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Synapse Archae
Amarr Solarflare Heavy Industries
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Posted - 2006.11.19 11:21:00 -
[31]
Tell them that all the stuff they have to ROLEPLAY in other games, actually HAPPENS in eve.
I've seen so many MMOs where people have to roleplay so many parts of the game that dont really exist. In eve your logistics does matter, your organization and skill matter more than levels. You generally cant exploit or powerlevel to the top.
If you declare war on someone in another game, its like "Youre not coming to my birthday party!" Maybe you will grief them out of a popularl leveling location for a week. In Eve, youre going to crush them, see them driven before you, and listen to the lamentations of their women. ~ ~ ~
Originally by: The Knight True, in fact...I think it was during the battle of the bulge when we first realized the Germans were using WCS.
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Griffinator
Gallente Aliastra
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Posted - 2006.11.19 11:26:00 -
[32]
Edited by: Griffinator on 19/11/2006 11:26:45 there is one simple awnser to this just show them the opening trailer no other destiny they can view it on the first page of eve-0 tell em to watch that i guarantee at least half will go WOW i do everytime i see it
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Noriath
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Posted - 2006.11.19 11:40:00 -
[33]
EVE vs. WoW
Because our Firbolgs are better.
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Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2006.11.19 11:57:00 -
[34]
Eve doesn't have Elves.
~Thor Xian, Material Defender
"Victory is the weakness of the enemy."
"It is better to die by my Autocannon, than to live for your Veldspar." |

Aaron Rex
Caldari The Fated
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Posted - 2006.11.19 12:08:00 -
[35]
It was either Reynir or Hilmar at last years FanFest who put it best in my opinion. He described the two different approaches to game design: the themepark and the playground approach. WoW, EQ2 and most other MMO's are themepark style, in which (like disnyland) the game world is pretty much set out for you. All you have to do is jump on a "ride" (quest or raid a dungeon) and that is your gaming experience.
Eve, however, is more like a playground. There are a few tools like a sandbox and a slide (0.0 and outposts, for example) but you have to create the content. And because the players create the content, it makes for an entirely more immersing gaming experience. After all, the content is being created by 100k+ people instead of a few hundred devs at blizzard.
Aaron Rex - Remember the Scordite... The Fated |

Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.11.19 12:15:00 -
[36]
Originally by: Noriath EVE vs. WoW
Because our Firbolgs are better.
hehe, nice one with that.
- Death means something - Death hurts - Player economy - Player alliances have politics of some sort - Can actually use tactics during battles - Pvp anywhere (although police do reduce it) - player influenced landscape - Constantly being changed with new content and even massive overhauls when the game engine becomes out-dated. --------
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Illifae
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Posted - 2006.11.19 12:25:00 -
[37]
I played WoW, and I was hardcore PVP/RP... if such a thing exists 
Got into EVE and never looked back. WoW made me feel ill when they moved away from making player actions meaningful (even if it was the Alliance zerg), shoved all their PVP into toytown Battlegrounds, and did nothing to support RPers.
CCP are by no means perfect, but they at least attempt to support all play styles. They trust their customers more by giving them freedom, which mostly is not abused. They do listen to their customers; though often large numbers disagree with their decisions and are very vocal about it they are generally allowed to speak out, especially if they are careful of the forum rules in what they say. I'm not saying they don't make mistakes, but as far as I can see the good intent is there, whereas Blizzard were a stone cold wall with a greedy money-grasping gnome stuck in front.
I can't see what game would be better for "deep... politics and group organization and accomplishing long term group goals" than EVE. In EVE you get huge organisations clashing and allying, and the tide of wars can be turned by a spy or a corp-thief or intel or PR. Group ethos is important in EVE, and it never stops fascinating me why and how different groups of players fail or succeed. EVE is a far more social game than WoW, as people have most of their EVE time taken up by social stuff which has meaning and is part of the game mechanics. There are full-time diplomats in EVE (though they do other fun stuff too), busy wheeling-dealing traders, CEOs managing their corpmates. There's some roving drones and ammo salesman in Syndicate ("a wretched hive of scum and villany"... great fun place) who no-one seems to shoot because he's useful.
In WoW the only real social stuff was getting in a raid, which you had to do with a bunch of people you didn't like or go play something else. I went and played EVE 
EVE allows you to put in as much time as you have, and allows you to work towards something over a period of a couple years. Even if you can only play weekends, even if you have a six-month hiatus, you can accomplish very meaningful goals.
There are as many playstyles in EVE as there are players, and as many opportunities to make a living/achieve a goal as your mind can think of.
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J Frost
Gallente The Tafflington Trust
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Posted - 2006.11.19 12:35:00 -
[38]
Well, i'm wondering about why no body ever mentioned that there is no such thing like NE male dancing in EVE. 
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Jenny Spitfire
Caldari Boryokudan Incorporated
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Posted - 2006.11.19 12:41:00 -
[39]
GriEvE. GriEvE. GriEvE. GriEvE. GriEvE. GriEvE. GriEvE. GriEvE.
  --------- Boryokudan Recruitment. Technica impendi Caldari generis. Pax Caldaria! |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.11.19 12:42:00 -
[40]
Edited by: Kunming on 19/11/2006 12:44:00 Well you cant convince WoW players to switch over to EVE.
WoW is a singleplayer game in a multiplayer environment (aka big chat room in fantasy-land). In a singleplayer game your actions and achievements wont effect the actions and achievements of other players despite the multiplayer environment.
EVE is a multiplayer.. well game, but I rather consider EVE as a virtual reality. The players not only communicate and interact with each other their actions also directly (or indirectly) effect all other players.
EVE is a "Sandbox"! You have a bunch of tools with which you achieve the goals you set your self, as opposed to WoW which puts the player on a pre-designated path depending on the character race/class you choose.
WoW is for ppl who want to be spoon fed with content and dont mind doing repetative tasks, their social agenda is to "fit in" instead of doing their own thing (its what professionals call "same-same" or "Qualified-same" personality) while EVE players want more tools instead of content for more diversified tactics and more interesting scenarios to emerge from the player base ("Qualified-Different"...). If a WoW player is 100% happy with what WoW is, he wont ever come over to EVE.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Moridin
Interstellar eXodus R0ADKILL
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Posted - 2006.11.19 13:17:00 -
[41]
does WOW have any legends? and i mean by that players that have become famus.
does WOW have any (Fleet commanders)? |

Deidranna
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Posted - 2006.11.19 13:28:00 -
[42]
Originally by: Moridin does WOW have any legends? and i mean by that players that have become famus.
does WOW have any (Fleet commanders)?
yes, hundrets. every shard has its own heroes :) and since wow is all about cool gear ... hero = 1.st on your shard with a complete set of the brand new unholy holy mighty very shiny mk3 armor you are a "hero" on your shard, but unknown to the rest of the 4,000,000 wow players. you are a hero (good or bad doesn't matter) in eve and everybody knows you.
and fcs in wow are raidleaders :)
d
GM Eldini > Hi, behaving are we?
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John Grimm
The Taining corp Knights Of the Southerncross
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Posted - 2006.11.19 14:11:00 -
[43]
Originally by: Noriath EVE vs. WoW
Because our Firbolgs are better.
This made my day. 
"I have not failed, I've just found 10,000 ways that won't work" |

Noriath
|
Posted - 2006.11.19 14:12:00 -
[44]
Originally by: Aaron Rex Eve, however, is more like a playground. There are a few tools like a sandbox and a slide (0.0 and outposts, for example) but you have to create the content. And because the players create the content, it makes for an entirely more immersing gaming experience. After all, the content is being created by 100k+ people instead of a few hundred devs at blizzard.
The only problem with that is that the interaction with the factions from prime fiction comes down to a minimum unfortunatly. Player content totaly whipes it out, like a bunch of players can take over the space of a pirate faction, use that faction as free income and still be welcome at their stations somehow. That does not make sense... 
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Zeonos
Amarr venus divine brotherhood Dark Forces Alliance
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Posted - 2006.11.19 14:30:00 -
[45]
Edited by: Zeonos on 19/11/2006 14:34:12
Originally by: Moridin does WOW have any legends? and i mean by that players that have become famus.
does WOW have any (Fleet commanders)?
proberly 90% of the older wow players, and newer. on every server knows about "The axemen" so yes there are some famous people.
just make sure the wow people you drag over here. are over the age of 14... i like eve cause you can do alot of things. you have alot of freedom. you can relax while playing in some areas. but you can also get intense pvp.
you got lot of options to chose from. mining, ratting, trading, building and pirating. you dont have your friends splited on deferend servers. you got mature and very helpfull people in eve. and not many of the wow kind. like. "Why should i do this, when i dont gain from it"...
btw. got two lvl 60. one 56. and 5 over 40.. but i stopped wow.
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.11.19 15:38:00 -
[46]
Originally by: Griffinator Edited by: Griffinator on 19/11/2006 11:26:45 there is one simple awnser to this just show them the opening trailer no other destiny they can view it on the first page of eve-0 tell em to watch that i guarantee at least half will go WOW i do everytime i see it
Personally I'd go with EVE Never Fades instead.
I like EVE because:
Skill training is real time, and continues offline. This means I am free to choose what I want to do with my game time. I don't have to go bashing NPCs to level up, all I need to do is maintain enough cash to buy the next skillbook. It means I can do all manner of 'indirect' things, like politics, logistics, intelligence gathering etc. without 'falling behind' because I haven't been making my daily XP quota.
I like the freedom in EVE. The fact that I _can_ just go postal and start shooting people in Jita (albeit not for very long) is important. The fact that I could go and pirate for people's stuff it important. The reason is quite simple - in choosing not to, my choice has meaning. If I _couldn't_ because they have a 'nopvp' flag set, or something would make that choice essentially meaningless.
EVE is not restrictive on what you can do. Many games have a 'character class' system, where if you start as e.g. a rogue, you shall be a rogue henceforth. I can learn to fly any ship in the game as well as any other character, should I be prepared to put the time into training.
Losing stuff to death is an important thing too. I lose my ship when I die. Which means it's _always_ worth using the low end (tech 1) stuff in some situations. I may be 'better' in a 250mil cerberus with T2 and faction gear fitted, but a caracal isn't staggeringly worse, and far far more replacable.
I like the fact that all the ships have uses and roles. Battleships are popular, but it's definitely the case that a 'real' fleet needs support from other types of ship.
I like the fact that I can customize my ship fitting. The 'special abilities' I have access to. Again, there's no 'one true way' of fitting a particular ship, just a questoin of what's best suited to how you like to fly, and what kind of thing you're trying to do. Fitting 4 artillery to a raven might not be a particularly good idea, but it's still doable.
Most of all I like the fact that players compete. Alliance and corp politics have a real meaning. The fact that BoB and ASCN are at war has an impact on the rest of the universe.
EVE is not a roleplay game. It's a strategy game. You get to fly your ship, and have to think strategically to do well. If you're flying in a gang it's the same. Only your units have real 'morale' and 'discipline'. You don't automatically get to be boss, you need to work to maintain trust and skill with the rest of your 'team'.
It's a game where Teamwork really does matter.
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badmortha
Caldari Provisions
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Posted - 2006.11.19 15:56:00 -
[47]
EVE honestly has ruined my academic life, tried to quit EVE too... I can't =(
My only addiction(eve) is my only cure(quitting eve)
:(
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DefJam101
Gallente Praxiteles Inc.
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Posted - 2006.11.19 16:08:00 -
[48]
Well for me the biggest thing is the sense of sportmanship it gives. I haven't been doin so well with yarragebbq lately :O Lost a lot of ships
But I haven't recieved any smacktalk and I don't plan on giving any. It's a game and your here to have fun, unlike other games peopel who disagree with that are generally shunned, hated, and thought of as idiots, shortly after they leave.. Of course none of this would be possible without all the freedom we get!
***
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Alpha Prime
Destructive Influence Band of Brothers
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Posted - 2006.11.19 16:27:00 -
[49]
EvE were good. Now its just a game thats going down the drain because playerdemand > Hardware. Each Hardwareupgrade promises us chocolate, but delivers barkbread. CCP taking the easy way out by giving us "traffic controll" which in turn leads to fleet taking alot longer to move around for example. Around exodus you could instajump entire fleets through ONE gate without the ridiculous traffic controll.
Last OP i was in, i was stuck at a gate as "nr:7 in queue" for about 30 minutes.. 30 MINUTES. The journey which should¦ve taken less then 15 minutes, took close to 1 hour, and this is after we recived one of our "hardware upgrades". What stunns me the most is how CCP fails to see that they need to doubble the hardware in order to regain the serverstability which we had pre-exodus.
Just check the last post about BoB & ASCN. Where the **** titan could not jump, it got stuck in queue or whatever. CCP are trying to drive a 18wheeler loaded with cattles using the engine of a fiat126.
Having Tux fixing the blasterships is like having a blind man teaching you how to drive. Just wont work.
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Vharing
Amarr Madhatters Inc. Brotherhood Of Steel
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Posted - 2006.11.19 19:33:00 -
[50]
You should also keep in mind that Eve just isn't for everybody.
Alot of my "internet friends" came from my City of Heroes supergroup and while i miss them there is little chance of them playing Eve. I played Coh for about 6 months before it occurred to me that there is no life after level 50. My old SG members are content just playing the next alt through the same missions. I found Coh to just be too simple. Every character/powerset was the same and really, there is little thought involved. Eve, on the other hand is incredibly complex. Alot of people have trouble getting through the tutorial. But, once past the info dump, Eve is glorious. It truly allows you to have an online alter ego. Instead of a cartoon with a cool cape, you work towards a career and prosperity. You can sign on and hang out, or you can get to work. And, honestly, the payoff isn't measured by how much ISK or skill points you have, its... something else.
So, sad to say, your WoW friends, like my CoH friends, are probably happy where they are. No flashy article or hard facts or whining will get them to give up their powerful characters in one game to start up weak noobies in another. If you are still bent on convincing them to switch, use your own words. Because it sounds to me like Eve is right up their alley, they just aren't motivated/informed enough to download the 14 day trial.
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Stakhanov
Gallente Acid Enema Of Doomed Gerbils
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Posted - 2006.11.19 19:36:00 -
[51]
Ethics matter in Eve. They are nonexistent in other carebearish "multiplayer" RPGs. Well , I think it is irrelevant when dealing with NPCs.
I didn't play WoW , but tried Ryzom (looks fairly similar) and although entertaining for a short while , it felt terribly bland the longer I stayed. It's just a matter of unlocking fights against bigger NPCs through experience or team numbers. People often thank you for healing them , although it has zero value - health and mana regenerate anyway , so it's just a matter of saving someone's time for nothing.
In Eve , if you assist someone getting pounded and scrambled by NPCs , this move has a considerable weight - you could just wait for him to die and take his stuff instead , so he better be thankful and loyal.
And that's only the most simple situation. If you are helping someone under attack by a player pirate , you are openly behaving as an anti-pirate , so while the victim will be glad that you helped , pirates may hate you for that. You could have fled the scene instead , or attacked both as an opportunist , to maximize your profit.
Money and information have much ethical weight in Eve. The more you hoard them , the weaker your potential competitors will be , at the cost of less friends. Giving millions to random newbies may disrupt their learning of the game , so if you want to help people , it's your responsability to do it right. Money may enable one's dream in the game - which could be to ruin another's dream 
Evil is allowed in Eve , and like in real life you can't just say "I'm fighting for the greater good" as it's a subjective concept. Eve is a perfect environment for complex moral values to evolve in. It's still a game , which means you can't be really harmed if you haven't agreed to the possibility (implicitly or not) , but involving enough that no action is totally innocent , however random or anecdotical.
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Lena Encompassed
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Posted - 2006.11.19 20:34:00 -
[52]
Well most ppl think in terms of what you can do with EvE. In my opinion this game is boring in itself (missions skills manufacturing economics you name it)
So what keeps me playing?
Shivers...
Yes, shivers, tremors, goosebumps, call it whatever you want, for me is the sentation of panic i create when ever i see my screen flash red...
So what makes EvE so good? Adreneline!
Doesnt mean im right, this is what keeps ME playing...
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Capt Harlock
Band of Builders Inc. Firmus Ixion
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Posted - 2006.11.19 21:31:00 -
[53]
EvE = Sandbox WoW = themepark Do you prefer to make your own entertainment with the toys you have in your box? Or be pushed on a roundabout until you are sick?
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Sidious Dei
Gallente Solid Ind.
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Posted - 2006.11.19 21:51:00 -
[54]
Why I like EVE? The ability to have a well-developed industrial life, the ability to manufacture your own ships, POS, to be able to have an active trader-life style etc. Not just a average pewpew type of game.
The diversity of options are quite large for those that play EVE. I like it just for that.
-Scientia Est Potentia
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.19 22:31:00 -
[55]
Originally by: Ravenal but wow player whine on forums - we dont want that do we?

I find that locals (EVE players) are better trained, more proficient and generally have more experience at whining.
We really don't need to import anyone from WoW when we can do the job ourselves. 
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Victor Valka
Caldari Archon Industries
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Posted - 2006.11.19 22:36:00 -
[56]
Oh. And the reason why EVE is better then WoW - well, you only need to look at our forums.
That's right! Our sigs are way sexier! 
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Flash Landsraad
STK Scientific Ascendant Frontier
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Posted - 2006.11.19 23:10:00 -
[57]
Created from within the depths of Iceland, CCP tend and manage EVE with the love not dissimilar to that which they hold for an ice cold beer. From Beta until now the key ingredient of EVE that is lacking from every other MMO (no matter what illusions of it they may infer) is freedom; that is the freedom to do what you want, whenever you want, to whoever you want.
Many of those who are drawn to the universe of EVE from other MMOs grumble about grief play and the like; however EVE's freedom means that very little constitutes griefing in the conventional sense. One thing that needs to be made clear to anyone thinking of taking on the challenge of EVE is that there are no safe areas, only safer areas. There are no boundaries on game play aside from those imposed by the human mind or those which break intended game mechanics (exploits), and last but perhaps most important; anything you gain can be lost just as easily. EVE is not a game for the feint hearted, EVE is not a game for those expecting to play for 60 hours a week and rise to the top within a month, EVE is not a game for those who wish to be left alone. To put this in a plainer context; if you loose your ship you will not be reimbursed, no matter who blew you up or how they did it.
However a small or large group of people (a guild in other words, or as we in EVE call it a corporation (corp)) willing to put the effort into the game can and will make a difference. Domination is possible whether it is desired in the PvP and territory grabbing side of the game (ASCN, BoB or any other large alliance comes to mind) or industry (Naga, IAC, etc...). All it takes is team work and a touch of maturity (in other words, 1337 speaking immature 11 year olds are not looked upon kindly in our community). You will loose ships, you will loose equipment, you will loose ISK, and in some of these situations it will not be fair and it will not be your own fault; however one might hope that you will at least gain enjoyment, excitement and a sense of achievement along the way.
If this does not at all bother you then please read on.
Economy:
With the vast expanse that the EVE universe provides comes an equally vast economy. Regional markets, moving averages and no regulation mean that a single person can have a large effect on the worth of individual ships and equipment with enough resources. Carelessness is punished, playing safe will make you a little and with a little luck risk will make you a lot. The way in which regional and system markets are setup means that not only can the obtaining of raw resources such as minerals through mining or equipment through NPCing make you ISK when sold, but the trading of these items to regions in which they are less common can make you more. This carries a certain small risk however since as previously stated; no where in EVE is completely safe.
The real aspect to EVE however is PvP. It has been stated by developers that EVE is primarily a PvP game and you only have to look at the way EVE is structured to realise this. Literally thousands of different types of equipment exist to be mounted upon over one hundred different ships in an infinite number of combinations to a multitude of effects.
Signature removed due to lack of Eve-related content. -Ivan K Fair enough Ivan, sorry :( - Flash |

Cosmar
Gallente Unified Refining Federation
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Posted - 2006.11.19 23:10:00 -
[58]
Realistically, it depends what you want in the game.
WoW is a brilliant game while leveling. Cool, classes very balanced, the world is beautiful and the instances nice, world PvP in STV wherever it happens is cool, etc..
But once you reach 60, you have a couple of weeks of meaningfull content then it's either: - raiding. This is actually the better part, if you're into it. It takes lots of time, it's cooperative and all that. And yes it's the part that takes the most skill of the game, at least for the guilds that do it for the first time (and not the ones that read all about it in the strats).
- PvP. This part utterly sucks currently. Well it could've been really cool if they would've gone with an outdoor RvR type of system, but just like EvE can't handle large battles neither can WoW servers. So they made BGs and DKs and the honor system, the raid gear spiralled out of control in 2 years without a raise on the level cap and that was the end of WoW PvP.
If you want a PvE game (and no, not singleplayer, cooperative too), you can't get better then WoW.
If you want a PvP game WoW is not that great. It's just something to do at the level cap.
RP is so/so, in WoW you can identify with your character easier at first as well as express yourself. There's more immature people that pick on RP-ers even on RP servers (while here pretty much all seem to respect the choice). Also the lack of influence on the gameworld, the game's biggest flaw, ultimately leaves little to do RP-wise except chit-chating by the fire or having a drink...
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Flash Landsraad
STK Scientific Ascendant Frontier
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Posted - 2006.11.19 23:11:00 -
[59]
Skill Points:
Granted; the way that skills work in EVE means that it is unlikely you will ever have as many skill points as someone who has been around since Beta testing, however this does not mean that you cannot be as effective in PvP as them. On the contrary you can certainly match them if not be better than some because of a single word, namely; æspecialisationÆ. Specialisation is the key to being effective in EVE PvP. Specialisation means that those with lower skill points can still be more effective than those with many more skill points than themselves. For example, someone who has 10 million skill points put into gunnery might have them spread around all of EVEÆs weapon systems. Similarly they may have 10 million skill points spread around all of EVEÆs ship classes and races. This means that they are a jack of all trades, not excelling at either race, either ship type or either weapon system. Someone with 3 million skill points in gunnery and in ships who is specialised in a single race and single weapon system will deal out more damage in their chosen race and ship class than that person with many more skill points can in any race of that ship class with any corresponding weapon system. The way EVE differs from games such as WoW is demonstrated by this. The length of time spent in EVE does not dictate how you will fair in PvP. Specialisation, player skill and situation all play a part in success in EVEÆs PvP. A four year old character in WoW will tear through a four month old character with no problems whatsoever. In EVE a four month old character with the right setup and a little experience can tear a four year old character apart. Some people have played EVE for three years plus and have never engaged in PvP. Age is a factor in PvP however not that much of one, experience counts for a lot.
It should also be mentioned that various learning skills introduced after the initial release of EVE: Online enable a player to speed up their skill training.
Specialisation:
As mentioned above specialisation is important for those wishing to be the top of their game. Whilst it may appear that there are no classes in EVE, the truth is quite the contrary.
For those that enjoy dealing out masses of damage a progression up the line of relevant frigates, cruisers and battleships to dreadnoughts is something that can be pursued.
Likewise those that enjoy helping others (a medic or æhealerÆ class as it is commonly known) can progress through a line of racial logistics ships finally ending with a carrier, mothership or titan (the last two being ships that only a few people will ever end up flying due to the sheer logistical scale of operation needed to create them).
Scouts may specialise in Covert Ops or Interceptor class ships, those who wish to travel around reasonable fast whilst still hitting hard may specialise in cruiser combat, those who wish to pursue an industrial side of the game may train up mining vessels, barges and haulers or freighters and the relevant skills. The list goes on.
Tactics:
The sheer weight of items and ships within the EVE universe makes tactics very important. Tactics range from the initial setting up of a ship and equipment right the way through to the manoeuvring of an alliance fleet. All takes knowledge of the game and as with every game the longer you play for the better you become.
Signature removed due to lack of Eve-related content. -Ivan K Fair enough Ivan, sorry :( - Flash |

Flash Landsraad
STK Scientific Ascendant Frontier
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Posted - 2006.11.19 23:12:00 -
[60]
In most games bigger equals better. This is not the case in EVE. Various factors such as tracking (for guns), explosion radius and velocity (for missiles) and signature radius (the size of a ship) factor in the damage taken or not take from another ship. Whilst a battleship û the backbone ship class of EVE û deals the most damage seen from any common ship in PvP, there is a problem when this damage cannot be applied to a smaller target such as a frigate or cruiser because they are travelling too fast for larger calibre weapons to track. In this case you can take no damage from the most common heavy hitters in EVE by maintaining a high orbit.
This game mechanic means that large unprotected ships are vulnerable to groups of smaller ships. Perhaps the most extreme example of this would be the almighty dreadnought. Perhaps the most damaging ship in the game, a group of five or six battleships can take one down if it is not protected by other ship classes. This further emphasises what was talked about at the beginning; teamwork. A group of people can accomplish far more in PvP than a single person can. Two or three young players can easily take down someone who has been playing for years if they are on their own. Teamwork is the key and teamwork spells success.
I could go writing however I feel I have explained enough. This is only a sample of what EVE is and there are many more aspects of EVE which I have not even mentioned or explained such as æplayer owned stationsÆ, sovereignty of systems, outposts, fleets and things such as piracy.
Yes there are problems in EVE and yes it does become laggy sometimes, however isnÆt this the case with all MMOs? Nothing is ever balanced completely and most likely nothing ever will be. Yes we have to wait a year between each major content patch however when they come the new additions are well worth the wait.
CCP are perhaps the most personal games development company in the world and manage and constantly shape EVE: Online in the careful way that û as previously stated û a man admires a well pulled pint before drawing from it. They listen to the player base and they never implement ideas that will break or hinder game play simply because it will make them more ISKàI mean money. This love for their game combined with a ten year content plan means that EVE will be around for a long time to come.
Subscribe. Dig in. Enjoy the ride. EVE is bliss when played right.
That's my opinion anyway. My name is Flash Landsraad and I love this game.
Signature removed due to lack of Eve-related content. -Ivan K Fair enough Ivan, sorry :( - Flash |
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