| Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Steijn
Quay Industries
667
|
Posted - 2015.06.02 12:45:27 -
[1] - Quote
first impression, new overview icons are *****!!!!!!! absolutely awful. |

Steijn
Quay Industries
667
|
Posted - 2015.06.02 12:56:53 -
[2] - Quote
Dane Tesla wrote:Steijn wrote:first impression, new overview icons are *****!!!!!!! absolutely awful. I think they are just fine, especially the drone icons, they look like miniature 'space invaders', lolz 
red rat icons when flashy just look the same blurred mess. |

Steijn
Quay Industries
670
|
Posted - 2015.06.02 13:19:35 -
[3] - Quote
Xen Solarus wrote:So far, like the new symbols. Going to take a while to get used to, but it's going to be super useful to see ship sizes at a glance. Nicely done CCP!  My biggest gripe is that EvE in windowed mode now dominates over all other programs. Nothing can be moved on top, browsers, team-speak, not even the damn launcher itself. Seriously, It's already ****ing me off big time. Anyone know a solution??
what UI scaling are you using? On 90% they are really bad. |

Steijn
Quay Industries
670
|
Posted - 2015.06.02 13:20:49 -
[4] - Quote
Outlaws Star wrote:How big is this update in mb's please.
mine said 2GB on launcher. |

Steijn
Quay Industries
670
|
Posted - 2015.06.02 13:35:21 -
[5] - Quote
Dradis Aulmais wrote:The we don't like the new icons seems like a rehash of the we dont like jump changes argument. A lot of hupla about nothing.
hardly a hupla about nothing when CCP have admitted there are issues with them. |

Steijn
Quay Industries
670
|
Posted - 2015.06.02 13:37:35 -
[6] - Quote
Blood Enslaver wrote:You people really are afraid of learning new things.
when more than 1 icon looks the same as another 1, how do you learn which is which? Please explain to me. |

Steijn
Quay Industries
671
|
Posted - 2015.06.02 14:20:00 -
[7] - Quote
Makkuro Tatsu wrote:Steijn wrote:Outlaws Star wrote:How big is this update in mb's please. mine said 2GB on launcher. Did you opt to download all the game resources? The required patch data was less than 50 MB for me.
yea i have it set to do that. Was fairly quick tbh compared to the time it usually takes. |

Steijn
Quay Industries
674
|
Posted - 2015.06.02 15:02:19 -
[8] - Quote
Moac Tor wrote:Dj Urri wrote:[quote=Steijn][quote=Blood Enslaver]Not to mention for people who dont have perfect vision.
I just undocked in Jita and this looks like 2 types of symbols... triangles and squares thats it and honestly i can not differentiate. And before we just had crosses, so now you have two symbols which is an improvement over before.
the crosses were distinguishable as different sizes, the new icons arent. |

Steijn
Quay Industries
675
|
Posted - 2015.06.02 15:55:07 -
[9] - Quote
Belinda HwaFang wrote:Some feedback on the new icons:
2. For NPC (rats) the new icons feel gratuitous, but i'd like to hear comments from incursion runners / missioners.
-- Fang
once they start flashing they are just a blurred mess with everything looking the same as each other. |

Steijn
Quay Industries
683
|
Posted - 2015.06.02 18:08:10 -
[10] - Quote
CCP Claymore wrote:Panterata wrote:Hey Lebowski, who is responsible for the icons?
Tell him to write something here on the players and not hide as a mouse! That would be me and my team, Team Game of Drones. We are reading the feedback you are providing. All I can say at the moment is please take some time to get used to the new icons if this is the first time you are seeing them. It has been a while since they last changed, if ever, and it will take a while to learn them again. We are aware that the new icons do not look great with 90% UI Scaling. This is an issue we are looking at but is a bigger project due to the nature of UI Scaling. We are monitoring your feedback and will try and respond to your issues and concerns. Thank you for all your feedback so far.
i changed mine to 100% after you replied to my previous post. They still look ****!!
|

Steijn
Quay Industries
701
|
Posted - 2015.06.02 21:19:31 -
[11] - Quote
Daemun Khanid wrote:I like the changes. After years of staring at the same UI its nice to see something new. I'll never understand ppls adversity to change.
peoples complaints are nothing to do with change and everything to do with useability. |

Steijn
Quay Industries
701
|
Posted - 2015.06.02 21:24:42 -
[12] - Quote
CCP Surge wrote:Also to address some of the concerns voiced, our overall aim was not to change the old icons just for the sake of something new or because we thought they weren't working, but to provide better granularity and at-a-glance awareness of the objects on grid. But change is tough and we are definitely keeping an eye on your feedback in all channels as we had been during testing on Singularity for the past while. This relatively small icons swap isn't an end-all-be-all "tough luck" change we're aiming to saddle the playerbase with. For now a few things
- I urge patience. There are dozens of new icons to learn, and it might take the brain a while to untangle the new "messy blob" at first. Post back in a few days and share if they've changed your game for better or worse after you've gotten a little more comfortable identifying them. We'll be keeping an eye on this post initial-reaction feedback closely.
- Check out this image to help learn your icons: http://images.contentful.com/kvd74o0q2fjg/4Hgu1BcYAE22wgokiKeYO4/4001f1c3132cc7749d9d25ec8851798e/NewOvervieBracket-IconsImage.jpg?w=1920&fm=jpg&q=85
- While GÇ£deconstructive feedbackGÇ¥ is cathartic in some ways I am sure, itGÇÖs likely not going to help get your point across. We are looking for specific feedback: What specifically don't you like about the new icons? Can you share an in-game story or experience which backs up your conclusions? It's the kind of feedback that's most useful to us when making calls on these types of things.
- We've taken seriously the calls to include a "use classic bracket icons" option. Originally we thought having two sets of icons in the client might just cause confusion and miscommunication among players, and tough learning/teaching decisions for newbros as well as vets welcoming them in. However these concerns might be overblown, especially in regards to little bracket icons. In any case its definitely a debate worth having.
Thanks for reading!
my patience has lasted for around 8 hours since DT, it wont be getting tried again until something drastic is changed. |

Steijn
Quay Industries
727
|
Posted - 2015.06.03 08:57:24 -
[13] - Quote
Arbor Wattle wrote:Why is the patch so big. I just looked at how much was download 2.4g.
Why so big? i am on metered internet after a set amount and i dont want to pay for eve and extra internet.
because you have it set to download all resources, if you uncheck that i think it goes down to 50Mb ish. |

Steijn
Quay Industries
727
|
Posted - 2015.06.03 09:03:30 -
[14] - Quote
anyone else having issues with PI extractor units taking 3 sometimes 4 clicks to open wheras a double click used to do it? Looks like they have implemented a delay so that it has to be 2 noticeable clicks and not 2 quick ones anymore.  |

Steijn
Quay Industries
734
|
Posted - 2015.06.03 15:28:27 -
[15] - Quote
this is going to feel like the Big Brother diary room soon but if thats what CCP want.......
Day #2 - Still dont like the icons as they do not do what they are supposed to do. Blurred, very hard to distinguish and by no means a 'quick' way of seeing what information they give.
PS. If this gets to Day #10, please excuse any spelling mistakes but by that time, my eyes will be completely ****** with trying to work all this crap out. |

Steijn
Quay Industries
736
|
Posted - 2015.06.03 18:48:47 -
[16] - Quote
Lara Divinity wrote:Skia Aumer wrote:Aeon Veritas wrote:Now lets talk about the by far most discused feature of this patch, the icons.... Can you at least tell us that they will be reconsidered? The statement has already been made: get used to them and come back in 3 days to give positive feedback and cheers. so basically nothing will change
1 thing will, my sub. I have 3 expiring within a few days of each other from the 20th. Pointless subbing to a game that you dont get enjoyment from because of stupid changes.
PS. No you cant before someone asks. |

Steijn
Quay Industries
737
|
Posted - 2015.06.03 19:40:24 -
[17] - Quote
Tyr Dolorem wrote:I'll bet highsec level 4 runners who never pvp are loving being able to differentiate between frigates and destroyer rats 1 second quicker than before though. I guess that makes up for the clusterfuck it causes in pvp.
at 90% UI there is no difference, once red rats go flashy everything is just a red blurred blob. |

Steijn
Quay Industries
738
|
Posted - 2015.06.03 20:05:51 -
[18] - Quote
Taru Audeles wrote:btw this link STILL does not work. Any chance that someone fixes this so we get an idea what you actually put online here?
link works fine.
|

Steijn
Quay Industries
742
|
Posted - 2015.06.04 10:03:32 -
[19] - Quote
Day #3 - Well ive given it another try and its still horrible, still doesnt do what its supposed to do, and wont be tried again.
IMO this isnt the first time CCP have fcked up, but on other occasions its been something that hasnt affected my day to day gaming.so much. This is different, 90% of the time im doing something that is in someway connected to these new icons and it has now become a chore. More time spent trying to decipher what exactly is on screen, and less time actually playing the game.
As far as im concerned, Eve died on Tuesday and unless these either get changed back, or at the very least let the paying customer decide which set to use, then i'll just let my subs lapse later this month. |

Steijn
Quay Industries
746
|
Posted - 2015.06.04 14:58:05 -
[20] - Quote
CCP Surge wrote:Milla Goodpussy wrote:i want the old icons back,
im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread. That's not true. We're definitely still keeping tabs on this thread and assessing the situation. Just don't expect any knee-jerk reactions from us so soon. For now keep the feedback coming, keep it constructive. Thanks
Constructive?
Give me the option to chose wether i want to use the old icons, or the new icons.
PS. I dont expect a knee jerk reaction, but I wouldnt leave it to long if i were you because the damage is already been done. Ive been here 6 years but will gladly delete Eve from my PC if this isnt rectified soon. |

Steijn
Quay Industries
748
|
Posted - 2015.06.04 17:30:59 -
[21] - Quote
Kamahl Daikun wrote:In a way, it's hilarious to see people threatening to leave over icons.
it doesnt matter what its over, the point is that the game in its current state is unplayable for myself, and for plenty of others judging by this thread. |

Steijn
Quay Industries
749
|
Posted - 2015.06.04 18:09:32 -
[22] - Quote
Kamahl Daikun wrote:Steijn wrote:Kamahl Daikun wrote:In a way, it's hilarious to see people threatening to leave over icons. it doesnt matter what its over, the point is that the game in its current state is unplayable for myself, and for plenty of others judging by this thread. So, what it boils down to is "I'm used to playing this way and they changed it. Change it back!" right?
not at all. the new icons are not distinguishable, or in basic english, you cant tell what the fck they are. All you should need to do is to have a quick glance and know exactly which is which. With the new icons you cant because too many of them are too similar. |

Steijn
Quay Industries
749
|
Posted - 2015.06.04 18:44:45 -
[23] - Quote
Makkuro Tatsu wrote:The level of juvenile crap in this thread is unbelievable. EVE players on the OS X platform have (and had for years) serious issues like clients freezing or crashing, and here some brainiacs are "threatening" to unsubscribe because they don't like getting used to a modified set of icons? Go ahead, quit playing EVE if you like, and good riddance. 
and another one that thinks all this is down to something as simple as 'dont like'.  |

Steijn
Quay Industries
752
|
Posted - 2015.06.06 09:02:18 -
[24] - Quote
Day #5 - Still ****, still indistinguishable, and still as far as im concerned, game breaking.
Its all well and good updating all the shaders and stuff, but if 1 of the main areas of the game is so severely broken, you might as well just get Tuxford to unplug everything again and call it a day. |

Steijn
Quay Industries
756
|
Posted - 2015.06.09 08:00:46 -
[25] - Quote
I still keep giving these a go, the odd hour here and there. Still cant get used to them, and whats even more worrying for me, eye strain and slight headaches have appeared this past week.
At least Elite Dangerous is around to cure my space thirst. |

Steijn
Quay Industries
760
|
Posted - 2015.06.09 12:10:42 -
[26] - Quote
so a week of complaints and you are still forcing us to use this crap?
|

Steijn
Quay Industries
771
|
Posted - 2015.06.09 22:08:45 -
[27] - Quote
CCP Surge wrote:I just finished reading through the latest rounds of feedback, and we've discussed the situation internally in depth now. So here's where we're at now, and the options we're considering with the icons:
- First we hear from many of you the difference between NPC and player ships is simply too subtle with the new icon set, and we're right now experimenting with alternatives to separate these groups more, maybe adding entirely new shapes for NPC ships to make them more clearly stand out from players.
- 90% UI scaling is definitely an issue, but a tricky one to solve. We we know its an underlying rendering issue that's been around much longer and not caused by the icons themselves, but once that's been suddenly and very clearly illuminated by their release. We want to keep 90% scaling as a option, but at the same time acknowledge that it will never look as good or be as cleanly supported as the other modes. We're also looking into whether we can easily add texture filtering which will make the icons smoother and slightly more readable at 90%.
- We also hear the general usability concern that item "groups" are not as clearly differentiated as with the old set (crosses vs brackets, vs Xs) and that many new icons are too detailed to identify quickly. In the previous iteration the ISIS-based overview icons were pulled back for this very reason: they were too difficult to quickly make out at the smaller Overview size.
While we've added many new icons for separating types within a group, it has been at the cost of taking slightly longer to identify which group has appeared on grid (A player ship, NPC, or drone). It's also exacerbated by as-mentioned eyesight/accessibility problems and quick blob identification of a shape. I think this is at the root of many of your concerns, and we're now looking into what can be done to make groups of items slightly more distinctive, potentially giving people the option to use simpler group icons for brackets that's closer to the old system.
- We're meeting with the CSM later this week to discuss much of this feedback, and I'm sure many of your concerns will be represented as well. Either way the significance of this and your well reasoned responses in this thread aren't lost on us. I'll keep poking in here to keep you guys updated on any further actions coming with regards to the icons.
if it goes on much longer without reverting back to the old icons until you at least sort a solution out, im afraid some of us will no longer be here.
|

Steijn
Quay Industries
775
|
Posted - 2015.06.10 07:29:21 -
[28] - Quote
well ive slept on CCPs latest attempt at a peace offering and quite frankly, it stinks. Complete lack of regard for the paying customer and a mentality of 'its our game and we'll do what we want even though it might make it look worse than it originally was'.
I did hope that this would be rectified before my subs expired. Safe to say after the statement last night that this will not be the case. You dont need to meet the CSM to try to contain this. All you need to do is to reinstate the old icons, either permanently, or temporarily until you find a solution, and actually do what most players want.
I do wish CCP would have the balls to admit when they are totally wrong and not continually try to worm their way out of any mistakes they make. |

Steijn
Quay Industries
786
|
Posted - 2015.06.11 14:20:52 -
[29] - Quote
Jeven HouseBenyo wrote: Was that the idea, run the fresh frozen meat out of the 'bitter vets' personal use sandbox?
>Jeven
if it was, it failed. Ive been here 6 years but am on the way out because of this. |

Steijn
Quay Industries
790
|
Posted - 2015.06.16 11:12:58 -
[30] - Quote
CCP Claymore wrote:Hey everyone,
Apologies for the silence about the icons but we have been following this thread with great interest.
We have been listening to your feedback and discussing where to go from here. We had a very productive meeting with the CSM last week about the current icon situation and the release of them. There will be a blog coming out once we have dotted the i's and crossed the t's where we will explain why we changed them and improvements we plan to implement from the feedback received on this thread.
Please keep giving us the constructive feedback you have supplied so far.
too late, first account goes dormant in 4d.
EDIT. and the current icons dont need improving, they need binning. |

Steijn
Quay Industries
791
|
Posted - 2015.06.16 11:55:44 -
[31] - Quote
CCP Claymore wrote:Iphigeneia wrote:CCP Claymore wrote:Hey everyone,
Apologies for the silence about the icons but we have been following this thread with great interest.
We have been listening to your feedback and discussing where to go from here. We had a very productive meeting with the CSM last week about the current icon situation and the release of them. There will be a blog coming out once we have dotted the i's and crossed the t's where we will explain why we changed them and improvements we plan to implement from the feedback received on this thread.
Please keep giving us the constructive feedback you have supplied so far. And presumably this blog will also explain why player feedback was discarded? I'm greatly interested to hear the answer on that one, as I've been following this thread and it sounds to me as though player reaction has been primarily (not completely or unanimously, however) averse to these new icons, while CCP reaction to feedback has been "we don't care." Now if that's not true I'm happy to be proven wrong, but as a rather new player I'm a bit discouraged that this situation with the icons -- something a lot of people have difficulty with -- will seemingly be glossed over with a "this is why we did it" blog post instead of a "we hear your concerns and this is how we'll fix it" post. The icons are blurry, messy, and make it far more difficult to discern quickly what is in front of me. I too have considered removing the icon tab altogether as not having them, frankly, seems preferable to being bewildered by them. No, I have not scaled my UI to 90% and I still say they are blurry. I play on a 1920 x 1080 resolution screen and daily find myself wishing for the clearness of the old brackets. Instead of mousing over to determine frigate/destroyer, as with the old system, I now find myself mousing over to determine battleship, cruiser, or battlecruiser. Specifically: -Battleship icon does not convey a much larger size vessel than a cruiser/battlecruiser icon. I recognise this one may simply be personal opinion but I keep wanting to think the house shap is a battleship and not a cruiser, just because it "feels" like a larger vessel than that rhomboid shape which is the battleship. -Large Collidable Structure icons are difficult to discern, either in space or in the overview list itself. -The pod icon, most of the structure icons, and the asteroid icons feel like they are cramming too many lines and pixels into far too small of a space, leaving the impression of a blurry mess to my eyes. I realise that my eyes aren't the clearest 20-20 vision but surely you must understand many people play with less than perfect vision. -While the drones icons are quite nice, as are the sun and acceleration gate icons, they too suffer from the too many pixels making it seem blurry issue that I have. -NPCs are NOT easily discerned. I play zoomed out fairly far and when arriving at a gate, I had a rather difficult time telling player battleships apart from the Concord battleships present. Now I know some people will say i merely need to assign colours to players so I can tell them apart from NPCs but really, the previous system of crosses and rectangular brackets worked very well, I do not see why that had to be removed in place of a barely discernible difference as this one is. -I believe in the case of overview icons that less is more. While it's nice that the various types of drones are differentiated, the various sizes of asteroids and ice are indicated, and we get a new icon for corpses ... I don't see that they were necessary. I only need to know whether it is a drone, not what kind of drone; I only need to know that it's an asteroid, I don't need to know it's size. -I can see that the old brackets left a lot to be desired in terms of describing what you are looking at. However, the old brackets and pluses and drone xs had this advantage: that they were INSTANTLY discernible. You never had trouble telling apart Concord from player battleships at a gate. You KNEW instantly that it was a drone and not a frigate orbiting you. They were also not blurry to look at. -for the love of god WHY did you take the triangle icon from the Mobile Tractor Unit and make it the frigate icon? I STILL start wondering why MTUs are shooting at me as soon as I see them on grid and I've been playing daily, which you'd think would be enough time to get used to that particularly nefarious change. If you had to reuse that triangle, could you perhaps have put it on something that wasn't piloted by a player? -WRECKS. The extra pixels in wrecks are wholly unnecessary. Again, blurry and harder to make out. I'm sure that's a lot of feedback but I'm really looking forward to reading this blog post. I'm getting cynical already and I'm not nearly old enough to be a bittervet but so far, the response from devs has been so underwhelming that I'm half expecting a post that doesn't address any player concerns at all. We absolutely do care and player feedback has not been discarded, although hands up we could have been better at replying to this thread. The blog will be both, why we did it, and after reading your concerns and feedback what we plan to do. We understand that NPC are not distinguishable enough and that is high on our list to improve. We are also looking at drones. Hopefully the blog will cover your concerns. We will be looking for more feedback like this once we have published it.
are you going to reinstate the old icons, even if only as a temporary measure?
|

Steijn
Quay Industries
792
|
Posted - 2015.06.16 12:39:56 -
[32] - Quote
funny how CCP can answer a post slagging them off within 15 minutes, but ask them a question and they just ignore you.
I dont like to see any firm go bust, but you deserve to because of your total disregard to the people who pay your wages. |

Steijn
Quay Industries
793
|
Posted - 2015.06.16 14:10:02 -
[33] - Quote
CCP Claymore wrote:Quote: are you going to reinstate the old icons, even if only as a temporary measure?
The simple answer at the moment is no.
then for me, i no longer have any interest in this thread or game. |

Steijn
Quay Industries
796
|
Posted - 2015.06.16 19:45:25 -
[34] - Quote
Jeven HouseBenyo wrote:Know anything about this Elite:Dangerous I keep hearing mentions of? If the lack of icon choice is still going on at the beginning of the month, it's find another space based MMO for my dollars.
Don't want to leave, but I can't 'get used' to the physical pain going on.
>Jeven
ED for me, is good because i grew up with the original on a CBM64 and joined the Kickstarter at a very early stage. However, it is NOT Eve and anyone moving over thinking that it is, could well be disappointed. |

Steijn
Quay Industries
812
|
Posted - 2015.06.17 15:35:07 -
[35] - Quote
Quote:Subscription Renewal Reminder
Dear ,
According to our records you have 6 days left on your non-recurring subscription to EVE Online.
Below is a list of some of the payment options that you can use to renew your subscription:*
Amazon CreditCard PayPal PaySafeCard Sofort Ukash
* Availability of payment methods varies by country
You can enjoy additional savings when opting for a 3-, 6- or 12-month payment. More information and payment options are available through Account Management.
- The EVE Online Dev Team
         |

Steijn
Quay Industries
817
|
Posted - 2015.06.18 15:31:00 -
[36] - Quote
Turandis wrote:Better yet you could always go on SiSi when these changes are put live there, check them out first hand before they go live...
that just proves you are a troll. |

Steijn
Quay Industries
820
|
Posted - 2015.06.18 18:57:14 -
[37] - Quote
Sorry, but that blog is shite and of no use whatsoever. |

Steijn
Quay Industries
833
|
Posted - 2015.06.19 22:04:04 -
[38] - Quote
Rio Bravo wrote:They are working on it... 
Im working on winning the lottery, I wouldnt bet against me not doing that before these icons are sorted. |

Steijn
Quay Industries
841
|
Posted - 2015.06.20 09:20:16 -
[39] - Quote
Vol Arm'OOO wrote:Rio Bravo wrote:Bernard Dupont wrote:Because annoncement is not yet follow by acts...to be continued... Then why post about something before they finish the thing they said they were working on? All you can say is we don't believe you...which is a waste of time. CCP, can we get a skill book called 'Common Sense'? Maybe make it so you have to train it to level IV in game, before you can post in the forums.  No we can say let us use the old icons while they are "working on it." CCP doesnt want to let the players use the old icons because they know that once people turn them off it will become just like captain quarters and the map, dead end content that is being used by almost nobody.
If it was my game, I think id rather have dead end content that wasnt used than lose subscribers. Content doesnt generate -ú-ú-ú-ú-ú-ú, subscribers do. |

Steijn
Quay Industries
847
|
Posted - 2015.06.21 10:04:51 -
[40] - Quote
Rio Bravo wrote:Maybe if folks didn't create such drama, and everyone posted without all the emo venom, it wouldn't escalate into people quitting or cutting themselves...
been unable to play the game ive been part of for 6 years because of these changes, is not a drama. |

Steijn
Quay Industries
856
|
Posted - 2015.06.21 16:01:32 -
[41] - Quote
Constantin Makanen wrote:Sky Marshal wrote:[quote=Rio Bravo]The developers of Star Wars Galaxies didn't care of feedback and did everything they wanted but not what the players wanted, and released dreadful patchs like NGE and others ones. Officially, it was to stop the going down of the subscribers number, but it just made it even worse than before. The CEO of Sony Entertainment made excuses and admitted that they should have listened to the players, but it was after the game was closed...
Let's CCP do that too, maybe this way they will learn to crush their pride, but it will be probably too late. Whatever what you say, the fact is the game has less logged players than before, and it is not a good sign, even for you. Yeah, lets quit because of some icons, that still are work in progress. If people are ready to quit and kill the whole game, by wishing CCP less money, just because of this, they didnt enjoy the game long before the new icons... Because thats what a fan of a game does. Quit and kill off the game, so no future improvement will follow. Some people here are real jerks.
1 - If i didnt enjoy the game, why have i been here 6 years?
2 - When you say these icons are a work in progress, do you mean that A) CCP released half assed icons on TQ knowing they were not adequate but still went ahead with the release? or B) do you mean CCP ignored all SiSi feedback completely and only decided they were a 'work in progress', when they discovered they had fcked up?
|

Steijn
Quay Industries
859
|
Posted - 2015.06.21 16:36:21 -
[42] - Quote
Constantin Makanen wrote:If some icons will make you quit, I literally have no clue about what you did in the past six years. Definitely not enjoying the sandbox.
When i undock, whats the first thing i look at? - The overview.
What did i see when i looked at the overview? - A quick indication of what was close around me in space.
What do i now see when i look at the overview? - Some squiggles which merge into everything else that is on my overview and make it impossible to QUICKLY see what im looking at.
I, like many others, use the UI at 90% scaling. CCP have admitted this doesnt currently work, and may never work properly in the future. So why should i stay?
From a personal point of view, the sandbox was fine for 6 years even with the industry changes which made me completely change how I played the game so dont try coming along with the 'you arent willing to change' crap. |

Steijn
Quay Industries
859
|
Posted - 2015.06.21 16:38:40 -
[43] - Quote
Constantin Makanen wrote:Cleanse Serce wrote:I can play the game with the icone changes. I get more informations than before on field while PvPing withg the icone changes.
How can I get more informationq with changes then others crying louder than they can't see **** ? How can you tell that empty squares before were better than ACTUAL icones today ? I can't get it.
If you're mad enough about it that you're ready to quit playing Eve Online, then bye. Good riddance. Maybe the game will evolve faster without those stubborn players sitting on their quirks and can't frucking adapt. The problem is, EVE has to evolve even more, because ED and Star Citizen are powerful competitors. We will see, what will happen in the long term.
I think you need to look up the meaning of the word Evolve, because the last time i looked, it didnt mean drive your subscribers to 1 of your competitors |

Steijn
Quay Industries
861
|
Posted - 2015.06.21 16:47:50 -
[44] - Quote
Cleanse Serce wrote:Alea wrote:If CCP don't listen to the feedback that they asked for in the fist place quitting is the only option left to do if the game is now unplayable for those people, Eve is heading in a direction that I don't like so I'm going to play other games instead and hope in the future the old style icons make a comeback, if not that's OK too as I had allot of fun the past 12 years. They did listen to the feedback and the new DevBlog proves it : they're working on 4 changes. If your feedback is to roll back, that's not a valid feedback, and i'm glad they don't listen to this.
If they listened to the SiSi feedback, why did they release the icons onto TQ? |

Steijn
Quay Industries
861
|
Posted - 2015.06.21 16:49:20 -
[45] - Quote
Constantin Makanen wrote:Cleanse Serce wrote:They did listen to the feedback and the new DevBlog proves it : they're working on 4 changes. If your feedback is to roll back, that's not a valid feedback, and i'm glad they don't listen to this. The truth is, the problems are about habits and not improvements.
so not been able to see an overview clearly is a habit and not the fault of the icons?  |

Steijn
Quay Industries
861
|
Posted - 2015.06.21 16:54:57 -
[46] - Quote
Constantin Makanen wrote:Steijn wrote:I refuse to invest into something that i can no longer play. Its like owning a car but breaking your legs, what use is it anymore? I am sure, its not that bad. If its really that hard, maybe you should play the new tut. . :)
ah so making a proper argumentative case FOR the icons now changes into trying to make fun of someone because you cant find any constructive answers to my points. Not trying for a job at CeeCeePee are you? |

Steijn
Quay Industries
866
|
Posted - 2015.06.21 17:07:30 -
[47] - Quote
Constantin Makanen wrote:Also its work in progress, so its not the final release, so please stop acting like a brat.
but it WAS the final release you numpty. Its only these 90 pages that have turned it into a work in progress.    |

Steijn
Quay Industries
866
|
Posted - 2015.06.21 17:14:04 -
[48] - Quote
Constantin Makanen wrote: I dont understand this false accusation of "CCP gives us the middle finger".
then you didnt read the blog. |

Steijn
Quay Industries
866
|
Posted - 2015.06.21 17:16:07 -
[49] - Quote
Constantin Makanen wrote:So whats the reason for your "CCP doesnt care about our feedback" bitching?
The SiSi thread on these icons is evidence that they dont. |

Steijn
Quay Industries
867
|
Posted - 2015.06.21 17:20:06 -
[50] - Quote
Constantin Makanen wrote:Steijn wrote:The SiSi thread on these icons is evidence that they dont. Thats why they ask here for feedback...
         |

Steijn
Quay Industries
912
|
Posted - 2015.06.21 19:41:00 -
[51] - Quote
Rio Bravo wrote:Lol, just play the game.
er, we cant now, thats the point. |

Steijn
Quay Industries
922
|
Posted - 2015.06.21 19:59:17 -
[52] - Quote
Cleanse Serce wrote: 1. Surveys made in one forum russian-speaking forum, with the participation of SOME of the forum subscriber, among the Russian-speaking community, among the Eve Online community DO NOT represent the whole Eve Online players.
you could solve #1 if CCP placed some kind of vote on the launcher. Admittedly it wont get 100% as some still use the exe file to enter the game, but it would be a better representation. The problem with this is that CCP darent do it. |

Steijn
Quay Industries
924
|
Posted - 2015.06.21 20:11:59 -
[53] - Quote
Rio Bravo[/quote wrote:Risking getting back on the hamster wheel, of we like 'old icons' better...
for me, its not a case of liking or disliking anything, its a case of which set allows me to play the game. The old ones do, the new ones dont. |

Steijn
Quay Industries
925
|
Posted - 2015.06.21 20:17:20 -
[54] - Quote
Rio Bravo wrote:Steijn wrote:you could solve #1 if CCP placed some kind of vote on the launcher. Admittedly it wont get 100% as some still use the exe file to enter the game, but it would be a better representation. The problem with this is that CCP darent do it. Once again...You over value your opinion. Voting or not, accountability there is none, other than market forces. Besides, a new player logging in has no point of reference. Just because you have an old toon, doesn't make your video game critique better...might actually distort it. 
a vote on the launcher takes it away from 'my' opinion and moves it towards a subscribers opinion. The fact that new players who have no point of reference to the 'old; icons would (should) vote for the new set, still gives me no worries about what the result of any such vote would be.
|

Steijn
Quay Industries
925
|
Posted - 2015.06.21 20:19:39 -
[55] - Quote
Rio Bravo wrote:Steijn wrote:Risking getting back on the hamster wheel, of we like 'old icons' better... for me, its not a case of liking or disliking anything, its a case of which set allows me to play the game. The old ones do, the new ones dont.[/quote wrote:
Upgrade your hardware...or have your eyes bored out and new ones implanted.
okay i'll buy the top of the range hardware, monitor etc etc. It still wouldnt work on 90% scaling and before you try arguing that point with me, I suggest you take it up with CCP who admitted that on 90% the icons are a failure. |

Steijn
Quay Industries
954
|
Posted - 2015.06.23 23:04:52 -
[56] - Quote
CCP Claymore wrote:Nagarythe Tinurandir wrote:CCP Claymore wrote:Hey folks, So we have been chatting about what we can get ready for the next release, Aegis, to try and improve the icon experience. Drones:
- We are going to reduce the number of icons for drones and change the icon so it is not similar to a ship icon.
90% scaling:
- We are going to increase the stroke thickness on icons to improve readability at 90% while retaining fidelity at 100%.
Player/NPC distinction:
- We are going to increase the fill on NPC ships and for friendly NPC ships add a blue tint.
We have been looking at these changes with the colorblind player in mind and we have looked at them through some simulators, but not being colorblind we really need your feedback if this is helping your experience. Colorblind players please let us know how they look and if they are better. We should have these up on SISI before the weekend and will be taking all your feedback on board to make these changes as effective as possible before Aegis drops on July 7th. There will not be any updates to Icons on TQ before July 7th. What about the mess with cruiser, dread and battleship icon? Dread looks still like a cruiser and battleships like half a titan.... We are not planning to touch any ships icons at this time other than the NPC color and fill.
are you saying that in 2 weeks you do the above, then it will be another 6 weeks before the next batch of changes, and then even longer for the next batch etc.? |
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