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Pakalolo
Tha Shiznit
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Posted - 2006.11.15 19:07:00 -
[31]
Originally by: Esab I wish more missions were like this where you had to 'think' and 'work' at it instead of warp in...kill everything..warp out...rinse repeat.
me too. have been doing Cosmos missions for just this reason.
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Vexed
Amarr Defence Initiative
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Posted - 2006.11.15 20:27:00 -
[32]
I have got hardly any missile skills but owned Rachen Mysuna in a Raven with Caldari Battleship level 3 just by refitting 6 siege and using Kinetic Torps and using an afterburner to close the distance as everyone is saying he spams defenders.
If I could do 90% of Caldari Navy missions in a Raven with next to no skill points in the relevant areas I'm pretty sure most others could too.
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Wraitheh
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Posted - 2006.11.15 22:18:00 -
[33]
Easily doable solo as many have stated - simply get close if using missiles/torps and his defenders are useless. Some people say nos reduces his boost frequency but haven't seen any noticable difference when nossing or not nossing him.
Couple of ways to do this - I personally swap out a lot slot (damage control usually) and put in the best named signal amplifier - this allows me to target at just over 100km and kill the sentries straight after the 2 ferox at warp in on last stage. I also swap out my usual thermal hardener for an AB and just tank for kinetic (I used a cap injector when I had T2 XL shield booster to keep the tank running through killing the sentries). Just means I don't have to warp out and refit during the mission as I found that a right pain in the rear end.
If you don't want to sacrifice a mid slot for an AB you can fit a nano (or more than one) in your low slots. You will take a lot longer to close the gap (obviously) but you will still catch him eventually (careful not to push him too far from the mission area when chasing him though as he sort of does a 'reset warp' back to the mission area).
Webber + AB is also an option if you fly out and refit (don't need as much tank with only him left) - saves cap on running the AB once you get close although shouldn't really be needed as he drops fast at close range.
Just a few ideas anyway - there's lots of ways to get close (webber drones is an excellent suggestion I hadn't considered).
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Hephaesteus
Gallente
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Posted - 2006.11.16 00:06:00 -
[34]
Rachen Mysuna is a tough one alright, but can be solo'ed fairly easily. So far I have solo'ed vengemce in a Megathron, Raven and an Astarte (blasters and rails) The Astarte pwnd him in no time what so ever with blasters rails took a little longer, the Mega ripped him to pieces with 350 T2 rails a drone link augmentor and 4 heavy drones, the Raven kicked his bits in no time what so ever 7 T2 cruise and 3 BCU T2. -----------------------------------------------
Knowing all, when all is unknown.
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Andrymeda
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Posted - 2006.11.16 18:46:00 -
[35]
Never activate all your missile bays at once. What I do is start one bay, wait until it launches 3 missles (varies by skill/launcher) then activate the 2nd, repeat until all bays are active. The 1st bay runs out of ammo and takes 10 secs to reload. Once it loads, activate it again. The 2nd bay now runs out and so on.
If you have say 6 launchers, this means the minimal damage you can deal is 5 bays active. I also found that orbiting such rats about 8.5km in full AB reduces their damage dealing, especially if you have a good NOS in your spare slot(s).
Some rats are very resistive to your damage, but if your ship has a damage bonus, then load only that ammo. Sometimes that is not enough. For example, some rats can resist my Cerb's damage (they can't scratch my shields), so all I am doing is wasting missiles. My Raven however can deal more damage than a Cerb. Such strong rats fall in under a minute. But my resistances are weaker than a Cerb, so it depends what you are doing. I tend to use my Ravens once all other rats are dead.
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Nikla Uthaan
Caldari
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Posted - 2006.11.17 05:03:00 -
[36]
Rage Torpedos + a couple TP's ftw =) ----------------- One word,, emo,,,
The Mishing is an ethnic group in the districts of North Lakhimpur, Sonitput, Dhemaji, Dibrugarh, Sibsagar, Jorhat, Golaghat, Tinsukia of Assam. |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.11.17 12:00:00 -
[37]
Originally by: Nikla Uthaan Rage Torpedos + a couple TP's ftw =)
Too much speed, and he will shoot down the torps with defenders.
However, Jav torps will crush him easaly, due to the speed of jav torps and damage --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Sokratesz
Guardians of Hell's Gate Tactical Narcotics Team
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Posted - 2006.11.17 12:08:00 -
[38]
Anyone tried this with cruise missiles, caldari BS 5 and missile velocity bonus skill at 5? Once your cruises go above 7.5k/s the defenders wont hit (regardless of range).
I'd like to see a lowslot module that gives +25% to missile velocity or something....
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Egil Kolsto
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Posted - 2006.11.17 15:15:00 -
[39]
I have taken him out a few times in Pure Cruise setup. Once with AB, I chased him so far off his spawn he wrapped back with 10% structure and off course full shields. Next time I slapped on a AB, Drone Link Aug and just wore him down. His defenders are not 100% so it is just a matter of luck/patience. Last time I spent over 1800 cruise missiles taking him out, not so lucky on the defender rolls that time.
Now with Cruise 5 and Cruise Spec 2, I am very curious to see the difference. No, only Bombardement/projection at 4, same with BS. My theory is that the increased damage from each missile added to the 9% RoF improvement should tip the odds in my favour.
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Egil Kolsto
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Posted - 2006.11.17 16:20:00 -
[40]
It seems to me that you only need one of the two skills at 5. Base velocity 3,750 BS at 4 3,750 x 1.4 gives 5,250 Missiles Projection at 5 5,250 x 1.5 gives 7,875 enough to break the 7500 threshold. Missile projection is a rank 4 skill unlike BS, so quicker to test it this way. I'll let you know in 16 days time =P
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Arakasai
Caldari Blueprint Haus
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Posted - 2006.11.23 16:52:00 -
[41]
When I was low skilled, I would warp out and re-fit with torps and an AB to kill this NPC.
Now I can take him with Cruise Missiles and a Drone Range unit which has become my default in the high anyway.
The issue here is that this NPC destroys 0-3 missiles every "cycle" of its defenders. This is a drastic decrease in the amount of damage delivered by a mission runner.
To deal with this you need to get closer than about 20km and the defenders cannot hit your cruise missles anymore. Or have a higher DPS.
With my 6 T2 Cruise missiles and T2 drones (Range Augmentor) I take down this NPC in a single ammo load. So 27 shots x6 launchers.
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Pfrundpaechter
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Posted - 2006.11.23 21:25:00 -
[42]
Edited by: Pfrundpaechter on 23/11/2006 21:29:30
Originally by: Egil Kolsto It seems to me that you only need one of the two skills at 5. Base velocity 3,750 BS at 4 3,750 x 1.4 gives 5,250 Missiles Projection at 5 5,250 x 1.5 gives 7,875 enough to break the 7500 threshold. Missile projection is a rank 4 skill unlike BS, so quicker to test it this way. I'll let you know in 16 days time =P
i have missile supports and BS to Level IV. 5% velo implant, somewhat about 7730 m/s. his/her defenders are still hitting
killing from 50km with only t1 cruisies in t2 launchers (7.35 rof) takes about 2 reloads. fitting a drone range mod and using vespa ii's : half missile bay update: okay, 4 left :-P
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Frank Horrigan
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Posted - 2006.11.23 21:49:00 -
[43]
Originally by: Aseoph Ok, so I've been doing L4 missions for quite some time now, have worked myself into a mostly t2 setup minus the launchers on my raven, which I use Arbies Cruise. So I get through Vengeance, have to warp out a few times (I can't wait for the faction XL booster!) and then I get to the end. I go up against a named rat called Rachen Mysuna. Ok, seriously this rat (besides not letting you any closer than 50km) tanks everything! I even warped out, refit my ship with 6X siege launchers and I couldn't even break her tank. I get about half down on her shields and then i have to reload my launchers, and that provides her with time to recharge her shields fully! I had to beg in local (because my corp is far away) for help, and it took 2 Ravens to take this $#^#@ down! What the hell happened here? I remember having done this mission solo before and taking her out, but I don't remember ever meeting a mission inwhich I had to have someone's assistance! I asked around and I'm not the only one that has experienced this. What's up CCP? Have you made the named rats so dang hard that you require either t2 cruise/torp to take them out? Ridiculous!
You do know.. that LVL 4 missions were NEVER meant to be SOLOED in the first place right?
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Roy Gordon
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Posted - 2006.11.23 23:25:00 -
[44]
I got this mission as my very first lvl 4 last week. I solo'd it in a Raven fitted with T1 cruise/torps. Took my 5 hours to complete, two of those hours to take down the final BS. Secret is to fit cruise for the first two areas, warp out and fit torps and an afterburner for the last level. That which does not kill us makes us stronger. The Universe is ruled by three basic principles- Matter, Energy and Enlightened Self-Interest! |

Lockheed19
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Posted - 2006.11.24 01:07:00 -
[45]
Edited by: Lockheed19 on 24/11/2006 01:09:13 Aseoph, you should have convo'ed me!
Take 2 x berserker SW-900's with you. When the rest are dead, set the two webber drones onto him and start tailing him. The secret to breaking his tank isn't just about your own firepower. Once you're within nos range it's game over for your quarry! 2 x Heavy dims and he's down pretty quick.
Hope this helps bud'....but next time? Convo me!
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Arakasai
Caldari Blueprint Haus
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Posted - 2006.11.24 16:29:00 -
[46]
Unless something has changed in the last 6 months or so since I tested this, NOS has no effect on this mob.
What you are likely seeing is that you have closed to a range that your missiles no longer get killed by his defenders.
Try it next time at close range without the NOS. I expect you will find he drops just as quickly with and without NOS.
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Sam Browne
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2006.11.24 17:44:00 -
[47]
Originally by: Fondas Heavy Web drones !
They kept him still while I close...... The same tactic should work for a single raven too. AFAIK,
Raven Pilots' problem is the defenders...
Hope that helps ;)
Fondas is on the money here, I solo V L4 in a cruise fit Raven, and I lock him down with a Web drone whilst closing distance (This does however, require a Drone Link Aug - I have one as a standard fit(!)). 1-2km is very close however, I hold off on the cruise until he is <40km then launch away and I find his tank breaks when I get below about 15km.
He is a bit of a git to work out though. Good Luck
May you live slightly longer than those you fight. |

Kai DeathCutter
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Posted - 2006.11.25 11:18:00 -
[48]
my rather unusual technique is to bump rachen with my loot hauler until I get him in drone range. T2 med drones tips the balance for my cruise raven, and he goes down pretty fast then.
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Moelevolent
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Posted - 2006.11.25 12:56:00 -
[49]
I just use a drone link augmenter send in t2 drones, then space torpedoes fire so it goes in as a long train of torps instead of volleys. he can't stop all of them with defenders and he goes down in about 2-3 reloads
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MMXMMX
Caldari Resurrection R i s e
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Posted - 2006.11.26 11:30:00 -
[50]
Originally by: Hephaesteus Rachen Mysuna is a tough one alright, but can be solo'ed fairly easily. So far I have solo'ed vengemce in a Megathron, Raven and an Astarte (blasters and rails) The Astarte pwnd him in no time what so ever with blasters rails took a little longer, the Mega ripped him to pieces with 350 T2 rails a drone link augmentor and 4 heavy drones, the Raven kicked his bits in no time what so ever 7 T2 cruise and 3 BCU T2.
yes thats all there is to do .
3 times BCU in low slots and that wil get him down . It wil stil be a hard rat to kil but he wil die .
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Guile D'Verde
Caldari The Crescent Order
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Posted - 2006.11.26 15:24:00 -
[51]
I'm fairly low sp still but was able to beat him with the following setup:
Raven (standard) hi 4 x xt-9000 cruise launcher 2 x zw-4100 siege missile bay 1 x heavy 'knave' I energy drain
mid 1 x large shield booster II 1 x shield boost amp I 1 x 100mn ab 3 x ballistic deflection field I
low 3 x bcu II 2 x pdu
I cleared the rest of the room before switching to this fitting. Once back, I ab'ed up as close as I could, he eventually openned fire. Once I closed on him I could turn off the ab and he wouldn't get ahead of me. From there I just staggered my missile bays so they weren't all reloading at once and set my drones on him for good measure. He died after several reloads.
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