Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

W0lf Crendraven
Welfcorp
302
|
Posted - 2015.06.05 05:25:45 -
[1] - Quote
@ccp, was it your goal to make frigate/dessie pvp unbearable or what is the reason this is in the game in its current form?
If i fly a garmur (or insert random kiting ship) and i stumble upon a t1 fit cruiser in a belt that fighting a clone soldier, do you know what happens if i try to kill the clone soldier? It swaps instantly and applies absurd dps to the ship that has come to help it, making any sort of kill impossible for a smaller then cruiser hull.
If a ishtar or tengu is doing a besieged site and i go to tackle it in any ship, the rats swap instantly to blow the ship coming to help them up.
If you try to tackle a bs or carrier doing a lvl5, guess what blows up the tackle ceptor instantly? The rats.
Hell, in certain plex in lowsec you can even have the rats pvp for you (Hashi Keptzh).
.
Kills like that https://zkillboard.com/kill/46614236/ should never ever happen in that form, i chased him out of a site, then i did the site myself cause i was bored. He came back to kill me in his curse, the rats ate him up in seconds.
Rats aggro changes mean the people that actually come to shoot the rats enemies (the pveers) will be swaped to instantly. This is a ******** mechanic and needs to go. It is especially stupid for frig or dessie pilots. |

FireFrenzy
Satan's Unicorns
432
|
Posted - 2015.06.05 05:43:25 -
[2] - Quote
Or you know... Maybe dont fight in places where the NPCs will OWNBOAT you?
Since the whole "i am seeing EWAR own all the things" is a well documented part of their AI? |

W0lf Crendraven
Welfcorp
302
|
Posted - 2015.06.05 05:53:13 -
[3] - Quote
So never shoot pvers again? And piracy in this game can go to hell or what? |

Aplysia Vejun
The Scope Gallente Federation
23
|
Posted - 2015.06.05 06:20:40 -
[4] - Quote
It gives the pve people a (small) chance against you. Nothilfe wrong with that. |

FireFrenzy
Satan's Unicorns
432
|
Posted - 2015.06.05 06:57:57 -
[5] - Quote
Shoot PVE-ers all you want but doing it inside a site you arent tanked to handle seems like a sub optimal place to do it is all i am saying |

FT Diomedes
The Graduates Get Off My Lawn
1036
|
Posted - 2015.06.05 07:13:16 -
[6] - Quote
I agree that it is absurd. The dynamic of catching someone in a PVE situation has totally changed over the past few years. It used to be that a Pilgrim could catch a ratter, turn off his tank, and let the NPC's do most of the damage. Now, the NPC's happily help kill the Pilgrim because he is using electronic warfare!
If it was me, I would add some 30-day Pirate ship skins that make the NPC's not shoot you, unless you shoot them first or remote repair another player who is shooting them.
The Greatest Ship Ever. Credit to Shahfluffers.
|

Lloyd Roses
Artificial Memories
1087
|
Posted - 2015.06.05 08:41:44 -
[7] - Quote
FireFrenzy wrote:Shoot PVE-ers all you want but doing it inside a site you arent tanked to handle seems like a sub optimal place to do it is all i am saying
It's more of a ****** thing that ratting in guristas complexes is about the safest activity in eve on par with staying docked. It's mildly numbing that you warp to a Nexor/Ishtar/Rattle in a site in a ceptor and get jammed by NPCs cause you're totally a high priority target for them... *Got point... sec, got jammed :(*
These curent mechanics do little but promote teaming up on someone as opposed to allowing you to engage pvers on your own as it used to be before theme park AI got introduced and your pve-content started protecting you. |

Donnachadh
United Allegiance of Undesirables
314
|
Posted - 2015.06.05 13:48:14 -
[8] - Quote
The change to the NPC AI was long overdue. In times past the PvE players would complain about how unfair it was that they would have to tank the rats simply because they warped into the pocket first, while those who come to attack you were left completely untouched. Now you know how they felt about the situation in times past.
In missions / anoms / sites whatever the NPC rats need to be as neutral as possible to eliminate the NPC as a factor in these players versus player encounters. The PvE player has to tank the rats and fight you, it puts the situation on even ground if you have to tank the rats as well. This leaves the outcome of these encounters exactly where it should be in the hands of the players that are involved.
So as they say tank up and join the fun, or suffer the consequences of your choices.
Oh and that EWAR drawing agro thing that is a priority that CCP coded into the AI and as mentioned above it is well documented here and in other forums. And the answer to your question is YES if the PvE players use EWAR it will draw agro onto them, that's probably why most of them are smart enough not to use it so there may be a lesson there for you. |

W0lf Crendraven
Welfcorp
303
|
Posted - 2015.06.05 13:58:11 -
[9] - Quote
Thats stupid though, the pveer is trying to kill the rats, the priate is trying to safe them.
Also, i know why they changed it (it was due to people using a tanky ship first and using a max gank ship with 0 tank second) but its a bad change. |

Lugh Crow-Slave
1121
|
Posted - 2015.06.05 14:05:52 -
[10] - Quote
rant detected
Fuel block colors? Missiles for Caldari T3? Corp Stasis
|
|

Christopher Mabata
The Interstellar Manipulation Consortium
398
|
Posted - 2015.06.05 15:09:54 -
[11] - Quote
If your going into a site for tackle there are 2 golden rules you must never forget
1. Ewar draws rat aggro very heavily, it always has, which means if you warp in you better be set up to tank the target and the mission/site long enough for support to land or for you to kill them. Ive lost a few ships simply because i couldnt tank the mission, though other times we got the kills like the harbinger navy and startios duo running a L4 in low sec.
This has been this way for years, its working as intended and gives the aggressor something else to account for, you already have more than a few things working in your favor this is just a potential balance factor for the defender instead and it may or may not even work for them.
2. In PVE ships that warp in second sometimes get primaried by the rats as supposed support for the first ship, once again another thing to account for for all the above reasons.
If your having issues doing this, scare someone out of a site and then wait on the ingate to the site and catch them there, wait till they kill the room ( check wrecks on D-scan compared to number of rats spawned via Eve-Survival ).
Piracy can have many layers to it, some tools that you may want to use may not even seem like they need to be used, but the smarter you go about it the more succesfull you will be.
GÖú Theory-Crafter GÖú Free Agent GÖú Immortal Space Pirate GÖú "Better the Devil you Know than the devil you don't" -Observing and dismantling F&I Discussion Threads since 2013Gäó
|

Daichi Yamato
Xero Security and Technologies
2507
|
Posted - 2015.06.05 16:41:20 -
[12] - Quote
When third parties jump in on my fights, i blap them too.
And which would you shoot first? The ship that can perma-tank you, or the squishy idiot in a blinged ship who cant keep up transversal?
W0lf Crendraven wrote:
Also, i know why they changed it (it was due to people using a tanky ship first and using a max gank ship with 0 tank second) but its a bad change.
They changed it for a number of reasons, because it was bad for a number of reasons. It was a whole AI overhaul, not just centred around one of the many ways to exploit the simple AI.
- It was too easily manipulated. You could enter a site with a drone boat, get aggro, then go afk whilst your drones ran missions and anoms for you. - Where engagements were already in favour of the PvP aggressor, it forced the PvE player to tank both the NPC aggro and the PvP player.
Now you have to take all ships (NPC and Player) into account when you start a fight, as you should.
TL:DR its better now. Stop rant. Learn to play.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

W0lf Crendraven
Welfcorp
303
|
Posted - 2015.06.05 18:08:22 -
[13] - Quote
Daichi Yamato wrote:When third parties jump in on my fights, i blap them too. And which would you shoot first? The ship that can perma-tank you, or the squishy idiot in a blinged ship who cant keep up transversal? W0lf Crendraven wrote:
Also, i know why they changed it (it was due to people using a tanky ship first and using a max gank ship with 0 tank second) but its a bad change.
They changed it for a number of reasons, because it was bad for a number of reasons. It was a whole AI overhaul, not just centred around one of the many ways to exploit the simple AI. - It was too easily manipulated. You could enter a site with a drone boat, get aggro, then go afk whilst your drones ran missions and anoms for you. - Where engagements were already in favour of the PvP aggressor, it forced the PvE player to tank both the NPC aggro and the PvP player. Now you have to take all ships (NPC and Player) into account when you start a fight, as you should. TL:DR its better now. Stop rant. Learn to play.
Of course it favoured the pvp agressor, its the point of the whole thing and it only is logical. The enemy of my enemy is my friend and so on.
Most pvp ships easily deal with pve situations (the best pve ship is basicely the 100mn ham pvp tengu for lowsec) but its just gives the stick to frigate and dessie pilots.
It makes no sense that the content you are doing is actually protecting you from outside interference. it should be the other way around, content you are doing is making you an easier prey then usual. It always was that way, and i think ccp forgot about that part when they changed them for numerous reasons, amongst them the ones you listed.
Any serious pvper can tell you that it was a bad change. |

Mike Voidstar
Voidstar Free Flight Foundation
747
|
Posted - 2015.06.05 20:17:18 -
[14] - Quote
Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. |

Iain Cariaba
1496
|
Posted - 2015.06.05 20:39:25 -
[15] - Quote
W0lf Crendraven wrote:blah blah blah, bad idea supported by facetious arguments blah blah blah No, the enemy of my enemy is often my enemy as well. This is exceptionally true for pirate groups that live outside the law. If I were a pirate, and I am at times, I would see some random guy coming in and shooting someone attacking me not as a saivor, but as another target for me to kill and loot. Oh, and look, you were even nice enough to bring a ship that's easy for me to kill.
Now, maybe if you had done some missions for said NPC pirate group, and had high standing with them, I could see them not shooting in favor of the other guy. If you're just some guy that came in, you're just another target, and with the power that ewar carries, you're the bigger threat.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|

Doddy
Esoteric Operations
910
|
Posted - 2015.06.05 20:56:04 -
[16] - Quote
Bit late to be complaining about this to be honest, ccp pulled this crap over 2 years ago during their "turn eve into carebear heaven" phase. We all pointed out how it would kill roaming, solo hunting and even small scale hot drops, but that was thier intention so they didn't care. |

Doddy
Esoteric Operations
910
|
Posted - 2015.06.05 21:09:58 -
[17] - Quote
Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly.
Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats.
To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least).
Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing.
And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat.
|

Specia1 K
State War Academy Caldari State
83
|
Posted - 2015.06.05 21:45:10 -
[18] - Quote
Doddy wrote:Bit late to be complaining about this to be honest, ccp pulled this crap over 2 years ago during their "turn eve into carebear heaven" phase. We all pointed out how it would kill roaming, solo hunting and even small scale hot drops, but that was thier intention so they didn't care.
If you go into a jungle to fight, everything there will try and kill and eat you too.
Working as expected....
edit. smarter AI is coming into the game, just wait for it. |

Daichi Yamato
Xero Security and Technologies
2507
|
Posted - 2015.06.05 21:56:34 -
[19] - Quote
W0lf Crendraven wrote:The enemy of my enemy is my friend and so on.
No its not.
W0lf Crendraven wrote: Any serious pvper can tell you that it was a bad change.
The serious PvP'ers adapted. Those looking for easy kills whined.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2461
|
Posted - 2015.06.05 22:29:34 -
[20] - Quote
You think the NPC cares who's on field? He hates all capsuleers alike and will everyone he can.
Especially if you have a point, you are a bigger threat to his escape (lol) than someone for for ratting. |
|

Mike Voidstar
Voidstar Free Flight Foundation
747
|
Posted - 2015.06.06 04:13:50 -
[21] - Quote
Doddy wrote:Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats. To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least). Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing. And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat.
I don't know who you would fight. Maybe those groups of 10 with some friends? Maybe find some solo hunter like yourself? Mount up and go crash some gate camps.
You aren't looking for a fight, you are looking for a kill. I hear Noctis salvagers are easy to pop in high sec. Well, ok... I got popped in seconds in high sec in my noctis. It will teach me to not store my unused salvage in it. The thing popped like a Christmas pinata for CODE. |

W0lf Crendraven
Welfcorp
304
|
Posted - 2015.06.06 06:23:51 -
[22] - Quote
Mike Voidstar wrote:Doddy wrote:Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats. To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least). Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing. And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat. I don't know who you would fight. Maybe those groups of 10 with some friends? Maybe find some solo hunter like yourself? Mount up and go crash some gate camps. You aren't looking for a fight, you are looking for a kill. I hear Noctis salvagers are easy to pop in high sec. Well, ok... I got popped in seconds in high sec in my noctis. It will teach me to not store my unused salvage in it. The thing popped like a Christmas pinata for CODE.
Im actually looking to make it intersting, if i bring in a confessor or svipul vs that plexing ishtar i get a enjoyable fight and a good killmail. However i need to time it so that i land with all rats beeing almost dead for it to work. So in 99% of the cases ill get an orthrus or machariel or 100mn tengu, go in and blap without any sort of difficulty.
|

Iain Cariaba
1499
|
Posted - 2015.06.06 17:03:03 -
[23] - Quote
W0lf Crendraven wrote:Mike Voidstar wrote:Doddy wrote:Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats. To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least). Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing. And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat. I don't know who you would fight. Maybe those groups of 10 with some friends? Maybe find some solo hunter like yourself? Mount up and go crash some gate camps. You aren't looking for a fight, you are looking for a kill. I hear Noctis salvagers are easy to pop in high sec. Well, ok... I got popped in seconds in high sec in my noctis. It will teach me to not store my unused salvage in it. The thing popped like a Christmas pinata for CODE. Im actually looking to make it intersting, if i bring in a confessor or svipul vs that plexing ishtar i get a enjoyable fight and a good killmail. However i need to time it so that i land with all rats beeing almost dead for it to work. So in 99% of the cases ill get an orthrus or machariel or 100mn tengu, go in and blap without any sort of difficulty. Yeah, cause landing a D3 on a ship incapable of fighting back makes for elite PvP. "Oh, they put drones on me!!!" Switch to propulsion mode and simply outrun the drones... yeah, that's an enjoyable fight. 
As stated previously, you're not looking for fights, you're looking for easy kills. If you were looking for fights, you wouldn't be targeting ratters. Fighting ratters is like walking onto a playground and pushing a 4 year old girl off the swing set, with just about as much challenge, and pretty much the same result.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|

W0lf Crendraven
Welfcorp
306
|
Posted - 2015.06.07 08:25:17 -
[24] - Quote
Iain Cariaba wrote:W0lf Crendraven wrote:Mike Voidstar wrote:Doddy wrote:Mike Voidstar wrote:Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation.
You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places, fit accordingly. Except it didn't make things even, it made things completely in the pve players favour. The Pve Player only needs to tank the rats or the player. The pvp player needs to tank the rats and the player. The pve player also only needs the rats ewar to hit once to get away, and will have any rat webs/neuts helping them as well. The PvP player already needs to fly a ship able to penetrate hostile space (i.e. fast and therefore light) and use fitting space for a point, while the pve player only needs to tank long enough for the cavalry to arrive. So to have any chance of success the pvper needs to fit lots of damage, lots of mobility and a point, but now they also need to fit lots of tank and counter ewar for the stockholm syndrome rats. To be fair the rat aggro would be random, or more obviously the rats would take the opportunity to gtfo (in belts at least). Personally I think some standing related mechanic on the part of the rats would be very cool, have good standing to the rats in question and they wont attack you over the ratter who will likely have terrible standing. And who else is there to fight exactly? The only time any 0.0 kiddies fly in groups of less than 10 is when they rat. I don't know who you would fight. Maybe those groups of 10 with some friends? Maybe find some solo hunter like yourself? Mount up and go crash some gate camps. You aren't looking for a fight, you are looking for a kill. I hear Noctis salvagers are easy to pop in high sec. Well, ok... I got popped in seconds in high sec in my noctis. It will teach me to not store my unused salvage in it. The thing popped like a Christmas pinata for CODE. Im actually looking to make it intersting, if i bring in a confessor or svipul vs that plexing ishtar i get a enjoyable fight and a good killmail. However i need to time it so that i land with all rats beeing almost dead for it to work. So in 99% of the cases ill get an orthrus or machariel or 100mn tengu, go in and blap without any sort of difficulty. Yeah, cause landing a D3 on a ship incapable of fighting back makes for elite PvP. "Oh, they put drones on me!!!" Switch to propulsion mode and simply outrun the drones... yeah, that's an enjoyable fight.  As stated previously, you're not looking for fights, you're looking for easy kills. If you were looking for fights, you wouldn't be targeting ratters. Fighting ratters is like walking onto a playground and pushing a 4 year old girl off the swing set, with just about as much challenge, and pretty much the same result.
Thats what piracy is in this game though, the skill is in the hunt and not in the kill. Rat mechanics are stupid and counterintutive. They ought to be adjusted.
|

Mike Voidstar
Voidstar Free Flight Foundation
748
|
Posted - 2015.06.07 09:19:19 -
[25] - Quote
The game is a sandbox. Piracy is what you make of it.
Your actions in your hunting reflect on your personal character. It's true that EVE is a great social experiment. Consider what you are saying about yourself when you set about having fun at the expense of others because it's cheap and easy. |

Baali Tekitsu
AQUILA INC Verge of Collapse
782
|
Posted - 2015.06.07 10:30:05 -
[26] - Quote
Maybe you should get good and fly something bigger than a frig then (hint: fly a Cruiser)
RATE LIKE SUBSCRIBE
|

Daichi Yamato
Xero Security and Technologies
2510
|
Posted - 2015.06.07 15:13:13 -
[27] - Quote
i dont mind that you hunt ratters. Despite what mike voidstar says, who you are in this game does not betray some underlying personality. im just laughing at you for saying its too hard and you need NPC help.
You can adapt in multiple ways:- - Get friends. - Upsize your ship. - Find easier targets in weaker sites. - Wait until the sites almost finished.
You could even learn to excel at bumping and learn to tackle targets without a mod. But the bottom line is, rats hate logi and e-war just like players hate logi and e-war.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
|

W0lf Crendraven
Welfcorp
306
|
Posted - 2015.06.07 19:37:06 -
[28] - Quote
So i either blob, gank or dont engage?
Killing pvers isnt hard, never was, never will be. Its not about making something easy, its about pve content making quit a few ships totally unsuited for the job due to rat aggro changes that were uncalled for in their current fashion making piracy in general have a stupid entry requirment.
And lol, "learn to tackle by bumping ..." . If one sentence could summarize the laughing stock that is highsec pvp this would be it. |

Mike Voidstar
Voidstar Free Flight Foundation
748
|
Posted - 2015.06.07 22:43:40 -
[29] - Quote
It really is about making it easy.
You want to be able to fit a light tank and all gank, and let the rats kill your victim for you. I have seen it done with a ship without guns at all, just a point and some neuts to shut down their tank.
There are other fights to be had. Try hunting the other guys just like yourself. At the very least stop claiming some special skill or any kind of challenge in it. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2462
|
Posted - 2015.06.08 00:54:43 -
[30] - Quote
Consider this, let's change the rats to something else. A cosmic storm, similar to one found in missions. Constantly raining down damage into ships in vicinity.
I particularly remember an old WT that sat in a vargur and when I probed him down in a stealth bomber, the clouds popped me.
What is the point here? It's the environment. Rats are practically as much a part of the environment as the players, and it is a consideration needed to be checked before you dive in. Not every ship will work in every scenario. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 .. 14 :: one page |
First page | Previous page | Next page | Last page |