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Angelic Resolution
The Arcanum
45
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Posted - 2015.06.04 08:14:08 -
[1] - Quote
Hey All,
Long time player. It's absolutely annoyed me to no end recently to only have 10 jobs per toon.
It's time this expanded out with new skills requiring previous skills to be trained to V, with a few added in.
Allow the new skill book to add 3 job slots per level. Giving a maximum total of 25 jobs (production / research) per toon.
Simple idea, easy thing, hopefully a few of you will agree.
Or I've not missed anything in my absence that increases job slots?
Cheers |
Discomanco
We pooped on your lawn Resonance.
132
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Posted - 2015.06.04 08:28:19 -
[2] - Quote
Really really wouldn't mind |
Rowells
ANZAC ALLIANCE Fidelas Constans
2459
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Posted - 2015.06.04 08:33:59 -
[3] - Quote
i like the idea, however, to take it a step further, should we expand beyond that? what would the limit be? should there be a limit?
Just some ideas to think about. But other than that +1 |
Corraidhin Farsaidh
Farsaidh's Freeborn
1197
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Posted - 2015.06.04 09:14:13 -
[4] - Quote
I thought this was a limit to avoid flooding the market with too many BPC's and/or Tech II goods myself. Any increase in the number of jobs you can run needs to be balanced against copy times, research times etc etc. If such a skill were introduced it should be on diminishing returns. The more jobs you run the slower they all go. Diluting your research staff across multiple areas never increases productivity in a linear fashion. |
FT Diomedes
The Graduates Get Off My Lawn
1035
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Posted - 2015.06.04 09:45:17 -
[5] - Quote
Isn't this part of CCP's business strategy? Limit the number of production slots per character to encourage us to use multiple accounts? I don't see it happening for that reason.
Additionally, once you have the trained production character(s), production scales pretty well. If I double the amount I can produce by raising the limit from 10 to 20, then prices will fall (assuming that per character production slots are a limiting factor). In the alternative, I could produce the same amount, while maintaining half as many accounts.
My vote goes for leaving it alone.
The Greatest Ship Ever. Credit to Shahfluffers.
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Lugh Crow-Slave
1112
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Posted - 2015.06.04 12:07:51 -
[6] - Quote
this would just lose ccp money
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Haatakan Reppola
Science and Trade Institute Caldari State
19
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Posted - 2015.06.04 12:27:04 -
[7] - Quote
IF it get added let it be a high rank skill. Now its faster to train a new toon to 10 manufacture/research with skill for T1 production and ME/TE research than getting that last slot. Something like 16-18x for a 3rd skill or even high if it gives more than 1 slot/level |
Samillian
Angry Mustellid The Periphery
823
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Posted - 2015.06.04 14:21:56 -
[8] - Quote
I like the idea myself but my cynical side doesn't see it or anything like it happening simply because of the effect on the number of industrial alts.
Still what the hell, you have to try.
Supported.
NBSI shall be the whole of the Law
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Christopher Mabata
The Interstellar Manipulation Consortium
386
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Posted - 2015.06.04 18:02:36 -
[9] - Quote
So long as it comes with a properly balanced train time and the book prices are expensive im down
GÖú Theory-Crafter GÖú Free Agent GÖú Immortal Space Pirate GÖú "Better the Devil you Know than the devil you don't" -Observing and dismantling F&I Discussion Threads since 2013Gäó
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
313
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Posted - 2015.06.04 18:31:10 -
[10] - Quote
I see a lot of players commenting that CCP would lose money from this. However, what does it matter when CCP already has a heck load of people playing EVE in China on Serenity. |
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Angelic Resolution
The Arcanum
46
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Posted - 2015.06.08 11:54:35 -
[11] - Quote
I've got a few accounts, 3 of them have extra alts for lab work. Those of us with alts, only find it inconvenient to train up a blank slot just for lab research.
Realistically, it's just the next step. Even if - big if - people get the 22/25 job slots, I'd still train it on my other toons. |
Agondray
Avenger Mercenaries VOID Intergalactic Forces
307
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Posted - 2015.06.08 12:47:01 -
[12] - Quote
-1 from me
Reasons: while you think you are giving your 1 toon an advantage, the market already has a problem with over supply because there are people with tons of alts that produce a stupid amount of supplies and this would only further increase their advanted by
# of jobs slots X their army of alts
why I do have the 1 toon myself, I listen to other builders hat brag about the stupid amounts they can put out on 1 toon plus the others on their account plus the toons on all of their other accounts.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Malcanis
Vanishing Point. The Initiative.
16510
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Posted - 2015.06.08 13:10:24 -
[13] - Quote
Celthric Kanerian wrote:I see a lot of players commenting that CCP would lose money from this. However, what does it matter when CCP already has a heck load of people playing EVE in China on Serenity.
Ccp doesn't have those people, though.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Angelic Resolution
The Arcanum
48
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Posted - 2015.06.09 07:14:57 -
[14] - Quote
Agondray wrote:-1 from me
Reasons: while you think you are giving your 1 toon an advantage, the market already has a problem with over supply because there are people with tons of alts that produce a stupid amount of supplies and this would only further increase their advanted by
# of jobs slots X their army of alts
why I do have the 1 toon myself, I listen to other builders hat brag about the stupid amounts they can put out on 1 toon plus the others on their account plus the toons on all of their other accounts.
Effectively, you've just stated that the market is over-saturated as it currently stands. When there are more even pilots, do you think that it'll get better or worse? Sure more ships to go boom but the other side of the coin states more production slots needed.
I find your point invalid sorry. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2470
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Posted - 2015.06.09 14:58:23 -
[15] - Quote
What if we approached it similar to stacking penalties? The skill deals with the number of jobs you can run efficiently, and beyond that point, times and costs increase (potentially bonded decrease as well). Related skills to reduce impact and such, would allow a smart pilot to push limits and maximize to an extent. |
Angelic Resolution
The Arcanum
48
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Posted - 2015.06.11 11:00:22 -
[16] - Quote
Makes a lot of sense. Although, I'd only have diminishing returns after 20 used slots. |
McChicken Combo HalfMayo
The Happy Meal
764
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Posted - 2015.06.11 11:09:56 -
[17] - Quote
There's enough slots already. 3 accounts is fairly common in this game which has a potential for 90 slots. At 25 slots per character you'd have a significant amount of players with 225+ potential slots.
-1
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
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Angelic Resolution
The Arcanum
48
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Posted - 2015.06.11 11:21:28 -
[18] - Quote
McChicken Combo HalfMayo wrote:There's enough slots already. 3 accounts is fairly common in this game which has a potential for 90 slots. At 25 slots per character you'd have a significant amount of players with 225+ potential slots.
-1
So you're thinking that you'd train a 60 day skill train, 9 times? I.. don't think so.. Just sayin' |
Nyalnara
Dark Evil Undead Ponies Productions
7
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Posted - 2015.06.11 11:35:21 -
[19] - Quote
Angelic Resolution wrote:So you're thinking that you'd train a 60 day skill train, 9 times? I.. don't think so.. Just sayin'
This just means you're not a min-maxer industrialist. As a joke, i told a few of my friends about that skill, and the first thing they did was giving me ISKs and asking me to go buy a few. And by a few, i mean 20+. Per person. (Had to reimburse it...) Because yes, they thought it would be a good investment. For all of their industry toons.
And, should it be introduced, i'd buy it to, for all my toons. Why? Because doing so would give me a big advantage over all the people who won't. And it would ensure i don't fall too far behind the big industry guys.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Angelic Resolution
The Arcanum
48
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Posted - 2015.06.14 11:14:47 -
[20] - Quote
Min-Maxer industrialist? You mean you've trained the 39 day skill train to get that extra slot? |
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Nyalnara
Dark Evil Undead Ponies Productions
19
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Posted - 2015.06.14 11:39:48 -
[21] - Quote
There is only one of my alts that doesn't already has it at V. Because it was created not so long ago, and invention skills were more important for generating benefits. But it's in the training queue.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
856
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Posted - 2015.06.14 12:19:31 -
[22] - Quote
This would only advantage rich established industrialists and make it even harder for anyone else to compete. |
Nyalnara
Dark Evil Undead Ponies Productions
19
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Posted - 2015.06.14 18:03:23 -
[23] - Quote
That was my point, and the reason why i don't care. I'm part of that group.
In case of ponies, keep calm and start running.
French half-noob. Founder of [DEUPP]Dark Evil Undead Ponies Productions.
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Angelic Resolution
The Arcanum
48
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Posted - 2015.06.15 08:17:39 -
[24] - Quote
Bad Bobby wrote:This would only advantage rich established industrialists and make it even harder for anyone else to compete.
It takes 2 weeks at most to get 10 lab slots + 10 production slots. Add another 2-4 weeks for the 20 -25 lab slots.
Outside of that, you've got much better ability to research other BPO's, setup more bpc production and production slots in general.
Again, not sure how it's a disadvantage given how long it takes to research some Hulls and how many extra slots you'd get if it was to go ahead. In fact, I'm pretty sure people without the skills who waited all that time - with their many alts - to research the Hulls would be rather annoyed when the new folk 'have it so easy'
Thing of it like the learning skills.. Lots of moaning when they were removed ;) |
Bad Bobby
Bring Me Sunshine In Tea We Trust
858
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Posted - 2015.06.15 18:51:49 -
[25] - Quote
Angelic Resolution wrote:Bad Bobby wrote:This would only advantage rich established industrialists and make it even harder for anyone else to compete. It takes 2 weeks at most to get 10 lab slots + 10 production slots. Add another 2-4 weeks for the 20 -25 lab slots. Outside of that, you've got much better ability to research other BPO's, setup more bpc production and production slots in general. Again, not sure how it's a disadvantage given how long it takes to research some Hulls and how many extra slots you'd get if it was to go ahead. In fact, I'm pretty sure people without the skills who waited all that time - with their many alts - to research the Hulls would be rather annoyed when the new folk 'have it so easy' Thing of it like the learning skills.. Lots of moaning when they were removed ;) At the moment production slots are one of the very few things limiting a rich established industrialist's output. If you give me unlimited slots I, and those like me, will have nothing to stop us cornering every worthwhile market, leaving only terrible products for the less established player.
The less established player, on the other hand, is primarily limited by knowledge and wealth, since they can easily throw their entire NAV into very few production slots without losing efficiency, slots are not a limiting factor for them.
Once the rich have taken everything good and left the poor with only crumbs, how do the poor get un-poor in order to take advantage of all those slots they cannot efficiently fill?
This problem is already felt and can be seen in the post-Crius market charts for almost any low-rank product. If you remove or lift the production slot cap then you essentially eliminate the PLEX cost which is pretty much the only break on my industrial earnings.
But sure, be my guest, finish what CCP Greyscale started in Crius and totally shaft all but the most powerful industrialists. |
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