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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
74
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Posted - 2015.06.02 20:10:33 -
[61] - Quote
Virtutis Sahasranama wrote:... I am periodically getting white strobe effects...
Im getting the same effect when running the client in DX11 - a click in space makes the backdrop flash up bright white for a second. Switching to DX9 fixed it for me. Are you by any chance running TS overlay/overwolf or something like that? |
PUIU
For a Few Finns More
17
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Posted - 2015.06.02 20:17:01 -
[62] - Quote
Masao Kurata wrote:Pod killmails aren't being generated, I've podded a few people today and got no killmails after an hour. Just checked .. and confirmed. About half my pod killmails are missing. |
Evangeline Rin
Zarks Fallen Angels
3
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Posted - 2015.06.02 20:41:10 -
[63] - Quote
I'm experiencing a big drop in framerate. Am I the only one?
Used to be a pretty solid 60 fps, now its a solid 30fps?
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Bienator II
madmen of the skies
3320
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Posted - 2015.06.02 20:48:48 -
[64] - Quote
empty objects. like pods, depots and i assume also ships do not generate killmails anymore.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Sizeof Void
Ninja Suicide Squadron
589
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Posted - 2015.06.02 20:57:45 -
[65] - Quote
The Medium Subordinate Screen Stabilizers and Medium Supplemental Barrier Emitters shield exttenders which I had up for sale on market were moved to Corporate Assets - Impounded, rather than to Corporate Assets - Deliveries, after being converted to the new versions. |
Banko Mato
Republic University Minmatar Republic
30
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Posted - 2015.06.02 21:03:57 -
[66] - Quote
DropDown menu for account name when starting client via the exe file does not accept "enter" key as selection action anymore. Meaning one needs to click with the mouse again to finish selection, which is odd. Should imho qualify as bug ;) |
Stefan Silviu
Knowledge is Money - Money is Power
11
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Posted - 2015.06.02 21:13:23 -
[67] - Quote
lag ... lag everywhere tidi with 85 ppl in system |
Shilalasar
Dead Sky Inc.
154
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Posted - 2015.06.02 21:25:36 -
[68] - Quote
Launcher unchecked "dowbload all resource files" without notification. Download is also strangely slow. |
Mister Ripley
Tribal Liberation Force Minmatar Republic
23
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Posted - 2015.06.02 21:32:59 -
[69] - Quote
Bug: No Dark Opaaque Theme |
Belthazor4011
For Your Bacon Only The Marmite Collective
172
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Posted - 2015.06.02 21:55:46 -
[70] - Quote
Masao Kurata wrote:Pod killmails aren't being generated, I've podded a few people today and got no killmails after an hour.
Same!
Adding, its probably empty ones. Since the pods I have gotten aren't empty |
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Heinrich Rotwang
Zentralrat deutscher Fliesentischbesitzer e.V.
74
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Posted - 2015.06.02 22:06:03 -
[71] - Quote
PUIU wrote:Masao Kurata wrote:Pod killmails aren't being generated, I've podded a few people today and got no killmails after an hour. Just checked .. and confirmed. About half my pod killmails are missing.
Killmails were already broken before the patch. The night before the patch, I clearly got the first tackle on a pod - log said so, my point was on it almost a full cycle ... not on the killmail: me. |
Luxy Tickle
Hedion University Amarr Empire
0
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Posted - 2015.06.02 22:09:54 -
[72] - Quote
http://imgur.com/u6Verzz the textures at the station in Semy are misaligned. |
Christopher Mabata
The Interstellar Manipulation Consortium
372
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Posted - 2015.06.02 22:33:12 -
[73] - Quote
I'm getting an issue where textures on stations and gates load in as full black, like an un-textured model, then slowly adds each layer back, but after passing by a few gates it eventually stops rendering them entirely as well as any module effects such as cloaking, sensor booster glow, shield hardeners, armor hardeners, and ECCM to name a few.
I know its rendering each layer one by one too because its going in the same order the medium definition textures can be applied in triexporter. starting with layer one all the way through to layer 5 on some. Other times it just wont load them at all and the gate becomes a grey and black blob in space.
Never had this issue before, but aside from that the patch seems to be working fine.
Theory-Crafter, Free Agent, Immortal Space Pirate. Generally Crazy and difficult to understand at times.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1155
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Posted - 2015.06.02 22:36:48 -
[74] - Quote
Memphis Baas wrote:Nothing I can do to fix the issue, but I've seen a similar problem with fonts when running an LCD monitor at a resolution that was different from the default resolution that the LCD had. It happens because the LCD uses a crappy algorithm to stretch the image so it appears to be full screen.
Basically, the issue is caused by whatever CCP uses to re-size your UI to 90%, it's crappy on fonts. Try other percentages, see if the non-horizontal icon lines become crisp again.
Likely you'll have to run at 100%.
the fonts are fine, just the new icons that are bleh. I'd rather just run at 90% and ignore the icons, as at 100% everything else just looks weird. Start seeing pixels in the icons and stuff
just tried 110% and 125% and icons looked weird there too.
on my tablet, it looks messed up too (for everything not at 100%). 1920x1080 screen at 11ish inches, vs 23 inches on my desktop monitors.
@ChainsawPlankto
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Mister Kreeper
School of Applied Knowledge Caldari State
0
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Posted - 2015.06.03 00:33:09 -
[75] - Quote
OH goodie adding moar broken stuff , launcher has not worked in close to a year woohoo . today it impossible to play great job on the upgrades . BTW upgrading yourselfs right out of a job ............pfft see you gms and such in another game lmao |
Freelancer117
so you want to be a Hero
287
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Posted - 2015.06.03 00:47:25 -
[76] - Quote
The camera is off set from center, when docked, in the fitting screen and when flying in space.
Not even Camera Controls: Center Tracking Positions helps, this is lame
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Frozic Frostburn
State War Academy Caldari State
0
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Posted - 2015.06.03 06:27:56 -
[77] - Quote
Well, either my laptop broke while patching or the patching process somehow effected my internet connection. Yesterday I decided to start to patch the game and after maybe 300mb, steam's eve launcher wasn't downloading anything anymore and opening webpages got slower or timed out completely. First impression was that ISP was trolling me, but it wasn't the case because my other computer's internet worked just fine. Well, I had to end the launcher at task manager, which didn't help with internet problems (even after restarting). Webpages were still loading slow or not at all. Launcher stopped downloading a lot earlier (like after 10-40 mb). Then I thought maybe it's the router or cable and tested the cable from my other computer, but it was still the same. Then I tested wifi and noticed it was atcually working as it should. I thought that my ethernet port must have broken. Everything was fine untill the launcher stopped downloading after 800mb and froze again. After that, I decided that maybe tomorrow is a better day. Woke up, started laptop, ran internet speedtest with cable plugged in, got 100mbps which is the figure I should get. Started launcher, downloading got stuck, internet got slow, restarted comp, internet was slow, here I am writing this, tested speedtest again because internet felt a bit faster, got 100mbps, starting up steam now, I'll post this now while I still can. I'll get back to you after I've run the launcher. |
Justin Perelta
Aideron Robotics
10
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Posted - 2015.06.03 07:27:55 -
[78] - Quote
Turrets appear linked but actually are not. Was testing a Merlin with a SSE and blew up 5 of them. Was disappointed with the DPS despite double mag stabs. Then I noticed in the KM's some turrets were dropping full ammo stacks. I bought a 6th Merlin to test on an NPC. Sure enough with all turrets linked only one turret expended ammo.
Kill mails showing full stacks of ammo dropped: https://zkillboard.com/kill/47032154/ https://zkillboard.com/kill/47023812/ https://zkillboard.com/kill/47017563/ https://zkillboard.com/kill/47017449/ (shows only one turret with ammo) https://zkillboard.com/kill/47017383/ (shows 231 ammo dropped which means I only fired 3 rounds which I know is not what happened, most likely 9 shots from only one turret)
Bug report filed with screen shots taken in space and fitting window showing linked turrets with different ammo amounts.
Justin |
Panterata
BRUTAL GENESIS GaNg BaNg TeAm
83
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Posted - 2015.06.03 07:46:09 -
[79] - Quote
Bug:
The new icons are ugly and confuse the ppl. We need the old ones! |
Alundil
Isogen 5
971
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Posted - 2015.06.03 08:27:30 -
[80] - Quote
Arionu wrote:Masao Kurata wrote:Pod killmails aren't being generated, I've podded a few people today and got no killmails after an hour. According to my test this only applies to empty pods, also applies to empty MTUs, I would presume this is the reason why there were earlier reports of POS killmails not being generated. Can confirm. Experienced this same behavior on a fee pods this evening and one empty MTU.
I'm right behind you
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Zappity
Stay Frosty. A Band Apart.
2155
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Posted - 2015.06.03 10:34:47 -
[81] - Quote
Logging in with exe is a bit broken. I usually shift-tab/tab to change text fields and select a character with the keyboard. Hitting enter to select a character from the pull down menu no longer works - you have to click on the name to select it. Irritating.
Zappity's Adventures for a taste of lowsec.
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Banko Mato
Republic University Minmatar Republic
30
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Posted - 2015.06.03 12:49:20 -
[82] - Quote
Zappity wrote:Logging in with exe is a bit broken. I usually shift-tab/tab to change text fields and select a character with the keyboard. Hitting enter to select a character from the pull down menu no longer works - you have to click on the name to select it. Irritating.
Good to have this misbehavior confirmed by others
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Vorn
EldarRiders Domain Research and Mining Inst.
6
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Posted - 2015.06.03 13:57:08 -
[83] - Quote
Confirming that there are no tower killmails.
Which is pretty cool because now you don't know where I'm bashing! So long as I unanchor all the stuff after the stick is dead.
But sucks cause that was a nice tower. |
Lucius Saturninus
Pator Tech School Minmatar Republic
29
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Posted - 2015.06.03 14:02:36 -
[84] - Quote
If you jump into a WH with a destination set, the destination stays up with whatever the last system was on your overview.
On the plus side you can see that route in New Eden, in the stars, from the WH.
And then just to the left of that little 30 jump route that you can see there's 2 other stars with a shimmering line going between them? Other guys could see it on their client also so it wasn't just me. |
Sol epoch
HELVEGEN
183
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Posted - 2015.06.03 14:38:35 -
[85] - Quote
For what it is worth I have to say mostly change is good but with the overview it is not, I understand that ccp may want to introduce some mini games into certain aspects of eve but to have to play pacman in space on my overview is not the way!
The overview icons are a bad move and should either be changed back or allow us the freedom to choose which icon set we want to use.
Why change something that works very well for pacman in space?
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Oliver Delorean
Black Aces Against ALL Authorities
4
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Posted - 2015.06.03 14:49:41 -
[86] - Quote
I get the flashing backround whenever i click on my ship in space or somewhere in the space.
i7 nVidia GT650m Driver ver 353.06
I dont know is it the Carnyx issue or the nVidia latest driver update. (Did it about the same time) |
Belthazor4011
For Your Bacon Only The Marmite Collective
172
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Posted - 2015.06.03 15:23:46 -
[87] - Quote
Can we get a CCP response on the KMs not working right?
Anything empty seems to fail, Towers, MTUs, pods ?!
PVP is huge part of this game, KMs not working right is a real issue/bug I'd say...
This is the release bug/issue thread after all. After more than a day you'd figure we'd atleast have some feedback |
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CCP Turtlepower
C C P C C P Alliance
241
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Posted - 2015.06.03 15:46:05 -
[88] - Quote
Belthazor4011 wrote:Can we get a CCP response on the KMs not working right? We are aware of the issue and it is being looked into with high priority! |
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Belthazor4011
For Your Bacon Only The Marmite Collective
172
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Posted - 2015.06.03 16:01:57 -
[89] - Quote
Thank you kindly good Sir(s) and Madam(s) |
John Wolfsson
BAND of MAGNUS THE R0NIN
13
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Posted - 2015.06.03 16:04:57 -
[90] - Quote
issue with missing tengu model solved through rescache tool ... ,
everything is fine now , |
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