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Draahk Chimera
Caldari Provisions Caldari State
48
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Posted - 2015.05.23 16:43:26 -
[1] - Quote
Well, Fozzie wanted to make one and I have been working on one in my head for a while. Check it out and see what you think.
Ore Strategic Industrial bonuses: 5% reduction in module heat damage amount taken per level
Industrial Subsystems
Proletariat Industrial - Exhumation Matrix 3 Highslots 5% bonus to Strip Miner and Ice Harvester range per level 6% reduction in Strip Miner and Ice Harvester duration per level
Proletariat Industrial - Covert Configuration 3 Highslots 7.5% bonus to Mining yield per level 5% reduction in Gas Cloud Harvesting duration per level Role Bonus: 100% bonus to Mining and Gas Cloud Harvesting yield 100% reduction in Cloaking Devices CPU requirement 50% reduction to ship cargo capacity GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator GÇó Cloak reactivation delay reduced to 5 seconds
Proletariat Industrial - Salvage rescue systems 5 Highslots 5% reduction in Salvager duration per level
Proletariat Industrial - Foreman Processor 3 Highslots + 1 Medslot 2% bonus to Mining Foreman Links effectiveness per level Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously
Cargo Subsystems
Proletariat Cargo - Ore Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Ore Capacity 40,000 10% bonus to ship ore hold capacity per level
Proletariat Cargo - Planetary Resources Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Planetary Commodity Capacity 40,000 10% bonus to ship planetary commodity hold capacity per level
Proletariat Cargo - Ship Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Ship Maintenance Bay Capacity 1,000,000
Proletariat Cargo - Danger zone transports 4 Medslot + 2 Lowslot Cargo Capacity 5000 + Fleet Hangar Capacity 45,000 5% bonus to fleet hangar capacity per level 4% bonus to all shield resistances per level
Propulsion Subsystems
Proletariat Propulsion - Cargo Storage Optimization 2 Lowslot 2% bonus to ship cargo capacity per level Role Bonus: 25% reduction to ship max velocity
Proletariat Propulsion - Fuel Catalyst 1 Medslot + 1 Lowslot 10% bonus to afterburner speed per level
Proletariat Propulsion - Chassis Optimization 2 Lowslot 5% bonus to max velocity per level
Proletariat Propulsion - Interdiction Nullifier 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction
Engineering Subsystems
Proletariat Engineering - Superior heat injection 3 Lowslots 17.5% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules and Resistance Modules per level
Proletariat Engineering - Supplemental Coolant Injector 3 Lowslots 5% Reduction in the amount of heat damage absorbed by modules per level
Proletariat Engineering- Capacitor Regeneration Matrix 3 Lowslots 5% reduction in capacitor recharge rate per level
Proletariat Engineering - Augmented Capacitor Reservoir 3 Lowslots 5% bonus to capacitor capacity per level
Electronic Subsystems
Proletariat Electronic - Tractor Efficiency Crystals 3 Highslots 5% reduction in Tractor Beam duration per level 60% bonus to Tractor Beam range and velocity per level
Proletariat Electronic - Tactical Surveys 1 Highslot 1 Medslot 100% bonus to Survey Scanner range per level
Proletariat Electronic - Minimalist Sensor Radiant 1 Lowslot 5% reduction in signature radius per level
Proletariat Electronic - Emergent Locus 1 Highslot + 2 Medslot 10% increase to scan strength of probes per level Role Bonus: +10 bonus to Relic and Data Analyzer virus strength
404 - Image not found
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Deep Nine
The Bank of Prometheus
424
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Posted - 2015.05.23 16:45:21 -
[2] - Quote
Absolutely. |

Daoden
The Scope Gallente Federation
101
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Posted - 2015.05.23 16:48:22 -
[3] - Quote
So every time I kill a miner I also get the satisfaction of knowing I took away some SP from him as well, sweet. |

Ansharah Opium
The Opium Sisters
2
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Posted - 2015.05.23 16:52:10 -
[4] - Quote
would it be able to move in these modes? |

Kiddoomer
ScrewWork Inc.
45
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Posted - 2015.05.23 17:01:32 -
[5] - Quote
How many strip miners this ship could have ? By reading the 5 subsystem category I see 4 highslot, isn't that a little too much with the +40k ore hold ? it's seem better than any exhumer at first sight, and that's without the other things like better agility and overheat bonus for tank, but I see that this configuration would give 1 or 2 midslot only.
Seems very cool for the rest, I would fly in this ship all day long.
A survey scanner tweak and new mining methods: interactive mining
|

James Baboli
Ferrous Infernum
727
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Posted - 2015.05.23 18:15:27 -
[6] - Quote
So to get this straight, this layout:
Proletariat Industrial - Exhumation Matrix 3 Highslots 5% bonus to Strip Miner and Ice Harvester range per level 6% reduction in Strip Miner and Ice Harvester duration per level
Proletariat Cargo - Ore Transports 1 Medslot + 2 Lowslot Cargo Capacity 550 + Ore Capacity 40,000 10% bonus to ship ore hold capacity per level
Proletariat Propulsion - Cargo Storage Optimization 2 Lowslot 2% bonus to ship cargo capacity per level Role Bonus: 25% reduction to ship max velocity
Proletariat Engineering - Superior heat injection 3 Lowslots 17.5% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules and Resistance Modules per level
Proletariat Electronic - Tractor Efficiency Crystals 3 Highslots 5% reduction in Tractor Beam duration per level 60% bonus to Tractor Beam range and velocity per level
Gives a lovely slot layout of 6/1/7, for a maximum effective strip miner total of almost 8 (7.8) before links, less need to move and enough lows to fit 6 or 7 mining laser upgrades if the fitting space isn't carefully considered, with a 60k m3 orehold? Wowza, that totally doesn't obsolete the hulk for mining where it is safe.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Samillian
Angry Mustellid The Periphery
805
|
Posted - 2015.05.23 18:59:58 -
[7] - Quote
So you want to obsolete all T1 and T2 industrials, mining barges, Exhumers and the Noctis with a single hull. Can't see it happening.
Not supported.
NBSI shall be the whole of the Law
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Draahk Chimera
Caldari Provisions Caldari State
50
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Posted - 2015.05.23 19:10:34 -
[8] - Quote
James Baboli : Yes you are correct. I missed that one. "The one" being the tractor sub with the mining sub. The "noctis" combination needs to go back to the drawing board it seems.
Samillian : Yeah... the way Strategic Cruisers made all T1 and T2 cruisers and battlecruisers obsolete. You have of course red the OP very carefully and noted how all the subs individually have smaller bonuses than the barges and indys they are based upon?
404 - Image not found
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Samillian
Angry Mustellid The Periphery
805
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Posted - 2015.05.23 19:33:45 -
[9] - Quote
The sum of the parts is greater than the whole.
Which is the main problem with the subsystem model.
NBSI shall be the whole of the Law
|

Mr Thicke
Center for Advanced Studies Gallente Federation
7
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Posted - 2015.05.23 20:07:40 -
[10] - Quote
Samillian wrote:The sum of the parts is greater than the whole.
Which is the main problem with the subsystem model.
Do you have an improvement to suggest? |
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Kiddoomer
ScrewWork Inc.
46
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Posted - 2015.05.23 20:14:23 -
[11] - Quote
Maybe a option would be to reduce the total number of low slot given in any configuration by 2 or 3, we can easily have too many of them in a bunch of configuration, reduce the ore hold to 25k + bonus per skill, and limit the number of strip miners to 2 or 3. For the rest I can't really tell, maybe 1 or 2 midslot added for the active shield one and propulsion bonused one ?
A survey scanner tweak and new mining methods: interactive mining
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2458
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Posted - 2015.05.23 21:21:49 -
[12] - Quote
Draahk Chimera wrote:3 Highslots 5% bonus to Strip Miner and Ice Harvester range per level 6% reduction in Strip Miner and Ice Harvester duration per level Same yield as a Hulk!?
Go back to square one.
No, really. Delete your whole post and start over.
A Caldari is just a Gallente who begged to have their civil liberties taken away.
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James Baboli
Ferrous Infernum
729
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Posted - 2015.05.23 22:01:24 -
[13] - Quote
So, the way to make such a ship workable is to limit the subsystem types a bit.
Anything which needs or uses highs goes in the role system. Engineering specs and electronics determine entirely the number of mids Utility and propulsion give lows.
Now you can have a noctis like configuration without the large number of highs this yields unbalancing any mining subsystem. Your cargo configurations don't get excessive lows through an electronics system. Etc.
In any single area, the subsystem bonus and slots should not exceed about 90% of the ability of any of the ships it is competing with, due to now being forced into doing at least 2 things at once for it's value. Super mackinaw would need to have similar but slightly lower yield to a mackinaw, and some other thing that a mackinaw lacks to make it a valid choice. Ditto a noctis-like configuration, or a DST configuration or a whatever configuration.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.24 19:09:06 -
[14] - Quote
It needs to be refined.
But it is a good idea. You should stay on it. |

Panty Stocking
Science and Trade Institute Caldari State
2
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Posted - 2015.05.24 21:48:19 -
[15] - Quote
full support, +1
that is as long as the materials cost for the hull and subsystems combined are are proportional to the price of strategic cruisers, and then a shitload more. the cost just one of these should get blops teams creaming themselves for hotdrop o'clock.
and an idea for fun: cannot join fleets, rambo mining only. |

Kiddoomer
ScrewWork Inc.
46
|
Posted - 2015.05.24 22:02:33 -
[16] - Quote
Panty Stocking wrote:full support, +1
that is as long as the materials cost for the hull and subsystems combined are are proportional to the price of strategic cruisers, and then a shitload more. the cost just one of these should get blops teams creaming themselves for hotdrop o'clock.
and an idea for fun: cannot join fleets, rambo mining only.
You missed this :
Proletariat Industrial - Foreman Processor 3 Highslots + 1 Medslot 2% bonus to Mining Foreman Links effectiveness per level Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously
Basically can become a mini-orca with this, as can other T3 have bonus to Links with a certain subsystem.
A survey scanner tweak and new mining methods: interactive mining
|

James Baboli
Ferrous Infernum
736
|
Posted - 2015.05.24 22:22:38 -
[17] - Quote
Kiddoomer wrote:Panty Stocking wrote:full support, +1
that is as long as the materials cost for the hull and subsystems combined are are proportional to the price of strategic cruisers, and then a shitload more. the cost just one of these should get blops teams creaming themselves for hotdrop o'clock.
and an idea for fun: cannot join fleets, rambo mining only. You missed this : Proletariat Industrial - Foreman Processor 3 Highslots + 1 Medslot 2% bonus to Mining Foreman Links effectiveness per level Role Bonus: GÇó Can use 3 Warfare Link modules simultaneously Basically can become a mini-orca with this, as can other T3 have bonus to Links with a certain subsystem.
Can end up as a lovely 6 link booster, with armor + shield resists, all the mining links and maybe the info link with lock range.....
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

James Baboli
Ferrous Infernum
736
|
Posted - 2015.05.24 22:24:20 -
[18] - Quote
If the OP wants, I'm more than willing to sit down and try to break anything he comes up with, or coordinate to try and make a version which is very resistant to being made broken with him on voice coms and a google doc.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Deep Nine
The Bank of Prometheus
427
|
Posted - 2015.05.25 00:16:10 -
[19] - Quote
+1. |

Tiddle Jr
Galvanized Inc.
199
|
Posted - 2015.05.25 00:54:48 -
[20] - Quote
Bonuses looks tempting but too much to begin with. I do personaly believe that we shold start from the concept similar to Tech 3 Destroyer.
3 major bonused sub modes with appropriate trade off one of another just do not make this thing a king among the kings. Hull size, hmm prob the most interesting part. Need to think about it.
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Kiddoomer
ScrewWork Inc.
46
|
Posted - 2015.05.25 07:40:52 -
[21] - Quote
Tiddle Jr wrote:Bonuses looks tempting but too much to begin with. I do personaly believe that we shold start from the concept similar to Tech 3 Destroyer.
3 major bonused sub modes with appropriate trade off one of another just do not make this thing a king among the kings. Hull size, hmm prob the most interesting part. Need to think about it.
I'm bad at maths, but these 3 major module could be ore/ice mining, cov ops/gas and salvager(noctis?) or booster. I wonder if a battleship would be cool, that should make a higher price tag than T3 cruiser and give to industrial player their first battleship sized vesselin the same time, this or a battlecruiser.
A survey scanner tweak and new mining methods: interactive mining
|

Olivias Lahoe
Black Market Imperium
8
|
Posted - 2015.05.25 13:37:18 -
[22] - Quote
Tiddle Jr wrote:Bonuses looks tempting but too much to begin with. I do personaly believe that we shold start from the concept similar to Tech 3 Destroyer.
3 major bonused sub modes with appropriate trade off one of another just do not make this thing a king among the kings. Hull size, hmm prob the most interesting part. Need to think about it.
Low balling the stats on it and then improving it from there is a good idea. It should be a practice for all incoming ideas. |

James Baboli
Ferrous Infernum
745
|
Posted - 2015.05.25 16:03:14 -
[23] - Quote
Olivias Lahoe wrote:Tiddle Jr wrote:Bonuses looks tempting but too much to begin with. I do personaly believe that we shold start from the concept similar to Tech 3 Destroyer.
3 major bonused sub modes with appropriate trade off one of another just do not make this thing a king among the kings. Hull size, hmm prob the most interesting part. Need to think about it.
Low balling the stats on it and then improving it from there is a good idea. It should be a practice for all incoming ideas. Should have been practice all along. release with underwhelming stats, adjust upwards to hit approximate balance in 1.1, then another look in the next release.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Kiddoomer
ScrewWork Inc.
46
|
Posted - 2015.05.25 16:11:40 -
[24] - Quote
There is just one thing maybe before starting to search the right numbers for the stats : Do we really need here the engineering subsystem ? Give just a bonus to capa pool/regen for the strip miner subsystem, and base capacitor stats for every other variants in the hull. And maybe add some defenses stats (shield resists) in 1 or 2 cargo subsystems, IMO I don't think this ship need to have the same number of subsystems slots than the T3 combat cruisers.
A survey scanner tweak and new mining methods: interactive mining
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1832
|
Posted - 2015.05.25 16:33:47 -
[25] - Quote
Instead of making a whole new ship, can't we deal with the Rorqual 1st? |

Kiddoomer
ScrewWork Inc.
46
|
Posted - 2015.05.25 16:42:53 -
[26] - Quote
Frostys Virpio wrote:Instead of making a whole new ship, can't we deal with the Rorqual 1st?
I think we need to see the industrial structures of nullsec first, especially the mining drill. Without that I don't see how we could see which roles the Rorqual could have to be useful.
A survey scanner tweak and new mining methods: interactive mining
|

Deep Nine
The Bank of Prometheus
428
|
Posted - 2015.05.25 22:14:55 -
[27] - Quote
Kiddoomer wrote:Frostys Virpio wrote:Instead of making a whole new ship, can't we deal with the Rorqual 1st? I think we need to see the industrial structures of nullsec first, especially the mining drill. Without that I don't see how we could see which roles the Rorqual could have to be useful.
Nope. Industrial structures, mining drills, and rorquals aren't what this thread is about.
You're derailing the thread and unfortunately, need a muzzle. |

James Baboli
Ferrous Infernum
748
|
Posted - 2015.05.25 23:30:30 -
[28] - Quote
Deep Nine wrote:Kiddoomer wrote:Frostys Virpio wrote:Instead of making a whole new ship, can't we deal with the Rorqual 1st? I think we need to see the industrial structures of nullsec first, especially the mining drill. Without that I don't see how we could see which roles the Rorqual could have to be useful. Nope. Industrial structures, mining drills, and rorquals aren't what this thread is about. You're derailing the thread and unfortunately, need a muzzle. Legitimate concern for development order, and other ships in similar roles is legitimate. Personal attacks, like the muzzle crack, are not.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Uriam Khanid
New Machinarium Corporation
3
|
Posted - 2015.05.26 02:20:43 -
[29] - Quote
Exhumation matrix - for strips only? Covert configuration - for mining laser and gas harvesters only? and electronic subsystems - do we really need them? you can move tractor beams to salvager rescue system. love the idea, but need some work on numbers. |

Deep Nine
The Bank of Prometheus
439
|
Posted - 2015.05.30 09:23:52 -
[30] - Quote
Idea needs to be revisited. |
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