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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.17 17:53:00 -
[1]
I know people didn't like the ranges of sniping and how big a discrepency between t1 and t2 ammo there was. But i think by nerfing the range of t2 longe range ammo from 100% to 80% you guys overlooked a serious problem that will arise.
For fleet battles the most common range of engagement is around 190-220km away from each other. Bships with t2 guns can hit comfortable at this range. Now with the range reduction their range will be more in the 160-180km range. This is not a bad thing in itself but with a certain new ship fleet combat will become fubared.
The rokh gets its optimal bonus which was fine with the earlier t2 ammo. With targeting set at an artificial cap of 250km the rokh really only had an advantage from 220-250km. That window isn't exactly very large so it doesn't make the rokh very overpowered.
However with t2 ammo being nerfed the rokh will still be able to hit at that range rather easily. However the window of difference now between other bship and the rokh moves from 220-250 to 180-250. That's a huge change and it's going to end up making whoever fields a fleet of rokhs the winner, simply because other bships will not be able to touch a rokh if it's at 220km where the rokh will be able to shoot back no problem
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.18 04:47:00 -
[2]
Originally by: Azerrad InExile Yep, fleets are basically going to change from "if you can't use T2 large turrets, don't bother showing up in a BS" to "if you can't use T2 large rails on a Rokh, don't bother showing up in a BS". Should be fun for the 425mm II railgun owner bpo crowd, sucks for pretty much everyone else...
it will be interesting to see the prices of 425 t2's after the rokh puts a monopoly on the fleet warfare market. I wonder what devs think of the impact this will have on fleets?
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.19 09:11:00 -
[3]
Originally by: Lirt And you think that before the t2 ammo nerf it was fair for the Rokh to have optimal bonus and still the other ships be able to hit in same range? So to be able to use that bonus you have to fit t1 ammo... The target range is capped at 250km when the Rokh was able to fire even from 300km. If you want t2 ammo back as they were then raise the target range, or just remove the cap completely, which would do same thing. Rokh is meant to fire from longer distances than other bs. No reason to post here for nerfs cause you are jealous.
no noob it's because the rokh is going to make all other bships obsolete for fleets. I mean minmatar just got a supposed "fleet bship". Howabout the devs level the playing field and switch the mael's bonus' to 5% dmg per level and 10% optimal? Yah you caldari would whine the utter **** out of the devs.
Before the nerf the rokh still had an advantage as it could hit from 220-250 quite easily where as other bships can't. With the nerf however they can still hit up to 250, however other bships will only be able to hit up to 180. Read my whole god **** post before you spout off like a ******* idiot ok? It's not about being jealous of the rokh, it's about the fact that the rokh is going to make other fleet ships absolutely usless. I know you idiot caldari pilots are going to love that because you play eve on easy mode, but it's a tad retarded for those who fly other races.
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.19 20:28:00 -
[4]
Originally by: Crellion Peopl worry too much.Megathron will still be better than the Rokh because wanting to engage at 230km is not the same as achieving this goal and the Mega with the tracking bonus is still the nest all around fleet BS (when fleets become large fleets then Maelstroms -in 1 volley per target type of fights they do 100% more DPS than the Rokh- and abbadons - they do teh uberest DPS for fleet battles- take over)
The rokh will only have 2 uses a fleet weapon: fighting a battle of attrition while vastly outnumbered by players with less SPs and the mid range thingy that Ithildin mentioned for what its worth... (against cruisers and frigs however I suspect that at 60kms a Mega in faloff might hit more often than a a Rokh in optimal when you count tracking - typical fleet Mega has 50+ optimal and 29 or 30 kms faloff with antimatter).
Anyway I think that having a BS that had a niche between 230-250kms was a lot more unbalanced than the present SiSi state tbh. (I dont have Caldari BS V on this char while I do have Gallente BS V so dont flame that I am prejudiced pls).
I definately don't think the 230-250km range niche is overpowered. It's just with the t2 longe range ammo nerf it will have a 180-250km niche which is a huge boost from what the current fleet situation is.
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.19 20:53:00 -
[5]
Originally by: Aki Yamato Ferox i smaller buddy of rokh and never been any uberkliller between BC, why Rokth should be ?
Your brain is clearly the smaller buddy to your mouth as this arguement has already been discussed earlier in the topic.
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.20 04:08:00 -
[6]
Originally by: TZeer
Originally by: Spaced Skunk
Originally by: TZeer
Originally by: Spaced Skunk even if you can hit it, I find even when it has maybe 3 slots of sensor boosters and tracking comps, its tank is very hard to break.
Why?
Resistance bonus, lots of shield, fitting a few PDUs allows for a cap injector, 25% resist rigs that increase just sig radius. Yup.
How many of the snipers deal EM damage? Not the mega and not the tempy.
If I uderstand you correctly you are thinking of a cap injector for a sheildbooster? You can barely, if at all fit 8 T2 rails now without using a pdu or rcu.
And regarding rigs. You can only use one that affects the same stuff. Dunno if that means different damage or sheild hardeners overall...
It doesn't matter what dmg type the enemy does. If your rokh fleet is sitting at 200-220 the enemy will not be able to hit. That is the standard fleet engagement range atm. People will migrate to the rokh when the advantage of not being hit becomes aparent. Then you'll see rokh fleets and nothing else and that is stupid imo
Manlove by Zaphod Jones
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Murukan
Minmatar The Priory Shroud Of Darkness
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Posted - 2006.11.21 07:25:00 -
[7]
well a damage bonus would make the mega obsolete. TBH what i think needs to be done is just to not nerf t2 long range ammo's range. That way other bships can still hit pretty far out but at the same time the rokh can still shoot further, just not drastically further to the point that it's super easy to stay at that range and never let the enemy hit you.
Manlove by Zaphod Jones
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