleared the room the plex fades away, reappears randomly in the constellation Which can be seen on the map viewer and I have to gotot he system, scan the complex down.
Your choice. personally I like the first one. I can get through to the last room of a 6/10 blood plex unhindered. yay for me  -
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Hakera
Anari Higard
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Posted - 2006.11.14 18:58:00 -
[29]
Originally by: Ogdru Jahad lets see..
Complex spawns roughly every 1-5 hours after downtime.
Should I have a set of spare keys. I can make my way through them gates unhindered to the final room where I simply wait for the end boss / building to spawn and blast it to kingdom come!
keys were also talked about :) In particular the npc objects that drop them and the problem with stocks of keys in players possession.
Two pronged strategy to fighting final overseer camping like your suggestion, a nerf to keys (make them only eligible for a length of time) and also to the npc's that spawn the keys themselves to be on the timer as well. Perhaps providing gate locking times as well so no one can enter room 2+ before the next 3 rooms are fully spawned.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.11.14 19:16:00 -
[30]
Originally by: Victor Valka I'd rather they spawn on a totally random basis with a possibility that they don't respawn at all - human resource problems and somesuch.
yes, as well making them immune to scanning/probing, would solve so many problems.
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