Delegate
Federal Navy Academy Gallente Federation
87
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Posted - 2015.06.15 21:28:59 -
[1] - Quote
Dino Zavr wrote:Dear CCP,
It is not my habit to post at forum, however the current situation with game UI urges to discuss it. I have started playing EVE Online roughly two years ago and participated in GÇ£little thingsGÇ¥ voting, which made me think that you still care about players community.
What happens now is really sad. And I do apologize for being not polite. GÇ£GUI ModernizationGÇ¥ initiative went wrong. In my understanding the root of problem is that new map and overview designers, probably, do not care much about results and their acceptance. Also the phrase GÇ£Quality ControlGÇ¥ sounds like a mockery for me, because at 90% UI scale new icons are the complete mess and just one this fact alone was enough reason to prevent their deployment to TQ.
The new overview is GÇ£fancyGÇ¥. Too excessive and hard to distinguish glyphs. As EVE Online is mostly PVP game I'd prefer more minimalistic approach: to be able to immediately distinguish player's ships, NPCs and celestials at a single look. This worked good with old icons and doesn't work at all with the new ones. Even after a week they were implemented.
Generally speaking, many new UI improvements were not for better:
1) Jump animation Please, make it optional, like camera shake. Of course, it deserves GÇ£wow!sGÇ¥ at Fanfest, but each every day I make dozens of gate jumps and it causes only negative mood. I'd like to remind you that on many concert DVDs there is a warning printed GÇ£contains stroboscopic effectsGÇ¥, as not 100% of people like watching flashing vertigo. Please, make alternative in graphics options: fade in to black GÇô fade out.
2) Neokom Old neokom was more compact and more informative. New icons are simply worse.
3) Damage control icon I have absolutely no idea why it was so necessary to change it.
4) Map The only advantage of new map is that it can be windowed. All the rest are disadvantages. While scanning with the old map it was perfectly clear where POSes are located and manipulating probes was also easier. Please, do not remove old map.
5) Brackets and icons. They are excessive and inefficient. Please make them optional like a new map.
As far as I understand making simple things GÇ£prettierGÇ¥ is the wrong priority. Revolutionary changes are required to break something old inefficient and to build something more useful. Denying old features noone ever complained about and replacing them with less usable stuff is the mistake. Can you, please, set usability as the main priority for GÇ£UI modernizationGÇ¥ rather than GÇ£fancier lookGÇ¥.
The GÇ£red crossesGÇ¥ are already eponymic, please, bring them back ASAP.
Thanks
I second this opinion.
Sadly, new icons and, especially, new map trade a lot of usability for 'fanciness'. This is frustrating for players that squeeze efficiency from UI. I am also concerned that UI deficiencies are not getting fixed in reasonable time frame. New map was made default some weeks ago, but until this very day it is simply no-go for scanning.
CCP should put a simple acceptance test for any important change to UI: can I use this efficiently when under time pressure and overloaded by in-game events. Answering yes to this question would probably mean inertia in the map must go away. Spurious animations in the map probably must go away. Minute details here and there in the icons probably must go away. Circle may turn out to not be the best pointer after all. And d-scan support may end up being rather important part of the solar system map. Or at least give us options that make scanning map a professional scanning map and overview icons a proper PVP icons. |