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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.16 01:10:00 -
[31]
Originally by: Hertford
Originally by: Beef Hardslab I think if you log off in an enemy's sovereign space (hell not even an enemy - say someone with whom you are NOT blue), there should be an increasing chance of logging back in to a pod per time spent logged off there. 5-10% chance per 24 hours spent logged off in their sovereign space.
If you do not have positive standings to the entity that owns sovereignty of the system you logged out in, your ship remains in space.
Your ship should stay in space, period. If you want to be safe, then find somewhere to dock, or activate a cloak before logging.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.16 01:15:00 -
[32]
Originally by: Traxio Nacho One of the best answers at fanfest was Oveur's to this questions was beautiful calling anyone using this tactic as being*****suckers, cowards and don't have the skill to fight properly.
He also mentioned that if they need to tarnish their reputations to fight, then they'll do it. At least that's what it sounded like on EVE-TV.
It'll be a wonderful day when crap like this doesn't work any more.
Make ships NEVER vanish from space, logout, CTD, ISP died, whatever, your ship warps away, and sits there, period. If you want safety, logout when docked in a station, or at a POS, but if that POS goes down with you gone, sucks to be you.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Anonymous Coward
Gallente Panopticon Citadel
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Posted - 2006.11.16 03:04:00 -
[33]
Originally by: lillypad yar Let me guess, Was it the Goons or RA? log in traps are pathetic.. At the END of the day, We all play games to have fun and how are we supposed to have fun when our enemys CHEAT  
Can you please post this again with your LV/V main so I can link to conversation logs of your alliance mates giving orders to purposefully crash nodes?
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.16 03:16:00 -
[34]
there is no such thing as a deliberate crashed node - ccp put things in palce that should be able to handle 1500 ships per system and up to 800-1000 on a single grid. The problem more lies in poorly written code which should improve when SISI is introduced
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2006.11.16 03:38:00 -
[35]
Originally by: Miss Overlord there is no such thing as a deliberate crashed node - ccp put things in palce that should be able to handle 1500 ships per system and up to 800-1000 on a single grid. The problem more lies in poorly written code which should improve when SISI is introduced
Where are you pulling these figures from? They stink...
It doesn't matter how reinforced a Node is, it can always be crashed.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Kuriatai
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Posted - 2006.11.16 03:45:00 -
[36]
Log off in space and you don't have warp drive for (insert your favorite time period here). You have to wait for your warp drive to do a cold restart before you can go anywhere after logging on outside a station.
Commander USS Turtle U-1
Unknown, unauthorized, and first of that class |

JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.16 03:58:00 -
[37]
Whilst I agree, can someone explain how this is different to this:
I have a POS. Many corp members have logged off there hours ago. Suddenly an enemy force enters the system and starts attacking the POS. I am online at the POS, and I immediately put the call out for reinforcements. Calls and SMS are made/sent, and soon pilots start logging in. Soon we outnumber the attackers 2:1 and are able to defend the POS.
Is that a log on trap, or genuine?
Now we know that it's genuine cause that's how I laid it out, but if you were the attacking force, it sure LOOKS like a login trap?
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Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.11.16 04:35:00 -
[38]
Originally by: JForce Whilst I agree, can someone explain how this is different to this:
I have a POS. Many corp members have logged off there hours ago. Suddenly an enemy force enters the system and starts attacking the POS. I am online at the POS, and I immediately put the call out for reinforcements. Calls and SMS are made/sent, and soon pilots start logging in. Soon we outnumber the attackers 2:1 and are able to defend the POS.
Is that a log on trap, or genuine?
Now we know that it's genuine cause that's how I laid it out, but if you were the attacking force, it sure LOOKS like a login trap?
Neither matters, because even if 100 people logging in at the exact same second were a genuine coincidence - if the effect is unfairly and idiotically beneficial to the side that was previously not playing the game, then there's a mechanical problem there.
It really doesn't matter whether an advantage is gained intentionally or not - what matters is whether the mechanic and interactivity involved is a) intentional b) good gameplay. In this case it's neither.
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.16 04:53:00 -
[39]
Originally by: Anonymous Coward
Originally by: lillypad yar Let me guess, Was it the Goons or RA? log in traps are pathetic.. At the END of the day, We all play games to have fun and how are we supposed to have fun when our enemys CHEAT  
Can you please post this again with your LV/V main so I can link to conversation logs of your alliance mates giving orders to purposefully crash nodes?
Why dont you just send them to CCP? as intentionally causing lag or crashes is a banable offense.
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JForce
The Arrow Project The ARR0W Project
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Posted - 2006.11.16 05:05:00 -
[40]
Originally by: Ernest Graefenberg
Originally by: JForce Whilst I agree, can someone explain how this is different to this:
I have a POS. Many corp members have logged off there hours ago. Suddenly an enemy force enters the system and starts attacking the POS. I am online at the POS, and I immediately put the call out for reinforcements. Calls and SMS are made/sent, and soon pilots start logging in. Soon we outnumber the attackers 2:1 and are able to defend the POS.
Is that a log on trap, or genuine?
Now we know that it's genuine cause that's how I laid it out, but if you were the attacking force, it sure LOOKS like a login trap?
Neither matters, because even if 100 people logging in at the exact same second were a genuine coincidence - if the effect is unfairly and idiotically beneficial to the side that was previously not playing the game, then there's a mechanical problem there.
It really doesn't matter whether an advantage is gained intentionally or not - what matters is whether the mechanic and interactivity involved is a) intentional b) good gameplay. In this case it's neither.
I disagree. If I am able to rally a force to repel the attackers, then that is indeed good gameplay.
If mechanics were introduced that meant you couldn't introduce forces to defend your assets, then it would cause far more problems than log on tactics already have. Essentially if you can begin attacking someone's POS, you've won. They're not allowed to have players come to defend it, as it may cause an effect that's not beneficial to the attackers, so then what can you do?
And then you could say you're not allowed to jump into a gate camp, or into a system where your enemy is. You KNOW it's going to cause an effect, so you're not allowed to do it. So then we'd end up with no one allowed to engage 
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Nanobotter Mk2
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Posted - 2006.11.16 05:06:00 -
[41]
"After a while, enemy intel has gathered a couple ships. They break our camp, we run to the next system and safespot. They don't even bother using probes
After a while, they leave system. We return to find one of the logoffski pilots sitting in a belt.
We warp in, the whole enemy group logs in around us. Two of us die, the rest make it out alive.
They tell us to go back into our kindergarden."
Hahaha as they should. classic tale of EVE pvp a bunch of total asswad chickenshats, all afraid to try a tough fight. It is the culture you start it and perpetuate it. If you want pvp you should have fought them int he first palce, but no you ran off to safespot, then you comeback again and only when you see 1-2 easy kills do you engage, you get pounced on scatter and a few die.... sorry you perpetuate this type of gameplay so please stop whining about it.
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Drake Mezcal
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.16 08:41:00 -
[42]
Bump!
I want every1 to see this topic!
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Mangold
Freelance Unincorporated Ushra'Khan
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Posted - 2006.11.16 09:41:00 -
[43]
Originally by: Nanobotter Mk2 "After a while, enemy intel has gathered a couple ships. They break our camp, we run to the next system and safespot. They don't even bother using probes
After a while, they leave system. We return to find one of the logoffski pilots sitting in a belt.
We warp in, the whole enemy group logs in around us. Two of us die, the rest make it out alive.
They tell us to go back into our kindergarden."
Hahaha as they should. classic tale of EVE pvp a bunch of total asswad chickenshats, all afraid to try a tough fight. It is the culture you start it and perpetuate it. If you want pvp you should have fought them int he first palce, but no you ran off to safespot, then you comeback again and only when you see 1-2 easy kills do you engage, you get pounced on scatter and a few die.... sorry you perpetuate this type of gameplay so please stop whining about it.
This post illustrates the need to put a stop to login traps.
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Noluck Ned
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.11.16 09:59:00 -
[44]
Originally by: Anonymous Coward
Originally by: lillypad yar stuff  
Pure trollage
How about YOU post with YOUR main?
I a have braved the waters of threads on this topic without recourse to alts. I freely put myself in the line of fire so anyone who feels the need can track me down and pod me ingame for anything I have ever said on these boards. I, unlike many, am prepared to face the consequences of my actions. This is called "Being an Adult", ingame or out of it.
I am here to state that to the best of my knowledge, my corp has never engaged in these lame tactics. Nor do we intend to start now. We will stand or fall based on our abilities to actually play the game.
If anyone disagrees: Find me and try to pod me, I promise not to log.
F4T4L is Recruiting! |

Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.11.16 10:15:00 -
[45]
Originally by: Nanobotter Mk2
Originally by: Smagd After a while, enemy intel has gathered a couple ships. They break our camp, we run to the next system and safespot. They don't even bother using probes
After a while, they leave system. We return to find one of the logoffski pilots sitting in a belt.
We warp in, the whole enemy group logs in around us. Two of us die, the rest make it out alive.
They tell us to go back into our kindergarden.
Hahaha as they should. classic tale of EVE pvp a bunch of total asswad chickenshats, all afraid to try a tough fight. It is the culture you start it and perpetuate it. If you want pvp you should have fought them int he first palce, but no you ran off to safespot, then you comeback again and only when you see 1-2 easy kills do you engage, you get pounced on scatter and a few die.... sorry you perpetuate this type of gameplay so please stop whining about it.
Note that I wasn't talking about stuff like blobbing. I left out the info on ship types with the express purpose not to get into the whole numbers argument. Nice of you to assume we fought outnumbering them. Maybe we were, but that doesn't change anything.
Now let's please get back to the topic of evading lost fights by logging off and using synchronized logins to rig a fight into your favour.
PS: If you ask nicely, I'll send you the ship info by Eve Mail and maybe even throw in a few free insults. --
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Treelox
Amarr Solar Storm Axiom Empire
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Posted - 2006.11.16 10:25:00 -
[46]
Originally by: The Enslaver Simple solution imo...
Disallow more than 5 people per minute to log on in space in a system.
going to make getting into Jita a pain in the arse, after dt or a reboot. --
Signature edited - this is your last warning - Jacques |

Lubomir Penev
Gallente Dark Nexxus
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Posted - 2006.11.16 10:31:00 -
[47]
Originally by: Malthros Zenobia
Your ship should stay in space, period. If you want to be safe, then find somewhere to dock, or activate a cloak before logging.
This gets my vote too. Ships disappearing in space makes no sense at all from a roleplay point of view and is the source of at least three evil.
- Logoffsky - Login trap - Complex farming in ennemy space
If you intend to operate in ennemy territory you should run the blockade in and out, right now you can't even seal off a dead end system with no station as you are always at the mercy of someone who logged out in space.
If you want to operate far from any station in deep 0.0 bring a POS, it's not like mechanism are not present already that permit it. People operating out of secure cans and having the safety off having their ship disappearing is unfair toward those making the effort to deploy and maintain POS.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.16 10:36:00 -
[48]
got a counter for the last poster - dead end system not being defendable because of ppl logging into NPC ( how about this claim less space most 0.0 goes unused due to the choke points) if CCP are going to introduce this id like to see the number of connections tripled around 0.0 and going into and out of 0.0 alliances might use less space that way
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Cryten Jones
Gallente Eldritch Storm
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Posted - 2006.11.16 11:45:00 -
[49]
How about having the map show players logged off in the last hour ? This would show you a big blob where 30 people have just logged in system !
Simple, easy and non game changing.
-CJ & Gil
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Nicholai Pestot
Gallente Havoc Inc
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Posted - 2006.11.16 11:59:00 -
[50]
I would have to agree to ships staying in space when you log off.
If you end up being forced to log off in enemy space due to time constraints more fool you for not setting up a forward safe rallying point. ________________ What you do is you store up the rage, let it fester while you gain strength, then use it to gank those weaker than you... and so the circle of life is complete |

Cryten Jones
Gallente Eldritch Storm
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Posted - 2006.11.16 12:05:00 -
[51]
Originally by: Nicholai Pestot I would have to agree to ships staying in space when you log off.
If you end up being forced to log off in enemy space due to time constraints more fool you for not setting up a forward safe rallying point.
When you or you corp looses a full Freighter to this be sure to remember you words!
I know what you are saying and from a reality point of view I agree but there is no way to detect connection drops vs. pulling the CAT5 out so it's just not workable. The petition system would explode.
-CJ
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Aralis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2006.11.16 12:19:00 -
[52]
Of course login traps are grotesquely unfair. And one of the ops suggestions or some of the other good ideas in this thread would fix it. However there is an assumption that CCP care about fairness - based on many other cases I think this unfounded.
Here is a copy pasted response I got to reporting a log on trap:
If you're playing by the rules then you're playing fair and since the log in tactic isn't agains the rules we can't say that these players aren't playing fair and you are free to use it yourself.
Make of it what you can. :(
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.11.16 12:41:00 -
[53]
log in traps also add to the lag another reason to remove
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.11.16 16:58:00 -
[54]
Originally by: Treelox
Originally by: The Enslaver Simple solution imo...
Disallow more than 5 people per minute to log on in space in a system.
going to make getting into Jita a pain in the arse, after dt or a reboot.
Good. People should be encouraged to spread out a little more; the current jita swarm is getting pathetic. -------- It's great being Amarr, aint it?
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The Enslaver
Shinra Lotka Volterra
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Posted - 2006.11.16 16:59:00 -
[55]
Originally by: Anonymous Coward
Originally by: lillypad yar Let me guess, Was it the Goons or RA? log in traps are pathetic.. At the END of the day, We all play games to have fun and how are we supposed to have fun when our enemys CHEAT  
Can you please post this again with your LV/V main so I can link to conversation logs of your alliance mates giving orders to purposefully crash nodes?
Can you please post this again with your Goon/RA main so I can link to TS recordings of your alliance leaders giving orders to purposefully crash nodes? -------- It's great being Amarr, aint it?
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Drake Mezcal
eXceed Inc. Ascendant Frontier
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Posted - 2006.11.16 17:54:00 -
[56]
Come on folks.
Lets keep the politics out of this thread.
All i want is suggestions and ideas, Opinions and thoughs on the subject.
I also want CCP to sort this problem out. Still waiting for some official imput. pretty please. I want this to be the thread that encourages a bit of progress.
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Arben Decota
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Posted - 2006.11.16 18:52:00 -
[57]
Personally i think the idea of...
If you are logged off in space for longer than 15 minutes, when you log back on you appear in a random safespot and cannot lock anything for 3 minutes
I dont see why this couldnt be implemented,
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Billykid
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Posted - 2006.11.16 21:32:00 -
[58]
I guess i dont like th idea of them just letting people do it.
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Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.11.16 23:05:00 -
[59]
Originally by: Beef Hardslab I think if you log off in an enemy's sovereign space (hell not even an enemy - say someone with whom you are NOT blue), there should be an increasing chance of logging back in to a pod per time spent logged off there. 5-10% chance per 24 hours spent logged off in their sovereign space.
Haha I liked this one, it made me laugh. Seriously though, get real. ----- Boyakasha! |

Zen Takore
Gallente Adult Entertainment Enterprises
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Posted - 2006.11.16 23:18:00 -
[60]
Originally by: Arben Decota Personally i think the idea of...
If you are logged off in space for longer than 15 minutes, when you log back on you appear in a random safespot and cannot lock anything for 3 minutes
I dont see why this couldnt be implemented,
Assuming you just want to log in and play and have to wait 3 minutes before locking is insane. Why not just stop people logging in for 3 minutes after logging out, but then this penalises those who have dropouts. ----- Boyakasha! |
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