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Mr Mieyli
Hedion University Amarr Empire
14
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Posted - 2015.07.08 16:42:45 -
[391] - Quote
Frostys Virpio wrote:Mr Mieyli wrote:So first off my apologies for not reading all 19 pages of playground arguments but it would seem that the easiest "fix" would be to stop points / scrams from generating threat for rats. From a lore-ish perspective rate seem to go all kamikaze on everyone anyway and have no regard for their lives shown by them not warping out of sites. Why would they care about a point?
From a pvper perspective now the one tool you absolutely need to hunt successfully doesn't cause you to had to tank the full room each time but possibly depending on other mods you have active you may still have to deal with the rats. From the PvEer point of view you aren't guaranteed to have to tank all the rats every time so it is more fair than the old way and is basically exactly the same as what we have now.
Yes CCP changed rat mechanics as the old way was broken; no this doesn't imply that the new system is perfect.
The core of the problem is that everyone hates risk and in this issue are two different play styles with two competing goals. The problem is if they still want to try in a frig and the rats has at least a chance of targetting him, he will get removed off the field and be unhappy because the odds randomly stacked against him. Frigate and T3D would not be any more viable since you could still get erased from grid anyway if you have a chance of triggering an aggro swap even if not a complete swap from a point. Either the rats always keep shooting the PvEer or they don't which mean either the PvPer can ignore the rats as long as I don't get a trigger down or he can be effortlessly erased from the grid because his frig can't tank the site. There is no half choice since he want to do it with paper ships hence why I tell them that one way or another, the tool being used is what prevent them from doing it, not the rats unless you make the rat 100% irrelevant which CCP didn't want to begin with. Changing the trigger won't matter to hunter in frigs and dessies unless the trigger are made to never get touched by them and at that point, they might as well not exist.
I think the view from certain people here is that they can't use their frigates / dessies because their point/scram is almost guaranteed to cause an aggro swap. If points didn't cause this then there's a chance they wouldn't get primaried but then again it is still only a chance. I agree with Mike and others about right tool for the job and if your ship is so thin that the rats in whatever site you choose can volley you off the field perhaps you should look for targets in easier sites. Most PvEers won't fit a point so if the rats do switch and your tank is failing nothing stops you from simply leaving and saying to yourself "hmm guess that won't work".
Hidden behind the whine the message is that points (a 100% necessary mod for PvP) causing aggro switches makes certain ships completely unsuited to hunt ratters. Removing aggro generation from points would give solo roamers more of a chance but not cr*p all over PvEers by going back to the old way. |

SFM Hobb3s
Wrecking Shots Black Legion.
328
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Posted - 2015.07.08 16:49:18 -
[392] - Quote
I love the way the rats behave.
Back in Venal I used to love setting traps in the unrated plex 'Gurista Military Complex'. It's the only site I would actively let someone probe me down in.
I would ignore almost all rats in the first room, get near the next acceleration gate, hit the trigger and activate the gate immediately (before the scramming frigs get you).
Then I'd wait far from the entry beacon in the next room.
I had countless recon and t3 ships warp in to that first room, only to see a wreck show up on d-scan moments later rofl (first room bm'd for extra loot collection hehe).
And on the rare occasion someone did make it into the second room successfully, Boom. Used my other alt to hit the station and trigger an EMP bomb that usually instantly popped anything smaller than a cruiser.
Good times. |

Mark Hadden
Sniggerdly Pandemic Legion
59
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Posted - 2015.07.08 17:01:29 -
[393] - Quote
Iain Cariaba wrote:I'd list more Mark Hadden shitposts and derailing, but I ran out of quote space. It's easy to find though, just read any post you've made in this thread past page 1.
no its not shitposting, just saying how pointless a pvp discussion is with a mission runner - its like you wanted to argue about fking with a virgin, you wouldn't really, would you?
Frostys Virpio wrote: They made point trigger a hard switch to prevent all of those abuse in PvE I guess...
they made ALL ewar to hard switch. All I can tell you is that you cant conclude intention solely from its presence.
https://forums.eveonline.com/default.aspx?g=posts&m=5860167#post5860167
https://forums.eveonline.com/default.aspx?g=posts&m=5860410#post5860410
for the same idiotic "it must be right because its there"-narrative |

Frostys Virpio
KarmaFleet Goonswarm Federation
1992
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Posted - 2015.07.08 17:03:44 -
[394] - Quote
Mark Hadden wrote:Iain Cariaba wrote:I'd list more Mark Hadden shitposts and derailing, but I ran out of quote space. It's easy to find though, just read any post you've made in this thread past page 1. no its not shitposting, just saying how pointless a pvp discussion is with a mission runner - its like you wanted to argue about fking with a virgin, you wouldn't really, would you? Frostys Virpio wrote: They made point trigger a hard switch to prevent all of those abuse in PvE I guess...
they made ALL ewar to hard switch. All I can tell you is that you cant conclude intention solely from its presence. https://forums.eveonline.com/default.aspx?g=posts&m=5860167#post5860167
https://forums.eveonline.com/default.aspx?g=posts&m=5860410#post5860410
for the same idiotic "it must be right because its there"-narrative
It must be wrong because I dislike it is such a great argument too...
At least I have the damn code supporting my point while all you have is your own crying. |

Mark Hadden
Sniggerdly Pandemic Legion
59
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Posted - 2015.07.08 17:04:25 -
[395] - Quote
Mr Mieyli wrote:I agree with Mike and others about right tool for the job and if your ship is so thin that the rats in whatever site you choose can volley you off the field perhaps you should look for targets in easier sites. doesnt surprise me that a guy with 0 KB record agrees Mike and "others".
Mr Mieyli wrote:Hidden behind the whine the message is that points (a 100% necessary mod for PvP) causing aggro switches makes certain ships completely unsuited to hunt ratters. Removing aggro generation from points would give solo roamers more of a chance but not cr*p all over PvEers by going back to the old way. that would be a start |

Iain Cariaba
1614
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Posted - 2015.07.08 17:13:09 -
[396] - Quote
Mark Hadden wrote:no, I presented arguments and reasons why I think its wrong and why I want a change. 1) it adds huge chunk of unneccessary safety to farmers 2) it removes pvp content my making it lots harder 3) rats defending the farmer doesnt make sense You presented arguments and reasons for these where, exactly? All you've provided is that you think it should be different, which is zero justification for it being changed back to the way it used to be.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
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Mark Hadden
Sniggerdly Pandemic Legion
59
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Posted - 2015.07.08 17:16:17 -
[397] - Quote
Iain Cariaba wrote: You presented arguments and reasons for these where, exactly?
in this thread, where otherwise?
Iain Cariaba wrote: All you've provided is that you think it should be different, which is zero justification for it being changed back to the way it used to be. yes, I presented those reasons why I think it should get changed back. Like everyone else posting his opinion for changing game mechanics, is this new to you?
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Mr Mieyli
Hedion University Amarr Empire
14
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Posted - 2015.07.08 17:35:43 -
[398] - Quote
Mark Hadden wrote:Mr Mieyli wrote:I agree with Mike and others about right tool for the job and if your ship is so thin that the rats in whatever site you choose can volley you off the field perhaps you should look for targets in easier sites. doesnt surprise me that a guy with 0 KB record agrees Mike and "others". Mr Mieyli wrote:Hidden behind the whine the message is that points (a 100% necessary mod for PvP) causing aggro switches makes certain ships completely unsuited to hunt ratters. Removing aggro generation from points would give solo roamers more of a chance but not cr*p all over PvEers by going back to the old way. that would be a start Frostys Virpio wrote: It must be wrong because I dislike it is such a great argument too...
At least I have the damn code supporting my point while all you have is your own crying.
no, I presented arguments and reasons why I think its wrong and why I want a change. 1) it adds huge chunk of unneccessary safety to farmers for no real reason 2) it removes (solo) pvp content which very many of us enjoyed, my making it such harder and pushing it onto the brink of time waste (if not even far beyond that) 3) rats defending the farmer doesnt make sense
If you weren't so busy cherry-picking pieces of people's posts you might have noticed I have been supporting in this thread changes to make ratter hunting easier for you and others like you. This is obviously an alt of mine as I don't believe my name should affect how people see my posts however for the record I've lived in every type of space there is in eve and have done content from ratting to incursions to low-sec camps to null-sec fleets and hunting in WHs.
I agree with Mike but only to an extent; you can't expect to bring a frigate to everything and have success but making points not generate aggro would mean that you have a chance to get your solo kills. You can't argue for the old mechanics as they were broken for numerous other reasons and had to be changed. I do think that the PvP consequences may have been unintended but the old mechanics would now be 12 years old and as other people have said it was hilariously broken even PvE-wise, the new system is an improvement but not perfect as it might be limiting choice of ship for PvP too much.
PvE-ers would be happiest with the mechanics as they are now, several people in this thread would be happy with the old system. Would removing aggro from points be a compromise you'd be able to accept?
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Teckos Pech
The Executives Executive Outcomes
3038
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Posted - 2015.07.08 17:39:57 -
[399] - Quote
Mr Mieyli wrote: Hidden behind the whine the message is that points (a 100% necessary mod for PvP) causing aggro switches makes certain ships completely unsuited to hunt ratters. Removing aggro generation from points would give solo roamers more of a chance but not cr*p all over PvEers by going back to the old way.
Agreed, like a force recon which is supposed to be able to sneak behind enemy lines and disrupt things and look at the Arazu, one of its bonuses is for point range.
Complaining that you canGÇÖt warp in and an tackle a ratter in a T1 frig and let the rats do the bulk of your work for you is rather whiney, IMO. I could see changing the AI so the rats put smaller ships at a higher priority in their targeting AI.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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Mark Hadden
Sniggerdly Pandemic Legion
61
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Posted - 2015.07.08 17:46:34 -
[400] - Quote
Mr Mieyli wrote: If you weren't so busy cherry-picking pieces of people's posts you might have noticed I have been supporting in this thread changes to make ratter hunting easier for you and others like you. This is obviously an alt of mine as I don't believe my name should affect how people see my posts however for the record I've lived in every type of space there is in eve and have done content from ratting to incursions to low-sec camps to null-sec fleets and hunting in WHs.
I'm not cherrypicking but try to focus my response to key parts of someones text.
for me, knowing if I argue with a pure mission runner like Mike or someone with a clue about the matter has a very big value for reasons I already stated many times here, thats why I check killboards.
Mr Mieyli wrote: I do think that the PvP consequences may have been unintended but the old mechanics would now be 12 years old and as other people have said it was hilariously broken even PvE-wise
fully agree, PvE wise. PvP-wise they were fine. If you farm red crosses all day long, you should expect a full load from them - not something totally unintuitive and ******** like protection, like it is now defacto.
Mr Mieyli wrote: PvE-ers would be happiest with the mechanics as they are now, several people in this thread would be happy with the old system. Would removing aggro from points be a compromise you'd be able to accept?
removing aggro switch from points would be a huge help, yes.
Teckos Pech wrote: Complaining that you canGÇÖt warp in and an tackle a ratter in a T1 frig and let the rats do the bulk of your work for you is rather whiney, IMO. I could see changing the AI so the rats put smaller ships at a higher priority in their targeting AI.
tbh, if 1) your alliance allows T1 frigate to spread terror in your space uncontested 2) you die to a T1 frigate disrupting you
you deserved that loss for being a clueless idiot. dont you think so? Such kills are one thing of many, which made this game so great initially! |
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Teckos Pech
The Executives Executive Outcomes
3038
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Posted - 2015.07.08 18:03:03 -
[401] - Quote
Frostys Virpio wrote:Mark Hadden wrote:Frostys Virpio wrote: I don't know why CCP did that. All I was saying is that nobody can pull the "it was unintended by CCP" card. It was obviously wanted or they would not of coded such hard switch exceptions in it. Weapons don't trigger hard change for example.
its not like its first time when CCP impemented stupid changes with unforeseen consequences. Because I really cant imagine any reason why CCPs would want PvE so much safer, but you're right I can only guess and logically assume whether this consequence was intended or not, considering their focus on PvE as they released Retribution and its "new, intelligent" AI - there was no word about PvP in corresponding dev blog. How can you call it "unforeseen consequence" when there are obviously lines of code there to generate exactly this behavior?
Oh, I can call it unforeseen consequence. Look at how they initially introduced T2 into the game. Anybody with half a brain could see that it would cause prices for T2 to skyrocket and give people lucky enough to get a T2 BPC to have an isk printing machine. It was a huge advantage. And the results were as obvious as the text on this page because when you introduce something in a very limited supply to people then youGÇÖll get pricing that is way, way, way above (marginal) cost. It isnGÇÖt quite as bad as monopoly, but itGÇÖs the next worst thing. Further, depending on the number of T2 BPCs creating a cartel to mimic monopoly pricing is also possible.
Also look at technetium, IIRC, one player crunched the numbers and posted that it would become a bottleneck in production and the prices would spike. And look it did. And several coalitions did create a cartel very much like the real life OPEC (the in game cartel was named OTEC to bludgeon people over the head with the parallels).
By calling it unforeseen consequence I am being charitableGǪ.especially given that CCP had an economist working for them that could have told them these outcomes.
Upgrading Local to Eliminate All AFK Influence
So Local Chat vanished, now what?
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
6095
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Posted - 2015.07.08 19:28:08 -
[402] - Quote
Quote:Forum rules23. Post constructively.Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. 27. Off-topic posting is prohibited.Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster. Closed.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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