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big miker
Rifterlings The WeHurt Initiative
322
|
Posted - 2015.06.07 18:26:38 -
[1] - Quote
o7
Having used rapid heavy missile launchers for a good bit I feel like they are in a not too good spot right now. The Barghest is the primary ship to use for rapid heavy missile launchers. All of it's bonuses apply to the rapid heavy missile launchers which is great. However, looking at other missile Battleships I see most bonuses do not apply to rapid heavy missile launchers which I find odd.
Let's take a few examples:
Raven Navy Issue Caldari Battleship bonuses: 10% bonus to cruise missile and torpedo max velocity 5% bonus to cruise missile and torpedo explosion radius.
Raven 10% bonus to cruise missile and torpedo max velocity 5%bonus to rapid heavy missile, cruise missile, and torpedo launcher rate of fire
Typhoon 5% bonus to rapid heavy missile, cruise missile and torpedo launcher rate of fire 5% bonus to cruise missile and torpedo explosion velocity
Scorpion Navy Issue 5% bonus to rapid heavy missile, cruise missile and torpedo launcher rate of fire 4% bonus to all shield resistances
The Typhoon fleet issue get's a direct bonus to heavy missile damage which is fine. The Raven's and Typhoon only have one bonus being applied to rapid heavy missile launchers.
My proposal is as followed: [ TLDR ] All of the Secondary bonuses should apply to rapid heavy missile launchers aswell. I do not feel like they would become OP. The Barghest is in a decent spot right now and isn't rediculously strong. This would also create a more diverse usage of missile launcher types.
Feedback wanted!
o7
EDIT: What do you guys think about precision heavy missile range penalty to be removed?
Latest video: Ferocious 6.0 Nano battleships / maruaders
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Tyrii Celest'jael
Imperial Trade Syndicate
2
|
Posted - 2015.06.07 18:35:21 -
[2] - Quote
big miker wrote:
...
My proposal is as followed: [ TLDR ] All of the Secondary bonuses should apply to rapid heavy missile launchers aswell. I do not feel like they would become OP. The Barghest is in a decent spot right now and isn't rediculously strong. This would also create a more diverse usage of missile launcher types.
...
This.
|

afkalt
Republic Military School Minmatar Republic
1352
|
Posted - 2015.06.07 18:49:34 -
[3] - Quote
I think precision need to move faster, period. If that demands a flight time drop so be it.
They're designed to shoot a class down, they need more speed.
Ed: having looked at stats, just much faster will cover it. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
317
|
Posted - 2015.06.07 19:37:40 -
[4] - Quote
So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? |

big miker
Rifterlings The WeHurt Initiative
323
|
Posted - 2015.06.07 19:42:48 -
[5] - Quote
Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well?
Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses.
Latest video: Ferocious 6.0 Nano battleships / maruaders
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Uriam Khanid
New Machinarium Corporation
5
|
Posted - 2015.06.08 01:35:41 -
[6] - Quote
big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses.
does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea. |

James Baboli
Ferrous Infernum
853
|
Posted - 2015.06.08 01:42:25 -
[7] - Quote
Not everything should be able to trollolol cruisers. I say this as the dude obsessed with battleships and making them worth undocking. RHML is a niche weapon, and should remain so, and having bonuses to it should be a factor in ship choice if you want to use RHML.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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unidenify
Plundering Penguins
116
|
Posted - 2015.06.08 03:51:42 -
[8] - Quote
Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea.
Current, No missile cruiser's damage application bonus affect RLML at moment*, and only Barghest out of All missile BS have ship bonus that increase RHML range.
*certain cruiser's ship bonus that boost missile range do apply toward RLML.
Anyway, when RHML was added, it was pointed out about BS ship bonus don't apply to RHML and CCP reply that it is intented as designed. |

Onslaughtor
Occult National Security Phoenix Naval Systems
147
|
Posted - 2015.06.08 07:03:47 -
[9] - Quote
I agree half way. The missles range bonuses should apply. The other ones shouldn't. |

afkalt
Republic Military School Minmatar Republic
1352
|
Posted - 2015.06.08 09:11:19 -
[10] - Quote
unidenify wrote:Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea. Current, No missile cruiser's damage application bonus affect RLML at moment*, and only Barghest out of All missile BS have ship bonus that increase RHML range. *certain cruiser's ship bonus that boost missile range do apply toward RLML. Anyway, when RHML was added, it was pointed out about BS ship bonus don't apply to RHML and CCP reply that it is intented as designed.
That statement was about the original incarnation because that was too good, not the one we have today. |

Captain Cean
Holy Cookie
19
|
Posted - 2015.06.08 11:10:30 -
[11] - Quote
When you use a BS against small stuff you only need one Bonus cause you have many Benefits from the hullSize against the medium ships.
-Massiv Tank -Neuts (Many cruiser cant deal with a massiv neut on 24km) -MJD -Enough Med Slots -Sensor Strengh (harder for ecm) -Smart Bombs
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
|
Posted - 2015.06.08 12:36:36 -
[12] - Quote
Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea.
With such a lofty claim now I posit you show some evidence.
Veteran and solo/small gang PVP advocate.
|

Uriam Khanid
New Machinarium Corporation
6
|
Posted - 2015.06.08 13:57:09 -
[13] - Quote
Caleb Seremshur wrote:Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea. With such a lofty claim now I posit you show some evidence.
, i try to avoid this, but you started. to those who think that they are clever than i : exp radius of heavy missiles by numbers: all skill 5 - 105 all skill 5 and 1 rigor T2 - 78 all skill 5 and 2 rigor T2 - 67 (destroyer sig )
Does any of middle/large turrets have such a sig resolution? And what will happens if for example CNR can use his bonuses with heavy missiles? Try to think if you can.
|

afkalt
Republic Military School Minmatar Republic
1353
|
Posted - 2015.06.08 14:00:09 -
[14] - Quote
Uriam Khanid wrote:Caleb Seremshur wrote:Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea. With such a lofty claim now I posit you show some evidence.  , i try to avoid this, but you started.  to those who think that they are clever than i  : exp radius of heavy missiles by numbers: all skill 5 - 105 all skill 5 and 1 rigor T2 - 78 all skill 5 and 2 rigor T2 - 67 (destroyer sig   ) Does any of middle/large turrets have such a sig resolution? And what will happens if for example CNR can use his bonuses with heavy missiles? Try to think if you can.
I'll care about this when oversized missiles can alpha frigates like guns can.
Which will be approximately the third of never.
I don't think you have the first idea of how the missile damage calculation works tbh. |

Uriam Khanid
New Machinarium Corporation
6
|
Posted - 2015.06.08 14:16:14 -
[15] - Quote
[/quote]
I'll care about this when oversized missiles can alpha frigates like guns can.
Which will be approximately the third of never.
I don't think you have the first idea of how the missile damage calculation works tbh.[/quote]
I think your is clever . My favorite RHML ships are Navy Scorpion and Navy Typhoon and i now very well how they can whipe out interceptors. And oversized missiles like citadel's can whipe out frigates. Just check the killboards |

Lugh Crow-Slave
1136
|
Posted - 2015.06.08 15:07:21 -
[16] - Quote
-1 RHML already have application bonuses in the form of firing a smaller missile
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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afkalt
Republic Military School Minmatar Republic
1353
|
Posted - 2015.06.08 15:12:31 -
[17] - Quote
Lugh Crow-Slave wrote:-1 RHML already have application bonuses in the form of firing a smaller missile
Yes but it's a HEAVY missile.
You know the thing so nerfed not even jesus could bring it back from the dead  |

To mare
Advanced Technology
405
|
Posted - 2015.06.08 16:15:07 -
[18] - Quote
big miker wrote:o7  Scorpion Navy Issue 5% bonus to rapid heavy missile, cruise missile and torpedo launcher rate of fire 4% bonus to all shield resistances i dont get this one. do you want a 4% bonus to shield resistances of heavy missile as a second bonus?
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HELLBOUNDMAN
Engineering Without Permits
213
|
Posted - 2015.06.08 16:23:53 -
[19] - Quote
There's a reason why they don't get a range bonus to heavy missiles. You can pull out a good amount of DPS with an RHML BS, with much better application.
CCP specifically kept their range low in order to keep them balanced.
You can get close to 1k DPS on a Raven with RHMLs at 50km... If you throw on 3 t1 range rigs, you can get 70km...
That's almost 1k dps with higher damage application, and more mid slots to support a web and/or TP thus increasing application even more.
The only real use for rapid lights in PVP, and if you're out past 50km, you're likely doing it wrong.
I think they're balanced just fine. |

FT Cold
Relentless Terrorism Separatists
21
|
Posted - 2015.06.08 18:32:29 -
[20] - Quote
Uriam Khanid wrote:Caleb Seremshur wrote:Uriam Khanid wrote:big miker wrote:Celthric Kanerian wrote:So they hit frigates and other small ships easier. Can all turret ships then have tracking bonus as well? Why ALL turret ships? Are the ships I listed ALL missiles ships? There's plenty of turret ships with tracking bonuses. does ANY turret has the signature resolution of heavy missiles? (after you fit to ship rigors, target painter and enjoy the bonus of ship like reduction in exp. radius). no to idea. With such a lofty claim now I posit you show some evidence.  , i try to avoid this, but you started.  to those who think that they are clever than i  : exp radius of heavy missiles by numbers: all skill 5 - 105 all skill 5 and 1 rigor T2 - 78 all skill 5 and 2 rigor T2 - 67 (destroyer sig   ) Does any of middle/large turrets have such a sig resolution? And what will happens if for example CNR can use his bonuses with heavy missiles? Try to think if you can.
You do realize that the missile damage incorporates explosion velocity too right?
That destroyer sig doesn't seem as significant when the ship is moving twenty five times faster than the explosion velocity. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2015.06.08 18:47:42 -
[21] - Quote
HELLBOUNDMAN wrote:There's a reason why they don't get a range bonus to heavy missiles. You can pull out a good amount of DPS with an RHML BS, with much better application.
CCP specifically kept their range low in order to keep them balanced.
You can get close to 1k DPS on a Raven with RHMLs at 50km... If you throw on 3 t1 range rigs, you can get 70km...
That's almost 1k dps with higher damage application, and more mid slots to support a web and/or TP thus increasing application even more.
The only real use for rapid lights in PVP, and if you're out past 50km, you're likely doing it wrong.
I think they're balanced just fine. Im confused. Where are you getting 50km from when HM have a base range of 63km? 3 t1 velocity rigs take it to 88km. Not to mention using 3 range rigs is absurd... tank? Whats that? What sane person would sacrifice all 3 rigs for missile range?
Then you state 1k dps, thats an eft number. Turn on the "count reload into dps" preference and see that number drop. Not to mention even with a tp, damage applied to anything smaller than a mwd shield cruiser will be much less than that number. Not factoring in the ever common link scrub too.
"More mids to support TP and webs" explain how your triple velocity rigged raven has webs that reach out to 88km (and a tank for that matter). A single TP will help, but you will still get fairly poor application because TP will be operating in falloff.
Then rapid lights are mentioned.. are you sure you're talking about the right weapon platform?
Now, i think RHML are in decent shape. Though having the velocity bonus on the raven count towards RHML would be fine. The caracals velocity bonus applies to RLML.. so i dont see an issue there. The typhoon bonus though... as much as i would LOVE IT, it would be pretty OP. I kill t3d and AF all the time with my application fit t1 and FI phoon. Having that bonus apply to heavies would mean i could drop some application and fit more tank/EWAR and still obsolutely dunk frigs/t3d.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

afkalt
Republic Military School Minmatar Republic
1353
|
Posted - 2015.06.08 19:12:32 -
[22] - Quote
It's probably hilariously bad fury he used.
Still I suppose if you're bashing a poco....they might do damage  |

HELLBOUNDMAN
Engineering Without Permits
213
|
Posted - 2015.06.08 19:14:42 -
[23] - Quote
Stitch Kaneland wrote: Im confused. Where are you getting 50km from when HM have a base range of 63km? 3 t1 velocity rigs take it to 88km. Not to mention using 3 range rigs is absurd... tank? Whats that? What sane person would sacrifice all 3 rigs for missile range?
Fury HMLs... Base range is 47km. The mention of range rigs was just to show that you can get good range.
Quote: Then you state 1k dps, thats an eft number. Turn on the "count reload into dps" preference and see that number drop. Not to mention even with a tp, damage applied to anything smaller than a mwd shield cruiser will be much less than that number. Not factoring in the ever common link scrub too.
You shouldn't factor reload when it comes to rapid launchers The intent is to throw out as much DPS as possible before you hit reload. Hence the long reload time. If you kill the target before reload, you're getting that full 982 dps with fury and 4x BCU.
Quote: "More mids to support TP and webs" explain how your triple velocity rigged raven has webs that reach out to 88km (and a tank for that matter). A single TP will help, but you will still get fairly poor application because TP will be operating in falloff.
Then rapid lights are mentioned.. are you sure you're talking about the right weapon platform?
The mention of rapid lights was a mistake. Meant to say RHMLs... They're really intended for brawling.
Quote:Now, i think RHML are in decent shape. Though having the velocity bonus on the raven count towards RHML would be fine. The caracals velocity bonus applies to RLML.. so i dont see an issue there. The typhoon bonus though... as much as i would LOVE IT, it would be pretty OP. I kill t3d and AF all the time with my application fit t1 and FI phoon. Having that bonus apply to heavies would mean i could drop some application and fit more tank/EWAR and still obsolutely dunk frigs/t3d.
Yes, but a Caracal doesn't put out as much damage, or have as much tank and utility as a higher class ship. You can still fit a phoon with RHMLs. You do need the added range to the increased application. |

afkalt
Republic Military School Minmatar Republic
1353
|
Posted - 2015.06.08 19:24:53 -
[24] - Quote
I see you've never actually shot anything smaller than a MWDing BC with fury. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
301
|
Posted - 2015.06.08 20:01:41 -
[25] - Quote
hellboundman wrote:responses
No. Bad pilot *hits with newspaper*
Fury missiles should NEVER be used against a target at range. It has terrible application and will only do full dps to a webbed BC. Or double webbed cruiser when you have rigor (maybe).
150km with fury missiles is still bad because of how poor they apply. You can literally do 200dps to a mwd BC using unsupported fury missiles.
Fury/rage missiles MUST be supported properly to get all that dps on target. Meaning webs/tp/rigor etc.
Yes you do factor in reload, not every fight is a 1v1. I was fighting a VNI and legion in my phoon. The VNI (he was linked i think) soaked up a whole clip and my drones had to kill him. Then i waited for reload before missile spamming legion (he lived). Ideally you burst dps a few targets, but that is rarely the case.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

HELLBOUNDMAN
Engineering Without Permits
213
|
Posted - 2015.06.09 00:42:28 -
[26] - Quote
Stitch Kaneland wrote:hellboundman wrote:responses No. Bad pilot *hits with newspaper* Fury missiles should NEVER be used against a target at range. It has terrible application and will only do full dps to a webbed BC. Or double webbed cruiser when you have rigor (maybe). 150km with fury missiles is still bad because of how poor they apply. You can literally do 200dps to a mwd cruiser using unsupported fury missiles. Fury/rage missiles MUST be supported properly to get all that dps on target. Meaning webs/tp/rigor etc. Yes you do factor in reload, not every fight is a 1v1. I was fighting a VNI and legion in my phoon. The VNI (he was linked i think) soaked up a whole clip and my drones had to kill him. Then i waited for reload before missile spamming legion (he lived). Ideally you burst dps a few targets, but that is rarely the case. RHML need more support to apply properly than a RLML caracal. Bottom line is, a cruiser is getting a bonus to an ammo group smaller than its hull. The same could be applied to the raven under the same principle. Heavies will still apply poorly even if the raven can shoot to 90km.
See, the thing is, most missile ships are bonused to damage and range. RHMLs don't need the range... They're a close range weapon system, for the most part. The only missile BS that is bonused to HM range is the Barghest.
However, there are only 3 BS class ships (that i can think of) that have an application bonus, but the bonus does not apply to HMs. (this is specifically to application and not range)
They would be the Raven Navy Golem Typhoon
So, out of all the missile BSs, only one is bonused to range with HMs.
As I've stated, the range bonus isn't a big deal, as RHMLs are intended to be limited range engagement.
My concern is those 3 ships. Why does their application bonus (only BSs with applicaton bonus) not apply to HMs?
IMO, this is all that needs to be addressed with RHMLs.. |

Wynta
KarmaFleet Goonswarm Federation
21
|
Posted - 2015.06.09 03:44:44 -
[27] - Quote
I can understand the concern that Rapid Launchers can be overpowered if they receive application bonuses because the Rapid Launchers are High DPS, High Application, High Fitting Requirements.
Rapid Lights are Cruiser DPS Launchers with Frigate Application
Rapid Heavies are BS DPS with Cruiser Application
I think the concern with giving application bonuses to Rapid Heavies is that they already have an inherent application bonus.
Really the only 2 boats that have good use of RHMLs is the Rattlesnake and Barghest. The Golem uses them well in a brawling PvP fit.
But I think overall they suffer from the weakness that it is heavy missiles and that if Heavy Missiles were fixed to be useful and then the Battleship application bonus applied to them, they would become OP as hell.
I'd rather have heavy missiles be buffed then the BS application bonus apply to them.
The one exception to this is the golem, I think that those bonuses should apply for Rapid Heavies due to the fact that it becomes stationary in bastion, so at the very least having the velocity bonus apply would be cool. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
302
|
Posted - 2015.06.09 15:01:00 -
[28] - Quote
HELLBOUNDMAN wrote:Stitch Kaneland wrote:hellboundman wrote:responses No. Bad pilot *hits with newspaper* Fury missiles should NEVER be used against a target at range. It has terrible application and will only do full dps to a webbed BC. Or double webbed cruiser when you have rigor (maybe). 150km with fury missiles is still bad because of how poor they apply. You can literally do 200dps to a mwd cruiser using unsupported fury missiles. Fury/rage missiles MUST be supported properly to get all that dps on target. Meaning webs/tp/rigor etc. Yes you do factor in reload, not every fight is a 1v1. I was fighting a VNI and legion in my phoon. The VNI (he was linked i think) soaked up a whole clip and my drones had to kill him. Then i waited for reload before missile spamming legion (he lived). Ideally you burst dps a few targets, but that is rarely the case. RHML need more support to apply properly than a RLML caracal. Bottom line is, a cruiser is getting a bonus to an ammo group smaller than its hull. The same could be applied to the raven under the same principle. Heavies will still apply poorly even if the raven can shoot to 90km. See, the thing is, most missile ships are bonused to damage and range. RHMLs don't need the range... They're a close range weapon system, for the most part. The only missile BS that is bonused to HM range is the Barghest. However, there are only 3 BS class ships (that i can think of) that have an application bonus, but the bonus does not apply to HMs. (this is specifically to application and not range) They would be the Raven Navy Golem Typhoon So, out of all the missile BSs, only one is bonused to range with HMs. As I've stated, the range bonus isn't a big deal, as RHMLs are intended to be limited range engagement. My concern is those 3 ships. Why does their application bonus (only BSs with applicaton bonus) not apply to HMs? IMO, this is all that needs to be addressed with RHMLs..
RHML are not close range. Heavy missiles are long range. HAMs and torpedos are short range. RHML are used close range because heavy missiles have terrible application and require webs/rigor to apply well. However that is not always the case. Against shield tanked mwd cruisers, you can apply fairly well with a TP/rigor at range. Actually killed a lach at 55km with RHML the other day.. he wasnt even pointed lol.
Now adding the application bonus would be alittle too strong. But the ravens velocity bonus would be fine IMO. It would be the big brother of the caracal except instead of swatting frigates, it would swat cruisers.
Give Battlecruisers range to fullfil their Anti-Cruiser role
|

HELLBOUNDMAN
Engineering Without Permits
217
|
Posted - 2015.06.09 15:53:29 -
[29] - Quote
Stitch Kaneland wrote: RHML are not close range. Heavy missiles are long range. HAMs and torpedos are short range. RHML are used close range because heavy missiles have terrible application and require webs/rigor to apply well. However that is not always the case. Against shield tanked mwd cruisers, you can apply fairly well with a TP/rigor at range. Actually killed a lach at 55km with RHML the other day.. he wasnt even pointed lol.
Now adding the application bonus would be alittle too strong. But the ravens velocity bonus would be fine IMO. It would be the big brother of the caracal except instead of swatting frigates, it would swat cruisers.
I'm not going to search out the quotes, but CCP specifically stated that they didn't want secondary bonuses to apply to RHMLs. Their reasoning was that no one would use torps/cruise, as RHMLs have better application, thus better against smaller ships. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
302
|
Posted - 2015.06.09 16:15:25 -
[30] - Quote
HELLBOUNDMAN wrote:Stitch Kaneland wrote: RHML are not close range. Heavy missiles are long range. HAMs and torpedos are short range. RHML are used close range because heavy missiles have terrible application and require webs/rigor to apply well. However that is not always the case. Against shield tanked mwd cruisers, you can apply fairly well with a TP/rigor at range. Actually killed a lach at 55km with RHML the other day.. he wasnt even pointed lol.
Now adding the application bonus would be alittle too strong. But the ravens velocity bonus would be fine IMO. It would be the big brother of the caracal except instead of swatting frigates, it would swat cruisers.
I'm not going to search out the quotes, but CCP specifically stated that they didn't want secondary bonuses to apply to RHMLs. Their reasoning was that no one would use torps/cruise, as RHMLs have better application, thus better against smaller ships.
Makes sense except the fact rlml made heavy missile even more obsolete after CCP nerfed them into the ground..strange they didnt follow this pratice with RLML. The other thing is that cruise are in a far better position than heavies. So people would still use cruise missiles to kill cruiser+, especially with phoon's bonuses.
Give Battlecruisers range to fullfil their Anti-Cruiser role
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