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Joe Risalo
State War Academy Caldari State
807
|
Posted - 2015.06.13 19:09:39 -
[1] - Quote
Marauders are extremely good with the introduction of Bastion...
However, they're still not that popular in less secure areas of space, due to their large sig, lack of mobility, and being stuck in bastion for 1min cycles. These areas of space would, more specifically be, non-secure SOV, WH space, and most of low sec.
All that said, I would think that (based on their description) these ships should be given something that allows them to better perform in all areas, without making them OP.
This idea was based on watching a player performing PVE in a Curse, though he and we are aware it's not the best ship for PVE.
With that in mind, what if we gave Marauders immunity to D-scan? These ships are extremely easy to probe down, so it's not like they're invulnerable, but it would give them more survivability that could potentially give them enough time to break bastion and GTFO..
Thoughts? |

Serendipity Lost
Repo Industries
1098
|
Posted - 2015.06.13 19:29:39 -
[2] - Quote
To compensate you would need to get rid of local in null sec and up the bastion cycle time to 2 minutes. Other than that, it would be pretty sweet. |

Iain Cariaba
1520
|
Posted - 2015.06.13 19:35:15 -
[3] - Quote
Joe Risalo wrote:Thoughts? I think you need to do more research before making assumptions, and basing bad ideas off those assumptions.
Golem Vargur Paladin Kronos
I see lots and lots of lowsec, nullsec, and wormhole activity using marauders. The facts don't back up your assumptions.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|

Serendipity Lost
Repo Industries
1098
|
Posted - 2015.06.13 19:48:14 -
[4] - Quote
Iain Cariaba wrote:Joe Risalo wrote:Thoughts? I think you need to do more research before making assumptions, and basing bad ideas off those assumptions. GolemVargurPaladinKronosI see lots and lots of lowsec, nullsec, and wormhole activity using marauders. The facts don't back up your assumptions.
I'm not sure what your links are trying to say. It looks like you are saying 3 - 5 get ganked per day and 1-4 are in a fleet that gets some kills each day. 1 marauder in a 30 man fleet putting up 10 pos module kills counts as 1 marauder being used. Once you pick through the provided data - you're proving they aren't popular pvp boats (low number being on kills) and they aren't being used for pve all that much (based on a daily average of 5 being ganked).
You put up the right links, you're just way off on your conclusions. |

Iain Cariaba
1520
|
Posted - 2015.06.13 20:02:37 -
[5] - Quote
Serendipity Lost wrote:Iain Cariaba wrote:Joe Risalo wrote:Thoughts? I think you need to do more research before making assumptions, and basing bad ideas off those assumptions. GolemVargurPaladinKronosI see lots and lots of lowsec, nullsec, and wormhole activity using marauders. The facts don't back up your assumptions. I'm not sure what your links are trying to say. It looks like you are saying 3 - 5 get ganked per day and 1-4 are in a fleet that gets some kills each day. 1 marauder in a 30 man fleet putting up 10 pos module kills counts as 1 marauder being used. Once you pick through the provided data - you're proving they aren't popular pvp boats (low number being on kills) and they aren't being used for pve all that much (based on a daily average of 5 being ganked). You put up the right links, you're just way off on your conclusions. When you cherry pick just the data you want out of the provided information, you can prove the sky is neon purple and grass is pink.
Sure, there's some structure bashing going on there, and why the hell not? Marauders make great ships for bashing structures with their high dps in bastion, and not a whole lot of need to move for a while.
OP's premise is that marauders aren't that popular in less secure space, and I was merely pointing out that he's wrong. They're just as popular as any other multi-billion isk ship out there.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Will troll for a t-shirt.
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10058
|
Posted - 2015.06.13 20:07:32 -
[6] - Quote
This actually isn't as mad as I expected it to be, possibly a highslot module or a tweak to bastion?
=]|[=
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baltec1
Bat Country Goonswarm Federation
16191
|
Posted - 2015.06.13 20:09:36 -
[7] - Quote
Most people dont like to pvp in multi billion isk ships, even fewer will pvp in anything larger than a cruiser.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Serendipity Lost
Repo Industries
1098
|
Posted - 2015.06.13 20:14:47 -
[8] - Quote
baltec1 wrote:Most people dont like to pvp in multi billion isk ships, even fewer will pvp in anything larger than a cruiser.
Come at me bro. I know you're not afraid to put a few potatoes on the table. Meet me at the sun in half an hour.
Just spitballing here, but make one of the marauder super powers immunity in local. Now THAT would be totally awesome. That would take them to the top of my pvp boat list. I could see where pve folks would also be in a good spot.
(sorry to hijack the no dscan, but local immunity would be totally super) |

Joe Risalo
State War Academy Caldari State
807
|
Posted - 2015.06.13 20:23:32 -
[9] - Quote
baltec1 wrote:Most people dont like to pvp in multi billion isk ships, even fewer will pvp in anything larger than a cruiser.
The intent isn't directed at PVP, though it does have a positive addition towards PVP.
The intent is to make them more valuable in insecure PVE content, which is part of their description.
I'm on a cell phone, so I'm not going to copy paste it. With Bastion, they have become a top notch ship for PVE content, however, their lack of mobility makes them a lackluster choice when compared to any other PVE capable BS, specifically in potentially hostile territory.
In regards to another comment up the list, yes, Marauders are used in PVP and PVE outside of high sec. However, their effectiveness in PVE is limited to Bastion, and more specifically, secure space. Low, wh, and null doesn't mean the space is insecure. With proper Intel and security, you'll be fine. That said, I'm speaking more specifically about uncontrolled territory, such as NPC pirate space, small corp WHs, and low sec outside of relative player control. |

baltec1
Bat Country Goonswarm Federation
16191
|
Posted - 2015.06.13 20:51:24 -
[10] - Quote
Joe Risalo wrote:baltec1 wrote:Most people dont like to pvp in multi billion isk ships, even fewer will pvp in anything larger than a cruiser. The intent isn't directed at PVP, though it does have a positive addition towards PVP. The intent is to make them more valuable in insecure PVE content, which is part of their description. I'm on a cell phone, so I'm not going to copy paste it. With Bastion, they have become a top notch ship for PVE content, however, their lack of mobility makes them a lackluster choice when compared to any other PVE capable BS, specifically in potentially hostile territory. In regards to another comment up the list, yes, Marauders are used in PVP and PVE outside of high sec. However, their effectiveness in PVE is limited to Bastion, and more specifically, secure space. Low, wh, and null doesn't mean the space is insecure. With proper Intel and security, you'll be fine. That said, I'm speaking more specifically about uncontrolled territory, such as NPC pirate space, small corp WHs, and low sec outside of relative player control.
The issue they have with pve is that the vindi can do a better job at killing NPCs in anoms and because it doesn't have bastion it can warp to the next site faster than a kronos.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Joe Risalo
State War Academy Caldari State
807
|
Posted - 2015.06.13 21:28:56 -
[11] - Quote
baltec1 wrote:Joe Risalo wrote:baltec1 wrote:Most people dont like to pvp in multi billion isk ships, even fewer will pvp in anything larger than a cruiser. The intent isn't directed at PVP, though it does have a positive addition towards PVP. The intent is to make them more valuable in insecure PVE content, which is part of their description. I'm on a cell phone, so I'm not going to copy paste it. With Bastion, they have become a top notch ship for PVE content, however, their lack of mobility makes them a lackluster choice when compared to any other PVE capable BS, specifically in potentially hostile territory. In regards to another comment up the list, yes, Marauders are used in PVP and PVE outside of high sec. However, their effectiveness in PVE is limited to Bastion, and more specifically, secure space. Low, wh, and null doesn't mean the space is insecure. With proper Intel and security, you'll be fine. That said, I'm speaking more specifically about uncontrolled territory, such as NPC pirate space, small corp WHs, and low sec outside of relative player control. The issue they have with pve is that the vindi can do a better job at killing NPCs in anoms and because it doesn't have bastion it can warp to the next site faster than a kronos.
Which is part of why I'm suggesting they be given this ability as a balancing factor. There are many reasons to pick any other ship over a marauder. Ewar immunity is the only reason to pick a marauder over anything else. Give it d-scan immunity and it will be much more competitive. |

Market Wizard
Royal Amarr Institute Amarr Empire
1
|
Posted - 2015.06.13 22:17:57 -
[12] - Quote
Iain Cariaba wrote:Sure, there's some structure bashing going on there, and why the hell not? Marauders make great ships for bashing structures with their high dps in bastion, and not a whole lot of need to move for a while.
I think you need to read through the bastion bonuses or go fly a Marauder for a bit. All four Marauders do just as much dps in Bastion as they do out of Bastion. The bonus that gets applied to them in Bastion is range and tank. This allows short range weapons to hit farther and long range weapons to hit out the the lock limit, as well as give them a great active tank. There is nothing in there about getting better damage, nor do I think they should become mini-dreadnaughts.
As far as Dscan immunity, its a no from me. That sounds strictly like a recon attribute which Combat Recons have, Marauders sound like tactical placement boats for large fights with the Bastion being one min long and the MJD having a cooldown of 56 secs.
The only problem that arises from that is the ability to scram them down during jump which leaves them sitting like a gun turret unable to move or do anything but soak damage. If they got the ability to jump while under scram they would hold their tactical placement role and would be the only ship to use the MJD to full power. Of course this new ability should come at a cost, I will leave everyone or CCP to find out what they think is fair for that. |

James Baboli
Ferrous Infernum
880
|
Posted - 2015.06.13 23:49:57 -
[13] - Quote
I'm sorry, but having used marauders for PvE as well as (involuntary) PvP in high and low, I think that there is absolutely no need for such a change. Not quite willing to try to get them back out of null because of the potential issues with landing in a gate camp exiting a system.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

Joe Risalo
State War Academy Caldari State
807
|
Posted - 2015.06.13 23:59:46 -
[14] - Quote
Market Wizard wrote:Iain Cariaba wrote:Sure, there's some structure bashing going on there, and why the hell not? Marauders make great ships for bashing structures with their high dps in bastion, and not a whole lot of need to move for a while. I think you need to read through the bastion bonuses or go fly a Marauder for a bit. All four Marauders do just as much dps in Bastion as they do out of Bastion. The bonus that gets applied to them in Bastion is range and tank. This allows short range weapons to hit farther and long range weapons to hit out the the lock limit, as well as give them a great active tank. There is nothing in there about getting better damage, nor do I think they should become mini-dreadnaughts. As far as Dscan immunity, its a no from me. That sounds strictly like a recon attribute which Combat Recons have, Marauders sound like tactical placement boats for large fights with the Bastion being one min long and the MJD having a cooldown of 56 secs. The only problem that arises from that is the ability to scram them down during jump which leaves them sitting like a gun turret unable to move or do anything but soak damage. If they got the ability to jump while under scram they would hold their tactical placement role and would be the only ship to use the MJD to full power. Of course this new ability should come at a cost, I will leave everyone or CCP to find out what they think is fair for that.
Being able to MJD when scrammed, especially with a CD bonus is extremely powerful. This would basically make them immune to any type of warp disruption.
James Baboli wrote:I'm sorry, but having used marauders for PvE as well as (involuntary) PvP in high and low, I think that there is absolutely no need for such a change. Not quite willing to try to get them back out of null because of the potential issues with landing in a gate camp exiting a system. I think you're giving d-scan immunity too much credit, especially in the case of Marauders, and Especially when you consider Bastion increases sig radius.
See, all it would take is to drop combat probes and you'd likely know what type of ship they were with one scan. Their large sig makes them extremely easy to scan down. This would just give them some security from people that don't think to probe. |

FT Diomedes
The Graduates Get Off My Lawn
1089
|
Posted - 2015.06.14 02:20:54 -
[15] - Quote
Joe Risalo wrote:Marauders are extremely good with the introduction of Bastion...
However, they're still not that popular in less secure areas of space, due to their large sig, lack of mobility, and being stuck in bastion for 1min cycles. These areas of space would, more specifically be, non-secure SOV, WH space, and most of low sec.
All that said, I would think that (based on their description) these ships should be given something that allows them to better perform in all areas, without making them OP.
This idea was based on watching a player performing PVE in a Curse, though he and we are aware it's not the best ship for PVE.
With that in mind, what if we gave Marauders immunity to D-scan? These ships are extremely easy to probe down, so it's not like they're invulnerable, but it would give them more survivability that could potentially give them enough time to break bastion and GTFO..
Thoughts?
No, just give it up. Marauders are just fine.
Insanity: doing the same thing over and over again and expecting different results."
So, why do I post here?
Because of this: http://eve-offline.net/?server=tranquility
|

Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
10062
|
Posted - 2015.06.14 02:22:00 -
[16] - Quote
Market Wizard wrote:Iain Cariaba wrote:Sure, there's some structure bashing going on there, and why the hell not? Marauders make great ships for bashing structures with their high dps in bastion, and not a whole lot of need to move for a while. I think you need to read through the bastion bonuses or go fly a Marauder for a bit. All four Marauders do just as much dps in Bastion as they do out of Bastion. The bonus that gets applied to them in Bastion is range and tank. This allows short range weapons to hit farther and long range weapons to hit out the the lock limit, as well as give them a great active tank. There is nothing in there about getting better damage, nor do I think they should become mini-dreadnaughts. underlined the important bit there, you get better application and can use your short range ammo further out, its not a direct dps buff but in effect it can be sort of seen as a soft buff, i think this is what he was driving at
=]|[=
|

FT Diomedes
The Graduates Get Off My Lawn
1090
|
Posted - 2015.06.14 02:27:38 -
[17] - Quote
Joe Risalo wrote: I think you're giving d-scan immunity too much credit, especially in the case of Marauders, and Especially when you consider Bastion increases sig radius.
See, all it would take is to drop combat probes and you'd likely know what type of ship they were with one scan. Their large sig makes them extremely easy to scan down. This would just give them some security from people that don't think to probe.
Bastion mode does not increase signature radius. Nor is their signature radius that high compared to other battleships. It's their sensor strength that sucks - a Kronos has half the sensor strength of a Vindicator. That makes them relatively easier to probe down.
Insanity: doing the same thing over and over again and expecting different results."
So, why do I post here?
Because of this: http://eve-offline.net/?server=tranquility
|

Joe Risalo
State War Academy Caldari State
807
|
Posted - 2015.06.14 02:38:58 -
[18] - Quote
FT Diomedes wrote:Joe Risalo wrote: I think you're giving d-scan immunity too much credit, especially in the case of Marauders, and Especially when you consider Bastion increases sig radius.
See, all it would take is to drop combat probes and you'd likely know what type of ship they were with one scan. Their large sig makes them extremely easy to scan down. This would just give them some security from people that don't think to probe.
Bastion mode does not increase signature radius. Nor is their signature radius that high compared to other battleships. It's their sensor strength that sucks - a Kronos has half the sensor strength of a Vindicator. That makes them relatively easier to probe down.
My bad, it's mass that goes up... |

Sespria Secantus
Hedion University Amarr Empire
1
|
Posted - 2015.06.14 03:41:51 -
[19] - Quote
Still I see nothing wrong with giving the Marauders a little something extra to help their survival chances when doing any activity solo outside High-Sec, as they are literally to powerful to stay encaged doing lev 4 missions in High-Sec.
D-scan immunity does seem like a recon-like attribute which aren't what Marauders are and since their greatest weakness is neuts so a better proposal would be if CCP add 70% resistance against enemy neutralizer/vampire effect while in bastion mode.
That or if CCP introduce another bastion-like module with all the same effects as the original bastion module but in place of ewar immunity it gets enemy neutralization/vampiric immunity. When this new bastion module is activated, the marauder can't use its weapons. It would basically give the Marauder time buying power until reinforcements arrives. Both bastion modules will fit in the high slot and have the same fitting requirements and only one can be activated at one time.
If that ideal doesn't suffice then the Marauders need scram immunity while the MJD is activating or an insta-jumping ability when the MJD has activated.
|

McChicken Combo HalfMayo
The Happy Meal
780
|
Posted - 2015.06.14 03:44:36 -
[20] - Quote
Marauders are an insane choice of ship to use for PVE in hostile areas if you don't have scout(s) watching all the surrounding systems. I'd welcome a change to make them more reasonable to use in these cases but I don't think d-scan immunity is that change.
Marauder pilots do get this trick though.
There are all our dominion
Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin
|

Zan Shiro
Alternative Enterprises
665
|
Posted - 2015.06.14 05:51:30 -
[21] - Quote
FT Diomedes wrote:No, just give it up. Marauders are just fine.
This basically. Their only real downside is cost. The pirate bp spammers don't have a bottom line set in stone. As seen in rattler which is has been the consistent really good ship for the low cost it has.
Not even going to say change bp costs...as well as a blops pilot I'd be saying well hook a brother up here too lol. Slippery slope says hi.
My take on lack of use out of empire.
1. I am a cheap user pve'er, now I am not alone here. Vanilla t1 raven made me billions upon billions. When last in 0.0 the "good" content already was take a number with corpies out and about so off to belt rat I went. Even belts all to myself...once wiped it was the 20 min or so time for respawns. My isk per hour limited really to how fast they cam back up dead time filled with savage/loot. Golem in this case giving me maybe a minute or 2 faster times to wipe....still waiting for the rats to wake up again though.
Also worth noting with belt ratting you don't need uber tank. 2 frigs, 2 cruisers, 2-3 BS'. Kill the small crap at range, wipe the bs'. You aren't tanking the full onslaught of a fully triggered AE bonus room. gets even easier if chaining a good spawn....you let the frigates live to just refill those say triple popes.
2. If one has strong pvp urge you aren't always ratting. Tied to 1......I like ROI of cheap ratters to not feel the need to rat extensively to just break even. 1 bliilion + just to say ship is paid off....then you rat for profit. So......I'd buy vanilla raven or other sub 1 bliiion isk ships (with fit), pay that off in a modest amount of time and be making profit faster.
Put another way...less time ratting just to pay of the ride....more time to give to pvp. And faster I am making profit...more I am making faster to replace pvp losses.
3. Even with this they will die. Enter my old workhorse vanilla raven. When It dies as long as it worked off its now 200+mil cost with fit....its all good.
That and if ccp change anything that can in some way make pvp more viable (5 marauders hovering around not d-scannable to mug people I would classigy this as) would get the blops pilots rioting in jita. As well....we fly the designated t2 combat BS pilots of blops (marauders in even thier description are clearly pve rides) have been saying fixing our stuff for years now.
At least those of us who don't fly redeemers (will cover that before someone says blops are fine....redeemer yes, others....need love in varying amounts imo). |

Sobaan Tali
Caldari Quick Reaction Force
467
|
Posted - 2015.06.14 05:55:02 -
[22] - Quote
McChicken Combo HalfMayo wrote:I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.
How about a sharp increase in sensor strength when Bastion Mode is active?
I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better.
My 2 isk.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|

baltec1
Bat Country Goonswarm Federation
16198
|
Posted - 2015.06.14 07:08:52 -
[23] - Quote
Joe Risalo wrote:
Which is part of why I'm suggesting they be given this ability as a balancing factor. There are many reasons to pick any other ship over a marauder. Ewar immunity is the only reason to pick a marauder over anything else. Give it d-scan immunity and it will be much more competitive.
It wont do anything to make it more viable. Bastion mod slows it down when running anoms which means it earns less than other battleships can.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Sespria Secantus
Hedion University Amarr Empire
1
|
Posted - 2015.06.14 11:13:36 -
[24] - Quote
Sobaan Tali wrote:McChicken Combo HalfMayo wrote:I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.
How about a sharp increase in sensor strength when Bastion Mode is active? I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better. My 2 isk. Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go. |

baltec1
Bat Country Goonswarm Federation
16203
|
Posted - 2015.06.14 11:39:16 -
[25] - Quote
Sespria Secantus wrote:Sobaan Tali wrote:McChicken Combo HalfMayo wrote:I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.
How about a sharp increase in sensor strength when Bastion Mode is active? I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better. My 2 isk. Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go.
They already have so many toys to play with. D-scan immunity is something powerful in its own right and belt left as a party trick for a new line of battleships.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Sespria Secantus
Hedion University Amarr Empire
1
|
Posted - 2015.06.14 13:27:02 -
[26] - Quote
baltec1 wrote:Sespria Secantus wrote:Sobaan Tali wrote:McChicken Combo HalfMayo wrote:I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.
How about a sharp increase in sensor strength when Bastion Mode is active? I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better. My 2 isk. Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go. They already have so many toys to play with. D-scan immunity is something powerful in its own right and belt left as a party trick for a new line of battleships.
The OP suggestion was that the Marauders needed something that'll give them better survivability when going solo outside Hi-Sec which I'm in total agreement with, but I don't believe it should be D-Scan immunity. I plan to use mine in 2 more months for C4 wormholes, but even with Bastion mode I know that it won't help when a blob lands on me while I'm STILL stuck in bastion. So to me while in WH space, bastion mode seems more like a death trap than anything else. |

Xequecal
GoonWaffe Goonswarm Federation
330
|
Posted - 2015.06.14 15:04:53 -
[27] - Quote
Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods. |

James Baboli
Ferrous Infernum
881
|
Posted - 2015.06.14 15:22:18 -
[28] - Quote
Xequecal wrote:Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods.
I beg to differ. Vargurs and golems both work great against EM damage, and can get away with a 3 slot tank pretty much regardless. Especially the vargur, because with just hull and damage control, it's a lovely 34.4%, and bastion brings it to 53.4, and a cheapish gist C LSB is just shy of stable and gives a 550 DPS omni tank with no other modules fit.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
|

FireFrenzy
Satan's Unicorns
456
|
Posted - 2015.06.14 17:50:51 -
[29] - Quote
I once dropped a vargur into combat site one on sisi and it did very well for itsself until they decided that my triple XLASB (2 running one reloading) neut autocannon vargur needed some dreadnaughts dropped on it:)
Sure i had an alt dropping industrial quantities of navy 800s next to the ship from a cloaked hauler but hey:)
They arent great, but they are pretty damn sturdy and make a great "come at me bro" bait ship...
Ofcourse i also had one ganked in highsec a while ago when i missed the notification a killmail went public, took ~15 pilots (in shifts) a good 5-8 minutes to kill my half unfit Kronos... (got it back from a smartbomb-induced-concordokken related accident without all the modules installed) |

Xequecal
GoonWaffe Goonswarm Federation
330
|
Posted - 2015.06.14 20:13:40 -
[30] - Quote
James Baboli wrote:Xequecal wrote:Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods. I beg to differ. Vargurs and golems both work great against EM damage, and can get away with a 3 slot tank pretty much regardless. Especially the vargur, because with just hull and damage control, it's a lovely 34.4%, and bastion brings it to 53.4, and a cheapish gist C LSB is just shy of stable and gives a 550 DPS omni tank with no other modules fit.
You missed the point. When you're shooting at Gurista or Serpentis rats in anoms, you can get away with a shield tanked Typhoon Fleet or Dominix, using 3 damagemods for your guns/launchers and 3 damagemods for you drones to get stupid high DPS output, much higher than any Marauder can achieve. This works because the 40% base kinetic resist lets your tank hold long enough to kill stuff.
You cannot do this with 0% EM resist pirate battleships against Blood/Sansha rats, so the Paladin is your best option. Of course, the Golem and Vargur definitely also work with a minimal tank, but their DPS output against Blood/Sansha is far inferior to that of the Paladin. |
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